Young Justice-lost in the Multiverse! After the explosive conclusion to their Gemworld adventure, the team is having a tough time finding their way back to their Earth. No, we can't tell you where they end up, but rest assured, you will be surprised! But as exciting as all that is, we have bigger problems to deal with as Tim Drake is about to do something he has only done...lots of times before. He is about to announce his new alias...a new superhero name. A Young Justice name. And this time, it's permanent. Like, forever.
Reading through this comic was just so fast and fluid. That's a testament to the style and writing of this issue. Everything is coming together very nicely, and I look forward to the next issue! Read Full Review
Young Justice #7 is pure, unadulterated fun. It captures the lighthearted nature of the original series while infusing its own flavor and attitude. One of, if not the best issues of the relaunch, so far, Young Justice #7 is the epitome of what makes the series great, and should not be missed by any fan. Read Full Review
I wouldnt say this is one of the more important issues of the run. Nothing major is resolved or revealed. But its absolutely enjoyable nevertheless. A fun chapter, and there is nothing wrong with that. Read Full Review
Highly recommended! Read Full Review
'Young Justice #7' is the book we have been waiting on since the series was announced. It's effortless fun made beautiful by an excellent creative team. To the fans who may have been apprehensive about jumping in, now is the time! Read Full Review
Even though things are chaotic, I feel like this is the best issue we've gotten so far for just focusing on the core cast and getting to see how they operate as a team. Read Full Review
I've enjoyed the team dynamic enough to stick through some of the weaker issues, but with this new setup, I'm excited about where Bendis will take the book going forward. It could quickly become my favorite book he's working on. Read Full Review
The group's next jump takes them to the Earth of Kingdom Come and a far-less amused Justice League who eventually accepts the kids' story and, with the help of Doctor Fate, allows them to move on. Through a small miscalculation (hey, even mystics make mistakes) the group doesn't arrive home but is dropped into yet another parallel Earth. While this one may not have talking animals or miniature super-heroes, I'm betting it will have its own challenges for Young Justice to overcome in order to make it back home. Must-read. Read Full Review
The entire art team delivers some great, fun and vibrant visuals. Every page is filled with beautiful details and a fun, light energy that complements the tone of the story and the characters. Read Full Review
The definition of an issue that can lead to fun conversation amongst friends. The all-ages storyline and art hits the nail right on its head for the target audience of Wonder Comics, with a curated choice of artists whose works are a delight to the eyes and whose styles work together amazingly well. Read Full Review
Overall, Young Justice #7 is an offbeat, quirky, and outlandish issue that, so far, is my favorite. Young Justice #7 is a great read, with some brilliantly well-timed comedy. Read Full Review
If this is what is possible with a displaced set of DC's most charming teenage characters, then let's hope they never find their way back home. Read Full Review
Cranking the nostalgia factor up to eleven, the setting of this latest issue bounces between several alternate versions of Earth that longtime DC readers will recognize and welcome. Read Full Review
Drawing from a much darker, morally complicated story results in Young Justice's first real misfire. Read Full Review
Young Justice hopes that the next leap will be the leap home. Read Full Review
A very sit-commy detour in nature, Bendis does nice work with the comedy here, particularly with a scene with artist Dan Hipp, who delivers a very funny sequence in the vein of Teen Titans Go. Read Full Review
Young Justice #7 continues to be a fun adventure through the multiverse with a ton of humor, heart, and heroism. Read Full Review
While I love the art in this issue, this book doesn't really have more than two notes it plays the entire issue, while not utilizing the fun that going to different worlds could have. With that, it didn't seem to take the worlds they went to seriously enough in my mind. All in all, I'm still trying to like this series, but this issue isn't doing it for me. Read Full Review
You know a comic is good when it makes you laugh out of genuine comedy. So far, Bendis has delivered very well.
Young Justice is something that is meant to be a comedy, and none of it gets cringy or otherwise wants to make you smash your head into a nearby wall. It's really good, and now that the comic is out of Gemworld, the team is now out to the multiverse. For the ones who have gone through that before, they're not very shocked. Impulse is pretty much gleeful at all times, Tim is level-headed, Conner just wants this over with, and Wonder Girl is trying to help Teen Lantern and Jinny, who are VERY much spazzing out. It's their first time travelling alternate Earths, of course they're gonna panic.
What I like most is more
This was kind of fun. I liked the different art styles used.
"Bats. Why did it he have to be bats ? "
This is what the series should have been from the very beginning. There's genuine comedy, there's a bit of heart, and finally characters start to interact with each other - so far not much, but it's a start, and I welcome it. The overall tone of the comic is way lighter than its predecessors - it has youthful energy, plenty of it in fact, so much so I think that Impulse not only has ADHD, but also is a drug addict. He has to be. He probably mixes coke, meth and ecstasy every few hours to stay so energetic, pumped and constantly high. He needs help.
Now, the story - it's fun, since its heart is based on comedic moments, one after another. I'll leave it to you to decide whether placing a part of it in Kingdom Come's universe was a more
Fun issue with nice cameos from the multiverse even if the interactions with the Kingdom Come characters felt a little bit weird
What was that? Brian Bendis has decided to explore the multiverse with the help of his Young Justice squad. We get Captain Carrot, what looks kinda like Earth-2 and some awful manga-inspired Earth before landing at the "absolute worst one" -- a cliffhanger.
Art is light and fun. Dialogue is even lighter and, at times, even more fun. It's a young reader book, and as such it clears the bar. (Though I do wish they wouldn't have taken such comedic liberties with Dr. Fate.)
"I want every one of you living all up in m'belly"
Wow, the dialogue was just all over the place.
There are things I like about this, but also things that I do not. That ending was especially bad.
Honestly, this one wasn’t offensive, but it was a low grade annoying that I just couldn’t get into. Why is Dr. Fate talking like that? I also still don’t care about the characters.