i still have YET to read Sean Murphy's first White Knight series! ...MAN! i've been slacking!
The Joker's plan is in full swing-with a single devastating secret and his puppet strings controlling the elites, the Clown Prince and his new recruit, Azrael, are ready to eliminate Batman and obliterate the Wayne family's legacy. With Gotham City's identity and institutions hanging in the balance, Gordon makes a surprising public announcement-but The Joker's response will send the Bat-family and the GTO spiraling.
When you pick up a comic that reads as fresh and looks as great as Batman: Curse Of The White Knight #2, you cannot help but be impressed. It's a solid story, with truckloads of character, constant surprises and high-octane action. There are very few things in life that are faultless, but this series comes darned close. Highly recommended. Read Full Review
While Sean Murphy is now telling a more traditional Batman story than the original White Knight, he is doing so in an nontraditional way and it is glorious. The story and the artwork continue to be on-point, with Matt Hollingsworth's colors providing the perfect finishing touch. Read Full Review
This comic makes a stellar impression with its cover alone, and thankfully that holds true throughout the remainder of the issue. Read Full Review
Again…Batman: White Knight was special. And this sequel is a fun ride. Murphy reduces the character down to bare bones in this issue. Support for Bruce is waning. And that dinosaur we all love to see….well, you just have to see! Read Full Review
A sharply written Batman mystery that expertly weaves in flashbacks and great action. The action is epic in scale and its mysteries are delivered with breathless enthusiasm. Don't miss it. Read Full Review
Because it's impossible to know what's coming next with Sean Murphy running the show. Read Full Review
Book two is a success, the depth that Murphy offers in this series is something we don't see very often. Couple that with the sociopolitical implication of Jack Napier and his exploits, this story is gearing up to be one of the greats. Read Full Review
Ancient betrayals and modern day threats slowly begin to merge in a crackerjack story that threatens at times to run off the rails with its own exuberance. Fundamentally, though, Batman: Curse of the White Knight #2 is another excursion into the grimness of Gotham City, and the colorful characters that populate it. Read Full Review
Combine that with Murphy's incredibly dynamic artwork, and you've got yourself a winner with Curse of the White Knight #2. Read Full Review
A lot is going on here. Sean Murphy was relentless in how much he piled on for the reader to unpack. In addition to the volume of information, everything is executed in a poignant manner that makes it all matter. The risks, rewards, stakes, and danger conceptualize what The Joker is set out to accomplish. The last issue set up everything quite nicely. This chapter doesn't make you wait any longer and goes all-in on Murphy's compelling tale. Read Full Review
The visuals here are great, but this second issue elevates the story into a high-stakes suspense thriller and delivers the visuals we expect from a Murphy joint. Read Full Review
Murphys style is fantastic with the art. All of the small details in the characters and their design catch the eye and draw in the reader. A great looking issue. Read Full Review
Batman: Curse of the White Knight #2 goes all for one and one for all. Read Full Review
Overall, Batman: Cures of the White Knight continues to expand on the ideas established in the first run of the series. Despite being more of a continuation than a fresh jumping on point the story touches on plenty of new ground, with the introduction of some past connections, while letting some of the older conflicts continue to bubble to the surface naturally. Murphy's art continues to be a draw for me personally as well, and while the book gets a little too into local Gotham politics at times for me to wrap my head around, it has plenty of positives going for it to keep it on my must read pile. Read Full Review
There are moments that give me pause, both narratively and visually, butBatman: Curse of the White Knight #2 is a compelling, beautifully-illustrated book full of thrills and intrigue. Sean Murphy continues to offer rich reimaginings of Batman and his supporting cast, and I'm delighted to be along for the ride. Read Full Review
Murphy deepens the history of the Wayne family and brings immense pressure to bear on Batman and his family in this excellent issue. Read Full Review
Overall, Batman: Curse of the White Knight #2fails to capture the magic of its predecessor. It is not nearly as compelling and struggles to tie-up the loose ends created in the first run. The Waynes' bloody history and impact on Gotham, in theory, should be an excellent place to dive into Batman's psyche as it forces him to reevaluate his own choices. Batman is Batman because he lost the people he loved most. However, the addition of Azrael makes this difficult, as another piece is added to an already overcrowded chessboard. Read Full Review
First, the Art is gorgeous! Cover alone will make you want to pick it up. The backup stories of the 1600s are brilliantly placed at the beginning, they have an uncompromising illustration and self-contained nature while adding the necessary depth to the 21st century happenings. Joker is let loose and for the first time Jim Gordon gets to know the truth about his daughter. And Harleen Quinzel is Pregnant, there's so much to unpack.
It seems I underestimated Azrael, he's a real badass character here. Everything's networked in Batcave? I really hope Batman has a backup. Nonetheless it will be interesting to see Azrael and Bats go on a collision course.
Prelude:
Sean Murphy started Batman: Curse of the White Knight with a bang, let's see if he can continue that through in this issue.
The Good:
First and foremost, damn the action in this was amazing. Especially coming to the end of the issue, it had my heart pumping just from reading it.
Similarly Murphy has seriously brought his A game in both writing and art.
Loving the world building and historical parts that this book is doing. I love seeing the historical versions of places we know so well.
Azrael. How did it take me so long to get to Azrael? First of all, that design is amazing. He's chilling, threatening and has the religious vibe that I love from Jean-Paul.
I'm just go more
Love it! This issue like the last does a great job on capturing the reader’s interest from start to finish. Also time away from Batman has not been good for Azrael. This is a great twist on the Azrael character.
Awesome stuff. Murphy continues to write an excellent and compelling story. Can't rlly think of any faults in this issue story wise, I love the exploration of the past between Edmond and the old Azrael. Gives a little more depth to a 90s character who turned out to be a trope in main continuity. Of course the art is fantastic, Murphy is one of the best artists working today. Overall, just great. I wish Murphy could write and draw a main Batman book, but I don't think he would be able to keep up with a monthly title, this book had to have been planned months in advance and finalized already.
2 issues in and Sean Murphy’s Azrael is already better then the original Azrael
This is a really cool Azrael and Gotham history. The art and colour choices are fantastic.
"His quest is to cleanese Gotham of this demonic infestation."
It's getting awesome. Sean Murphy is a good artist and writer.I liked him style .
i was worried this would be a dark knight strikes again situation but goddamn murphy's done it again.
9 - fantastic
Excellent work.
Loved it. Good writing and great artwork from murphy. Always been fond of elseworlds and this is why
Now, ladies and gentlemen, that's how you create a good sequel. You though White Knight featured a nice closure? It sure did, but the beauty of Curse is, it manages to continue the story without either feeling forced, nor intentionally set up before. Think about Star Wars - Episode IV established the lore and featured a happy ending, then Episode V came, taking the plot and pushing it forward in an elegant, organic way. And then Episode VI was made - it was already planned, so you can clearly see Episode V didn't have a proper closure, it was made to directly lead to a sequel, and end with a huge cliffhanger. Yeah, you see? The story didn't end yet! Now go and get a ticket for Episode VI!
Murphy once again delivered a character d more
It's as well constructed as the fist White Knight run, but the premise isn't as interesting. Why do we need to have historical analogues for all of these characters, and what reason would Alfred have to keep this secret until now?
I liked this issue well enough. I feel like it was a bit slow to start, but by the end I was enjoying myself.
THE GOOD:
-I was actually going to trade wait this one, I've got a busy schedule right now, with not too much time for comics. Even though I enjoyed the first series, I wasn't overly looking forward to this one. But, two issues in, and I can safely say that this is much better.
-I really like the backstory of the Waynes. It's so fascinated and that carriage action scene was incredible.
-Well, I mean, it's Sean Gordon Murphy. Of course the art is going to be phenomenally good.
-I really liked the pacing here. It's not as exposition heavy as the original series, and it accomplishes a lot, story-wise, without feeling rushed, moving from scene to scene nicely.
-Wow. I've never seen this more
Eh, this was okay.