AN INHUMANS vs. X-MEN TIE-IN!
• OCCUPY NEW ATTILAN!
• With the mutant invasion of the Inhuman capital city now complete, MAGNETO seeks to lock it down by deploying his newly-acquired army of mutant sleepers.
• But will he take his mission a step too far?
Rated T+
Overall I really enjoyed this issue. Inhumans vs. X-Men has been a fantastic event from the first issue. As I'm sure some would agree with me, it's usually the tie-in issues where some major story events stumble in giving us the whole story. But issues like this really flesh out the event and give us a glimpse not only at how the main characters are affected, but how those caught up in the conflict are affected by their actions. Read Full Review
Uncanny X-Men continues to impress month after month. Cullen Bunn certainly has a grasp on the characters he writes. The art is clean and well colored. This is a solid creative team that brings to life the characters' innerthoughts. One of the biggest draws of this series has been the consistency. Were not let down this month as Bunn shows us once again that a well crafted story with characters that you love make a huge difference in story telling. Read Full Review
While it's nice to see a writer using Xorn (who can't help but be confusing due to his convoluted Marvel history), I wish Bunn had given Archangel more time to shine this month. I feel like there's still so much we don't know about the current iteration of Warren Worthington III. Hopefully, he'll receive the attention he deserves following all the IVX craziness. Read Full Review
The main Inhumans vs. X-Men event has been somewhat lackluster, but at least the tie-in issues are doing some good character work for the supporting players. Read Full Review
Sebastian Shaw and Xorn. . . . yeah pairing them up seemed like a great idea. I'm surprised they have Archangel there I would have guessed he'd be more useful out there. And did Irelle just went through Terragensis????
Xorn shames himself as the jailer of New Attilan. (Sebastian Shaw helps a *lot*.) While there are a few nice psychological insights into Xorn here, this fits right into the weirdly low-energy vibe of IvX in general and this title in particular. This excellent squad of high-profile mutants seems set to spend the whole war puttering around the fringes of the conflict. Is this merely a coincidence because their writer didn't get to make any of the big plotting decisions or is there a causative link?