Far Sector’s Jo Mullein goes head-to-head with one-time Green Lantern Sinestro, now the leader of the Sinestro Corps that harnesses the yellow light of fear. But as Jo deals with Sinestro, Simon Baz finds out his former partner, Jessica Cruz, just joined the Yellow Lanterns as the Corps’ newest member. Then, in deep space, Kilowog, who’s been cut from the Corps, fights for his life in the Dark Sectors. But without a working ring, he may not stand much of a chance of survival.
New approaches work on classic concepts- sometimes! Green Lantern #6 is the latest instalment of an example that works very well. There's no shortage of character work or engaging art, either. This has been a great new title since issue one and this issue promises there's even more to come. Don't miss out! Read Full Review
Things are slowly setting up to come to a head in the next few issues. Sinestro affectionately and accurately called Jo Mullein "Last Lantern" during their confrontation, and while it's accurate, and dope as hell, I hope it doesn't spell too much danger in Jo's future. At least not before she can meet up with some of her other Oan homies. Read Full Review
Thorne isnt able to make this feel like one cohesive story, but the two in one nature of this title is beginning to work. This was the most encouraging issue since the start of this new series. Read Full Review
Somehow, by taking away the very thing that gives the concept its luster, the work here has begun to shine even more brightly by making its stakes seem important. That's not easy, but it has ended up developing some of the most engaging superhero stories in the market. Read Full Review
Green Lantern has truly hit its stride, and even without rings happens to be one of the best books in DC's galaxy. Read Full Review
Green Lantern #6 wraps up previous stories and preps the Green Lanterns for the next ones. There's very little action or dynamic storytelling in this comic, just setup with expository world-building that will likely pay off in later issues. The first half concludes the Teen Lantern rampage on New Korugar with Jo Mullein, while the second half gets John Stewart ready to go find Kilowog. Neither story is particularly exciting, they're more informative than anything, but there is a bit of intrigue concerning some new villains introduced in the second story. Read Full Review
While I thought the first section of this book looked really good and was telling a story that I was interested in..... the story itself didn't really do much of anything new and only really showed things adjacent to what we saw in the previous issue, while the second leg of the story just felt like it was talking at me instead of really trying to convey what's going on in the world of the Green Lanterns. This was a down issue for me but I hope now that the exposition was put out this issue that we can just get on with the story next issue. Read Full Review
In the B-story that won't die, the comic also catches back up with John Stewart, the refugees he rescued from the void, and the rest of the former Lanterns heading off to save Kilowog from some Gold Centurions (whatever those are). Read Full Review
Geoffrey Thorne writess a very basic script. I wished there was more to it but there just isn't. The artwork is just okay as well, but nothing special. Read Full Review
All in all Green Lantern #6 doesn't make a good case for readers to stick around for the second half of Geoffrey Thorne's first arc. The storytelling is anything but compelling and the series has yet to get out of first gear. Four out of ten lanterns. Read Full Review
A whole of false advertising with that cover. This covers multiple lanterns at once, without anything to unify them too. If anything this just provides context for last issue and feels out of place. Fortunately, it keeps most people in character when the building antagonists come up.
This is just kind of boring, and there's not much here otherwise.
The score is 0/10
The most boring issue so far.