THE LAST ANNIHILATION RAGES ON!
• The Guardians are scattered to save five different planets - but it's already too late for Chitauri Prime.
• Why those five? What are the true plans of the mysterious enemy targeting our universe? Only DOCTOR DOOM knows...
• ...but with the entire Chitauri species out for his blood, he might not survive to stop them!
Rated T+
Overall. A really strong issue with solid dialogue and character development. The story moves on a fair bit and we even get a few nice references to other books in the Marvel universe. Read Full Review
The plot combining cosmic and magic doesn't happen all too often but when it works, it works exceptionally well, especially right here in Guardians of the Galaxy #17. Read Full Review
"Last Annihilation" has all the trappings of a great Marvel event. This issue somehow juggles over 12 characters like nothing, and though the first half is a slow crawl to the plan, once the plan is underway it's all-out action and fun. This issue is a key chapter as it sets up a turning point for the event you won't want to miss. Read Full Review
The universe is in peril and that means great things for readers. The story is fun, the characters are sharp and the art gets better with every issue. Read Full Review
Guardians of the Galaxy #17 continues to advance the story of The Last Annihilation and shows what Dr. Doom brings to the team. It's something only Doom could bring, but aside from Rich saying it's a bad idea to have him there, that's about it. No new, fun, or interesting character banter and dynamics between him and the others. The art and colors look great, and the comic provides answers behind the tactics of Dormammu's invasion which inform the true stakes of the crossover event. Read Full Review
Now whattttttttttttttttttt?!
Cosmic good.
Hey, Ultimates is getting some love. Al Ewing remembers he wrote it! You'd think I'd be fed up with cosmic events after the onslaught of them lately, but this is well written and it's super weird, and I love that.
The Guardians redeploy to fight Dormammu, though Nova has reasonable doubts about running Dr. Doom's game plan. Dormammu, of course, has a fresh trick to make things worse at the end. This is a solid second-act chapter, intended to keep all the players on stage while introducing a few new plot twists. It's very talky -- in fact, this issue is just four long conversations -- but the dialogue is tasty. And the art does a formidable job upping the excitement quotient with lots of great battle panels and splashes.
Kinda over this event and how its getting in the way of the Guardians.
Chugging along. Not great but not bad either. Good all around comic book but totally skippable event.