Cold war kickoff! After receiving a distress signal from Aquaman, the Justice League travels to Antarctica, where they discover an ancient prison at the bottom of the legendary pit of Tartarus. But who picked the locks within? Freed from their shackles, creatures of myth and horror emerge to battle the team, while the League must confront their own personal demons. What exactly lies at the base of this well, and what will be left of the Justice League when they discover its secret?
I have been enjoying Venditti's run on the title. It's unfortunate that it will be a rather short run. Justice League #44, like the previous issues, has given us a glimpse what could have been a long and successful run. Read Full Review
I liked this issue and how it sets things up with a big fight sequence. The art is incredible and some of the best you'll see probably for the entire month. If you like a smash hit of fight scenes with your favorite superheroes, don't pass on Justice League. Read Full Review
It has been awhile since The Justice League was available to read, but this issue is a perfect jumping on point. A really fun adventure that leaves the reader with a tease of something larger to come. It is too bad Robert Venditti wont be on the title for long, because he writes some really fun Justice League comics. Read Full Review
Xermanico delivers some amazing art in this issue. The creatures look beautifully menacing and the details throughout the panels are awesome. There are some great hero moments throughout and Xermanico does a brilliant job of showcasing scale. Read Full Review
Overall, this is the kind of pacing you can't maintain for an entire story, but it's sure a lot of fun when you're in it. My only hope is that the following issues find a good balance, and we'll come out of it with a solid story from top to bottom. Read Full Review
This isn't intended to be the start of the next massive arc, but Venditti's strength is telling enjoyable stories in a short span. Justice League needed some smaller arcs and this is the start of another fun one even if doesn't shake up the foundation of the DCU. Read Full Review
While not a groundbreaking return for the JLA, Justice League #44 still offers the breezy, burly fun of superhero comics wrapped in impressive visuals. Shepherd by Robert Venditti’s script and slick, stagey visuals of Xermanico and Romulo Fajardo, Jr., this return issue offers fun, frivolity, and fights as the Justice League face down legends made real in the shadow of the South Pole. Time will tell if the League can withstand the start of this new “Cold War,” but for now Justice League #44 provides a solid return to shelves for DC’s Big Six. Read Full Review
I don't particularly mind if the rest of the arc doesn't hold up as well as this issue in the coming weeks: I can't see myself finding this story bad, and in a worst-case scenario, it'll still probably be a decent read like Venditti's Eradicator arc. What I'm happy about is, in this issue at least, I had a great time with the visuals that the writer, illustrator and colourist have worked together to bring to the table. They've managed to make me invested in a story that I know isn't important in the grand scheme of things, and that's always a good job! Read Full Review
Good use of the core characters and some genuinely thrilling monster action. Read Full Review
Even with those questions, Justice League #44 is a solid first chapter of story, using the six Leaguers' (the base cartoon team minus Martian Manhunter and Hawkgirl and adding in the King of the Seas) well, with a very successful shocking moment from Batman making it clear that things are gonna get weird. Read Full Review
Justice League #44 is a solid issue. Venditti's script is action packed and fun. Xermanico and Fajardo's art is fantastic and dynamic. My only complaint about the status quo for Justice League is that Venditti's work feels like a placeholder. It's something to kill the time until Dark Nights: Death Metal has finished. Nevertheless, it's readable Read Full Review
While there is a lot of fun in watching our heroes beat on some mythological monsters, not to mention an exciting cliffhanger that I can't wait to find out about in the next issue, there just isn't a lot of story going on here to let me know what we're currently dealing with because we spend the majority of it........ just fighting monsters. The art is great though and I look forward to what comes next, I just wish that we got more out of this particular issue. Read Full Review
This new issue might not break the wheel, but it does a serviceable job of taking some of the biggest heroes of the DCU and giving them a threat worthy of their team. Read Full Review
It felt a bit brief but overall still quite good
The art! Amazing! This was one of my favourite arcs to collect. The storytelling was amazing and seeing the League face giant monsters from Tartarus was enjoyable.
Prelude:
Just finished an excellent issue of Venditti's Hawkman, now for the other, weaker title he's doing currently. I found the first arc of Venditti's Justice League rather boring so hopefully this arc goes better.
The Good:
The action and team dynamic is good.
Xermanico's art is good.
The Bad:
I'm not a fan of the characters arguing against each other to create a rift trope.
Spectre seems out of character here?
The timeline doesn't make sense with Justice/Doom War and Death Metal.
Conclusion:
It's an alright issue, it just feels weird and off to me.
I wish these resentments had actually been established at some point before, but this comic is such a mishmash of things and events that I barely have a sense of any of these characters as people, let alone as people who operate as anything other than a completely unified mass of spandex and punches. Really liked the art, though.
Meh, this was fine. It's just mindless action for most of the issue, which again is just fine. And the ending is kind of interesting, which is much more than anything the previous arc gave us.