Complainypants.
ZOMBIES, ZOMBIES and EVEN MORE ZOMBIES!
• This is what DAKEN, SABRETOOTH AND LADY DEATHSTRIKE are up against int eh small town of Maybelle...
• ...But who is responsible for the grotesque transformation of this peaceful town?
• And what happens when one of our intrepid villains gets bitten?
Parental Advisory
A good issue, but one you can read in five minutes (or less) flat. Read Full Review
"Claws of a Killer" attempts to blend action, horror, and mystery elements in a comic about a search for Wolverine. Surprisingly, it does a pretty good job. Read Full Review
This comic is a quick read that seems to be in a hurry to reveal nothing. There's not much in terms of furthering the plot and this issue could easily be skipped. The art is consistent which will be good for the trade but that isn't enough to save the comic for those buying the monthly issues. Unless things improve the reader might be inclined to agree with Dakens closing statement to the issue. This road trip may indeed turn out to @#$%&# suck. Read Full Review
Two more floppies left in this series still. Let's hope that the final issues deliver something more than the living undead to make the series worthwhile. Read Full Review
Not much too like but I love the art and the way Tamaki writes the Sabretooth and Lady Deathstrike chemistry. Fast issue to read. Not much happens though besides generic action against zombies. Lousy issue
Daken confirmed for into bondage. It was okay. The art wasn't great, but I was engaged throughout, so that's all I can ask.
Deathstrike and Sabretooth catch up to the "☠☠☠☠! Zombies!" point, and Daken earns one tiny further development: "This town has commando dudes in it, too." That is NOT a lot of plot progress for the characters, and us readers get none at all. The dialogue is pretty good, but the art has weaknesses aplenty to balance out the slight value of the words. All of the Hunt For Wolverine serieses suffer from a shortage of content, but this one takes an early and impressive lead in dealing with its shortage via blatant decompression.
Money. Grab.