It drives me absolutely batshit when I try comparing this run to Morrison's. So much has been lost, and yet, people still eat it up. Proving that people don't really think about what's below the surface of what they're reading.
When an alien virtual reality machine spirals out of control and encompasses an all-too-familiar planet, the Doom Patrol traverses the boundaries of a new computer-generated reality to restore the world back to "not exactly normal but at least not CGI."
Despite the fact that only 6 issues of Doom Patrol: Weight of the Worlds will be published in 2019, hopefully, the greatness of this series will be recognised by professionals in the field. Last month, Becky Cloonan and Michael Conrad's Eisner Award worthy issue. It seem like a no-brainer that when combined with Way and Lambert's themes and approach on the entire series recognition is due. They've worked in a recognisable framework to consistently create something truly unique and wonderful. Read Full Review
Doom Patrol: Weight of the Worlds is silly and bizarre, but it's got so much heart underneath that. This is a special experience that may not work for everyone, but there's just nothing else like it. Read Full Review
Weight of the Worlds divides its attention between Cliff's story and the rest of the team's adventures this week. The former plays like a highlight reel, building towards a big change with a series of well-selected moments that provide a blend of action and escalation with each new segment. Read Full Review
The story is as bizarre as can be, sometimes to it's own detriment. The art is a mix of excellent and extremely bad. Francia gets some points for trying. It just lost me in some parts. I guess I was looking for some clarity in this madness. Which, if you think about it, might be be the wrong way to go on a title like this. Read Full Review
With contrasting artwork and a rather flimsy plot, Doom Patrol: Weight of the Worlds #6 leans hard into the zaniness and as a result, becomes too disjointed to hold up alongside the rest of the series. Read Full Review
It feels like Way's story may be outreaching his grasp here, even with some fascinating storytelling quirks worked in. Read Full Review
Fun, and striking cliffhanger.
Damn it Doom Patrol, stop embarrassing me in front of my friends!
This is a dumb comic... I say it pretty much every issue. This series is mostly just a wall that has things being thrown at it, but nothing ever really sticks. Whose idea was it to bring back comic book CGI art? That died in the late 90s/early 2000s because it fucking blows. I know, I know, it's only one issue. It's something different. It's quirky. But my counter to that is that it's there to hide a basic story that has been done so many times... It's a cliché. And I think that's my biggest problem with the book. It's all surface level to dazzle the readers, while bringing in D-grade storytelling and writing that would be called dull or mediocre. But it's in this different and "interesting" packaging, so... And the Cliff story is fine. Hemore
THE BAD:
-Oh no. Just no. No, no, no, no, no, no.
-The normal art already sucked. I'll get to the 3D art later.
-These characters are just so bad. At least they're only bland as hell here, and not obnoxious.
-Yeah, no, you can't get me to care about Corban the Orb God, good or bad.
-Okay, the 3D art thing was clever for maybe a split second, until it quickly became obnoxious, lazy and really, really ugly.
-The Wild Ass stuff was just so stupid.
-Remember Grant Morrison's Doom Patrol? Remember how, no matter how weird the story was, there was always a purpose? This isn't that. This is just, "Wouldn't ____ be cool?" the series. Maybe for some people that extreme more