BY THE SKIN OF THEIR TEETH!
The NEW MUTANTS know it's tough to adjust to having powers, especially with the new Krakoan paradigm. They've been there - and they're able to help, no matter how weird, wild and dangerous the case may be! ...Right?
Rated T+
Every issue of this book gives characters we love more depth and interaction. Read Full Review
It starts off very strong, but then the quality falls a bit; it's not bad, it's just nothing special. That's New Mutants #10 in a nutshell- it's not bad, it's just nothing special. Read Full Review
By the end of the issue, New Mutants #10 is back on track as a book which offers something different from the other X-Books. No matter how big the mutant world has grown this time around, their mission hasn't changed. When new mutants are activated with no one to help, and in hostile territory? Teams like this are required to step in. Read Full Review
New Mutants #10 has beautiful artwork, a lot of potential, and a bit too much talking. Read Full Review
In an issue that really brought me into the story and made me feel like one of the team, I still left disappointed with the lack of action, the simplicity of the plan, and confusing artistic style that periodically pulled me out of the narrative. Read Full Review
Though the light hearted banter between team mates masked the lack of any true action, that hadnt already been covered last issue, I still felt this was a valid issue and gave some insight into the growing chemistry between this rag tag team. With art suited to the story and cover mirroring it all perfectly. Read Full Review
A guest character makes an otherwise hum-drum issue actually interesting. Read Full Review
New Mutants #10 is another solid issue in this series. Ed Brisson continues to write these likable characters with genuine care and concern. The pencils and colors go from a normal color palette to trippy in this issue. New Mutants #10 continues to allow these characters to grow and become superstars in waiting. Read Full Review
Giving the team tactile problems to solve is right in Ed Brisson's wheelhouse, and he manages to mine a fair amount of charm and tension out of the action and characters. Unfortunately, while sweet, the cut away to Glob and Magik cooking in the Sextant while the rest of the team operates cuts the energy of the Russian-based scenes a bit. Read Full Review
When you finally enter the nightmare landscape at the center of this drama, it's a dark and terrible wonder. However, the reading experience leading to that final sequence is a slog. Read Full Review
The team's mission in Carnelia continues down it's disastrous path in a psychedelic adventure worthy of the New Mutants horror-tinged roots.
It's good. Concept by Brisson is on point but the delivery is mismanaged. Falviano/Lopez are great though. This issue got an 8 just for that cover by Delmundo.
I would call this the weakest issue of the series thus far, but it was still really solid. I'm still interested in this current story Brisson's telling, especially with this new Carnelian mutant and the conflicts between Krakoa and Carnelia. I also enjoyed Flaviano's art a good amount. What makes me go lower than the usual 8/10 is that I just didn't find this particular issue's story quite up to the same standard as the last two issues.
Art is really good and trippy.
Story is very ok, Brisson have to stop his glob obsession
Pretty good. I’ll take what I can get when it comes to comics these days.
A very talky, wordy issue with some bright moments while becoming a little dull.
So much talking and kind of the same things happening as always. I deeply appreciated the recipe though.
Cypher and Armor lead the backup squad into the same nightmare trap that ate Boom-Boom's squad. The edges are filigreed with a little political/media storm and poor Magik, back on Krakoa, is several steps behind the action. I like the concept and the art is OK, stretching to good in the nightmare panels. But the prose is clumsy and the pace is slow, leaving this issue not as much fun to read as it should be.