Doctor Strange and Zelma make what may well be their last house-call!
• An evil unlike any you've seen puts Strange in his toughest spot yet, stripping him of his magic, leaving him only with his crippled fists to defend himself.
Rated T+
This is what I expect from Dr. Strange. It's magic and straight forward action wrapped in a weird, kooky faade. It's a comic that you can read at a break-neck pace and then immediately go back and re-read to enjoy the subtle nuisances with the story and the art. Highly recommended! Read Full Review
Doctor Strange looks to be back on track under Barber and Henrichon. The two put together a great comic book, and its one I can easily recommend. Give it a read. Read Full Review
While this issue was nothing more than a filler issue, it was fun and great to look at. You can't ask for more than that. It's worth a pick up, especially for those who are excited about the future of the title with Legacy. Read Full Review
There is a new team that will taking over Doctor Strange in the next Legacy issue so I am not sure how much weight this issue holds. It feels and could very well be a simple one time tale of Strange and his apprentice Zelma. I had that in mind as I read the issue. This is less a chapter in a story but a short story. This makes sense as it is about Strange actually teaching Zelma. They are on the search again for artifacts of magic power around the world after magic has been drained from the Earth by the Empirikul. There is possession and trapped sorcerers involved as well as mystical artifacts. The art is very fitting for the issue and reminded me of more abstract art like Moon knight books or Heavy Metal stories. It is a fun short story thmore
Nice fill in story, but take into account it’s a fill in. Great art.
Zelma and Doctor Strange do a little classic dungeon delving in this thoughtful look at their mentor-pupil relationship. Niko Henrichon's art is scratchy and brilliant if just a teeny bit lacking in long-term memorability. John Barber's character work on Zelma is outstanding. It's clear though she snarks at Strange constantly, if their adventures cost her a leg, she'd show up the next day with extra snark about how her sudden shoe surplus was all Strange's fault. Sorcerous adventure has got its hooks deep into her, and that's wonderful to see when it's illustrated so well.
An anti-climactic ending; and throwing the flashlight was ludicrous.