•A single moon orbits Battleworld. But no, that's no moon. It's a space station. It's Knowhere.
• The head of a dead Celestial, somehow saved in the universal collapse, a colony brimming with convicts and criminals.
• The Galaxy may be gone, but that doesn't mean there aren't places that still need heroes. Places that need champions. That need GUARDIANS.
Rated T
Bendis has done a nice job scripting this comic out, and its made my list of regular reads. I would suggest it make yours too. Read Full Review
Overall, if you love these characters check this out. The art is fantastic. The story is interesting, but just not enough of it, the issue is mostly fight. Read Full Review
This series is starting off slow, but knowing Bendis, it will pick up to something great. We don’t know much about the Guardians yet except that they aren’t the tightest group. Gamora will definitely have something to do with their missions, and hopefully next issue the Guardians will be able to stop Yotat from taking Knowhere for himself! Read along to find out what happens! Read Full Review
Mike Deodato's art is impressive, at least. Compared to his previous big cosmic epic (last year's Original Sin), Deodato devotes more attention to his backgrounds and ensuring that figures and environments fit together in a natural way. The few wide shots of Knowhere the script permits are breathtaking. And the Drax/Angela fight, while dull from a storytelling standpoint, puts Deodato's flair for big superhero action to good use. Read Full Review
At times it comes close to the spirit Jim Starlin or DnA's great runs, evoking some of the cosmic mysticism they both so frequently played with. Yet Guardians of Knowhere #1 this still feels like an imitation caught between two great depictions of these characters in other cosmic Marvel titles. Read Full Review
Readers looking for their monthly "Guardians" fix will find a more focused and intense version of their favorite group in "Guardians of Knowhere" #1, and even a cameo by Cosmo, the Marvel Universe's undisputed best character ever. It's a good start to their involvement in the company-wide event. Read Full Review
Guardians of Knowhere is a thrilling story so far. Brian Michael Bendis continues to write good stories with characters we care about. The art team really did a wonderful job this issue and stole the spotlight, but that will happen when you have a great team like Deodato and Martin. This series is off to a fast start that should get better as it moves forward. Read Full Review
Guardians of Knowhere #1 is one of the weakest Secret Wars tie-in comics that I have read. While I dig the concept of Battleworld's version of Knowhere and Mike Deodato's artwork it was not enough to overcome the weak story this issue told. At no point was I connected to the conflict Drax, Gamora and Rocket have found themselves in. It's highly disappointing given the fact that Brian Bendis has been writing these characters for a while now and he couldn't get me to care about them here. This disappointment makes my choice of not reading this Secret Wars comic an easy one given how good ones there already are to read. Read Full Review
While Knowhere #1s visual bravura intoxicates the orbitals into graphic insatiability, Brian Michael Bendiss (Ultimate Spider-Man) efforts at wordsmithery, may have proven even more effective had he gone all the way through the minimalist wormhole of his own making: His lack of eliciting even the slightest intrigue with his rote story, wouldve been better served up had not a single word been written at all (this, despite the fistful of Eisner, Bendis owns). I was reminded of how mind-blowing the animated shorts of Aeon Flux, from MTVs Liquid Television, circa 1991, were, without one stitch of dialogue. Might Marvel, want to attempt to make this title teeter on the precipice of Knowheres brow? I say: 86 the writing from this zine, and have it meet up with Jack Kirbys dusty corpse. Read Full Review
Fun
This tie-in is an easy skip. It seems to be irrelevant and isn't very interesting.