Following the events of FIRST CONTACT, witness the last days of Batman and Superman of Earth 2 from a new perspective.This issue is also offered as a combo pack edition with a redemption code for a digital download of this issue.Combo pack edition: $4.99 US
While its sad that this is merely a one and done story. It gives DC fans a glimmer of hope for Ray Palmer in the future. The second to last page of the book will put a smile on any readers face. Palmers last line of dialogue is perfect. But before you think this book will have no implications on the greater DC Universe, the last page quickly snaps this story back into continuity. The cliff hanger at the end could have major implications in future storylines, or perhaps it is one of those threads we never see picked up again. Regardless, this story, whether it has future implications or not, is pure joy. Read Full Review
Batman/Superman #10 is the best issue of the series. Though Greg Pak has been doing a great job so far, Jeff Lemire's single-issue homage to Silver Age stories is pure gold. Though Pak will return next month, Lemire has laid a lot of groundwork with Dr. Ray Palmer (who does indeed come up with "The Atom" as a codename at the end of the issue) and the…shady…S.H.A.D.E. keeping tabs on Batman and Superman. Here's hoping Lemire gets another crack at Batman/Superman in the near future. Read Full Review
Still, this was a breath of fresh air. Heroes teaming up. A normal person inspired to become a hero. An adventure in another hero's blood stream to save an alien city. It is ridiculous ... incredible ... perfect. There was a time that comics could be entertaining and fun all the time. I guess I'll have to be happy with 'every once in a while'. Read Full Review
Batman/Superman #10 is a fun alternative to the series usual tone also teasing a possible future event for the series. Highly recommended. Read Full Review
Despite if it "matters" or not, what Batman/Superman does well is provide a really fun and entertaining story, as well as properly reintroducing an old fan-favorite character to their previous status quo, never before seen in the New 52. Jeff Lemire, Karl Kerschl and Scott Hepburn provide plenty of fun, plenty of wit, and plenty of action in what ultimately was a very satisfying one and done story. Read Full Review
Batman/Superman #10 is a fun story any fan of either hero can enjoy. Jeff Lemire writes an all ages, funny little adventure that feels out of place in the New 52 only because of how fun it is. It's like jumping in the wayback machine to when comics were a blast to read. Recommended. Read Full Review
While you could hypothetically skip this issue I wouldn't suggest that. It has a few things that please fans of Frankenstein if they weren't pleased from what they get from 'Red Hood and the Outlaws'. It was a fun little one-shot that I wouldn't mind reading again for enjoyment while I wait for next adventure of Batman Superman. Read Full Review
"Batman/Superman" #10 is a throwback to the Bruce/Clark adventures of the Silver Age, but modified to fit with the New 52 DCU. The result is a fun adventure actually proves that there is room for slightly less gritty stories at DC. Jeff Lemire takes what could have been a bland filler issue and turned into something very entertaining, filled with quippy dialogue and good action. The main drawback is the issue's art. While Kerschel and Hepburn are talented and have the potential to produce high quality work, their team up seems forced and rushed, and the changes between the two are just to jarring to notice. Read Full Review
This series hasn't been able to offer much in the way of visual cohesion so far, and this issue is certainly a huge shift from Jae Lee's Gothic visuals. The storytelling from both artists is solid enough, though the figures and character designs are fairly plain. It would have been nice if only one penciller tackled the issue, but multiple artists is practically the norm for this series. Read Full Review
Anyone who has no trouble whatsoever in suspending their disbelief will most likely find this issue particularly satisfying; anyone otherwise will have to look past some details to fully immerse themselves in the story. Either way, readers will ultimately be rewarded by the character-driven story Lemire lets unfold, which pairs well with the great visuals provided by the art team. It’s unfortunate that this story won’t be directly followed by Lemire, as Greg Pak and the usual creative team pick the book back up again in June, but this marks a nice departure from the darker, heavier tones set forth by previous Batman/Superman issues. Read Full Review
It's a fun filler-issue, especially if you're a fan of Ray Palmer as The Atom, but on the downside Batman and Superman don't do a whole lot, the artwork is inconsistent, and, well, it's a filler-issue. NOTE: Its ending does potentially set up a future storyline, but who knows for sure? Read Full Review
The story could have been great, but it needed more time and thought than Lemire got or provided. With so many issues in a row being this disappointing, I'm starting to think this series isn't worth the $3.99-a-pop investment. Read Full Review
Overall, it is as you would expect from a filler issue story"short, silly, and of no real huge consequence. Read Full Review
"Batman/Superman" #10 seemed like it could be a lot of fun, and maybe for die-hard fans of Ray Palmer it's reason to cheer. But otherwise, save for a final tag about S.H.A.D.E.'s attempted reach, there's little to latch onto. Kerschl's art is nice, but it's not reason enough to jump in. Read Full Review
Lemire is in full-on Frankenstein writer mode and that's a ton of fun. Craziness and zaniness aplenty with Ray Palmer finally stepping into the role of Atom. Good old fashioned uber fun crazy concept comics for the whole family!
Good: Ray Palmer Bad: Strange and Silly story