Levi Hunt's Comic Reviews

Reviewer For: IGN, Superior Spider-Talk Reviews: 572
7.4Avg. Review Rating

There's little good to be found in this issue that has nothing original to say, fair superhero art, and a general lack of forward momentum.

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So what is this book? Where's the hook to keep us coming back for more? So far, there isn't one.

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In Wonder Woman #48, our hero takes on the growing threat of terrorism and....it's just about as awkward as you might think. Maybe even more so.

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Robert Venditti has done some great cast work over the course of a really good Green Lantern run, but this whole issue just fell completely flat

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Teen Titans #16 is the most blatant recent example of a writer having to put all of their toys back in the box, so that a new writer can come in and have their own fun.

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As an issue, it's bad. As a farewell to the Ultimate Universe, it's significantly worse.

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Age of Apocalypse #5 is a disappointingly bad conclusion to what started out as a great miniseries.

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For such an eventful concluding chapter, Uncanny X-Men #10 feels hauntingly empty.

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This has been the biggest problem with Armor Wars from its beginning, James Robinson's overuse of narration and exposition. None of the plot twists wind up being shocking, the biggest one being fairly obvious and disappointing, and the amount of time spent on the exposition makes for an uninteresting finale.

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The tone Nick Spencer established in his first two issues of this series was of an inspirational, political hero with a sense of humor, but in this issue every little thing is simplified into just a gag or one-liner.

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Wonder Woman #45 is well meaning, but too messy for its own good.

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The only thing that makes The Flash comic book series more disappointing is comparing it to how great the television series.

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The current day action feels inconsequential as El Vengador's mind is stuck in the past, while the flashbacks do nothing to justify or inform his leap from fan to hero.

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From cover to cover, this issue is a bummer.

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Martin Coccolo's sleek art gives the book points for a solid fill-in artist, but otherwise this issue does more harm for the series than good.

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Spider-Men II #2 fumbles a reveal five years in the making with a dull and contrived answer. Even brilliant artwork from Sara Pichelli can't save this issue.

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The dual storylines of Wonder Woman and Donna Troy are proving to be an awkward fit for this current arc, and the handling of those two disparate narratives is unfortunately not the only thing awkward about this issue's story.

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Gerry Duggan has maybe done the best and most consistent work on Deadpool since Joe Kelly's legendary run in the late 90s. Unfortunately, this issue has none of the character or charm of his ongoing series.

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The events of Civil War #3 are just too dark and morbid. The deaths, the gruesome transformations, the coldhearted attitudes " it's relentless. It all just winds up being too much, and with unrecognizable and unappealing versions of some of Marvel's best characters.

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The first issue was really interesting, especially from the Red Son Superman perspective as we saw how he struggled to maintain order in his country without his superpowers. None of that is present in the final issue " it's a silly fight, with over-expository language, a hackneyed lesson learned, a predictable ending, and characters who even acknowledge to the reader how out-of-character they're acting.

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Charles Soule's premise of Matt being unable to read the cards, but rather his fellow players is really clever. Unfortunately, it makes for an underwhelming visual experience, and there's a struggle to pace out the story over the whole issue.

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Jeff Lemire is a nuanced, powerful writer so it's hard to be believe that this book will continue to flounder for long, but for now it's hard to grasp what this book's goal is.

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Hopefully Percy has more up his sleeve for next month's big issue 50, because this chapter failed on all levels to live up to the recent standards of this book.

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This is just the latest frustration in what's proving to be Buffy's most frustrating season to date.

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Pitting the police-supported Rogues against a wanted Flash has created the most fun and compelling writing this book has seen in a few years. Unfortunately, some misguided decisions mid-way through this issue might ruin that and make this book unreadable for some.

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Flash/Riddler should be an automatically interesting fight, as long as The Riddler's plot is clever enough. The problem with this story is that the execution isn't nearly as good as the concept, there's nothing clever about Riddler's plot here.

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Obfuscation can be a compelling tool to use when telling a story, but after four straight pages of Drax just mindlessly yelling, "Where is she?" and punching things - the readers could really use some idea of the stakes of the mission.

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It's a solid premise, and there are glints of promise that the rest of the miniseries can recover, but this first issue is about as substantive as the comic books it's roasting.

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The return of Greg Land's overly posed figures doesn't help bring any life to a book that just feels vacant.

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Perhaps the most disappointing thing about this penultimate issue of Wonder Woman, is that the series has shown no signs of growth in the 25+ issues since Meredith and David Finch took over the title.

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The moment to moment storytelling can have its high points, particularly when you're just getting lost in Patrick Gleason's vibrant art. But the overall story is a mess of ideas in need of some structure.

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Limbo takes place in a world between ours, a sin city filled with ghosts and monsters. Despite that intriguing premise, Limbo fails to ultimately leave any kind of impression.

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There's no danger, no charm, no growth of character, and nothing particularly interesting about the art to make you care about this comic in any way.

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For all the good we can say about Peter Tomasi's characterization of Superman and his allies during his "The Final Days of Superman" arc, there's almost just as much negative to say about the overall plot.

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There's a sense of inevitability to all the events that occur in this finale, and it's not even a "tragic" or "beautiful" kind of inevitable but a more or less boring one.

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You could skip over this issue and be just fine next month at #4

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The story ends in some interesting plot advancement, but at the cost of a well told narrative.

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This issue spends too much time trying to explain something that no longer needs explaining.

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Detective Comics continues to struggle with its identity in the new Gordon-as-Batman world.

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The story in this issue could have used more space to develop. This feels less like a typical one-in-done story and more like an arc that had to be condensed in time for Secret Wars.

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Guardians of the Galaxy is one series that so closely follows what came before it, that the emotional stakes are almost impenetrable for anyone who didn't read (or hasn't forgotten much of) the previous volume.

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There's an amazing series to be made in this world, this "action thriller" just wasn't that series.

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The debut of the Sam Alexander Nova era in 2013 had a really special feel to it - like you were reading the origin of one of the next important Marvel characters. Now, two years later the series is relaunching with a new number 1, but this one just doesn't feel special anymore. In fact, it falls flat.

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Spider-Men II #3 is another failure to make the Other Miles Morales mystery meaningful. It's also an undoubtedly entertaining one-off crime story told by creators who excel in the genre.

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Without that art, no supporting cast to speak of, and a textbook encounter of villain/hero this issue is just too plain.

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An issue dedicated to Donna Troy is something that we've been hoping for since she was re-introduced in Wonder Woman. The character is so drastically different than her former-self that it demanded further examination. Unfortunately, this issue fails to shed much light on Donna or grow her character in any substantial way.

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Valerio Schiti's art is as charming and energizing as ever, but it doesn't quite forgive a ho-hum plot

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Lucifer #5 is the issue where all of the book's mysteries are revealed, the issue that should finally sell you on the book and give you an idea of the series' shape to come. Unfortunately, all of the issue's reveals fall flat, and everything surrounding the revelations are a complete mess.

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The first issues established a ruthless version of the Justice League, that's entirely missing from this issue, and loses the book's unique identity in the process.

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Ultimately, the story winds up as a bit of a jumbled and rushed mess paired with some muddy action art, but there's just enough there to remind you of what a strong voice Pak gave to this duo.

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With this current opportunity to start fresh on the book, it's a bummer to see that Tony Daniel and James Bonny fail to address any of the shortcomings of previous issues.

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The biggest recurring problem with Deathstroke throughout the course of its series has been that the promising concepts get squandered in their execution

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Hopeless and Bagley have shown a strong sense of story, character, and purpose in their first two issues so hopefully this issue is just a growing pain.

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If you're looking for a comic book fix of Ant-Man, try volume one of this series instead.

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Astro City deserves so much credit for all the original ideas it brings to superhero comics, this just isn't one of them.

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Cyborg has been a fun series so far with great potential in the future, but this issue feels like a wasted opportunity.

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Deathstroke Annual #1 isn't the god-slaying confrontation you might have hoped it would be. In fact, Deathstroke doesn't even get a chance to face the evil he has unleashed. Instead, this is yet another dream-like issue that DC has done so many times in the past where our heroes have to face their greatest fears.

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Remember Spider-Totems from Amazing Spider-Man? If you liked those, you're going to love this storyline of The Flash! Ok, it's not that bad yet, but it's disappointing that just as this series was finally making a few minor strides forward, it takes one giant leap back with "the lightning chose us".

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The goal of this Superman mega-arc crossover is clearly an ambitious one, and while the conclusion will tell whether all this was worth it or not, in the meantime we are stuck with a Superman who is utterly unlikable.

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There's some good here, but the plot turn is a thunderingly boring and disappointing twist on something that started out so promising.

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For a double-sized first issue of a major event, this is an extraordinarily slow and uneventful chapter.

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There's much to appreciate about what Bermejo's attempting, but at the end of the day it just winds up feeling like misery porn.

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The initial premise of the series promised an allegory about a downtrodden nation taking the help they need by force from those unwilling to give it. Now the ridiculousness of the X-Men (plus Cameron Hodge's behind-the-scenes villainy) has turned this series into a mundane super-powered battle book.

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You're better off reading the Claremont and Byrne original, it's almost the exact same story, told better.

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This series' identity and purpose still don't make sense at this point, as so much of the TV-inspired side of the comic book fails to work.

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None of the Superman titles have done much to differentiate themselves in meaningful ways, other than artistically, and Cliff Richards's style is too cold and clinical to make this title noteworthy

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This story is such a jumble, as it seems intent on bringing in new readers who didn't already read that previous Dan Abnett Hercules story but it also overly relies on your prior knowledge of the cast of that book.

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This issue is just a real head-scratcher, what's the point of this bleak rehash in a world that's supposed to be bright and innovative?

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It's unclear whether this story was compacted due to the series cancellation, but overstuffed nature of the issue makes it feel that way.

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As much good as the first 4 issues did for the prequel era, this final issue shows how hard it can be to tell good Star Wars stories in that era.

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It gives this whole issue a feel as hollow as its villain, focusing on the wonderful mech designs and explosions, while losing sight of the characters at the center of the conflict.

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. Hopefully this arc can finish as well as it started, but this middle issue feels like it was thrown together just to stretch out the arc.

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Dialogue is clunky, with the same goal of referencing past issues and episodes. If you're already caught up on Buffy, you can skip this issue entirely.

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This issue constantly shifts scenes, hardly managing to devote three pages as at a time to a situation. Yet, the book's pace still crawls with a snails pace because those scenes are all so overly wordy and ultimately don't accomplish much.

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This chapter's pacing is awkward at its best, and baffling at its worst. Worse, the uninteresting cliffhanger leaves little reason to come back for another month of this story that feels like it has already gone on too long.

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Illuminati cribs enough successful material from other similar books to make it entertaining, but doesn't do anything to make itself stand out.

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Walker is phenomenal talent that is perfect for a book with this mix of humor and action. Unfortunately, that's not enough when the characters and story continue to fail to leave an impression.

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The first one had all the charm of early 20th century gangster tales, the second one kept the charm but also threw in some compelling spy vs spy espionage. Inhumans: Attilan Rising #3 loses all the charm and just devolves into a generic all-out battle

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The emphasis of this series is on the humor, but when emotional stakes and basic storytelling are trampled over to get to the jokes sooner, those jokes better be worth it. Unfortunately in this issue, they just aren't.

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It's said that the worst reaction you can have to piece of art is none it all. Sorry, Korvac Saga, but that's the reaction I had to you. You are not good, and you are not bad. You are just fine.

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Neither this book overall or this lone issue are bad, the aforementioned art and Joshua Williamson's crackling dialogue ensure that can't be the case, but its problems are starting to pile up.

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Despite all these problems, it remains a series with a great cast, innovative ideas, and promising directions. The creators just haven't been able to live up to the promise yet

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Outcast #18 is a perfect example of a weird quirk that occasionally hurts Kirkman's work - he can be simultaneously overly decompressed, but then very loose in skipping over important encounters or details.

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There are a couple of great moments between Jessica and Gwen here, but the issue is mired in too many jokes to form into a complete story.

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Gerry Duggan and Scott Koblish have done so many of these period piece Deadpool issues at this point, that you'd think Koblish's artistic range would start to lose its novelty at some point. But nope, seeing his pseudo-'60s style now is just as thrilling as any of the other decades he has emulated.

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There's a good comic book here, but it's buried in an excess of horror elements.

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Pak writes some interesting inter-team dynamics between the characters, and that paired with Ian Churchill's solid superhero storytelling make this a pretty decent comic. But at the end of the issue, there's just not enough there to really propel you to find out what happens next.

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Writer/artist Colin Lorimer's The Hunt is a modern take on some classic Irish mythology. Interestingly, it's the art rather the story that really is the most impressive part of Lorimer's efforts in this debut.

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Uncanny Avengers #8 is a weirdly anticlimactic moment midway through this Standoff crossover.

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Because so much of this issue of Uncanny Inhumans is just about setting up its cliffhanger, you may feel better or worse about it next month. As is, this issue is mostly just one long fight scene between the Inhumans and the newest incarnation of Kang.

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There's more positive going on in this issue than in the last several, but it still hasn't gotten over the hump.

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There are positives to take away from Wonder Woman Annual #1. The series finally has some forward momentum, it really feels like it's going somewhere. David Finch's splash pages are gorgeous (though conversely his smaller panels lose too much detail). And there is enough intriguing groundwork to build upon. But all the other problems of this annual negate almost all of its positives.

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Deathstroke #8 isn't a bad comic, but it's disappointing that it didn't live up to its big potential.

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This book should be the summer blockbuster of Marvel comics. It should be the non-stop thrill ride of a Mad Max: Fury Road or Jurassic World. Instead it's becoming plodding, and with only the same variation of Bucky flashback each issue to keep us invested in the characters.

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All-New, All-Different Avengers #8 is a chaotic issue. That chaos is clearly what Mark Waid was aiming for with his script, but that doesn't make the issue any less jarring.

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It's a disappointing way to debut a promising series.

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Marvel and DC have been doing a great job over the last several years of reinventing their comics in humorous and fun ways. That effort has been greatly appreciated and has led to some of the best stories in recent years. But there's also a point where that goes too far. Astonishing Ant-Man #4 is that point, an issue that just tries to be too cutesy, and then spirals out of control from there.

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It feels like this series needs a little kick in the butt to keep from burning readers out.

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Bengal draws the main part of the story, an almost-reunion between Barbara and Dick. That story is fun and works well, but the issue starts to fall apart once Batgirl teams up with other Bat-characters in the other parts of the story. Instead of feeling like a consistent plot, it just starts to feel like an advertisement for DC's other Gotham books.

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This story has such a frustratingly rigid structure that you can guess the entire outcome of the book by taking the story of the last four issues and then applying the characters on this issue's cover to that formula

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This chapter is simply a cage match with a vampire. This relationship drama is in dire need of a resolution, or at least a distraction, because it's starting to spin its wheels.

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His characterization of the "British Punisher" being a prime example of how the talented writer can make most scenarios relatable. But the novelty of throwing characters from different series together has more than worn off at this point.

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Too many characters have unclear motivations at this point in the series. It's meant to be compelling but just winds up being yet another frustration in this book that could be and should be better than it is.

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This chapter doesn't mark any kind of substantial turnaround for the series, but it's a start in a nice direction.

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Rafael Albuquerque is the main draw (as he's been all series) and this issue is even more beautifully and dynamically illustrated than the last five, but there are some key stumbles in the script that fundamentally undermine what the story is trying to accomplish.

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The end of that arc promised progress, as Gertrude was forced to become Queen of Fairyland. But, all that progress is wiped away in a single issue designed to make being Queen the most boring duty Gertrude could possibly have. Skottie Young explains his intentions in the back pages, and they're all reasonable, but it makes for a very deflating return issue

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The original X-Men Inferno event was so beloved, and the concept at the heart of this modern Inferno #1 (Colossus venturing back into Hell on Earth to save his little sister) is so immediately captivating, that it's a real shame and surprise that this issue doesn't pack more of a punch than it does.

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The idea of Justice League United is so much fun " throw together a disparate group of heroes and villains from every corner of the DC Universe and see how they react. That idea is beautifully executed on in this issue with so many interesting character interactions and silly twists, but it's everything around that idea that falls flat here.

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It's a book that too often goes surface level goofy, when it's strength is elaborately silly.

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Silk is a great series, but this issue is kind of a bummer.

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Possible suspension of belief-breaking technology aside, this issue also struggles in a couple of other respects. It just feels too early and unearned for Gwen to be back to the 616 Universe, give the character some time to establish her own world.

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The fact that this book stars a beloved character from a beloved movie isn't enough, we need more characterization and even some razzle dazzle to make us fall in love with this cast and story.

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Superman/Wonder Woman #21 plays out with the same frustrating mix of strong characterization and unnecessary conflicts that have plagued all the issues of this arc.

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Teen Titans #18 is an improvement over the previous issue, but much like Cassie, it's still in search of its identity.

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Greg Pak has been doing a great job of setting up completely brand new kinds of Hulk stories. Namely, Hulk stories with a bit of brightness and fun. Unfortunately, Mike Choi isn't really the right artist for that tone.

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So while this issue may have ultimately been a dud as related to the story it was actually telling, it at least promises a fun future of Thor to come.

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It would be great to experience this series as an ongoing title, but as a miniseries the pacing problems, the constant clunky transitions between unrelated events, and lack of focus all become more glaring.

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Charles Soule and Leinil Yu tell an emotional and intriguing war story but only if you can suspend so much belief. Inconsistencies and vast jumps in logic hurt the story whether or not you care that it undermines the original comic series.

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As beautiful as the art is, and as much as I appreciate the nods to one of my favorite eras, this title doesn't offer much of anything new -- something that isn't helped by poorly flowing dialogue.

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The heart is in the right place here, the execution is just off

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This first issue rushes too quickly through its concept, not allowing any time for the readers or characters plausible time to adjust and making for an awkwardly paced and unsatisfying debut.

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Overall though, the narrative and tone are still a bit of a mess.

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This issue is about the election of a C.E.O. and the race to retrieve the corporation's technology. It's an interesting idea that could further develop the growing Inhumans world, but isn't nearly as interesting in execution.

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This slightly new direction of The Flash is a mixed bag. Brett Booth remains a great choice on art, his exaggerated style partnering so well with Andrew Dalhouse's bold and vibrant colors. The action is electric. On the other hand, the script feels like it's trying to emulate the CW television show, but only repeating the most tedious bits of it (do we really need another scene of Barry promising his father justice and freedom?) while leaving out the compelling side characters that make CW's The Flash so successful.

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Benjamin Percy and Patrick Zircher created such a fascinating mood and atmosphere over this three issue arc that it almost feels like a waste to have it all end so quickly.

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It's an unusual story, and regardless of how jarring you may or may not find the transition, it's not a particularly well told story.

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The various power struggles, coups, and plots all make for some fun royal backstabbing adventure. Unfortunately, these clever moments are offset by some silly moments.

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The Agents of S.H.I.E.L.D. comic book has both failed to make its cast very interesting in their own rights, and to make that cast sound or act anything like the TV show it's based on. So, how do you fix a problem like a bland cast? Easy, fill it with guest stars.

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Armor Wars #2 gives more of an emphasis to character, while still maintaining some of the more problematic aspects of the first issue.

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Taylor doesn't take any real chances at his first swing on the characters, but in doing so he still manages to tell a solid and engaging team-up tale.

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Buffy Season 10 #17 is just as stuck in the past and caught up in the same Angel-Buffy-Spike triangle as #16 was, but there are more demon fights " so I guess that's an improvement?

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The creators have made an enjoyable romp of a book, but it's also a book that's already beginning to grow stale and predictable.

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The problem with this issue, just as with the last issue, is that Van Jensen simply doesn't write a clever or cunning enough plan for The Riddler.

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It's worth the purchase for the art alone, but it feels like a cover's worth of humor has been stretched over 20 pages.

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The second mini-arc of Jupiter's Circle comes to a close in just as problematic a way as its first arc did.

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There's still a lot about the fascinating world of this series to enjoy, but shifting the focus from the intimate, morally gray storytelling of its premiere issue to this over-the-top genre adventure takes away from what was once truly special.

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Mirror #2 isn't even remotely a bad book (though it advances its storyline too quickly, these large events deserved more buildup), but it's just not nearly as special and exciting as that first issue was.

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The execution of the story, as has been the case in most chapters of this volume, is almost entirely on the shoulders of the art team. Ron Ackins delivers some impactful action scenes in this book, and the continuing motif of the smiles works well. Unfortunately, the colors just haven't been the same since Jordie Bellaire left and this is perhaps the least distinctive use of color since she left.

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New Avengers has turned into a perfect book for anyone who still misses Young Avengers and wants more of the great Wiccan/Hulkling relationship.

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There are a lot of small problems with this finale to the first arc of Power Man and Iron Fist, but there aren't really any big, glaring ones.

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Robin: Son of Batman #4 suffers from some uncharacteristically poor storytelling by Patrick Gleason. Gleason's art is as gorgeously styled and kinetic as usual, but some of his panels wind up being too tightly packed or featuring some odd and incomprehensible camera angle choices.

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This series just hasn't wowed us yet in any of the ways it should have.

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The writing's stakes don't quite match that of the art.

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Maybe it's the delays, more likely it's the splintering of the core group, but Manhattan Projects has really lost some of its magic since moving over to the BPRD/Hellboy-like miniseries model.

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This conclusion lacks any real sense of purpose, the jokes are fired off quickly in the hopes that some manage to hit, nothing feels quite right about this issue.

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The ending promises that the best is yet to come with this character study.

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Ultimate End #2 winds up feeling like an improvement over the first issue, but only in marginal and superficial ways.

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Hopefully the creators get another crack at telling X-Men '92 stories after Secret Wars, because they're frustratingly close now, just not quite there.

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Greg Pak's Action Comics pre-identity reveal had been some of the best character work on a Superman title in years, but a feeling of repetitious storytelling post-reveal is starting to diminish a once great book.

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This book's so-so issues are made even more frustrating than an average series because of its frequent brushes with greatness.

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Many of the old flaws are still here, but the book is moving in a positive direction.

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After successfully making Batman cool, Bat-Mite has made it his mission to improve the other heroes of the DC Universe. And if there's one hero who is in need of a major image overhaul, it's Hawkman. Dan Jurgens ably juggles poking fun at the past incarnations of the hero while also telling a fun, old-school brain swap tale.

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Remender is playing with some smart ideas here, but he is executing them better in the somewhat ideologically similar Tokyo Ghost.

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Amazing Spider-Man #1.1 is Marvel's latest attempt to trick you into buying a Spider-Man miniseries through confusing numbering.

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Remember all the fun you had reading last issue's goofy Ocean Eleven antics? Well, hopefully you don't, because that will make this issue much more refreshing as it is essentially that same issue over again but with some minor tweaks.

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Doctor Fate has tremendous pieces that still haven't come together in a fully satisfying way.

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This fourth issue is just about as uneven (good and bad) as the three that came before it.

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It's still not a great book - much of this issue's interests are too divided to make any of the other characters impactful yet, plus Gerardo Sandoval doesn't excel with these character moments like he does with action -but it's a start in a good direction.

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Old Man Logan #8 is a sweet, but ultimately unnecessary, one-off comic

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Walking Dead learned early on that zombies were not the most important part of that book. Outcast is close, but it feels like it has yet to fully learn that lesson.

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Superman/Wonder Woman is a perfect microcosm of this event - wonderful character drama wrapped around unnecessary distractions.

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This issue sets up a lot that will be important later in the miniseries. Maybe the final issue will be Bendis' mic drop that he and the Ultimate Universe deserve. But the start of the end is more of the same of what we have come to expect from Ultimate stories for the last decade and a half.

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A-Force is hitting a roadblock that a lot of Secret Wars titles seem to be hitting in their home stretch " we've gotten enough time with the characters to care about them on a surface level, but not enough to fully invest, especially with a cast this big.

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The direction the series is pointed continues to be promising, but this issue just had a couple extra storytelling hiccups.

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Greg Pak has done an amazing job writing the Batman/Superman dynamic with Bruce Wayne under the cowl, but it just feels off with Gordon.

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Catwoman #46 marks the end of Genevieve Valentine's run on Catwoman. The run has been one of the better ones on Catwoman in years so it's a shame to see it go, and even more of a shame that it ends on an underwhelming issue.

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Despite generally being a lithe and charming monthly read, Doctor Fate has struggled a bit with its archetypal storytelling.

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What could've made for a tense, or at least fun, showdown winds up feeling uncomfortably like stunt-casting

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Overall, Horizon #1 is a quiet and ponderous start to a series that is more promising in setup than execution.

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What started out as such a promising family survival tale has since been repeatedly dragged down by the need to make things too "superhero-y".

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This is very much an info dump issue. Declan Shalvey's character work is tremendous, the emotive facial features tell the story in a compelling way that Ellis just isn't able to live up to in this issue.

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There's plenty of potential in this title, the creators just haven't found it all yet.

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But even when an issue of Magneto fails on theme, it always succeeds with characterization. Bunn was born to write Magneto.

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Overall, this is an enjoyable story that's evocative of some of the elements and tones of 2000s Vertigo, but not yet at the same "must-buy" level as some of the other recent Vertigo launches.

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It's a surface-level telling of a tale that needed a touch more nuance.

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The main story is a success, but the supplemental material and hiked price may be enough to keep fans away.

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Wanda talks to a god, fights a minotaur, winds up where she started - it's mostly uninteresting, frankly. But this issue is so gorgeously drawn that it's at least worth a flip through just to appreciate Marco Rudy's talents.

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"Spider-Women" has quickly changed into "Silks" with all the emphasis on various Cindy Moons of different worlds. That's a great aspect of this event, as Silk is easily the least known of the Spider-Women trinity in this event, but could also be off-putting to some Spider-Gwen fans who rightly expect more of Gwen in her own title.

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Overall, this is a fairly slight issue with too many mysterious cutaways, but the premise and Lana scenes alone are enough to make this a compelling issue.

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This is a must read for those demanding more answers, but those same people will likely find this one a mixed bag.

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The art can be problematic at times (both in its exaggerated body types, and little attention to the background), and there's little of substance that seems to actually progress in the story.

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Paul Maybury is a wonder on art. He draws in a style that simultaneously evokes the epic grandeur of a Thor story, while also delivering on the hilarity and absurdity of a cartoon like Adventure Time. It's off to a bit of a slow start but once this bender truly gets under way there is no doubt that the book will succeed in large part due to Maybury's incredible talents. But for now, we're left waiting for #2 to see what this series can really become.

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So much of the story is silly (made even sillier without the context of October's Green Arrow Annual #1), but it almost works due to Percy's poetic narrative style and his sheer ambition and determination.

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It's unclear how exactly this issue is part of "The Road to Civil War II", but regardless, it's a pretty good jumping-on point. Invincible Iron Man #9 is a series of vignettes of most of this book's major characters reacting to Tony Stark's disappearance. It reminds you that Brian Bendis has a lot of different, and interesting, balls in the air in this series.

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This is an issue with a great sense of purpose, but one that doesn't fully sell the ongoing nature of the book.

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Action Comics #42 draws on recent confrontations between citizens and police for a standoff on behalf of the Man of Steel. But, it's a parallel that just doesn't work as used in this issue. The out of sequence storytelling of the Truth arc hasn't bothered me so far, but with this issue I finally feel like I'm missing part of the puzzle.

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This issue contains plenty of the same problems that have been present over the last six months of this title, but it also manages to tell a simple battle story in a vibrant and sweeping style that is perfectly befitting of ideal Superman stories.

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This issue has fun moments, but is also weighed down by its crossover obligations.

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It's a fun close to a short and sweet arc.

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The flashbacks were some of the least compelling parts of the last volume of this series, and the flash-forwards now are proving to be even worse - both because you know they are essentially meaningless and will be wiped away in no time, and because Ramon Perez's style in those jumps lacks the wow-factor of his usual art.

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Amazing has started to grow back into the ensemble book that it tends to be at its best. What isn't as good, is the stuff involving Regent.

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Dan Abnett's core idea for the book continues to be enough to propel this book, but it's starting to suffer from story slowdown and artistic problems.

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Ant-Man continues to be one of Marvel's most reliably enjoyable books.

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Black Canary #5 is a disappointment on the writing side, even as the art is anything but.

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It's a rough series to judge as it feels like we've just barely scratched the surface of what it actually is, but it's certainly attention grabbing enough to bring you back for a second issue.

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Buffy is finally ramping up again as the season continues to move toward a conclusion.

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This issue has some serious developments on both fronts and makes for one of the more satisfying issues of the series in some time.

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For all that Constantine has done right before this, the first arc's conclusion can't help but feeling a little"off. Most of those defining characteristics are still present in this finale, there just isn't the sense of urgency or impact that this conclusion should have.

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This isn't the first time John Constantine has had to escape from Hell, nor is it nearly as memorable as that first time around, but it's fun to see a contemporary twist on something that was done a few decades ago.

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This issue has all of the over-the-top action you might want after experiencing the high of that movie, but just doesn't deliver on the comedy in the way that Gerry Duggan is capable of giving us.

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This is fun whether you were a fan of the 2099 universe or not.

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The mystery does meander a bit too much, and the lead up to Gordon's reveal should have come earlier, but it's still a nice mystery.

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This is a fun story, but it's starting to look like "fun" is all it's really intended to be.

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This run is proving to be a highly entertaining take on a character who is tough for most creators to grasp, but this particular issue just proved to be a bit too repetitive.

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Future Imperfect #1 offers a nice bit of alternative reading from the typical Secret Wars tie-in. Just like most of the other tie-ins, this issue focuses on a dystopic world, a cruel leader, and the rebellion. But in Future Imperfect's case, we at least get the other point-of-view.

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The tone of Gotham by Midnight is perfect for anyone missing the days of Vertigo's prominence or mourning the recent cancellation of NBC's Constantine.

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Green Arrow #45 is a bit of a mess, but even the messes in Benjamin Percy's run have been mesmerizing thanks to his enigmatic storytelling.

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This issue is uneven and disjointed in that sense, even when it's a hilarious visual treat of a comic.

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While a lot of plots seem to end suddenly, there's no denying the catharsis of the story's tensely drawn final act.

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Much like the debut issue, issue #2 is more exciting family drama than anything else, the newly enlisted Bakian's forced to learn the Nova Corps ropes on the fly. This structure serves to increase the overall urgency of the piece, even if some of the character interactions feel a bit rushed as a result.

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Invincible Iron Man is a series that has been frustratingly decompressed at times over its short, 10-issue life, but that's something that works surprisingly well in the book's favor this time around.

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This is a fun, bounty hunter brawl set in space and featuring some compelling races of aliens with unique power sets. In those ways, it feels like a Star Wars expanded universe tale.

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Mockingbird is very much the Network Television comic of the Marvel Universe - little of the flash or substance that makes an HBO epic, but there's nothing wrong with a well crafted, popcorn ABC drama.

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New Avengers #13 is one of the most exciting issues of the series to date, and it has a lot to do with that breakneck pace.

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This issue did excitement well, but the series has been best when commenting on today's issues and would be best served getting back to that.

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The good ultimately outweighs the bad (even in the exposition scenes there are some terrific character interactions), but the emotional teeter-totter is frustrating.

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It's not a "fun" book, it can be a tough read, but with Paul Azaceta's masterful character-acting it's worth reading until you know for sure whether Kirkman understands the gravity of his own story.

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Power Man and Iron Fist #6 is a Civil War II tie-in, and it's probably one of the least important Civil War II tie-ins as it doesn't have any direct impact on that story. But, this almost completely unimportant Civil War II tie-in, is also one of the books that best sells the events of that story

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It's a return to form a bit for Revival, but it still hasn't gotten back to the great book it used to consistently be.

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Your mileage with Secret Wars: Battleworld #3's humor may vary, but there is no denying the artistic talent held within these pages.

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It's still baffling that they would start this relaunch with Stacey Lee on art for Silk #1 and then immediately transition to a new artist, but Tana Ford is an able replacement, if not quite the same caliber of cartoonist as Lee. Overall, Silk seems to be heading in a good direction

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After nine straight issues of searing drama, Silk #10 comes as a bit of a disappointment. With so much backstabbing, uncertainty, and tension - this final issue wraps things up a bit too cleanly.

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Spider-Man #2 is a great, triumphant introduction to Miles Morales as a superhero. But, if you've already been with Miles on his journey as Spider-Man in the Ultimate Universe, why do you need another introduction?

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With Spider-Man #19, the series continues to struggle to progress in meaningful ways but reaches one of its (admittedly low) highs by delivering on wonderful characterization in a handful of a great scenes.

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This series has a lot to prove still, but it's off to a fun start.

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This isn't to say that The Fade Out is suddenly a bad book " Ed Brubaker has maybe the best knack for dialogue in the business and Sean Phillips and Elizabeth Breitweiser are still delivering a beautiful, moody tone with each issue " but the book is in a bit of rut right now.

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Titans #1 isn't a debut issue that's going to blow the doors off, but it's certainly a pleasant one.

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This is a fun issue to be sure, but it just fails to hit an even higher level that it could have hit with a bit more creativity.

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Kot's characters and world-building are as intriguing as ever, but the book is lacking a core character or concept to latch onto thanks to so much of this over-sized issue being devoted to setup. The cliffhanger does show some potential for the future, but right now this issue is a slippery first step.

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Unfortunately, there are still some panels that are either corny or cringe worthy from both Finchs here, but it's unrealistic to expect everything to be fixed in an issue.

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Years of Future Past #5 is another frustrating Secret Wars series that at least gets to end on a pretty good issue.

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As any other issue of the series, it's good. As a finale, it's a bit unsatisfying.

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This issue of Batman/Superman focuses entirely on the build up to a fight with Vandal Savage, as the heroes methodically plan every move. That may not sound interesting, but it is due to the quality of dialogue and smattering of character moments throughout.

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Overall, this would be a fantastic issue if not for the art. Angel Unzueta's digital approach is simply too stiff, too rubbery - and the muddy colors don't do this lively script any favors either. But if you can look past the artistic flaws, this is a promising story direction for a book that's suddenly in a pivotal "do or die" scenario with Steve Rogers back.

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This chapter is a fun diversion, but the character drama is where this series really succeeds.

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It's a fun issue, though the fight winds up ending a bit too quickly and easily. The more glaring problem with the issue comes from the split art duties.

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Despite its heart this book is in major need of a compelling antagonist, the fights against nameless creatures can only last so long.

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Korvac Saga #2 shows improvement over the first issue.

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New Avengers is a good issue, that should get you even more excited for what's coming next.

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The series started out so fun, and it still is, but it feels like there's now an unnecessary rush to get to the end.

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Javier Garron is an artist who excels at character work, and his characters here are always a draw. His human faces communicate emotion in over-the-top, but ultimately relatable ways - you can't help but smile anytime Peter Quill is on panel.

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This series is still good, it just needs a more stable shipping schedule and a little shot in the arm.

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This was a pleasant first chapter, but we need some crazy new ideas quick so this doesn't simply turn into a rehash.

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Wolf's disparate parts, namely the supernatural elements and the California crime aspect, still aren't jelling together into a cohesive whole as well as they should be.

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The "new" that this story promises will largely have to wait for the future, but this is still a fun issue in itself and is promising for the series overall.

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It's fun to see all of these various Bat-characters together, some of whom we haven't seen interact in years (or in some cases, ever). The focused in narrative is beneficial for that reason, though it could still use some more tightening " specifically the flashbacks, which so far play out no differently than any past encounter we've ever seen with the Scarecrow making them feel like a waste of pages.

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An overly cartoony FBI-agent aside, this is another solid issue. The chess pieces are coming together and once they do, the book should make the leap from "solid" back to "great" again.

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The Angel guest arc of Buffy is finally over and, luckily, it ends much better than it began.

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After putting in the work to humanize Vic Stone over the last two issues, David Walker opts for a more action heavy issue this time around - it's fun, but it's also a quicker read than previous issues with less to chew on.

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In the first two issues, the creators put a big emphasis on making Daredevil feel new again. They introduced a new villain in Tenfingers, gave Matt a brand new job as a prosecutor, and even gave the book a fresh new visual look. It's only the third issue, but suddenly those changes aren't quite feeling new enough.

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This series probably won't work for you at all if you've never read the initial run, and even if you have it still won't work entirely, but it is an achievement of ambition and zaniness if nothing else.

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They didn't necessarily save the best for last, but Gotham Academy's "Yearbook" still proved to be a blast to read

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Despite the art, Green Lanterns continues to be a surprisingly strong story.

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For all intents and purposes, Groot is a comedy. Jeff Loveness peppers the book with a steady stream of one-liners and silly situations while Brian Kesinger animates the book with a lively and light-hearted tone.

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Overall though, it's a fun story that fits right in Remender's wheelhouse if you want to say goodbye to his Marvel work.

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The obvious appeal of this book first and foremost is Young's wild imagination and the humor that comes from that, this series is an unquestionable success under those two criteria. The problem is in the longevity of the story " how long can we follow around a goalless character?

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There's not a lot here, but what's there is fun and a visual treat.

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From the beginning, the story of Inferno has been really fun, but also just a bit too cluttered and chaotic for its own good. But where the story suffers from too many divergent ideas and scenarios, the art flourishes.

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Unfortunately, it feels like a lot of space in the first half of the book was wasted with recap in order to get to the second half. Ultimately this issue is half filler and half compelling drama.

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Lucifer is a series that can be heartfelt, relatable, cruel, and fun. Unfortunately, it seems like it can only be those things when Lucifer isn't on the page.

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There are enough of the bad tendencies of crossovers here (relatively meaningless guest appearances, flimsy action) to somewhat hold this issue back, but Al Ewing is so great at character advancement and dialogue that those problems are small comparatively.

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This is by no means a bad issue, it's just that when you're delivering one of the most consistently great comic books, an issue that's merely good seems like a disappointment.

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. As far as fill-ins go, this one is enjoyable and worth a look.

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This is a fitting conclusion for a character that left his mark on a small handful of readers.

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It's impressive when a newer series can tie in to an event without losing any sense of its own identity, and that's exactly what Brenden Fletcher is able to accomplish in this issue.

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If you've been loving this event, this is worth a read, but a bit too messy.

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Siege #3 is chaotic, at times nonsensical, and a whole lot of wacky fun.

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Starbrand and Nightmask is off to a surprisingly fun start.

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This chapter, The Voice's former disciples get the other end of human/"mutant" philosophy as we meet Heasley. His ideas are just as interesting and nuanced as you would expect at this point in the book, but as interesting as all this discussion is, the book needs to make the transition from debate to "action" soon to really test these dueling philosophies.

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Years of Future Past #3 is perhaps the best issue of the series yet. The book continues to be dragged down by an overabundance of unnecessary text and plot twists, but it finally manages to add a more complex emotional core to the series, giving the book something resembling stakes.

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There are more layers to Bunn's story than there initially appeared to be. That being said, the constant shifting between time periods gets to be a little hectic and the twists and turns are happening too fast.

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The series is as silly as ever but you get the feeling that as the creators approach the end, they're getting a little sentimental.

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It's a pretty bombastic issue with plenty of fist-pumping moments.

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It may be a bit too light and outside of the norm for some Marvel fans, the art won't be for everyone who doesn't already know and like Chaykin's style (his Phil Coulson is certainly a little off), but overall it's a breezy spy story for anyone needing that particular itch scratched.

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Tamaki and Koh are a great pair but the series may not fully come together in the way I want until it can all be read at once.

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It's not the most charming or fun read you'll have this week, but it's worthwhile and tells some of what we need to know about this character.

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Overall, Marc Guggenheim conveys a well told and surprising take on the 1990 crossover, with enough winks and jokes to keep things from becoming too dour.

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Ultimately, it doesn't feel like a lot happens in this issue, but what's there is good.

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It's a bit too jokey at times, and the plot seems to slightly get away from the creators at times, but this is a fun issue that sets up some future fun and should be read by anyone wanting one last glimpse of that incarnation of the FF.

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It's a fun critique of the different styles and attitudes of superheroes and the best issue of Bat-Mite yet.

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More probably could have been accomplished in the penultimate chapter of this story arc, but this timeout to focus on the sillier bits of Chew is welcome with such a big confrontation coming up.

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It's a bit of a slower issue, but it showcases what the book can do with its two sides.

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Future Quest is Crisis on Infinite Earths for the Hanna Barbera Universe. This is a comic book that mashes together piles and piles of otherwise unrelated characters, revels in the chaos, and is not afraid to be exactly what it wants to be.

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Giant Days is proving it can sustain the jump from miniseries to ongoing.

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The story is moving along nicely, and Ferreyra is almost equally as breathtaking as Schmidt - but the editorial choice in artistic change draws too much attention to itself and makes the overall product weaker on both sides of the art change.

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It's too early to tell if this can really be the Superior Foes spiritual successor but it's off to a fine start.

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This was both one of the the most entertaining issues of Injection yet, and maybe a breaking point for some. Warren Ellis loves to play coy with his stories, and that's been the case for the entire run of Injection. In many cases, Injection included, style can be higher on Ellis' priority list than substance.

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Reviewing Lazarus #22 is a very weird experience because it's like reviewing the first four pages of the next chapter in a book. Lazarus is as good and intriguing as always, but similar to only reading several pages of a chapter, reading a single issue of Lazarus is sometimes unfulfilling in and of itself.

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Lucifer #3 succeeds in both the stories it's telling, but fails to bring them together in a satisfying way.

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Volume 2 of Martian Manhunter doesn't appear to be off to quite the same propulsive start; instead of picking up where the momentum of volume 1 left off, they seem to be starting from scratch and building up a whole tempo.

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Martian Manhunter #11 is another dramatic high note in this series, but Ben Oliver just isn't able to convey the emotional depth that Barrows brought to this wonderful series.

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Ms. Marvel is succeeding in ways that few other tie-ins are.

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It's easy to get lost deciphering the story, but that's okay because you also get lost in the wonder of Ward's stunning, hypnotic images. The artistic storytelling here is some of the most captivating you will read in comic books today.

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Overall, the creators take the long way around a pretty straightforward journey, but they make it worth the effort.

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David Walker's story doesn't match up to his own humor or Greene's art yet (in fact Walker's portrayal of Jessica Jones is problematic here as she's not so much a character as an obstacle in the way of the men's fun), but if the story can catch up, this should become a runaway hit.

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Patrick Gleason both writes and draws the conflict, he shows weaknesses in each field this issue but still manages to tell a compelling story.

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Gilbert Hernandez and Darwyn Cooke brought their various plot threads and relationship dramas to such satisfying climaxes with last issue, that this final issue can't help but feel a little slight in comparison.

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There's so much to recap, that half of this issue feels like a "previously on"" segment. That said, Al Ewing and Kenneth Rocafort are so great on this book that they even manage to make recaps interesting, and the scattered bits of new material (mostly focusing on the side Ultimates characters) are phenomenal moments.

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Overall, this issue shows a few of the problematic quirks of Bendis's storytelling, but ultimately does enough right to make the coming end that much more bittersweet.

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This issue gets by on a well-meaning and interesting premise, with some real passion from both creators, even if it doesn't all work.

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Chris Burnham, Dennis Culver, and Ramon Villalobos's madcap homage to Grant Morrison's New X-Men comes to a conclusion with this issue, and one can't help but marvel at everything those creators were able to pack into four issues.

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In many ways, this is yet another setup issue, putting all of the chess pieces in their place before the finale - but it's more or less satisfying in doing that.

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The book overall, much like the art, mostly works and is promising enough to forgive its few wonky spots.

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This book is big space action in the best possible way.

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It's simple, emotional, and angry storytelling told elegantly in both the writing and art. But the question is, how simple do you want your storytelling? What it has in raw emotion, it lacks in much nuance.

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Hopeless gets this team overall and has an enthralling take on these youngsters, there are just some unfortunate shortcuts still being taken.

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Christos Gage writes these character moments nimbly, fully embracing the soap opera that the series can be. But the biggest kudos goes to artist Rebekah Isaacs and colorist Dan Jackson.

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It's hard to argue that Civil War II: Kingpin amounts to much more than crime movie formula thrown into the world of superheroes. It's also hard to argue that that's a bad thing when it's done this well.

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A lot of that pathos is thrown out the window in this brawl issue as the JSA are offered one last chance at their youth. It's half an issue's worth of fist-pumps as the JSA are given an action-packed farewell.

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Benjamin Percy has taken a really unique tone on his Green Arrow run. The socially conscious commentary is still there, along with some of the usual crime and superhero stuff, but most interestingly he's infused the whole thing with a horror vibe.

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Once again, Jeff Loveness is able to write a chapter of Groot that is simultaneously humorous and fun, but also a little too light.

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This issue passes the new Injection review scoring equation of Vivek-Injection=Review Score, but it's unclear much longer this series will be interested in achieving those marks.

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This is another decompressed issue, which could prove problematic to the series soon, but works for now.

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Martian Manhunter is a book that thrives off of its mystery and mystique, and Rob Williams is at his best when he's leaving you guessing and wanting more.

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As always, it's Chris Burnham's disturbing and gruesome images that really make this chaotic, hard-to-grasp book work so well.

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This is a fun issue, but the series loses a little momentum when it's not barreling forward through its plot.

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This second year of Vader hasn't been as exciting on a monthly basis as year one, but this continues to show that Gillen is capable of memorable moments.

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Don't skip this series solely because of the prequels era it takes place, it's worth giving a chance.

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This first issue back doesn't reach the highs of the first arc, but there's a lot of great setup for future issues.

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Uncanny Avengers #9 features the return of Hank Pym, and the teeter-totter balance between dramatic and comedic actually really helps this issue. It creates a completely unsettling vibe as you're left questioning motivations and intentions at every turn.

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The issue is a really quick read, but that plays well to the story. It's not what you might have expected, but this is another compelling issue of the event

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Nick Spencer and Ramon Rosanas' Ant-Man series was already great, but it has been getting even better in recent months by adding Cassie Lang as a main player in the story.

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We'll miss this run of Batgirl and hope the book will be able to keep up this artistic consistency post-Rebirth.

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Greg Pak continues his superb characterization of a depowered Superman in Batman/Superman #21. But what's marked Pak's run across this title and Action Comics as something special is how well he integrates all of Clark Kent's supporting cast into the titles.

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Overall, most of the various plots felt a little bit cheated for space by all the other plots " but not enough of a good thing is a pretty good problem to have.

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These creators will be missed as their run wraps up in the next few issues.

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Cyborg #9 is all about the passing of proposed regulations and discussion of cybernetic theory, yet somehow, it's an issue that never feels bland.

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Detective Comics #49 is a solidly told and engaging mystery.

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Gotham by Midnight has been taking what felt like an unnecessary turn from the supernatural half of the book, to the detective half.

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Green Arrow #42 is such a drastic swerve from last issue that it's hard to reconcile what works and what doesn't. The horror vibe from last month's issue is replaced by some Big Brother paranoia and UFO shaped crime-stopping robots.

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It's refreshing seeing two rookies playing at being superhero, without all the usual baggage (Jessica basically shrugs off the Emotional Spectrum in the book's first page). Their dynamic is entertaining too, mirroring any antagonistic (but probably, eventually buddy) partner relationship you've seen in movies like Rush Hour.

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Hercules seems like a strange series to launch amidst so many Avengers and X-Men premiere issues. But don't let the hero's C-list status keep you away from this book in favor of those bigger hitters " Hercules is a fun and well written book that finds a few ways to stand out in the current tidal wave of "fun and light" comics.

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Warren Ellis's abstract ideas are finally starting to solidify enough for readers to grab onto in this first arc's final issue.

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Some exposition problems and not enough focus on the antagonist aside, this was an entertaining and promising starting issue.

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Lobo #10 is another fun issue of bad guy fisticuffs.

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At New Romancer #5, the series has evolved from a meet-cute quirky adventure to now Shakespearean-levels of farce.

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Whether you think Kirkman fully appreciates the enormity of his metaphor will largely determine your enjoyment, but he (guided by Paul Azaceta's masterful character performances) has created a story here that will challenge you.

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The day Rodriguez leaves this book for good will probably be the day that this series should be retired, but it's good to know another artist can make their impact felt in-between Rodriguez issues

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It's commendable how smoothly and naturally this Spider-Women crossover comes together. So often, these kind of crossovers can feel forced or uninspired. But, these three protagonists represent three of Marvel's current best titles and perhaps the most interesting corner of Marvel's current universe.

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This series keeps coming up just short of greatness.

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The story doesn't jump significantly forward here, but as a way of solidifying the intangible, it's a spellbinding read.

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Brubaker and Phillips have a lot of interesting things so say in this finale, and it's very well done, but some readers may feel let down by Charlie's role, and the air of familiarity to the ending.

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There have been such long hiatuses in Manhattan Projects recently that it's easy to forget what once made this book so special, but once you read this issue it will all come back to you.

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Uncanny Avengers #7 is a disjointed, chaotic ride that also happens to be an early high point for the young series.

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The action here is breathtaking, and the closing pages are grand in their scope. There isn't anything particularly "special" about this first issue. It's simply fun, superhero event storytelling.

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All-New is the X-book you should be reading if you're a fan of Marvel's merry mutants.

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If you can get on board with Laura's attitude, you'll find an interesting and fair portrayal of a possibly-doomed relationship. This is the kind of melodrama that, when done well (and it's done very well here), is the cornerstone of any good X-Men run.

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Shane Davis is up there with some of the industry's biggest guns in terms of his art, as evidenced by the weight and grandiosity he lends to both simple character drama and over-the-top action.

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Wu should be commended for a great execution in this issue, but if a few pages had managed to convey sound even better, it may have been something more than "just" a great comic.

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Strip away everything about Black Magick that truly makes it unique - strip away the magic, strip away the brilliant color technique and flourishes - and what do you have left? Well, what you're left with is Greg Rucka and Nicola Scott doing what they do so well in the most compelling possible way.

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Black Magick's first arc comes to an end with this issue, and makes it pretty clear that this storyline has just been the tip of the iceberg. That's nice in some ways, maybe a slightly frustrating in others.

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The book also occasionally dips into stereotyping as a means of brevity in this packed issue. These problems are perhaps excusable at this point, especially when considering how good the issue as a whole is, but they are problems that have the potential to explode this promising book.

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Mighty Defenders is another success for the writer.

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This book continues to roll along at its usual great pace.

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This is a entertaining and well done Batman arc from top to bottom.

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It's of course disappointing that Ethan Van Sciver couldn't finish this series, but as gifted a talent as Van Sciver is, Ardian Syaf drawing over Aaron Kuder's layouts is an impressive sight to see. This issue is still strong, despite losing one of DC's best creators.

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If this kind of storytelling keeps up, The Thing and Rocket Raccoon could become one of the Marvel Universe's next great bromances.

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It's an unexpected and welcome breath of fresh air, perfectly complemented by Marco Failla's own energetic drawings.

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Much like Spider-Gwen or Unbeatable Squirrel-Girl, think of this Howard the Duck as season 2. They've had one season to do the comic they wanted to do, figured out what worked and what didn't, and fix those things going forward.

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It has all the charm and space adventuring joy of Guardians of the Galaxy, but with it's own unique brand of humor and visual identity.

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After all these years, Kevin Maguire still has it.

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The story is small - quaint by Mark Millar standards - but it's that focus that's making this such an enjoyable ride.

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This is another funny and clever issue of Jughead, but the real star of this book is artist Derek Charm. Charm draws maybe the cleanest line of any of the Jughead artists so far, this is a beautiful cartoon of a book.

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Kaptara #1 was a bit of a surprise in how well it balanced the outlandish and goofy elements with characters you couldn't help but fall for. Kaptara #2 veers a bit more into the goofy, outlandish concepts as Keith is content to let his crewmates fend for themselves while he indulges in his wacky new life.

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Holly Black and Lee Garbett are taking a really interesting approach with their Lucifer series - they're continuing the story right where Mike Carey and Peter Gross left off, but they're also telling something brand new and all their own.

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Martian Manhunter is becoming an even more interesting and twisting series with every issue. Rob Williams has done such a intricate job of mapping out J'onn's personality into all of these different forms, and the way that they interact is proving to be even more enjoyable.

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The ending may be a bit divisive, but we're ultimately sad to see this complex ride come to its end.

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The experience of reading Material is like being a voyeur -- the scenarios all feel so real that they often border on mundane. But if you've ever people-watched at a local grocery store or parking lot, you know that there can also be something hypnotic about the mundanity.

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The story's dream logic movement will frustrate some, and confuse almost everyone on an initial read, but there's so much emotion and intrigue in the opening chapter that it'll be nearly impossible not to come back to learn more.

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As fascinating as this world is, it often feels like you need an encyclopedia handy to really enjoy it. The great stuff is so spectacularly great that it's worth the effort, but more can be done in the future to humanize the rest of Monstress' enormous world.

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The purpose of Paper Girls is becoming clearer, and the series seems to be ramping back up.

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Revival is so character and cast-focused that you can sometimes forget just how action-packed and tense Tim Seeley and Mike Norton can make an issue.

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The conclusion shows that this installment isn't as self-contained as it originally seemed, and that makes a good issue even better.

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Overall, Runaways succeeds in its silly premise and fun characters.

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Runaways #2 is another solid chapter in the series.

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The story is a bit light, but that plays into Veronica Fish's artistic strengths as Fish makes the most of her oversized panels. This was a wonderful, if brief, issue.

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This is obviously well-worn superhero territory, but it's written well. And the art, the art is fascinating.

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Spider-Man #20 isn't substantially different from the rest of the series, but shows how drastically a change of scenery and a little narrative momentum can improve the formula. This is the most promising the series has felt since before Secret Wars.

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For the last eight issues, Dan Jurgens has been channeling a hope and fun into Superman tales that still feel modern. This issue is the kicker of them all, telling a story that is just unconditionally sweet and heartwarming from beginning to end.

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While not as immediately intellectually or dramatically interesting as a Southern Bastards or Scalped, The Goddamned has proven to be a viscerally thrilling experience.

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There's no telling where the story is going next, each scene is more unexpected than the last, that layer of surprise and being along for such a winding ride is perhaps the best part of this gorgeously illustrated book.

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The Wicked + The Divine #21 is the last thing I ever expected to see out of this series - nonstop action and chaos with no mind for character. That probably all sounds like an insult, but Kieron Gillen and Jamie McKelvie have earned this moment through their steady buildup over the earlier parts of this arc.

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This is a big book with big questions, and it just might be the heir apparent to Hickman's Marvel storytelling.

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If you're interested in the roster or creative team of Uncanny Avengers, don't let the first issue of the series keep you away - this second issue is a big improvement in almost every way.

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The creators are firing on all cylinders and the concept/lineup are interesting enough to capture any Marvel fan's attention.

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This may be a "setting the table" kind of issue, but the cliffhanger promises that this impressive series will go out with a bang.

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Who knew Aquaman: Political Drama could be such a thrilling series idea?

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This is one of those issues of Invincible (they are pretty much a regular occurrence at this point) where the story just flies by, and the ending comes too soon.

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New Romancer #4 moves with a gleeful energy, with Peter Milligan cheesing up the dialogue in the most delightful of ways as Lord Byron and history's other great Romantics prove themselves to be less than what you were led to believe.

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This is both a beautiful ending to what's come before, and an exciting new direction for the series.

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This is a period of Star Wars that hasn't been covered much, and the creators use that to their benefit.

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The plot reaches its climax here and despite the slight disappointment on art, the story is strong enough to make it through as another satisfying issue.

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This issue succeeds in being yet another enjoyable installment of Ant-Man, and in remaking Cassie into a fully realized character again.

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After a few issues of great Superman work, but subpar Batman, Greg Pak has finally made both halves of his superhero title work.

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For a book so defined by fun and hope, this is one bleak and depressing issue. Fans of this series will find a very unsettling tone as this story goes on, as we see the entirety of Dinah Lance's life to come pass in a very soulless fashion.

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It's a welcome, back to basics kind of issue that benefits from the surprising appearance of Buffy's rarely-mentioned father.

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Citizen Jack #3 is an indication that the series has more on its mind than it may have initially appeared.

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The comic has its share of familiar trappings, but the differences are big enough, and the story told well enough, that it's hardly a problem. One bit of advice though " the free 8-page digital Sneak Peek of this issue is a necessary prologue. With that in mind, this is a new book worth supporting.

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The Ghost Racers miniseries plays as a finale to the run Felipe Smith had with his new character and the cliffhanger promises a fitting end.

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It's a world well worth exploring, and hopefully we'll be able to come back between semesters.

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Juan Ferreyra is making himself into a star artist on Gotham by Midnight. The smooth, clean lines he uses to illustrate his characters and backgrounds are one thing, but his eerie, water color-like coloring is something else entirely.

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This is the perfect jumping on point for anyone wanting more fun in their comics.

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This book deserves another look from anyone who left along with Jeff Lemire.

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Hail Hydra is proving to be another worthy addition to Remender's impressive Marvel library

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Overall, this is another successful Last Days issue from Marvel.

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It's not for everyone, but if you can stomach the despair, it's ultimately worth the read.

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It feels like Martian Manhunter is quickly racing towards a conclusion and it's heartening to see it ending as well as it started.

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Ms. Marvel is avoiding any kind of sophomore slump by further pushing what made the book so great in the first place.

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Ms. Marvel #4 is another excellent issue of family dynamics and goofy superhero scenarios.

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New Avengers #7 is the type of character-first, smart storytelling that made Al Ewing's two Mighty Avengers runs so beloved.

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Sex Criminals should just become a series of one-shots focusing on people's sexual experiences. That's what Matt Fraction and Chip Zdarsky do so well " they tell personal, honest stories about these scary subjects and they do it in simultaneously funny and tender ways. But it seems that they're also losing their grasp of the overall narrative.

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The breathtaking, mesmerizing art makes this book one of Marvel's most exciting.

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Rafael de Latorre's art is just left of "cartoony" and is the perfect fit this wacky, but ultimately grounded series.

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There's still much that needs to be proven in the next few issues, and aside from a few nitpicks like the color being a bit too bright for a horror comic, this a promising start.

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Eric Stephenson has done an excellent job at moving They're Not Like Us along at a lightning-quick pace.

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This is a darkly funny and tense book that you should absolutely be reading.

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Black Science had 21 great issues before this, but this is the perhaps the most exciting and promising the book has ever been.

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This issue of Buffy is the perfect example of what the TV show used to do so well " it tells a story about life in general then makes a monster metaphor for those problems.

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This current volume of Constantine has been really strong every issue, but it's absolutely great when Riley Rossmo is on art.

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This short burst, anthology storytelling almost works better for the book overall than the multi-issue arcs. Hopefully this is something they'll keep in mind heading into the book's next semester.

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This is a comic that can fill the Guardians of the Galaxy or Firefly hole in your hearts.

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The way Skottie Young has transformed this book from a series of hilarious, but ultimately similar, jokes into an actual storyline is pretty amazing. Suddenly this book has some real forward momentum to go with that incredibly beautiful art of his. There's no telling what this book can accomplish next.

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It seems like Low may have been lost in the shuffle of Rick Remender and Image's works lately, but it is every bit as worthy of being on your pull list as anything else from that writer, and even the rest of the publisher.

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The latest incarnation of Marvel Zombies is as humorous and grotesque as fans of the past series could ask for. Even better, there is finally a truly great character at the center of the story this time around. Ultimately though, it doesn't feel like the journey quite begins in this first issue.

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The revelations and character turnarounds are satisfying and perfectly timed. Even better, the art continues to be top-notch. Sana Takeda has an approach and style that's almost entirely unique in Western comic books, it's so easy to get entranced by the winding, grand scale design choices.

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The art is great, and the ideas presented in this second issue are even more interesting and exciting than what came in an already good first issue. Color us intrigued.

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Planet Hulk is the perfect throwback for old-school adventure fans.

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As this is the start of a brand new generation of Rai, it's a perfect place for new readers to try out this intriguing series.

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The Spider-Women event hasn't been as emotionally satisfying, or as fun, as all three titles tend to be on their own. Spider-Woman #7 may be the most successful of the lot, but that's because it mostly just feels like a regular issue of this series, but with slightly more Gwen Stacy.

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This is easily the hardest issue to get through yet, but as always, worthy of your attention.

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With Batman/Superman #29, Tom Taylor definitively proves himself capable of being on DC's biggest stage.

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The fight for John's body is one of the best artistic sequences you'll see in comic books this week. Foreman makes sure this wonderful book doesn't skip a beat.

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This issue mixes all the best elements of blockbuster movie thrill rides or TV show season finales into comic book form.

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As Gotham by Midnight approaches its end, it's proving to be a series worth sticking with.

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With Grayson #16, the comic jumps from being a funny superhero book to DC's answer to Archer. This is easily the goofiest issue of Grayson yet: the dialogue is quippier than ever, there are now 100% more cutaway gags, and there's even an extended Bond theme song inspired musical section.

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It's a testament to this book's world building and character development that even though the main character only appears in a handful of panels, this issue is just as intriguing and thrilling as any other.

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It's been over three years since Revival debuted and Tim Seeley is somehow still able to both add interesting new characters to the already impressive roster, and add further insight to the book's core mysteries.

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It's been awhile since Marvel had a good western book, but boy does this scratch that itch.

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Merino's style is a subdued one that fits the down-to-earth story. It's always weird when Brent Anderson doesn't do an issue, but Merino nails the one-shot story.

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This second issue is an improvement over the first one in just about every way and an indication of what the series can become.

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This may be the best issue of the series yet.

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This run of Detective Comics is tapping into that Bat-Family feel of the '90s and early 2000s - the feeling that each individual Bat-character actually mattered.

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By passing its second month with flying colors, Detective Comics is working its way up the Rebirth power rankings.

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Gotham Academy is a success throughout and if you haven't already started reading this series, it's about time you did.

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Gotham Academy was born to be an anthology title. Sure, the series had been great before this, but never as consistently enjoyable as it has been with this arc.

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The art for this series was always the draw - it's fluffin' gorgeous - but now we have a story reason to keep coming back.

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Those frustrated with the obtuse storytelling in the first two issues should find a bit more to grasp onto here.

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There have been many wonderful stories that have been written about Magneto's past -- how and why he has become what he has become. But Cullen Bunn's Magneto series is one of the rare books in current years to examine who Magneto is now and why he keeps doing what he's doing.

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Manifest Destiny #19 is a great jumping-on point for this fascinatingly weird comic book

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With the art as beautiful as ever, and the story continuing to unfold in exciting new ways, this remains one of the best new series around.

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This volume of Ms. Marvel is showing no signs of a sophomore slump.

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This is one of Ms. Marvel's most fun issues yet.

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It's great seeing Alphona back on this book. The other artists have been great, but Alphona draws the happiest looking sharks in comics, and isn't that what this is all about?

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Just because the book changed title from "Grayson" to "Nightwing" doesn't mean that the content within has changed. Nightwing is every bit the continuation you would want as a fan of Grayson, with some slight spy vs. superhero cosmetic changes.

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It's almost shocking to see this level of violence and gore in a non-Max Marvel title. Old Man Logan's showdown with The Reavers (with the life of a young, parallel universe version of his wife at stake) gets to be absolutely gruesome.

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Has there been a bad "Last Days" book yet from Secret Wars? Silk #7 doesn't quite reach the emotional highs of some of the other tie-ins, but it tells a compelling and heartfelt story of its own to keep the streak alive.

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Latour seems to have a strong handle of the impressive supporting cast, and a new mystery that strikes at the heart of Gwen Stacy. Robbi Rodriguez's stylized, and exaggerated art continues to be the best part of the book, especially as paired with Rico Renzi's electric colors.

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Spider-Man #21 wraps up Miles' identity quest with a heartwarming reminder that his family is what makes him special. It's a story that reestablishes Miles' past and has some unexpected hints at the future. Now bring on Marvel Legacy.

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On both a writing and art level, the creators are reminding us why we once loved Superman and Lois Lane so much, and making us fall equally in love with Jon.

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Guys, Steve Lieber is. So. Good! You really could "read" this book without ever even glancing at the word balloons. But that would be a disservice to Nick Spencer, who is writing some of the most compelling dialogue of his career in this book.

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It seems like Jason Aaron has had some fun writing and rewriting the stories of Thor in his four-plus years working on the character, but The Mighty Thor #3 is something a bit different, it's Aaron having fun not just with the character, but with the publishing history and future of the character.

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This comic has been so much fun already and has gotten just that much better with the addition of Doom to play off of.

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Ewing's boldness, perfectly paired with Kenneth Rocafort's knack for gorgeous cosmic scenery, makes this one of Marvel's quickest evolving and most exciting new books.

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This issue is the closest this book has felt to a "traditional superhero story", but even so - the big ideas are still there. Better yet, it gives Al Ewing and Kenneth Rocafort a chance to show off their knack for character.

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If you loved Superior Foes of Spider-Man, and for some weird reason aren't already reading Astonishing Ant-Man, you absolutely have to pick up this issue.

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Astro City has been on a roll of strong, character-focused work as Kurt Busiek and his guest artists have been telling one-shot origins or spotlight issues for the various heroes of this universe.

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Spend just five minutes in Astro City and Kurt Busiek will having you lamenting the constant reboots of current superheroes and pining for the days of old. Astro City is a world where history has been allowed to fully play out, heroes have been able to grow and age and change.

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Unlike some other DC books that are seemingly just spinning their wheels until Rebirth comes along, Brenden Fletcher is using these final months to catapult Black Canary through an epic story exploring the hero's past and a mystery involving her mother.

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The series has possibly reached its peak of abstractness and weirdness and the art is right there along with it.

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This is an excellent bit of cartoon comic book storytelling.

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Korvac Saga had its problems in the beginning, most notably a slow build that didn't seem to be going anywhere particularly interesting. Some of those early issue problems still remain, but in retrospect, that slow build was worth the brilliant conclusion offered in this issue.

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The up and down pace may not always please everyone, but Lazarus is going places, and we can't wait to see where it ends up.

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Bunn and Walta end their run in the same fascinating, complex way they started it.

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Silk #6 is a powerhouse issue of complex, morally gray superheroics. It's a really exciting and encouraging chapter to see from the young series.

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Wow, this post-Secret Wars relaunch was just the thing that Spider-Gwen needed. While the last volume felt a bit wandering and lost at times, the creators have used this opportunity to tighten their story.

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Ed Brubaker's narration is as always tense and foreboding. Sean Phillips is as deftly able to show the beauty of the aforementioned "good" with the grime of the "bad".

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These creators have brought together an engaging mystery and surrounded it with complex characters and an even more complex world.

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The success of this arc has varied largely by the guest artist, and though this issue isn't as memorable as the last two in particular, the visuals are unforgettable.

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If you've been curious about the Inhumans, this is the place to start.

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Unfollow is another huge success in Vertigo's recent comeback.

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Weirdworld is fun, imaginative, gorgeous comic booking through and through.

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A&A #5 is probably the sweetest, cutest book you'll read this week regardless of whether or not you've ever even read a Valiant comic before.

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Action Comics #958 is an exercise in non-stop, superheroic storytelling. This issue doesn't give you a second to catch your breath, as all of the various mysteries and threads from the first issue converge in one giant thrill ride.

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As always, Bitch Planet mixes your anger and heartbreak in provocative ways, but this issue also manages to have the sweetest and kindest moment yet for the series.

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Where last issue slowed down the pace of the series, this issue rockets the plot forward to some interesting and surprising places.

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Let's give Dustin Nguyen some more credit, because he deserves all that we can give him. The amount of world building that Lemire and Nguyen have been able to accomplish together in such a short time is amazing, but especially on Nguyen's side.

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This book continues to deliver spooky, funny, and sweet in equal measure.

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Injection #6 leaves behind our main cast to focus on Headland, a Holmesian rich detective who is particular about his sandwiches. This strange swerve in the narrative further muddies an already unclear view of what this book is, but if you can put that aside, this is a gleefully fun issue of Ellis doing what he does so well.

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While difficult to pick a best Remender book, Low is often the most emotionally rewarding.

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This Martian Manhunter series is quickly turning into a fresh twist on the Invasion of the Body Snatchers story, with that last page cliffhanger promising something completely new to the genre.

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The storytelling, pace, and indelible visuals make this one of Image's most unique reads.

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The writing keeps you on your toes and the art keeps you sympathizing with every character. If you're feeling some Marvel fatigue, look no further than Silk to reinvigorate you.

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What Sheriff of Babylon #4 lacks in comparison to last issue's big action, it makes up for in character moments and some unexpected storytelling choices.

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Lord Doom Almighty, this is one beautiful book. Visually beautiful, that is, thanks to Mike Del Mundo's expertly realized, surreal vision of Weirdworld. Story wise, it's anything but beautiful, it's a tragedy of one man's desperate, improbable quest to find home.

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4 Kids Walk Into a Bank is an exciting new book, that feels like it has limitless potential going forward.

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Babs Tarr is getting better with every single issue. The whole Batgirl experience is awesome, but the art is the star by a mile. Now, can you please get Robot Batman out of my Batgirl comic?

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DC has had a problem in recent months of throwing too many artists at a book in order for that issue to make a deadline. Batgirl #49 uses no less than 6 artists to tell this regular-sized story, and yet, the series doesn't miss a beat for it. In fact, it's possibly better because of it.

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Chew has featured numerous battle scenes through its history, but perhaps none so traditionally like a superhero comic book as this one. This is, in every way, our hero coming face-to-face in one climatic battle with his arch nemesis.

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Sure, some of this may be a bit indulgent, but it's actually earned, and it's very entertaining.

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This book is a strong lesson in taking what you're given and putting your all into it.

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Don't believe that cover. This isn't the story of the Nova Corps and Star-Lord taking on Thanos in cosmic battle. At least, it isn't yet. What it is now is the story of a broken family, desperately trying to survive the destruction of their world. You might not even know this is a Marvel Universe story if not for the periodic references to the Nova Corps and that last page reveal. And that works tremendously to this book's credit.

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Years ago, a mysterious attack made the entire United States population infertile. The beauty of this series is that it doesn't focus on those attacks, who made them, why they happened, or anything like that. It just takes that premise " one of the world's richest countries has lost their future, making children the world's most valuable commodity " and tells a story of people dealing with it.

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This is maybe the book's best issue yet.

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Moon Knight #5 makes it clear how this volume is going to be definitively different than any other Moon Knight series - it's never coming back down for its dizzying heights.

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This is the kind of well done simplicity that make certain superheroes universally beloved.

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It's almost concerning to see the pair burn through so much plot and development so quickly, but when it's this well done how can you complain?

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Star-Lord and Kitty Pryde is a Disney movie of a comic -- and that's not just because Peter Quill spends half the issue singing Little Mermaid songs.

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There's very little given about the overall plot until the final pages, so where it goes and how it maintains this pace is still to be seen, but this is an incredible, attention-grabbing bang of a first issue.

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The balance between real life drama and surreal science fiction reaches a new height in this quickly paced and fascinating chapter.

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Time travel in fiction is awesome in general, but it's doubly awesome when it's in a book like The Unbeatable Squirrel Girl, where they can just go crazy with it.

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The strength of this book is its ability to make you uncomfortably laugh in the face of its more serious moments.

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The story is good and is getting more intriguing as it goes, but the art is on a whole other level.

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Gabriel Hardman and Corinna Bechko often talk about their love for old movies, and it's that love that comes across in Invisible Republic's painstakingly-realized human characters and intricately-plotted world.

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Sex Criminals #15 ends the arc beautifully: wrapping up the individual arcs of all of our characters, giving our "villain" a truly sympathetic turn, and smoothly setting up future storylines.

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Age of Apocalypse lives up to its original namesake and has plenty new to say on the event. Fans of the '90s event will find this series true to the original while adding in plenty of twists and turns. Newbies should be pulled in by the web of intrigue surrounding such heavy hitters as Apocalypse, Sinister, and Magneto.

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There's comedy, action, or emotion in every panel. Last Days of Ant-Man should leave fans excited for October's Astonishing Ant-Man.

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This is still 100% an Archie book, even while feeling like something entirely new.

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This is a highlight issue of one of Marvel's best series.

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This is a wistfully nostalgic comic that will make you curse DC and Marvel's unwillingness to let their characters age.

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You won't have any more fun this week in comic books than you will with Batgirl #50.

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What Nathan Edmondson does with the Black Widow series finale is the exact opposite (but equally brilliant) to what he did with his Punisher finale last week. Where Punisher was all about going out with a bang, Black Widow shows how the gun was loaded.

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What a wonderful book, I'm glad there are still a few issues left.

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This is a fantastic read, though to get the real weight of the book you probably need to start with the first series.

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This book is cute, funny, gruesome and maybe the best Young's art has looked. Again, go buy this comic!

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This is another incredibly crafted chapter.

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The streak of brilliant twists and startling cliffhangers continues in the final chapter of this incredible first story arc.

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Marvel Zombies is not only one of the best books of Secret Wars, but also one of the best books ever to feature the "Marvel Zombies" title.

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We've already had a peak at All-New All-Different Marvel and how some aspects of Secret Wars will seep over into their new continuity. If they're smart, they'll have a book by Si Spurrier and Kev Walker starring Elsa Bloodstone, because this series was absolutely incredible.

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After nearly a year, and The Omega Men can still be truly shocking. Sure, you already know to a certain extent that this won't be as easy of an ending as Kyle Rayner hopes it will be. But, Tom King is able to subvert so many of your expectations in such interesting ways, while still delivering on the obvious and inevitable turns that have to happen.

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The first arc of PM&IF had its ups and downs, but this issue is only the good from that first arc and none of the bad.

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Revival #32 is this series at its best.

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The writing and art are converging at the top of their games in this issue of Revival.

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Finally! After varying degrees of "ok" to "good" comic booking, we finally get an issue of Spider-Gwen that delivers on all the tremendous promise of the character's first appearance. This is an issue that embraces its destiny, absolutely oozing style in every single panel.

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If the first issue is any indication, Han Solo could prove to be the best Marvel Star Wars mini yet.

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In the back of a recent issue of The Fade Out, Ed Brubaker had compared what he and Sean Phillips were doing to a novel. He's right of course, and where some middle issues of the series felt slow, this last arc has proven that it's all been necessary.

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This series is off to an incredible start.

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The events of this issue are extreme and sadistic, but if you haven't come to expect that from this book by this point than shame on you.

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Tokyo Ghost is a series that's hitting a whole new stride in its second arc.

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This is the most emotional issue to date and Murphy exceeds every single challenge Remender's script throws at him.

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The word "Avengers" may not be in the title, but The Ultimates is every bit worthy of being Marvel's flagship title.

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Where the story goes from here is anyone's guess but it feels like the series finally has some purpose and momentum with this installment.

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Zero #18 is a satisfying end to a truly impactful series. Bravo.

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With a wicked sense of humor, incredible character art, and smart political satire Citizen Jack officially has our vote.

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The direction that the story is going in remains a complete mystery, but it's so masterfully told that it's hardly a problem.

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This is easily the wackiest Sex Criminals has gone yet and Chip Zdarsky really gets a chance to visually impress with this issue. But, most impressively, it still manages to keep that emotional core by intercutting those silly scenes with a moving college lecture and some character-defining scenes with Robert Rainbow.

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The events of Superman #4 are so breathtakingly, dizzyingly hectic that taken on their own they might have represented one big mess of an issue. But, in the context of a series that's worn its heart on its sleeve and made you fall in love with this version of the Superman Family, it's a triumphant turning point of an issue

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Black Science #16 is the last issue of the book's third volume, but more than that, this extra-sized issue feels like a season finale " bringing all of the dangling threads and character drama to a head.

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Marvel Zombies is the whole package.

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Tom King and Gabriel Hernandez Walta's dark family drama hits a new high (or is that low?) with issue #4 as the tale turns from dark and foreboding to hopeless and melancholic.

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The cold, calm, calculating way that Tom King can write the dialogue and narration in The Vision is maybe the most unnerving part of the whole series.

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Vision is a clear contender for being the best book in the All-New, All-Different Marvel lineup, and this issue does nothing to reverse that trend.

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Zero has been a book all about violence. That violence has been on display in all of the vivid, brutal, unending fights that have taken place over the course of the series. This final arc of Zero has taken a step back from the "how" of the violence, to the "why".

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It's another brilliant job of intricate, twisting plotting by Waid and dynamic, expressive action from Samnee. In other words, it's another issue of Waid and Samnee's Daredevil.

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Klaus has been a fun and somewhat slight series so far, but #4 has some moments of peak-Morrison.

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It's so fun to watch people who are great at what they do, doing that. That credit goes not only to first-time comic book writer (and bestselling thriller author) Chelsea Cain, but also to Joelle Jones who reflects Bobbi's confidence perfectly in his clean, assured, and sprightly line work. Now, Marvel, please make this an ongoing series, because this was outstanding.

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Wow, what a showcase for Mitch Gerads. In this series finale, we get the story from the perspective of the Black Dawn Fighters as they are hunted down and slaughtered one by one. It's a technique that makes the issue feel somewhat akin to a horror movie, with The Punisher acting as a Michael Myers or Jason Voorhees.

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All of the character and plot developments are coming together in a way that's truly satisfying, even as we get more backstory on our two lead characters and their complicated past together.

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Remender and Craig are leaving nothing behind in this arc.

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Scott's renderings in this story are a special thing to behold. This is such an emotional issue, and as much credit should go to Greg Rucka's understated parallel storyline of Diana and Steve Trevor's origins, you get the feeling that the story wouldn't be nearly what it is without Scott's art.

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Captain America and the Mighty Avengers #9 is beautiful, life-affirming, hopeful, and inspiring. In other words, it's everything a superhero comic should aspire to be.

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Hank Johnson is a frontrunner for funniest comic of 2015.

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Martian Manhunter #10 is a brilliant series of revelation after revelation, twist after further twist. This issue is the distillation of everything that has made this series so enjoyable over the last year into a single issue.

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The story is complex, nuanced, and never once holds your hand. Issue 1 is a complete, satisfying, moving story in itself, maybe one of the year's best, and the fact that we have more to come only makes it that much more exciting.

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Sheriff will be ending its "first season" at #12, but the stakes have already ratcheted up to season finale level.

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Bitch Planet is ruthless. Not just the jail or the characters who surround it, but the actual book itself. The art of Bitch Planet is ruthless - the action of the book is fast and furious and unrelenting, the sport of Megaton is rendered with both dynamic skill and cruel violence.

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It's cliche at this point to talk about how much of himself Remender seems to put in these plots, but it can't be avoided because of how brutally honest this all feels. This is maybe the most emotionally-complex issue yet, and that allows Craig to show off in more ways than usual.

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DC deserves so many thanks for reconsidering cancelling this little-selling but beloved book. Tom King and Barnaby Bagenda got a chance to fully tell their story and, let me tell you, it's one incredible ending.

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Where last month whispered, this month roars. The tension in this story is incredibly nuanced, but also frenetically thrilling. Tom King is able to craft dialogue with a deft touch, implying so much sinister intent with such docile words.

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It's some of Kirkman's finest writing and Adlard's best "acting" on the series to date.

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Christian Ward is an immensely talented artist, with an incredible sense of color, and some truly imaginative and wild interpretations of character and layout. In other words, he's the perfect guest artist for this one-shot issue of The Ultimates which focuses on Galactus and his attempt to free Eternity from its chains.

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A genuine achievement of comic book craft.

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The way the creators wrap up the issue is absolutely brilliant. The Wicked + The Divine #13 is a devastating issue and should be required reading for anyone signing up for their first social media account.

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