• The climactic end of MOON KNIGHT arc 2!
• Everything comes crashing down on Mr. Knight.
Rated T+
Smallwoods artwork is as perfectly paced as the script. The overall plot is simple and dialogue-heavy, framed almost entirely in two-person exchanges, but the strength of storytelling makes the most of every sequence. Throughout the issues Smallwood alternates between tight, claustrophobic six-to-ten panel pages to the wide, empty feeling of characters dwarfed within the open spaces of four-panel page designs. This creates an uneasy tension between characters and sequences, and keeps the plot moving at an engaging pace. Bellaire expertly develops these spaces through the strategic application of color and texture, beautifully complementing Smallwoods thick, dirty line work. Read Full Review
Instead of rating the final issue of the book, the score below reflects the entire run by Wood and Smallwood. As great as this issue was it is the final piece of a monthly puzzle and in the tradition of this book we will conclude the series with a rating befitting the run on this book by two great craftsmen. Read Full Review
Weve reached the end of the second arc in MOON KNIGHT. This also marks the end of Brian Wood and Greg Smallwoods fantastic run on the series. Moon Knight has had a difficult time lately with his enemies and we get a pretty cool situation with Marc Spector tracking a different approach to things. Wood and Smallwood end their run with a solid issue. Jordie Bellaires colors are phenomenal as usual. Moon Knight fans can be thankful for two consecutive great runs in this series. How does Moon Knight survive this battle? Whats next? Its going to be a long month as we wait for the new creative team to take over. Read Full Review
Spector only appears as Moon Knight on a couple of pages and, upon his grand entrance, the climax immediately segues into the issue's near-wordless epilogue. There's no battle or climactic throw down and, while it feels as though a page or two might have gone missing, the ploy might be intended as a seed for future storylines by other writers. Seeming omissions aside, "Moon Knight" #12 is a nice sendoff for the series' second arc and an all-around worthy wrap up to the series' first year. Read Full Review
Moon Knight #12 wasn't a bad issue, but it wasn't exactly up to par with the quality I'd come to expect from the fantastic Wood/Smallwood. It answered most of my questions and wrapped up the arc, but it also left a lot to be desired. Let us hope that Wood and Smallwood will be remembered for the run rather than the finale. Read Full Review
This month marks the end of Moon Knight's conflict with his mysterious doctor, and after all the torture she put him through, it's gratifying to see him overcome it. Even if the end of Doctor Warsame's story feels like a cop-out, Moon Knight himself is in fine form doing what he does best: overcoming impossible odds to save the day. Read Full Review
This changing team direction Marvel has taken with Moon Knight is risky to say the least, but if the payoff is this maginificent in terms of exploring a story as multi-faceted as Marc Spector's own fractured psyche, then I'm in for the long haul. Read Full Review
Now, is that a factor of the form, the fact that the success of this Moon Knight reboot was built on single-issue stories? Or is it just the fact that these narrative stories in particular just werent as engaging as they could have been? With Cullen Bunn taking over the book next month, I guess were all about to find out. Read Full Review
One of the things that I think set this iteration of Moon Knight apart was its speed - Warren Ellis only had 20 pages to tell a story, and so he made it move fast and furious, eschewing unnecessary exposition or explanation, instead cutting to the chase with the bloody action. Brian Wood has tried a more traditional method, stretching out his story and putting on a more real-world political spin to it. The latter effort is commendable, but the pacing has really robbed this arc of its potency. The strong artwork is still no match for some serious flaws in the narration. Read Full Review
That's a very good ending. Why is it yellow?
ok then
Anticlimatic.
Wow, this was awkwardly anticlimatic. So cold and rushed. There are a lot of plot holes (like, a lot), but I don't care enough to elaborate (e.g., how is Konshu so easily fooled? He looks like an idiot now, despite being a god). Art is very good, though.