NEW TEAM! NEW VILLAINS! NEW MYSTERIES!
Captain Pryde and the Marauders are rededicating themselves to rescuing mutants, wherever they may be, and no matter how dangerous the odds against them are. But Captain Pryde's crew is not yet complete! Against her better judgment, Pryde comes face-to-face with the final Marauder: Cassandra Nova! One of the most infamous villains in mutant history might be the Marauders' only chance to unravel a mystery stretching two billion years into the past!
RATED T+
The level of talent on display in this book is occasionally overwhelming, often frankly astonishing, and that's just the way I like it. Read Full Review
A beautifully rendered relaunch full of intrigue, character depth, and laugh out loud moments. Orlando and company are a welcome addition to the Destiny of X era. Read Full Review
Marauders #1 is the fresh start that this team needed. Orlando makes the most of the team's chemistry while Carlini, Milla, and Maher make everyone look gorgeous. Anyone who has been keeping up with the era will want this on their pull list. Read Full Review
Marauders #1 is full of adventures, flawed, yet badass queer characters, and also features intrigue and deep cuts from the Marvel universe in a nice action mystery package. The team has a focus, but Orlando and Carlini aren't afraid to explore interesting rabbit trails along the way. Read Full Review
The Destiny of X era continues to shine bright and Marauders #1 can be added to the list of must-have titles. The ability of the creators to capture what works about the characters, pay homage to X-Men history, and build toward something new is impressive. Read Full Review
Destiny of X's debut continues as the new crew of Marauders assembles to do what they do best, save mutants, even if that means they have to leave the Earth behind. A new era for this series begins as the new creative team showcases what they are capable of doing together in a very intriguing, colorful, and fun debut issue. Read Full Review
Marauders will get me to stick around for a few issues and that's largely because of my trust in the creative team. It helps that this is playing kind of separate from the rest of the X-books and that disconnect is what draws me in, much like my love in days past for the original Excalibur series. This series kickoff brings together a problematic-at-best kind of team in the right way and it sets up the tension well when it comes to the final member. Orlando does a solid job of laying out the basics and enough background as necessary for new readers – including a few text/memo pages. Carlini's artwork is great with Wills' color design adding a really good layer of fun to the whole design. It's a fairly accessible book, at least to someone like me with an out-of-date history with the lager property, so I'm hopeful that it can become its own thing. Read Full Review
Marauders #1 is a decent comic book that takes a bit to really get going, but is enjoyable along the way. Read Full Review
Marauders #1 has a lot to like. The art is unique and full of creative designs and action pieces. There is a team dynamic brimming with tension and uncertainty, one that may lead to some fantastic confrontations further down the line. However, the plot is complicated and filled with conflicting storylines. They could be brilliant several issues down the line, but the way in which Orlando tries to set them up in this comic doesnt allow space for any of them to breathe. It may have been more beneficial to save some subplots until the second issue. Read Full Review
This is a strong start to a new Marauders relaunch, bringing together a fun new team and putting them on a big, intergalactic adventure. Read Full Review
Overall, Marauders #1 showed that this series has a lot of potential as Kate Pryde leads the team on a cosmic adventure involving the Shi'ar Empire. If Oralndo and Carlini can tap into the unlimited potential with the Marvel Universe's cosmic side Marauders could very well be one of Marvel's top titles. Though to get to that point much less of Cassandra Nova would help a lot. Read Full Review
Marauders, using the odd reliable X-Men trick of taking a couple beloved characters and filling out a roster with random others, is an odd comic in terms of style with the art bleeding over into anime at times. The results are weird, but still fun. The team's first mission may be their last as they fly into Shi'ar Galaxy looking for answers about the First Mutants, secrets that apparently the Shi'ar are willing to kill to protect. Read Full Review
Marauders is a bit of a hard sell to anyone who hasn't actively been reading X-Men comics in recent years. Read Full Review
This issue was a delight. Cassandra Nova is such a scene stealer in the best way, and I’m really enjoying the mystery of the map and the box. I also love hidden history. As a queer person, it’s panful and disappointing how much erasure has been applied to queer history, and as a compassionate human, it’s heartbreaking when any contributions are erased because of race, ethnicity, gender, or sexual identity. The Marauders are following a treasure map to unlock the hidden history of mutantkind, and I’m here for it. I should mention that the art is so good, especially the renderings of Cassandra. She seems like a dangerously resourceful cartoon character, a sinister Bugs Bunny, and this is supported by the writing as well. Great start more
Ok, this is the book I didn't know I needed , great art and great characters!
What a wonderful surprise! I've always found Orlando's writing to be a bundle of interesting concepts executed poorly, but this issue was a delight, packing in an respectable amount of plot, a meaningful focus on each character (something Duggan's run notoriously failed to do) and a properly exciting action sequence into a well-rounded first issue. This is what I wanted from Marauders and never quite got. As to the art, I can see where it might be divisive, but it worked for me. If Orlando and Carlini can keep this up, this series might well be one of the delights of the new phase of Krakoa
There's just something cartoonish/childish about this.
Space pirates are a nice direction though.
I would have scored this higher if the art was more cohesive with the characters and story. I find the pseudo anime stylings distracting and a bad fit for this particular book.
I’m not a fan of the art.
A bit too many Z-listers so far. But, like Hellions, writer could make me love them. I'm not there yet.
Well, damn. This is an interesting story. I want to read what happens next. And it's great to finally have Cassandra Nova back on the game board.
But it's written by Steve Orlando. There's just something about the way he structures a comic and writes dialogue that drives me up the wall. He raises my hackles, he rustles my jimmies, he scratches my chalkboard.
One specific point: I like character-driven plots; Mr. Orlando likes plot-driven characters. He'll turn his characters into *absolute morons* if that's what it takes to get to the next plot point or "cool" idea. And I hate that.
One specific example: Cassandra is introduced while vivisecting Krakoa -- surely a violation of the "respect this sacred land" more
The Marauders idea with "Kate" is tired already. Bring back Kitty and her old personality please.
Damn, I did not like this.
I don't like the art, the writing isn't good with a lot of exposition being spat out through clunky dialogue and the pacing is also off.
I like all these characters so I don't know how I couldn't care about a single one.
This may not be for me.
I don’t like the pencils. Not my taste. The dialogue was no accessible in so many ways. Details were unexplained like what is boost fruit?
This was not it.