The battle for the fate of the lost children is here! Stargirl faces off against the Childminder on Orphan Island in the hopes of saving these forgotten sidekicks from her monstrous clutches. But if she succeeds, what does this mean the DC Universe timeline?
Stargirl and The Lost Children is an example of DC at its best acknowledging and celebrating its lengthy past while establishing new directions to take for the future. The best news is DC has some plans for Stargirl and her friends beyond the end of this limited series. Hard to ask for much more than that outcome. Read Full Review
Stargirl the Lost Children #6 is a winner that ends in a glorious Golden bang. Its pure fun, with amazing new heroes to enjoy, a cool plot that wraps up neatly, and hints we will see more of these folks soon enough. I encourage you to get all six, or at the very least, snag the trade once it comes out later this year. Stargirl is an excellent hero who deserves her own series. Read Full Review
A five-star finish for the brilliant Stargirl: The Lost Children. Johns wraps up the story with a typically high stakes action scene before taking time to reflect on the impact of Courtney's adventure. Read Full Review
I truly enjoyed every chapter of Stargirl: The Lost Children, and I'd read it all over again in a heartbeat. Read Full Review
This is easily the most optimistic book Johns has written in a long time, and I hope he gets to revisit these characters soon. Read Full Review
Overall, this issue, as well as all of Stargirl: The Lost Children, was a fantastic read for parents and kids to read together that carried weight, had ramifications, felt important, and was easy to digest. A book like this is hard to come by. However, leave it to Johns to create a series that the entire family could read while also ushering back into DC Comics a new era with these lost characters. Let me know what you think, have a great week, and God Bless! Read Full Review
The Lost Children was a fun adventure that showcased the innocence of youth and the dangers of comic book characters being forgotten. Johns and Nauck craft story and pages that hit emotions and bring excitement; this was a great mini that introduced new and classic characters to readers. In the end, where will they all go? Read Full Review
Stargirl: The Lost Children #6 concludes the miniseries in a fine way, but Geoff Johns self overindulgence holds the story back by not letting it be its own thing. As with the rest of the series, the art is top notch, carrying the narrative past the exhausting moments in a wonderful way. Read Full Review
Stargirl: The Lost Children #6 brims with explosive action, heart, twists, turns, surprises, excitement, and fun. The story ends on an emotionally high note and drops hints for more in the future, but you'll enjoy this finale best if you don't think about all the loose threads Johns' fails to tie up. Read Full Review
When Stargirl: The Lost Children began, the premise of the series raised a lot of questions about continuity. As it conclude with issue #6, Geoff Johns has given the reader a lot of answers and as can be seen on the last page there's still more to come in the pages of Justice Society of America #6. At the beginning I wasn't sure how I wanted to series to end, and after reading it I'm still not sure if this is the right way for it to have concluded. The execution is good, and there's some good character bits with Corky, Android Hourman and Courtney, but it's a waiting game for the apparent fate of the Lost Children. Nauck definitely delivers on the art throughout the series. Read Full Review
A group of superhero sidekicks are lost in time. Its an interesting idea with a lot of potential. Theoretically, Johns could really take it in a fun direction now that the basic action is over. The dramatic implications of the situation would be great fun to explore. Its too bad Johns had the series so focused in on the rescue of the characters to deal with the more fascinating dramatic angles of the premise. Read Full Review
A lot of world-building culminates in a new super-team and a whole lotta nothin' in the plotting department, with some bright spots in the character beats and the return of Sparky! Read Full Review
9 is a high rating to give to a final issue of a mini that doesn’t fully resolve the plot but I enjoyed it. Johns has his own corner of the DCU to play in and I am vested. I’ll probably check out all the spinoffs that were announced. Nauck was fantastic, as always. One of the best artists for fitting multiple characters on a page.
Solid conclusion to a solid comic, though whether we actually see more of most of Young Justice Society is up in the air.
Everyone loved this series and as much as I love Geoff Johns, it just wasn't for me. All of the villains were revealed in this issue. One of them was reprogrammed and the other was an older version of one of the children, who reveals that only one child had to go back. These kids were there forever, why wasn't the one kid sent back a long time ago, why wait for Stargirl to get there to send him back? Why did it take Stargirl to rally them together? They were all heroes, they should have learned to work together a long time ago and how to beat the nesters.
I just wasn't taken with the story as much as other people as much as I like Stargirl.
I'm so sorry but I could not care less about this.
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Amazing world building in 6 numbers. All based on forgotten characters. We will see a new generation, we have LEGACY