Since Green Arrow #1, Merlyn has manipulated Oliver Queen and the Arrow family but after Green Arrow makes a deal with Waller, the final battle between the two archers is here! And whoever loses this shootout will be stranded forever!
Merlyn is the closest thing Green Arrow has to a nemesis, and this is the most focused showdown they've had. Read Full Review
Another solid issue of this character-vindicating run by a great team of creatives giving it their all. Read Full Review
Green Arrow #11 is a thrilling read, blending compelling storytelling with visually stunning artwork. Joshua Williamson's narrative keeps readers engaged, while the seamless collaboration of artists and colorists enhances the overall experience. With its intense action sequences and intriguing mysteries, this issue is a must-read for fans of the Emerald Archer. Read Full Review
Green Arrow is a book no longer fighting to prove its place in the world. With a year of storytelling under its belt from the accomplished Joshua Williamson, Green Arrow is now setting its sights on longevity and solid character development for Oliver Queen and his supporting cast. Read Full Review
Green Arrow #11 does a lot to get over Oliver Queen and Merlyn's historic rivalry. In the process, Merlyn gets a fresh start as a villain that establishes why he should be Green Arrow's #1 nemesis. The way Sean Izaakse, Phil Hester, and Eric Gapstur different art styles are utilized strengthens the narrative direction Joshua Williamson took for this issue. It all leads to a strong ending that leaves us wondering how Green Arrow will factor into Absolute Power. Read Full Review
Green Arrow #11 feels like two comics in one, but the stories connect so seamlessly that it becomes an overall better experience. Read Full Review
With Williamson's established storytelling ability and the promise of a Merlyn confrontation, Green Arrow #11 has the potential to be a pivotal issue in the current run. Moreover, the inclusion of Waller added another layer of complexity. However, with the focus on a recap of Merlyn and Olivers history, as well as a minor retelling of events in this series to this point, Green Arrow #11 felt more like a flop than a culmination of pivotal story beats. Nevertheless, the quality of the art by Sean Izaakse continues to be well-received, elevating the emotional impact of the story. Overall, Joshua Williamson's writing style and storytelling was a bit of a hindrance this week. If you enjoy superhero comics with grand narratives and well-developed characters, this probably isnt for you this week. However, if youve followed this series along until now, Id pick it up to see it through. Read Full Review
Green Arrow #11 delivers an action-packed issue with the extended Arrow Family fighting a hard light Justice League to get Amanda Waller's prize. The action sequences are fun, the twists are intriguing, and Ollie is up against the wall in this penultimate issue to the arc's finale. That said, everything surrounding Amanda Waller makes little sense or seems needlessly complicated. Read Full Review
A pretty solid issue once again. Izaakse and Hester both did really good jobs on the interiors here, though I’m a little surprised that the fight against the “Justice League” didn’t go longer.
The issue is fun but also lacking. Some plot points dont make sense like the family just being able to go in to the bunker and the Waller side of things seems to be a mess. The action is great though. I am neutral on the Merlyn take. Some good and some bad on that. Overall not bad, but I hope the ending can make this work. Williamson always does weak endings so I am nervous about that.
really fun and exciting issue we got. The plot is very interesting and intriguing.
I can't believe this is the same Joshua Williamson who writes for the Energon Universe. I don't think he clicks as well with this character as he does with Duke. First of all, I thought that Ollie had a passcode to get into the bunker given to him by Waller. Yet, the entire team outside was able to get in just in the nick of time. Why would the mask want to deal with Ollie's issues with the Justice League by having them kill him? Even the Danger Room has safety protocols. Then he literally teleports to Merlyn where this weird ending happens. It's all over the place.
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I've loved this series as Williamson has a great voice for the arrow family and the issues have been lots of fun. I've been able to gloss over some of the goofy story lines and forced explanations for things but this issue struggled too much to ignore. The whole Sanctuary hard light construct concept and fight were boring and the stuff with Malcom's off world explanations dragged. Really hope things pick up next issue and Williamson can stick the landing to this series (as well as Superman) which I've so far found to be a huge flaw in his previous work.
I don’t like how Williamson handled Merlyn. He’s making him the reverse flash of green arrow.