"THE GREAT GAME," Part Four
"Hey, Stephanie, shall we do DIE's take on the big battles in Return of the King?"
"Sure thing, Kieron. Can you add some big emotional messy beats to the visual splendor?"
"Sure thing!"
It's hard to explain much more without spoiling this issue, but just know that DIE remains the best comic on the stands today. Read Full Review
Die is that rare breed of book that continues to illicit an audible gasp out of me each and every issue, if not only for the grand epic moments of revelations, but for the quite human moments of self-reflections. It's a book that every veteran and aspiring roleplayer should read because it's the culmination of a mature love for the genre that only continues to get better with time. Read Full Review
That final page gave me goosebumps and makes me think the war is ending, one way or another. This book is pretty amazing. Read Full Review
It feels like a beautiful, chaotic mashup of every cool fantasy thing you can imagine brought to life. Read Full Review
Stephanie Hans delivers some beautiful art in this issue. From the war scenes to Matts explosion of power, the visuals in this issue are breathtaking. Read Full Review
In the end, Die #14 did not disappoint one bit. This creative team is just revving up for some big moments to unfold, and right now there's no telling how this party is ever going to return to their lives unshaken by this experience. Read Full Review
This was kind of a weaker issue. The pacing felt off. Little too slow at the beginning, little to quick at the end. Oh well, I'm sure it'll pick back up.