THE MIDNIGHT SUNS...ARE DOOMED! The new team of MIDNIGHT SUNS - MAGIK, WOLVERINE, BLADE, SPIRIT RIDER, AND NICO MINORU - face their first brutal test when DOCTOR DOOM lays siege to STRANGE ACADEMY! What is Doom after?! And an even bigger threat awaits IF they survive - a threat tied to the Sorcerer Supreme and one only the Midnight Suns have the power to overcome.
Rated T+
Final ThoughtsMidnight Suns #2 is a super fun continuation of the story, with mostly non-stop action, great dialogue and character moments, and a perfect cliffhanger ending. Highly recommended. Read Full Review
Worth a look if you are into these characters of have been following the Strange Academy storyline. Read Full Review
Midnight Suns #2 is a serviceable mix of big, exciting action and a healthy amount of flashback exposition to setup up the coming conflict with the big bad of this arc. While the plot doesn't move forward much from the previous issue, the setup information is helpful, and the action keeps you entertained while you learn. Read Full Review
Midnight Suns #2 has a fascinating concept that may live up to its full potential if the creative team can nail the protagonist's characterization. Read Full Review
A lot of action without substantial substance makes for a lackluster issue in what started as a fire-hot new series. Read Full Review
It's a book that is still finding its footing but not losing ground in the process. Read Full Review
This was a fun read. Seeing Doom take on an entire team by himself is awesome. We all know he's not one to give up and retreat, but when Clea shows up, that's exactly what he does. I'm a big Clea fan, so this works for me. We see a younger Agatha Harkness and we are still wondering why everyone wants this girl, but we know it has something to due with the demon young Harkness has summoned. Liking this dynamic.
this is fun.
I was originally going to give this a 6/10, but I'll give it an extra 0.5 point just because Sacks did a solid job of writing Doom. It wasn't the absolute best, but it was far from bad. Aside from that, this was just fine. I am still interested in the story itself, but I'm starting to dislike the way Sacks writes the dialogue for the characters. Maybe not dislike necessarily, but it's not great.
Well, I can't say there's anything fundamentally wrong with it. There are a lot of storytelling tricks (mainly in the script) that just drive me nuts, though. Mainly the heroes being a little too passive and the author's hand being a little too obvious while it's concealing plot details. I won't penalize the creators for my subjective distaste -- but I won't be calling this better than average, either.