"THE GREAT GAME," Part Two-Designer Sid Meier described games as a series of interesting decisions. "May you live in interesting times" is a curse. Both things are true, and both are true here.
A ton happens in this issue, including more digging into the literature that forms the foundation of DIE, and this continues to be the best comic available today. Read Full Review
Angria is on the verge of war and our heroes just want to return home. Will our heroes be able to sort out their differences and leave Die? Read Full Review
Gillen has masterfully constructed this elaborate world with elaborate rules, and Hans has illustrated one of the finest comics of the last two years that evokes all of the classical fantasy tropes and has managed to repurpose and reinvent to tell this sprawling tale of games and literary allusion. Read Full Review
If you're behind, catch up; if you aren't reading, pick up the trades. This issue is a highlight in a week full of highlights, and it's about as recommendable as any comic running. Read Full Review
Stephanie Hans blows me away with the art in this issue. There is a beautiful, elegant flow to the character of Ash that is fantastic. The rest of the characters are expressive and beautifully detailed. I love the look of this issue and the series entire. Read Full Review
Overall, DIE #12 continues the strong streak for the series... it retains all of the heart, beauty, and grimness that you've come to expect. Read Full Review
As part two of the new story arc, Die #12 created a proper sense of perspective towards what you might call the long-game. Getting home was always going to be easier said than done, and times like this were the best time to remember why that is. Read Full Review
This issue just missed its saving throw with an ill-considered reference altering the tenor of the work. Read Full Review
A slower issue, for sure. But it's still a really great, complex story.