THE QUEST REVEALED!
Betsy Braddock has assembled her Knights of X! Their mission: to save Otherworld from Merlyn and his powerful henchmen...by finding the holy grail of mutantkind. But Otherworld is vast, and innumerable armies stand in their way. When Merlyn targets the Crooked Market, a safe haven for mutantkind, the Knights must split up. Will Captain Britain find the grail? Will Gambit lead the others into a deadly trap? Death looms over the Knights - in more ways than one.
RATED T+
Knights Of X continues to be a gorgeous, energetic, and fun series with a dangerous edge as it covers a ton of ground in its second issue while building towards a truly intriguing future. Fans of swords and sorcery-type stories are in for a treat with this series as it marries those elements to the world of the X-Men seamlessly. Read Full Review
A thoroughly entertaining and action-packed chapter, Knights Of X #2 is a surefire indicator that Tini Howard and Bob Quinn's new mutants & medieval magic series is going to be once exciting ride. Read Full Review
If you're anExcalibur stan, this series is for you. If, like me, you have passing knowledge of Merlyn and Otherworld and Mad Jim Jaspers, you might be a bit confused. Make sure you have Wikipedia handy! Read Full Review
A strong foundation and clear voice but overstuffed and missing some imagination Read Full Review
This issue features nine resurrected mutants, a council of Warworld to balance the Krakoan Quiet Council, an army of Furies and evil versions of people I already knew, and it is really overwhelming, even with the accompanying diagrams. Read Full Review
Knights of X #2 shows a lot of promise and Howard's mini-world is something I hope gets explored further and soon. It's just unfortunate that exploration hasn't yet come in this very series. Read Full Review
It's a fast, fun fantasy adventure. The plot develops rapidly and there's a bit of good character work, too. Everybody on the team has something interesting to do, which is a welcome change of pace.
Some of the scenes trail off messily, particularly toward the end, giving the issue an unfinished feeling. The art's a little short of detail, but it also features some inventive, dynamic blocking.
The storytelling could be improved, but it's already a good comic.