I mean, Howard said she pitched this so she wasn't "handed" lemons, she specifically asked for lemonade.
SINGLE POINT OF FAILURE!
When a deal doesn't go as expected, it's important to be open to new investors. Enter Selene and Mastermind: two potential stakeholders who stand willing to prove their worth. Everyone loves you when you're on top, but who comes through in the clutch?
Rated T+
This issue finally digs deep into everything this series can be, from cutthroat business maneuvers to team board meetings to some great inter-character drama. X-Corp has a very specific reality and this issue brings it alive. Read Full Review
This issue is a candy-colored glimpse of corporate espionage, delivered mutant-style. Read Full Review
If you have been following this series already then I would recommend it, everyone else maybe wait for an extended edition or go back to the first issue and read from there. Read Full Review
This is easily the weakest issue of the series so far, but hoping it can regain its rhythm next month. Read Full Review
X-Corp #4 has a glimmer at the beginning of being a good comic and then spends the rest of the issue torpedoing the book's premise. The ending makes no sense, and while it's a good cliffhanger, why should anyone care if the whole thing doesn't make sense? The art is okay but nothing special. X-Corp is a different kind of X-Men book. That doesn't mean it's any good. Read Full Review
This series needs a lot to make work, and unfortunately, I don't think Tini Howard is able to pull it off. This series is just a bore. It's not even badly written. It's just so fucking boring. I like the covers, at least.
This series suffers from lack of A list characters and A list concept. If a book doesn't have Scott, Jean, Logan, Ororo and the other heavy hitters it better be darn good. This isn't. It's not easy to write fiction about business and make it compelling, and this book just hasn't hit its mark.
This issue starts with "how Mastermind and Selene saved the tech demo," i.e., taking a mulligan on the last issue. Then it commits all the same sins in its next plot-holey installment. I said at #1 that this book starts its conflicts with corporate intrigue but ends them with boring punchy-shooty-zappy combat; #4's an even better example of that. That pattern is applied to both internal and external conflicts, with Angel picking a fight with Monet (?!) and JP Kol turning into a frigging mercenary after losing his corporate power. Dumb.
I really like the art style, but the visuals don't handle the "intrigue/action" combination well, and polish/detail levels vary wildly from page to page. On the scripting side, way too many scenes more
Did anyone really think that a book about business ventures would be interesting? I admit, Howard was handed lemons, but this is far from lemonade. To make matters worse, not only is the story boring, but I'm convinced Warren and Monet are just awful at business. The fight seemed out of character for Warren, and I'm wondering why no one raised an issue with the ethical dilemma that is psychic assault for the sake of "business."
I like the cover art though... so there's that.
This should be good but it's just too boring.
Fails on every level. Everyone acts out of character and makes baffling choices. None of the corporate skullduggery makes any sense. The plot contradicts itself from issue to issue (remember that bit where Monet disappeared through a hole in the ceiling last issue?) And worst of all, it's just plain boring. This series runs a close second to Fallen Angels for the Krakoa era worst title, only because the art is better.
The worst. Boring and nonsensical.
Hard to believe marvel published a comic as bad as this one