James Anders II's Comic Reviews

Reviewer For: Comic Bastards Reviews: 294
8.0Avg. Review Rating

I look at all the aspects of this book to be near perfect. The flow and pace of the story, the artwork slightly dark in nature, yet oozing with emotion, the foreshadowing (her Uncle is a homicide detective) it all makes for an exceptional tale by an exceptional author and I for one like Zoey am craving. This is a spectacular piece of literature.

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I have been looking to see when this story eases up and becomes more bland. Most stories typically have a slow part that fills the reader up with backstory or side story, or something. I have yet to find any of this slowing down with Mr. Taylor. His pace of the story has been perfect and there are just not enough things I can say about the artwork. It captures a darkness underneath, yet generates a feeling of warmth and emotion too. It really is a lot like Zoey and the town for that matter. There is one portrayal, yet a darkness that is buried deeper within that you wouldn't notice unless you were looking for it. This shows me the skill of a master artist and writer as Larime Taylor does them both here. He is a Zen Master. If you don't believe me, just check out the cover of Issue #3, it absolutely personifies that darkness beneath the exterior (with some blood splatter too). Masterful work from a masterful storyteller.

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If you look up Larime Taylor on Google, you will get tons of articles about his disability. All I can say is that he has made the best with what he has regarding physical limitations and he has utilized his immense desire and talent to make one of the best running stories today regardless of his disability. The guy is truly incredible.

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A Voice in the Dark is a small story of one young lady's descent into the realm of darkness. We are along for the ride. The ride is epic. Larime Taylor might just be the next big thing within the world of comics. I know reading this series has made me think so.

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I have previously mentioned the use of non color and how it works for this story as it gives a grainy detachment to its portrayal. It leaves the reader with an emptiness that captures what is going through Zoey's mind too. After reading some of the letters at the end of this one, it is becoming apparent that others are digging on the non color too. So much so, that Taylor is pondering if the next arc after this one should be done in color. My only advice to Mr. Taylor is to follow his heart on it. He has not had one misstep at all within this arc and I trust his judgment wholeheartedly. The man is a genius, A brilliant mad genius that has me craving each issue like some Pavlovian dog. Woof man, I say, woof. More please.

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I look at all the aspects of this issue and of the entire seven in the story to be perfect. The flow and pace of the story combined with the amazing dark, yet cool artwork create a witches brew of devilish delights. And, it looks like someone may know exactly what Zoey is up to as well (?) Only the future will reveal this answer however. And only through Mr. Taylor will we be entertained by its outcome.

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I am curious to see where the outcome will occur in the arc. Of course, Get Your Gun has some pretty big shoes to fill after the first arc. It is off to an awesome start though.

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My only knock on this arc so far has been that it only will be five issues long. It is my sincere hope that Larime Taylor will not only continue on with the final three issues, but that he also will continue to tell the tale of Zoey and her evolution into whatever it is that she will become for a longer amount of time. Serial killer with a conscious has been the early form of Zoey to date. It remains to be seen if it will stay that way. Only time will tell. As for Issue #2 Taylor has penned another creepy classic,

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Project Black Sky has been a pretty bold initiative by Dark Horse. I don't know how well they have succeeded in all if their undertakings. But with their flagship offering in this line, Captain Midnight, they have nailed it. He might not be getting the same readership as the heavies from the Big Two. But he can definitely hold his own. Plus, his costume is pretty sweet too.

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The end of this one makes sure that things will not be the same again for any of the characters involved. Innocence has been lost, and the rose colored blinders are off. We, along with Jim Albright see the world in its brutal reality. Now things must be resolved. And I can't wait to see how.

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As mentioned earlier, this is the end of the beginning. Project Black Sky is about time be cracked wide open for the whole world to see. Captain Midnight is ready. We should be too.

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About a year ago, when I heard that Project Black Sky was coming and that Captain Midnight was coming out of retirement to be reintroduced to a whole new scope of readers, well I was excited. Midnight was "THE" superhero of the World War II era. It was nice to see a new life emerging. Twelve issues later in looking back at the body of work created, I must say that it has been a righteous hammer nailing the story to the wall and providing awesome good entertainment for well over a year now. Now is the time for new viewers to jump in and I highly suggest that you do. Things are getting ready to get interesting. Hell, they have already been interesting. They are just continuing.

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With this issue, things are beginning to make a change. Our once kind of stoic and "goody-goody" Captain Midnight has been hardened by good old-fashioned modern violence. Ok, I know that statement is an oxymoron. But if you have been reading this story from the beginning, you would have seen where the Captain started very serious and traditional in his characterization. He has seen and experienced a lot though in the last 13 issues and this is putting some heavy calluses on his style. The man is becoming hardened and dare I say pissed off. He even utters some profanity in this one. Captain Midnight is ready to unleash some fury. Strap yourself in folks. This ride is getting ready to get a little be rough.

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Everything in this issue is perfect" From Williamson's rapid fire verbal exchanges to Manuel Garcia's kicking art of action. It all rocks. I confess that I loved the western showdown scene. And that was just halfway through the book. Whole bunches of stuff happens and I am looking very forward to the next chapter of this awesome tale of a classic comics Golden Age character who has been given new life through the exceptional talents of Williamson and Garcia.

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After a modest little Halloween special issue, Captain Midnight has returned stronger and better than ever. If you haven't had a chance to check this series out, now is the absolute perfect time to jump in. You will be entertained.

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I have been with Captain Midnight from the very beginning as I am a fan of the old Fawcett work way back in the day. With Dark Horse's revival/reboot, I have been very pleased and I have given a lot of good scores for much of the series. Even with that, I have given more 4/5 than 5/5 for the most part. For all the great things going, the title still had some missing elements to me that kept it from the top score. Issue #18 has no such problems and it rocks out from front to back. This one is as worthy of the perfect score as any Captain Midnight that I have read to date. Way to go guys on such a spectacular read. I enjoyed it thoroughly.

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As the issue winds down, the X portion in Arcadia wraps up, as do Agent Jones and Charlotte's travails. But even as things look to be wrapping up, something is amiss. It takes Albright a little while to figure it out. But once he does, it may just be too late as the Archon has begun to move his pieces quite actively and aggressively against the one man who can take him under (maybe). Things are not looking good by the end. But just because they are not looking good, it doesn't mean that team Midnight are out of it, not by a long shot. The one thing that you gain from reading Captain Midnight is that you never count Jim Albright out. He is an adversary worthy of the Archon who despite any odds, always will go down swinging. Looks like he will have a whole lot of swinging to do though before the last two issues reach their conclusion.

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I have absolutely no idea where this thing is going after Issue #5. It might actually be going to nowhere… or everywhere. Who knows? All I do know is that I am along for the ride and I got my cassette player rolling along with the soundtrack of my life. Roll on gentlemen, roll on.

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Deadly Class has been one of my favorite titles for the new year. And after reading this first arc, Remender and Craig appear to show no signs of slowing in this rip roaring wild ride of a comic. September can't come quickly enough for me.

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Deadly Class has been one of my favorite titles for the year and maybe even one of my most favorites. It makes an old codger like myself relive those passions that I once had as a youth. Marcus and I were the same age in 1988, so I'm feeling it big time. Maybe not everybody will dig on it like me. But I know that I sure do. I actually found myself pulling up some Smiths on Spotify the other day after reading this issue. If that's not love for the title, I don't know what is.

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The end of this issue drops yet another bomb on the reader but you just know that no matter what, Drum will have something to say about it. And, with the proper amount of drugs in his system, he might just figure out what to do. It may be weird. It may be bizarre. But I can assure you, that it will be interesting and never dull.

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The tone may be a little more morbid than the last, but nothing has changed with this title eight issues in. Rossmo and Link are bringing it in a big way and to read Drumhellar is to absolutely love it. It is a nice alternative to other titles and well worth the investment as you get such a multilayer of goodness with each issue. Hell, Drumhellar is a tiramisu of comic reading. It is sweet, bold, decadent, and a little sinister too. But it is one title that you will definitely enjoy and order again.

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The nice thing here is that Five Ghosts is ongoing now. And if this first issue is any indicator, then I think Five Ghosts will definitely be around for a while. I can't wait for issue eight. It is on my “musts” list from now. Give it a go (as well as the preceding series). It is well worth the time and investment.

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The heroes are bold. The bad people are BAD. The women are exotic and beautiful. And the action is white knuckle. Five Ghosts is and continues to be a masterful piece of amazing with a side of awesome added in. If you are not reading it, you need to be because you are missing out. Barbiere and Mooneyham are making magic in this tale.

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Five Ghosts is amazing. The perfect comic filled with swagger, action, and originality in a nice pulpy format. I cannot recommend this title any higher than I have. It continues to grow and build into something special.

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There is no denying that I am really going to miss the wrap up of the Lost Coastlines arc. It has been one super read for the last several months. But even with it ending, Five Ghosts will continue to amaze because it simply rocks hard. Barbiere and Mooneyham have created something quite unique and amazing that like Fabian is something legendary.

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With the wonderful ending of “Lost Coastlines”, I am left being slightly sad. This has been such a great story and I hate to see it go. But with the sadness comes excitement in an epilogue and the knowledge that Fabian will return in the near future. This was a fantastic run guys. Here is hoping for more.

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Of the many titles that I read from month to month, there are few that I will follow religiously. Of those select few, Five Ghosts sits right there. It has all the elements of what makes comics good, wrapped up in a pleasing artistic package. If you are looking for something that will wow you, then I wholly suggest this title. It will do that and more.

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Five Ghosts is a series that is of a different time. Bringing back the elements of the old cliffhanger serial style movie, this title is like Indiana Jones on supernatural steroids. It is like nothing that is out on the market today and it is as entertaining as anything that you will encounter. Do yourself a big favor and pick up this title. Don't wait for the television show to be put out on the SyFy Channel. Get on board from the beginning so you can say that you were there before. You will not be sorry that you did.

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All I can say is that Itty Bitty Hellboy is rip-roaring fun that can be shared by the entire family. It might just make an awesome Christmas gift as well for that kid that you would love to get him/her into reading comics, but your stuff is way to mature to introduce to them. Itty Bitty Hellboy is not and I think you too may help to create another lifelong comic fan.

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Nelson Daniel who is on the art detail, captures perfectly the dark undertones that permeate all through Swierczynski's script. We see visual depictions of pain, suffering, and ultimately evil, that will be hard to dismiss once you put it down. It is all just a wonderful tandem of visual display and written word. The best to date, I believe. I am really looking forward to seeing where things go next from here.

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I do have to give added props to Swierczynski for kicking out the best line of the title to date. When Dredd is preparing to try something against all odds to return to Meg City, it is brought to his attention that he was near death just a bit earlier and that he may not be able to take it. In response, Dredd utters…”Death's not here with us. He's back on Earth destroying my city.” You can bet the farm that the inevitable battle between Dredd and Death will be one for the ages. Can't wait man.

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The writing of John Wagner and Alan Grant (credited as T.B. Grover) and Carlos Ezquerra's artwork may be a little old (It was interesting to see the old hammer and sickle of the East Meg One's ships), but they still hold up well. But now, with the new vivid and bold coloring of Tom Mullin, "Classics #6" becomes a perfectly enjoyable blast from the past that can be thoroughly entertaining here in the present time.

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The writing of John Wagner and Alan Grant (credited as T.B. Grover) may be over 30 years old, but it is as fresh as ever with Carlos Ezquerra's artwork being nothing short of iconic in depicting the classic Judge. Tom Mullin's new coloring is what you would call the icing on the cake. Now it's over, but the aftertaste of this tale will resonate for a while. I loved it.

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I leave this book with a sense of sadness as I don't have Detective Riley to look forward to every month. But in the same respect, I am more than happy to sing the praises of this wonderful tale. If you are searching the market for something a little bit different from the beaten path, but with super writing, strong art, and magnificent color, then I cannot praise Protectors Inc enough. It is well worth the investment and I think you will find that after reading it, you will have a special place in your heart for this little comic that could.

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The writing of Nelson continues to blend in superbly with Navarro's artistry. This tandem of creators works similarly to a crack team of experts themselves, and I give Boom Studios credit for building this team on this title. They have me hooked in and it amazes me that this run is almost over. I can't wait for the next issue and it is a hope of mine that we may see more of these Orphans in the future once this run is complete.

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I found the conclusion to be rewarding, entertaining, and excellent. But as I said earlier, I was left feeling a little sad. I am going to miss these Orphans and the creative collaboration. I sincerely hope to see more someday. I credit Boom Studios a ton for running with this mini and I simply can't recommend it enough. Protocol Orphans is my early pick for mini-series of the year. It is that good people. Do yourself a huge favor and pick up these little four issues of awesome. You will be very glad that you did.

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Now I don't think everybody will dig on this comic as much as I did. It has nothing super heroic about it. Well Skull can shoot fireballs and Dog can kill gnomes with the best, but their powers are not about saving others. They could give two shits about it and that is fine by me. These Punks are super and entertaining in a way that I have not been entertained by a comic in some while. I thoroughly applaud Image for taking it on and I thoroughly applaud Fialkov and Chamberlin for continuing something magical and sick, terrific and twisted, as well as something demented and divine. This may be the most fun you can have this month without being arrested for it.

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I have been reading a lot of dark and morbid comics as of late. Reading Punks The Comic was a nice kick to my nuts in providing me a boost of fun and frolic from the dark and disturbed. It was just the shot that I needed, and it didn't even hurt. Well, it might hurt a little. Either way, Punks – The Comic is still dropping its goods in your face and delivering a strong flaming fireball right at you.

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There really are not enough things that I can say about how much I do like Punks the Comic. It is one of those odd little reads that pulls me in and entertains me well every time that I open it up. It is a little bit rude and maybe even offensive at times (especially if you are a gnome), but all in all, this little train that never got on rails to begin with is definitely a little engine that could.

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With Walter Geovani's artwork, I can only describe it as breathtaking. He portrays Sonja in her best looks of beauty, but he also tempers the beautiful art with brutal violence of the blood splatter variety. In the pages of this issue, Geovani captures the essence of what Sonja is"A beautiful killer and warrior elite. That mixed in with Simone's well plotted script, and you get this epic tale ready for action. It is a wonderful journey.

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What I noticed in this particular issue is how Simone and Geovani are really beginning to gel as a creative team. We have panels here where Geovani does all the talking through the drawn page. And then we have the pages where the dialogue and thoughts of Red Sonja are brought to the front by Simone. This give and take style works perfectly and makes for an excellent issue. It's just superb. So to anyone who did think the well might be tapped on Red Sonja, I simply present Issue #7 for your approval. Red Sonja is still rolling and shows no sign of slowing anytime soon.

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I think with this issue, the Queen of the Plagues arc can finally be put to rest and placed within the stuff of legend. A new arc is underway and it now has hit its moment that has defined it and sets the tone for the rest of the way. The swordsman is the next artisan to be found. And you can bet your ass, that there is going to be one hell of a fight. Things are coming up Sonja now in this excellent title.

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Thanks to these two, I believe that Red Sonja is here to stay for a while. Her age may be many years since her creation by Robert E. Howard, but her evolution has been ensured from Simone, Geovani, and company.

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In the past, I had thought that I was a fan of Red Sonja. I liked the mythology around her and was always interested in reading her comics when released. Since Simone and Geovani's run however, I can truly say that I love Red Sonja to the level where she is one of my favorite monthly titles. Things show no sign of slipping up. And after reading #11, I think that there is far more fire in Sonja than has been previously shown.

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This title has now gone through 12 wonderful issues of excellence and shows no sign of slowing. Bring on the new arc" I am ready and waiting.

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I am very glad to see that Issue #13 does not suck. It gives me yet another reason to love this title and to recommend it to all. If you desire good action, solid story, and impressive art, then you should hop on aboard and pick up Issue #13. A new arc begins and is ready to continue in making the magic that has been occurring with this title.

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There are few titles that have captured my love month in and month out. There are even fewer that can maintain it for so long. Red Sonja for Simone and Geovani's run has been one such title. I can't really think of a bad issue that I have read. It has been the best portrayal of the She Devil that I have encountered. And as Issue #15 ends, I do not see any sign of things stopping. Sonja is way far away from being out of this darkness as of yet and her biggest challenge still awaits her with the next issue. And it looks as she may be going this new challenge alone too. Just another opportunity for Simone and Geovani to nail it.

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I really hate to be so gushy on a review. But I can't help myself here. After reading this one, I can tell that it will resonate with me for some time to come. It truly was a pleasure to read. In fact, it made my night after I read it, instantly putting me in a great mood. I can't utter a better compliment than that.

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So after reading these six tales of Sonja the woman, Sonja the myth, and Sonja the legend, I found Red Sonja #1973 to be one solidly put together piece of graphic literature. For the price of $7.99, you get 50 pages covering 42 years of history. All are well done and all are crafted with passion, precision, and purity I would say, covering a woman who is much more than a "Russian hell cat" or a metallic bikini clad warrior. This compilation sets a very high bar for any future ones that may follow.

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It really feels good to see Nancy A. Collins back in the saddle writing for a solid comic title like Red Sonja. Reading her work again has helped me to be ushered back to my past of reading her Swamp Thing run. The same emotions held true then as they do now with this one shot. And I am proud to report that Collins has not lost any of her great writing talent. I would love to see her do some more with the title in the future.

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If you are a fan of 2000 AD characters and stories, then you should read this work. I think you will find the character to be strongly intact to the original with only minor alterations present. If you are not a fan of 2000 AD characters and don't want anything to do with them, then I suggest that you read this and see if it changes your opinion. Finally, if you know nothing of 2000 AD or its storied history, then I recommend that you give this guy and his tale a chance. It is as good of a reintroduction as I have seen.

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This Rogue Trooper is some of the best stuff out in the comics world right now and I recommend it as a must read right now. Issue #4 does not deviate from the previous installments and from what I can tell; there is little sign of any letting up at all by Ruckley, Ponticelli, and company. Their collaboration keeps getting stronger and stronger leaving the reader salivating with "what's next" anticipation.

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I got to say that I had a hell of a time reading this collection. It was wonderful and I ended up reading it a couple of more times. What I found is that nothing changed with each reading. It remained just as strong and powerful as before, which is a sign of a very good work. This one is definitely worth the time and investment, along with the new renderings too. IDW, you guys are kicking it like a Hellstreak.

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I really put a check to reading these Classics as well as the new stuff being written by Brian Ruckley. Both are good and unique from each other. But both are very true to the character and the story involved. These two titles are some of the best there is to offer within the 2000 AD universe and well worth your hard earned money.

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With these stories in Issue #3, we get to see more of the three fallen comrades in action. Which has been a really interesting change of pace. As so far, the three have really just been mostly three wise cracking sidekicks. But Gunnar, Helm, and Bagman located in Rogue's gun, helmet, and backpack respectively, really come out and show their true abilities within these pages. They save Rogue's bacon quite a bit here, adding quite a bit of new direction, as before, we have seen Rogue taking care of all the business. Here, he is taken out by a previously unknown plant in the polar area of the planet, as well as falling to the mercy of a robotic killing machine with laser pointed precision. His comrades are tasked to take care of the business and their individualized personalities come out even more as they must all work as a team to survive. It makes for some entertaining reading enjoyment that expands Rogue into new territory.

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After reading this issue, I feel like way younger. I have been brought back to my youth and I feel alive. I think I might go run some laps or something. Well, maybe not, but this is a damn fine issue that has been the best of the series to date. Looking forward to more in the coming months.

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The only bad thing I can say about Rogue Trooper Classics is that it will be wrapping up with issue #8. It has been one super fun run for the past several months that really rekindled my love for the character and has had me digging up old 2000AD issues finding additional "classic" tales. This one is definitely worth a go.

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I am starting the call right now IDW"Please, Please, PLEASE make sure that in 2015 we see more of these Rogue Trooper Classics. This has been one super eight issue go that really wowed me all the way through, even though I have seen these before in other print. The style is perfect and I think Rogue Trooper's essence has been captured. I am definitely hoping for more in the future.

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I may have been a little down on Issue #192, but Erik Larsen has come back strong on #193. The promise of a "bold new direction" is kept and I am looking forward to following Malcolm to wherever he may go.

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If anyone thought that The Savage Dragon would become soft once Malcolm took over the reins" I have news for you. It didn't. In fact, it has been a nice new infusion that should propel this epic into the next area that it is destined to become. I know that I am a hundred percent on board. And I am eagerly waiting to see what will happen next.

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I highly recommend this title to anyone who used to follow Savage Dragon and maybe fell by the wayside (like me) or to those who maybe never before went to Dragon in their comic readings. Now is an ideal time to jump on board as we are witnessing a renaissance for Erik Larsen. And if this Issue #199 is any indication of what's to come, then I know that I am looking forward to some continuing greatness.

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To say that I have become an instant fan of Shutter is a huge understatement. I am totally digging the quirky cool vibes that have flowed solidly for three issues. And it looks like there is no letting up. Nice big multicolored bombs have been dropped (literally) that continue to astonish, amaze, and make me want more and more. Keep up the good work guys. You definitely have a fan in me.

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Shutter is not mainstream, but it is. It is the "cool" kid that can get away with wearing anything and still be cool. It simply has something that makes it pop with each successive issue. Things are getting tense and answers are beginning to trickle in. I am looking forward to reading every bold, detailed, complex, and thorough element presented as it comes through.

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Shutter has been one wild and trippy ride that appears to be getting better and better with each passing issue. The writing and art have made this world so large and encompassing that the sky is the limit to where things will land once they fall. Quite truly, anything can (and probably will) happen before all is said and done. And I for one, am looking to suck up each tasty morsel when it drops.

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Joe Keatinge is still there too. Writing a smooth paced plot that addresses the back and forth banter of Kate and Kalliyan, as well as the introduction of patriarch Rathburn himself, which I will say is not what I expected (a pleasant surprise by the way). But really for most of this issue, the devil is located into the artistic details of the Dreamworld itself and its fascinating depiction. In a series of already incredible artistic feats, this one really takes on a whole new level of sweetness. Leila del Duca and Owen Gieni have some serious skills that I hope to see more of in the future of this series as well as other titles. Keep the good vibes coming. You guys are tearing it up. And, if you are not reading this series, I wholly recommend it as one for pull. You will be dazzled. You will be amazed. And above all, you will be entertained.

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Shutter is a series that I have really crushed on. It has dazzled and entertained for twelve issues, apparently saving the best for last with the Act One end. I can't wait to see where we go from here. Kate will be back dear readers. And she will be kicking some ass.

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Though it is only a four issue miniseries, it is my hope that this new direction from Dark Horse regarding superheroes is here to stay. They have done an admirable job and I look forward to seeing the next steps taken in resurrecting these great Golden Age characters and in traducing them to today's audiences.

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My only real complaint is that Skyman is only four issues. I know all the Project Black Sky titles are building a whole new universe, but there is no doubt that Skyman can hold his own with any of the old time heroes. Can't wait for more on this one or the others.

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It is my sincere hope that Skyman will make some more appearances well after this mini is completed. Like Eric Reid, this title has the heart, the skill, and the creative mojo that can endure for the foreseeable future.

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Though we are just in the first half of the year, I must say that Southern Cross has made a profound impact on me thus far. The creepy factor is off the charts and I can't remember feeling so paranoid while reading something like I have in reading this series. Like the Southern Cross ship itself, this story is pressing forward at a heavy and dark warp speed that has me anxious to see where we go from here. The only thing that I feel for certain is that things will be getting more intense for Ms. Alex and likewise for the reader too.

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If you are a fan of good solid science fiction with a creepy edge, then I whole heartedly recommend that you give Southern Cross a read. It is some of the best storytelling that you will read this year. My early favorite for Miniseries of the Year to be sure. And even better, it is making me a big fan of both Cloonen and Belanger's work.

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If Issue #3 is any indication of what the final three-quarters if this story have to offer, then we are in for some kind of ride. At worst, this will be a good story that adds substance to the Terminator mythos. But at best, which the story is showing signs, this could be considered arguably the best work within the whole terminator series, period. It has my vote right now. Here's hoping that it will continue.

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After a raucous and adrenaline charged Issue #3, #4 slows it down and begins to establish the upcoming events related to what counter plans the machine's have in regard to the battle. This issue works perfectly in establishing that counter and it also allows the reader to prepare for the coming onslaught that awaits. It's on people and it's winner take all.

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Everything in this issue spells for one super bang up power punch of action and drama that may just be the best to date. Man, I have said that a lot regarding issues in this series. But I have meant each one. In fact, it seems to me like each coming issue has built on what was made previously and has become the "best" issue to date. Straczysnki and Woods are on a roll and they show absolutely no sign of stopping or slowing anytime soon. We are just at the halfway point for crying out loud. If you haven't been able to follow this classic in the making, perhaps here at Issue #6 is the perfect time to get on board. It finishes up almost all the movie knowledge and is about to enter into all new and fresh ground.

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It was sincerely my hope that the final issue of the series would not fall flat. I have enjoyed nearly all of these issues and found only a couple lacking in perfection. Overall, the series is phenomenal and worthy of multiple reads. This final issue simply seals that deal and offers the proper send off to a very good story.

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OK, I have gotten through the initial slowness of the early issues. I am drawn in and I must, I must, I must now finish this comic. There are still two issues left and we are nowhere near an ending that is predictable. Everything is up for grabs and I am looking forward to seeing where, North, Paroline, Lamb, and company are going to take us. All I know for sure is that is going to be damn entertaining..

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I have been real tentative to give this story a 5 star as I just couldn't get over the sense that the story didn't know if it wanted to be an adult story or a child's story. I now realize that North wanted it to be both as the kids from the opening issue quite literally grow up as things move forward. These kids are now full-fledged adults and the whole of everything hangs in the balance as we approach the grand conclusion to what has been a fresh slice of joy in my comic reading.

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Now that The Midas Flesh is over, I find myself to be a little bit sad. It's kind of like finding some movie that you had never heard of and getting completely engrossed in it. These past eight months, I have been following this story. It started slowly, but grew on me until I was completely hooked. Any fan of comics should give this one a try. Don't let the kiddie feel early fool you. You will have missed out on a truly endearing read that will resonate in you for some time to come.

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The Strain is well worth the read and if the television production can utilize the same elements of the graphic novelization (i.e. creepy visuals with lots of dark and brutal surroundings, deep pale faces, ultimate evil depictions, strong characterizations, etc.), then it should be a runaway hit. But don't wait for the show. Get this graphic novelization now. Read it, enjoy it, and see how this will play out. I know I am.

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I give The Strain extremely high marks for is use of dark storytelling in an intense action packed thriller. If the television show can tap into just a little bit of what the comic is doing, then it will be real hit. I for one, certainly hope so.

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Once this one is over, you realize that things will never be the same. Perhaps evil will be stopped, but it doesn't matter. The Fall has occurred and now we are left to deal with that reality of what is left. Great writing Lapham. I'm locked in.

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This story is bad, read bad. Damn, I said it again. It is bad, but every element of the story is amazingly good even if the subject matter is so dark. I highly recommend this title for anyone looking for some creepy fun with an excellent and vibrant story. You get both here and this one is definitely one for reading with the lights dim and no distractions. It is a total horror experience in a stylish comic portrayal.

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Ever since the release of the Terminator 3: Rise of the Machines movie, I had been down on the franchise. It seemed nothing could capture the energy or the spirit of the first two films, comics included. Recently though, Dark Horse Comics has begun to change that decline with its release of Terminator Salvation: The Final Battle and now with this side story mini. Ground that was lost has been regained and I for one am squarely back on board to see where things will go from here. Bring it on guys. Bring it on.

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My only real regret here is that this is a mini. I think Farrow Greene is character that I would like to see some more of beyond this series. She brings it and it would be nice to see her in action elsewhere. Until then though, it has been nice seeing her within these pages. Looking forward to more as this mini begins its wind down.

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I know that Terminator Enemy of my Enemy is just a mini, but it is a damn good one. Reading it in tandem with Terminator Salvation: The Final Battle will allow you to know that the Terminator franchise may be nearly thirty years old, but it is as good as ever and in good hands with Dark Horse Comics.

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I do know one thing for certain. I have no idea if we will ever see these characters in this particular continuum again. But I would love to see Farrow Greene pop up somewhere in the future of the franchise. The lady is bad and definitely deserves more print time. Hear me Dark Horse Comics. Please hear me? You have a bona fide star here.

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So, if you happen to be out and about this coming new comic book day or any other day for that matter. I would highly recommend that you give this one a go. You will be very glad that you did and can even dazzle your friends with your incredible knowledge of the Valiant Universe. Now how cool is that?

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If you have never been a fan of Vampirella, then now is a perfect time to jump on board. Dynamite has gone all in with the title. And with Collins at the helm, this lady will be bringing it to all adversaries that are coming her way.

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Much in the same way that Gail Simone has made relevant Red Sonja again, I believe that Nancy A. Collins is likewise bringing relevance to Vampirella. I give high praise to Dynamite for recognizing the talent of these ladies in putting them both in the right place to make some comic magic. Well done all. Looking forward to seeing how this one will play out.

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Dynamite continues to "blow up" their revamp titles with a strong commitment to writers who can capture the essence of previously single dimensional characters and take them to another level. With Vampirella, Nancy A. Collins adds this substance to a character who is more known for her scantily clad wardrobe instead of her ability. I think when things are finally said and done here, that Vampirella will be seen in a wholly different and more respectable light, fighting red one piece or not.

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I can find very little wrong with Vampirella during this run so far. She is bringing it strong with the support of Collins and Berkenkotter providing the detail. This one might be the best one yet for the series. More to come soon. And I am excited about that.

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My final impression of this story is that it should be read alone, late at night with the lights dim. The artwork has a surreal demonic quality that is truly horrifying, yet appealing at the same time. The writing is beautiful, yet terrifying. It's like you have entered into conversation with the boogeyman, but you find seduction in his speech. You know you shouldn't but you believe him regardless of what you see around you. Then, you begin to see all those wonderful things he speaks of, and it's within your grasp (CREEPY). I suggest that you buy this issue and the future ones and if you want more (which you will), go out and buy NOS4R2 to read. A new talent has emerged in the horror fiction world and he shares the genes of the horror fiction master.

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A Voice in the Dark stands strong as a very good and powerful story that brings into the forefront the talents of Mr. Larime Taylor. He can write" write well in fact" and his artwork is flawless. You should definitely take a good look at this work. I don't think that this will be the last you hear of him.

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I have been a huge fan of public domain reworks and I can simply find no fault in this title. It is entertaining, exciting, well written, with expertly driven artwork and color. Captain Midnight flies again. If events in this issue play out, Captain Midnight might just become known again, or not. We are left hanging here, and I love it.

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Things are changing and sacrifices are being made as the title works to come to a reckoning in the future. The pacing of the entire series has been excellent and I highly recommend Captain Midnight as a good one to pull every month to anyone who likes a good superhero tale. Dark Horse has done this one right.

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If you are not following Captain Midnight or Project Black Sky, now is a perfect time to climb on board. Things are preparing to get active and you won't want to miss any of the action or excitement that promises to be delivered in coming issues.

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As with the previous issues, #14 does not disappoint in any way whatsoever. Williamson's writing with Garcia's art flow are in perfect sync with one another eliciting a style that make every single page pop with excitement. It has been a hell of a run and I am looking forward to more as things are beginning to get pretty rough for our hero. Will he succeed? Will he survive? Will this title continue to deliver month after month? For the answers to all of those questions, you just have to read and see for yourself. I know that I will.

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With the final arc Marked for Death approaching, I find myself a little bit sad. Captain Midnight has been a shot of adrenaline to Project Black Sky and it has been well worthy to be the flagship carrier of the whole Dark Horse Comics' dabble into superhero fare. Midnight is an old Golden Age classic that at one time had been the most popular comic in America, but had slipped away into history for many years. No more however, and these new adventures show that age isn't nothing but a number with the right creative team at the helm. Let's go onward to the last arc. Hiya!

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It all makes for a well done continuation of a well done crossover event of a well done title. I can't get enough of Captain Midnight. And I find myself being a little bit worried once all is said and done as wherever Project Black Sky goes once this one is complete has an awesome task ahead of them in matching the intensity that has been achieved thus far. They definitely will have their work cut out for them for sure. Only time will tell if they will succeed when the time comes. But as far as this one concerned, it is shaping up to be quite the epic story arc.

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I have no idea where Project Black Sky will go once Williamson's 24 issues of Captain Midnight are completed. He has laid some impressive groundwork to a budding universe that I desire to read more of in the future. As issues should be, #24 promises to be the battle for the ages between Midnight and the Archon. One might not make it. Hell, neither might not make it. But know for certain that Williamson will ride it out to its bitter end.

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As for me"Hell yeah"I liked it. But of course, I like the B movie thing and this reminds me of something that I would have watched at an old school drive in. It has that drive in classic feel to it. It is fun and frisky, and I am curious now to see the outcome. Let's see what you ladies have. And for you Joseph Michael Linsner, let's see what you have too. Bring it on, codpieces and all.

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Dynamite released two Vampirella titles during this week. This one and one called Feary Tales. After reading both, I have to say that Dawn/Vampirella succeeds everywhere that Feary Tales fails in trying to do. Where Feary Tales tries to be fun and entertaining, it tanks. Dawn/Vampirella on the other hand, lays it on perfectly making for a great and interesting read that will keep your attention and might actually entertain you as well.

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Story wise, I think Issue #4 is the most basic. But art wise, this one could one of the best. The promise offerings in this issue suggest that #5 is going to be a real doozy in both story and art. And to that, I say, bring it on! I know that I am ready to see what happens next. And I must say that keeping the little tidbits of Wes Craig's art process has been an added touch allowing these single issues to have a feel of a trade paperback. For that, I say thanks and I am looking forward to see where we go from here.

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Deadly Class began as a humble view of 80s teen chaos from the perspective of a high school of assassins. It dealt with cliques, romance, and some homicide too. But somewhere though, those teens became grownups. And what began as small scale assaults have ended into all-out war. As I said, nothing will be the same from here. Marcus has reached a break point and the time to put away childish things has occurred. Bring it man.

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Overall, Deadly Class #13 brings the heavy mojo to a good series. And though it might not be the best of the series, it is quite good and a solid standalone issue if you have never read anything in the series before. This one allows you to fall right in and get a feel for what the Kings Dominion School is all about as well as the politics and stories involved regarding the students.

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I recommend Drumhellar not exactly as an intense action/adventure story, but as an enjoyable relaxing kind of fun read that has left the door open for so many avenues that I can see this story advancing really well. The sky's the limit and I hope that Rossmo can reach that limit. Let's likewise hope that Drum Hellar can understand his visions and actions as well. This is one you can read a couple of times and get something new out of it. Well done guys, well done.

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I recommend Drumhellar as an entertaining title filled with humor and mysticism. It is fun and entertaining, but at the same time it is deep and introspective. Issue one was one of my favorites of the month of November. Issue two continues in that vein, that wonderfully full and rich vein of dreams and visions. Keep it up guys. You're doing great.

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The end of this issue leaves more questions than answers, but the one thing you know for sure is that Drum will deal with it in his same mellow way that might make it action packed, horrific, funny, or deep. Probably all of these will occur if I was a gambling man. Whatever the outcome, I am certain that it will be enjoyable to read.

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All of it adds up to another winning episode by this dynamic duo. I was leaning toward the average in review initially as it is in your face. But when reading through it a second time (which is real advisable with this title because of all the intricate weavings that are going on), I found that the story was really a well put together and serious issue. Its flow is smooth and groovy and makes for a nice transition to all of the shenanigans of the first story arc. This arc is going to go into a more dark and creepy direction I believe. And the opener worked as one last romp into fun and frolic before some serious things prepare to be dropped. Drum and Harold are rested and romanced and are now ready to face the darkness that awaits them on this next adventure.

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Still though, the only thing missing in Issue #7 is some of the answers. We have bounced around all over, but we are no more coherent of what is really at play than Drum himself. I think there are some impressive outcomes going at work, but I would like to see a few more tidbits earlier than we have. Still though, Drumhellar is one that will not disappoint and might just entertain you thoroughly if you give it a go.

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It looks like Fabian will be hitting the high seas in search of "The Island of Dreams", and I for one am looking forward to setting sail with him. All aboard Mateys.

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Like any good serial, issue eight leaves the reader hanging as some pretty heavy baddies are looking to give chase to Gray and his band of pirates. I just can't recommend thus title enough. It's intelligent, action packed, and nice time look at. If you are not reading it, then you are missing one of the most interesting titles in the Image stable at this time.

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I know something might let up one day (maybe). But as for now, the released 16 issues of Five Ghosts has been as close to perfection as any sixteen issues that I have seen. I view it as a great change of pace from your standard comic fare returning to those thrilling days of yesteryear and the old cliffhanger reels. When reading this comic, you see the old films come to life and know that Barbiere and Mooneyham have done their homework as they have created one super spectacular read. My only real knock on it at all is that I wish it could be longer. I simply don't wish it to end.

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All in all, Five Ghosts #17 is and continues to be a must for me each release date. I don't know when things will end. But I do know that I plan to be there. I am looking forward to our next arc as the "personal" nature of Fabian's battles continue to increase.

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Yes, I am very happy that I took that group review from Comic Bastard Dustin. He introduced me to some super talent that I had not known until I read Issue #1. And further, he introduced me to a mini-series that has captured my imagination and interest that is actually making me feel a little bit of sadness to know that it will be concluding with Issue #4. Until such time though, I plan to read this issue some more and unlock the many secrets and full story offered up by Tierney and Chan.

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Reading the letters at the end of the story and seeing all of the artistic renderings presented by kids, it becomes obvious that the ladies and gentlemen of Dark Horse Comics are really onto something. They are inspiring a whole new generation to one of its most beloved franchises and in the process; they are inspiring the youth to develop their own skills that may in the future help them to become aspiring writers of their own. For this, I applaud them. Likewise, I applaud writer/artist Art Baltazar and Franco for their loyalty to the brand and in making a youth oriented book in the style of Tiny Titans and Superman Family Adventures that stays true to its source. I highly recommend this book, especially if you have young children. Rock on guys, rock on.

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Now that all five issues are out, I would recommend this as an excellent Christmas gift for a kid who is interested in comics. It is a hip kind of gift to be sure and the recipient will be entertained. Shoot, you might just have the next great Art Baltazar type in the making by giving this as a gift. It certainly does inspire.

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I give "Judge Dredd #14" high marks as it hits" it" in all areas and gives the reader two very good stories that make for a super value with the $3.99 price. This is what good comic book making should look like.

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Judge Dredd issue fifteen continues to deliver an awesome punch in a wonderful relaunch by IDW that is true to the long history and is likewise true in carving out new territory for a classic hero. For $3.99, you get two great stories in a wonderful title.

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Nelson Daniel likewise continues to capture vivid and disturbing imagery that adapts well to Swierczynski's script. We see art of unadulterated evil that is quite creepy, but also those little splashes of humor that match the tone needed perfectly. These two are gelling well together and making a seriously good comic. Artist Steve Scott who does the art for Slammer also does a perfectly good job not missing a beat with Daniels pace from the first story. I am not sure where everything is going, but I know that I sure as Hell want to see where it will finish.

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The only thing bad that I can say about this issue is that the arc is almost over. These guys have had such a great run, I just hate to think that it will end. I have no idea where they might go once this one wraps. I know though that I am pulling for them as they have really allowed me to get to know one of my all time favorite comic characters again. Keep it up guys. You are rocking it.

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After almost falling off the boat, Issue #21 has righted the ship and potentially good waters may guide it the rest of the way in the tale of The Dark Judges.

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With that said though, everything else with this issue is right on the money. It looks like Dredd's enemies are not only from another dimension, but they are also right in front of him represented in the very legal authority that he is meant to serve with 100 percent loyalty. Things are getting tough and the future is uncertain"Or the future might be very certain, if you can rely on Anderson's psychic abilities. We shall see as the title pushes forward. I am just glad to see things back within their stride again.

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Altogether, I found Issue #29 to be a wonderful breath of fresh air that is the standard for the series at large. This one was well worth reading and enjoying and it was nice to see Swierczynski and Daniel back in their impressive mode making the potential for a new legion of followers for such a classic character.

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You add the new coloring applied to these Classics by Charlie Kirchoff and you have what has been the best issue of this Classics 2nd Volume. I found myself enjoying it quite a bit. This is a must for Judge Dredd fans as the reissue color just pops with the classic story.

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Well, it has been a fun run of this second volume of Classics. I am certainly going to miss them. Each volume has been just a wonderful rendition of superior tales within the Judge Dredd line. I give IDW credit as these reissues were made with passion and care. They are well worth a look and may just welcome newcomers in with open arms to Mega City One and its justice bringer.

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I think the "Classics" line is a great jumping off point for anyone wanting to experience the true essence of Judge Dredd. Granted, the Cold War stuff is waaaay past (Russian invasions, nuclear fears, etc.), but the story is true and well written by John Wagner and Alan Grant (who are credited under the name of T.B. Grover in the original strip series) and the artwork by Carlos Ezquerra holds up well with his strong chins and fierce features. This is a "classic" that you will want to read.

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All of the hype has been that this series is the Conan that Howard envisioned when he wrote it so many years ago. I had dismissed it, but with Issue #3, that quote may just be on to something. We will have to see. If it doesn't live up to its hype, at least I can say that with this issue, that expectation was matched.

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It has been not the smoothest ride for Truman, Giorello, and company in making this series, but I am happy to say that they are starting to pull things together now that we have reached the conclusion. The interest is piqued and I am sincerely hoping that they can unleash the fury that is worthy of the title in the wrap up. .

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Giorello's artwork has been awesome throughout. I desperately want to see more from this guy as he thoroughly impressed me. I simply wished that the story matched his art. Had that have happened, then I would have been beaming. As it is though, I can only give this issue a four, even though this was the best of the issues. Overall, the entire mini can only maintain athree.I am real glad that things improved. I just wished they could have started stronger and remained there, rather than wallowing in mediocrity with a nice finish.

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If you purchase Manifest Destiny #1, you won't only have a good time reading it, you will want to mark your calendar for the next release. It is entertaining, exciting, a little mysterious, but above all, it is fun. It will go by too quick as it flows well. I recommend it highly. Give it a go. You will not be disappointed.

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Manifest Destiny #2 is very similar to issue one as you will have an enjoyable time reading it. It is bold, adventurous, exciting, (and dangerous) with beautiful use of artwork and writing collaborating to form a read of good fun, great adventure, and dark mystery.

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I can only say that after reading the first three issues of Manifest Destiny that it has continued to build in excitement and story with each successive issue. It is building onto each issue getting just better and better. If you are looking for a title that is a little bit different, yet full of adventure, excitement, and some elements of horror with stunningly beautiful artwork and writing, then this one is right up your alley.

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Manifest Destiny has continued to be a solid story with a superb grouping of writing and art making for an interesting tale that breaks away from the spandex and capes crowd that the vast majority of comic titles address. It is a great alternative with Charles Dingess and Matthew Roberts making something quite fresh and new to a world of the mundane. I know that I have been very happy to be reading it. It just keeps getting better and better.

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This time though, things are set up for an epic go. I am hoping… no, I am praying that when things do get resolved in upcoming issues that we actually get a solid outcome and not a weak dismissal of some serious baddies. Bring it man and get it done. I know you got it in you. This issue is proof of that.

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I really did enjoy this one a lot, lettering aside. The ending here is disturbing, yet it feels "right" to me. It puts a nice (and morbid) finishing touch to a good mini.

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Still, the art is competent and it doesn't impede on a forty something fanboy's memories enough to declare it garbage like I would with others. It holds up putting Monlongo's reasonable art onto Fisch's writing skeleton to allow me a brief moment of fun enjoyment of after school memories as well as reflections of Saturday mornings long ago, wearing pajamas, eating Captain Crunch cereal, and enjoying reruns of cartoons from the 1960s.

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Though the subject matter is dark, the story is good and well worth the read. I don't know if I ever will get over the ending here, but it is a nice finishing touch to a well written and well-presented story. Hope there will be some more in the future.

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By looking at the content of the re-launched Joe's Comics titles, I think it's safe to say that they have succeeded in placing some quality stories into the world. My hope is that Protectors Inc. can build on the strength of #1 and make for some excellent future reading.

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Straczynski's writing continues to deliver here and the renderings of Purcell and Atiyeh are just wonderful. They capture the old school stone jaw look of the classic superhero with the more modern dark shadowy feel of the modern heroes. Somewhere here, the two are going to collide and I for one can't wait to see where. I find Protectors Inc. to be classic good comic entertainment that hits its marks at all the right places the way a good comic should. Bravo.

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Straczynski has played this perfectly by giving the reader slight teases as we follow the investigations and thoughts of Detective Riley. It has been a fun ride that promises to have some big reveals coming in the future. As for right now however, we are left with more questions than answers and that is fine by me as I am excited to see where we go to next. It's promising to be one hell of a ride.

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If you are not following Protectors Inc. You really need to be. It is good old-fashioned entertainment dressed up for a modern world with an A+ writing team. It is well worth the look.

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I have read five issues of Protectors Inc, and I must say that all five have been a treat. It is an interesting story brought to life by a talented creative team. It is one that you should give a closer look the next time you are perusing through the aisles looking for something new.

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If you are looking for a change of pace from the primary hero fare and want something a little different, yet with some elements that you like, then Protectors Inc. Is right up your alley. If you don't like superhero stories and prefer more hard hitting drama, then Protectors Inc. also meets that need Finally, if you just want a good and entertaining story with superb writing and art, we'll Protectors Inc meets that too. It's a comic that will not disappoint in any areas.

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As for now, it is still anyone's guess for who is responsible. But I know one thing for sure. J Michael Straczynski and Gordon Purcell are responsible for blowing up this little wonderful comic big time. They are bringing it and bringing it hard. And I know that I can't wait to see how all of this will play out.

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It seems that the endings of these issues are starting to be a time to drop some bombs on the reader and issue #8 is no different. We are given a tease of what should be some heavy plot points coming, but we have to wait for the next issue before that reveal is made. As for this issue, it is simply marvelous. This gem is still shining brightly within the layers of other titles out there. You should really go out and find this one if you are looking for some top shelf entertainment in an affordable package. It is well worth it.

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Who knows how this thing is going to end. The only thing that I know for certain is that I am going to be missing this little entertaining and edgy title once it's gone. Protectors Inc. will leave a lasting impression on you. Bring on the finale guys.

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If the following three issues follow #1's lead, then Protocol: Orphans should be considered a hit. It is action packed, exciting, and one thing that is missing in a lot of comics of this nature, it's fun" good fun with solid entertainment value. Boom Studios have taken this idea created by Peter Facinelli and Rob Defranco, added quality talent in writer Nelson and artist Navarro, and they have given the reader a strong story arc to their lineup that is worthy of praise and commendation. Protocol: Orphans #1 is definitely worth a look and a buy.

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Boom Studios should be given a lot of credit for putting this comic together. They have given the reader a strong story arc to their lineup of titles that is worthy of great merit. My only complaint with the story so far is that it is already halfway through its four issue run. Protocol: Orphans is definitely worth a look, a buy, and hopefully, it might see some expansion after the mini is complete.

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And it is in that wonderful unpredictability that has made Punks the Comic one of my favorite guilty pleasures to read. It breaks all of the rules and doesn't give two shits about it. It is rude, crude, sometimes offensive, and always entertaining, putting a wonderful smile on my face every single time that I read it. Long live the Punks! And long live the CBLDF! Both do wonderful work.

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A perfect storm is beginning to brew with this arc. Sonja can't seem to control the curse of unforgiveness that is slowly sapping her soul. A hard core baddie is on the hunt to take down the She Devil and finish the job that was started with this curse rendering. And, the ultimate focal point of Sonja's everything. The actual man who dropped her family in a merciless way is now in her crosshairs and it is looking that the term "terminate with extreme prejudice" might be getting ready to occur. This guy will be lucky if he dies fast. It all adds up to a good and entertaining smash up issue that continues to bring down the thunder. It might not quite be up to some of the series best, but it damn sure is dark and it is bringing a new level of emotion that has not yet been experienced in this series to date.

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If you thought there was nowhere else to go after the last arc, forget it. There are other places to go. And those places have nuns and books, and evil empresses, and soldiers getting slaughtered. Yes the She Devil answers the bell one more time and looks to entertain the reader once again.

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There have been a lot of Red Sonja mini series, specials, and one shots to go as a companion piece on the success of the monthly. By in large, most of those efforts have been simply ok or downright awful in their depiction. Never have any of them been on an equal level with the monthly. With two issues into this mini however, I believe that is not the case. This one holds its own and is one worth reading. Bring it on lady and gentlemen. I want more.

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As for Murphy" there are some really big story bombs dropped in this issue that do not need to be spoiled here. When you start through this issue, you will burn through it real fast because of the breakneck action within the pages. Things are moving fast and you will experience each and every turn as you read it. Still, if you have read the previous four issues or if this is your first look into the story, issue five will shock, shake, and satisfy your senses. The final three issues are looking to be pretty intense once the events here in five get sorted out. But don't take my word for it. Give it a go for yourself. You will be glad that you did.

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I entered this issue not knowing what to expect, but assuming the worse. The series had not impressed me and I didn't have much hope that this one would turn things around. I was wrong, dead wrong. Bisson and Oztekin's one two punch made for a perfect send off and gave this mini a sense of meaning once again. It's about people, not how much you can blow things up. They nailed that meaning here.

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Though I wasn't as blown away with this issue as I was the with the first, Ruckley and Ponticelli still managed to maintain a strong story and a strong character for a classic 2000 AD icon. This issue is definitely worth the price for admission and the future looks quite promising for the reader in regard to future issues.

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Three issues in and I am hooked for the ride. Whether you are still fan of the original 2000 AD offerings or are just new, this Rogue Trooper is well worth giving a look. It is dark, disturbed, and super rocking. Give it a try.

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Even so, don't expect for a second that the action has been down at all. We have had lots of good face smashing fisticuffs that is the trademark of the brand. So, all the elements are there and now we are beginning to move on down the road. It is a road that have enjoyed and am looking forward to going down for a while.

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To anyone who used to love this title but somewhere fell off from it (like me), I am highly recommending it to you. Come back and fall in love with the character all over again. For those of you younger people who may have never viewed any Savage Dragon (which I don't know is possible, but hey, I'm pretty old), I say give it a go. Just because the continuum is many years long, we are now in a bold new chapter and are just getting started, perfect to jumping right in and enjoying. And for those of you who hate these kind of comics and have never viewed them at all, well I also humbly submit the title to you. I really have enjoyed experiencing Malcolm's dealings with his powers and his responsibilities. You just know that he is going to get it right sometime and it is going to be one fun ride as he gets there. Give it a go and you will see. You will not be disappointed that you did.

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I am glad for Larsen in his desire to continue his creation. It is a rarity to see, but one that I can read and read and read. He has really turned the corner and seeing where young Malcolm lands next is starting to become must see reading.

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Though this has been my first dive into the world of Sex, I found it interesting with the potential to rise well above its base emotions. I think we have a winner here and I am interested to see what is in store for our hero as things progress. I did mention that crime is still happening and potentially some big things too. Should be interesting as Simon comes face to face with those things that he has run from for some time.

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Sex has had me on the post for awhile, but I am starting to turn to the positive side on my thoughts. I'm getting into it and am ready to flow down that lubed up wormhole some more.

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Casey and Kowalski have won me over somewhere around Issue #9 or so. I am very curious to see where they are going to venture out and what exactly is going to happen to Saturn City once all these bad guys erupt in battle. It should be an interesting ride.

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This is still a comic that takes some getting used to as it is real raw and uncensored. The themes of greed, power, and exploration into what a hero really is can very easily get lost in the shock factor that Casey has thrown in our faces like some kind of monster dildo. I have noticed that the best issues have been the ones with the least sex strangely enough. But I think as the issues churn forward, that a happy medium has been reached allowing the reader to get through the shock and be in awe of the actual story. I could stand less of the close up images however. They are still just a little bit creepy. The story is getting interesting however with solid writing by Casey and excellent art (minus those damn close ups) of Kowalski. It is worth reading and slowly becoming a pretty good comic to read.

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This is a hard title to love. It has been up and down on the review scale. And I for one am one of those that didn't quite get where the story was going. But somewhere around issue #9 or so, things began to churn forward and really become an interesting cutting edge comic for surpassing what expectations might have been. It is good, and it has been good for the last several issues. Only time will tell when this keg of decadence will explode. I know I am ready to see it.

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Sex has really been one of those surprise titles for me that I have found myself enjoying even though every instinct has told me not to. I can't help it though. Casey has drawn me in with a good story and Kowalski (minus the penis close ups) has put a more colorful approach to a dark crime filled city. It has been a stroke that has had me from the first issue I read. Here is to hoping that this issue will be the start of some good things to come (no pun intended"Well, maybe a little bit of pun intended).

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What we finish in is yet another winning issue that is starting to become the norm for this title. The shock value of the "sexiness" of Sex has been slowly being peeled away as a deeper and more serious graphic offering is being made. It is well worth the buy if you wish to try.

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All in all, Sex Criminals is what you have begun to expect with this title. It's ballsy, unapologetic, and fun. I know I have said fun like a million times in this review, but that is what it is" fun. Sex Criminals is a winner and everyone should go to their local comic store (or online) and demand their copy today without fear or embarrassment. You will be glad that you did.

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Up until issue four, life has been fun and playful for our dynamic duo. But here in four, the ramifications of Suzie and John's actions may be catching up with them, even if the "sex police" aren't what they seem to be. We are left with a little cliffhanger here at the end. All I can say is bring it on guys. I am vested and looking forward to seeing what will happen next.

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Shutter #1 is a good opening issue to a title that has the potential to be a real good one. The gauntlet has been dropped for young Kate and now she must decide what to do about it. Even with all of the adventures that she has already experienced. It looks like what happen s after here might just be the grandest adventures of them all as they look to be quite personal in their undertones. We shall see.

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Shutter is a story that has not quite got started as of yet, but I have already been dazzled by it. I have no idea where it is going, but I know that I am going along for the ride. I have seen more sheer creativity crammed into two issues that I can't help but to want more. I can't wait to see what will happen next. The one thing for certain that I know is that it will be creative.

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As this issue ends, we are left with yet another cliffhanger not knowing what will happen. The only thing for sure is that we will receive more interesting art from del Duca, more trippy dialogue from Keatinge, and more serious entertainment from this Shutter title. I'm loving it guys. You are on a roll.

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Like all of the other issues, we are left hanging on as to what will happen next. There are a lot of variables and a whole new world has been opened, bringing in some trippy seriousness to an already trippy tale. As to what happened and what will happen next. Well, you are simply going to have to read the issue and find out for yourself.

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Kate may have lost her thoughts and has no since of herself. But everyone else in this issue do have an idea and they are all working against each other to play her as some super trump card to claim ultimate victory from whatever it is their end games are. All play up to a wonderful crescendo of emotion that made me realize that even if the first act may be complete, act number two looks to not let off the gas at all as we reach whatever it is we are supposed to get to when the dust settles on Kate's life. Oh, and did I mention that yet another surprise ending reveal is brought to our attention on the very last panel? Keatinge and del Duca never let up. And neither should you. Read Shutter and enjoy. Enjoy every delectable and delicious morsel of it.

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As I come to a close of this series, I find myself a little bit sad. I have been enjoying this run, and now it's over. I have discovered really good talent in Fialkov and Garcia and I really hope to see some more of them as time will only tell where Skyman will go next. Here's to hoping that he won't stay gone long.

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Southern Cross is a page turner to be sure and this first issue is a strong hook that looks like it will be reeling you in slowly, like a deep-sea fisherman, until it lifts you out of the depths of the deep blue (or black in this case) and into the bright light and choking fresh air of the boat. I for one am stoked to see where it will go from here.

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Overall, I put Swamp Thing Winter Special #1 into two categories. If you are a fan of the character and have a love of the history of not only Swamp Thing, but of comics in general, then this issue is a must buy and keep. It perfectly represents the character and the mystique of what Swamp Thing is all about, especially if you have dug back and read the original stories of Wein and Wrightson. For a casual Swamp Thing fan or someone new to the character, I feel that the issue holds up, but will not carry near the same weight or nostalgia for someone who is or has been involved in the character through the years. Putting the two together on an aggregate, Swamp Thing Winter Special #1 misses out on perfection but isn't too bad at all.

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Anyone who watched the Terminator Salvation movie will recognize a lot of the characters here, but we see them in different capacities and with different things going on that do a wonderful job in setting the tone for this story. I highly recommend it after this reading. Well done guys.

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Unless some colossal letdown occurs, I believe that Terminator Salvation: The Last Battle is definitely a winner here in the infancy of the story. We are two issues in and the action is moving at a good pace with 10 whole issues to go. A solid foundation has been built and the sky is the limit to how good this arc can be. They have my interest. Let the battle begin.

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If this pace keeps up, Terminator Salvation: The Final Battle might just be a crowning jewel in a fantastic mythos. It is blending all the best elements of everything that has preceded it and it just quite simply entertains to a grade "A" level. Here's hoping that the remaining issues continue to deliver a powerful metallic punch as it crosses over the halfway mark.

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Still, I think the opening was a little bit out of place. Not much mind you, but just a hare that kept this one from getting a five out of five. I recognize that John Conner and Marcus Wright's little talk are setting something in motion that is partially addressed, but wiped out rather quickly as things move. But other than that, as a fan of the terminator franchise, this comic has been a keeper and a reader all the way.

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But in a sci fi twisty horror tale like The Disciples, disturbing is exactly what I am looking for. Niles and Mitten have got the ball rolling at a good pace with Issue #1. I give additional credit to Jay Fotos as well for the color hues of blues and blacks that work well in bringing the shiver to the work and complete this fine opening salvo. With these three bringing it early, I am looking forward to see how far into the darkness we will sink. As for now, based on Issue #1, I am going to say it looks like it is going to be one big deep sink.

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All I know for certain two issues into this disturbing sci fi is that it kills (pun intended) on delivering the dark thrills and chills that make for a strong horror comic. We still have no idea of really anything happening so far other than some very haunting visuals and some peculiar occurrences. The meat of the story still awaits us. Giving me a very strong desire to continue to read this one until its eventual end. Keep bringing on the darkness guys. I am leaving the lights on high from here on out.

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I have liked The Midas Flesh, but not really falling fully on board with the first two issues. Something had been missing for me. That something it would seem was Issue #3. It is beginning to show the method behind the mayhem and things are beginning to become clearer. I am fully on board now and am ready to see these kids become adults as the struggle against the Federation.

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With just three issues left, The Midas Flesh is building into a pretty serious young adult fiction story. It started a little bit slow, but things have picked up. Now, the baddies have the upper hand and things are looking bleak indeed. I can't wait to see how things work out.

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Every time I read The Strain, I am sickened and entertained. It crawls on you giving an uneasy feeling, but it also works with you that you keep turning the pages. It utilizes the best elements of horror and action and has made me a big believer in the story and its subject matter. Here on issue seven, I am beginning to get a stronger understanding of our heroes. They have mettle and may just be able to do what they need to do. If anything, I must say that they are committed to ending this plague. Looking forward to see where things go next.

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David Lapham's script continues to be episodic in nature and it plays so well to the action and intrigue being played out. It's like watching a television show. It is very addictive as you flow. But Lapham does much more and he generates a level of deepness to the characters. As the action progresses, you really begin to understand the different characters,their motivations, and how their reactions to events around them demonstrate their experiences. It is a rich experience. Of course, The Strain is also good old time horror as well. So dim the lights, cozy up with a blanket, and read a copy today. It is good fun and devastating horror.

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The real nice thing about this third book is that the human race has fallen so far that there is truly nowhere to go but up. It is one hopeless situation that only has the resolve of our heroes at play now that can make a difference, if any at all. They truly are the only ones that can save us. As you read each issue, Eph, Fet, Nora, and company have become old friends that you rise and fall with their victories and defeats. You really find yourself pulling for them as they go from one desperate situation to another. I credit this to the superb writing of Lapham and graphic creepy/cool art of Huddleston. I do hope to see this team in action once all is said and done here. As for now though, let's just say that things are looking pretty bleak for our heroes"Right where they want to be"Or maybe right where The Master wants them to be"Who knows? The only thing that I know for sure is that I am going to read it to its glorious conclusion for better or for worse.

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David Lapham and Mike Huddleston have been with the series also since the first and they too have built a strong and cohesive tandem in making this such a strong comic series adaptation. We are rounding the corner to the end and I know that I will miss it, darkness and all as we reach its conclusion. Regarding this issue, it is one of the good ones.

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In the past the Terminator brand has had some missteps both in movie form and comic. Dark Horse has put a recommitment to the franchise however and they are bringing it. With the Terminator Salvation: The Final Battle story (See Review) and now this one, I have renewed and continued high hopes in this extremely good iconic storyline continuing in a positive direction.

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Rahsan Ekedal is a gifted artist and his drawings are solid. Dr. David is a hip and cool guy dealing with pasty big shots in the government. Explosions, drone jets, missiles, aircraft carriers, deadly viruses, Ekedal draws all well. And despite the lack of coloring, Think Tank #11 is a colorful story, including the black and white art. All I can say is that I am going to be looking for the previous ten issues this week. I have some serious catching up to do.

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I can only say that after reading the entire Think Tank season, that it is worth it and worthy of purchase. Issue twelve seals the deal for me. I am excited for the one shot being offered in March and I am interested in seeing what other ramifications await Dr. David as season two begins in the summer of 2014. This genius has more work to do and I am looking forward and I bearing witness to his exploits.

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As a mental health professional, I found the research and portrayal to be quite accurate. Homework was done here and it is my hope that this story can gain some added traction and help to the Wounded Warrior project of which the story is aiding with support. This issue also offers a nice primer to the next volume of Think Tank, which promises to be back and in color no less. I can't wait. And yes, yes, reading this book does make me smarter. It will make you smarter too.

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Up next for our vampy vixen"more travel, more adventure, and more action as she looks to track down the culprit of these various paranormal events. She appears to have only one goal in mind, destroy. The table has been prepared. Let us feast together on this tasty issue.

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I can't really say too much bad about the title. There are some choppy dialogues here or there, but I do not believe that it interferes too terribly bad with the overall presentation. I like Collins' writing. And with Berkenkotter's art as well as Sutil's color, we have an enjoyable and satisfying story that the reader can sink its teeth into (pun intended).

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Nothing really bad to report other than using the Vampirella's Feary Tales as a teaser to what would unfold in this issue and the cover that didn't convey anything. But fortunately, you don't have to read that particular publication to follow the action here and the cover is just that, a cover. For that, I breathe a big sigh of relief. I do think that issue has turned a corner for Collins as Vampirella is really beginning to be made into her own creation. I can't think of a better writer to tell this tale. Ready for more.

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This series has had more hits than misses. But it appears to be gaining some momentum as it wears on. Vampirella is entering into new territory that will more than likely cause her to return to old territory in dealing with some threats that await her. Something big (and unknown) is brewing in the hands of a Nosferatu named Count Savanovic that looks like will be causing some serious trouble for our Queen. Needless to say, I am on board.

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Joe Hill's script likewise loses some of the creepiness found previously, but each word of this story is building on something. What that something is? We don't quite know or even understand. But like the masterful writer that Hill is, he is building, brick by brick, introducing characters and developing a story that appears to be aiming for nightmarish soul sucking horror with real world blood and guts crime as well. This is a journey that we might not want to take, but with Hill driving and Wilson riding shotgun, we are in store for a fun ride. I know that I am enjoying it thus far. You should too.

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If anyone thought or thinks that Hill is simply a one hit wonder with Locke and Key, then you are mistaken big time. I offer you this little story. Take a ride in Charlie Manx's Wraith. You will be happy that you did.

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Joe Hill will always receive recognition for his amazing work on Locke and Key, and deservedly so. I would offer this little mini however as an additional amazing work. The man has skills and like Charlie Manx himself, he is building on some great foundation creating masterful structure.

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C. P. Wilson III's art is quite disturbing. He does an amazing job in everything regarding Christmasland and these images will stay in your head (and nightmares) for sometime to come. I never realized people smiling could look so sinister. As for Hill, he has spent a lot of time writing on Charlie Manx and his depiction is one of confidence. Manx has all the answers. All the others are just out there, fodder left out to be destroyed when he is ready to destroy them, and not a moment more. We are sitting in the front seat to see. What he has planned next is anyone's guess. But based on the surprise ending that occurs here, I am 100 percent certain that it is going to be pretty nasty. Escapees beware.

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As issue six finishes up, we are beginning to hit the wind down mode of the story. Lines have been drawn and something is going to happen. The fun part is that we don't know if that something will be good or bad. The only thing we know for sure is that it will be entertaining.

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I know the summer is beginning, but reading the whole of Wraith: Welcome to Christmasland will leave you cold. It is a cold story with cold characters and what I can only describe as very real emotion. It is a powerful morality play that will be etched in my memory for some time.

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Still, if you are not a fan of a fully testosterone charged "buddy story" action comic, then 3 Guns just might not be your thing. But, if you dig on this type of manly action and are tired of the spandex and boots of the many superhero offerings out there, then 3 Guns might be right up your alley. There is no denying that Boom Studios is having a good year here. We will see if it keeps on rolling.

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The art by Emilio Laiso has continued to be a bright spot on this story and I think in this issue the art and script finally came together. But alas, we are on the final issue and that is it. There is of course always the opportunity for another sequel. The door is left quite open. It is my hope that the creators can build on what they did in this issue and use it to be a guidepost for any future updates to the tales of the “guns”

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The plot is churning its way to the home stretch and this particular issue begins that track. Some serious happenings are going on that puts some characters into a bad spot. Only time will tell if consequences follow. I recommend this title, but would urge you to read the trade paperbacks before you start into the new releases. It will make for a much more pleasant read, and be far less intimidating.

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I am in it for the long haul. But as for Issue #2, I will go in with a little less enthusiasm and more objectiveness. Here is hoping that Gaiman and Russell will right the ship on the words. As for Hampton's art, I am fully on board. Let's start this ongoing road trip and make it right guys.

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I am still left wishing what if? Issue three is the worst of the entire series, but I still recommend it for the strength of all three issues together. You will get a laugh from it which was a nice change of pace from the “moodiness” of other titles lately. And maybe, if enough people pick it up, there might be a chance that Nick and Tree can get a proper story arc that is more “fleshed out” (terrible pun there) in the future. I for one sincerely hope so.

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Now I don't know if I am fully on board as of yet. But I believe that all signs are leading into the right direction. Lemire and Suayan are going forward, bringing a positive vibe and building on what has been done before. I am interested to see where the outcome will lead us to once all is complete.

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Initially, things felt a little bit flat. Perhaps Lemire and Suayan were trying to find their footing early with the series. I think that footing has finally been found. After events portrayed in this issue, Ray can no longer go back. I suppose Lemire and Suayan can't either. It's all in from here.

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The crew for this trio of creators are well assembled and should be a lethal force once the groove is found. But as for now, that groove is still just slightly elusive. It is there. It wants to be there. It has glimmers of it. But it hasn't quite found it. But even though not there, I have very little bad to say about this issue or the previous three. Bloodshot is back! He may not be the monster killing machine that you are used to (as of yet). But he is pressing further to that eventual destiny. I think that it will be a fun ride watching it get there.

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As a reader or even a fan, you can probably get away with not reading this issue. But it does look like there may be another cast member coming if the ending here is recognized. We shall see. But as far as things go, Issue #16 is a nice little Halloween treat before big guns are blazing again.

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And though this individualized issue did not wow me completely. I know that I will miss this title immensely with Williamson at the helm. Good luck to the future of Project Black Sky. My most sincere hope is with you.

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If you are die hard into Conan, have the classic John Buscema art hanging up in your man/woman cave and have first prints of Howard's books, then I would buy this issue and place it into the lore and legend. But, if you are a comic fan who digs on original story telling and great art, then I would probably just borrow this one as a so-so tale and stick with the monthly. It is far better.

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But until then, all I can really say is pull up a chair, pour yourself one of your favorite beverages, and enjoy this often kooky, often goofy, but always fun rendition of a 70s feeling "girls in captivity" film. It might not be the most eloquent comic you will read out there. But it will not disappoint either.

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But hey, with the ending here, I was able to put aside that first bit and focus back on the big picture which promises to pack a pretty heavy (and possibly, deadly) punch for our gang.

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Deadly Class has continued to be a series that I enjoy quite a bit as I grew up in this era and it resonates with me on that level. I have not been blown away by every issue. But more so than not, Remender and Craig bring the pyrotechnics when they need to and have crafted an interesting tale filled with mystery, murder, awkwardness, and deep inner perspective that allows you to recognize that just because you may look like a bad ass, that actually, you are not. You are just like the rest of us, doubting our abilities and questioning our moves after they are done. It is a very realistic perspective from a very fantastical tale. Issue #11 does not break any new ground (only faces), but it certainly doesn't lose any either. It is a strong issue that is on par for a continued good run.

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The good things about hangovers is that they eventually do end. You do eventually feel better. I am certain that Marcus' emotional "Hangover" will end too. And when it does, I think bad things may be in store for whoever catches his attention.

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Issue #5 may be the end of this particular line of stories, but there are more to come in a couple of months. The bar may be closed right now, but it will open again. I can't wait to get back in, pull up a chair, and enjoy that amazing mixed concoction blended up by Rossmo and Link to sheer perfection. Keep em coming guys.

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I completely recommend this title as an excellent comic. But it is my hope, that the dark feel can ease up some and return back to the more happy, pleasant, and aloof feeling that it has had during the previous eight issues. Despite the darkness though, man, that cover rocks.

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Balancing these two down, I think that you do get a very solid 3/5 with a recommendation that the first story is A+ material and worth the purchase. The price at $3.99 is also worth it as you do get (at least) one top shelf story that is full length. Of course, if you have been reading Five Ghosts and know it for what it is, I think that Vidaurri's story cannot be passed up. It is quite good.

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I have only encountered the Grimm Fairy Tale line in passing, with this being the first issue of this universe that I have read, but the artwork won me over instantly. This is top notch artistry by Sergio Osuna with fine coloring that renders this comic worthy of readability even before I turned the first page. It certainly is pretty to look at. As I did begin to read however, I did enjoy the story at hand as it has a proper mixture of humor, action, and dialogue capably written by Patrick Shand. I was a little put off by the narration at times though as it seemed to explain too much here and there (i.e. "So and so did not speak, as his thoughts were subdued", stuff like that). But all in all Quest was worth the investment and it is a good opening to what is expected to be quite a colossal event taking place during the next year in the Grimm Fairy Tale Universe. It should be a fun ride.

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Though I am not sure where things will go from here, I would have to say that HaloGen on its entire presentation was a mostly good mini worthy of a read. There is no doubt that I would liked to have seen more. Or, I would even like to see additional installments in the future. But as far as things go, this ending seems pretty exact and final. So, I will just have to live with it. Enjoy what you have and know that both Josh Tierney and Afu Chan will be around in other capacities based on their abilities whether Rell, Det, and all the others are not.

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I would say that “French for Black” is a modest effort for an iconic character that doesn't hurt the story, but doesn't put it to the next level either. It is just ok in a series that I have seen much better in past months. Still “French for Black” is priced right and will give you sufficient entertainment with great artwork.

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Everything has been clicking on all cylinders, until now. It all just kind of thudded here. But as this arc ends, a new one begins and the possible return of a mainstay, at least in some sort of form. So, I have my hopes up that this one can be brushed away quickly and we head to the next one.

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Even so though, I think the over the top corny comedy moments keep this issue from being memorable. The dedication to the title is there, but maybe a little overdone in its depiction. I would expect a better balance in the future that I have seen time and again with Swierczynski in his writing. There is no doubt in my mind that the ship will be righted once again and this arc will deliver once all is said and done.

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But all in all, I found this to be a satisfying issue that though it may not be the best of the series, it certainly provides strong entertainment and is a joy to read. Let's bring on the finale guys. I know that I am ready. . .

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This has happened before with the title, so I am not too terribly worried as typically we do have a nice comeback after a fall. I can say very little bad regarding Swierczynski and Daniel's work here. They are always good for a solid return and are definitely worth a try both if you are a seasoned Judge Dredd reader or a newbie.

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All in all, Judge Dredd #30 is a strong finish to a run that I have had a high opinion of. It felt fresh and fun again, where some of the latter renderings felt more drab in their presentation. It was a nice comeback to two very talented creative people. I look forward to see where they go from here.

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If you love Judge Dredd, then this is an issue for you reliving classic moments in the modern way. If not, you still might like it, but I would wholly recommend reading the first two issues of this volume as you get really one of the great stories in the Judge Dredd continuum. This new one is a great one too (as well as one of the longest ones once all is said and done). But those opening issues will prime you for this one for maximum enjoyment. Overall, this is good issue, but needs those two previous ones to help build on this current one. It is well worth the buy however and a great intro into the vintage world of Judge Dredd.

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My interest has been qued up, but I am not quite sold on everything just yet. Still, I think this one does fall into one of the better side Dredd stories than one of the truly hideous and crappy ones. Hopefully the title can build on that and make something great. I am pulling for them.

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Judge Dredd: Anderson Psi Division #2 has some great potential and it is showing in some areas. But it has failed in others and has not yet found its identity. There are two issues left to change that opinion and I know that they have kept pace enough to at least keep me interested. I want to see where it goes. Let's go guys and show me something awesome

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I can't give this issue as high of marks for the story as I have during the previous Judge Dredd Classics, but I still recommend it and overall, I believe that the whole Classics line has been a real winner for a character that is near and dear to my heart.

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This story arc has everything working in its favor. It has a well-known character. It is based from a popular (maybe one of the most popular) stories from Robert E. Howard himself. It has the backing of Dark Horse Comics, it has capable writing, and it has phenomenal art. Everything is there. It just hasn't quite fallen into place as of yet I am afraid. I am looking forward to seeing where it will go though.

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As I have mentioned, I am real up and down on this mini. Last month, I was up as Truman and Giorello's talents were matched perfectly and we did see some of Conan's cunning being equal to his brawn. Here in Issue #4, we have gone back to the brawn as we are approaching the final battle that will decide the fate of this tale. Here is to hoping that Truman and Giorello are up to the challenge to finish this thing on a high note, worthy of the title that it bears.

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I don't know if Legends of Red Sonja is for everyone. If you are new to Red Sonja, I think I would hit the standard title first before this one. It will give you a better feel for who Red Sonja is and what she is about. For those of you well versed in the world however, Legends of Red Sonja is a must have and offers additional expansions in to the universe of this magnificent lady.

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Legends succeed in what it is, which is a companion piece. As a stand-alone however, I don't think that it quite measures up to what the primary title is doing. Still, if you are a fan, I would go for it. Not so much if I wasn't a fan though.

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I am going to chalk this issue up as a push. It was one “blah” issue in a series thus far of some exceptional storytelling. I feel positive though that things will work out and that Dingess and Roberts will return to form in future issues. It still is a fantastic series and is a great alternative to the superhero stuff that is everywhere else.

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I was very pleased to see a return to the basics starting this issue, but I am still a little bit pissed off from the issue six debacle. Still, it was nice to ease up a bit here and return to the many things that I really liked about the first story arc. I am still guarded though, and will be until I see how Dingess manages conflict in the new arc. It is my sincere hope that he knocks it out and dazzles me. But, I will not know until I see it. This issue did help a lot in getting that bad taste out of my mouth from the last one however.

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All of the elements are there for this title to pop. The premise is good, the art is amazing, and the characterization is spot on. The only thing missing is the direction. The party just seems to be aimlessly falling into malady after malady. There seems to be some higher purpose at play as the recurring arches keep popping up, but right now there is no real clarity. I am hoping to see some of the clarity to begin to make itself known if this comic is to become a really good one.

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But alas, I have been down that road with this title, only to be disappointed later on. I am cautiously optimistic however that things may be headed in the right direction as I see strong writing elements in Dingess that are matching Roberts' continually exceptional art. The potential is there and I so want this one to be good. Let's hope that this will be the case. Let's go guys, dazzle me, please. You do have my attention again. This could be the start of something real good.

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But I have been down this road before with this series. With current expectations (and the disappointments of the past), I finish Issue #14 of Manifest Destiny with guarded optimism. The potential is here. Digness has written up to the level of artistic expression of Roberts with Gieni's coloring. The elements are all there. We shall now see where we go from here. Let's see if some new ground can be broken with this on again off again historical drama.

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We are seeing a new civilization that promises to get a little interesting with the next issue. Only time will tell if things are really headed back in the right direction. But two in a row of good issues is a promising start for me. I'm ready guys. Let's see some more. Before it is all over, I might have that same fascination that I had at the beginning. Oh yeah. I also loved this cover. Nice doom bringing foreshadowing there.

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At least it does look like things have wrapped up here, to where we can let this one go as an experiment gone wrong and return to the standard Judge Dredd monthly and Classics renderings to get a much better read than the craziness that we have here. I still give the creative team props for taking a lemon and trying to make lemonade out if it. They deserve respect and hopefully better material in the future.

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I see this story as one with the potential to be very interesting with the elements of story and art ready. With the first issue, we have barely dabbed the surface to what can be. Right now, we have darkness with some plot points moving. I am very curious to see what happens when our Monster and Madman actually interact.

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From what I have read of Steve Niles' stories, be is real good at throwing the reader off balance. With only one issue remaining here, I am eagerly awaiting to see where things will go. Like the two characters themselves, the future is mysterious. We shall see.

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I don't know if all woes from Nameless#1 have been eliminated. But at least it is safe to say that Nameless #2 is back on the track. Where we go from here is anyone's guess. But, the elements are there to possibly have some strong outcomes. We still have a long way to go however. Let's see what you got guys.

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Now I am hoping that is not the case. And events at the end of the issue put a nice set up where creativity can flow greatly (maybe). Naturally, I am hopeful to see things come around. As for now though, I am just ok with my enjoyment of this comic. I had high expectations, but those expectations have yet to be met for me. But maybe just maybe, through the art of Burnham with the hope for more from Morrison, I think I can safely say that this series might be able to hold interest and even entertain. I just need to stop thinking that I have seen this somewhere before. But for now, that is where we are.

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The potential is there and some impressive elements that can really make this one a good one are evident. Only time will tell however. I for one am a hopeful reader at this point. The artwork has me drawn in.

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Like any dessert though, it is just that. This is nowhere near the best Red Sonja I have seen by Gail Simone. But it is satisfying with some sugary sweetness. And it definitely has a better feel than the Legends of Red Sonja stories that simply have not captured my imagination. But, this story is just that. dessert. Not bad to pass by, but I need more subsistence in my meals.

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I get where the story is going and I think all in all, it is of a good design. I just don't know if this particular issue quite hit its mark. But hey, we are just two artisans in. We still have four to go and here's to hoping that the mark will be found as it was in Issue #7.

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I think that this might of and could have been a good work had not so much attention been applied to the Sanctuary itself. I recognize what Mason was doing, I just don't know if he hit the mark with it really. Still, it is written well enough to fall under the "OK" aspect. There is no mind blowing revelation here. But, it plays for a reasonable read that is nowhere near the level of sucktom that I have seen in other versions of Red Sonja. All in all, a decent try.

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Overall, this first issue is not bad, but not great either. It is a bubble rider that will either pop or float off into new highs. I am hoping for the latter as Frank Tieri has the chops for some good stories and he is very capably backed by Razek's art. This has potential. We will just have to see if it makes it.

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There is some serious bloodshed toward the end of this one and things are in place that appear to be setting up what could be a spectacular finish. I have already been hooked in with Collins and Lieberman's writing that have been nicely enhanced with Casas' art. Issue #3 did not quite hit its mark, but if things go the way they are looking to go, we are shaping up to have a real treat for the wrap.

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I think if you are a fan of Red Sonja, that Vulture's Circle is a good mini to read. It is well done and worth a look as it is one of the better titles I have encountered with the She Devil. It may not quite match the greatness of the ongoing monthly, but it is pretty darned close.

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But even though the ending of this issue didn't quite do it for me. The series as a whole was wonderful. If you are looking for something original with Red Sonja, much in the same vein as what Gail Simone and Walter Geovani have been doing with the monthly. Then, I think Red Sonja: Vultures Circle completely fits the bill. It stands on its own as one of the better miniseries in the legend.

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The one thing that I know for sure is that things are heating up and about to blow. I expect the last two issues to be a white-hot action ride that I would hope might bring some credibility back to the franchise. I am not quite sure that it has got there yet, but there are still two more issues. We will see. We will see.

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My only real knock is the story itself. Robocop 3, edited or not, simply wasn't one of Frank Miller's best works. Charles Dickens could have taken this script and even his adaptation would still be mediocre at best. I think Grant and Oztekin are doing what they can, but those efforts can't really salvage a bad idea in the first place. I am sincerely hoping that the one shots aimed for the upcoming movie can recapture some of the good things of Robocop that is missing with this retelling.

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Now if you never have been into Savage Dragon, then Issue #192 might be a good drop off point for you as things will be changing and new challenges/adventures are coming around the bend. I am excited to see what happens and am looking forward to this next chapter in the extensive history of the Savage Dragon.

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In spite of some good ones though, I believe the opening story set the pace and the whole issue never quite recovered from it. I think as a Savage Dragon fan, this issue should probably be viewed for what it is, a historical accomplishment. But as far as overall enjoyment, this historic #200 never quite lives up to the building hype. Now that it's finished, maybe things can get back in order for #201.

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To say I am sick and tired of the "Malcolm gets laid a lot" angle is a huge understatement. There are much better mediums to get that flow and The Savage Dragon is not one of them. When I think of Savage Dragon, I think of rough and tumble. Big time violence with bad assed action. We do get some of that here with this issue, just not enough to push this issue from good to excellent. It is getting better however. Here is hoping Malcolm can keep his one gun in his pants and use his other guns to take care of his business.

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With the art, Larsen has been taking care of business in that department quite nicely thank you very much. The action is strong and he is not afraid to rough up our young hero in more ways than one. Yes, the God Sword (and Dart) are nasty. With this issue, trouble literally comes from everywhere. It seems that everyone is out to get Malcolm, which means for more intensity. I really liked the direction that Issue #203 is headed toward. It would appear that the Free Comic Book Day Legacy #1 issue will be the end result from the mayhem that is affecting our hero with the current monthly.

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Savage Dragon has been become a kind of fun read for me. There is nothing too terribly overwhelming or underwhelming for that matter in any issue. #204, like so many of the others, flows, entertains, and makes you ready to pick up the next one right where the last one left off. To me, that is a sign of a good comic and a much-needed "fun" break from the dark and bleak stuff that I normally read week in and week out. I have found myself liking the bright colors and happy flow of watching Malcolm struggle. Maybe I am just a little bit sadistic. But in Malcolm's turmoil, I find entertainment. There, I said it. Savage Dragon, though generally not the kind of story roll that I would normally be into, has brought me into the fold.

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I have also been intrigued by Pioter Kowalski's art. It is well done and allows Casey to let the drawing make a statement. These are both pluses to a title that is still trying to find itself. Hopefully it will soon. I guess you could say that the story is a lot like old Simon Cooke himself;just trying to figure things out.

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I would like to give some serious props to the "Letters" section within this issue. In it, Casey writes an incredibly heartfelt tribute to a mentor of his that is hands down the best writing in this issue. It is passionate and well done and puts this issue just over the threshold of being ok instead of not so great.

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Still though, it simply wasn't enough to pull this issue out of mediocrity. It wasn't the best writing, but it wasn't the worst either. The nice thing that I have seen within this title though is that typically when things go down, they return to form quite quickly. I'm feeling a really good issue coming soon from these guys. At least I hope that is what is going to happen.

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Sex is definitely not a title for everyone. It is pretty bold in its display. But from what I have seen in issue after issue is that Sex is a solid adults only offering for comic book readers who are wanting a little more umph in their monthly readings.

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With the ending of this one, we catch a full page splash that gives us a taste of what is to come. I must say that I am quite psyched. As a fan of the series, Issue #11 should be followed and read. But it certainly is not the best of the issues to date. Considering that many of my reviews have been mostly fours and fives for the better part of the series, to say that this one is not particularly the best is not such a bad deal. The series rocks completely and you should be in Kate's world today. You will be glad that you went there.

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Though this issue has not been my favorite of the series, very little is lost here. The story propels forward. And if anything, I think that a real nasty turn is getting ready to be made. It would seem that this issue may just be the calm before the storm that is going to be unleashed upon Alex and the crew of the Southern Cross. Something mysterious is definitely afoot. And all I can say is bring it on guys. I know that I am ready.

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Overall impressions of this issue, I would say not bad. It held my interest, was pretty to look at, and I am curious to see what will become of our three as it looks like they will be encountering some possible threats that will make what looks like a simple mission thus far, into a blistering action story.

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The other objective that the story meets is that it keeps your attention. Sure, it is a little unconventional, but it is well done and I am interested in seeing where the following issues will go. The possibilities seem limitless at the moment and North offers the reader little teases to what this story might become. We will just have to see.

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I am still not completely sold on The Midas Flesh. But with each passing issue, I am getting a little bit closer to liking it. We are now halfway through. My attention is peaked. Let's see if things can be delivered.

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This is a bold undertaking and I think that this Issue #0 is being released to help the reader become acclimated to the idea that this story will be different from what we are used to. It may make us angry, or it may be a new chapter in the lore of a great franchise, but I for one am glad that they decided to release this Issue #0 so we can at least be prepared for what will see in the coming future rather than being completely caught off guard. My interest is perked; hopefully it can deliver on what it is trying to do.

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The only real bad thing with this issue is simply the subject matter. This is a rough book that can drain you when reading. To say that I enjoy reading it is an understatement. But I have noticed sometimes, that I really need to be in the mood for it before sitting down. It can be harsh. But all in all, this has been a phenomenal series that is worth reading big time.

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And with each dark writing piece, we are given and equal amount of darkness within the art style of Mike Huddleston. Huddleston and Lapham have really perfected their collaboration with this third book and it shows throughout. I mean, as you read this, you can't help to mutter to yourself that there is no way, no freaking way, that these people are going to make it. The world and human race are doomed with no chance of victory. But as you feel that emotion you also feel a second and more powerful emotion that makes you think that if our heroes do somehow pull this thing out, that it is going to be pretty damn awesome. Now that is the sign of a good comic and that is the feeling that I get every single time that I read this series. But as for now, we simply just have darkness and despair; big heaping portions of darkness and despair. But, if you can handle the whole darkness and despair thing, then this is the series for you.

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But even though our creative team continues to impress, something feels like it needs to give to bust this thing wide open. Nearly all hope has been lost. We need a victory or something to keep on going. A couple of issues, we had the "miracle" from the sky that saved Eph during a bold prison rescue. I am feeling that another "miracle" event needs to come soon. But as for now, the continuing forecast calls for more suffering, more darkness, and more defeat. But stay tuned as it is worth it.

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If you have followed The Strain this far, then you are wholly invested and fully committed to reading its run. Though I have not been as impressed with The Night Eternal as the other two graphic books, I am fully into the struggles of the characters and am anxious to see where it all goes. Issue #12 helps to perpetuate me to that inevitable conclusion and gives me hope for a place of hopeless that I have been witnessing and reading for a pretty good while. The Master isn't quite against the ropes yet, but at least our heroes might have a strategy other than surviving to defeat this Night Eternal.

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That said, as far as issues go, this was not really the best of the series. It is, I would say, what it was meant to be and what the title suggests; a little gas stop before the big wrap. Let's blow this thing up guys with the finale. Let's blow it up big.

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The writing by John Barber and James Roberts was adequate. I just wish they would have had a few more pages to flesh out the story some more. Still overall, I feel that this was a very good start to a colossal event. I have my interest peaked and am looking forward to following this crossover to completion.

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Even with the nice art however, I found this issue to be disappointing overall. I know that the previous issues have been wonderful and the ending is set up to be quite good. But somewhere here, things never quite land where they need to land in providing the build up. It was quite simply a "blah" issue. But, one issue doesn't make a series and I fully expect things to return to their normal solid state with the arc wrap next issue.

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Even so, I do recommend this title as I have been impressed overall with it from top to bottom. The writing has been sound, the art superb, and the story itself one that is entertaining and educational at the same time. It is well worth the time and investment.

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Overall, Collins' pacing is good and Berkenkotter's art continues to be strong really capturing a rough brutality tempered with equal parts of noble heroism. I am still feeling however that the issue once again feels rushed, trying to fit a whole lot of backstory in with some heavy duty action. This doesn't necessarily hurt the issue, but it does flood the reader with a whole lot of information when the action within this arc has been the rock star of the story so far. The ending is quite pleasing though, and I do believe that the ongoing back story will be significantly less as we have the potential for some very strong evenly matched fisticuffs ready to fly on the next issue.

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Once all is said and done, I think that Vampirella #100 captures the many faces that lurk above the traditional "in your face" look of our lady. She has a rich history that is portrayed decently enough. Though not all of the stories are exactly great, there is enough here to allow entertainment for the reader and it is a nice piece for the die-hard fans of the character as well as new readers who might be looking to see what this dark-haired lady with the skimpy costume is all about.

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It just isn't my thing, but not everything is. If you are into hardcore adrenaline flowing testosterone filled action comics, then I recommend 3 Guns as it delivers on that side. If you are seeking a little deeper and emotional story to surround your heavy action story, then 3 Guns might not be what you are looking for. But there is another issue coming soon, so there is always the chance for some redemption here. I certainly hope so.

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Overall, I was not pleased with the writing of this issue. The art almost saved it, but not quite. Of course though, I am still a sucker for old school style horror comics and will continue to give Zack and Nick Keller a chance to right the ship and pull some of these tidbits of creepiness out forming a cohesive and truly scary story.

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It does look like we will have answers next month as Tomax, Chameleon, and Flint look to play prominently in the finale. My hope is that it can deliver better than this one did. I'm pulling for you guys .

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Man, I am pulling for this mini to work. I have too much interest to see it fail. It is my hope that things will come around and this ship will be righted as the talent level is there to make this a good story. Come on guys, let's get this thing working. I know it's there.

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Even though I still recommend Manifest Destiny as a good read; this one just didn't quite hit it. I have been impressed throughout (minus this one) as overall we have had a solid story with a superb grouping of writing and art making for an interesting and entertaining arc. The first half of this Issue continues that, and even enhances that opinion. Just something dropped past the halfway mark that made me wondering why. Here's to hoping that the next half coming soon will be able to drop that ending and begin back to the good things that have worked for it so far.

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With all that said, I still put a recommendation for Nameless at least for one more issue to see where things may go. I think Morrison and Burnham just had a little misfire with #1 and I am not quite ready to throw the whole series out the door as of yet. Let's see where we go from here. As far as openings go however, this one just doesn't quite match up to where it needs to be. Like Nameless, it is trapped somewhere in the natural and the supernatural.

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All of the elements are there. They are. I want this comic to succeed. And It still can. But something needs to change before the whole story begins the endless fall that covered in much of the pages of Issue #4. Nameless is falling and needs a strong turnaround to right the fall and find its freaky footing, becoming both an artistically stunning thriller as well as a well written mystic mayhem filled work of sci fi horror. I am pulling all the way for that reality to occur. But as for now, we are stuck in the ooze. Not knowing what is what.

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Now there may be some people who are enjoying Malcolm's sexual adventures. Larsen certainly draws and writes it to be impressive. But you can only deal with so much before the inevitable enemies come on strong and unleash their monstrous havoc on the landscape and hopefully on young Malcolm's face in the process. I am hopeful that things will return. Until then, grab up a chair and get some popcorn as the future for Malcolm will consist of some ass kicking and some ass tapping for the foreseeable future.

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Spoiler reveal aside, Vampirella Feary Tales #1 does an okay job in writing along the horizons of a campy character that has been going strong for about forty years. But this issue simply doesn't add any new and spectacular dimensions to the character compared to what the primary title is shaping up to do. I would expect more from these creators and was frankly disappointed.

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I understand that Dynamite wanted to have something light hearted and fun to throw into the revamp of Vampirella, but Feary Tales just isn't the one. I would recommend the other Vampirella release this week, Dawn/Vampirella #2, way over this one. Unlike this one, that particular title captures a fresh and fun feel and delivers much morethan these little perversions. Do yourself a big favor and steer clear of Feary Tales. Give Joseph Micheal Linsner's take on the vampire queen instead.

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