"COLD WAR" FINALE! White Wolf has unleashed an army of Dimension Z monsters upon our world as a declaration of global war, and Team Cap's only hope to stop it is to take him down for good. Meanwhile, Bucky Barnes deploys his final chess piece - Ian Rogers himself - to turn the situation in his favor. Lifelong friends battle alongside mortal enemies - and change the trajectory of their lives - in this stunning conclusion!
Rated T+
Cold War Omegais a bittersweet book because it's an extremely exciting chapter to a terrific saga of Cap lore, but it also signals the incoming conclusion to what has become one of the all-time great eras inCaptain Americahistory. Read Full Review
Mango delivers some fantastic visuals throughout the issue. The action is thrilling and vibrant. The imagery does a great job of complementing the tone of the story and its characters. Read Full Review
Captain America: Cold War has been nothing but a wild ride. Lanzing, Kelly and Onyebuchi have done an amazing job of fleshing out both Captain Americas and their team of artists have given life to this awesome story. Cold War Omega stands out as one of those great examples of an event sticking its landing while also setting the stage for bigger and better things to come! Read Full Review
However good or bad you thought the Cold War "event finale was going to be, you're wrong. Captain America: Cold War Omega #1 is an absolute trainwreck with fantastic art encumbered by a nonsensical, convoluted, boneheaded conclusion. Save your money. Read Full Review
This arc has the same problem as the Lanzing/Kelly Captain America book it rushes to a reveal that hasn't earned any emotional reward. Read Full Review
Cold War was an ill-advised crossover uplifted by the talents of the creators involved.
The art's pretty gorgeous, and Lanzing & Kelly wake up enough to contribute some pretty pig-lipstick in the dialogue. I'm even cautiously optimistic about the status quo left behind when the dust settles.
But this arc has been on the edge of trainwreck territory for way too long, and there's not a lot of good substance underneath this finale's polish. For all its beauty, the art is an afterthought; all of the important developments happen in the words. And those words are fancied up to obscure the fact that the plot is resolved with a pack of cliches. From the old tactical chestnut "let's switch enemies" to the sad "let the hero summarize the plot now that we're out of twists" conclusion, it's weak stuff.
Beautiful art from Carlos Magno could not save this event. The fact that you had to have a page of Bucky Cap-Splaining to Steve what happened in this run says it all.
This felt out of place in almost every way. Ok the art is nice and I kinda like that Ian is in charge of dimension Z but this whole Outer circle-White wolf sheningnans felt just bad and the ending is very anticlimatic. Very sorry because I was really enjoying the first 8-9 numbers of Sentinel of liberty.
ehhhh. this event kinda sluggishly limped to the finish line. It's not bad. But could be better
Nothing happened through the whole event. So Bucky was a spy and Ian runs Dimension Z? Wow, what a shock. Honestly mediocre and forgettable.
Both books were better than this event was. The end especially was so unfulfilling, so anticlimactic but honestly, the whole thing was, stuffed with moments that did not matter in the long run and others that just were forced and because of it, did not hit. both creative teams did not mesh well with the story, because excel at so different things. But in the finale we are basically back to square one, every character changed their stance really fast, or at least to fast for my taste to make it work, it seems rushed, especially when a lot of this event was so low on plots and was moving slow. I think this story needed more, needed more care, and more time, it had the potential to be amazing because even when I actually liked Sentinel of Libemore