Betsy Braddock is Captain Britain, but a citizen of Krakoa. With Rogue's condition a mystery, the team heads to the one place that has always been the seat of Excalibur's power - the Lighthouse.
Rated T+
At this point, I read Excalibur hoping it won't drop the ball, because it is fast becoming my favorite series. Issue #2 does not disappoint, playing up the juxtaposition of Apocalypse and Betsy, progressing the plot nicely, and infusing all sorts of magic into the narrative. An exciting, intelligent, and darkly rich story of magic and mutants. Read Full Review
Marcus To delivers some beautiful art throughout this issue. The characters look great and the art captures the magical tone of the story and its stakes perfectly. Read Full Review
OverallThus far Tini Howard has done a fairly good job of moving this story forward. We get a look at some Scottish folklore here when it comes to the Selkie and it was fun to see some Druids brought into the story. We also learn that it is a rival tribe to these druids that have been helping Morgana, which could make for some interesting events in issue 3 given that Apocalypse and unconscious Rogue are the only defence for the Lighthouse given that Captain Britain has gone off to the otherworld. Read Full Review
By the end of this issue, audiences will very much know whether Excalibur is a book for them. Howard has a hell of a final page to close this out, which will throw some fans off but make people who loved Claremont and Davis' Excalibur work smile in anticipation. There's plenty to like here in the coming battle against the forces of Otherworld, and as a big Excalibur fan I'm finding this a thematically familiar and exciting ride to date. Read Full Review
There was some action, though for the most part Excalibur #2 continues to lay the foundation for this journey into the Otherworld. I only hope that in the issues to come, they do just a bit more to add some appeal to these characters. They all have been written to have something to worry about or fight for, but those things at the same time they should be careful not to lose themselves with. It can be very easy for something like Jubilee worrying about Shogo to be one too many things to follow or focus on. Read Full Review
The comic is entertaining building out the direction of this series and dancing around some interesting topics like Captain Britain's role and the rivalry between magic and mutants. There's also the fantasy tragedy of fairytales to get things going. Excalibur #2 is a solid comic and one that weaved with the first continues to paint a unique voice for the new direction of mutants. Read Full Review
Vibrant colors and a dark, beautifully fantastic tone to Excalibur #2 (Howard, To), combine into a story that, despite its (many) flaws, is shaping into something very special indeed. Read Full Review
"Excalibur" is fun, but this introductory arc has yet to unsheathe something to make it flesh out into the truly great as compared to other 'Dawn of X' titles. Read Full Review
Coming at this from the perspective of a new reader, which I am, I'm left with too many questions and kind of lost honestly. I really want to like this series. Unfortunately, it's extremely hard to right now. I'm hoping it improves. Quickly. Read Full Review
Excalibur is a perfectly fine X-Men comic featuring an unexpected assembly of familiar heroes and anti-heroes with an ongoing battle to justify at least one action sequence and a handful of juggled subplots in each issue so far. Read Full Review
Excalibur is written well, with great art, but the story is already off the rails and the characters just don't fit all that well. Read Full Review
Overall this book fumbles in its second instalment to the series. Yes it is fun and has some great action sequences, but it just lacks substance and suffers from some questionable creative choices. Hopefully this book can find its footing again. It has a unique and fresh idea that has a lot of potential. Read Full Review
Luckily, there are plenty of other X-books to check out. Read Full Review
If you're a Psylocke fan, this is a series you should read Read Full Review
British mythology is totally my thing. Can't go wrong with me.
Excalibur 2 vastly improves on Excalibur 1. Each character gets equal panel time, and not just Apocalypse and Betsy this time. There is plenty of action and the art is divine. Howard looks like she’s playing the long game and it’s pretty impressive, but her understanding of these characters seems just as impressive. Top 3 Dawn of X title right here
Prelude:
Excalibur started off well enough last issue. Let's see if it improves or not.
The Good:
I like that the Dawn of X books have these quick cameos with each other. Really helps with it being an interconnected world.
I'm loving the British mythology and fantasy aspect to this.
I liked the infographics more this issue than the last.
I also liked the dive into our character's concerns and fears with those dream sequences.
Also the art here is great. Marcus To is doing a great job.
The Bad:
Surprisingly nothing for me.
Conclusion:
This issue really boosted Excalibur for me. It boosted what I liked about the series and took away/didn't mention more
not as strong as the first issue but still great
Glad to say that I enjoyed this more than the first issue. The first issue was setting up a good amount of things, which was to be expected, but I think this issue worked better for me due to the fact that it's less set-up and more regular story. I thought that Howard wrote Gambit's frustration well throughout the issue, and I also enjoyed the uneasiness between most of the characters and Apocalypse. I wasn't that interested in Morgan le Fay in the previous issue either, so her absence here allowed more focus on the main characters I enjoyed from Issue 1. However, I do think the potential is there to make her a better villain, especially with her keeping Brian hostage. While Issue 1 felt a bit slow, to me, at times, this does a good job of more
Im getting into this. Im surprised
A fun issue. It's cool having a sword & sorcery X-Men comic but I wish it had more of the crazy, out-there, zaniness of the original Excalibur.
Things are moving forward and I'm enjoying this more and more.
This edition advanced the plot of the first edition and it was quite clear that they will follow a path of magic, away from the political plot of Krakoa.
Although we don't have big steps, we can see a little more of the team's interaction. Gambit remains the weak piece of time, he appears quite out of place with only the role of companion to Rogue who really seems to have become a part of Krakoa.
Apocalypse remains the most interesting part, despite the volume looking like a solo Betsy magazine. I think Shogo's transformation into a dragon was the big event of the volume, but it's not like it's something we care about.
Kate Pryde delivers the new Excalibur squad to the old Excalibur stomping grounds in England, where they're immediately swamped with magic shenanigans. I like the crisp, detailed art, the brisk plot progression, and the increased distance between Brackets and the more heroic protagonists. But I don't appreciate the one-note characterizations for Gambit and Jubilee; this cast is too small to marginalize two characters. And the script implies a lot of interesting things, but always in a confused, ambiguous, frustrating way.
(Brackets is my name for Mr. "Dont-Call-Me-Apocalypse.")
" My baby ? Where is my baby !? "
- Jubilé
This was pretty good, although I felt the dialogue and pacing were off at times. I'm still invested in the story though.
THE GOOD:
-This was a huge improvement over the first issue.
-The opening scene was different and I liked the way it ended.
-The art is quite good here. It's very, very traditional and occasionally flat, but I enjoy looking at it.
-Overall, there was some cool imagery here.
-I'm very interested in where this is going next.
THE BAD:
-The characters are really the weak links here. I think that's why I hated the first issue. Thankfully the actual story was interesting enough here that I enjoyed the issue a lot more.
-That dream sequence made me roll my eyes. I don't know, it was obvious, and not really necessary.
Horrible pacing
I’m still not very invested tbh, and I found it not particularly well written.
Excalibur #2
Writer:Tini Howard
Artist:Marcus To
Colour Artist: Erick Arciniega
Letterer: VC's Cory Petit
(Warning: Spoilers ahead!)
After being crowned the new Captain Britain, Betsy Braddock, along with Gambit, Jubilee, Kate Pryde and a glowing, comatose Rogue, embark on a journey to Otherworld to free Betsy's Brother (the previous Captain Britain) Brian Braddock , and to find out just what is happening to Rogue. Meanwhile, Apocolypse is moving the group around, as if they were pieces on a chess board. Is Apocalypse up to something? Read on to find out.
Script
Before I begin, I want to say that I liked Excalibur #2. I liked it, but I didn't love it. Excalibur #2 does so more
"Shoooogooo!"
Honestly, this issue was kind of a bore.
The art is still great but the story, as of yet, is not particularly interesting or engaging.
The dialogue here felt off sometimes. And all that "magic", Akkaba and Otherworld stuff is a tad confusing.
I think I'm going to give it one or two more issues.
I'm dropping this one, couldn't care less about what's happening here
This is a very sloppy comic book issue, and I'm pretty sure the Selkies scene is the worst scene ever conceived for a comic book. Tini Howard is incompetent, simple as that. The text is weird and repetitive. The same line is found in 4 or 5 different moments of the issue. For instance, Gambit says he's not in the mood for jokes many times, and Betsy does the same when she repeatedly refuses Apocalypse's help.
Betsy's powerset is the one of the most horrendously treated things in the book. The Selkies try to kill the group, ok. Then, Betsy jumps into the sea, and swims to shore, faster than the killer mermaids. Then, she climbs a rock and is safe. Soon after that, she is followed by Gambit and Jubilee. Only then, she realises she more