Wonder Woman and Max Lord are on the hunt for some missing and extremely dangerous weaponry from Lord Industries, and the search has brought this unlikely duo to…Miami? Fun in the sun will have to wait-because if Diana and Max can’t uncover this illegal arms trade, the entire city could be blown sky high! But we’re sure Max Lord will be nothing but helpful…right?
From having no interest in Maxwell Lord being a series regular to being fascinated by Tamakis take on the character, Wonder Woman is thriving right now from going against so many of the expected norms to be a book full of very welcome and entertaining surprises. Read Full Review
The superhero/supervillain team-up is a time-honored tradition in comics and usually annoys both parties, but this is one of the best examples because it does such a good job of reminding us of why Lord is a dangerous villain. He's so charming you almost forget he's a monster, and then he's about to mind-wipe a young woman just for annoying him slightly. I don't know if he's ultimately the big bad of this run, but he's a compelling part of one of the best WW runs in a while. Read Full Review
Steve Pugh delivers some great art in this issue. There is a lightness to the story that is perfectly embodied in the style of the art and how the characters move throughout the panels. A great looking issue. Read Full Review
Wonder Woman #764 (Tamaki, Pugh, Fajardo Jr., Brosseau) is a comic that knows how to have fun even in a serious situation, helping to make the issue a worthwhile read for any fan despite falling a bit short on impact. Read Full Review
Tamaki is expanding Diana a bit here. She's given an opportunity to be on vacation, which is a nice contrast from the daily life Tamaki has brought to the page for Diana in recent issues. The serene moment at issue's end is a nice contrast to the action which precedes it. Tamaki is working with a nice balance in this issue, but it doesn't settle onto the page very well. The flow from page to page lacks enough grace to feel as distinct as a trip to Miami should have. Read Full Review
Wonder Woman #764 feels a great deal like a filler issue and while the story is setting up for bigger things, nothing here feels particularly special. It's just okay"but even Tamaki's "okay" is pretty good, even when bland. Read Full Review
This issue's conflict is resolved oddly and awkwardly, while Max's obvious nefariousness makes it hard to understand why Wonder Woman would want to trust or work with him. Read Full Review
I don't love this issue. There some okay elements. It has a solid sense of humor and the big action sequence is great. But the story itself isn't that interesting; I don't think Diana and Maxwell Lord make a good buddy cop duo. It's flat. Additionally, I didn't really connect with the art. For me, the issue was underwhelming. Read Full Review
Wonder Woman #764 could have been a fun enough issue, but instead, Mariko Tamaki wastes the reader's time and money. After her work of X-23, I was worried about Wonder Woman, but I think I wasn't concerned enough. Skip this one. Read Full Review
Plot wise Tamaki continues with her apparent modus operandi of taking things slow, but the buddy dynamics of Diana and Max Lord are so fun, I barely care.
Steve Pugh and Romulo Fajardo absolutely kill it in the art department. They elevate the humour and even have some beautiful, surprisingly moving shots of Diana watching the sunset.
So far this is not a complex Wonder Woman story, but it is an incredibly fun one and I had really missed that before Tamaki took over.
I liked this, it was a fun time.
There were some things that annoyed me, but overall fine.
Great art, but nothing really happens here. There were some fun moments, but to me most of the issue felt forced and unnecessary. I did not enjoy it as much as i wanted to.