Matthew Garcia Comic Reviews

7.5
Reviewer For: Multiversity Comics
Reviews: 165
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There are just so many gags and jokes in this collection and they're all well-delivered, consistent, and completely exemplary of the strip format. Even if you don't have a strong familiarity with the source material, there's enough ridiculousness and truth in this world to keep you rolling. Kate Beaton is literally one of the best at what she does.


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"It Will All Hurt" is its own unique experience of a comic, and it can't really be compared to anything save "The Wrenchies."


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With stunning artwork and strong control over the delivery of the story, Alexis Deacon has turned in a spectacular opening chapter. It's sharp and assured and engrossing, and you'll go crazy waiting for the next installment.


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Intriguing, exciting, and endlessly entertaining, "Tuki" #2 showcases a pro just doing what he does best. The art is fantastic, the story interesting, and the characters empathetic. It's a strong demonstration of the capabilities of the comics medium " from the mechanics to the narrative to the look of it, and it's starting to show signs at being another great book from Jeff Smith


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It's clear Aguirre-Sacasa and Hack have a longer, more sustained narrative in play for Sabrina, and their work so far on it has been beyond exceptional. I feel this is easily one of the best horror comics, and definitely one of the coolest all-around comics, you'll find. Turn yourself over to this world.


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Fun, hysterical, and delivered with a complete and total understanding of the characters and this world, "Adventure Time" #35 is a satisfying topper to one spectacular run.


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"Age of Reptiles: Ancient Egyptians" is one of those books that won't take you long to read. However, it's a world you'll want to keep revisiting. The more often you return to it, the more you find to admire. Ricardo Delgado's storytelling sensibilities are aces. You're never at a loss for what's going on in the story, or who the characters are, despite not a single piece of sound or dialogue appearing. You're immersed in this prehistoric setting and you don't want to come out of it until the whole book is finished. And after that, you can't wait to return.


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Some excellent cartooning and a less mainstream style I wish Image was constantly more willing to court.


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There's a lot to identify with in "Ghosts": a sick loved one, a new home, a family tradition. By giving her characters such specific interactions and situations, Raina Telgemeier has opened her book up for a more universal experience. She takes on a dark and grim subject matter and is not only frank about the realities of it but also makes it far more comprehensible and comforting. Her characters are relatable and empathetic, her cartooning's assured and more confident. It's easy to get wrapped up and invested in these worlds she's creating.


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A fine continuation of the "Love & Rockets" legacy.


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"On a Sunbeam" #1 kicks off an intriguing and deeply felt first comic. In the notes, Tillie Walden asks people to be patient with her as this is her first long-form comic or something, but her skills are on full display over here. It's such assured storytelling you wish there was more of it already.


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Always great to see the work of a high talent.


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Funny, smashing, expansive, and wild.


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With interesting characters to help lead us around this interesting place, "The Spire" #2 elaborates more on its setting, while never losing sight of the story its telling. The characters feel authentic and whole, even if we still only know the bare minimum about them (Stokely does some stellar work with interpersonal body language for everyone). The book is intriguing and confident in what it's doing. It takes what it's already set down and just keeps growing.


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Piskor's using a huge tapestry to create a fascinating portrait not just of a genre, but of a world.


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Together, Keatinge and del Duca have made "Shutter" something that plays out satisfying as a single issue serialization and exciting as a collected whole. They've juggled their numerous plots with aplomb, delivered twists that elicit genuine gasps, and made this batch of characters whose motivations and values are deeply understandable and worth investing in, including a psychotic robot alarm clock cat. Even if small steps are being made in the story right now, "Shutter" remains an engaging and exciting read.


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As it stands, De Liz has accomplished something with this series. It's clear she has a deep investment in this story. With graceful and exciting artwork, she's taken elements of fairy tales, mythology, and superhero comics and mixed them all together to create something that feels exciting and engrossing.


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Second maybe only to "Sabrina" as one of the strongest horror comics out right now.


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"Dept. H" #1 is a strong introduction to Matt Kindt's latest series. With an expert eye and sense of delivery, Kindt has begun an intense and unnerving story that takes the best elements of recent series like "The Wake" and "Southern Cross."With Kindt's perspective and point-of-view, "Dept. H" is already shaping up to be something beyond the pale. I think this is a series that will be an absolute blast to read on a month to month basis, but when it's collected together and complete, it'll be another strong addition to a great cartoonist's bibliography.


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By staying true to itself, honest with its emotions, and constantly embracing its own weirdness, "Lumberjanes" #12 proves again that this is one of the most charming, fun, important, and engaging comics Boom!Box is putting out right now. I'm always disappointed when one issue ends and can't wait for the next one to begin.


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Joyful and exciting and full of life, "Lumberjanes" continues to impress month after month.


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But, as it says in one of the last double-page spreads, we've reached an end of an act. So how does this serve as an ending? There remain a metric ton of mysteries that still need to be dealt with, including some late revelations in this issue, so there's slight feeling that this book has finally started running, but as long as del Duca and Keatinge maintain their passion and enthusiasm and devotion to their characters, this series can't help but be fantastic.


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In all though, Aaron and Cassaday have turned in a strong start to the Marvel "Star Wars" series. They've dropped some exciting hints at the mood and essenceof their story, of its energy and spectacle. They've also shown that they are capable of concluding one of these stories in a satisfying manner, which is something"Star Wars" material hasn't always been able to accomplish. I'm excited to see where they're going to take this thing and what far reaches of the galaxy they still plan to explore.


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The oversized format of "The Unmentionables" matches the oversized hysteria going on within its pages. Teagle demonstrates a fantastic sense of humor and character. He obviously had the time of his life creating this story, and that enthusiasm radiates off every single page. It's big and goofy, but heartfelt and even earnest. The delivery is wild and it offers so much fun that it's easy to return to again and again.


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A fantastic unique world boosted by some strong character dynamics and assured storytelling


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"A Waste of Time" #3 is filled with a lot of big questions about art, and Worley doesn't pretend to have any answers to them. He's not afraid, however, of just having a lot of stupid fun with his characters, and his juggling these two different elements helps make the book an interesting and thought-provoking read. Worley's willingness to be honest with us and to release his safety net of smugness give this book a deeper and more effective connection. You'll want to keep coming back to see what Preston and Rickets are going to do once they find Bill Watterson, but you'll be pondering about all these more existential questions dealing with art long after you're done reading.


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Since this only the first chapter of a longer story, there's not much beyond basic sketches and gestures we know about these characters. But with her wonderfully rendered artwork, strong pacing, and confident balance between the real world and the fairy tale narrative, I'm on board to watch everything unfold.


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Two great creators operating at the top of their game.


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All the plot points come together and resolve in a satisfying capper to a wonderful series.


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"Godzilla in Hell" #1 kicks off IDW's latest kaiju series and each issue will supposedly feature a different creative team handling Gojira's journey into the underworld. It's bombastic and entertaining, exploding with memorable imagery and clever staging. Stokoe has set the bar high for the rest of this series.


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Funny, saddening, thought-provoking, and uniquely illustrated, "Kaijumax Season Two" #1 is a welcome return to an unusual and remarkable series.


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Lewis Trondheim and Keramidas turn out a fantastic little comic that will let your imagination explode.


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An existential, deliberate, and exceptional farce.


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Neil Gaiman and Colleen Doran explore ideas of coming to terms with yourself in a morose story thats exuberantly illustrated. The two elements dont just balance each other out, they are also complimentary.


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Some great storytelling and an interesting bunch of characters. It's like "The Neon Demon" meets "Harriet the Spy" narrated by a modern day Fanny Hill.


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Bright and delightful, "Star Wars Adventures" #1 most emulates the spirit and tone and wonder of the original film.


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"Steven Universe and the Crystal Gems" #1 captures the spirit of the show while still finding enough humor and excitement to be its own thing. Make no mistake, you need to have watched at least the first season of Steven Universe before you try this out: Fenton and Garland rely on your knowledge of the material to make a lot of their scenes work, but why would you even be picking up a licensed comic of something you've never even seen before? I mean more that "Steven Universe and the Crystal Gems" #1 is able to stand on its own as a Steven Universe adventure rather than feel like some meaningless extension of some random episode. The series is fun and charming as it mostly sets the stage for a bigger problem.


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There's not a lot we know at the end of this chapter, but we definitely have hints about what this next story arc is going to do. The story is probably not something that will unveil itself for months to come, but the tone and beat of the book remain exciting and endearing. Kelly Sue DeConnick and Emma Ros want to deliver an engrossing read, and they've set up this world and its atmosphere so well that even a transitory issue succeeds.


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Lots going on, and some of the lingering questions can be frustrating, but this series is always a feat of strong storytelling.


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"Diesel" might be the first book on this scale that Tyson Hesse has produced. Yes, he's been working for ages " there's his "Boxer Hockey," along with plenty of licensed work on "Sonic" and Gumball" " but this book, in print, from a rapidly growing publisher, feels like a big deal. Hesse juggles the excitement and experimental flair of someone fresh into comics with the experience and assurance of someone who's had experience figuring out what works and what doesn't, and who's confident in the material. Under the guidance of the increasingly more expert and sharp Shannon Watters, he's creating something that reads far more assuredly and effectively and feels like it could be huge.


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A good, if fast conclusion to a good, if fast, series.


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"Klaus" #1 features two creators very much in control of the tone of the narrative, and they build up and come down from their set pieces with aplomb. This is only the beginning of a six-issue miniseries, although Morrison feels he could take this out for as long as possible, so there's no telling how it'll develop. If Morrison and Mora maintain the spirit and the wildness of this first issue, "Klaus" might become another story you pull out every holiday season.


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Fast paced, cleverly written, and energetically drawn, "Last Man Volume 3: The Chase" continues expanding the world and developing its mysteries. The series still needs to figure out how it wants to approach sex, but its action and character work more than make up for that. It's engrossing, gripping, and a lot of fun.


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Fantastic visuals boost an intriguing prologue


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Intriguing and captivating, I'm definitely interested to see how this story will play out, especially once Corona fully kicks it into gear.


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Funny and chipper and animated, "Help Us! Great Warrior" has some wonderfully delivered action sequences, great gags, and a satisfyingly melodramatic twist. A small gem of a book.


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"Rocket Girl" continues to be bright and full of color and life. And I think that's the most lingering element of the book. For all the mysteries and conspiracies and characters bickering with each other, I think what I take away most issue after issue is the aesthetic of it, its lively vibe. Honestly, I would be hard pressed to immediately tell you anything about the plot or motivations or time-traveling what-have-yous, but Reeder's exuberant images and style constantly lingers on after the issue is over. This might be a book that takes forever to come out, but Reeder's artwork makes it almost worth it each time.


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Matthew Rosenberg and Tyler Boss show a consistently strong grip on the character, tone, rhythm, and plot.


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"8House" still strikes me as a more quiet and sensual series, and this first part of 'Kiem' maintains that feel. But it's a metropolitan quiet of tuning out all background noise rather than the quiet of no sound at all. So it feels like part of the shared world while also moving like its own thing.


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Maybe isnt the best as far as first issues go, but definitely an ambitious and fascinating piece of work.


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Hanna K. brings it all together to deliver one of the more memorable and well-done "Adventure Time" specials in a while.


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The upcoming issues promise more of Veronica and it looks like Waid'll be having fun exploiting the teen love triangle plot for a bit. But he's shown that he's more than capable of balancing the funny, sad, and exciting elements of "Archie." It's too bad Wu does only this issue, because her style settles well for Riverdale.


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This 'Superheavy' arc is going off in all kinds of directions, but the creative team seems determined to follow through with exploring how this resonates and reflects on Gordon. It's big budget, summer tentpole spectacle, but I think what makes this one of the strongest mainstream corporate comics is that desire to try to figure out an answer to their question.


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I wouldn't go so far to say there's more style than substance, but it definitely feels like the engines are starting to rev.


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It might not be any new information for the most intense aficionados but it offers a charming and accessible story for those interested in anything comic-related.


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Lots crammed in even if it feels like little progress has been made in the narrative, but nevertheless loaded with plenty of humor and charm to go around.


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"Grayson" #9 continues the entertaining, exciting, and engaging spy adventures of Dick Grayson. King, Seeley, and Janin want you to have a great time reading this book, and what more could you ask of an over-the-top espionage adventure?


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Great storytelling and style, hampered somewhat by a feeling of not being completed.


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Parent structures this more as a new adult story: Kevin's drive isn't out to get all the boys, but rather to find his place in the world, doing something he's interested in. It's told animatedly and delightfully, with a frantic pace and a blue tone that allows J. Bone's ink-lines to breathe and bring to life Parent's expressions and compositions. And, you know, maybe too much happens in this first issue, and sometimes some of the situations feel too easily resolved, but the humor and dynamism more than compensate for it.


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No one was sure what we were getting in for with "Mean Girls Club", and after it's said and done, no one's certain they know what they got. Ryan Heshka's world is cool, marvelous to behold; completely immersive and engrossing. The design is on point. Despite all the ruckus and the rumpus, the unsettling and somewhat gratuitous actions we witness, we still want to come back for the 114th Secret Meeting of the Mean Girls Club.


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Captivating and cryptic.


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Lemire and Lenox have a strong collaboration; now we just have to wait to see if they land the ending.


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Matt Kindt and Brian Hurtt are such skilled storytellers they're able to take all these familiar elements and remix them to feel mostly fresh and enthralling. The energy in "Poppy! and the Lost Lagoon" is high and it's a fun read from beginning to end. It's a nice testament to the serials that came before " from Indiana Jones to Tintin to Corto Maltese to Nathan Drake " while still able to stand on its own legs. As the series goes forward, I hope Kindt and Hurtt explore Poppy and Colt a little more, but as it stands, this is a very enjoyable and lively book.


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No doubt "Shutter" reads better with a stack of issues or as a trade than on its own, but goddamn is each installment a monthly treat.


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A solid all ages science fantasy debut.


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I'd actually rate this higher, but the high price tag and the poor quality of material Marvel insists on using is distracting and detrimental to the story itself.


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While it never reaches the heights of recent Wonder Woman origin stories like The Legend of Wonder Woman, Wonder Woman #2, Wonder Woman: Year One delivers an engaging narrative respectful of the source material.


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Though they don't do much more than set the scene, Alex De Campi and Carla Speed McNeil deliver a fairly intense and chilling first issue.


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Although not much plot happens in "Spider-Woman" #5, there's a great deal of character work going on. Taking the time off to let us see Jessica Drew deal with being a mother helps make her a stronger, more relatable character. No doubt, Hopeless, Rodriguez, and company are gearing up for something that will put the baby in danger (though wouldn't it be great if they didn't?), but for now, this simple story of a new mom juggling her work and home life, is engrossing.


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"8House: Archlight" #1 exists in its own weird world. It's a book that will evolve and unfold rather than explode out with information. Brandon Graham and Marian Churchland only offer us a tiny glimpse of a tiny portion of this enormous world, but it's immersive and intriguing and you can't wait to return to explore even more.


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You can feel this team working better together and it helps make this an even stronger title.


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Boom! Box has grown as a publisher over this past year, enough that you know to expect a passionate, fun, and emotionally-driven story every time you see their masthead. The 2015 "Boom! Box Mix Tape" is a nice retrospective of many of their titles this past year, and, as a collection, is a huge improvement over last year's mix. Shannon Watters and the rest of her crew did well in putting this anthology together.


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Overall, "Cognetic" #1 is a nice start to a new apocalyptic thriller. James Tynion IV and Eryk Donovan's collaborative relationship continues to grow stronger and what they're able to accomplish together becomes more and more interesting. There's a good done, some creepy atmosphere, and some taut tension going on here.


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A fun, beautifully illustrated, romp.


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The comic doesn't feel like a deleted scene, but as another story that time constraints wouldn't allow to be told. McHale and Campbell approach the book with the same mood they had with the original, and that lends to its authenticity and genuineness. The stakes aren't quite as high yet in the narrative, but the atmosphere and the interesting world that's both cozy and horrifying are both present. In any way, The Unknown is not a place you should miss.


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Like with a lot of his work, Lemire offers an assured, if not entirely unique, spin on these concepts. But he's walking proof that a strong storyteller can pretty much do anything with any set of conventions and still make them interesting. This time around, the talented Lenox only helps him realize this. Together, the two of them are conjuring something that totally feels like it will be special.


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Regardless, "Princess Ugg" remains a charming, consistent, humourus, and fun series. Naifeh's art helps immerse you into this world and Wucinich gives it that final sell. It's a perfect example of how even a story that doesn't have the most original approach can still be rewarding and wonderful when delivered by someone who knows what their doing. Ted Naifeh knows what he's doing.


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Simone and Geovani are perfectly aware of the voice of the book, and their collaboration " never too serious, never too silly, but tongue still lodged firmly in its cheek " has made not only this issue, but this series really enjoyable. There's a playfulness to it, but there's a willingness to explore and expand. They allow Sonja to grow, to learn, and want to seek out new experiences, and I think it makes this that much more interesting.


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A goofy, farcical, but nevertheless farcical action scene.


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Leila del Duca and Kieron Gillen get some true emotion out of this melancholy episode.


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Committed, brutal, angry, but still fun, and immensely ambitious, "The Last Gang in Town" #1 kicks off a bizarre and thrilling crime story. This first issue does well to set up the world and to introduce us to some of the characters. Let's just see where it's taking us next. It's ambition might be off-putting to some impatient readers and it's too early to tell if it'll pay off, but it's clear Simon Oliver and Rufus Dayglo are striving toward something.


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All in all, "Nowhere Men" #7 is a fine return. It mostly deals with catching us up on what happened in the first arc, but Stephenson does well in grounding the characters and posing more questions. Dave Taylor's artwork serves it's purpose, but it's not until near the end where he starts to make it his own. It remains to be seen if Emi Lenox's prologue is probably the most effective piece, and if the world continues to expand, a wide plethora of styles could help.


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The questions are gripping, we can understand Teddy, and the danger to this family feels very real, so the stakes come off authentically. Tyler Jenkins's cold artwork gives the book another chill while Ollie Masters continually pulls great tension out of the plot. Reading this when it's done might provide for a terse hour or so, but as it's serialized, it has the capacity to become completely engrossing and gripping as everything comes barreling into these secluded characters.


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"Terrible Lizard" isn't offering much of anything new or original on the kid-and-their-pet story, and that's okay. I think Cullen Bunn and Drew Moss are far more interested in brewing up an epic smackdown, and the key to this series's success lies in how strong they can establish the bond between Jessica and the T-Rex. Judging from what they've managed to pull together in a few pages, I don't think that element will be a problem. This book seems to want to go for the spectacle of having a pet. And i know, in my post-Jurassic Park,dino-wishing haze, this is exactly what I would have wanted out of life.


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As a whole, "Sandman Overture" probably stands out as the most stunning "Sandman" story. The original series is filled with plenty of gorgeous visuals and clever distortions of objects for The Dreaming, but Williams & company turned in some truly memorable images. Some of the story choices in "Sandman Overture" #6 aren't as effective or resonate as emotionally(especially if you compare it to, like, 'Brief Lives'), but overall, it's a nice addition to the Sandman universe.


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Interesting character work and well done action help to develop the "Battling Boy" world, and make us even more excited for "Battling Boy" Part 2.


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"Adventure Time" remains one of the better licensed comics, even after 55 issues. The material still doesn't feel as adventurous or outrageous as when it began, but it's still charming and pleasant to see month after month.


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Some great battles delivered with boss visuals. Not much headway in terms of plot, but plenty of adventure to go around.


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Of course, Robbie Reyes is returning in one of the "Secret Wars" tie-in miniseries: "Ghost Racers" and it looks intriguing. But that's a whole new series, and for a finale, "Ghost Rider" #12 just misses the mark.


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"Aloha, Hawaiian Dick" #1 is either a strong return or an intriguing introduction; it works either way. Moore obviously has a lot of fun in this world, with these characters, and with the situations they find themselves in. Though it's earlier work from Jake Wyatt, it still hums with a fine energy and vibe. It's an all-around cool little comic revving up to take off in a moment.


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I honestly had a lot more fun with this book than I ever could have anticipated.


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Evocative artwork and clearly defined themes allow this book to stand on its own.


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The style is classic and the feel is jazzy. "Betty Boop" #1 is very effective and another nice addition to the Dynamite licensed library. (Another final note: it's rated T+ for some reason? I didn't see anything that would warrant that rating in this. Give it to a kid, they might enjoy it much more.)


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Cute and charming, it's like a first season episode except with better confidence in the material.


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Buscema and Powell's exuberance with the material is infectious.


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Still, the book is really early in its run and it's difficult for it to have built up much in terms of tension or stakes. The episodic nature of combining three separate digital comics doesn't really lend itself well to telling a full story, so the book only feels like a montage of unrelated events. We're only really getting to know these characters right now, and that's okay if not totally fulfilling. Bennett and Sauvage, though, are obviously having a blast with this thing, and I think that tongue-in-cheek attitude with a real desire to tell a good story help make this book not feel like some marketing ploy spinoff.


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There's a Carl Barks story, so it's worth it just for that. But most of the other stories are well done, too.


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The book can take its time setting up its pieces, but Nick Dragotta and Jonathan Hickman are skilled enough and confident enough in the material that even these quieter issues are filled with intrigue and tension.


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Nothing in the plot feels new, but Holly Black and Lee Garbett's voice and direction help make it an interesting and fun read.


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Throughout the comic, Christensen and Blas hit home that the fight against bigotry is all our fight and yes, it's empowering. "Mama Tits Saves the World" tells us that it gets better, that it's getting better, but it also reminds us not to neglect our history. When people get complacent, overly comfortable with the strides they made, when their eyes glaze over at the mention of the AIDs epidemic or Stonewall or something, this leaves an opportunity for wicked and evil people to make themselves known. It's a loud proclamation, though not much of a strong narration.


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Cute, competent, and pretty much does what it wants to accomplish.


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A clever take on an old legend.


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A solid translation and one of the better Disney Cinestories.


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Cute artwork and charming situations; kids will probably love this.


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Some solid, entertaining superhero comicking.


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K. M. Claude nevertheless accomplishes some great work with "Ninety Nine Righteous Men". Focused, unnerving, and wonderfully illustrated, it's a strong little horror comic, just the perfect thing for the season.


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While it may not be work I'm generally drawn toward, it's damn hard to deny Corben's craft and skill.


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"Snowfall" #1 is a satisfying opening chapter, with plenty of questions raised to help take us through the story, but also with enough of a taste of the storytelling that we can guess what we're in for. Harris jumps between characters and situations while Morazzo keeps Harris and the reader grounded through clear images and some top-notch pacing. Okay, sometimes the dialogue is hokey and not everything comes together, but you can feel like the story is growing and has grand plans for where it wants to end up.


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This world continues building and layering; the perspective shift is nicely done by Cloonan and Belanger.


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It's like "Speed Racer" narrated by Rick Deckard and starring Han Solo.


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"Sun Baker" just can't sit still, and it's all the better for it.


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An engaging adventure led by fun personalities, if not yet fully developed characters.


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By the nature of the miniseries format, there's a compressed pacing to the story, but Pires and Rubn juggle all these elements without making one part feel overwhelming. A couple of the characters seem to be swept aside in favor of others, existing to fill out the frame, but that doesn't take away too badly from the rest of the narrative. Pires leaves us with a lot of questions still at the end of the issue, and I doubt the final part will bother to answer them all, which I think is cool. If anything else, "The Fiction" #3 proves you can have a conventional story that lands well when the storytellers themselves are so on point about it.


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For "The Goddamned" #1, Jason Aaron and R. M. Gura double down on the aesthetic and tone of the book, although at the expense of the story. There's plenty about how this book will feel, yet not much about what it will be. However, their trust in each other is more than enough to make the book intriguing. "The Goddamned" can easily spin off into four dozen different directions, but with the control these two are showing, it'll probably be worth it to pay attention.


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Charming and fun and nice to see back in print, "Uncle Scrooge" #1 keeps up the classic Disney gags and jokes, though it feels like it's still in the shadow of a bigger legacy.


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Instead of a moody story, Gillen and Larroca have infused their book with this reckless spirit that only comes from taunting death.


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Many well done character moments help give this book a unique voice in the genre.


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A dark, unsettling issue that reminds us that even though it's monster prison, it's still prison.


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Gillen and Larroca understand that Star Wars is supposed to be fun and they're obviously having a blast making this.


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I don't think the "2016 Spooktacular" is as memorable or great as past entries, but it does its job. The various artstyles are fun and keep your attention, while it seems like the creators involved have all latched on to different parts of the show and made it their own.


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While Robinsons cartooning is adept, the new color palette doesnt yet add much to the material.


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Leth and Doyle do well at building this creepy and romantic Paris.


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Introspective and gradual, "Constantine the Hellblazer" #2 offers some nice character work for John


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Overall though, "Disney Princess" #1 is perfectly cute. Mebberson clearly loves these characters and loves drawing each and every one of them: that passion comes through in every panel. It knows and understands the humor of its target demographic and it appeals to them nicely. The book could do with a little less precious approach to the princesses themselves, but its brightness and warmness and friendliness does well to give it its charm. Also, anything that gets more kids reading comics or into comic shops is a great thing.


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Im not sure if How to Survive in the North is a book Im going to frequently reread, but I do think its one Ill flip through and admire again and again.


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Despite these dangers, I do think it's a solid book. Skottie Young's cartooning is always great to look and his excitement about the locations and actions is contagious. "I Hate Fairyland" is big and funny and broad, surprising because who knows what bananas thing Young's going to throw at us next, occasionally filled with some genuinely clever moments, and packed with great sight-gags. Honestly, the background details are often more entertaining and hysterical than the main plot. Again, watch the moon throughout this issue. I think when Young figures out what he wants out of this, the book will work all the much better and become something you look forward to every month rather than something in the middle of your pull stack that you read, say, "Well, that was fun," before moving on to the next thing.


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Assured and well characterized, though the action scenes don't quite bear the same dynamic as the conversational bits.


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Great colors and expressive art, but I wish were given a little more in this issue.


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An tense issue that does well to establish the themes I think will be present throughout Orlando's (and mostly Aco's?) run on the series.


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Fun art and high energy are undercut by a lack of trust in its storytelling, its own creators, its readers, and itself.


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"Power Up," though, is still a fun and enjoyable book, and Kate Leth and Matt Cummings are having a ball creating this world and the characters. This comicis welcoming and embracing, if a little more narratively loose than it ought to be, and even if everything seems familiar, it bears enough of its own personality to make you want to see how it plays out.


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Undoubtedly, the mystery and monster hunting play better when put together whole, but the book doesn't entirely smoothly translate to a collection.


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A cyberpunk remix with great designs that unfortunately cannot nail its landing.


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Greg is the fantasy character who we ultimately see all the other characters through: he's so much like us, and his ambitions are so much more akin to ours, that his reactions and actions in these bananas situations help give give a feeling of the tension and turmoil. He's also the part that helps us come down and reminds us that there are people out there to care. He's the backbone, the constant support, the non-understanding and lovable figure who tries to do what's best, and this collection does a nice job at exploring that.


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"Peanuts" was never an empty, superficial strip, and there are moments when "Where Beagles Dare" toys with being more than a fun little romp through the neighborhood, and it's at these moments the book really comes alive for me. The book hits all the nostalgia buttons for adults and has enough of a colorful and fun vibe to be engaging to kids. It's a sweet, charming, and enjoyable read, even if it wants to ignore things to make it more interesting and memorable.


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A lot more fun than I was expecting.


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Bechko and Lau offer a lot for "Miss Fury" #1. The atmosphere is great. They have a strong understanding of the characters and the people all feel different. But the book bites off a lot more than it needs to, and what should have been an exciting and thrilling pulp adventure quickly flickers along. Maybe with the main mystery being established by the end of this issue, they'll take more time to develop the story, but for now we're just given a hurried, if nevertheless enticing, introduction..


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Appropriate aesthetic, though the breakneck pace doesn't feel as grounded.


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There's potential for this series to be as exciting as it once was, but the jokes are solid enough to keep me coming back.


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Not a catastrophe but neither as categorically awesome as it mayhave been.


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Defeated and cynical, it's like these comics have lost hope for themselves.


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A well-curated collection of stories; come for the Gillen, hang around for some other interesting sights, wish for a broader talent pool.


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Over-the-top, with some ill-considered panelling moments, but on the whole, charming enough.


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A Silver Age energy makes the experience fun and engaging, even if you'll remember nothing about it 10 minutes later.


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I think its time for Brubaker and Phillips to branch out a bit.


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"Motro" #1 is fun and, to an extent, even distinct, despite all its numerous influences. I'm on-board to see how the story unfolds and whether or not the book ultimately comes into its own.


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Some good jokes and charming cartooning work, but it feels like "Mr. Crypt" #1 is in the wrong format or missing its approach.


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You could get lost in the wonderful images Gifford delivers; but you could also get lost trying to figure out what's going on.


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A delayed liveliness gives this book an odd, quiet tone that doesn't really fit with what the book wants to be.


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This was a book I wanted to like a lot more than I did. I think "Iscariot" isexceptionally illustrated and, even now, I just keep flipping through the pages, soaking up Vidaurri's images. The story line itself just feels like it came up short. There's so many interesting ideas and ambitions in this story that it's disappointing it came together so awkwardly.


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There's a lot of potential for the series though, and those brief flashbacks are definitely some of the shining moments in the story and one of the elements most expressive of Tobin and Alburquerque. There are a couple character moments that do feel real and honest, like when Trine's telling her sort-of-but-not-really boyfriend what she's planning to do. Even though the book was a lot of setup and introductions, and repeatsa lot of information, it never comesoff as boring. Once Paul Tobin and Alberto Alburquerque settle into their groove, "Mystery Girl" could, at the very least, be a lot of fun


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It is an entertaining book and will probably work better when it's all said and done, and it's certainly nice to look at, but for now, it doesn't come off as more than a throwaway little lark.


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This book is like watching a deleted scene on a DVD. Although it has some moments that help contribute to the larger understanding of the story, it's ultimately unnecessary and awkward.


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"Aliens: Defiance" #1 never really takes off, but it's not the worse "Aliens" story out there. A lot of it is fine, and there are some moments of well-built tension. But neither Jones or Wood offer much for it to stand out.


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"Brutal Nature" #1 features some interesting moments, but it's handled carelessly and structured poorly. There's plenty of strong visuals and the premise is intriguing, but the character work falls flat and the language is rough. I appreciate what they wanted to do with this book, but it's not handled with any sort of deftness.


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In the end, "NVRLND" #1 is a bit of a mess. Although the story doesn't do anything interesting with the Peter Pan characters except transport them to modern day Hollywood, it's fun seeing how Salyers, Molick, and Leiz incorporate them into this world. However, it's never as exciting as it should or as interesting as it could be, at least for this introduction.


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As a series, "Grayson" has the capacity to be exciting, sexy, fun, and intriguing, and it's often one of the more interesting titles DC's releasing. Yet, with none of those elements coming together for the "Grayson" Annual #2, this book never exactly does anything. It's not terrible, it's just boring.


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Interesting concept but with a generic and bland execution.


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Short and messy, "Onyx" promises a lot of things, but never delivers any of it. The script is rough, the art never quite lands (though Rodriguez does provide a few well delivered spreads from time to time), but, worst of all, with overly broad stakes and basic bland characters, the book is boring and forgettable.


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We need more books like "Another Castle", books that push against conventions and try to broaden the comic book medium, both in terms of audience and genre. Books that have a strong message and disregard of the status quo. Unfortunately, we just don't see any of that in "Another Castle" #1.


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One of the weaker licensed comics efforts.


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An odd, tone-deaf, and outdated post-apocalyptic adventure.


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"Star Wars" should be better than this.


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Not much in this book comes together. It's not exciting. It's not interesting. It's sort of insulting. (I didn't even get into Debbie's costume or how Murphy and Remender seem to think that having a man walking around naked is compensation for her objectification.) Murphy is capable of so much better ("The Wake," "Punk Rock Jesus." that "American Vampire" story he did): even his phoning-it in-art ("Chrononauts") reads so much better than anything he's turned in here. "Tokyo Ghost" #2 just doesn't do anything.


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"The Giver" is a sensual story, more interested in feeling and emotion than the kids banding together to rise up against its central oppressive society. So much understanding and knowledge is conveyed through a touch or a gesture and Russell is an expert at visualizing that moment, in tuning us into that sensation. Therefore, by the time we get to the climactic sequence, we're as terrified and invested as the characters. That's one of the strengths of the source material and it's beautifully realized in the comic.


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Reviews for the Week of...

February

18 17 11 11 4

January

28 21