In celebration of the legendary imprint founded by Marvel's CCO Joe Quesada, a new crop of talent stands poised to tell a groundbreaking story across the Marvel Universe!
In the cemetery, the blind man does not know who he is, or why he has come to this particular grave at this moment.
He doesn't know the burly police officer with the wild story who has approached him.
Or the strangely intense man who sits in the rear seat of the patrol car, his eyes flashing green.
But all of that is about to change.
Because Matt Murdock is beginning to remember...
In a colorless world without heroes, the spark of light...must come fr more
MARVEL KNIGHTS 20th #1 is an electrifying work that prepares us for a new generation of stories. Read Full Review
In a crowded market during a crowded release week, it's very possible for this issue to slip under your radar. Don't let that happen. It's time to dig out those old Marvel Knights comics and celebrate! Read Full Review
Cates leaves just enough mystery in the story to keep the reader interested and even after finding out who the villain behind the events is, the how and the why are still compelling enough questions to keep the reader invested. Read Full Review
Final Verdict: 8.0 " Donny Cates and Travel Foreman create a mystery that leaves the reader excited to read on in "Marvel Knights 20th" Read Full Review
If the rest of Marvel Knights 20th and the new Marvel Knights series to come can maintain this momentum, then it has every bit as much potential as its inspiration. Read Full Review
Armed with a killer hook and plenty fan-favorite characters, Marvel Knights 20th #1 is a welcome return of the line to shelves. Backed by a stocked roster of talent, both on the script and art sides, this opening issue takes everything we liked about the Marvel Knights imprint, throws it all in a blender, and mixes it all up in the most entertaining way possible. Read Full Review
Overall Marvel Knights 20th Anniversary #1 was a good start to this six-part story bringing back the Marvel Knights imprint. It did not live up to the great expectations I had for it, but it was still good. Read Full Review
I enjoyed Marvel Knights 20th #1, but not so much that I’m dying to get my hands on the next issue. I’m not quite so intrigued just yet, although mystery thrillers like this usually become more fun for me when the answers pour out. The visuals are solid at worst, with the coloring and focus adding the most personality to the spectacle. Check it out if you don’t mind amnesia stories. Read Full Review
The first issue is intriguing, it's definitely not what was expected. It's a literal puzzle that feels more like an event than "Marvel Knights." That's not bad and this is one to judge after a few more issues but this debut is a headscratcher. Read Full Review
An interesting start, although there isn't enough here to give readers an understanding of what this will be about, or why they should care. Read Full Review
Overall, Marvel Knights 20th #1 is a solid debut issue. Though it does not reach the highs of past books from the imprint, it has a strong hook and great artwork, which is likely enough to make readers want to pick up the second issue. However, the story needs to start providing answers soon lest it wants to end up like so many miniseries in recent years: forgotten. Read Full Review
Remember how Marvel used to bill stories as "offbeat"? This comic needs that stamp on the cover. It's strange and disorienting, which are good things, but it's also confusing, and not in a good way. Read Full Review
Daredevil wakes up in an altered world that's missing its heroes. He initially spurns allies, but there are some formidable villains lining up against him. This issue's script did a brilliant job of laying out the mystery and characterizing the players, especially Matt. Excellent art shows off a dramatic and, to me, very positive evolution in Travel Foreman's style. The final scenes seem to overdose a bit on baddies, but I'm excited to follow the story into fresh revelations.
If you want a good Event, forget Spider-Geddon & Infinity Wars. And take this.
Ok maybe their is a huge House of M vibe. But man that was so damn good.
I love every idea from this stuff.
Cover - The connecting variant. Nice and with both characters central in this first issue, in link. 2/2
Writing - Damn that was well done, i didn't suspect who was behind all of this. Majestic ! 3/3
Arts - I have some reserves with the art. Sometime really good, sometime less good (The splash page with wilson facing Bullseye show the limit of what he's capable). 2/3
Feeling - Very interested, not disappointed. For someone like me not a fan of the previous Marvel Knights title. It's a success. 2/2
good
Cool first issue. Excited to see what this leads too.
I was pretty interested in this but I have no idea what was happening. I felt very much like I did when reading Multiple Man, you know the panel.
This was fun
This was an intriguing first issue full of nods and nostalgia to the late 90s imprint of the same name. This leads to lots of questions, but not really any answers, so not having that immediate satisfaction does bring the score down a bit simply because we're only barely introduced to this world and the hook isn't as strong as it needs to be.
Our favourite heroes and villains can't remember who they are. Colour me intrigued.
THE GOOD:
-This has a super compelling storyline! Even if the writing pans out, I might still read just to see where the story goes. +1 extra point.
-That said, the writing is quite good. I'm not a huge Donny Cate fan, but I really enjoyed this issue.
-I think the character work in this issue is impressive. Despite not remembering anything, the characters still sound exactly like they should.
-I know it's a small thing, but the effective placement of that title page was excellent. It sort of made me feel like, "things are just beginning."
THE BAD:
-I wasn't a huge fan of the art. This miniseries will have a rotating series of artists, so that could be easily remedied. more