The biggest adventure in DC Comics history continues!
Grant Morrison joins modern legend Chris Sprouse (TOM STRONG, BATMAN: RETURN OF BRUCE
WAYNE, ACTION COMICS) for a trip to Earth-20 starring a Society of Super Heroes unlike anything you've seen before! It's pulp Super Hero action with a post-modern twist - you can't afford to miss it!
Who is the demon-like Green Lantern protecting Earth-20? What secret does Doc Fate hold
that could save the world? Who are the hand-to-hand and air-to-air combat queens known as
the Blackhawks? And what happens when these heroes come face to face with their diabolical
Earth-4 more
Morrison's writing at times can get complicated in its big meta ideas, but they're introduced in a way that excited me as a reader, bringing me along for a wild ride. A knowledge of the DC Universe will help, but this is still a story that can be enjoyed by all readers. Two issues into Multiversity and it seems to be getting even better. In both issues the writing and the art has absolutely delivered on my high expectations, and in this issue it surpasses them. If the New 52 has left you feeling less than excited for DC as a whole, give Multiversity a try and reconnect with what makes the DC Universe so special. Read Full Review
Multiversity is two for two. Grant Morrison is proving that all of this was well worth the wait and is something that really stands out in an endless stream of comic book "events." This series can literally go anywhere, so we'll just have to keep coming back to see what happens next. Read Full Review
Some readers were understandably turned off by the universally spanning and hard to pin down story of the debut issue of Multiversity. Thankfully those that may have been less than impressed with that first issue can probably find something to enjoy about Society of Super-Heroes: Conquerors from the Counter-World #1 which plants its feet confidentially in pulp conventions to tell a story both large and small. Anything could happen in Stingray, and anything does happen in a Grant Morrison comic. Morrison and his art team make the most of this second issue in order to prove that Multiversity aims to be more than just navel-gazing about the concept of the 52 worlds. It aims to be an entertaining and creative statement about them. Stand by for action. Read Full Review
This is a series driven by imagination and a love of the vast mythology that the DC Universe rests on. It's wonderful to see it being mined to full effect! Read Full Review
It may take you a while to finish reciting the title of The Multiversity: The Society of Super-Heroes: Conquerors of the Counter-World #1 to your local comic book shop, but it's well worth it, with The Multiversity as a whole looking to be the event of 2014. Highly recommended. Read Full Review
Morrison set out to make us vital players in a series with consequences for our world and the other worlds of the Multiverse. He and his cohorts have succeeded in every aspect with the first two issues. Vastly different in style and scope from the previous chapter, "The Multiversity: The Society of Super-Heroes: Conquerors of the Counter-World: #1 (saying the title never gets old) is delightful fun. I have a feeling we'll be seeing some of these heroes toward the end of Morrison's (and ours) journey through the Multiverse. Read Full Review
The lovely part about this story is that the issue is pretty much self contained. You don't have to worry about the last issue. Read Full Review
We also get a teaser for the next one-shot, "The Just", before closing the pages. If the next installment is half as entertaining as the tabloid-esque cover looks, it will no doubt be worth the money. In the meantime, read about the adventures of the SOS in the most absurdly entertaining war comic you could buy. Read Full Review
Dave McCaig is on colors for this and boy what a great combo he is on Sprouses art. His color palette really works well for this world. Things book is made of green, orange, and brown, and serves the adventure qualities of this book. You have the greens of the big city and the industrial, and the orange and browns of the jungle which is opposite of what you would think, but it is simply fantastic. Read Full Review
Multiversity has featured an approach similar to that of Morrison's Seven Soldiers but instead of just focusing on one character at a time, we're getting a new slice of the Multiverse. That could make it tough for some readers to keep up but Morrison includes enough callbacks to his previous work that parsing together the plot shouldn't be all that hard. Plus, these issues have played very well as standalones even without the context of a larger whole. Read Full Review
"The Multiversity: The Society Of Super-Heroes Conquerors Of The Counter-World" #1 is a very strong effort by this creative team. From the script to the fantastic art, this is a better issue than the first chapter in this saga. While the team that appeared in the first issue is not seen here, there's things dropped in this story that will eventually all tie together. Read Full Review
Grant Morrison is two for two with Multiversity, as he and artist Chris Sprouse give Doctor Fate more juice than he's had in years, as head of the pulp hero brigade known as the Society of Super-Heroes. Read Full Review
While this issue doesn't further the overarching plot of Multiversity in any tangible way, it serves as a very satisfying showcase for the Society of Super-Heroes. Morrison and Sprouse offer a cohesive, action-packed story that more than justifies the $4.99 cover price. The worst that can be said is that the cliffhanger leaves the reader craving more of a story that may or may not continue elsewhere in the series. Read Full Review
Overall, this is a good entry into Morrison'sMultiversity epic. The only downside is that its connection to the overall plot of the main storyline is tenuous at best, non-existent at worse. This might be the theme for the various issues, unless the characters in the main storyline start popping up here and there. And with the next issue looking like superpowers combined with a teen drama, Morrison might be better off bringing in elements of the main plot. Overall though, Society of Superheroes is a good entry into the miniseries, it just lacks the overarcing connections that would make it great. Read Full Review
Overall, the issue does a good job introducing the Golden Age fun into the New 52. The issue has a lot of fun actions and character moments. The only problem is Morrison does a wonderful job for us to fall in love with these characters, so it's sad that we might not have a chance to see them again. Read Full Review
I don't know what I really expected going into a series that intended to explore the Multiverse through different stories on different Earths, but after reading last issue I guess I had the idea that we'd keep a few characters along the way. That's right everyone, the only thing connecting this story to the last is the cursed comic book that somehow threatens all universes. That's what sucks about getting into this series so far is that I become invested in the characters it portrays and then "POOF" they're gone. Besides for that, I had a great time in seeing the conflict between Earth-20 and Earth-40, but with no idea where these stories will take us, I can't say that it was as impactful as last issue. Definitely something you should check out and get lost in though so you can make you're own assumptions about this title's grand design. Read Full Review
Narrated by Immortal Man, or more accurately diarised given the amount of text, there is a world weariness to some of the observations that comes with 40,000 years on the Earth. This makes the dawning realisationthat the world is "much bigger, stranger, and more frightening" than he'd imagined all the more impactful. Like Morrison's Seven Soldiers, this book can be treatedsingle issue with one world's heroes, and it serves a bible for future creators to take up these characters and run with it. Yet as the presence of the comic-within-a-comic "Ultra Comics" issue (by Grant Morrison and Doug Mahnke) makes its presence known in the chamber of Doc Fate, we get a link that will presumably run throughout all of the chapters. "That comic book," warns Doc Fate, "is the most dangerous thing of all". Forgive us for proceeding with reckless abandon. Read Full Review
While the characters are top notch, and worth reading, Morrison definitely played it a little safe with this issue regarding the plot, but I'm ok with that. If you're expecting another earth shattering, crazy, intense story like the first issue, you might be disappointed. I found Morrison's Multiversity debut a manic mess, that was inconsistent and all over the place. This delivery, however, is focused and highlights some of Morrison's strengths, which will make you wish you could see a little more of these characters and this world every month. Read Full Review
If you want to draw a comic of Golden Age lookalikes, you can't do better for an artist than Sprouse, who knows his way around a man's chin and woman's hourglass figure. His design sensibility is right on point, full of that Art Deco love of geometry and the exotic. Thus you have Doc Fate wearing his helmet, amulet, and gloves over fitted tunic and chinos, while Felix Faust tops purple collared shirt (with rolled sleeves!) and jeans with his usual keffiyeh. The power sets aren't too flashy, but these characters may win the award for Best Dressed. Read Full Review
I love to read a fun, entertaining comic whose goal is to tell a self-contained story, and to be able to do that, while also tying into the greater narrative is impressive. For those who want a fun pulp adventure, this is a must read, for fans of Morrison's work, you won't be disappointed either. Read Full Review
A fun issue that chips away at the surface of the potential of the parallel earth concept. I think it has something for almost everyone. Even if you don't care about the whole of The Multiversity the characters are interesting, engaging and moving along in a quick paced plot that will entertain. In that sense it can stand on its own much like an old EC science fiction story stands on its own. Make it 4 and 1/2 Daily Planets. Read Full Review
This was a surprising treat! It is an excellent nostalgic work that will please many fans and may bring new ones to pulp comics. In style and substance this comic works on all cylinders. Cant wait to see where Morrison and his collaborators jump to next in the Multiverse. Read Full Review
Pack your bags because Grant Morrison and Chris Sprouse are ready to take you to a different Earth. With the story of MULTIVERSITY continuing, we pay visit to Earth-20 and get to see the heroes of this world. The introductions are brief as some of DC's big villains from Earth-40 have managed to crossover and both worlds are in the midst of a full scale war. The pros and cons of this issue is that it is pretty much a self-contained story. You can dive right in without fully needing to know what happened before. The downside is we don't get an immediate continuation from last month's MULTIVERSITY book and we can't be sure if we'll see any of these characters in the next. Morrison excels at fleshing out new and familiar characters and you can't help but wonder what he'll give us next. It's a grand adventure that leaves you hungry for more. Read Full Review
So far, I think I still understand Multiversity. Granted, there are probably layers that I will never fully understand, but so far, I'm following along rather nicely. I really want to get this comic. I want to enjoy the ride and not get lost in Morrisonisms. But maybe that's the trick this devil is pulling. Maybe it only looks like Morrison wrote a quirky, retro Justice Society story. Maybe I'm already lost in his web and I just don't know it? Read Full Review
SOS #1 is a lot of fun. It packs some great character designs, action, and plenty of references for superhero fans all into a comic that reads well on its own. Theres nothing particularly innovative or transgressive about this comic though. Expectations of a superhero comic that would transform the medium or alter perceptions have been set too high. Morrison and Sprouse tell a fun story and thats enough, even if its not what many readers may be expecting. Read Full Review
It's hard to justify spending $4.99 on any comic nowadays but the Multiversity has yet to let me down. With a hefty page count and incredible artwork along with the cool story, I have to say it's worth it. Grant Morrison's epic is continuing to play out in fun ways and I'm dying to see how it comes together, if it even does. I'm sure I'll have my mind blown either way. Read Full Review
The Multiversity: SOS is a much smaller in scope, but easier to digest package. It's thrilling enough for readers who are already committed to the story to continue, but it also fans who missed the first chapter to jump on without looking back. Read Full Review
“I sometimes wonder,” says the Immortal Man, “how we all might have turned out if we'd never had to fight a war.” Read Full Review
Like its predecessor issue, "The Multiversity: The Society of Super-Heroes: Conquerors of the Counter"World" #1 is a comic that Morrison and Sprouse just make way too fun for readers to do anything but enjoy. Read Full Review
Faithful reader, I implore you to use caution on reading this book. First of all, you need to pick up a copy of Multiversity #1 to really get into this storys meat and potatoes so to speak, and also be up to speed what is happening. Also, make sure you get out your handy wikipedia links, because some of these characters had me even going, Who is that, are they from OUR DC Universe?, which makes reading this event that much more of a learning experience. Morrison is the master of storytelling and weaving intricate tales with characters well known and obscure, and references to the golden age of comics. Also, a note of caution, as the characters are self-aware of the haunted comic book that lives in their universes, and I am beginning to wonder if these issues are our own haunted comics. Time will tell! Read Full Review
None of this is to say that Multiversity: Society of Super-Heroes is at all bad just that it's not as good as it could've been. Maybe if the individual heroes were given more personality (even if it was even just stock personalities) or the invading parallel reality had more definition I'd have liked it even more but as it stands it's a very fun little road trip into this weird other world exploring a very different take on these characters that doesn't feel like any other parallel reality paint job I've seen before (not even JSA: The Liberty Files) and really made me want to see more adventures of Doc Fate and his fellows if only to explore more of their universe, recommended. Read Full Review
These types of one-and-done stories were the norm for comic’ early decades, but they’ve become a rarity nowadays. Morrison brings back the one and done style for Chapter 2 of Multiversity, and it’s easily one of the highlights of his spectacular career. Sprouse delivers art wise to make this issue perfect
This second issue of Multiversity (despite the one-shot style) is pretty good and reads as a self-contained issue. So far they both do this pretty well, so i will read them as 1shots and look for the connections to grow into a hell of a epic. While i am usually very wary "Crossovers" and "events", this looks to be worth following. In fact it will be the last of the monthlies i purchase. As an event it is self-contained, no tie-ins, no spin off series & no BS. I just wish the price was better! LOL
A not very engaging plot, a dull script and amazing art make this issue better than the first one, but I still don't think I'll recommend it to anyone.
Be aware that we've basically read all this before. Not that it's bad, but this story has all of Morrison's usual tropes... and that's the problem. The multi-dimensional crossover event has been done so many times, not only by Morrison but also by Hickman, Ellis, Moore, Wolfman and dozens of other authors, that the whole concept has been ran into the ground. Morrison shakes up the recipe again, but it's still yet another retelling of known characters or teams in an alternative history. Off the top of my head the stories I can think of that have the same basic gimmick are Planetary, Authority, League of Extraordinary Gentlemen, Miracleman, Hickman's FF, Manhattan Projects, and the entire Crisis line up all the way back from the days of yore.more
I started skimming. Just didn't interest me.
THE MULTIVERSITY: SOCIETY OF SUPER-HEROES #1 is the second book in Grant Morrison's Multiversity series, and here we meet the inhabitants of Earths 20 and 40. What becomes apparent in this issue is that part of Multiversity's charm is also it's weakness; each issue focusing on a different parallel Earth(s) is an exciting concept and whilst this issue is far from dreadful, I'm just not that taken with the pulp-era vibe of Doctor Fate and co. There's some great moments in this issue, especially with one of my favourite characters Vandal Savage, but if Morrison were to write a second issue of the SOS, I'd hold out for his take on one of the 50 other Earths instead.
An expensive, hot mess of a comic. Half of the time I don't know what's going on (even after reading the first Multiversity which was pretty decent), but I don't even have enough interest to flip the page back and attempt to figure out what the whole point of reading this was. It's just simply not entertaining or engaging. I recommend skipping this.