"FANTASY HEARTBREAKER," Part Two
Remember last time, when we said "Goth Jumanji"? As the bleak, austere fantasy-horror ramps up, we start underlining the word "Goth" in black marker until we cut a hole through the page.
The Wicked + The Divine, Phonogram, and Journey Into Mystery always had a bit of a playful side that balanced out all the darkness, but DIE is all horror, darkness, and misery. And it's absolutely brilliant. Read Full Review
Die is not slowing down. If you didn't read last issue, please start 2019 right and start reading the single issues. Once you get started, you're not going to be able to wait for the single issues. Whether you're a fan of Dungeons & Dragons or not, this is a top tier fantasy comic that should be on everyone's radar. Read Full Review
You might think you know what you're getting into with Die, but you are just scraping the surface. This book was described as "Goth Jumanji" and that's pretty accurate. It's like the most compelling and terrifying version of Dungeons & Dragons ever imagined. This book is packed with stellar character drama and jaw-dropping artwork. It is awesome in every sense of the word. Read Full Review
If you want a book that marries perfectly-paced, well-written narrative and visually captivating art, check out Die. Read Full Review
The art by Stephanie Hans really captures the tone of this story. It conveys some beautiful details in both the characters and the world they are navigating. Every page is stunning. Cannot wait to see where this quest goes next. Read Full Review
Die #2 is an amazing follow-up to the Masterpiece of the first issue. The world and characters are starting to be realized and there is so much promise in what is to come. Read Full Review
With a compelling story, beautiful art, and some seriously interesting twists on cliche, Die is a great book. If youre into fantasy, or Japanese isekai stories, you need to check it out. Read Full Review
Die #2 lived up to all the promises that the first issue made. The further the story has gone, the easier it is to understand the fear all of the characters are experiencing. You can start to really understand why they would prefer the dull and broken lives to this one any day of the week. Read Full Review
An impressive sophomore effort, Die #2 cements the series as a must-read for fans of Dark Fantasy. Read Full Review
Chocked full of canny gamer culture in jokes and darkly funny characters, Die #2 levels up the series, providing major buffs to fun and a higher entertainment modifier. Read Full Review
Having spent the bulk of issue 1 establishing how our characters function in the real world, Gillen and Hans spend issue 2 fleshing out the fantasy world they now have to survive in order to return home. But beyond this effective bit of world building, the issue also continues to delve deeper into our characters newly revived traumas. Im certainly reading for the flashier bits, dont get me wrong, but its the feels triggered by this forced game session that really makes me look forward to issue 3. Read Full Review
Die #2 is an interesting character study into the players of the game of Die and its world. It also sets up the direction of the series. Read Full Review
Clever world-building and game mechanics are folded into that rarest of beasts: A story that balances RPG and comic book elements perfectly. Read Full Review
Die #2 gave us a lot more to invest in this tale. This is not the kind of story where you so easily get lost in the wonders of escapism. Like Jumanji, and like any game that ever involved removing you from your old life, Die is a sharp reminder that the rules are always important to keep in mind. Especially the kind of rules that keep you on your toes about consequences in Die being just as real in the outside world. Read Full Review
Die #2 continues to embrace realism and darkness within the context of a mystical and immersive life-altering role playing game. Just as the debut before it, this sophomore issue is a thrilling slowburn that sets itself aside from the current wave of D&D pop culture nostalgia by doubling as an uncut look at the disappointments of middle age. Read Full Review
Everything is set for the adventure in "Die" to begin. With Stephanie Hans art and Gillen's writing, that seems like both a promise and a threat. Read Full Review
Die shows there is still life in the fantasy genre by crafting a story that somehow both deconstructs and reconstructs story tropes at the same time. This issue starts strong than it finishes but offers plenty of potential to be excited about. Read Full Review
Die #2 comes off as a friendly Dungeon & Dragons game night that turns into an epic adventure to these unexpected kids. Read Full Review
All that's missing so far is something to fear losing, someone we don't want eaten by the monsters. That's a pretty crucial piece. Maybe it's coming down the pipeline. Regardless of how the book turns out, when Gillen finally releases Die's RPG rules come find me. I'm down for a game. Read Full Review
I generally admire but don't actually like Kieron Gillen's writing very much: it's technically impressive but emotionally cold. But I am absolutely loving Die. The writing is as great as always but it feels more immediate somehow. Also, plot-wise, a twist I'd have expected to be saved for the end of the first arc instead has already happened as this issue opens, and it's great and unexpected. Can't wait for the next issue!
I liked when the fool attacked that elf woman, did not see it coming, and then it progressed into everyone showing off their powers, which where cool...well most of them the relationship between the Dictator and Sorrow Knight I found weird, having to be made sad by someone else to activate their powers? I suppose I'll have to deal with it to follow along.
The art is top level!
The character conflict continues to shine, but the art remains too ethereal to really ground us in the wonderfully morbid world of goth Jumanji.