After their terrifying adventure through the Darklands, Billy and the rest of the Shazam family find themselves going over the rainbow and through the looking glass into the upside-down, topsy-turvy world of the Wozenderlands! It's a magical, multicolored metropolis where it's always time for a cup of tea, a game of croquet or even a stroll down the Blue Brick Road-but it's also ruled by the mysterious Wizard of Wozenderland, desperate for the power of the six champions!
Geoff John's Shazam isn't bad, but it's got some problems that he needs to get sorted. Now that he's got the release schedule back on track, hopefully he can streamline the story a bit. This is a good title, but it should be a great title. I just hope Johns can realize the book's full potential. Read Full Review
"Shazam!" #9 is a comic with a fun artistic design that puts a difficult choice at the forefront. Geoff Johns does a good job of making that choice have some serious weight. Read Full Review
This series has essentially been one large story, and as we head to the big conclusion, I'm excited to see what it can do once it hits its schedule and fully explores this creative world. Read Full Review
Though the infrequency of the releases can be slightly annoying, as long as the quality keeps up, I will be here for every new issue of this wonderful series. Read Full Review
SHAZAM #9(Johns, Kolins, Santucci, Eaglesham) continues the "Magiclands" epic. This series may not be what many fans were expecting but it is undeniably fun regardless. Read Full Review
Shazam wraps its first arc in intriguing fashion, but the slow release schedule has dampened some excitement that the next arc will be completed by this time next year. Read Full Review
Along with finally offering the full Marvel Family (no, I'm not calling them the Shazam Family), the comic also gives us Black Adam and the Seven Deadly Sins and characters from Oz, although the core on the issue has more to deal with Billy and his choices than a fight against such foes or new faces. Worth a look. Read Full Review
While we do get an explanation here about what's been going on with our heroes' powers for the last couple of issues, it does take up the majority of the issue and doesn't feel like it really mattered by the end. The art for the most part was great, but I'm still looking for a bit more out of this book because it seems to have stalled into an odd funk lately that I desperately want to get out of. Read Full Review
Johns' run with Earth's Mightiest Mortal is starting to hit a standstill. Read Full Review
" You're fighting for your family. I'm fighting for mine. "
- BLACK ADAMS
Prelude:
Two Geoff Johns books in one week. I must be dreaming.
The Good:
I really like the struggle within Billy this issue on what he should do.
Wozenderlands is cool looking with a mixture of childhood fantasy.
Art is pretty good too even if it changes quite a bit.
The Bad:
The fighting scene early in the issue wasn't well done in my opinion and Mind's plan seems very basic.
Conclusion:
Another strong chapter that is tainted by the fight scene near the start of the issue and Mister Mind's apparent plan.
This was fine. I wish I could say I was invested in this, but I'm not.
I didn’t realize I was signing up for a round of Out of Copyright Politics.