John Lynch, once the director of IO, the secret deep-state agency that runs Earth, is on the road. His darkest project, Thunderbook, has been uncovered, and he needs to warn the principals, now scattered across America. Hiding. Because they were his most successful experiments. And none of them are completely human anymore.
A well written and well drawn story? Sign me up. The only sad part of this book is that it's 24 issues in this series. But man, am I going to savor each one. Read Full Review
This issue skilfully opens up the ongoing storyline of the series, giving us insight into the Wild Storm universe's past and clues as to its future direction. A new character is introduced and old ones are adroitly revisited; answers to old questions beget a whole host of new ones. This issue is a powerful reminder that this series is not the story of a team or a character but of a world, a rich and storied setting steeped in conspiracy and intrigue. Davis-Hunt's artwork continues to be the perfect vehicle for depicting that richness; Ellis' story continues to sink its hooks deep into the reader's imagination. Another outstanding issue. Read Full Review
It's another great installment obviously...and yet again, so little is really happening except character/world building - oh and gross alien bodies...IO has now been pushed to the brink of war, Skywatch is ready to fight IO, and a long forgotten IO director named John Lynch has a mission to warn his former secret "Thunderbook" subjects that bad vibes are going to find them. Read Full Review
This is a fun issue where we get a bit of development on the background of some characters, see the emergence of Lynch's character into the central narrative, have a bit of mystery built around the looming Daemonite threat and see the conflict between IO and Skywatch escalate. You can tell it's an interesting series when a plan for the literal destruction of human society is one of the least interesting elements of the book. Read Full Review
The other big emphasis in this issue is the existence of human-alien half-breeds. The Wild Storm #13 introduces us to John Lynch, the former director of IO, who reaches out to his former soldier Marc Slayton when he discovers someone has been digging into the details about his uber-secret project to enhance human soldiers with alien DNA codenamed Thunderbird which left the subjects forever changed. Fitting into that same theme, John Colt makes a birthday call and Voodoo has some unpleasant dreams. There's definitely a strong alien flavor there the foreshadows looming trouble just off the horizon. I'll be curious to see just how Warren Ellis weaves the half-breed stories into that of the growing I.O./Skywatch conflict and Sparks putting together her new team. Worth a look. Read Full Review
Jon Davis-Hunt's artwork is a delight; it's very clean and helps keep an issue filled mostly with talking heads engaging to look at. Read Full Review
This is a well-written, gorgeously drawn comic that completely lacks any focus. Read Full Review
The long running Wild Storm series returns with a decent if slow issue by Ellis and Davis-Hunt. The series needs these creators and would falter with anyone else. Elliss pacing and Davis-Hunts mesmerizing artwork save this lackluster issue. Read Full Review
Inthe past, I havent found Ellis stories tend to be this complex, and I wishthere was a re-cap page, or some sort of primer to convey the major charactersand their individual roles. I know thats not popular in comic books thesedays, but if it helps retain readers, maybe its in the best interests of thetitle. Read Full Review
A crazy engaging story!
The book is back and is as good as ever.
Every individual issue is so well written and so gorgeous that it pains me to say how little actually seems to be happening and how little I remember from the previous 12 issues. Ellis is in total command of the characters, but not the narrative.