THE WICKED + THE DIVINE writer KIERON GILLEN teams up with artist supernova STEPHANIE HANS (THE WICKED + THE DIVINE 1831, Journey Into Mystery) for her first ongoing comic! DIE is a pitch-black fantasy where a group of forty-something adults have to deal with the returning unearthly horror they barely survived as teenage role-players. If Kieron's in a rush, he describes it as "Goth Jumanji." That only captures a sliver of what you'll find in oversized debut issue-where fantasy gets all too real.
Die Demands to Be ReadDie #1 is a tribute and subversion of childhood fantasy, of the games we played when we didn't fully understand the rules. Gillen and Hans are a dynamic duo that have created an alarmingly alluring world of horror and fantasy and I'm so excited to add this to my pull list. Read Full Review
Die #1 is a surprise masterpiece that demands your attention. This is one of 2018's best comic issues. Read Full Review
If the first is anything to go by, this new series by Gillen, Hans, Cowles and Hughes will be another notch in the belt for Gillen and his inventive, artistic mind. Read Full Review
DIE is a weird recommendation for me because I'm not usually big in the goth or horror genres. I don't know if I would have picked it up if I wasn't interested in Dungeons & Dragons already, but I'm glad I did. The fantasy and horror elements come together so well, and the worldbuilding keeps my attention. If tabletop RPGs and horror are your thing, check this series out. Read Full Review
Die is like a cross between Stephen King's It and The Never-Ending Story. These normal teenagers are whisked away to a fantasy world where they witnessed real terror that's haunted them well into their adult lives. Now they've been forced to return and face it once again, this time voluntarily. This debut issue set a very high bar for this series. Read Full Review
Die lures you in and sinks its hooks into you, leaving you wanting more and, in essence, turning you into the very thing it warns against. Read Full Review
Die Issue #1 is an oversized issue, and thank god for that because this title is addictive as hell. Loving fantasy roleplaying games isn't a requirement, but it certainly adds another level of enjoyment. Read Full Review
Die #1 hits the ground running, grabbing your attention from the very first moment and refusing to let go. The writing is evocative and sinister in it's tone, promising mystery and discovery around every corner as you read with grim anticipation. Read Full Review
At first, I was shaken by how much the story was resembles Jumanji and how the characters had a touch of the initial awkwardness of the kids from "Stranger Things" but it was halfway through that I was shaken out of that delusion and made to realize that I was sadly mistaken, and Gillen is providing us with something with the adult relationship depth of "This Is Us. Read Full Review
This is an engaging and entertaining first issue. There are so many cool and interesting elements to the story and the mystery that Gillen is creating seems to have some really intriguing layers both from a plot perspective and from a relationship one. Read Full Review
While the story is only beginning, the opening of the book examining how much a normal person can become messed up from such an adventure is amazing. Great writing and beautiful art, this is worth checking out without waiting for issue two. Read Full Review
Die #1 is a practically perfect first issue to one of the most promising new series to launch this year. Read Full Review
One of the best debut Image Comics this year, which is saying a lot. Die #1 sees veteran writer Gillen operating in a story that demands to be told and also plays to the ample strengths of rising star artist Stephanie Hans. This book features nostalgia that fosters engagement without ever becoming a crutch. Read this comic, and enjoy. Read Full Review
A strong debut offering slow but intriguing burnthat build into a final unforgettable sequence that is sure to leave readers wanting more Read Full Review
Die #1 is about what we carry with us in life, what we leave behind, and which of these will end up having more tragic implications as the echoes of adolescence reverberate through adulthood. Read Full Review
In some ways, Die has a similar structure to starting a new campaign of your tabletop RPG of choice, and this issue is essentially the character creation step. We're meeting characters already in progress, maybe far past the point where their stories should have ended. But maybe their something to be rediscovered, maybe there's something to be regained. Maybe the things lost in the pursuit of obsession can be found again. Die wants to explore that and with Hans' artwork providing the vehicle, it's off to a spectacular start. Read Full Review
The thing that makes Die unique and puts it over the edge to recommended is the tremendous sense of loss, pain, and unresolved ennui that permeates the issue. Read Full Review
Has Die #1 lived up to the hype? I would not believe anyone who said this did not. It was everything as advertised when the world of real and fantasy clash. There was real emotion, terror, build-up, and a sense of wonder when actually exposed to what these guys got themselves into. Seeing is believing. You know, I might also toss in some elements of 'It' seen too. This may be bold to say, but definitely one of the best debuts for an original story this year. Read Full Review
I'm here for Stephanie Hans' fantasy world construction inDieand Kieron Gillen's tempering of the joy of fantasy with the horror of loss.Die#1 makes a smart choice by presenting character dynamics in the foreground and cool, scary fantasy world-building in the background. But Hans' memorable visuals is what will stick with me the most. Never has the casual roll of dice had so much power. Read Full Review
Die #1 made heavy use of suspense, taking advantage of the fact that we didn't know what was going on. That will likely have to change in future issues, as we learn more about the world the characters have been sent to. It'll be interesting to see how they end up connecting the different storytelling styles. Read Full Review
DIE #1 may look as if it is nothing more than lip service role-playing games, but read it, it is much more. There is a story that goes beyond the standard idea of being whisked away to a magical fantasy world. Read Full Review
'Die' is a missing persons story with a fantasy spin on it. The mystery, writing, and art will captivate all readers. Read Full Review
The premise is a solid one, although this patchy first issue makes us ponder whether the concept has legs to sustain a series. Read Full Review
"Die" #1 ends shortly after establishing the premise for the series offering little payoff and lots of setup. Read Full Review
I was blown away. Great premise that hits close to home for me. Gillen and Hans have hit this one out of the park. Please check out this series.
As a major fan of the animated series that inspired this book, I was really looking forward to reading Die. My expectations were set very high and were not only met, but exceeded them as well. If you have ever played any role playing games, I highly recommend that you add this book to your read pile.
Great art, Great writing stories got me hooked for more.
It took a 2nd read to really get the characters all straightened out, but what an intro. Definitely recommend reading slowly and taking in Stephanie Hans art, the "game" world looks fantastic. The pacing is great, seamlessly covering 25 years. If this was considered an oversized issue i'd almost want to get this every two months as not sure with the art style I won't feel a little cheated by a shorter issue.
This issue is pretty badass. They already had me half way but the end sealed it. I can't wait to see what happens next.
VIDEO REVIEW: https://youtu.be/IhXl-Y4nw0I
Very fun debut issue, great premise of kids getting stuck in a D&D world for 2 years, can't talk about it, and then 25 years later return to that world.
I'm intrigued.
It was pretty cool. Nothing amazing, but the idea is pretty sweet so I'll stick around for a while.