Part THREE of a four-part Marvel cosmic event! As the conflict begins to spread out to the wider universe! We find out who's really orchestrating the great game of cosmic houses as the last chance to stop a universal war presents itself. Will our heroes be able to stop it in time?
Another perfect score for the book I look forward to the most each month. This story is shaping up to be the exact thing I've been looking forward to in the Cosmic corner of Marvel. Each time I finish an issue I cannot wait to read the next, this is Marvel Cosmic at it's finest! Read Full Review
Imperial is everything a reader could want from a comic. It has high stakes, deft character beats, and a mystery that, effective issue three, goes deeper than anyone would have thought possible. Do yourself a favor and read it today. Read Full Review
Imperial #3 is a testament to the power of well-crafted cosmic storytelling. Hickman's signature style of plotting is on full display, with schemes layered upon schemes and plot twist after plot twist. Every detail matters, and the result is a rich, rewarding experience for fans of the Marvel Cosmic universe. Read Full Review
As the penultimate chapter of this four-part event, Imperial #3 accomplishes exactly what it needs to: it delivers revelations, escalates the stakes, and pushes the narrative momentum forward toward what promises to be an explosive finale. If earlier issues were about establishing the rules of the cosmic game, this is where the pieces start toppling across the board. Imperial #3 successfully marries political intrigue with cosmic spectacle, offering readers a layered, gripping entry in the event. While it saves some answers for the final act, it sets the stage for what could be a truly memorable conclusion to Marvels latest cosmic epic. Read Full Review
After years of stumbling, the “Marvel Event” is back with both Imperial and One World Under Doom delivering two epic stories that promise to shake up the Marvel Universe going forward, and delivering. Imperial #3 was full of surprises and where those might lead has us excited for what comes next in this series and when everything is settled. Read Full Review
The first 17 pages and the last four pages ofImperial#3 are excellent, and would have made for a lovely 21 page comic. However, there is another 20 pages shoved in there that could have been dedicated to way more interesting stuff. There were parts of this issue I really enjoyed, mainly Coello's art and Hickman's characterization of both Maximus and Black Bolt (that page of Blackagar blasting the Grandmaster is truly iconic). Unfortunately, this issue overall did not live up to the hype, and makes me worried about how this event will sucessfully wrap up with only one issue left. Read Full Review
When it comes to major decisions and revelations, Imperial #3 more than delivers on that. Nova, Maximus, Grandmaster, and the big surprise character make game changing choices. But even for the wow moments this comic book delivers it does not mask the recap nature of this penultimate chapter. How Jonathan Hickman and company wrap things up in the fourth and final issue will be interesting to see. Read Full Review
Imperial #3 looks great, but its a slog to get through. The art is an absolute home run, but the story moves like a glacier in slow motion. It's a textbook example of style over substance, proving that a pretty face can only get you so far when there is nothing to say. If you're a fan of art, pick it up; if you're looking for a good story, you might want to wait for the next issue. Read Full Review
Plot
Peter/Star-Lord, Nova, and Shuri go to investigate who is behind this conspiracy to destroy the galactic unity. To do so, they go to Xandar, which, although in ruins, Nova manages to activate the Global Consciousness of the Nova Corps to discover who is behind it all.
The comic explains that Maximus, the terrible trickster of the Inhumans, offers Grandmaster a bet: if he loses, he will grant him the secrets of Terrigenesis. Otherwise, Grandmaster must do him a favor: create a war between the cosmic realms.
Grandmaster accepts and explains the game they are going to play, called SHARRAT, which is a strategy game where they play with other people's lives. This game lasts twelve months and ends up becoming reali more
Interesting new developments. It’s starting to feel like a Hickman book.
Summary:
Nova gets a new helmet.
Maximus betrays the Grandmaster.
And a whole lot of blah blah blah yakkity yak.
The art gets more cartoony too.
A total snoozer.