THE QUEST BEGINS HERE, WHERE MUTANTS ARE HATED AND FEARED ONCE AGAIN!
The gates to Otherworld are closed - and Captain Britain is trapped on the wrong side! Usurpers Merlyn and his right-hand man, King Arthur, are now in control of Lunatic Citadel. Furies the size of Sentinels raze villages to the ground in their hunt for the "witchbreed." Cut off from Krakoa, Betsy Braddock is Otherworld's only hero - and to save her people, Betsy must recruit a round table of her own. The Knights of X gather to restore the rightful order and rescue desperate mutants - but their quest is about to get so much bigger than that. This is the era of destiny.. more
If you love epic fantasy with some incredible artwork, "Knights of X #1 is a must-read! Read Full Review
Overall, Knights of X #1 is one of the better stories from the Krakoan Age event, one which invokes high fantasy. The story by Howard is fascinating. The art by creative team is awe inspiring. Altogether, it's a story that uses the best part of the Arthurian legend and injects it with our favorite mutants. Read Full Review
A strong opening with a distinct visual identity and powerful allusions to fantasy history throughout that indicates a wonderfully fantastical arc to follow these knights through. Read Full Review
Fans of magic and epic fantasy quests are likely to find a lot to like in ‘Knights of X' as the ‘Destiny of X' series makes its big debut and picks up the story of Otherworld. A gorgeous energetic and action-packed storyline that promises a lot of great things to come down the line. Read Full Review
Pardon me if I sound sour, but would it kill Marvel to use Dazzler in one of these many X books? Shes always been my favorite mutant character, but Marvel continues to overlook her. In all fairness, though, she wouldnt have been a good fit for this book, but I just thought Id vent a bit. The issue ends with a great reveal, a return of something from X-Men history, and something, ironically enough, that ties in with Dazzlers past as well. Read Full Review
Howard and Quinn are off to a strong start to this new era of the magical mutants, but there are some hiccups here too. Im looking forward to seeing more of this brave new world weve landed in, and the residents within. The cast is rather large, so there are concerns regarding background filler, but its the first issue so only time will tell. Read Full Review
Knights Of X #1 is a cliche fantasy opening chapter. Howard is a talented enough writer to make it all work, but this book has nothing outstanding. Its all boilerplate, but there is enough to keep a reader coming back. The art is what really sells the book. Quinn and Arciniega are an incredible team, and they elevate the tepid script and make the book special. Read Full Review
Now Betsy has her storied team of 10 and an incredible cause. With that big end of issue cliffhanger, who knows what other surprises are in store, but I for one will be back to check out the future of the Knights of X. Read Full Review
Knights of X #1 is a sword, sorcery, and superpowers book that serves as a great start. Howard brings a new group together full of old friends, and the story is fascinating. They use a selection of old connections and tales to craft this new beginning. All of the characters are fantastic and the dialogue between them brings a smile to the face. What should be mentioned is that it is very unfriendly as a jumping-on point for new readers, and requires a lot of prior knowledge to feel truly comfortable within it. Read Full Review
As dense as it is audacious, Knights Of X #1 is the perfect comic for readers who like a bit of medieval fantasy in their X-Men stories. Read Full Review
Knights of X is off to a strong start, but readers hoping for something different from Excalibur might be disappointed. Though well written, issue #1 shows signs that, like its predecessor, the series may become too focused on Betsy Braddock, as the rest of the team is pushed to the sidelines. Read Full Review
I liked Excalibur, but I do think the aforementioned urgency of Betsys assignment here allows Howard to get the plot moving a little faster than the former ever did. Its very much a Betsy-centric issue though, so fans of cast members like Gambit or Rictor might be a little disappointed to see their faves sidelined, but its otherwise still a very fun group of characters. Dragon-Shogo is back, and really thats all anybody could ask for. Bob Quinn's clean, appealing artwork with Erick Arciniega's bright colors also looks great on the page, setting a mystical mood that promises to deliver on the concept. I'd like to see the art team get even weirder and bolder as the series progresses; this is a fantasy book after all! Read Full Review
Knights of X #1 looks like a really engaging plotline, but it is difficult to know based on what information we got. Regardless, the art style is solid, and the writing nicely sets up the whole series. Read Full Review
Some comics have a lot going on, and then there's something like Knights of X #1 that comes along and makes those stories pale in comparison. Read Full Review
Great start to the next chapter for Betsy Braddock and her team. This book has a really big story feel to it that I really like. I'm really looking forward to the next issue this has tons of potential
A strong enough start to the next phase of Excalibur. I'm excited to see Kylun back in circulation, less so to see The Fury(or Furies, I suppose) who inevitably devolves from Moore's invincible nightmare into easily-defeated magic sentinels — but Howard is hardly the first writer to cheapen the concept like that. Bob Quinn maintains the high standards that Marcus To set. If you didn't like Excalibur, this won't convince you, but if you would have read Excalibur #27 you'll find this perfectly satisfying.
I was kind of meh on Excalibur but this was a strong start. Howard did a great job previously establishing the realms of Otherworld as a playground so it should be fun to explore.
The enemy villain team looks cool, and kudos for the return of the Jersey Devil!
Heh, looks fun. Basically King Arthur with mutants in a demonic realm. Yep.
It's an even more direct sequel to the last volume of Excalibur than I expected. It's equipped with good art and an admirably focused plot. The characterization and prose are less impressive, but not really flawed. In my opinion, it just squeaks through into "good comics" territory.
Be it as she might try, Tini Howard just isn't very good with these sort of grandiose stories of myths and legends. Knights of X starts well but there are more moments in this issue that feel that they should carry more of a punch but instead feel too casual and as a result dull.
The art is fine but there's not enough unique character work or story here to set this apart. I can see why this has become a 5 issue miniseries.
This quest just doesn't feel as important as it should.
I have no idea what’s going on here.
It's as if Howard wants the characters to be something different than the've always been. I don't mean character progression. I mean voice, the way they interact, etc.