"THE GREAT GAME," Part Three "War isn't a game" seems obvious. Let one of DIE's most aggressive masters explain:
i) why that isn't true
ii) that war being a game only makes it worse.
Can our heroes save the world? Can they save anything?
DIE #13 has me, once again, impatient to see what comes next. Read Full Review
I could write a long essay about why DIE is a must-read comic, but it's definitely a "critical hit" for anyone who has ever had a complicated relationship with a game. Read Full Review
Our heroes need to prevent a war in Die while still trying to figure out how to get home. To do so, they meet up with H.G. Wells! Read Full Review
This series continues to be a perfect encapsulation of all of the things I love about roleplaying games and comics. Gillen and Hans are like two gamemasters recounting an epic campaign in the most dramatic fashion and I am ecstatic to be able to partake in the retelling every month. Read Full Review
Stephanie Hans continues to blow me away with the beautifully detailed art throughout this issue. Everything from the characters to the highly stylized and expansive backgrounds are rendered brilliantly. Read Full Review
In the end, whether you got everything in one go, or two, Die #13 was monumental towards shaking up this story with a new sense of direction. Read Full Review
Holy answers Batman!
What a cool concept Gillen has cooked up here. Die isn't just RPG-style Jumanji, it's much more sinister than that, and I'm here for it.
My favorite installment so far!
Cool lore, great character work, excellent art. Not much to complain about at all.