The JSA scour Europe on the hunt for Ruby, the daughter of the Red Lantern! But can they catch up to her before she burns the Earth in search of her father?
Justice Society of America #9 provides us with a launch into what to expect in the next issue and I, for one, cannot wait to see the reactions from the rest of the team. We're turning a corner for this story arc and I can't wait to see what's next for Helena and the rest of the team, as the next part of the saga unfolds. Read Full Review
What this issue lacks in action, it delivers with strong character beats and an unexpected cliffhanger. Read Full Review
With only three issues left, most likely, Johns is leaving a lot undonebut there's so much potential here to build off for the franchise he helped return to prominence. Read Full Review
Johns has certainly been doing the best job of presenting DCU history changes between this title and the related mini-series (Jeremy Adams is a close second in Jay Garrick: The Flash), and this issue is a prime example of that. The biggest question remains is if it is being done well enough for readers to embrace it. Justice Society of America #9 presents a number of ideas and it still feels like there's not enough space to give resolution to all of them. Perhaps, the point is not to reveal everything, but set things up for them to be developed elsewhere and elsewhen. This issue though is quite wonderful. Read Full Review
Justice Society of America #9 is a thrilling installment that juggles action, character development, and a looming team-up. Johns' script is sharp, and Jann's art delivers a visually stunning experience. This issue is a must-read for fans of the JSA and anyone who enjoys superhero stories that grapple with complex questions. Moreover, at the center of the issue sparks intriguing conflicts, dynamic and well-illustrated fight scenes, and a surprising cliffhanger hinting at the return of a younger version of a mainstay villain. What more could you ask for? Read Full Review
This issue keeps the JSA on their toes as they help round up Huntress' recruits to help them find redemption while helping Star Girl's Lost Children integrate into the greater DCU. Johns, Janin, and Bellaire round up the entertainment as they keep fans intrigued by revealing who the Legionnaire is and how that identity will impact the now, future, and the Society. Read Full Review
It mostly tracks as a very well drawn continuation of an unclear narrative. However, the quick set up and conclusion of a mystery provides a last page with plenty of potential to deliver a clear conflict and drive for Justice Society of America as it continues. Read Full Review
Justice Society Of America #9 returns from a hiatus to continue Huntress's recruitment drive. The last-page twist reveal is interesting, and the potential for what happens next is sky-high, but the central premise (willing a future JSA from another timeline into existence) feels increasingly forced. Read Full Review
If this wasnt hamstrung and ruined by the insane delays issue from issue this would be one of the must read series.
This issue was really good. The deep-cuts into the lore reminds you that Johns knows his stuff and treats each character with respect. Everyone is written in character and I love trying to make amends with this being spelled out in the twist at the end. This maxie of the JSA is really good and opens up so many mini series (which several are tied to). This could have been such a cool wing of the DC comics line-up. Instead it is relegated to us dedicated JSA readers who will wait 4+months for an issue.
The art is great. What more do I need to say?
If you dont read the issue, pick up the trade. Th more
A lot of interesting ideas swimming around here, but there might be too many, and the massive delays don't help. Nor does knowing that any ideas Johns sets up will have to finished by someone else when this is finally done. Still, Janin's art is amazing as usual.
After reading each issue of JSA, I would tell myself, 'Well, it certainly wasn't good, but there's a lot to juggle here, so maybe they just need more time.' Welp, that's it for me, folks. This is not good, and it won't get good. It's just one huge to-do list. Issue #6's cover summarizes this series pretty well. A bunch of guys are leaning over a table, looking at a bunch of DC characters, trying to figure out who goes where. There isn't a proper story here; it's just one long and boring inventory list. The villain is wishy-washy, and his motivations are bland. No sense of danger or drama, barely any action. Everything in these books feels like what it is: dressing for a laundry list.
The artwork is solid, and it deserved a bette more