Deep in Shi'Ar space, the NEW MUTANTS have found themselves dead in the middle of an intergalactic power struggle. They're probably equipped to handle that, right? And back on Earth, the young mutants of Krakoa look forward to the future...whatever it may hold.
Rated T+
New Mutants #8 is a great single issue. Brisson shows that he hasn't forgotten how to write a compelling single-issue story that is both new reader-friendly and a treat for returning readers. More comics need to be like this. He fits so much into this issue. The art Marco Failla does a great job with his script. There need to be more comics like this one. Read Full Review
Overall this issue brings in a fresh new story that is so exciting and fun. I really want a lot more of Magma, Armor and Boom-Boom. I highly recommend this one, Brisson has really delivered something exciting here. Read Full Review
Through the conclusion of New Mutants #8, we are far from done with our stories on Earth. Even if you want more of the other team, there is no denying what is gained from experiencing what others go through who are still out there fighting the good fight for mutants who still need liberation from the human world. Read Full Review
This issue reflects some massive parallels to the original New Mutants 8. That issue in 1983 was the first appearance of Amara, took place in the Amazon and features Sebastian Shaw plotting to gain control of mineral deposits in Rio. The parallels between that issue and this one enrich the larger story-telling history and reward long-time readers. At the same time the story is completely accessible for newer readers and those drawn in by the larger Krakoan storyline. Read Full Review
NEW MUTANTS #8 is a step up for the Ed Brisson side of the story. We get some great Sebastian Shaw moments, mutants using their powers, and a far more interesting setting than Nebraska. It may not be amazing, but it is improving. The cliffhanger wont wow you, but hopefully Brisson can take the momentum from this issue moving forward nonetheless. Read Full Review
A decent sidestep, with some interesting dynamics. Welcome back Magma, dont leave us again. Read Full Review
We had an alright time but we sure could use something 'new' in "New Mutants". Read Full Review
Even with those complaints, it's hard to argue that this is aparticularly bad issue. The action is well-executed and Marco Failla'sanimated style fits well with the feel of the story. I can't say enoughgood things about Carlos Lopez's color work either; Lopez makes theaction pop and lends the appropriate tone to a Sebastian Shaw scenewhich gives that character some more nuance after his straight-upvillainous actions in Marauders. Coming to this issue for a fascinating story will leave you disappointed, but it's at least prettyto look at and carries the status quo of Brisson's New Mutantswork so far. I just hope he picks things up here soon before "passable"becomes the norm for a title that deserves much more than that. Read Full Review
It's a fine issue, but one that you may forget about soon after reading. Read Full Review
A lot of the personalized energy and character disappears in this fairly generic issue. Read Full Review
This is a filler issue at best. Nothing important seems to happen in the issue, and the characters seem kind of like they don't want to be hanging out with each other. It's disappointing to see them return to a staple location from New Mutants and have it be lackluster, and spotlighting a villain who likely last two seconds. Read Full Review
A fun one-n-done story featuring Magma, Armor and Boom-Boom. Nova Roma was always one of my favorite parts of the original New Mutants by Claremont so it's cool seeing them addressed here and what their relationship to Krakoa is. Overall I think Brisson's run is underrated. I may be in a minority but I actually like how he focuses on mutants who aren't typically in the spotlight. This issue feels like a classic X-Men adventure in the best way.
Disregard the naysayers as this issue and the next are a significant improvement over what came before.
While some critics liked Hickman’s “space comedy” I thought it was disjointed and pointless. This issue is definitely discreet but it shows Ed Brisson taking the reins and setting up future stories.
There is a sense of drama and danger, as happens with the next issue when the team faces a reality threatening “New Mutant”.
I was ready to give up on this series, but 8 and 9 make me look forward to what’s coming.
I like that Brisson was trying to do something with Magma and Nova Roma. File it in the "danglers" list.
I thought this was a good issue that acted as a nice follow-up to Brisson's first arc on this title while also creating some interest for the future. My favorite part of this issue was when Sebastian Shaw basically destroyed the Bohem Cartel just by making a deal with their rivals. Good stuff here.
THE GOOD:
-Surprisingly enough, I had a lot of fun reading this issue.
-Maybe I liked this more than the other Brisson issue simply because I love Sebastian Shaw.
-I liked the story a lot. It felt very classic.
-I liked the characters here. Brisson seems to work better with less major characters.
-Nova Roma was cool and interesting.
-The action was really fun.
-Definitely interested in what's to come.
THE BAD:
-Eh, I think I was over the cartoony art the second I saw it.
-That joke about burning down the Amazon landed... awkwardly to say the least.
Prelude:
Well, Hickman's time with the New Mutants is over. Let's see how it goes without him and with Brisson in full control.
The Good:
Shaw was cool.
The Bad:
The enemy... it doesn't work for me.
Conclusion:
It's a stock standard issue. Not much good, not much bad.
New Mutants 8 is obviously filler, but that doesn’t mean it’s bad. I was very happy to see Magma getting some attention once again, and I loved the scene between Shaw and the Costa Perditan gang. Shaw has really grown on me since the beginning of Dawn of X. Unfortunately, Failla’s art is very sloppy and this issue feels so uncomplicated and underwhelming compared to the Hickman issues.
I recall similar mutant-hunting creatures in Excalibur many years ago.
I must say, I did deeply enjoy Sebastian Shaw messing with those dudes.
It was OK. Classic old school rescue story with some clean Failla art but completely adds nothing....maybe we'll see. I guess Hickman is done with book and I don't know how long I can stick with this group doing the same things over and over.
This was fine. I'm sure it'll build to something later.
Ending has me intrigued at least.
I enjoyed the Shaw moments, but how many more stories can there be about rescuing mutant's and bringing them back to Krakoa?
"We probably have a drug for that"
This was alright.
It's alright, but didn't really do anything to me. These issues are more interesting when Rod Reis is drawing.
Sebastian Shaw picks up the drug cartel plotline and Magma leads Armor and Boom-Boom to a needed victory over the monsters blocking Brazil's Krakoa gate. It's a thoroughly average story. The skeleton's good, so seeing it developed with such forgettable words and art is a little disappointing.