QUEEN OF DIAMOND!
You don't cross Emma Frost... even if she was the one who crossed you first. The Marauders' trip into space gets bloody - and in space, no one can hear you bleed.
RATED T+
Kick-butt action, clever plotting, and phenomenal art set this story aside from other books out this week. Don't sleep on this issue, folks! Read Full Review
What should have been a fatal encounter turns into a show of the resourcefulness of the Marauders, with half a dozen moments of awesome for our heroes and art that impresses. Read Full Review
Phil Noto brings these sequences to life throughout the issue, and if you're an Iceman fan like me I think you'll be quite pleased. Marauders #25 isn't a must read, but those who join in on the fun will not regret it in the least. Read Full Review
Marauders' turn into a Star Wars-inspired realm continues in a very character and mutant power-heavy issue that at last returns to showcasing what this team can do when they work together to accomplish a goal. A gorgeous energetic and emotional journey from start to finish with visuals that won't soon be forgotten. Read Full Review
I would recommend this one if you are a fan of these characters or just want to read a fun stranded type story with a good payoff, recommended. Read Full Review
The Marauders conclude their adventure into space. I really enjoyed this issue. Duggan actually utilized every member of the team in a way that makes sense and contributes to the team's survival.
Beyond the BODACIOUS Bobby bona fides...
2 more standout THINGS shined so favorably:
BALANCE & PACING!!
Also, Omega ICEMAN's thermo/hydro/cryokinetic
control eXpanding to molecular (atomic?) levels...
CONFIRMED?!
As in interstellar, amorphous ice created
quicker, than sublimation can take place?
2nd favorite Oct X-book, after Hellions 16.
This was fun, and a good use of teamwork in a team book that for a while now, hasn't featured the team much. Of course, no matter what this book does, it'll get shit.
Filler, but interesting filler to say the least.
This chaser to last month's clunky space story is livened up by some inventive problem-solving and a healthy turn in the badass spotlight for Kate Pryde. It still lacks really first-rate storytelling in both words and art, but it did a better job engaging and entertaining me.
(I'm inclined to sci-fi nitpicking, though. This is comics; it wouldn't be hard to draw the Marauders in zero-G instead of the *really poorly-justified* gravity shown here.)
There's been a lot of good, creative power combinations during the Krakoan era of X books, but I think the teamwork on display in Marauders #25 takes the cake. Only complaint would be the flat colors by Noto, which just don't accentuate his line work the same way as the watercolor effect.
Better than the first part, but that bar is low. I'm not a big fan of Steve Orlando's work, but I'm glad he's coming on because this is a book I want to love and it desperately needs something fresh.
Kinda pointless, like a lot of recent issues
FILLER
At least the members of the team did something, but is too late to fix this