RISE OF THE MIDNIGHT SUNS!
A dark prophesy and apocalyptic new villains with horrifying powers the likes of which Earth has never faced before ordains a team of MIDNIGHT SUNS to rise and tear @#$% up: MAGIK, WOLVERINE, BLADE, SPIRIT RIDER & NICO MINORU. But what does this new threat have to do with the Sorcerer Supreme's past? And why is STRANGE ACADEMY student ZOE LAVEAU number one on the Suns' list?
Midnight Suns #1 unites fan-favorite characters to battle a supernatural threat, resulting in a book that's part 90's throwback and part horror/action romp. If you're waiting for the Midnight Sunsvideo game, this will tide you over. If you love magic, superheroes, or both, this book is right up your alley. Read Full Review
A book of this magnitude needs some damn good art to show off this cast and the magical proceedings. FortunatelyLuigi Zagaria delivers and then some. His character designs are pitch-perfect from Logans stocky stature (and brown costume!) to Blades movie-inspired aesthetic that has never looked better. Zagaria handles the over-the-top magic and mayhem with flourish but provides the same attention to detail in the more grounded moments, such as the the subtle body language between Zoe and her demon girlfriend Dessy. My only real complaint is the book needs to be more than just a limited series because I already need more of this team. Read Full Review
Midnight Suns #1 starts a new the-world-is-ending adventure that crosses over the classic Midnight Suns team with Strange Academy for a clear, concise, solid start. The new character introductions are executed with respectable efficiency, the apocalyptic event immediately elevates the stakes, and the rationale for gathering the team together makes sense. Read Full Review
The somewhat jaded side of me worries this is just a tag on to the computer game, but given the team line-up is not that similar I have hopes that it has less in common with that. As such I am prepared to go along for the ride. Lets hope this time Marvel give it more of an effort and really pull out the stops to give us some dark magic and horror in time for Halloween and the return of the Academy for their Finals. Read Full Review
Midnight Suns #1 does a great job introducing the plot and inciting incidents but doesn't have enough page count to connect me to the characters. Read Full Review
Inclusion of different characters instead would have been better suited for a book about the hidden arts. But other than that casting fiasco, "Midnight Suns as a team book, is off to a great start. An excellent utilization of comic books as promotional tool not only for console games, but for the spot where the stories are started in the first place. Now if only Sacks could get the green light to write some solo titles for the more unsung heroes of this group, then we'd really be going somewhere Read Full Review
Overall, Midnight Suns #1 is a fun issue but somewhat predictable. The story by Sacks is serviceable. The art by the creative team is gorgeous. Altogether, it's a fine team up but not one which I can exactly say I am compelled to continue. Read Full Review
If you're finding yourself eager to play the Marvel's Midnight Suns video game later this year, this new series seems like it could tide you over until the launch. Read Full Review
At the end of the day, Midnight Suns #1 is just okay. It will not win over those looking for an edgy return for the team. It plays it safe, establishes the key characters, and moves things along. For many, though, that's all they'll need to go for another ride with the Midnight Suns. Read Full Review
Midnight Suns #1 (obviously inspired by the game of the same name) is a fine, if not particularly interesting, first issue setting the stage. I will admit to being distracted by Magik‘s look (a sort of half-gold armor that doesn't match the cover or much resemble the version fans and cosplayers have come to love over the years). Other characters include Blade, Wolverine, and the Spirit Rider. But perhaps the most interesting thing about events is the attention it draws from a certain super-villain. Read Full Review
Midnight Suns #1: Rise of the Midnight Suns does a great job of introducing readers to the main protagonist and villains for this adventure, while reintroducing fan favorite characters with fun and colorful art and dialogue. It definitely keeps you engaged and gets you excited for what’s to come.
I'm not familiar with Strange Academy or this different version of Ghost Rider. But the premise is interesting, yet familiar. The end of the world is coming. There's been a premonition and now we have to stop it. Welcome to season 2 of the Umbrella Academy. However, I am a fan of Wolverine, Blade, and Magik and to see these three team up - I'm in. Let's hope gets better from here and not worse.
_Midnight Suns_ (2022) #1 was ok/good. While it definitely looks fun (the cover is "hot") and I enjoyed the first couple of pages, it became a bit average when the group vision occurred. Maybe it's my lack of familiarity with _Strange Academy_ and some of these characters, maybe it was simply the (fast) pacing and the lack of characterization, but things felt a bit rushed as we jumped right into the action (another apocalyptic threat is facing the earth and our heroes need to hero). While the setup is plausible enough, this first issue would have benefited from a higher page count and a slower introduction to the action.
Note--There was nothing _wrong_ with this book, per se, just that it felt rather average Marvel (which is not more
This was...interesting. I initially got into this book because David Nakayama was doing the covers and I thought the team looked super cool. However, I was a bit disappointed by what we got inside. The story itself is certainly intriguing and I thought Zagaria had some solid art, but the writing of the dialogue from Sacks wasn't my favorite. This is only five issues, so it's not a big commitment, or anything, but it's a little disheartening at the same time with the potential I think this lineup has.