THE GRAND CLIMAX!
On the eve of the Hellfire Gala, threats have closed in on the X-Men from all sides. The secret machinations of Doctor Stasis, the terror of Gameworld, even the threat of the X-Men's own secrets getting out...it's all led to this!
RATED T+
Larraz has a brilliant visual eye and every page has something that feeds the imagination. I continue to be in awe of the style and spectacle of this series. Read Full Review
Larraz's artwork is beautiful as always, making every issue look like a 10/10 comic. Duggan's writing has picked up plot wise and seems to have secured himself a pretty good formula for how to handle the changing roster of the X-Men title in the Krakoa era. Read Full Review
Its been a long year, and the end of the Cordyceps Jones plot has finally come to an end, but the secrets surrounding Dr. Stasis, and ORCHIS are just heating up. Unfortunately this looks to be the last issue with the current lineup, filled with familiar faces that we really dont know anything about. Lack of characterization for most of the cast has been one of the most glaring issues weve had with this run, so lets hope this next chapter wont fall into the same rut this one had. Read Full Review
It's been a fun ride, and this issue wraps it all up in style. Read Full Review
X-Men #12 is a strong conclusion to the first year of the latest volume of the core series in the franchise. The way the X-Men put an end to Gameworld and handle Dr. Stasis plotting against them showcased why they are one of Marvel's premiere superhero teams. Hopefully the upcoming Hellfire Gala is able to add to the positive momentum this first year this X-Men team had rather than shaking things up just for the sake of it. Read Full Review
A reasonably enjoyable finale, incredible art as usual from Larraz and the closure of the Ben Urich plotline is properly satisfying. As to the big idea... I like the idea of the X-Men roster being a thing that changes annually, but it's hard to really get invested in the idea the way I'd like because most of these characters haven't really done anything except be warm bodies for the obligatory action scenes, so it's hard for their decisions to move on to really feel like anything other than a generic bureaucratic shakeup. This team hasn't really been a family so much as just a group of amicable co-workers, so what does it matter that they're being transferred to other departments?
As an issue in itself this was fine, but as the e more
Was kinda disjointed