The secrets of Gemworld begin to unlock themselves for the newly reformed members of Young Justice-Tim Drake, Conner Kent, Jinny Hex, Wonder Girl, Impulse and the new Teen Lantern-but is it too late for the teen heroes to help Amethyst bring some order to her chaotic realm? Fan-favorite artist Elena Casagrande also joins the team as she delivers a look at Jinny Hex's origins and how she came to be in Metropolis on the day the new Young Justice formed.
RATED T+
A really well done introduction to the new incarnation of Young Justice. While it is not firmly placed into the core of the DC Universe, the mere fact that it is not, and actively deals with the mystery of where these kids have gone, and why they are not all part of continuity, makes it feel like it will be a very important book going forward. Read Full Review
Fast-paced, entertaining, and filled with a lot of heart. Every page has something enjoyable, and the new "Young Justice" team is one we're likely to remember as fondly as the first. Read Full Review
I'm very excited to see what Bendis has in store for the young heroes next! Read Full Review
Young Justice #6 successfully closes the series opening arc, establishing the protagonists, and setting the stage for whats next to come. Thoroughly fun and exciting, the issue would be perfect, if not for the cop-out regarding Superboys family, and confusion regarding Cassies memories. An overall fantastic issue, Young Justice #6 is an absolute joy to read, which will excite readers in anticipation for where the series will progress. Read Full Review
As a whole, this issue is a delightful conclusion to an incredibly unexpected adventure. The team truly feels like a team, and has a very clear reason to stick together after their opening adventure. Bendis, Timms, Eltaeb, and Abbott are all clicking in place, and the future of Young Justice looks incredibly bright -- although, maybe not for the team just yet. Read Full Review
John Timms art is beautiful and beautifully detailed. The characters look amazing and the action leaps off the page with energy and style. Read Full Review
Bendis seemed to abruptly get bored with the Gem World arc, but with the introductions out of the way we can start to see his vision for the direction of this title. It should be a fun adventure. Read Full Review
This first arc had some flaws " it tried to do so much that it short-changed some of the characters, and its storytelling was rather decompressed " but there's no question it's easily the most entertaining "young DC" book we've had in years. Low bar given the state of Teen Titans, but Bendis cleared it with ease. Read Full Review
A well-conducted, well executed and, most importantly, extremely fun issue wraps up the first story arc. Young Justice is back! Read Full Review
Young Justice #6 is a solid attempt at bringing closure to the first arc from Bendis and company. While the gorgeous art helps it to stand apart, the finale just can't quite seem to deliver where it counts most. Read Full Review
This feels more like the end of an introduction than the resolution of something major though. Read Full Review
Young Justice #6 excels in its portrayal of its large cast of beloved characters. Bendis and Timms make a great team, and are only held back by a lackluster Gemworld plot. Even still, it's salvaged by a touching Superboy story, effective art, and a compelling group dynamic. Read Full Review
Overall, more care should have been taken on Young Justice and likely it should have been given a 12-issue arc to really devote the time necessary to flush out all of the characters, and the story properly. Regardless, it's a fun series, and I'm hopeful of what's to come in the tie in series that follows this. Read Full Review
It's the last third in which the premise of the series is finally, fully established that offers a big surprise and lots of reasons for readers to return, even if this issue disappoints some. Read Full Review
All that being said, I am still hanging on reading Young Justice. Like I said, there is just something about all these characters that I find extremely interesting. If I knew what exactly it was I would tell you, but seeing this group of characters together just makes me want to continue reading their adventures together. Read Full Review
Young Justice #6proves to be a solid but safe conclusion to the series's first arc. Brian Michael Bendis has a lot on his plate at DC, but he's still bringing oodles of fun to every issue while giving life to some of our favorite young heroes. Gabe Eltaeb makes Gemworld and Timms's art shine and Abbott's lettering adds a nuance of flare in a fun superhero book with a lot of potential that just needs to take a few more risks. Read Full Review
While I love the art in this book and the background given to what Superboy's been up to, this issue didn't offer a lot of answers to what's been going down with our heroes in this book...... Sadly, it's because I don't think the writer knows what the questions are. That aside, there's some fun to be had here, but the continuity is a mess and the dialog feels really off at times. Read Full Review
I know I love books when I get to laugh at them, cry at them, rage at them... you get the drill. And this one just made me laugh plenty of times.
I love the interactions with the team as a whole. We haven't quite gotten to individual to individual relationships, but hey, if I'm guessing correctly, we have plenty of time! Those awkward moments when the characters don't say anything feels more like a breath of fresh air to me, and plus I get to laugh at those moments.
My favorite part so far is when Bart just blurts out that Superboy had a baby. We get the explanation that the family just took him in to protect him, and I'm pleased with it. Bart just impulsively does things, as usual, including that blurting moment, and more
All I have to say is the people of Gemworld are some real Snobs.
First issue since #1 that I have liked. I don't like Bendis' Dark Opal though, he was much better in the original Amethyst run.
This book isn't as special as it could be (possibly due to spending more than half of the first arc to (re)introduce the cast), but I don't know, I really enjoy reading it? There's definitely chemistry between the characters, and I really hope the next arc will be better.
Finally the team is here and I am ready for the stories ahead! Issue itself was one of the strongest in the run but overall the story isn’t that great. Art was alright. More things than not felt forced and just had to be, but at same time, enjoyed some of the dialogue.
"If you have to ask, does it really matter?"
Now that we finally got some answers as to how and what, and the Gemworld business is over, maybe this book will become more focused and stop feeling so disjointed and directionless.
I hope, because the team itself and their interactions are pretty fun.
Bendis seems to have missed the mark, and his Young Justice doesn't really feel like the comic I expected it to be, quality wise. Maybe it's just the Gemworld arc, which I never really cared about, or constant jumping from one thing to another (oh, here's this, oh, and here's a retrospection, oh, and there's that, but let's move on to this again, and that, and other that and this...), but in the end I don't feel invested in what I'm reading. I'd like to like these characters and root for them, but for some odd reason I can't.
There are good moments in there, but overall, I think the series could have had a way better start. Let's hope the narrative quality will improve in next story arcs.
This was certainly one of the better issues of this arc. But man, I can't get over some of this dialogue. I counted at least two instances of the dialogue just flat out not making sense. You know what this series needs? An issue where everyone just hangs out and talks. There needs to be an issue where we can truly establish this team and its place in the DCU, but instead they got thrown into a boring Gemworld conflict and now are strung about the multiverse.
Just bleh. I don't care about a single one of these characters any more than I did when this series started 6 issues ago, and now they’re out of one complicated and boring situation and dumped into another. What am I supposed to do? Care?