DAWN OF XCII!
With the nation of Krakoa established, mutantkind is ready to defend their new nation from threats of all kinds...but the X-Men have no idea about the mutant whose secret power of resurrection lies behind the entire thing! It's the entire Krakoan age thirty years early, with everyone's favorite '90s X-Men team at the center of it all!
RATED T
X-MEN'92: House Of XCII continues to prove that it is possible to take the complex, highly regarded, loved and hated ideas of the current era and adapt them into a fun, exciting version that is still thoroughly engaging while enjoying the nostalgia of a bygone era. This comic isn't here to change your life, its here to give you 24 pages of FUN and as far as I'm concerned it succeeds PERFECTLY! Read Full Review
If you weren't sold on X-Men '92: House Of XCII the second issue certainly will. The name of the game for this series is efficiency as Foxe and Espin homage to the past while making it brand new all at the same time. Read Full Review
A solid second issue that does a wonderful job of recapturing the look and feel of the 1992 animated series, which many people continue to love to this day. Read Full Review
X-Men 92: House of XCII #2continues to put its own animated spin on the Age of Krakoa, featuring plenty of surprises along the way. The next issue looks to adapt the events ofX of Swords, and that should be fun, especially since it means we'll probably see this creative team's take on Arakko. If you love the current era of X-Men books or you're counting down the days until the premiere of X-Men '97, you definitely need to check this book out. Read Full Review
If you've been on the fence about this series but are a true X-MEN fan that kicked off in the 90s, this X-MEN '92: HOUSE OF XCII is for you! Read Full Review
X-Men '92: House of XCII #2 feels like an odd take on the classic Marvel What If? and might have done better if that was the premise. Instead it dips its toes with winks and nods attempting to capture the nostalgic feel of the classic cartoon while shoehorning it into a concept that doesn't fit with the cartoon. It's an interesting idea but has yet to click in its two issues. Read Full Review
We need more stories centered around and/or narrated by Jubilee. Her voice is excellent in this issue, but it almost feels a little wasted at times, as there's hardly anything of substance going on until the final few pages. Read Full Review
I still see the value and humor in the continuity nods and winks this series is doing, referencing both Hickman's HoX and a slew of 20th-century X-books.
But I'd contend that this time around, all the in-jokes get in the way of the story. The jerky pace is frustrating for a geezer like me and I suspect it'd be a snooze-fest for a young reader.
Though the plot is lost in the tall grass for a good third of the issue, it sharpens up toward the end, and the visuals remain fun all the way through.