NEW STORY ARC! "SPLIT THE PARTY," Part One: Forget escaping Die-half of our heroes can't even escape the remains of shattered Glass Town. Is there any way out? Of course there is. It's just whether or not you can pay the price. Jump aboard the commercial smash series here!
There was no better way to ease us back into this story than with a new arc that begins with some jaw-dropping character exploration. If you thought that this was going to be one of those stories where everyone starts remembering all the things they loved about the game? You would be proven wrong, and reminded so trough the events of Die #6. Read Full Review
The strength of the story, the tension between strong characters, and a captivating art style compels me to add this to my reading list. Read Full Review
The group is split in more ways than one as echoes of the past return to haunt our heroes. Read Full Review
As Kieron Gillen notes in the afterward, DIE is not only about RPGs, but also about how people get the fantasy they crave and the consequences of it. In that regard, DIE is another brilliant issue, with beautiful Stephanie Hans, a story that deserves multiple re-reads, and an ending that reveals just why the party was so hesitant about going back to their old stomping grounds. Read Full Review
I've said it in the past and I'll say it again. DIE is a book that needs to be on everyone's pull list. It is fantasy at its most human and fantastical. There hasn't been a single disappointing issue in this entire series so far, and DIE #6 continues that trend beautifully. With the trade paperback out there is no reason not to jump into this series and enjoy it for yourself. I'm sure as hell not gonna stop telling you to. Read Full Review
It's a truly heart-rending story, featuring some hard decisions, beautiful art and creative world-building. Read Full Review
Stephanie Hans always delivers beautiful and stunningly detailed art and this issue showcases her talent with some great panels and pages. I am in awe of the style and sophistication of the art in this series. Read Full Review
As Angela recounts her "real world" life to her mechanical companion a.k.a. robo-dog a.k.a. Case, we get a brief glimpse into the horrors of game dev crunch and a reminder than human relationships are just so incredibly complicated even without the ability to manipulate reality in a pocket dimension. Gillen masterfully tantalizes the reader with these parallel constructions of difficult choices for Angela that force us to examine our own internal process and the somewhat nature of life. It's bold and moderately frightening on a deeply personal level. And that doesn't even cover what happens at the back half of the issue. Read Full Review
Die #6 brings up more of the past our adventurers have endured, everywhere they go in this world, their past haunts them. This issue gives any RPG players that dread that if they were sucked into their fantasy world, they might regret their choices. Read Full Review
An emotional character study that also reminds readers that having a choice does not necessarily make things better. Read Full Review
Die continues to be a worthy successor to Gillen's other work. Read Full Review
A genre-post-modern mashup that delves into the real consequences of fantastical worlds that so often seem to have none. A solid beginning to the second arc of one of the most promising comics today. Read Full Review
Die #6 is structured strangely but ultimately succeeds as a new arc intro, with the same level of artistic craft weve come to expect from Hans in particular. Read Full Review
THE GOOD:
-Yay! Die is back!
-Stephanie Hans is a goddess. That's my only explanation for how she can put out so much good art. I'd also like to point out how she doesn't fall into the trap of "incredibly detailed but lifeless art" that is becoming much more common.
-The world building here is fantastic.
-I love all these characters. This and Gideon Falls are definitely my top two comics right now, both some of my all time favorites (assuming they don't screw things up too bad with later issues), and I honestly think it's because they both feature characters I want to follow. The art and all other perks are just icing on the cake making me want to come back even more.
-Sol is such a more
Die is back; it was a really nice surprise. A thought-provoking story that touches on modern societal issues, desperation, overwork, and more.
I don't know. This comic is okay.