KNIGHT TERRORS FINALE! SPECIAL OVERSIZE ISSUE! Batman, Superman, and Wonder Woman, along with the DCU’s other heroes, have escaped the Nightmare Realm only to find the Nightmare League has followed them home! The entire world has become engulfed in horror, and the last person standing to take down Insomnia is Deadman. But does he want to? And don’t miss the exciting ending that continues the Dawn of DC mystery and introduces Dr. Hate! Wait…who is Dr. Hate? Knight Terrors’ thrills and chills are brought to the DC Universe by DC architect and superstar writer Joshua Williamson with horrific art by comics legend Howard Porter!
As an event, Knight Terrors, for the most part, was an interesting and introspective look into the dreams of the various characters of the DC Universe. The event, in its shortened length, struggled at times to clearly define Insominia's motives and endgame plans leaving this issue to do some heavy lifting in wrapping up the story and returning the DC Universe back to its regularly scheduled ongoing series and storylines. Read Full Review
Knight Terrors concludes with sacrifices made, and one of those will haunt the DCU for a bit. How will images of heroes look after nightmares have distorted them? Night's End gives us a twist on being careful about your dreams and reminds us that heroes can come from anywhere. Get ready for characters to move on and an introduction that will have you wondering who is under the Helmet of Hate. Read Full Review
What works really well about this final chapter is that despite the sprawling action, it keeps the core cast relatively tight. While most of the heroes are busy fighting the nightmares, Deadman and Wesley Dodds are left to deal with the cosmic underpinnings of the crisis. Read Full Review
Knight Terrors comes full circle with a satisfying final issue. It succeeds in doing the heavy lifting required to tie up loose ends as well as tying in to both the wider Dawn of DC arc and the upcoming Beastworld event for later in the year. Read Full Review
Knight Terrors: Night's End #1 gives the event the energetic ending it deserves. It's satisfying to have a linear pathway in a storyline that has largely moved sideways and backwards in order to make sense. Read Full Review
The artists deliver some well detailed and visually entertaining action, but some of the more action heavy moments looked messy. Read Full Review
Although I may not have gotten all of the things I wanted from this event, I certainly got my money's worth. Knight Terrors: Night's End wraps up this unique crossover very well, and delivers a satisfying end to a very bad dream. Read Full Review
Overall, it comes off as just a way to get from point A to point C instead of an event story that stands on its own. Read Full Review
Knight Terrors: Nights End #1 concludes by merely advancing a future style for a future event that right now means. nothing. As for the entire Knight Terrors Event, its a hard pass. You could completely skip this event without any repercussions making the actual event even less important to the landscape of DC Comics. Read Full Review
This was not my preferred art style, and the story becomes a touch confusing at times. Overall, this is still a good comic, the ones before it were just very good. Read Full Review
There HAD been rather a lot of action throughout the crossover featuring quite a few characters who all showed a great deal of promise, but none of them feature all that prominently in the final chapter of the crossover, so their presence earlier on feels kind of empty for the most part. Deadman comes across with some degree of power, but there really isnt much on the page aside from him and his big, final tussle with Insomnia. Read Full Review
The final few pages tease yet another event, Beast World, with a premise that also feels like it's an event just to be an event instead of a good story linking multiple DC heroes together. Read Full Review
Knight Terrors: Night's End #1is exactly what you would expect from an event finale. It's full of spectacle, grandiose speeches, and a big moment to make it "important to canon. None of it resonates particularly deeply, but that's not why you're here. This exists to wrap up a two month long intermission in DC Comics' stories as loudly as possible. I'd make a joke about it being a nightmare, but honestly it doesn't leave enough of an impression to warrant that sort of reaction. Read Full Review
Knight Terrors: Night's End #1 delivers one message loud and clear - the true nightmare belongs to the person who spent money on this mess. The story execution makes little sense, most of the ideas set up in the previous issues and tie-ins don't pay off, and the art is terrible. DC Comics owes everyone who paid money to buy this event an apology. Read Full Review
Much like the "Knight Terrors" event overall, Knight Terrors: Night's End #1 is a mess that ultimately was all spectacle and no sense with pieces of story sort of haphazardly strung together in an attempt to offer up some semblance of conclusion. Read Full Review
This issue makes up for the entire event in my opinion. I thought this event will be mediocre. But the action art from Howard porter and ending make up for it. It's a bit biased since Joshua williamson is one of my fav writers.
However. As an entire event? It can be skipped. It can be passable. It's fun, it's entertaining and I am happy Deadman shines in this event. But u don't need to read this event. This event is only used to set up Tom taylor event.
So overall. This issue is an 8 out of 10. But for me personally It's at most a 7 out of 10. And that's just me being nice. It's a forgettable event. But at least joshua williamson was excited for this event. This was definitely his weakest event for sure.
https://youtu.be/2NuG1jbxfTA?si=S9Xomp8X5TNiUWzO
Review at (1:06) in video
A fitting end to this event. It’s good, but why it happened at all is still perplexing. This issue has the best art of the whole event, and while I ended up enjoying the series more than I expected, it never did anything to justify its taking over all of DC’s main titles for two months. Overall, this issue, like the whole series, was fine, with some fun and interesting high points, but middling overall.
I read this... 7 months ago. I read this whole goddamn event. It took me quite a while too because this event gives saps away any motivation I might have for itself, and possibly the medium of comics altogether. It's not quite Death Metal bad. The use of ass pulls was restrained, I have to give it props there. I just... think it's not worth the time of anyone involved. Much like Lazarus Planet, what this actually does in terms of progressing the larger DCU storyline (which I plead to culminate and end with Absolute Power) is minimal. This feels like the new higher ups at DC wanted to get that Marvel event money, and mandated an event out of that. It reeks of the same stench as those 90s annuals events like Bloodlines and Armageddon 2001. Thmore
Tl dr: We got played. This entire event is basically just a set up for the next event it seems. I am predicting it now: This is the start of the end of the Dawn of DC (I dont care how long it actually goes, this and the next event will kill the sales).
I didn't get my cool horror story I wanted (even if the art is sometimes great). Instead I got a pathetic villain with some heroes just acting silly to justify the villain. The conclusion that the villain 'won' was so stupid. Like how dumb does the world have to blame the heroes for this? The villain honestly just seemed like a whiny pathetic person who couldnt handle the dark world they live in so instead blame the heroes. This entire thing is terrible I dont want to ramble more more
Schlock.