Ryan Schrodt's Comic Reviews

Reviewer For: The Weekly Crisis Reviews: 816
7.1Avg. Review Rating

8.0
Absolution #1

Aug 13, 2009

Amazing to see Gage unleashed. This is not what you'd expect from him in terms of tone and story, but perfectly fits with his talent. Would like to see stronger art with more consistency, but the story still carries it.

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6.0
Action Comics #890

Jul 2, 2010

Given the last minute creative team switch on this issue, I'm not surprised that this isn't the strongest issue of Paul Cornell's that I've ever read (Marc Guggenheim was originally solicited as the writer), but there is still a lot to like about this issue and enough to show that the concept has a lot of potential. It is a bit unfocused and the logical leaps are a bit much to swallow, but I think it is still worth a read if you've got a chance.

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9.0
Action Comics #893

Sep 30, 2010

I picked this issue up knowing how great the Jimmy Olsen backup feature was (after it had been posted on Comixology last week), but was pleasantly surprised to see that the Lex Luthor main story was leaps and bounds ahead of the first (and only) installment I had read a few months back. With clever writing from both Cornell and Spencer, as well as fantastic art from both Chen and Silva, this is a definite "can't miss" comic.

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9.0
Action Comics #895

Nov 30, 2010

If you have the patience to follow the lead story carefully,

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9.0
Action Comics #896

Jan 2, 2011

You get a brilliantly written Lex Luthor, a fantastic guest appearance the Secret Six, the insanely enjoyable Jimmy Olsen by Nick Spencer, and art from two of the finest creators in the business today. You cannot go wrong with this issue of Action Comics, which is definitely a Book of the Week caliber comic and would be a shoein if not for the fact that this has was such a great week for the industry (which, in all honesty, featured five Book of the Week caliber comics). Don't miss this.

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2.0
Adventure Comics Vol. 2 #4

Nov 20, 2009

I only picked this issue up for the promotional ring, so I guess I got what I paid for. However, considering you can buy the individual rings at

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8.0
Agents Of Atlas Vol. 2 #9

Aug 6, 2009

I'm a fool. Knowing how much I loved the original Agents of Atlas miniseries and knowing how capable of a writer Jeff Parker is, I should've been reading this series all long. This issue is all about achieving balances and the creative really pulls it off. This one is pure fun.

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9.0
Aladdin: Legacy of the Lost #1

Feb 4, 2010

The price tag on this issue is a bit hefty ($4.99), but with 40+ pages of story content and superb presentation quality, this issue is still a strong value. Fans of the Aladdin legend should really enjoy the way that Edginton keeps things familiar while still taking ownership with his intriguing changes and strong character work. The art doesn't exactly wow me, but when you've got a story this good, you can always make exceptions. This one might be a bit hard to track down for some readers, but if you run across a copy, it is well worth your time!

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4.0
Amazing Spider-Man #599

Jul 16, 2009

The solid dialogue and character work (with the exception of the crushing of Lily's character) kept this readable, but the plot didn't work for me and kept me from really enjoying this issue. When you add the motley art execution, there is little hope of the issue Ranking any higher. I wouldn't say that I wasted my money on this one though, so despite being ranked dead last, this issue escapes the fate of being labeled a Burrito Book.

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8.0
Amazing Spider-Man #601

Aug 6, 2009

I've been pretty hard on Mark Waid's SpiderMan work as of late, but this issue shows that he still has it. This is a great reintroduction for Mary Jane and could have been a major contender for book of the week if it hadn't been for the art in the main story. If you've been looking for a reason to come back to Amazing SpiderMan, this issue could be it.

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8.0
Amazing Spider-Man #602

Aug 13, 2009

This is a solid effort from both the writer and the art team. Mary Jane's return has more substance here than previous and the development of the Chameleon was a good fit for the shifting identities of the characters. A fun issue that will hopefully keep the interest of readers that came back for issue #600.

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6.0
Amazing Spider-Man #604

Sep 11, 2009

This story certainly has its faults, but it does leave SpiderMan with an interesting new set of problems to deal with, which does have me excited for the next issue. Fred Van Lente's strong character writing and Barry Kitson's solid storytelling efforts kept this one from really bombing and so we are left with an uneven but enjoyable read. It's certainly a good sign for the week when a comic of this caliber is the worst book I read.

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4.0
Amazing Spider-Man #605

Sep 17, 2009

. There is a lot of story in this issue and normally I have no problem ponying up $3.99 for an expanded page count, but too much of the issue was fluff. It is interesting to see exactly why Peter and MJ broke up and the last story was forgettable fun, but the vast majority of this issue is "Avoid It" worthy and the strength of these better moments can only carry the issue so far.

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6.0
Amazing Spider-Man #606

Sep 24, 2009

This is an entertaining issue that is held back by some nagging issues with the writing, including plot holes, odd characterization, and an opening scene that needed more elaboration before it devolved into a shouting match between Michelle and Norah. The Black Cat/SpiderMan interaction works well, though, and is the focal point of the issue. It's worth checking out, but don't get your hopes too high.

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9.0
Amazing Spider-Man #607

Oct 1, 2009

After a serviceable, but ultimately disappointing romp last week, Amazing SpiderMan is back with a solid issue this week. Joe Kelly's character work is a lot of fun and the art team puts in a solid effort. There are some nagging issues with the craft and plot at times, but this issue certainly redeems the rest of the arc. Plus, there is a surprise appearance in the end by my favorite new postOne More Day SpiderMan villain, which always helps.

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2.0
Amazing Spider-Man #608

Oct 8, 2009

Guggenheim has generally been the strongest writing in the Amazing SpiderMan stable, but there is only so much his good character work can do with this issue's completely uninspired plot. I suppose if you are totally into nostalgia comics and loved the Clone Saga, you might be able to get into this issue and enjoy its very datedlooking art, but for the rest of this us, it's best to pass on this one and buy a delicious burrito instead. It's been a while since we've had a definite

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2.0
Amazing Spider-Man #609

Oct 22, 2009

If you are a huge fan of Kaine, you may enjoy his return here, but for the rest of us there isn't much to like here. Guggenheim does his best, but his solid writing is undercut by the uninspired plot.

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6.0
Amazing Spider-Man #610

Nov 5, 2009

I will give this story kudos for ending stronger than it started, with all involved stepping up their game. Unfortunately, between the lack of a real resolution, the major plot holes, and the dated looking art, the stronger effort can only carry this issue so far. It's too bad considering Guggenheim has been the strongest member of the ASM writing team; I would have much rather seen him go out on a better story.

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6.0
Amazing Spider-Man #611

Nov 12, 2009

Chuck Dixon is doing some very interesting things with the writing in this issue, including some great steps forward in the Scarlett storyline as well as some awesome buildup in the mystery behind Cobra. Unfortunately, SL Gallants art is so ill-fitting that it cripples the entire operation.

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6.0
Amazing Spider-Man #612

Nov 20, 2009

While there are some problems with the lead story (mostly with the art), this issue would have Ranked considerably higher if it did not contain the backup story. It serves almost no purpose and is so haphazardly crafted that I'm really not sure why Marvel would want to print it at all. I'd much rather have paid the standard price for this issue and only received the story that actually made sense.

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2.0
Amazing Spider-Man #613

Nov 29, 2009

Everything I enjoyed about last issue was completely undone in this one. The character work isn't bad, but considering it erases everything that worked just one issue ago, I'm not going to cut it any slack.

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2.0
Amazing Spider-Man #614

Dec 11, 2009

Had this been my jumping on point for the thricemonthly

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2.0
Amazing Spider-Man #615

Dec 17, 2009

After the major misstep in the previous storyline, I was really hoping that Fred Van Lente could step things up in this issue to salvage the Gauntlet storyline before we get much further into it. Unfortunately, this issue is incredibly predictable and lifeless, with fairly humdrum artwork. Things are not looking good for the Gauntlet at this point.

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3.0
Amazing Spider-Man #616

Dec 30, 2009

I will admit that this is a considerably stronger issue than the previous installment in this storyline thanks to more definition in the plot and a stronger effort from Javier Pulido on the art. Unfortunately, there are simply too many issues in the plotting and the art is simply too inconsistent to Rank this one any higher.

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9.0
Amazing Spider-Man #617

Jan 15, 2010

Is it too early to say that we have a major

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6.0
Amazing Spider-Man #618

Jan 22, 2010

This issue was really close to jumping up to the Buy It range, but for every few steps forward it took, it had to take another step back. There is a lot about this issue that works really well, including some of my favorite Marcos Martin pages sine

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6.0
Amazing Spider-Man #619

Jan 31, 2010

This is a reasonably fun issue that is bogged down with a lot of minor faults that add up to the point that I can't justify ranking this one any higher. Slott and Martin both flex their creative muscles well though, so when this issue is on, its really on. Unfortunately, its hard too look past some of the more glaring problems like the posed look to the art and the lack of a concrete direction in the story.

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3.0
Amazing Spider-Man #620

Feb 11, 2010

The best way I can describe this issue is that it is "just there." Nothing stands out to me, positive or negative, other than the odd scene with Carlie. It isn't bad enough that you should avoid it, but not really good enough that you should seek it out either. This is the perfect definition of an underwhelming comic book.

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9.0
Amazing Spider-Man #648

Nov 13, 2010

Having dropped Amazing SpiderMan a few months back and only marginally following it through other reviewers, I was completely floored by how much Dan Slott and company pack it not his incredible debut issue for the new status quo. This issue hits all the right notes in terms of craftsmanship and entertainment value in a way that should appease disillusioned SpiderMan readers while still exciting those who've been following SpiderMan for the last 101 Brand New Day issues (and beyond). When you add in a superb backup, this is a great jumping on point with and incredible amount of new twists and turns that shows just how exciting the future can be for SpiderMan. It's a hard fought week, but this issue could not be denied the

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9.0
Amazing Spider-Man #649

Nov 30, 2010

I was really impressed with the first issue of the new

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6.0
Amazing Spider-Man #653

Feb 8, 2011

I really want to give this issue a Buy It verdict because I did enjoy the fastpaced action of the lead story and Stefano Casseli's artwork was really impressive, but the pacing in the lead was off at times and I simply didn't care much for the backup. Unfortunately, despite this issue having many impressive qualities, it was dragged down by these weaknesses.

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9.0
Amazing Spider-Man #654

Feb 16, 2011

While I've been on fully board with Amazing SpiderMan since the start of Big Time, this is the first dualstory issue where I was excited by both the lead and the backup. You get two great stories in this issue, both of which very finely crafted and have me really psyched for the directions they take their respective characters. The lead story cuts deep with its shocking and emotional ending, while the backup perfectly sells the new Venom ongoing series. It is a great time to be a SpiderMan fan thanks to comics like this hitting the stands!

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4.0
Amazing Spider-Man Annual #36

Jul 9, 2009

. This one just barely missed out on a "Mildly Recommended" rating. To me, Annuals should be stories that can't be told in the flow of the regular series or offer some sort of extras. Storywise, we get nothing more here than a rehash of the Aunt May wedding stuff and the implied return of a character that I'm just not that into. There are a few cool moments that keep this one fairly enjoyable, but in the end, the disappointing aspects outweigh the good.

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4.0
Anchor #1

Oct 15, 2009

I think that Phil Hester has a cool concept here that could be really interesting once it is fleshed out a bit more. Unfortunately, there aren't enough specifics of the plot of the series in this issue to really suck the reader in and, quite frankly, the art just isn't that good. This book has potential, but it just isn't living up to it in this issue.

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9.0
Anna Mercury 2 #2

Oct 15, 2009

As grumpy as I was regarding the massive delay between issues prior to picking this up, I walked away not caring. Seriously, if this is the level of quality that I can expect, Ellis and Percio can take all the time that they need. This one is great fun on a purely visceral level if that is what you are looking for, but a closer read will reveal a multitude of layers and thoughprovoking concepts if you are looking for something a bit meatier. In that sense and in terms of sheer quality, I'd compare this issue to Image Comics'

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9.0
Anna Mercury 2 #3

Jan 22, 2010

This issue excels in every aspect of craftsmanship and should not be missed under any circumstances!

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9.0
Annihilators #1

Mar 9, 2011

This issue just barely sneaks onto the Buy It plateau. At $4.99, it is a tad pricier than most comics, but you get two extended stories. The first really didn't do much for me this week, but I've got a lot of faith in the writing team and I know they can bring it back around. That alone is probably a Check It level story, but it is balanced out by the Must Read brilliance of the Rocket Raccoon and Groot second story. So, although I do say Buy It, I want to forewarn you that the lead is a bit of a letdown.

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9.0
Ant-Man & the Wasp #1

Nov 13, 2010

Comic book readers are constantly complaining about comics not being fun anymore, but then often overlook comics like this issue that are precisely that. Seeley's playful tone and great character work make this a highly enjoyable issue that has a decidedly different feel than any other book that Marvel is currently publishing. Its oldschool superheroics with a newschool attitude presented through fine craftsmanship. While not quite jumping into Must Read territory, I still highly recommend it.

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9.0
Ant-Man & the Wasp #2

Dec 3, 2010

Tim Seeley makes the best of this great opportunity to bring something a bit offbeat to the Marvel Universe while simultaneously showcasing his skills to an audience that may not be as familiar with his awesomeness. This issue features some extremely creative concepts while remaining grounded with strong character writingall wrapped up in some fantastic artwork. While the title characters may keep some readers away, don't let them discourage youthis is a can't miss comic.

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9.0
Ant-Man & the Wasp #3

Jan 12, 2011

In all honesty, I'm sad to see this miniseries end. Tim Seeley is absolutely superb on all levels in this incredibly fun issue. You get big crazy concepts, great characters, and fantastic artyou really can't go wrong with this one. AntMan and Wasp is a really wellcrafted comic and one of the biggest surprises of the last few months.

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9.0
Artifacts #1

Jul 29, 2010

I can't say that there have been many major event storylines that are good jumping on points for new readers, but with a little bit of Wikipedia research, this is a great place for newbies to start out in the Top Cow Universe. The characters are introduced well and the concepts seem to unfold naturally as it builds up to a great conclusion that has me excited for the next issue. Am I newfound Top Cow junkie? Not yet, but I'm certainly on board for this exciting story.

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9.0
Artifacts #2

Sep 30, 2010

Honestly, when the kind folks at Top Cow sent me a review copy of

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6.0
Artifacts #3

Nov 20, 2010

Artifacts #3 is a weird beast. In some ways, the flurry of character introductions puts you in information overload, but on the flipside, the lack of story movement makes you wish there were more meat in the issue. This draws and interesting parallel with the absurd number of artists who touch this issue, but don't seem to touch it enough. I'm intrigued by where the story is going and I want to know more about the characters we are introduced to here, but I need something more than what we are getting here. This issue is on the right track, it's just not going anywhere yet.

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9.0
Atlas #1

May 21, 2010

Jeff Parker and Company bring their Agame on this very unusual first issue that taps a pulpy noir vein and manages to make one of the least interesting characters in all of Marvel one of the most intriguing. You get a great mystery and fantastic art in this issue, which has me clamoring for more. You can't ask for more from a debut issue.

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9.0
Atlas #2

Jun 17, 2010

After being let down a bit by the last volume of Agents of Atlas (I loved the original miniseries), I'm glad to see that Jeff Parker's pet team are back to form with this new ongoing. I had high hopes but did not expect this issue to be as fantastic as it was. When you take a character as lame as 3D Man and make a story compelling around him, you know you are onto this one. I wouldn't recommend missing out on this issue as it is well worth your time and money.

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9.0
Avengers (2010) #2

Jun 25, 2010

This issue just barely squeaks in a "Buy It" verdict thanks to the strength of the NohVarr/Tony Stark sequences and the epic feeling of the story. There are definitely some places where the script could be tightened up and I'd like to see more rationale behind the team following Kang's warning, but overall I have to say that I enjoyed this more than I have most Avengers books in the last few years.

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3.0
Avengers (2010) #3

Jul 22, 2010

This issue is (very slowly) moving the Avengers in an interesting direction and there are a handful of moments that I really enjoyed. For the most part, however, it is a surprisingly weak effort from the creative team, with some of John Romita Jr.'s most unpolished work in years and a meandering plot from Bendis that spins its wheels through most of the issue before heading off in an unclear direction. This series has an incredible amount of potential, but unless it starts living up to it, I'm not going to stick around.

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6.0
Avengers (2010) #4

Aug 26, 2010

This is definitely a step up for this title and was close to making it into the Buy It range thanks to some solid character interaction and cool action scenes by John Romita Jr. Unfortunately, there is simply too much of this story that isn't being told, which is getting very aggravating. I like the overall plot, but with so much left unsaid, I'm beginning to wonder why I should bother sticking around. If some of that plotting can be tightened up and something can be done about how lifeless the colors have been, this series could be a major win for Marvel. Instead, we are left with a surprisingly mediocre title.

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9.0
Avengers (2010) #5

Sep 24, 2010

This is the first time that I've really felt like this series is something special, which is how every Avengers issue should be. These are

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3.0
Avengers (2010) #7

Nov 20, 2010

In theory, I love Avengers and the direction that it is going in. You've got a great cast, big threats, a dynamite creative team, and a guest spot for one of my absolute favorite characters in the Marvel catalogue. Unfortunately, somewhere between the theory and the execution, things go astray. The craftsmanship from both Bendis and Romita is subpar considering their histories and the entertainment value suffers as well. This should be a Must Read book every month, but instead I'm scrambling for reasons to justify the purchase.

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6.0
Avengers (2010) #8

Jan 2, 2011

This issue is really, really close to making it into the Buy It range. I love the epic scope of the plot and the final spread is easily one of the coolest moments of the week, but the rehashed fight scene and the haphazard art really drag this one down. I definitely feel like this series is finally heading into the right direction considering its ridiculously impressive creative team, but there needs to be more focus and greater consistency if this book is ever going to live up to its potential. There is no reason a Bendis/Romita Avengers book isn't always near the top of the Rankings.

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6.0
Avengers (2010) #10

Mar 3, 2011

This is much closer to the type of comic that I want Avengers to be, but still a far cry from the type of book that the combination of Bendis and Romita Jr. are capable of producing. This story has the making of being the biggest nonevent Avengers story of the last few years, but instead we get a brilliant creative juggernaut running at halfspeed. Lesser Bendis and Romita is still better than most, but I want this to be so much better than it is!

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9.0
Avengers Academy #1

Jun 11, 2010

I'm a sucker for teen superheroes, particularly those that are presented in a complex and reverent manner. This issue takes cues from some of my favorite teen hero runs as it presents some of the most interesting and intriguing new characters that have come from Marvel in quite some time. Gage and McKone have a ridiculous amount of potential in this series, which says a lot considering this is already a wildly entertaining and finely crafted issue. The sky is the limit on this one and I highly suggest that you get in on the ground floor before its too late.

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9.0
Avengers Academy #2

Jul 19, 2010

The first issue of Avengers Academy really blew my away with his quality craftsmanship, especially the strength of Christos Gage's new characters. This second issue shows that the first was definitely not a fluke as he builds upon all of the strengths of the first issue and throws in a slew of new twists as he focuses on Finesse. When you add in another strong effort from Mike McKone, you have a comic that you'd be insane not to buy.

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9.0
Avengers Academy #4

Sep 24, 2010

After three straight second place performances on the Rankings, Avengers Academy finally snags its first

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9.0
Avengers Academy #5

Oct 7, 2010

I've been a huge fan of Christos Gage for years, but with Avengers Academy, he has completely redefined himself as a writer and jumped into the upper echelon of characterwriters. His work on this issue has just been superb and this issue might be his best effort yet. The way that he has turned Striker into the most interesting and complex characters in the series is just phenomenal. Jorge Molina does an admirable job stepping in for Mike McKone here, as well. Honestly, this one had Book of the Week written all over it, but was just barely edged out for the top spot.

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6.0
Avengers Academy #6

Nov 4, 2010

It's really hard not to compare this issue to the previous efforts from this awesome series because the quality of those issues was so high. On its own merits, there is a lot to like here, but knowing the potential that Gage and McKone have, it doesn't add up. Of course, it doesn't help that the multiple inkers on McKone's art give it an uneven quality. This isn't a horrible comic by any means, but its definitely a step down for this otherwise brilliant series.

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9.0
Avengers Academy #7

Dec 20, 2010

This week's Avengers Academy made a strong run at the top spot this week through a great combination of exciting action, strong art, and brilliant character writing. This will be the defining Hank Pym story for years to come and with good reason, Gage does a great job of redefining the character in a way that opens up a lot of potential stories without fundamentally changing anything about the character that has come before. Oh yeah, and you think that

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9.0
Avengers Academy #9

Feb 22, 2011

Avengers Academy has been simply amazing from day one, but Gage and McKone take it to a completely new level here. This is one of the finest issues I've ever seen from either creator. The Taskmaster/Finesse situation is incredibly intriguing and the way that it plays out here is simply incredible. This will be the new standard for this title and for these creators. Not only is this an incredibly easily pick for

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9.0
Avengers Academy #10

Mar 9, 2011

Are you reading Avengers Academy? No? Why not? Seriously, this is the best comic that Marvel is currently releasing and probably the best comic that they have released in years. You need to read this book, including this issue. Seriously, go buy it right now. You won't regret it.

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6.0
Avengers: The Initiative #32

Jan 31, 2010

I bought this one mostly for the art and, in that regard, I can't say that I'm terribly disappointed. The thick inks take away from the overall aesthetic quality, but the writing does make up for it some with a great characterfocused exploration of Taskmaster, who has never really been the most interesting character to me. In the end, it is a fun read despite its flaws and with relatively middle of the road overall quality.

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9.0
Batgirl (2009) #2

Sep 17, 2009

While there are some occasional missteps for both the writing and the art, Batgirl continues to be an impressive series in its second issue. Miller is doing a good job of building some credibility and depth for Stephanie, which is something she drastically needs and will be the lynchpin to the success of this series long term. However, as it stands now, the future looks bright for this series.

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9.0
Batgirl (2009) #3

Oct 15, 2009

Despite a few missteps here and there, Batgirl #3 is a very solid issue and does a great job of cementing Stephanie into the role of Batgirl. There is a lot of grumbling amongst fans that she is replacing

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9.0
Batgirl (2009) #5

Dec 11, 2009

As this series continues to settle into "its place" amongst DC's other titles, I'm really pleased with how things are coming together for the creative team. Lee Garbett struggles at time, but has good chemistry with Bryan Q. Miller who is doing some simply amazing work as he makes Batgirl one of DC's most engaging characters. The unlikely duo of Batgirl and Robin in this issue only fuels that and makes this a really enjoyable issue.

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9.0
Batgirl (2009) #6

Dec 11, 2009

As this series continues to settle into "its place" amongst DC's other titles, I'm really pleased with how things are coming together for the creative team. Lee Garbett struggles at time, but has good chemistry with Bryan Q. Miller who is doing some simply amazing work as he makes Batgirl one of DC's most engaging characters. The unlikely duo of Batgirl and Robin in this issue only fuels that and makes this a really enjoyable issue.

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9.0
Batgirl (2009) #7

Feb 11, 2010

From cover to cover, this is a finely crafted, incredibly entertaining comic. Miller is getting stronger with every single issue and this one showcases exactly how strong of a writer he is. I would not be surprised if you start seeing him take on more prestigious projects by year's end. When you add in the excellent art from Garbett, you've got an excellent comic on your hands that is likely to be criminally overlooked. Don't be one of those fools, go pick this one up!

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6.0
Batgirl (2009) #8

Mar 11, 2010

This issue was really, really close to pulling in a Buy It verdict, but the inconsistent art performance really killed the momentum built up by the strong writing. You'll may still want to check it out so that you can be prepped for this week's issue of Red Robin though, which you'll read more about later on in the Rankings.

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9.0
Batgirl (2009) #9

Apr 16, 2010

Stephanie Brown as Batgirl was a hard sell for a lot of readers, but with issues like this, that debate seems totally unnecessary as Bryan Miller and Lee Garbett do such amazing work that I can't imagine any reader wanting it any other way. The craftsmanship in this issue is amongst the best you'll find in any superhero comic and its incredibly fun to boot.

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9.0
Batgirl (2009) #10

May 13, 2010

As a longtime fan of Stephanie Brown and off the Batgirl legacy, I had high hopes for this series, but I don't think I could have ever imagined that it would so quickly become one of DC's strongest titles. Issues like this are a perfect example of why this might just be the best solocharacter series that the company is producing today. Then again, I can't argue with high quality storytelling, polished craftsmanship, and fun characters in an engaging plot (of course, that could just be me).

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9.0
Batgirl (2009) #11

Jun 11, 2010

Another month and another win for what is probably DC's single best straightup superhero comic (the only comic they are publishing right now that is better would have to be Secret Six). The ridiculous amount of charm and personality in both the writing and the art should win over most readers, which the strong action and intriguing work in the rivalry between Oracle and Calculator should win over the rest. I know that Stephanie Brown has been a tough sell to a lot of readers, but there is no reason this comic isn't on everyone's pull list and this is another example of why.

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9.0
Batgirl (2009) #12

Jul 19, 2010

In a week that featured five Must Read books, you'd think it was a hard fought battle for the

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9.0
Batgirl (2009) #13

Aug 12, 2010

Batgirl is easily DCs second best book after Secret Six and, with issues like this, it is going to give that title a run for its money. This issue is filled with heart and personality while delivering a very strong done-in-one story. Its not filled with shocking revelations or major twists, but its highly entertaining and features one of the best endings from a single-issue story that Ive read in a long time. It was simple, but very powerful and highly evocative of the type of storytelling that made Batman: The Animated Series so amazing. Simply put, Bryan Q. Miller is establishing himself as one of the best character writers in the business. This is Pere Perezs first full issue on the series and, while I wouldnt say he is as sharp as Lee Garbett yet, he makes the most of it. The art isnt flashing, but its paced incredibly well and does a brilliant job of establishing the tone of the story. Its solid work that is perfect for this story. I cannot recommend this series enough and this is

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9.0
Batgirl (2009) #14

Sep 13, 2010

I've seen a lot of reviews trash this issue for being a silly doneinone story, which is absolutely ridiculous. This story is meant to be brief and fun and selfcontained; these are strengths, not its weaknesses. This is a bit silly and it is inconsequential, but it is also a ton of fun and extremely charming. This is one of the more entertaining comics I've read all year.

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9.0
Batgirl (2009) #15

Nov 13, 2010

I really hate to see Lee Garbett leaving this title because he had amazing chemistry with writer Bryan Q. Miller and the two did such an impressive job of bringing the adventures of Stephanie Brown to life, but it's hard to be upset when his replacement is the alwaysimpressive Dustin Nguyen. Nguyen and Miller make an excellent team here and continue the winning ways for this insanely charming and addictive series. Another month, another big win for Batgirlthe best superhero book that you probably aren't reading.

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8.0
Batgirl (2009) #16

Dec 10, 2010

Another month and another fun issue of Batgirl, one of DC's top titles. Between Miller's superb character work and Nguyen's clear storytelling, this issue is as technically sound as it is entertaining. I've been singing this book's praises nonstop since its debut and this issue continues that winning trend, despite a handful of stumbling blocks that keep it from reaching a Must Read level.

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9.0
Batgirl (2009) #18

Feb 16, 2011

In a week full of wellcrafted comics, what really gave Batgirl the edge was the fact that, not only was it supremely put together thanks to some amazing work from the creative team, it was also extremely enjoyable. The charm of this series is turned up to eleven in this issue. I never thought that any comic featuring Klarion the Witch Boy could top the Rankings, but this issue earned the spot easily thanks to the stellar work of Miller and Nguyen. A lot of folks still scoff at the high praise that this series has earned from its devoted fanbase, which is unfortunatethis is one of DC's finest comics. Everything about this issue screams

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9.0
Batgirl (2009) #19

Mar 12, 2011

While this isn't the strongest issue of Batgirl in recent memory, it does feature all of the wit, charm, and personality that make this DC's most underrated book. Miller does a lot of setup work here, so I expect the next issue to make up for some of the more awkward moments in this one, though the big thing that keeps this from being a Must Read is the uneven effort from Ramon Bachs. This is a great comic, though, and it just barely falls short of reaching that next level.

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4.0
Batman #687

Jun 12, 2009

The writing would earn this issue a strong recommendation, but the art is simply horrible and that makes me want to tell you to avoid this issue. Taking both into consideration, my advice is to read with extreme caution.

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2.0
Batman #688

Jul 9, 2009

. This was really the only book this week that I would consider to be "bad." Winick's spotty dialogue, illogical story beats, and stale overall plot keeps me from getting interested, while Mark Bagley fails to live up to the hype with equally as disappointing work. If it weren't for the fact that I'm a completist with this title, I'd consider dropping it after this one. Do yourself a favor and be smarter than me; avoid this week's

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2.0
Batman #689

Aug 13, 2009

Winick is clearly capable of writing a better story than this and his strong character voices in this issue are evidence of what he is can do if he applies himself. Unfortunately, the dull plot and unnecessary exposition betray any attempt at doing so. Mark Bagley may be a fanfavorite, but having never seen his Ultimate SpiderMan work, I'm not really sure why. His art is good, but nothing to go crazy over and it has a lot of glaring issues here.

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2.0
Batman #690

Sep 3, 2009

This issue simply continues the downward spiral for Judd Winick and Mark Bagley's run on this title. I'm beginning to think that I made the wrong decision in dropping

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2.0
Batman #691

Oct 15, 2009

The best thing about this week's issue of Batman is that it isn't this week's issue of Uncanny XMen. I loved Judd Winick's run on Batman a few years back and I had liked what I've seen of Mark Bagley's art prior to his jump to DC, so, in theory, this should be a great run. Unfortunately for us, the execution hasn't really come together and this issue is really a culmination of everything that has been wrong with the run thus far.

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9.0
Batman #692

Oct 30, 2009

Tony Daniel is still coming into his own as a writer and so he stumbles a bit with dialogue pacing and, while he has a great take on Dick Grayson, he seems to be struggling to find the right voice for Dick as Batman. Still, it is a vast improvement over the Winick/Bagley issues and no matter how rough the writing can be, Daniel will also comes through with topnotch art.

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9.0
Batman #693

Nov 12, 2009

Tony Daniel is really starting to come into his own as a writer and this issue is a great example of how far he has progressed since Battle for the Cowl. His take on the characters and his plotting is very strong. I'd still consider him a better artist than writer, but he is on his way. Oddly enough, as great as his writing is here, I wasn't as thrilled with the art as I normally am. Let's hope that is not indicative of what's to come as I'd hate to see his superb art suffer for the sake of his bourgeoning writing career.

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3.0
Batman #694

Dec 17, 2009

I find it really interesting that the events other Batbooks are referenced here despite the fact that Daniel has crafted this like a Bruce Wayne story. I could be blowing this out of proportion, but there needs to be some consistency across the line for how Dick is presented and this feels like a step in the wrong direction to me. There are some great character moments worth checking out, but otherwise this one falls short.

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6.0
Batman #695

Jan 15, 2010

This would be a very fun issue with solid art were it not for the unclear direction of the story and the utter lack of a voice for Dick Grayson. Tony Daniel is crafting an excellent Bruce Wayne story with some of the best uses of Catwoman that we've seen in years, but that isn't what he is actually going for, which really holds this one back.

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9.0
Batman #696

Feb 19, 2010

This is, by far, the strongest issue of Tony Daniel's run thus far and, quite frankly, the strongest issue for this title in a very, very long time (of course, other than Gaiman's one issue as part of

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6.0
Batman #697

Mar 18, 2010

For everything that I loved about this issue, there was another thing that I hated. In a lot of ways, this is the best issue of Daniel's run, but in others it is one of his worst. That is incredibly frustrating as I'd really love to see Daniel live up to his potential on this series and this issue honestly could have been where that happened. Don't get me wrong, this is enjoyable, it just doesn't come together as nicely as it could have.

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2.0
Batman #698

Apr 16, 2010

I've been one of the few vocal supporters of Tony Daneil's run on the internet, but even I can't find much to like about this one. The writing is really stiff with poor characterization and haphazard writing, which is only made worse by one of Guillem March's worst issues since breaking in at DC. I'm really hoping that this one is just a fluke, but it just does not work for me at all on any level.

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2.0
Batman #699

May 13, 2010

Tony Daniel really misses the mark with his writing in this issue as he presents a story that never really comes together in a coherent way. His characterization is just as bad. In fact, if it weren't for the fact that Guillem March is doing some interesting things with the art in this issue (and Titans left such a horrible taste in my mouth) this issue definitely would have been the lowest Ranked book of the week based upon the poor quality of the writing alone.

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6.0
Batman #700

Jun 11, 2010

There are some really cool concepts here as Grant Morrison does a solid job of paying tribute to the Batman concept and characters through three (plus) stories with a strong central theme and plot point. Unfortunately the uneven effort from the Alist artists and the horrible characterization in the "tomorrow" section cut this one off before it can meet its tremendous potential. I feel like this is definitely on the right track, but ultimately it ends up in the wrong station.

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9.0
Batman #701

Jul 19, 2010

There isn't a lot of depth in this story and I'd definitely say that there is an air of toolittletoolate hanging over it as this story fills in a lot of the gaping plot holes left from Batman RIP and Final Crisis, but what it lacks in timeliness and relevancy, it makes up for in quality craftsmanship. As I said a few bullet points back, this is everything that RIP wasn't and while I thoroughly enjoyed this issue, it does make sad to know what RIP could have been capable of if Morrison would've tightened his focus as he does in this issue.

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3.0
Batman #702

Aug 26, 2010

When this issue works, it works in spades. Morrison's outsidethebox plotting is his biggest weapon and his most consistent downfall here in this tremendously inconsistent issue. I think there is a lot of potential for Morrison to be able to finally tell a complete and coherent story out of two of his most holefilled and incoherent stories of his career, but instead he creates more problems in an issue that, quite honestly, reads like a halfassed apology. If you are going to plug the gaps that you are admitting exist (which is clearly the point of this storyline), plug themdon't drill more holes.

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9.0
Batman #703

Sep 13, 2010

This issue has a lot going for it and definitely has the makings of a Must Read storyespecially in terms of how well Fabian Nicieza handles the relationships between the Batfamily, particularly the strong bond that is developing between Damian and Dick. There are a few missteps with the writing, but the biggest issue is the art by Cliff Richards's that has very strong moments, but ultimately falls a bit flat.

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9.0
Batman #704

Nov 20, 2010

I really debated whether or not I should rank this issue higher or lower than where it currently sits. I feel like Tony Daniel is putting forth a tremendous effort, both in terms of his improvement as a writer and his incredible amount of ability as an artist. In terms of craftsmanship, I can't deny the quality of his work. The problem is that, as a storyteller, he still struggles. He can't seem to find the right voice and visuals for Dick Grayson as Batman, often times putting himself at odds with himself as the writing doesn't always mesh with the art and vice versa. So, although this is a Buy It, it's a Buy It with an asterisk. The moment Daniel finds that voice, though, he is going to blow us all away.

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3.0
Batman #705

Dec 20, 2010

I really can't fault Tony Daniel when he is clearly putting forth a huge amount of effort for this comic and is showcasing a great amount of talent as both a writer and an artist. Technically, this is a really sound comic. The problem is that, creatively, he is missing the mark. Daniel just doesn't seem to be meant for writing or drawing Dick Grayson as Batman. If you turn off your brain and pretend that this is actually Bruce Wayne, you'll probably love this comic. If not, you'll only love the totally awesome last page.

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3.0
Batman #707

Feb 22, 2011

I'm always going to pick up this time, if for nothing else than the fact that I'm a huge Batman fanboy and I've always picked up this title. That being said, it is getting to the point that I'm only picking this series up for the art. Tony Daniel has a lot of talent as a writer, but he isn't working to his potential yet and so my main enjoyment of this series is coming out of the art. Of course, I think that this book would be considerably stronger if the Dick Grayson was replaced with Bruce Wayne, as Daniel clearly seems more comfortable with the latter despite writing the former.

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6.0
Batman Annual #27

Oct 8, 2009

I was really on the fence about picking this issue up but ultimately decided to because I'm such a huge fan of Fabian Nicieza's writing. Not surprisingly, he does a great job of developing character and plot in his story, which was nicely complimented by the great art by J. Calafiore. Unfortunately, the Lil' Gotham story was far too short and the final story was completely worthless, meaning that you are really paying $4.99 for just the lead story. While it is a fun read, it isn't worth nearly double the price of a regular comic. If you were to dump the last story and lower the price, this issue would shoot up the Rankings on the strength of the main story.

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10
Batman and Robin #1

Sep 9, 2009

I am incredibly grateful that Com.X was kind enough to send me this review copy. Cla$$war is an intelligent, actionpacked story that is well ahead of its time and features incredibly fine craftsman ship from an excellent creative team. It is easy to see why writer Rob Williams and artists Trevor Hairsine and Travel Foreman all went on to do work for Marvel and DC after the release of this series. The only major problem that I had with Cla$$war is that it ends long before I was ready for it to be over. This definitely a story that Williams and Com.X should revisit and one you should definitely seek out.

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8.0
Batman and Robin #2

Jul 2, 2009

. I know that Frank Quietly is a fan favorite, but his lack of artistic discipline on a number of levels kept this issue from being a "mustread" book. That being said, Grant Morrison is does an amazing job of character development here, showcasing skills that have been completely missing from his work over the last few years. This one is a ton of fun, despite some fairly major flaws.

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2.0
Batman and Robin #3

Aug 28, 2009

This issue is solidly paced and features some of the best writing of Dick Grayson as Batman that we've seen yet. Unfortunately, the art by Quitely is simply badperhaps the single worst issue I've ever seen from him. Then, of course, there is the problem of Morrison falling back into old habits of haphazard dialogue, unnecessary filler subplots, and insanity for the sake of insanity. As I've always said with this aspect of Morrison (after basically being called an idiot on another board), it's not that I don't get what he is doing, I get it enough to understand that it isn't good.

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2.0
Batman and Robin #4

Sep 17, 2009

This is, by far, the weakest issue of this fledgling series. Philip Tan's disappointing performance on the art and Morrison slipping back into horrible habits, combined with dull characterization leaves very little to like about this issue. This is the epitome of what I like to call a "Burrito Book"a book so lacking merit that you should skip it entirely and use the money you saved to buy yourself a burrito, which you will most definitely enjoy more.

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6.0
Batman and Robin #5

Oct 8, 2009

This issue could have easily jumped into Buy It or Must Read status if Morrison would focus more on continuing to tell a good story that making unnecessary retcons and describing how awesome his pet characters are. He does a great job with the rest of the issue and Philip Tan really steps up his game here. If you can overlook the ridiculousness of these moments, this is a great issue; unfortunately, I can't.

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2.0
Batman and Robin #6

Nov 12, 2009

After a very, very strong start earlier this year, this title has really started to spiral downward as Morrison continues to fall back on his least impressive ways. After all the buildup in this storyline, I expected a lot more than whining characters and a twobit villain in a story that backtracks over everything Morrison had been building. Blech.

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6.0
Batman and Robin #7

Jan 31, 2010

This issue is very much a "one step forward, one step back" situation as there seems to be a negative aspect to counter every positive aspect in this issue. The end result is a very middleof theroad issue that features Morrison at his best (the Talia/Alfred scene) and at his worst (the Batwoman business). Along the same lines, Stewart's art wasn't quite what I was hoping for, but he makes up for some design issues with some very solid layouts and panel choices. In summation, you'll neither hate nor love this issue, but you'd probably be entertained if you read it.

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2.0
Batman and Robin #8

Feb 11, 2010

This series kicked off in a strong way with Grant Morrison writing like Classic Morrison. You know, the good one. Since the first arc it has quickly devolved, all culminating in this mess of a comic that should never have been approved by editorial. Of course, if interviews with Dan Didio are any indicator of DCs editorial approach to Grant Morrison, this was probably approved without anyone looking at it. Im thoroughly convinced at this point that Morrison isnt even trying to tell competent stories and more, which means that Im not even going to try to read the drivel he is producing. Im done. Im dropping this steaming pile of crap (which is too bad because theyve brought in some quality artists that deserve to be drawing better books than this). Save your money, True Believers. Avoid this one like the plague. There are better places to spend your cash, like root canals or paying someone to punch you in the face.

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6.0
Batman and Robin #11

Apr 8, 2010

This issue was really close to earning a Buy It verdict, but the flaws are too noticeable and too jarring to justify it. For Clarke, it is just a matter of tightening up his consistency and, honestly, not drawing that horrible splash page. For Morrison, however, it is all about quitting when he is ahead. There are flashes of his trademark brilliance all over this issue, but he tarnishes it by falling back on his unnecessary inserts and nonsense writing.

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6.0
Batman and Robin #12

May 6, 2010

For every big step forward that this issue takes, it takes an equally big step back, which has become the norm for this title. There is a lot about this issue that I really like, as it features some of my favorite moments from the entire series thus far and hints at the complex genius from his early work that Morrison has built his reputation on. Unfortunately, the lack of polish and, at times, downright lazy approach to plotting mucks up everything positive about the issue. I've said it before and I'll continue to repeat it until the issue is resolved, Grant Morrison needs to go back to basics and focus on the mechanics of telling a good story. Once he gets back into the hang of that, then he can go for the "genius" moments and absurd twists.

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6.0
Batman and Robin #13

Jul 9, 2010

There are a lot of things that go absolutely right in this issue, a few things that work but could be done a lot better, and, unfortunately, a lot of things that completely miss the mark. In terms of writing, this is one of Morrison's best efforts since the opening story arc, despite some missteps and strange plotting choices. On the flipside, this is not the Frazer Irving I'm used to seeing at all. I hate to speak so ill of such a talented artist, but this is some seriously bad mojo that pulls this book from what could potentially be a Buy It book to just barely making the Check It range.

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9.0
Batman and Robin #15

Oct 21, 2010

This is a prime example of the type of Grant Morrison comic that I thoroughly enjoy. It features the crazy offthewall concepts, but doesn't sacrifice the sanctity of established characters. It's focused and clear, but still delivers the unexpected and the unusual. It's just good writing. In fact, it would've catapulted this book to Must Read territory and a potential Top 3 finish if not for the fact that Frazer Irving's art is just too inconsistent. Yes, some pages are beyond awesome, but some pages are equally as dreadful. Overall, however, I'm calling this a win based upon the strenght of the writing.

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9.0
Batman and Robin #16

Nov 4, 2010

And so the door closes on of the most divisive storylines in recent memoryGrant Morrison's multiyear, multititle epic that saw Bruce Wayne at his highest and lowest points as he battles the mysterious Dr. Hurt. In the midst of this, Morrison wrote some of his best and worst work, but he ends on a very strong note with this issue. When you had in superb efforts from Burnham and Stewart, you have a simply phenomenal comic, even if Irving's work is simply abysmal.

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6.0
Batman and Robin #17

Nov 30, 2010

This issue moves fast through a lot of twists and turns as

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2.0
Batman and Robin #18

Dec 20, 2010

If you can live with the piles upon piles of ridiculous details and implausible concepts in Absence's origins, you might enjoy this issue more. Unfortunately, I simply couldn't get over all of the things that don't work about this issue, which really distracts me from the things that do. Of course, this wouldn't be so bad if Scott McDaniel and Christopher Jones gelled better or if either artist brought his Agame. The end result is a surprisingly weak issue that simply misses the mark on a number of levels.

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6.0
Batman and Robin #20

Feb 16, 2011

This issue is definitely on the bubble between Check It and Buy It, but falls just a bit short. I will openly admit that I might have gotten too excited about this creative team's debut and that could be clouding my judgment, but I was a bit let down by this issue. There are definitely flashes of everything that I hoped for and more, but a lot of it fails to live up to the high standards this team has set for themselves.

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8.0
Batman and Robin #21

Mar 12, 2011

While I was underwhelmed with their debut issue, the Toamsi and Gleason team really work to their potential in this issue, which is a great mix of action, mystery, and character work. With an intriguing plot and great art, you really can't go wrong with this issue. There are some nagging problems, most notably the fact that Gleason's weakest character is Batman, but overall, this comic is worth your cash.

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6.0
Batman Confidential #37

Nov 20, 2009

This is fun little adventure comic with some great character work. With all of the overlapping stories and megaevents going on in the regular DCU, its nice to have a story that doesn't aim to be something larger than it needs to be. Plus, its great to see Lady Blackhawk again; since

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9.0
Batman, Inc. #1

Nov 20, 2010

I have to be totally honest, this could have been the Book of the Week or a very strong runnerup if the art was just a bit more under control. Grant Morrison absolutely shines in this issue with his cleveryetclear approach to the characters, concepts, and plots. There is so much about this issue that I absolutely loved, it just kills me that the inking holds back the art so much. Inkers are often considered the unsung heroes of the business, but here, the inker is definitely the villain! A great performance from almost all around earn this the Must Read verdict, though it clearly had the potential for so much more!

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9.0
Batman, Inc. #2

Dec 24, 2010

When Grant Morrison manages to inject some fun into his weird and builds that out of a strong plot and great characterization, he is hard to beat and that is exactly what we get here. This issue features some great development as the Batman, Inc concept is fleshed out more in this highly entertaining issue. Paquette's art is a strong fit for the series, especially with the improvement made from last issue, though the inking is just a terrible fit. The sooner this is fixed, the sooner this book will be a contender for the top spot on the Rankings.

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6.0
Batman, Inc. #3

Mar 12, 2011

There are a lot things that work really well in theory in this issue, as Grant Morrison has some fun, wacky ideas that could work really well with the tense plot, but the execution from both the writer and artist Yanick Paquette here just aren't up to snuff compared to their usual work. The great cliffhanger has me excited for next issue, but I can't help but feel like this one should've been stronger than it was.

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9.0
Batman/Doc Savage Special #1

Nov 12, 2009

This one is going to be a hard sell due to the $4.99 price tag, but the creative team does their best to make it worth the high price. Azarello's work is very strong as he introduces readers to this new universe and his new take on the classic characters. Unfortunately, the unevenness of Phil Noto's artwork does hold the issue back at times, despite the fact that there are a handful of simply jawdroppingly awesome panels in the issue.

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3.0
Batman: 80-page Giant #1

Dec 17, 2009

Eight stories and eighty pages for $5.99 is a pretty good deal, but nothing really stands out as none of the stories really capture the "total package" of strong art and great writing. The Veil, Catwoman, and Commissioner Gordon stories show a lot of promise, but lacked the oomph to make this one worth buying.

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6.0
Batman: Streets of Gotham #2

Jul 16, 2009

As a huge fan of Manhunter, it pains me to say that this issue would actually be higher on the Rankings if it weren't for the cofeature. The disappointing art by Jeanty and the illeffects of the page count keep the story from reaching the levels of quality achieved in the lead. Dini and Nguyen seem to have hit their stride with this issue and have convinced me to stick around for a while by simply mimicking what they were doing on Detective Comics before the postRIP shift.

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9.0
Batman: Streets of Gotham #4

Sep 17, 2009

Much like Blackest Night, Streets of Gotham was in desperate need of a pickmeup this week after a few interesting, but ultimately mediocre issues. If this issue is any indication of what's to come, this won't be a problem this series will see again anytime soon. Paul Dini's amazing character development, Andreyko finally finding the right pace for writing a cofeature, and great work from both art teams came extremely close to propelling this issue to the top spot on the Rankings and helped make this a book you absolutely should not miss.

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9.0
Batman: Streets of Gotham #5

Oct 22, 2009

This week's Streets of Gotham featured not one, but two strong stories. Chris Yost makes a strong case for him to write more Batrelated stories in the lead while Marc Andreyko continues to show more comfort with the shorter page count in the cofeature.

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9.0
Batman: Streets of Gotham #6

Nov 20, 2009

This issue really brings the goods on all levels. You get two fantastic stories with solid plots, great character writing, and simply superb art. There is very little to complain about in either stories, which makes it all the more impressive. What really sealed the deal for this issue though was how much fun I had reading them. These were just solidly entertaining stories and the superb craftsmanship is icing on the cake that earned this issue the

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9.0
Batman: Streets of Gotham #7

Dec 17, 2009

Both stories in this week's Streets of Gotham are fantastic reads with great twists. Paul Dini and Marc Andreyko have hit their strides with the writing and are helped out with really great art. Plus, and perhaps most notably, Damien is written as an interesting character for what feels like the first time ever.

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3.0
Batman: Streets of Gotham #8

Jan 22, 2010

The fact that this isn't an Avoid It book and didn't pull in a Burrito Book dishonor is really a testament to the strength of the backup story. Essentially, if you pick this up, you are paying $4 for the short Manhunter story and, while it is a great story, its hard to justify that!

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3.0
Batman: Streets of Gotham #14

Jul 22, 2010

I was really excited for this issue, having really dug the original Heart of Hush storyline. Unfortunately, the complete lack of focus in the main story (which seemed way shorter than the backup) combined with subpar efforts from the creative team left me baffled. There are some neat concepts here and I'd love to see more of the young Waynes, but that is definitely not enough for me to recommend this issue.

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9.0
Batman: The Return #1

Nov 20, 2010

This issue just barely misses the Must Read verdict. You have writing from Grant Morrison that easily earns the verdict, but the art just barely falls short and, when combined with an unjustified $4.99 price point, I can't rationalize bumping this book to the next level. That being said, it's still a very strong comic that has me extremely excited for the future of the Batline and, perhaps most importantly, Grant Morrison's participation in it. He casts aside the chains of his convoluted highconcept Batman versus Dr. Hurt epic in favor of a more directed and grounded approach that should appeal to both his loyalists and his fans that were disenchanted with his recent output. It's not quite a Must Read, but it's still a winning comic.

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6.0
Batman: The Return of Bruce Wayne #1

May 13, 2010

This issue was a fun read with some interesting ideas, but it seemed to be so wrapped up in how neat the concept was that it lost its purpose as part of a larger story. I think this would make a great

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6.0
Batman: The Return of Bruce Wayne #2

May 27, 2010

This is a huge step in the right direction over the incredibly uneven first issue. Morrison puts together a really great Batman tale here that I found myself to be very engaged in...until the Superman and the Time Masters stuff got started up. That really pulled me out the flow and is a major reason this didn't quite make it to a Buy It verdict. The rest of that blame rests firmly on the shoulders of the art, which has its moments, but is mostly a big miss for me.

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6.0
Batman: The Return of Bruce Wayne #3

Jun 25, 2010

There is a lot that I really like about this issue, which says quite a bit considering how much I was on the fence about the two previous issues and how disappointed I was by the lack of high seas adventure in this issue. Morrison is definitely on the right track with this issue, which is the strongest so far in the series, but it was, surprisingly, the art that held this one back from attaining a Buy It verdict.

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2.0
Batman: The Return of Bruce Wayne #4

Jul 29, 2010

Return of Bruce Wayne has been full of ups and downs from the beginning, but this is definitely the lowest point that the series has reached so far. Between the unfocused writing and the unpolished art, there is little about this issue that works for me. I can't help but feel like this is a majorly wasted opportunity given the quality of the creative team and the strength of the premise.

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2.0
Batman: The Return of Bruce Wayne #5

Oct 16, 2010

I'm sure there will be several anonymous posters that complain about me hating Morrison (which, for the last time, I don't), but I can honestly say that every other Morrison comic I have complained about looks Eisnerworthy in comparison to this mess. This is easily the word comic I've seen from Morrison since the Joker prose story that should have never seen the light of day. The worst part is that Morrison could've phoned this story in and nailed it. Bruce Wayne would be perfect in a noirstyle detective comic, but instead we get a piss poor conspiracy comic that highlights all of the ridiculous retcons that Morrison has been jamming down our throats for the last several years filled with simply horrendous dialogue. I had high hopes for this comic, but its lack of clarity, cohesion, and quality killed those.

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3.0
Batman: The Return of Bruce Wayne #6

Nov 13, 2010

I really hate to Rank a book this low and give out this harsh of a verdict when the art is so strong, but in the end, the abysmal writing simply overwhelms it. Morrison goes off on a wild tangent here, but simply outpaces himself, delivering underdeveloped ideas wrapped in shoddy dialogue. With more time and stronger focus, I think the concepts here could actually work and work extremely wellwhich is the same argument I had for

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10
Beast #1

Dec 11, 2009

This year saw the release of number of highprofile original graphic novels like

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9.0
Birds Of Prey (2010) #1

May 13, 2010

Gail Simone picks up where she left off with the Birds of Prey, reminding us of exactly how awesome she is and how perfect she is for writing these characters. This issue has something for everyonegreat action, amazing character interaction, and an intriguing cliffhanger that has me clamoring for the next issue. When you add in the best art I've ever seen from Ed Benes (big props to Nei Ruffino on that one), you've got an easy choice for

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9.0
Birds Of Prey (2010) #2

Jun 17, 2010

Despite a few setbacks with the art, this is an amazing comic book and just one more sign that Gail Simone is at the top her game and perhaps the best superhero comic writer out there today. Every single page in this issue features Simone doing something brilliant and, as a whole, it simply destroyed every other comic out there this week, including the phenomenal issue of The Spirit that came in at number two on this week's Rankings. If you only buy one comic this week, it absolutely, positively must be this one. For the second week in a row, Gail Simone owns the Rankings with one of her brilliant comics, which also happens to be the second

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9.0
Birds Of Prey (2010) #3

Jul 19, 2010

While not as strong overall as the first two issues, the third installment of the new volume of Birds of Prey is still an excellent read. Gail Simone's writing is topnotch throughout as she twists and turns her way through this thrill ride, though the shortcomings of the art do hold it back some. Still, when taken as a whole, the highest definitely outshine the lows and you get an issue that should not be missed.

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9.0
Birds Of Prey (2010) #4

Aug 12, 2010

I really suspected that the identity of White Canary would be the big talking point of this issue, but in reality, I'll be surprised if most readers even know who the character is or what her connection to

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3.0
Birds Of Prey (2010) #5

Sep 17, 2010

This issue is definitely not what I was expecting. Gail Simone's writing is nowhere near the level of quality that she is known for, with poor pacing and uneven plotting standing out as the major issues. When you add in some wildly inconsistent art, you get an issue that simply does not live up to the high standards that Birds of Prey has set for itself. There are a few shining moments that will remind you why this book is normally so awesome, but for the most part, this one misses the mark.

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9.0
Birds Of Prey (2010) #6

Nov 13, 2010

I was really on the fence about assigning this book this strong of a verdict given some of the flaws in the art and some issues with the development of the plot, but the strength of Gail Simone's Huntress and the fun action sequences won out. The entire White Canary epic has been weaker than could be expected based upon Simone's recent output on

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6.0
Birds Of Prey (2010) #7

Dec 20, 2010

I'm really torn on this issue. There are a lot of really interesting things going on and I'm really looking forward to seeing what Gail Simone has in store for Oracle's endgame against the Calculator and her many enemies who are aware of her presence, but there is also a lot about this issue that simply doesn't work for me. I think I might be more forgiving if I could get behind Adrian Syaf's art more. In the end, I don't think you'd regret reading this issue by any means, but I don't think you need to run out to buy it.

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3.0
Birds Of Prey (2010) #9

Feb 16, 2011

There is a lot that I really like about this issue, but in the long run, there is a lot more that I didn't care for. Writer Gail Simone seems a bit off of her game here, which is surprising considering how consistent of a writer she normally is from month to month. The issue is compounded by the fact that artist Inaki Miranda has a very uneven effort here that, while showcasing potential, is more of a hindrance to the issue than anything else.

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3.0
Birds Of Prey (2010) #10

Mar 12, 2011

In terms of writing alone, this could probably be a Buy It level comic thanks to the strong character interaction and the surprising moves made by Oracle. On the other hand, the art is...shocking, really. There is only so much the writing could do here and, unfortunately, it just wasn't enough.

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9.0
Black Widow (2010) #1

Apr 21, 2010

To tell you the truth, a lot of the comics that are sent to reviewers really aren't that good. We get bombarded with PDF files each week and only a handful of the comics are worth the mass email that their publishers send out. I've spared you the agony of reading me trashing a good number of them myself. Hotwire, however, stands apart. It is a fastpaced, complex, and incredibly engaging action tale with some of the smartest character writing I've read in a long time. The art is lush and exciting. The extras are superb. This is the type of book that I'm glad to find in my email inbox. In fact, this is a book that I'd be proud to have on my shelf and you should too (in other words, if anyone at Radical is reading this, I want a hardcopy of the actual print release!).

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6.0
Black Widow: Deadly Origin #1

Nov 5, 2009

While I'm very harsh on the specifics of this issue, I will say that it was still pretty enjoyable in the long run. The framing device and mystery surrounding Ivan's death is a good choice for revisiting Black Widow's origins and makes the character all the more intriguing. Unfortunately, the pacing is almost too brisk to be effective and the haphazard nature of the art keeps this issue from fulfilling its potential.

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10
Blackest Night #1

Jul 16, 2009

This issue is a clinic on how to pull off an event comic. It has a massive scope yet doesn't alienate the characters. It builds tension immaculately. It wastes no time in disrupting the status quo. It even manages to make character deaths not feel cheap, even though those same dead characters come back just moments later. This is the perfect setup for the event and features some of the best character writing and most gorgeous art of the week. We are only one issue in and already Blackest Night is worth the wait and has exceeded the immense amount of hype that surrounded it. This is sick brilliance and I cannot wait to see where they go from here.

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8.0
Blackest Night #2

Aug 13, 2009

This issue is more flash than substance, especially with the writing. I am did definitely enjoy the issue, but don't expect the character depth or the gripping plot of the first issue. Instead, you'll get a series of strong moments with little connect beyond the inclusion of undead superheroes. Don't get me wrong, I enjoyed the crap out of this issue, especially the artwork, but I didn't feel tremendous satisfied with the story in the end.

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9.0
Blackest Night #3

Sep 17, 2009

Aside from the allpowerful nature of the Indigo Tribe and the principle behind Gehenna's death, this is a ridiculously wellput together comic. Johns does some of his best writing of 2009 and Ivan Reis's artwork is amongst the best work of his career. Under normal circumstances, a comic that hinges on a cheap shock death like this would be condemned on the Rankings, but Johns does such a great job writing the characters and their raw emotions that even I can't fault him and I am probably the single biggest fan of this version of Firestorm on the internet.

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4.0
Blackest Night #4

Oct 29, 2009

It's not that I'm tired of Blackest Night, I'm just tired of the fact that every single tiein issue is doing the exact same thing. We get it, already, Black Lanterns are horrible and we should be sad because they used to be our friends.

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6.0
Blackest Night #5

Nov 29, 2009

If more energy was put into explaining the "big shock moments" and telling a good story and less was put on building towards flashy splash pages, this would be a considerably stronger issue. It's totally worth getting your hands on it for the art as its features some simply amazing work, but don't say I didn't warn you.

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3.0
Blackest Night #6

Jan 8, 2010

This is really lives and dies by its last few pages, which introduce the 24 hour Lantern deputies. On one hand, its really cool to see characters like Wonder Woman suit up as a Star Sapphire, but on the flipside there isn't much else going on in this issue and this scene is filled with major plot problems (it really opens up a can of worms about the powers of the Guardians and the Lanterns themselves). In the end, its great to see the new Lanterns, but by now you've probably seen the images on the 'net or on the revealed covers for

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9.0
Blackest Night #7

Feb 25, 2010

This is AWESOME. This issue is absolutely epic in every way possible, from the strong writing to the absolutely gorgeous art. This is definitely on the best single issues from a major event that we've seen in a long, long time. The highlight, of course, is the reveal of Sinestro as the longawaited White Lantern, which is a great new twist in one of the most intriguing character histories in all of DC's holdings. I cannot wait to see where

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9.0
Blackest Night #8

Apr 1, 2010

The last issue of Blackest Night is pretty epic and full of awesome moments. It's a popcornflick style comic that delivers up to expectation on almost every level. It certainly could be more and there is a lot that could've been done better, but as far as event comics go, this certainly beats out the finale of the last several events we've seen from Marvel and DC in the last few years. I enjoyed it and I'm sure you will too, just don't dissect it too much or the flaws will ruin it for you.

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10
Blackest Night: Tales of the Corps #1

Jul 16, 2009

The superb character studies and powerful art nearly carried this issue to the top of the Rankings this week. Ordway's artwork is underwhelming and the main story is a bit heavyhanded, but don't let that stop you from picking up this issue. Blackest Night #1 may be getting all the attention this week, but this issue is still worth your time and money.

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4.0
Blackest Night: Tales of the Corps #2

Jul 23, 2009

This issue had some high points, including great art by Gene Ha and a somewhat interesting origin of Bleez. Unfortunately, the issue simply falls flat in the end thanks to the humdrum art and storytelling that is way more about telling than showing, taking away a lot of the power from the delivery of the previous issue.

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2.0
Blackest Night: Tales of the Corps #3

Jul 30, 2009

There are a few momentary flashes of greatness, particularly in the opening story. Unfortunately, the overall lack of depth in the issue and the senseless reprint can't be overcome. In the end, the bad simply outweighs the good, making this the Burrito Book for the week.

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8.0
Blackest Night: Titans #1

Aug 28, 2009

Longtime Titans fans should really enjoy this one. It's shocking, violent, heartbreaking, and, at times, a lot of fun. It's really all that I expected, but with better art than I had anticipated. In fact, for most of the issue, I was so impressed with Benes's take on Hawk & Dove that I wouldn't have minded seeing him handle the art chores on a miniseries starring the duo. That is, of course, until the end of this issue ripped through any possibility of that.

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9.0
Blackest Night: Titans #2

Oct 1, 2009

The shockandawe of characters returning from the dead in Blackest Night is starting to get a bit tired, but JT Krul and Ed Benes put some fun spins on it in this issue. It's nothing too far off from what the other creators have done, but Krul and Benes really sell it, especially for longtime Titans fans. Plus, you may not find any comics outside of this series where the female Hawk and Dove actually catch on (even if Hawk is deadish).

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6.0
Blackest Night: Titans #3

Oct 29, 2009

Given the strength of this miniseries first two issues, this one is a bit of a letdown. The art isnt nearly as strong and the treatment of Terra is simply ridiculous and unnecessary. There is a lot to like, but for every step forward the issue takes, there is something bad going on to bring it back a step. If you arent following this title, you may want to check this one out anyway simply because of the revelation regarding Doves powers and how it affects the Black Lanterns.

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6.0
Blackest Night: Wonder Woman #1

Dec 4, 2009

It's a good sign when a book of this caliber is the worst book of the week. The success of the book really hinges on Rucka and Scott's interpretation of Wonder Woman, both of which go a long way into making up for the pitfalls of the plot. However, I can't help but feel a bit burned that was should have been a major storyline is brushed aside in favor of what is essentially a standalone fluff story.

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6.0
Booster Gold #22

Jul 9, 2009

. I think this book would benefit from swapping the lead and the backup. Sturges, Norton, and Rapmund put together the much stronger story, but clearly need more space to do everything they are trying to accomplish. The lead story was interesting and had a lot of potential, but ultimately falls flat in comparison to the "second feature."

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8.0
Booster Gold #23

Aug 13, 2009

The cofeature is still the highlight of the series for me, but the lead story made me feel much better about picking up the entire book than it has in the past. This is the first time it seemed that Dan Jurgens was comfortable back in the writingseat. I'm still a bit confused about Blair Butler's cameo, though. Unless you are a big fan of G4, her appearance on the cover is a bit baffling and her onepanel cameo in the issue does little to help that. It makes you wonder why DC even bothered.

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8.0
Booster Gold #24

Sep 11, 2009

With a fun, adventurous leadstory and strong art throughout, this issue of Booster Gold is another win for the book since adding the Blue Beetle backup. The cofeature was a bit simplistic, but the character work was solid enough for me to overlook that. The only thing that really held this one back was the unacceptable discrepancies in how Black Beetle was portrayed between the two stories.

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9.0
Booster Gold #25

Oct 15, 2009

Both stories in Booster Gold are a bit light on plot, but feature strong character writing. For once, the lead is actually the stronger story as Dan Jurgens does a wonderful job of reflecting on his run thus far and makes me wish that he'd have more chances to write Dick Grayson as Batman. The cofeature is a fun little romp, but ends far too quickly for my liking.

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9.0
Booster Gold #26

Nov 12, 2009

This issue really has it allsuperb character work, gorgeous art, and a gripping plot. I've been complaining a lot about how stale the Blackest Night formula has becomeBlack Lantern comes back, hero is shocked, hero is overwhelmed in fight, rinse, and repeatbut this issue shows that even a very tired concept can be made fresh with quality craftsmanship. This could very easily be the best issue of Booster Gold since the heartbreaking Killing Joke issue and that says a lot!

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9.0
Booster Gold #27

Dec 11, 2009

This is easily my favorite issue of Booster Gold yet and one of my favorite Blackest Night tieins. The interaction between Booster and the two Blue Beetles is simply priceless and the tribute to Ted Kord is incredibly moving. When you add in the gorgeous art you have an incredibly strong issue that shouldn't be missed.

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9.0
Booster Gold #28

Jan 15, 2010

The two great stories in this issue are nice payoffs to readers that have been following them for a while, but remain accessible to new readers. The Booster Gold story felt a bit phoned in at times, especially with the opening sequence that dragged on a bit. I would much rather have seen less time focused on Booster pounding the Royal Flush Gang and more time given to Blue Beetle's latest adventure.

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6.0
Booster Gold #29

Feb 11, 2010

I never thought I'd say it, but this issue is held back by the Blue Beetle backup. Although its clear that this is meant to be a sendoff for the character and a payoff for longtime fans, it is far too rushed and there is no dnouement to give it any impact. The Booster story is solid and might have made it into Buy It territory on its own, but the Beetle story falls flat, which is a major disappointment for a HUGE fan like me.

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3.0
Brightest Day #0

Apr 16, 2010

This is all setup and at that, its really not that great of setup. Clearly there are some stories here that are going to be a big deal down the road, so you might want to check it out for that. You might also want to check it out if you really dig some of the characters (I personally was most drawn to the

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3.0
Brightest Day #1

May 6, 2010

Other than the fact that there is very little being offered in this issue that we haven't seen before, there isn't much technically wrong with the issue. The writing isn't terribly offensive and, despite not appealing to my own personal preferences, the art isn't bad either. The problem with this issue is that it is just incredibly boring. The lack of a single focus really brings the issue down and the uninspired reuse of elements from Brightest Day #0 really kept me from enjoying this issue to the fullest. I'll stick around for a few more issues to see where they are going from here, but as far as first impressions go, I'm not impressed with Brightest Day.

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6.0
Brightest Day #2

May 21, 2010

I really want to like Brightest Day. It is a cool idea and it has talented creators backing it, but after three issues, I'm just bored. I'm all for the slow burn, but you have to meet me halfway with better characterization and stronger art. I considered sticking around for the fate of Firestorm, since I'm a HUGE fan of the characters (I'm probably the biggest fan of Jason as Firestorm that you'll ever find), but it's just not worth buying, especially on a biweekly schedule.

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6.0
Bruce Wayne: The Road Home: Batman and Robin #1

Oct 16, 2010

Every time that Fabian Nicieza takes a step forward with his high quality writing, the art forces the book to take a step back. Unfortunately, those backward steps tend to be a bit longer than those going forward. There is a lot of neat concepts being developed here and it is required reading if you want to follow the return of Bruce Wayne (even if you don't read the other Road Home oneshots), but it isn't the strongest comic, despite Nicieza's best efforts.

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9.0
Bruce Wayne: The Road Home: Commissioner Gordon #1

Oct 21, 2010

The majority of the issue features fairly lifeless and lackluster writing, but the issue as a whole jumps up to a Buy It verdict on the strength of the last two pages and the very impressive art. This issue was a nice reminder of how effective a grounded Gotham City story can be and really makes me wish that DC would dust off the

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6.0
Bruce Wayne: The Road Home: Catwoman #1

Oct 21, 2010

There are a lot of reasons that this book could have jumped up to Buy It territory, including some interesting new concepts and some of the stronger points of Peter Nguyen's art, but ultimately the flaws are too numerous and too glaring to bump this issue up. If you are following the Road Home storyline, its necessary reading, but I'd recommend not setting your expectations too high.

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9.0
Bruce Wayne: The Road Home: Red Robin #1

Oct 16, 2010

With a solid effort from artist Ramon Bachs at his back, Fabian Nicieza is able to ramp this one up the Rankings with his great character work leading the way. Nicieza has established himself as the single best writer when it comes to Tim Drake and this issue is just another fine example of that. Are there issues? Of course, but none of them so prominent that you shouldn't pick this one up.

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9.0
Bruce Wayne: The Road Home: Batgirl #1

Oct 16, 2010

It has been a long time since I've had this much trouble choosing a

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6.0
Cable #21

Dec 17, 2009

If you haven't been following the Cable/Hope saga at all since Messiah CompleX, this issue is a good primer for what has been going on. It's a fun, characterfocused tale that achieves what it sets out to. Unfortunately, the cyclical plot and unevenness of the art prevents it from living up to its full potential.

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8.0
Captain America (2004) #601

Jul 16, 2009

It may sound weird saying this about an Ed Brubaker book, but you really need to approach this issue with the mindset that the writing is secondary. The story is a bit messy and doesn't really reflect the quality we expect from Bru. However, Colan's unparalleled style and grace with his line work is something to behold, especially given his age. This isn't the finest Captain America story by any means, nor is it the best example of Colan's work, but its still worth your cash and an issue you should probably pick up.

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3.0
Captain America (2004) #602

Jan 22, 2010

At its barest bones, this issue has the makings of two good stories. Unfortunately, the execution leaves a lot to be desired as both writers, Ed Brubaker and Sean McKeever, have uncharacteristically weak outings here that don't get much support from relatively humdrum efforts from the art teams. You can tell by reading this issue that it is just an offmoment for the creative teams, but that doesn't make it any better.

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4.0
Captain America: Reborn #1

Jul 2, 2009

. I'm going to hold off saying that you should avoid this issue because there are seeds planted that could bear interesting fruit and I'm a bit intrigued by the predicament that Steve Rogers finds himself in at the end of the issue. It's all setup, so there is still the possibility that the next issue could redeem this one. However, you should approach the issue knowing that the plot device to bring Steve back is unnecessarily complicated and doesn't appear to be as wellthought out as recent interviews with the creative team would have you believe. Plus, if you are expecting

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6.0
Captain America: Reborn #2

Aug 6, 2009

This is definitely a HUGE step up from the previous issue. The art is much stronger and the plot is much more fluid. There are some extraneous moments and some of the character dialogue is fairly interchangeable, but there is still a lot to like here. I'd recommend taking your time with it due to its denselypacked plot points. This is certainly not as strong as Brubaker's best Captain America stories, but it does show that there is some hope for the story after all.

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9.0
Captain America: Reborn #3

Sep 17, 2009

This issue is so incredibly well put together that it does more than enough good to salvage was turning to be a really, really disappointing story. Ed Brubaker returns to form by reminding us why his Captain America run was so addictive. When you combine some of the strongest work ever to come out of Bryan Hitch, you have a book that excels on all levels and really should not be missed. Captain America Reborn just sent from teetering on the edge of epic failure to mindblowingsuccessthusfar in just one issue.

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9.0
Captain America: Reborn #4

Nov 5, 2009

This series was off to a very, very rocky start, but the last two issues have been great. This issue features the biggest advancement in the plot and answers a lot of questions that have been lingering since Steve was "killed" a few years back. If you've been following the Captain America saga since then, this is building up to be a great payoff and, this issue in particular, features some of Ed Brubaker's best superhero character work.

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6.0
Captain America: Reborn #5

Dec 17, 2009

It seems like for every step forward with this issue, there is another step back. The Cap/Red Skull stuff is very cool, but the rest of the issue really doesn't live up to it. A big part of this is because the action scenes rely heavily on Bryan Hitch's artwork, but his less than memorable performance here doesn't give these scenes the jumpstart they need to put this book any higher on the Rankings.

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2.0
Captain America: Reborn #6

Jan 31, 2010

This miniseries had a lot of ups and downs, but up to this point I'd say that the good ultimately outweighed the bad. However, this issue screams quite loudly that the story went on for one issue to long. There isn't enough story here to fill the issue while the art team looks like they blasted through the finish on this one just to wrap up the story (I don't know if that is the case, but that is how it looks). By this point, we all know that Steve Rogers is alive again, so I can't see any reason to pick this up other than to be a completist on the miniseries.

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2.0
Captain America: Who Will Wield the Shield? #1

Dec 30, 2009

This issue is a strong contender for least successful issue of the year. Not only does it do a poor job of capping off Steve Rogers's return thanks to very strange characterization, but it also leaves me less excited about Siege than I was beforedespite the fact that the purpose of the issue is clearly to take care of these two items. It doesn't help that this is perhaps the weakest issue from Brubaker in any book this year and, quite frankly, the worst issue I've ever seen from the usually awesome Butch Guice.

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9.0
Criminal: The Sinners #2

Nov 29, 2009

There isn't much I can say that I haven't said in the past about this seriesit's a phenomenally crafted and supremely enjoyable series and this issue follows suit. Were it not for the uncharacteristically uneven art from Sean Phillips, there is a good chance that this one would be #1 on this week's Rankings!

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9.0
Criminal: The Sinners #3

Dec 30, 2009

Writingwise, this is one of the best issues of Criminal in some time. Brubaker's tightplotting and strong character work combine for intensely deep issue. Unfortunately, this is a major misstep for artist Sean Phillips. His work is still good, but is not up to par with what I'd expect from him.

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9.0
Criminal: The Sinners #4

Feb 4, 2010

Criminal was once the King of the Power Rankings, but the last few issues stripped the title of its crown (don't get me wrong, it was still awesome, just not as awesome. With this issue, though, things are back to the levels that made this series the single best comic on the stands. In any other week, this would have been the easy choice for Book of the Week, but the competition was just a tad too fierce for this one to take the top spot. Don't let that stop you from picking this up, though, as this is still require reading, True Believers.

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9.0
Criminal: The Sinners #5

Mar 11, 2010

This volume of Criminal has been a lot of fun but, for the most part, hasn't been quite as amazing as some of the earlier stories. While things had picked up over the last few years, I wasn't expecting to really be blown away by this issue. How foolish, I was. This issue is amongst Criminal's finest and closes out this storyline so well that it is immediately catapulted to the level of my favorite Criminal stories, Lawless and

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8.0
Dark Avengers #7

Jul 16, 2009

Fraction puts on a show here with great character writing and a very compelling plot. I had my doubts about this crossover after the last installment, but this has me excited moving forward. The art was hard to take at times, but the strength of the dialogue and character work kept the issue from derailing.

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4.0
Dark Avengers #8

Aug 28, 2009

This issue has a great plot and left me extremely excited to see how the story finishes out in the

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6.0
Dark Avengers/Uncanny X-Men: Exodus #1

Sep 11, 2009

This is a fun actionpacked comic with some cool fights and interesting character moments, but it is completely betrayed by an absurd choice in art teams and the fact that nothing really happens despite the $3.99 price point. There is potential for more awesomeness here, especially given the strong effort from the creative teams, but ultimately you can probably get away with stopping after the last issue of the crossover.

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10
Dark Wolverine #75

Jun 26, 2009

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8.0
Dark Wolverine #77

Aug 28, 2009

Compared to the first two issues, this one is a noticeable step down in quality, but it is still a very solid read. The character work is fun, but it quickly takes a back seat to the confrontation between Osborn, the Dark Avengers, and the Fantastic Four, which is problematic when the art struggles to carry the action. That being said, it is very cool to see Daken's schemes in motion and the ending has me excited to see what sort of madness he is going to pull off next.

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6.0
Dark Wolverine #78

Sep 17, 2009

This is a fun read, even with the plot holes. While this issue is a step down from those previous, it does set up a lot of great beats to be picked up next time. Plus, it features one of my favorite scenes in the week in which Daken causes a girl to run in front of a moving bus, only then to help an elderly bystander. That alone is worth checking out.

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6.0
Dark Wolverine #79

Oct 22, 2009

Dark Wolverine remains one of the more intelligent and thoughtprovoking books on the stands with this issue, though the skipped details and muddylooking art hold it back from jumping up any higher on the Rankings. This book has a ton of potential and some of that shows here, but too much of it just misses the mark.

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2.0
Dark X-Men: The Confession #1

Sep 24, 2009

This reeks of editorial mandate as I can't imagine that Craig Kyle and Chris Yost would push to write a story that is so utterly unnecessary. Marvel should be ashamed of themselves for producing this book, as it reveals nothing, sets up nothing, and does nothing more than to waste your $3.99. I hate to say it because I do really enjoy this creative team, but this is one of the few comics I've ever simply regretted buying. You need to avoid this at all costs. Go buy a backissue of XForce insteadthat way you can support the talented Kyle and Yost without succumbing to this mindblowingly unnecessary comic.

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4.0
Dead@17: Afterbirth #3

Aug 13, 2009

This issue just barely misses a "Mildly Recommended" rating due to its inaccessibility. Despite his simple, straightforward storytelling (both in writing and art), Howard is working on a massive scale and, in this issue's case, that gets to be a bit too daunting. Howard really needs to dialit back a bit, drop more clues on what has happened previous, and focus more on current action rather than current reaction. As a whole, I still strongly recommend this franchise, but I think that this particular issue will fare much better when in a collected format.

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6.0
Dead@17: Afterbirth #4

Sep 11, 2009

As a big fan of the franchise and of Howard's work, I loved this issue. However, when I switch into reviewer mode, there are a lot of storytelling problems in this issue that need to be tightened up before I can strongly recommend it to the general populace. In terms of sheer enjoyment, this one is a winner, but beware that under closer inspection, its got some kinks to work out.

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9.0
Dead@17: The Witch Queen #1

Mar 18, 2010

This issue is a great followup to the last Dead@17 miniseries that should please fans of the franchise. Howard does a good job of playing to his strengths while clearly pushing to improve in certain areas. It is great to see that growth. I would like to see a bit more meat to the story, as well as a better reminder of what has already happened. As a long time fan, I found a lot to like here, though I really must stress the importance of reading the entire epic to this point rather than trying to hit the ground running as a new reader.

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9.0
Dead@17: The Witch Queen #2

Apr 16, 2010

If you are a Dead @17 fan, then Howard delivers in a big way on this issue. You get great characters, very clean art, and some great twists. The problem is that Howard has settled into his comfort zone, especially his art. He is dealing with very complex issues and a very dense story, which opens him up to try new things, but we aren't seeing any. If this series is going to make as a Must Read, which I know it is capable of, Howard is going to have to start bringing something new to the table creatively.

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9.0
Dead@17: The Witch Queen #3

May 21, 2010

This issue came really close to snagging a "Must Read" verdict and certainly would have it the love scene had better setup. That is really all that it came down to as Josh Howard puts forth one of the best efforts of his career in this issue. His character writing is amongst his strongest and, as always, his art is top notch. I don't think I've enjoyed one of Josh's comics this much since

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9.0
Dead@17: The Witch Queen #4

Jun 25, 2010

This is a great ending for the most unique chapter in the Dead @17 franchise yet as Josh Howard packs the story into this issue before bringing it to a close with perhaps his best cliffhanger yet. It isn't perfect and there are bits that certainly could be done differently, but its immensely satisfying and highly enjoyable. Having follow Howard's work on this franchise for years, I'm sad to see it all coming to the end that this issue ushers in, but if this is any indication, we are in for a real treat as this epic story reaches its conclusion.

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4.0
Deadpool (2008) #900

Oct 15, 2009

If you are a big Deadpool fan, this issue will probably be a little bit like Christmas for you; after all, it is 104 pages of nonstop jokes and action featuring a wide range of talent and a good mix of approaches to the character for a reasonable price. Unfortunately, the quality ranges from simply abysmal to pretty good, so if you aren't 100% vested in the character, it's probably not worth your time and money.

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9.0
Detective Comics #871

Nov 30, 2010

Scott Snyderwhose

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9.0
Detective Comics #872

Jan 2, 2011

This one just barely inches into the highest verdict bracket despite some issues that were hard to ignore. However, when Jock is one he is damn near unstoppable, Snyder has a great ear for his characters, and Francavilla is amazing; when you add these up, you get a superb comic that should not be missed. It's hard not to be impressed by a comic with so much talent involved!

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9.0
Detective Comics #874

Mar 3, 2011

Scott Snyder does a wonderful job developing the complex relationship between Jim Gordon and his psychopath son in this issue's main thread. This story is powerful in its simplicity and one of the finest things I've read from Snyderwhich makes up for the faults in Batman's place in this issue. The show stealer, though, is artist Francesco Francavilla, who absolutely shines here with his clean, atmospheric artwork that is evocative of Tim Sale and Darwyn Cooke. The stumbling block for Francavilla, much like Snyder, is the Batman sequence. If the two could have replicated the success they had with Jim Gordon on these scenes, this would've been a major contender for the top spot on this week's Rankings.

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9.0
Dr. Horrible #1

Nov 20, 2009

Fans of

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4.0
Drafted: One Hundred Days #1

Jul 9, 2009

. I really wish that this issue wasn't so expensive ($5.99) and didn't feature such horrible art. This is easily the best use of Obama in a comic that I've seen and an interesting story in general, but the overall execution betrays all of the things that could make this one a must read.

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6.0
Dynamo 5 #23

Aug 6, 2009

This could have jumped to "Strongly Recommended" were it not for the less than stellar art from Scalera and the plot moving far too quickly. This issue shows a lot of potential for Dynamo 5's "comeback" in the realm of mustread books; I look forward to where Faerber and Arar take the series from this point forward.

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8.0
Dynamo 5 #24

Aug 28, 2009

Hooray for steady improvement as Dynamo 5 drops its second solid issue this month! This is the Dynamo 5 that I've been missing. The issue does move a bit too briskly for my tastes; I just wanted to revel in the goodness a bit longer, I guess. Were it not for the outofcharacter dip in quality from Mahmud Asrar, this would definitely be a can't miss issue and a fine return to form for the series.

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9.0
Dynamo 5 #25

Oct 30, 2009

Dynamo 5 was once one of the hottest titles on the stands and, while things might have cooled off for it in 2009, this issue sets things in motions for a comeback in a big way. Jay Faerber works with a slew of great artists to establish an exciting new status quo as he closes one chapter for the series and begins a new one. The only bad thing about this issue? It is Mahmud Asrar's last as the regular artist!

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9.0
Dynamo 5: Holiday Special #1

Dec 24, 2010

It is always great to have Dynamo 5 back, even if it is just a oneshot story. Much of this issueaside from the epilogueis fairly inconsequential, but is rather heartwarming and is a great way for Jay Faerber to tackle something less weighty with his superhero team. When you add in a solid effort from Marcio Takara, you get a great little issue that overcomes its faults to become quite the enjoyable read.

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9.0
Dynamo 5: Sins Of The Father #1

Jun 25, 2010

I'm so glad that the hiatus has not meant a dip in quality for Dynamo 5. It has been far too long since we've seen a new issue from this always awesome series, so it is so good to have it back. Faerber has absolutely no rust with these characters and with a bit more polish, Brilha could easily become the next big thing like Asrar was. This one was close to a Must Read, but a few nagging issuesincluding a really uninteresting backup storyheld it back, but just barely.

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9.0
Dynamo 5: Sins Of The Father #2

Jul 22, 2010

This issue is just as strong as any of the previous Dynamo 5 issues, as Jay Faerber and Julio Brilha bring the goods on a number of levels. I was a bit worried that we would see some rust, but I'm just as pleased with this issue as I was with the original run of the series. In fact, were it not for the relatively uninteresting backup feature, this would definitely rank as a Must Read and would've taken a strong run at the Top Spot in this week's Rankings.

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6.0
Dynamo 5: Sins Of The Father #3

Aug 26, 2010

If this issue was $2.99 or even $3.50 without the backup story, I think that it could have easily been a Buy it level book. Unfortunately, when reviewing the issue as a whole, I have to include the simply uninteresting backup feature. The backup alone is bad enough, but when you add in otherwise forgivable issues in the main story (they wouldn't be so bad if they were the only problems I had with the issue), this one tumbles back down the Rankings. I think that this issue is going to seem a lot better in trade, truthfully.

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9.0
Dynamo 5: Sins Of The Father #4

Sep 24, 2010

This one squeaks into the Buy It range on the strength of its art mostly. There are some great moments in terms of writing, especially in the latter half of the issue, but in a lot of ways it feels like we are treading down the same path, which is frustrating. That's not to say that I didn't enjoy the issue or that I wouldn't recommend it, because I think you should read it, but don't say that I didn't warn you!

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9.0
Elephantmen #21

Sep 11, 2009

Brutally intense and viscerally pleasing, this week's issue of Elephantmen marks a dark turn for the series, but continues to encompass the thought provoking characterization and themes that make the series such a brilliant work. Because this issue does cover so much of the series' essence and explains much of its back story, it is a great jumping on point for new readers. However, under absolutely no circumstances should that be taken as an excuse for new readers not to track down all of the back issues or trades to fill themselves in. As much as this issue is a Must Read comic, so is every other single issue of this series and its spinoffs/offshoots.

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9.0
Elephantmen #22

Oct 22, 2009

Elephantmen tends to jump directly into plot points and develop back story parallel to the main narrative, so I was a bit off put at first by the fact that this issue is mostly setup to looming larger conflicts. However, upon further reflection, I really enjoyed how controlled the pace of the issue was and absolutely loved the character interaction. Andrew Szymanowicz puts forth a strong effort here and shows great potential, though his work lacks the polish that fans of Elephantmen may be used to from the work of previous artists like Moritat and

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9.0
Elephantmen #23

Dec 17, 2009

Elephantmen closes out a fantastic year and a great storyline with this really solid issue that lives up to the high quality standards that this series is known for. There are a few missteps in how the story unfolds and the coloring is tremendously distracting, but as a whole, it's another great issue for this fantastic series. As well as this issue kicks off the next storyline, I have a feeling that 2010 is going to be just as prosperous for this series.

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9.0
Elephantmen #24

Mar 11, 2010

I'm really running out of ways to talk about how great Elephantmen is. This issue is no different than any other issue from this franchise. It is incredibly brilliant, thoughtprovoking, wellcrafted, horrifying, and beautiful. There is no other title in the industry that is this consistently intelligent and entertaining at the same time. Every issue of Elephantmen sticks with you after reading and this is no different. Reading Elephantmen is an experience and should not be missed.

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9.0
Elephantmen #25

Apr 22, 2010

It is really hard to explain why this issue works as well as it does. The concept is simple, the storytelling is straightforward, and the splash page concept is gimmicky. None of that is detrimental though as it all combines into a powerful and fantastic issue that really sums up why Elephantmen is perhaps the single best comic book being published today. This is the type of comic that makes you glad that you are a comic book reader.

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9.0
Elephantmen #26

Jul 2, 2010

This slightly disjointed issue of Elephantmen may not be the strongest that this series have ever seen, but buy now you should know that even the weakest issue of Elephantmen is going to be lightyears ahead of most comics you'll see on the stands. Starkings throws a lot of plot points out there this week, which opens the story up to go in a number of different directions and does so with the help of a cadre of talented artists. Could it have been better? By Elephantmen's standards, possibly, but its still an awesome read that you should definitely check out.

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9.0
Elephantmen #27

Sep 24, 2010

It's getting harder and harder to write justifications for Elephantmen's Must Read verdictsnot because it doesn't deserve thembut because I'm running out of ways to praise this series. I think it is wellknown at this point that Elephantmen is my favorite comic and this issue is another great example of why. You'd be a fool to miss it, True Believers.

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9.0
Elephantmen #28

Nov 20, 2010

This week's Elephantmen features all of the characteristics that make this series such an addictive seriesgreat characters, quality action, complex themes, and superb craftsmanship. On a purely visceral level, you get a great comic about giant animal/human hybrids and robots battling it out, but under the surface, as with all Elephantmen issues, is a haunting history and multifaceted conflict that makes it all the more engaging. Plus, on top of that, you get another fun Charley Loves Robots comic. Who could ask for me? Not me, that's who.

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9.0
Elephantmen #29

Jan 2, 2011

Once again, the Elephantmen crew put together a powerful and incredibly wellcrafted comic. I've made no secret of my love for this series; it is issues like this that have earned that praise and adoration. I've told you this over and over and over againyou absolutely must read Elephantmen.

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9.0
Elephantmen #30

Mar 12, 2011

In terms of nudity, this is

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10
Elephantmen: War Toys - Yvette #1

Jul 9, 2009

Verdict

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9.0
Ender's Game: Command School #1

Sep 11, 2009

As impressive as the Battle School miniseries was, Yost, Ferry, and D'Armata really outdid themselves with this issue. I would say that this is a pictureperfect adaptation of the original story, but even that doesn't seem fitting. The creative team does an amazing job of presenting and, most importantly, enhancing the original story with this brilliant issue earning it my pick as

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9.0
Ender's Game: Command School #2

Oct 15, 2009

This is probably my favorite issue thus far in Marvel's adaptation of Ender's Game, including both this miniseries and the Battle School series from earlier this year. Chris Yost has found the perfect storytelling rhythm and is packing in the plot elements in a way that rewards longtime fans of the story while remaining accessible to firsttimers. When you add in the finelycrafted art by Pasqual Ferry and Frank D'Armata, you've got a simply superb adaptation that shouldn't be missed.

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9.0
Ender's Game: Command School #3

Nov 12, 2009

I really cannot put into accurate enough words exactly how great of an adaptation this issue is. Chris Yost and Pasqual Ferry perfectly capture what Orson Scott Card had original created, but actually enhance the original story by emphasizing the importance of certain story beats and bringing it to life through gorgeous artwork. This is simply stunning craftsmanship and something that should not be missed by anyone, whether they be fans of the original novel or not!

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9.0
Ender's Game: Command School #4

Dec 30, 2009

There is no reason that the internet is not abuzz with readers and reviewers talking about this issue. There was no other issue this week that could touch it. The creative team simply knocks this one out of the park, not only crafting an awesome adaptation of a great story, but succeeding by its own merits and, in some cases, actually exceeding the awesomeness of the source material.

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9.0
Ender's Game: Command School #5

Feb 11, 2010

I'm sure this verdict is going to confuse some based upon how harsh my comments were about how the ending was handled. I really need to make it clear that this is a beautiful done comic. The craftsmanship is superb and the entire creative team should be commended for not just their work here, but on the miniseries as a whole. The ending is a misstep and I'm really focusing on it because this series has had so few of them, one like this is a bit of a shock. However, as a standalone story, this still works. Does it work as good as it could? Of course not, but the strengths of the issue really come through to pull this one up to the verdict it received. I'll put it this way, you'd be a fool to miss this one, but I'm really hoping you'd check out the novel as well for its shockingly brilliant ending.

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6.0
Fall of the Hulks: Alpha #1

Dec 4, 2009

This is a fun issue that reminds you how cool some of the mad genius villains can be. I really like the idea of a intelfocused villain's group like this, even if it meant some pretty major retcons. I wouldn't say that this is the best way to kick off Fall of the Hulks because it is such a limited tiein, but its still a fun read and the encyclopedia style biographies of the villains in the back are a nice extra.

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10
Fantastic Four #570

Aug 28, 2009

In their debut, Jonathan Hickman and Dale Eaglesham waste no time bring highconcept crazy scifi coolness to this serieshopefully setting the stage for more great stories to come. I feel like the Fantastic Four have lost their edge and become a bit dull over the last few years, but this issue seeks to remedy that and does a great job of it. I see great things in the future for this book.

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9.0
Fantastic Four #571

Sep 24, 2009

After a very strong debut, the creative team of Jonathan Hickman and Dale Eaglesham up the ante with an even stronger followup. The creators have a superb take on the characters and their scifi roots. This is the pulpiest and most high concept take on the characters that we've seen in a long time and it works incredibly well. After the disappointing Hitch/Millar run, Hickman and Eaglesham have once again returned Marvel's first family to level of quality that they deserve.

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9.0
Fantastic Four #572

Oct 30, 2009

I knew that I could expect great things from this creative team's tenure on Fantastic Four and I thoroughly enjoyed the first few issues of this arc, but they cranked it up to 11 with this week's issue. There have been few Fantastic Four stories in the last few years that have been this good. Hickman and Eaglesham have latched onto the key to the success of

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6.0
Fantastic Four #573

Nov 29, 2009

This issue really is the epitome of a "Check It" book. Nothing really major happens and it doesn't really push any major storylines forward, however, the writing and art are enjoyable enough that you won't feel like you wasted your time reading it. It's a decent read, but keep in mind that there are many much, much stronger comics out there this week.

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3.0
Fantastic Four #574

Dec 30, 2009

This is definitely a step down from the rest of

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6.0
Fantastic Four #575

Jan 31, 2010

This one is almost entirely setup for what is clearly going to be a major storyline. In that sense, mission accomplished, although I would have liked to see more of an actual plot than just plot devices. There isn't much movement here storywise, which is disappointing, especially after the dramatic entrance from Mole Man, who largely disappears from the issue after he sets things in motion for the Fantastic Four to set more things in motion. It is certainly worth reading if you've got the time, but I wouldn't drop everything to pick it up.

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9.0
Fantastic Four #576

Feb 25, 2010

It's amazing how quickly Jonathan Hickman has energized this series from a once middleoftheroad title to one of the strongest books in Marvel's catalogue. High concept issues like this with bold storytelling choices have become the norm, which is most definitely a good thing. This is definitely one of the best Suecentered Fantastic Four stories in a long time and well worth checking out.

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9.0
Fantastic Four #577

Apr 1, 2010

This issue is clearly meant for patient readers looking for highconcept scifi. There isn't much plot movement and almost no action, but the concepts and character work are fascinating. Hickman has brought back the scifi curiosity and sense of unending discovery to this title that made the

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3.0
Fantastic Four #578

Apr 29, 2010

This week's Fantastic Four is definitely the weakest issue of Jonathan Hickman's run so far. It is clear that he is setting up big things and I'm excited to see them play out, but this issue's haphazard plotting and horrible transitions keeps me from fully enjoying the ride there. Things don't fare much better for Dale Eaglesham and Paul Mounts, whose art simply does not live up their own standards. Perhaps my expectations were just too high, but I feel totally let down by this issue, despite being excited to see where the series goes next.

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6.0
Fantastic Four #579

May 27, 2010

The lack of transitions and seemingly unnecessary "distraction scenes" mar the fantastic concepts that Hickman is building here. He is clearly taking a slowburn approach to this series which will read better in a trade format, but as a monthtomonth reader, I can't help but feel like there are just as many misses as there are hits in this issue.

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2.0
Fantastic Four #580

Jun 25, 2010

Even when I'm reading a comic that I don't particularly care for, it is very rare that I'm actually bored while reading. Unfortunately, this is one of those rare occasions as Hickman and Edwards present a forgettable and ridiculously predictable story whose most notable moment isn't the relatively interesting twist ending (which can't hold up the issue on its own), but instead is a two page spread that has nothing to do with the issue and is only memorable for how poorly timed it is and the adverse affect it had on the rest of the issue. I'd highly recommend passing on this one as it is definitely the weakest issue so far in Hickman's run.

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2.0
Final Crisis: Legion Of Three Worlds #5

Jul 23, 2009

The previous issues were a lot of fun and had a great story. If you go back and reread those, you can just pretend that the villains were defeated at the end of issue #4 to avoid yourself the trouble of reading this train wreck. The haphazard plotting, disappointing art, and simply weird ending simply cannot compare to the actual great moments in this series, including the returns of Kid Flash and Superboy.

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9.0
First Wave #1

Mar 4, 2010

As a fan of the pulp style and of how seamlessly Azzarello can work his magic with it, I had very high expectations of this comic. I was not disappointed. While I would like to see more of a focus on the plot, this is an excellent "hitthegroundrunning" approach to developing a new universe as Azarello gives the reader just enough plot to be intrigued while putting a big push behind the characters and concepts of the new world. Rags Morales and Nei Ruffino make a formidable art team here that compliments the story incredibly well. This is definitely a great start and I can't wait to see where the creative team goes with this momentum.

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9.0
First Wave #2

May 13, 2010

Brian Azzarello is definitely writing towards his strengths in First Wave and because of that, is writing to a niche market. The average superhero fan may not care much for such a carefully plotted and slow burning story, but mystery buffs and fans of classic pulp stories should find a lot to dig here. The ambitiousness of the project does come back to haunt Azzarello a bit when the scope becomes cumbersome here, but if you've got the patience to sort it out it is well worth the more careful read. Plus, seriously, Nei Ruffino is a freakin' rockstar on this issue, bringing Rags Morales's art to a whole new level.

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9.0
Flash (2010) #1

Apr 16, 2010

The issue does drag a bit towards the middle, but that is really the only major complaint that I have on this one. This was definitely one of the most entertaining comics of the week and the creative team did a great job with the craftsmanship. As a lifelong

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9.0
Flash (2010) #2

May 13, 2010

I really did not expect much out of a series focusing on Barry Allen as the Flash (lifelong fan of Wally as the character), but Geoff Johns and Francis Manapul are making a fan out of me with high quality issues like this one. The strong pacing, interesting characterbased twists, and fantastic art are enough to win over just about any cynic. I know I can't be the only naysayer about Barry Allen's return and I urge my brethren to give this series a shot as issues like this are likely to change their minds.

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9.0
Flash (2010) #3

Jul 2, 2010

Another issue, another big win for The Flash. Geoff Johns and Francis Manapul are working perfectly in synch to build an exciting story here with a slew of twists and turns while remaining extremely character focused. This series is a ton fun and this issue really should not be missed.

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9.0
Flash (2010) #4

Jul 29, 2010

This issue is practically exploding with awesomeness as there are a ton of cool concepts going on and another amazing effort from artist Francis Manapul. I wasn't quite as thrilled with the short backup on the

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9.0
Flash (2010) #5

Sep 24, 2010

It isn't often that I can say this, but I really feel like there is too much of Geoff Johns in this issue. Francis Manapul does a superb job of carrying this issue and telling the story, but Johns has a tendency to overwrite here and that hijacks a lot of what Manapul is accomplishing. There are some major issues that would keep this from being a Must Read comic, but with a minimal approach to dialogue, Manapul could have run this one a few more spots up the Rankings!

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9.0
Flash (2010) #6

Nov 20, 2010

The first storyline for this series wraps up just as well as it began, with Johns and Manapul showing that they both have the goods to make Barry Allen a compelling and exciting character (as a Wally fan that hated

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6.0
Flash (2010) #7

Dec 10, 2010

For every step forward this issue makes, it takes another big step back...over and over and over again. There is a lot that the creative team does really well here that is at war at all the things they could have done better. The end result is a wildly uneven ride that, while entertaining, can't overcome its flaws to be the comic it has the potential of being.

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6.0
Flash (2010) #8

Jan 2, 2011

Clearly the Reverse Flash has a major role to play in the upcoming Flashpoint storyline and this issue is an entertaining way of bringing readers up to speed on the character's history. I really dig seeing Geoff Johns be playful with how he unfolds this story, even if the ending does seem to miss the mark. The biggest downfall for me, though, is the art of Scott Kolins, which simpy isn't up to par on his previous work. A stronger outing from Kolins and this issue would be much higher up on the Rankings.

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6.0
Flash (2010) #9

Feb 16, 2011

Technically, other than some issues with the coloring, there isn't a lot wrong with the craftsmanship of this issue. Manapul's art is impressive and Johns has a good take on the characters. The biggest problem that I'm having is that the issue is that it's simply too much like the first issue of this relaunched series and it really wasn't the most entertaining book. Sometimes it just comes down to how much fun you have reading a book and this one felt a bit flat.

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9.0
Freedom Fighters #1

Sep 2, 2010

When I first starting writing the Rankings for this week, I had Freedom Fighters at #5; then, every time I flipped through it, I found something else that I loved about itnext thing I know, it's the

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9.0
Freedom Fighters #2

Oct 7, 2010

It's clear that

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9.0
Freedom Fighters #3

Nov 4, 2010

Remember when Jimmy Palmiotti and Justin Gray launched

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9.0
Freedom Fighters #4

Dec 3, 2010

The creative team behind Freedom Fighters has not let up on the throttle for even a moment since the first page of the first issue. That has been a major reason why this series has been such a great read but, as this week's issue shows, that can work against them. Some of the intricacies of the plot and a lot of Travis Moore's storytelling gets lost in the densely packed issue because the creative team is pushing too hard to put so much in the issue. It's still a great read and highly engaging, but it could easily be so much more!

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9.0
Freedom Fighters #5

Jan 12, 2011

Its business as usual, as the highoctane Freedom Fighters delivers another denselypacked issue. The issue is walltowall action and a great cliffhanger. There are some small issues that just barely keep this issue from reaching a Must Read verdict, but, as a whole, the comic is highly entertaining, wellcrafted, and definitely worth your money.

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9.0
Freedom Fighters #6

Feb 8, 2011

Once again, Freedom Fighters is all about value. This denselypacked actionoriented comic gives you more story per page than nearly any other "big 2" comic with Palmiotti, Gray, and the fantastic art team giving you more for your $2.99 than you'd expect. There are some faults and inconsistencies, but for the most part, this is an awesomely crafted comic with bold memorable characters and an engaging highenergy plot that is definitely well worth your cash.

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9.0
Freedom Fighters #7

Mar 9, 2011

This issue is a prime example of why it is a tragedy that Freedom Fighters is being canceled later this year. The awesome pacing, great character work, and superb art make it one of the finest comics being produced, while its density and focus on huge action makes it unlike any other superhero book currently on the market. This is a can't miss comic, even if you only have a few more months to catch it!

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8.0
G. I. Joe #6

Jun 26, 2009

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8.0
G. I. Joe #7

Jul 24, 2009

This series keeps getting stronger and is getting close to the level of awesomeness that Devil's Due's

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6.0
G. I. Joe #8

Aug 13, 2009

Chuck Dixon continues to prove that he was a great choice to helm IDW's relaunch of the GI Joe franchise, though it is painfully clear with this issue that his strong writing can only take the book so far. The haphazard art of S.L. Gallant nearly ruined this issue for me. We may only two issues into his run as artist, but is it too early to call in for a replacement?

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9.0
G. I. Joe #9

Sep 24, 2009

Aside from some character design problems and the horrible Scottish accents, this is a pretty solid issue and an entertaining read. There is a nice balance of action and character moments, with the Mainframe/Snake Eyes scenes stealing the issue. It definitely needs some polish, but is otherwise another strong issue for this great series.

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2.0
G. I. Joe #10

Oct 22, 2009

While I'm glad to see that this issue kickstarted some of the action that has been slowly building since this title launched, the uneven pacing and poor art by S.L. Gallant completely kills any excitement that I should have gotten from Snake Eyes taking on a whole bunch of Cobra by himself and the first appearance of a major Cobra operative that wasn't Baroness.

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2.0
G. I. Joe #10

Oct 22, 2009

While I'm glad to see that this issue kickstarted some of the action that has been slowly building since this title launched, the uneven pacing and poor art by S.L. Gallant completely kills any excitement that I should have gotten from Snake Eyes taking on a whole bunch of Cobra by himself and the first appearance of a major Cobra operative that wasn't Baroness.

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6.0
G. I. Joe #11

Nov 12, 2009

Chuck Dixon is doing some very interesting things with the writing in this issue, including some great steps forward in the Scarlett storyline as well as some awesome buildup in the mystery behind Cobra. Unfortunately, SL Gallant's art is so illfitting that it cripples the entire operation.

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9.0
G. I. Joe #12

Dec 4, 2009

This week's GI Joe is a very solid effort and one of the stronger issues of the series thus far. After a full year's worth of issues, I'd say that this series is definitely hitting its stride and quickly approaching the quality of the

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9.0
G. I. Joe #13

Dec 17, 2009

This issue is a lot of fun if you are a big fan of GI Joe. The character work is great and Robert Atkins absolutely knocks it out of the park. More casual fans might be turned off by the nonmarquee characters and the lack of a plot, though.

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9.0
G. I. Joe #14

Jan 22, 2010

Anytime Robert Atkins handles the art on GI Joe, you can almost certainly count on it being a Buy It or above book and this issue does not disappoint. It's a solid mix of characterfocused storytelling and action that works on a number of levels with only handful of issues, none of which are especially major. Could it use some polish? Of course, but that doesn't mean it is isn't worth your cash.

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9.0
G. I. Joe #15

Mar 4, 2010

This is a very solid, straightforward issue that showcases a lot of the strengths that have made GI Joe such an excellent series since it was relaunched with IDW. Both Chuck Dixon and Robert Atkins have hit their respective strides with the series. I absolutely love the way that they are building up both Scarlet and Destro, two of my absolute favorite characters in the franchise. This issue works on a number of levels and is well worth your time and cash.

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6.0
G.I. Joe #16

Mar 25, 2010

This is a fun issue that features some cool characterization, but the poor pacing and the very uneven art really hold it back. While this issue does feature some of the coolest scenes and concepts we've seen so far, it feels so haphazardly put together that I can't justify giving it a stronger verdict, even if I did still enjoy it as a whole.

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6.0
G.I. Joe #17

Apr 22, 2010

There are a lot of things that I really, really liked about this issue. Unfortunately, for everything I dug, there was something else that I didn't care much for. It was one step forward and one step back throughout the majority of the issue. When you add in the lack of plot substance, I can't justify ranking the issue any higher, despite its many admirable qualities.

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9.0
G.I. Joe #18

May 21, 2010

The strength of the writing in this issue definitely propels it up the Rankings, but SL Gallant deserves a lot of credit for stepping up with the art. This is definitely the highest quality art that we've seen from Gallant and he chose a great issue to showcase it as this is also one the strongest GI Joe issues that Dixon has produced. You really shouldn't miss this great doneinone.

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6.0
G.I. Joe #19

Jun 17, 2010

When this issue works, it really works. Unfortunately, it only works part of the time and the rest of the time, it is wallowing in mediocrity. The biggest problem that this issue has is that SL Gallant is still struggling with consistency. When he tightens up his work, he is capable of some really great work, but too often he is plagued with problems like his inability to draw Scarlett the same way twice. This isn't necessarily a bad comic, but I know that this creative team and this comic can do so much better!

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6.0
G.I. Joe #20

Jul 9, 2010

This issue has lots of cool concepts and does a solid job at introducing a few new Joes (including one of my favorites, Shipwreck), but is fairly mediocre thanks to some nagging issues that just didn't click with me. When you add in the humdrum art, you get an issue that is mostly just "there." You won't hate it, but you won't love it either.

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3.0
G.I. Joe #21

Aug 12, 2010

This is perhaps the most fastpaced issue that this series has seen, with

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9.0
G.I. Joe #22

Sep 13, 2010

This is probably the strongest non

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9.0
G.I. Joe #23

Oct 7, 2010

Slightly shallow character writing aside, this issue's flaws are few and far between. The entire franchise ramps up with this issue as we get closer to the inevitable fullon war between Cobra and the Joes. That will only serve to elevate my enjoyment of this tremendously wellthought out series, especially if Robert Atkins sticks around. Plus, any issue both Helix and Storm Shadow is that much more awesome by default. Don't miss this one!

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9.0
G.I. Joe #24

Nov 4, 2010

As IDW's take on GI Joe reaches its twoyear point, things are looking as good as ever. Chuck Dixon finds the right mix of action and character work and gets a fine assist from artist Robert Atkins. This has the makings of a Must Read comic if not for a few hangups here and there, but overall, it's one of the strongest issues this series has seen since the relaunch.

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9.0
G.I. Joe #25

Jan 2, 2011

It was extremely difficult choosing this week's

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9.0
G.I. Joe #26

Feb 8, 2011

This volume of GI Joe is on its way out (a relaunch is planned for later this year after Cobra Commander was killed a few weeks ago in

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2.0
G.I. Joe Special: Helix #1

Aug 13, 2009

This story has a lot of potential, were it fleshed out into a miniseries or a full story arc in the regular title. As it stands, however, you get a few cool scenes of Helix training and a good sense of voice with Duke, but nothing else. The stories comes and goes quickly with little reverie and in the end the reader is left with a horrible climax and a character that probably won't show up again until well after fans have forgotten that they picked this issue up.

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3.0
G.I. Joe: Cobra II #5

Jun 11, 2010

I had really, really high hopes for this series after being tremendously impressed with the opening storyline. While there are cool concepts here and as a big

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6.0
G.I. Joe: Cobra II #6

Jul 22, 2010

This is a big step up from the previous issue in a lot of ways as the story of The Coil and the origin of Serpentor are two of the most interesting additions to IDW's GI Joe mythos that we have seen thus far. When you add in the very craft storytelling and plotting, the writing is top notch. Unfortunately, the art really brings this down. The best way I can describe it is "awkward"which is a total bummer as this issue had a lot of potential.

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6.0
G.I. Joe: Cobra II #7

Aug 19, 2010

I will definitely say that

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3.0
G.I. Joe: Cobra II #8

Sep 17, 2010

There are a lot of great ideas here in what could be consider one of the stronger plots in any of IDW's GI Joe plots that we've seen thus far. Unfortunately, it is betrayed by haphazard execution that relies far too much on exposition to tell the story and features art that remains subpar. I love the ideas presented in GI Joe Cobra, but without an improvement on its execution, I can't justify sticking with this series.

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9.0
G.I. Joe: Cobra Special #2

Sep 30, 2010

This is a prime example of how a backup can hijack a great comic. The lead comic in this issue is easily Must Read material and could be a contender for Book of the Week on its own. Unfortunately, the longwinded prose story takes up the majority of this issue, bumping up the page count and adding to the price. At $2.99 for just the main story, this comic could take home the top spot on this week's rankings (granted, IDW's standard price point for GI Joe books is $3.99, but I think we'd probably get more story pages at full price, so I won't complain). Unfortunately, I feel like I've paid a few extra bucks for something that has very little to do with the lead and, ultimately, drags the book down.

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9.0
G.I. Joe: Origins #12

Feb 4, 2010

When I first read the solicitation for this comic, I expected something edgier and blunter in its explorations of the origin of the Baroness. While the end result is absolutely nothing like what I had expected, I can honestly say that I would never want it any other way. This is a subtle and vulnerable exploration of one of the franchise's darkest and most impenetrable characters, which makes it all the more fascinating. Everything about this issue works almost perfectly as Andreyko and Templesmith turn the readers' expectations upside down while still staying true to the core of the character. This is a brilliant comic and should not be missed.

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9.0
Generation Hope #1

Nov 4, 2010

Despite being the lowest ranked Buy It title, this is still a fantastic comic and well worth your time and money. Keiron Gillen picks up on the stronger aspects of the recent

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3.0
Generation Hope #2

Dec 3, 2010

This series was off to a solid start last issue, but really faltered in this week's installment. Kieron Gillen struggles to find the right voice for his characters as he trudges through a repetitive plot. While Salvador Espin does showcase some strong work at various points in this issue, the majority of the book sees him having just as much trouble finding the right look for his work. There is promise hidden in random panels throughout this issue, but in the end, I was disappointed.

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3.0
Generation Hope #3

Jan 12, 2011

Gillen and Espin continue to show promise, but fail to consistently live up to their own potential in this issue. The saving grace is that both creators do a solid job handling Hope, the main character, but the inconsistencies in the art and the lifeless plotting keep this issue from earning a stronger verdict.

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3.0
Generation Hope #4

Feb 22, 2011

For every step forward that this issue takes, it takes several steps back. I have faith that Kieron Gillen can do some really great things with these characters, but I'm not sure how much longer I want to stick around to see what these things are. With greater focus in both the writing and the art, this would be a dynamite book, but as it stands, it just isn't living up to its potential.

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3.0
God Complex #1

Dec 11, 2009

God Complex is a very interesting premise that certainly has potential to be a can't miss book, but the poor setup in this issue makes it very hard to get invested. Additionally, the unevenness of the art is hard to swallow, especially considering how dramatic the shifts in style are. This book could be a huge hit and that's clear after reading this issue, I'm just not sure how patient I can be as it finds itself.

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4.0
Gotham City Sirens #2

Jul 23, 2009

This series clearly has what it takes to be one of the best books out there. It has one of the best writers in the business at the helm, features a great cast, and has a futuresuperstar artist attached. Unfortunately, none of this seems to be coming together thanks to odd characterization, still developing artwork, and some extremely odd plot choices. This could eventually be a can't miss book, but its got a long way to go before it can live up to its potential.

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6.0
Gotham City Sirens #3

Aug 28, 2009

This one is more fluff than anything else, but for a standalone fillin story, it is a lot of fun. There are problems with the craft and I think that Lobdell was a bit too focused on aping Dini's style, but it is certainly worth a read, especially if you enjoy the new direction of the Riddler.

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4.0
Gotham City Sirens #4

Oct 1, 2009

The odd storytelling choices and the "workinprogress" art hold back this otherwise fun story. If you are a big fan of Harley and Joker, you should get a kick out of the Joker's typically overblown reaction to her being out on the town with Hush, but otherwise you aren't going to find a lot to love about this issue. It has its moments and shows promise, but ultimately falls flat.

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9.0
Gotham City Sirens #5

Oct 30, 2009

This series has a lot of potential given the creative team, but has struggled from the getgo. In this issue, though, Paul Dini seems to be getting back to his style of characterfirst storytelling and it certainly helps, as does the fact that Guillem March is moving away from the stiff, cheesecake style art that he first displayed when working with DC and beginning to find a style that is much more suited to his talents.

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9.0
Gotham City Sirens #6

Nov 29, 2009

This issue is far from perfect, but its still a great read. It's mostly setup and two of the main characters spend a lot of time in the backgroundbut it still gets the job done and is a great reminder of why Harley is such a fun character. I was on the fence for a while, but this issue really solidifies a place for Sirens on my pull list.

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6.0
Gotham City Sirens #7

Dec 30, 2009

This is a really, really fun issue that is full of charm and life thanks to the superb character writing from Paul Dini. Unfortunately, the art is a major misstep and distraction for what would otherwise be one of the best books of the week. I strongly suggest that you pick it up for the writing, but don't say I didn't warn you about the art!

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6.0
Gotham City Sirens #8

Jan 31, 2010

This issue comes incredibly close to earning a Buy It rating, but falls just short as the rough ending and lack of artistic consistency hold it back. Still, as it stands, I will say that this is one of the strongest explorations of Poison Ivy in some time and its about time that Marc Andreyko is given the reigns to a fulllength issue again (this Manhunter backup stuff is great, but not good enough).

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9.0
Gotham City Sirens #9

Feb 25, 2010

Dini and March come together for a fun little mystery with some great surprises and incredible character work that showcase exactly why this is becoming one of the best titles in the Batfranchise, alongside

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6.0
Gotham City Sirens #10

Apr 1, 2010

This is a really fun story, but some of the mechanics are really lacking. It has been a while since we have seen a Paul Dini comic that I would consider unpolished, but this issue really fits the bill, unfortunately. It doesn't help that the art was a bit of a let down after Guillem March's solid improvement over the last few months. This one is still definitely worth reading and nearly made it to a Buy It verdict based on entertainment value alone, but I felt just a bit short overall.

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6.0
Gotham City Sirens #11

Apr 29, 2010

This is a fun little issue that plays to Paul Dini's strengths as a character writer. I dig the quirky plot and the interactions between Catwoman and Harley. The only thing really holding this issue back is the unpolished and inconsistent art. The issue was definitely on the cusp of a Buy It verdict, but the art doesn't justify this issue reaching the next level.

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6.0
Gotham City Sirens #12

May 27, 2010

This is a fun issue with a really cool premise, especially if Maggie can remain a "rogue" for Catwoman in stories after this. Unfortunately, the issue isn't without its flaws and they are rather glaring. Tony Bedard doesn't quite live up to Paul Dini's standards, but its actually the massively inconsistent art from Peter Nguyen that drags this one down.

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3.0
Gotham City Sirens #13

Jul 2, 2010

The premise of this story is interesting and Bedard does a solid job with the characters, including setting up

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2.0
Gotham City Sirens #14

Jul 29, 2010

I really like this series and I want to continue to pick it up, but without Paul Dini at the helm fulltime, it is just going to continue to go downhill. Its not that I don't think that Tony Bedard has the chops to tell a good story with these characters, because he does, but his work can't reach that Dini plateau. Of course, it doesn't help that this is one of the weakest issues I've seen from Bedard.

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2.0
Gotham City Sirens #15

Aug 26, 2010

I can forgive a lackluster plot if the character work is strong and if the artwork is engaging. While there are moments that Tony Bedard does well with the characters, for the most part, the character writing is just as shallow as the plot. When you add in a very disappointing effort from the art team, you have an issue with few redeeming qualities. Truthfully, from this point forward, I think it would be best to avoid any issue of this series that isn't written by 'regular' writer

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7.0
Gotham Gazette: Batman Alive? #1

May 29, 2009

The biggest flaw with this issue is that it simply isnt necessary. If youve read Battle for the Cowl, you arent getting much new information here (except the introduction of a new stalker character), so this one is easy to skip, despite it being a strong effort from the creative team.

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9.0
Green Arrow (2010) #1

Jun 25, 2010

Outside of the Batman family, Green Arrow is, by far, my favorite character in the DCU and so I've had a hard time with some of the choices that have been made in how to present the character this year. I've been very vocal about my displeasure and was very nervous going into this issue. That being said, I could not have been more wrong about how this issue was going to turn out. Krul and Neves do a solid job of crafting a new world for Green Arrow that is very engaging and very excitingI just hope that it isn't ruined by the more fantastic elements of being under the Brightest Day banner.

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9.0
Green Arrow (2010) #2

Jul 29, 2010

Given that this series spun out of some of the worst storytelling that Green Arrow has ever been a part of, I'm simply floored by how excellent this series has been so far. JT Krul has found the perfect tone for Green Arrow in the midst of a premise that really suits him. When you add in the stellar efforts of artist Dioenes Neves, you have a book that, in just two issues, has come a long way towards redeeming Green Arrow after some truly horrid stories.

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6.0
Green Arrow (2010) #3

Aug 26, 2010

The art is definitely the saving grace in this issue, as I feel that the plot really betrays the quality of the character work and the strength of the new Green Arrow status quo. To me, Green Arrow always works best as a "street hero" and the best runs he has are always firmly planted in that idea (even the "

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9.0
Green Arrow (2010) #4

Sep 30, 2010

If this issue were a bit more cohesive with a stronger underlying focus, it could easily vault into Must Read territory. The twist ending was a great shocker that has me super pumped for next issue, while Diogenes Neves is making leaps and bounds forward with his art. I still wish we'd see a more grounded take on Green Arrow that skips over the Brightest Day mumbo jumbo, but even with that present here, this is an issue that is wellworth your time.

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3.0
Green Arrow (2010) #6

Nov 30, 2010

This fastpaced issue offers up some solid action as Green Arrow fights Nyx though the big focus is Ollie's confrontation with his father's former lover, The Queen, who now runs his former business. While

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6.0
Green Arrow (2010) #7

Jan 2, 2011

This issue squeaks in at a Check It verdict on the strength of Mike Mayhew's art, which might be the best interior work that I've ever seen from him. His hyperrealistic style is a great fit for Green Arrow, even if the story wasn't. While I'm sure that this series will return to being more grounded once

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3.0
Green Arrow (2010) #9

Mar 3, 2011

I really feel like my love for Green Arrow is being tested with this book lately. I know that JT Krul can put together some amazing stories and he has a great artist to work with in Diogenes Neves, but the more this book features demons, mad men of the Round Table, and enchanted forests, the further it gets from both Green Arrow's roots and the types of stories that Krul does well. This issue is a prime example of that, as we get with a disjointed mess with decent art (that would be really solid with a single inker and tighter colors).

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9.0
Green Arrow / Black Canary #21

Jun 18, 2009

Andrew Kreisberg takes some storytelling risks in this story and it pays off huge. The lack of dialogue couldve backfired, but I cant blame him for giving it a shot when hes got Mike Norton to back him up. This issue was incredibly close to taking the top spot and I cant emphasize enough the fact that youre a fool if you arent reading this series right now.

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8.0
Green Arrow / Black Canary #22

Jul 9, 2009

. This one has two strong stories, a unique take on the DC's new co features, and superb art with two amazing inkers finishing up great work by Norton. There are some shortcomings in the stories that held the issue back a bit, but the talent of the entire creative team still manages to shine through and make this one a great read.

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10
Green Arrow / Black Canary #23

Aug 13, 2009

Again, I cannot emphasize enough how well handled the cofeature concept is here. This approach won't work with every book, but it is something that I think other writers should take notice of. This quality layered storytelling and a fine example of how Kreisberg could turn this series into a can't miss title. Of course, it helps that he has the art of Mike Norton to back him up. Despite only handling "layouts" (if you've seen Norton's layouts, you'll understand the need for quotation marks), Norton shows here why he is amongst the best artists of the year. The quality craftsmanship and inventive storytelling from cover to cover make this an easy choice for

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9.0
Green Arrow / Black Canary #24

Sep 17, 2009

This is another fine example of why this is one of the best books DC is currently putting out, as Kreisberg's inventive approaches to the cofeature and the strong work by the art team are incredibly impressive. The plot holes and uneven work from Sienkiewicz hold it back slightly. As a fan of Mia, her return was a highlight of the week for me and it really helped propel this issue into a strong showing this week.

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6.0
Green Arrow / Black Canary #25

Oct 15, 2009

The main story on this issue is a definite winner with Kreisberg doing a great job of spinning out of his previous arc into a new story in a very natural way with great art by Norton and Sienkeiwicz. Unfortunately, the backup story completely derails the issue with a nonsensical narrative and simply disappointing art. If it were just a "bad" backup story, I wouldn't mind as much, but this one is horrible enough that by the time I was finished, I forgot how good the lead was. That's not a good thing.

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9.0
Green Arrow / Black Canary #27

Dec 11, 2009

Andrew Kreisberg continues his impressive run on this title with more of what has made it so addictive this farclever use of the format, a solid plot, and simply awesome character work. The dual art teams continues to be a problem for this series, perhaps more so here than in previous issues because of the connection between the stories, though I'm glad to say that Guedes is fixing a lot of the issues that have bothered me about his work.

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3.0
Green Arrow / Black Canary #28

Jan 15, 2010

This is a wildly inconsistent issue that features some of the best and worst moments for both the writing and art that this series has seen (but more of the worst than the best). The character work was phenomenal and all of the artists show moments of great promise, but the issue simply can't overcome the ridiculousness of the Cobalt group, Cupid's back story, and the inconsistency with the art.

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9.0
Green Arrow / Black Canary #29

Feb 11, 2010

Andrew Kreisberg ends his run on the title just as strongly as he started it with a very solid close to what was a very enjoyable story. His take on the characters is incredibly solid and the twists he introduces were a lot of fun. I was really impressed with his work as a whole here. When you add in great art from the team of Sienkiwicz and Norton, this is a very solid issue despite a handful of frustrating flaws.

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9.0
Green Arrow / Black Canary #30

Feb 25, 2010

There have been some really great issues in the Blackest Night event that have subsequently topped one another, but as the story ends next month, I can honestly say that I don't think there will be a better tiein issue than this one. This issue balances the action and horror elements of the story with brilliant character work. I can't think of any issue that I've ever read that so perfectly captures the spirit of Green Arrow the way that this one does. This is not only the easy choice for Book of the Week but is also leading the shortlist for Best Single Issue of the Year.

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2.0
Green Arrow / Black Canary #31

Mar 18, 2010

This issue is a failure on so many levels. It is really sad that Green Arrow #30 was an easy choice for Book of the Week, only to have it followed up by an issue that completely misses the mark in almost every single way. I don't want to fault JT Krul because he is an immense talent, but he does very little to make this mess of a storyline compelling. I can honestly say that I was able to approach this issue objectively (despite my previous unhappiness with its direction), but even looking at this with a clear head and no baggage isn't enough to make it enjoyable. Green Arrow is one of my alltime favorite superheroes and, much like Batman, I have a heard time fathoming a world where I wouldn't be reading his starring title, but this is so bad that I'm probably going to drop this book until this stupid storyline is dropped and forgotten.

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2.0
Green Arrow / Black Canary #32

Apr 16, 2010

The term "Epic Failure" was invented specifically to describe things like this comic. Almost nothing about this story works on any level, unless the end goal was to make you dislike Green Arrow and lose all interest in the June relaunch of the title. I really do not blame writer

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10
Green Lantern (2005) #43

Jul 9, 2009

Verdict

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10
Green Lantern (2005) #44

Jul 24, 2009

If this issue was only comprised of the main plot, it would've been a major contender (if not winner) of the Book of the Week honors. Instead, the haphazard subplots and ineffective cliffhanger left a bad taste in my mouth. Thankfully Martian Manhunter and Doug Mahnke finally getting the attention they deserve evened things out a bit. Although, it is really sad that it took his death and subsequent return as a zombie before someone finally got J'onn J'onzz right.

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6.0
Green Lantern (2005) #45

Aug 28, 2009

I think that Johns is overextending himself in this issue and, by extension, cracks are now starting to appear in the overall execution of Blackest Night. This issue would be all the stronger if its events took place over several issues, which would allow Johns to apply greater focus to each scene. The saving grace is Doug Mahnke's simply superb art, but it takes the back seat to an overambitious and ultimately unfocused story.

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9.0
Green Lantern (2005) #46

Oct 1, 2009

Geoff Johns brings his Agame for writing both action and character development in this issue, giving Doug Mahnke an amazing story to work with. While Mahnke's usual level of quality would have been enough to make this a Must Read book, he too steps up his efforts and produces what is easily one of the finest issues I've ever seen from him and certainly my favorite issue of his since Final Crisis Requiem or his great work on StormWatch P.H.D. This is an incredibly intense, incredibly wellthought out, and incredibly executed story that brings the goods in terms of action and doe such amazing character work that you'll be cheering on Sinestro by the end of it.

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9.0
Green Lantern (2005) #47

Oct 30, 2009

This week's issue of Green Lantern is the polar opposite of this week's Blackest Night thanks to its tight storytelling, big action with a purpose, strong storytelling, and simply gorgeous artwork. In fact, the two are so different that it is hard to believe that the same man wrote both issues. Of course, this issue was also helped by Doug Mahnke's superb artwork. I've been a fan of Mahnke's for years and I'm glad to see that he is doing such an amazing job on this highprofile gig.

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9.0
Green Lantern (2005) #48

Nov 29, 2009

This issue is everything that Blackest Night #5 probably should have been, but wasn't. Not only does it feature some jawdroppingly awesome art from Doug Mahnke, but also simply awesome character interaction between the various Lanterns. This is an issue that you'll want to read again the moment you put it down.

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6.0
Green Lantern (2005) #49

Dec 30, 2009

This issue nearly jumped into Buy It range, but the thin plot in the main story and the unnecessary backup story drag it down. I will say, however, that this is the best John Stewart has been written in a very long time and that this issue is worth a read for that reason alone.

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9.0
Green Lantern (2005) #50

Jan 31, 2010

It's not very often that the Book of the Week honor is earned on the merits of the art alone, but even if Johns had an off issuewhich he doesn'tI think that Doug Mahnke and his pantheon of artistic helpers could have still been number one this week. I've been a huge Mahnke fan ever since StormWatch PHD, but I've never seen him step up his game like this. I know it is early, but this could easily go down as this single best looking superhero issue of the year. You'd be a fool to miss it.

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9.0
Green Lantern (2005) #51

Feb 19, 2010

After how awesome Green Lantern #50 was, #51 was a bit of a letdown storywise. The Spectre is defeated all too easily, we get some repeat scenes with the nonmarquee Lanterns, and a totally unnecessary scene with Nekron threatening to kill everyone. Tighter plotting certainly could have given the story the room it needed to flourish, but I suppose that really doesn't matter when the art is so good that it earned this issue a Buy It verdict on its own. Mahnke owns this issue and Johns is really just along for the ride.

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9.0
Green Lantern (2005) #52

Mar 25, 2010

Is this filler? Yes, but if you are going to have a filler issue, this is the way to do it. Geoff Johns may be dragging his feet, but he does it with style. What makes this the

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6.0
Green Lantern (2005) #53

Apr 22, 2010

I'm having a really hard time with this issue. When I first read it, I really liked it because of the fantastic character work and the intriguing plot points are set up. The more I think about it, though, the more frustrating it is that the issue is mostly filler and then a reminder that the character's stories will be told in other books. That just doesn't work for me. I'm never 100% sold on the issue, but my opinion does fluctuate every time I think about the issue. I suspect your mileage will vary.

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9.0
Green Lantern (2005) #54

May 27, 2010

This issue has some flaws, but the strengths definitely overcome up it. I'm absolutely loving what Geoff Johns is doing with Atrocitus and I hope there is some connection between him and the character revealed in the cliffhanger. I could have done without the repeated scene at the beginning of the issue but once things pick up, this one is great. As for the art, Mahnke is earning his keep here in big ways, though I think something needs to be done if his work is going to be drowned out by the White Lantern in future issues to avoid the poor quality of those pages in this issue.

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9.0
Green Lantern (2005) #55

Jul 2, 2010

Green Lantern pulls in its third

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9.0
Green Lantern (2005) #56

Jul 29, 2010

Green Lantern maintains its postBlackest Night momentum with another incredibly strong issue this week. This issue really is a total package, excelling in nearly all aspects of craftsmanship. Plus, it features some downright hilarious scenes with Larfleeze that are easily amongst the most memorable moments I read this week. You really cannot go wrong with this issue, but you definitely shouldn't go without it.

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9.0
Green Lantern (2005) #57

Sep 13, 2010

This issue really rocks on a number of levels with Geoff Johns putting together some great character work that adds a ton of credibility to the Star Sapphires that the group had been lacking when compared to some of the other Lantern Corps. Add in some very strong work from Doug Mahnke and his pantheon of inkers and you've got fantastic issue despite some nagging flaws that bring it down.

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9.0
Green Lantern (2005) #58

Oct 16, 2010

I'm tempted to give this issue a Must Read verdict on the strength of Doug Mahnke's art and the awesomeness of Larfleeze alone, but the somewhat haphazard plotting and the lack of urgency in the plot stuck with me long after reading. A bit more focus and a tightening up of the pace would go a long way, potentially even making this issue a contender for Book of the Week.

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9.0
Green Lantern (2005) #59

Nov 20, 2010

Is this the best issue of Green Lantern that we've seen lately? Not by a long shot, but that doesn't mean it isn't worth the cover price. The seams are starting to show in this is current storyline as Johns circles a bit in this issue, but when he does take a step forward, it's practically a leap. In terms of story, this issue nearly earns a Buy It verdict on the strength of Black Hand's appearance alone. When you add in a solid, but not quite up fantastic, effort from Doug Mahnke and crew, you get another issue of Green Lantern that is worth your cash.

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9.0
Green Lantern (2005) #60

Dec 20, 2010

This issue features some of the most excitement Green Lantern moments of the year, but falls short of being a Must Read simply because so much of the issue is Geoff Johns covering the same ground that he has covered countless times since

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9.0
Green Lantern (2005) #61

Jan 2, 2011

While I am disappointed that this issue doesn't directly pick up on the

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9.0
Green Lantern (2005) #62

Feb 22, 2011

You already know that Green Lantern is a Must Read for Doug Mahnke's art alone, but Geoff Johns does a great job of establishing the threat of Krona while giving Hal Jordan something more personal to worry about in the midst of this crisis. It's a setup issue, but Johns keeps it fresh with his great character writing. Chances are this is already the mostread title on this week's Rankings, so you probably already bought this comic. But, in the off chance that you didn't, you need to!

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6.0
Green Lantern (2005) #63

Mar 9, 2011

This series has lost a lot of steam over the last few months and this choppy issue does nothing to alleviate that problem.

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8.0
Green Lantern Corps #38

Jul 2, 2009

. This issue features extremely solid art and an insanely epic scope that makes it the perfect leadin to Blackest Night. The poor conclusion to the Ion vs. Mongul subplot left a bad taste in my mouth, as did the usage of Kyle Rayner, but the rest of the issue was fantastic. Green Lantern Corps is amongst DC's strongest titles and this issue is yet another fine example of the quality you can come to expect from it.

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6.0
Green Lantern Corps #39

Aug 13, 2009

This one is a mixed bag. You get some strong character moments and a few great scenes from the writing and an uneven showing from the art. There is a lot to like, but just as much that will make you cringe. It's fun to see the rise of the formerly Green, now Black Lanterns, but some of that fun is spoiled by the execution.

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6.0
Green Lantern Corps #40

Sep 11, 2009

Despite gallant efforts from the creative team, this issue is held back by the fact that there is simply too much going on for it to be effective. Sometimes it is best to walk a bit instead of run and this issue is a fine example of why. Of course, there is also the problem of the

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9.0
Green Lantern Corps #41

Oct 15, 2009

There's not a lot going on in this issue besides the hitting, so it certainly isn't required reading if you've been following the title for the last few issues. For what it is, though, it's a fun romp with strong character voices and good art. Sometimes all you really need out of a comic is good action and it works well for this one.

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9.0
Green Lantern Corps #42

Nov 12, 2009

We've seen some pretty great moments and some strong issues over the course of the Blackest Night event thus far, but this issue is really the game changer. I say that not only because it features really the first death of any consequence (no offense to the links of Hawk,

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9.0
Green Lantern Corps #43

Dec 17, 2009

This week's only "Must Read" issue and the easy choice for

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6.0
Green Lantern Corps #44

Jan 22, 2010

This is a fun actionoriented story that skirts by more on fanboy excitement of seeing things like Guy as a Red Lantern and Mogo in action that it does by the actual tension and intensity created by the action. Between the ease of the Black Lantern's defeat and the unevenness of the art, this issue runs into a lot of issues that really take away from how much fun it could be.

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3.0
Green Lantern Corps #45

Feb 19, 2010

There are a handful of moments in this issue that really had me super excited, but the predictability and the fact that Mogo seems to have the magic resolution for the second issue in a row are just too big of issues to ignore. Plus, there is the problem of the art being so uneven once again. After rocking out really hard for several years, the art on this title has really been slipping over the last few months. I really hope that trend reverses sometime soon.

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9.0
Green Lantern Corps #46

Mar 18, 2010

If you are into big action, this is the issue for you. This is one is pure battle from start to finish and is one of the most exciting fights that we've seen since Blackest Night began with some of the more creative moments. The problem is that this is really undercut by the fact that this battle has been raging forever and the story itself is nothing new. This feels tacked on to the story to fill time, especially when someone like the AntiMonitor is dispatched fairly quickly (despite at one time being the biggest horror ever faced in the DCU). As a standalone issue, this one is fantastic, but as part of the larger story, it feels unnecessary.

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9.0
Green Lantern Corps #47

Apr 29, 2010

This issue was the easy choice for

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6.0
Green Lantern Corps #48

May 27, 2010

This issue isn't necessary bad, but its not that great either. The best way to describe it is to say that it is "just there." If you are hardcore fan of Ganthet or even John Stewart, you might get more out this issue than I did, but I was just tremendously underwhelmed. I didn't hate it, but I'm not sure that I'd ever want to read it again either.

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2.0
Green Lantern Corps #49

Jun 25, 2010

Other than the issue with how John is drawn, Ardian Syaf's art is what really kept this otherwise uninteresting issue out of last place on this week's Rankings. I'm sure you can get more out of it if you are fan of the main characters, but I just couldn't get interested in this issue no matter how hard a I tried thanks to the lackluster plot and lifeless characters.

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9.0
Green Lantern: Emerald Warriors #1

Aug 12, 2010

This is a strong debut issue with

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6.0
Green Lantern: Emerald Warriors #3

Oct 16, 2010

Much like Thor #616,

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6.0
Green Lantern: Emerald Warriors #4

Nov 13, 2010

This issue squeaks by with a Check It verdict, but just barely. If you take a giant step back and start to see the forest from the trees, this issue has a lot going for it as the story begins to transition into its next phase. When you get down to the issue itself though, there are plotting and pacing issues that are hard to get past, especially with surprisingly weak dialogue and an inconsistent art effort. It's enjoyable enough, but the issues aren't easy to overlook.

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9.0
Green Lantern: Emerald Warriors #5

Dec 20, 2010

When Emerald Warriors launched, I was really hoping that it would simply take the place of the once nearanddear Green Lantern Corps on my pull list, especially with Peter Tomasi spearhearding the book. Unfortunately, the last few issues have really spun their wheels without going anywhere, which had me ready to drop the title. An improved effort from Fernando Pasarin and a very intriguing final scene really elevated this issue, though, and has earned this title a reprieve for a few more months. I just hope this momentum can continue to carry this book in the right direction.

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3.0
Green Lantern: Emerald Warriors #7

Feb 16, 2011

In a lot of ways, this issue really encapsulates the struggles that this series has had since launching last year. The story is drug on a bit too long with too little concrete information being given, too much is forced to make things fall together "nicely," and the issues with the art drag down the fact that Pasarin's a fantastic artist. This series has all of the makings of being on of DC's best comics, but it falls short in the end.

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9.0
Green Lantern: Larfleeze Christmas Special #1

Dec 24, 2010

This comic is as charming as it is heartbreaking with Geoff Johns and Brett Booth working together to create an intelligent, emotionally complex Christmas special that does wonders for expanding upon the character of Larfleeze in a way that should really resonate with readers. Holiday comics are normally fluff pieces without substance, but they break the mold here and produce not only one of the finest comics of the week, but one of the best comics of the year.

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8.0
Guardians of the Galaxy (2008) #14

May 29, 2009

While this is a minor step down in terms of quality for this amazing series, a less-than-stellar issue of Guardians is better than almost every other book out there and still comes with a very strong recommendation.

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6.0
Guardians of the Galaxy (2008) #16

Jul 23, 2009

If you are a fan of the old Guardians of the Galaxy, you'll probably love this issue; if you are like me and your only experience with the Guardians is the new characters, this issue isn't going to be as effective. I don't say this very often with this series, but you may want to prepare yourself for disappointment before picking this one up.

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10
Guardians of the Galaxy (2008) #17

Aug 28, 2009

Guardians of the Galaxy has been Marvel's single best time for quite some time, but with this issue, the creative team really kicked it up a notch. This issue excels in all aspects, with the end result not only being the best comic of the week, but also one of the best single issues of the year. You want to know what all the fuss is about with this title? Then pick up this issue and simply revel in its greatness. In a week filled with awesome comics, none could touch Guardians of the Galaxy, my easy pick for

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9.0
Guardians of the Galaxy (2008) #18

Sep 24, 2009

This is undoubtedly a fun issue, but is a step down from the usual level of quality that I've come to expect from Guardians of the Galaxy. It still has all of the charm of the title, but the execution leaves some to be desired. The most prominent example of this is Wes Craig's new looser style, which shows a lot of promise, but is still clearly a workinprogress.

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4.0
Guardians of the Galaxy (2008) #19

Oct 29, 2009

This should be one of the biggest and most important issues of the series, but, unfortunately, the unfocused dialogue, rushed plotting, and simply horrendous art completely derails the importance of the moment. You'll very little of the many, many, many things that make this one of the best comics on the stands in this issue, which is a damn shame as I hate to criticize what is normally one of my favorite titles.

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9.0
Guardians of the Galaxy (2008) #20

Nov 29, 2009

The lineup may see some dwindling after the deaths of some of the team, but the quality holds steady on this issue. Pacing issues aside, this is a solid read with a lot of the trademark personality that makes this series so irresistible. Plus, now that Wes Craig is off the book (hopefully for a while), this issue is a step in the right direction to bring the series back to "Must Read" territory.

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6.0
Guardians of the Galaxy (2008) #21

Dec 30, 2009

This is a fun little action comic that is by no means an offensive read, but also isn't that exciting of one either. There are a few bits of fun personality and good action with serviceable art, but in the end, this is a pretty underwhelming issue. In the end though, I'd rather be underwhelmed than disappointed, so I can't complain too much, I suppose.

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9.0
Guardians of the Galaxy (2008) #22

Jan 31, 2010

After spinning its wheels for the last few months, Guardians of the Galaxy comes back in full force this week with one of its most exciting and intriguing issues yet. I'll admit that I've been disappointed with the direction of the series as of late, but this issue really brings back my faith in this series. This issue nearly took the number one spot this week and really should not be missed.

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9.0
Guardians of the Galaxy (2008) #24

Mar 18, 2010

It's hard to believe that not too long ago, any Guardians issue that was drawn by Wes Craig was immediately docked a few spots in the Rankings. He comes a long way in this issue as the chemistry between his art and the scripts from Abnett and Lanning continue to build. This is a total package issue where every single aspect of the craft and every single panel of the end result click. There are few things about this issue that don't work and don't entertain. It has been far too long since Guardians has snagged a

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9.0
Guardians of the Galaxy (2008) #25

Apr 22, 2010

Thanos makes one hell of a comeback here, just in time for the series to take what could be its final bow. Dan Abnett and Andy Lanning continue to amaze me with their awesome character work and superb plotting in this actionpacked thrill ride of an issue. Brad Walker keeps pace quite well with his strong art, especially in his chaotic layouts. I'm really hoping that this isn't the final issue of this series, but if it is, I'm glad to see it go out with a

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4.0
Haunt #1

Oct 8, 2009

This issue is going to sell like hotcakes because of the creative team, though the numbers are going to dwindle quickly if this is any indication of the remaining issues in the miniseries. Kirkman's writebynumbers approach to the characters and dull plot undercuts the interesting premise for the characters, while the unevenness of the art takes what should be a gorgeous book and turns it into an unpolished mess. The series has potential, but it comes nowhere close to realizing it in this issue.

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6.0
Hawkeye & Mockingbird #1

Jun 4, 2010

This issue just barely missed the mark for a Buy It verdict, mostly because of the awkward pacing that made it hard to trudge through on my first readthrough and the prerequisite knowledge of Mockingbird's history that you really need to have to get the full extent of this issue. I really dug McCann's approach to the characters through and the art team worked well with him. This is certainly a fun issue that has me convinced to come back for more as this series has loads of potential.

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6.0
Hawkeye & Mockingbird #2

Jul 9, 2010

One step forward, one step back. Great character moments, followed by less than pleasing plotting. Awesome action sequences, followed by horrible looking civilian identities. The good definitely outweighs the bad, which vaulted the issue up a few places, but the series could definitely use some polish before I'm going to commit to anything beyond the next issue.

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9.0
Hawkeye & Mockingbird #3

Aug 5, 2010

This is a great issue that builds upon a lot of the many, many things that have worked over the last few issues. McCann has been dropping threads leftandright, many of which start to come together, giving this issue multiple levels of conflict that are tremendously interesting. There are some pacing issue with the dialogue and certain aspects of the art still grate on me, but overall, I'm calling this one a win (albeit just barely) and a book that way too many people are missing out on.

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9.0
Hawkeye & Mockingbird #4

Sep 2, 2010

I had been generally enjoying this series over the first three issues, but with this issue it has officially solidified its place on my Pull List. Jim McCann's spot on plotting and great character writing are complimented perfectly by David Lopez's engaging and exciting art in one of the more thrilling issues of the week. There are still kinks that need to be worked out, but with this issue, Hawkeye and Mockingbird has vaulted up to the echelon of Marvel's best titles.

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9.0
Hawkeye & Mockingbird #5

Oct 7, 2010

The first storyline in this series rockets to a conclusion in the much the same manner it has operated from the beginningstrong character work, highoctane action, and an anything goes approach to storytelling. Jim McCann pulls a major shocker here that completely changes the game for this series and the art team led by David Lopez makes it look fantastic. I never thought I'd see the day that a comic starring Hawkeye and Mockingbird would be one of Marvel's strongest books, but issues like this have shown me the error of my ways.

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9.0
Hawkeye & Mockingbird #6

Nov 4, 2010

I absolutely hate that this series is going to go away, especially since the recent Runaways hiatus has shown us that hiatuses are just cruelly mislabeled cancellations. Jim McCann and the art team led by David Lopez play to their strengths here and bring their Agame in doing so. This issue encapsulates everything that has worked incredibly well for this series and turns it up to 11. I'm not okay with the fact that this series is ending, but I'm so glad that it is ending on such a strong note. If you are going to go, go out on top, right? This is the first

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9.0
Hellboy in Mexico #1

May 6, 2010

The biggest problem with this issue isn't anything about the actual story itself. I don't really take issue with what this issue is, but rather with what it isn't. Mignola has a killer concept here and a fantastic story that demands more time to percolate and develop than what we are seeing here. This feels like a pretty cool trailer or pilot to a much, much more awesome and engaging larger tale. As a standalone issue, I'm not disappointed, but as a fan that knows what this story is capable of, I am a bit let down.

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6.0
Heroes for Hire #1

Dec 3, 2010

First of all, I'm a little annoyed that this comic has Iron Fist on the cover, but there is no Iron Fist inside. He gets named checked, but that's it. I wants me some more Iron Fist. Beyond that, this comic is a major mixed bag that scoots by on the strength of a shocking final few pages. Huge fans of Dan Abnett and Andy Lanning's recent work will be disappointed by how this one builds up, though Brad Walker's art does a solid job of making up for the writing shortcomings. I'm not sold by a long shot, but I'm intrigued. Approach this one with caution!

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2.0
Herogasm #2

Jun 18, 2009

Written by Duane Swierczynski

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2.0
Herogasm #3

Jul 23, 2009

The horrendous art, lack of clear direction, and recycled scenes make this book even worse than I was expecting. Given that Garth Ennis is easily one of my alltime favorite writers, I hate to be as harsh as I am here; but, its my duty as your reviewer to be truthful. This book should only be picked up by hardcore completers (since apparently completists isn't a word) and even then it should be bagged and board without being read. Trust me on that one. This Burrito Book is not meant for human consumption.

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9.0
Hotwire: Deep Cut #1

Jul 29, 2010

Boldly unique and unflinchingly creative,

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9.0
Hotwire: Deep Cut #1

Jul 29, 2010

Boldly unique and unflinchingly creative,

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9.0
Hotwire: Deep Cut #3

Feb 16, 2011

Despite some scriptdensity issues and a few stiff facial expressions, this was easily one of the most entertaining and wellcrafted comics of the week. You do have to overlook some flaws, but the fact that this comic is so thrilling makes that much easier to do than you'd expect. Steve Pugh has an awesome character on his hands with a superb premise and does not disappoint in the execution. The only problem? I want more of Alice's adventures now!

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2.0
Hulk (2008) #18

Dec 17, 2009

I was tempted to bump this issue up to "Byrne It" status because it does give some insight into the future of the Fall of the Hulks storyline, but the predictable twists and incredibly uneven nature of the art are just too hard to swallow. I really hate to jump on the bashing Loeb bandwagon because I know how ridiculously talented he is, but this is a far cry from the brilliance he was exhibiting while at DC.

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9.0
Hulk: Let The Battle Begin #1

Mar 11, 2010

The big problem with this issue is that it contains two stories, one of which is totally unnecessary. Jesse Blaze Sinder's lead story is an incredibly strong characterfocused tale that is honestly one of the best Hulk stories I've read in a very long time. He absolutely nails it. It would earn a Must Read verdict on its own. The problem is that the second story is the complete opposite and drags this one down. You still need to read the first story, which is why I'm recommending that you buy the issue, but it might be best if you stop halfway through.

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9.0
Image United #1

Nov 29, 2009

There are comics Ranked below this that have better stories, stronger character writing, and more consistent art, but this issue is worth picking up for the sheer awesomeness of its collaborative process and the fun that oozes from every page. It's easy to see from looking at every page in this comic that it was a labor of love and that a lot of hard work went into it, which makes this issue that much more enjoyable than the comics Ranked below it.

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5.6
Immortal Iron Fist #26

May 29, 2009

With glaring pacing problems and disappointing art, the fun mysticism and enjoyable character work of this issue get lost in the shuffle and so does my interest, sadly.

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2.0
Immortal Iron Fist #27

Jun 25, 2009

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2.0
Immortal Weapons #1

Jul 23, 2009

This issue was the perfect opportunity for one of the best writers in comics (Jason Aaron) to flesh out one of the most interesting new Marvel characters of the last few years. Instead, he rambles on and on through heavy exposition, making Fat Cobra the kungfu version of

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8.0
Immortal Weapons #2

Sep 3, 2009

I've always found that horror is a difficult genre for comic books to tackle due to its limited delivery. In this issue, however, the onetwo punch combination of Cullen Bunn's strong script and Ban Brereton's atmospheric art does a great job of working the genre into the larger Iron Fist mythos. The end result is an enjoyable look at the mysterious Bride of Nine Spiders that certainly justifies purchase, but is held back from being a must read issue due to the weakness of the back up story.

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2.0
Immortal Weapons #3

Sep 24, 2009

The good points about the issue are few and far between, despite the interesting premise behind Dog Brother. The uneven art, poor coloring choices, uninteresting backup, and reliance on clichd archetypes unfortunately keep this one from living up to its potential and, in the long run, hold it back from being good.

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6.0
Incognito #4

Jun 18, 2009

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6.0
Incognito #5

Jul 16, 2009

This is definitely the strongest issue of the miniseries in terms of story, dialogue, and coloring, but the strong work by Brubaker and Staples cannot fully overcome plot issues and the unevenness of Sean Phillips's art. My recommendation is to wait for trade and hope that this issue can help salvage the miniseries when taken as a whole.

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9.0
Incognito #6

Sep 3, 2009

Incognito wraps up in style with this excellent final issue that features some of the best writing Ed Brubaker has produced this year. This great character work and pulpy plot are accented well by the colors by Val Staples and could have easily earned the book top honors this week if Sean Phillips was just a bit more consistent in his output.

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9.0
Incognito: Bad Influences #2

Jan 2, 2011

As if there was any question, the brilliant creative team of Brubaker, Phillips, and Staples come together again for a topnotch issue that hits all of the right notes in this pulpy thrillride. This creative team is as good as they come and continue to showcase that in this issue. If you aren't reading this book, you should be.

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9.0
Incognito: Bad Influences #3

Feb 16, 2011

It has been way too long since we've seen an issue from this series, but that doesn't stop this one from being immensely enjoyable. Brubaker and Phillips both play to their strengths and the issue is fantastic for itthough Phillips does make some strange detours along the way. I still would prefer this series in trade, but the episodic nature of this issue definitely made it work better as a single issue. It's gritty, it's pulpy, it's fun, and it's worth your cash.

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9.0
Incognito: Bad Influences #4

Mar 9, 2011

Another fine issue of

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9.0
Incorruptible #13

Dec 24, 2010

While I definitely prefer to read Incorruptible in trade and feel that it flows better that way as opposed to an issuebyissue read (which is rarely an issue with superhero comics), I was really pleased with this issue and the developments that it sets up. The series is turning a major corner here as the Plutonian is no longer a major issue hanging behind Danger's actions from this point forward. I look forward to seeing where Waid takes this and I'm glad to have Takara along for the ride, even if some tweaking is needed for him to meet his potential.

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9.0
Incorruptible #15

Mar 3, 2011

I know that I'm a late comer to this series, but issues like this have really made me a huge fan. Mark Waid has done a great job of adding depth to the character of Max Damage and this issue really highlights that as Damage finds himself going in a very different direction than his protg, Headcase. When you add a solid effort from artist Marcio Takara, you've got a fun and enjoyable comic that I give a solid recommendation to.

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7.5
Incredible Hercules #129

May 29, 2009

I do feel that the story was unnecessarily convoluted in its setup, but once it hit its stride, it was a ton of fun and featured some great art by Stegman, whom I hope we see more of in the future.

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10
Incredible Hercules #131

Jul 24, 2009

I told myself that I was only picking up this series to check out Ryan Stegman's art, but this issue has me convinced that the series has improved enough to warrant becoming a full time reader again. Well played, Pak and Van Lente. Plus, the art by Ryan Stegman is simply phenomenal. I know I've been gushing about it for the last few issues, but he brings his Agame here and the end result is fantastic. It's not about potential anymore, its simply about Stegman getting the recognition he deservesthere are big things in his future and I can't wait to see someone give him that shot he needs.

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9.0
Incredible Hulk (2009) #606

Jan 22, 2010

This issue was ridiculously close to being a Must Read, but fell just short, mostly due to its inaccessibleness to new readers at a time when there might be an influx of unaware newbies and the super thin plot of the backup. However, when you've got two artists that really bring their Agames, it goes a long way. Pelletier and Stegman's work are worth the purchase price alone.

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6.0
Incredible Hulk (2009) #607

Feb 19, 2010

There is a lot going on in this week's Incredible Hulk, but unless you've been closely following the story, you might get lost in the multitude of twists. That makes it really hard for me to appreciate this issue to the fullest extent It also doesn't help that Paul Pelletier, normally a superb artist, has a really rough go here. The solid character writing from Greg Pak and great backup art from Ryan Stegman go a long way, but its not quite far enough to bump this into Buy It territory.

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6.0
Incredible Hulk (2009) #608

Mar 18, 2010

This is another issue that was a lot of fun to read, but in terms of craft and clarity, falls short. There is too much going on here that isn't set up well, making a lot of the action and twists totally unclear. The ride is fun, but to be wholly satisfying, I need something more to grip on to. However, it is good setup for the upcoming World War Hulks story, so mission accomplished in that regard. The backup story lives and dies by the art, so it is a good thing that Stegman bring his Agame. I just wish he had a more substantial story to draw here.

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3.0
Joker's Asylum II: Harley Quinn #1

Jun 17, 2010

I'm way more in love with the idea of this issue than I am with the actual execution of it. James Patrick puts together a nearperfect story for Harley Quinn, but fails to find the character's unique voice to flesh that story out. Harley isn't like

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9.0
Jonah Hex #53

Mar 4, 2010

I'll put it bluntly for you, friends. If this issue is any indication of the quality of Jonah Hex, then I'm stupid for not picking it up sooner and you probably aren't doing much better for not reading it either. We seriously need to remedy this and the first step is by picking up this incredible issue. In a week full of topnotch comics, this was the easy choice for

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2.0
Justice League of America (2006) #38

Oct 22, 2009

I really liked James Robinson's work in the 90s, but since making his big comeback recently, I just can't seem to get into his work. That being said, all of his recent work that I haven't really liked read like Shakespeare in comparison to this issue. Things aren't much better for Mark Bagley's art. I really hate being this harsh, especially with a creative team that I know is talented, but this is probably the worst comic I've read in 2009.

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2.0
Justice League of America (2006) #39

Nov 29, 2009

There is almost nothing to enjoy in this issue. The dull plotting is perhaps the high point of the issue, especially when compared to the very rough and rushed looking art and the simply horrid characterization. Unless you've been waiting for the "triumphant" return of Vibe, chances are you'll hate this issue. I know I did.

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3.0
Justice League: Rise and Fall #1

Mar 11, 2010

In my review I mentioned an old saying about things that ain't broke, I'd like to supplement that with the old saying, "what's a good plate with nothing on it?" That about sums up this issue. JT Krul does solid character work here and I know that his talent is going to shine through the stories that have yet to come. Unfortunately, the storyline leaves such a bad taste in my mouth that even the quality of the writing craft can't overcome the content of the story. It's an ugly, dirty, disgusting story that honestly feels like a slap in the face to the people who love the character of Green Arrow and his supporting cast. Even though I'm sure everything will end up back at an acceptable status quo in the end, this isn't enjoyable or intriguing or exciting to me. As much as I love Green Arrow in the spotlight, I want the Green Arrow that I know and love, not the Emerald Punisher.

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2.0
Justice League: The Rise of Arsenal #2

Apr 29, 2010

After being pleasantly surprised by the last issue, I was really blown away by the poor execution of this one. The only saving grace for this issue that kept it out last place on the Rankings was the fact that Felicia Henderson is the worst writer in comics today. If it weren't for that, this stinker would definitely be holding down last place as there is almost nothing I liked about it.

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4.2
Justice Society of America #27

May 29, 2009

In the end, this issue is simply a boring affair with little to offer in terms of both the art and the writing. If you considered dropping the title after Geoff Johns left, that might not be a bad idea at this point.

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4.0
Justice Society of America #29

Jul 30, 2009

I've developed a real lovehate relationship with this issue. There are moments of greatness with both the writing and the art that had me really pleased with the creative team. Unfortunately, there are also interchangeable characters, unimpressive new characters, and an uneven delivery with the art that do not instill much confidence in the title's new direction. I'm not saying you shouldn't pick it up, but I am saying that you've been warned if you do.

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9.0
Kick-Ass #7

Sep 11, 2009

KickAss returns with a vengeance and a score to settle with an issue that more than makes up for the wait with sheer brutality, superb art, and strong character work. While I hate extended delays on comics, I'm willing to be a bit more lenient when the end result is an issue like this.

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9.0
Kick-Ass #8

Jan 31, 2010

This issue is a fitting and enjoyable end to the first volume of KickAss that closes things out in a strong, albeit familiar, manner that should be relatively satisfying for most readers. There are some creative missteps in the writing that are frustrating,

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9.0
Kill Shakespeare #1

Nov 20, 2010

This is easily my favorite issue of Kill Shakespeare yet and, much like the other books in the Top 6, has plenty of reasons for why it was a contender for Book of the Week. This is the most emotionally and thematically complex issue of the series, with the writing team of McCreery and Del Col showcasing just how much thought went into the plotting of this series. Another solid effort from Belangerwith some of the coolest layouts you'll see this weekelevates the book to the Must Read level, despite featuring the weirdest swollen lips I've seen in some time!

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9.0
Kill Shakespeare #2

Aug 5, 2010

I really loved the first three issues of this series and the fourth follows suit by showcasing the same strengths as the creative team does wonders in turning a strong but whacky premise into a highly engaging story that is as intelligent as it is irreverent. I'm really not sure exactly what I expected with this series, but I do know that every single issue has exceeding any expectations I could have had and this issue is no different.

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9.0
Kill Shakespeare #5

Sep 13, 2010

With a smidgen more plot movement this issue would easily jump into Must Read territory. The writing team does a great job with the characterization, but I don't feel like we are any closer to the core of the story than we were in the previous issue. The good news is that Andy Belanger's art is really starting to win me over. This issue is a great improvement and I hope that we see similar growth over the next few issues.

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9.0
Kill Shakespeare #8

Dec 24, 2010

As Kill Shakespeare heads towards its inevitable conclusion, the creativity and complexity of the plotting continue to compound into what is becoming one of the best comics of the last few years. This week's issue features an awesome twist with Hamlet and Juliet that has me chomping at the bit for next issue in addition to more solid craftsmanship from all involved. You really should not miss this comic!

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6.0
Kill Shakespeare #9

Mar 3, 2011

This is a really hard issue to review because so much of the book's success hinges upon the appearance of William Shakespeare. Looking at this issue alone, I'm a bit underwhelmed, but that's not to say that this won't read a million times better once the story is completed. This is one comic that is really going to benefit from being read in trade format (or even in chunks of issues) and I think that my opinion of this issue in particular could change retroactively after we see more of what McCreery and Del Col are doing. That's not to say that there aren't some problems that are hard to overlook, though. This isn't the strongest issue of Kill Shakespeare yet, but in the grand scheme of things, I remain extremely positive about this series as a whole.

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9.0
Knight and Squire #1

Oct 16, 2010

I really considered skipping over Knight and Squire, waiting for the reviews to pour in, and potentially picking it up in trade. This would have been a horrible decision. This comic is incredibly charming and entertaining with a great bit of action and superb character work. It feels like a natural extension of Grant Morrison's use of the characters (some of his best work in the last few years) and is a showcase of superb craftsmanship. I really, really dig this comic and I think you'd be absolutely insane if you didn't give it a shot. I told myself I would only feature one Book of the Week this week, but this issue made it extremely hard for me to decide what book that would be. While this didn't capture the top spot, it was certainly deserving of the honor.

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9.0
Knight and Squire #2

Nov 13, 2010

It pains me to rank this book at #6 when it's definitely of a Book of the Week caliber. That just shows how strong this week really was for comics. There aren't many major flaws with the craftsmanship or the entertainment value of this comic. The lack of action may put some readers off, but the real stumbling block, and the main reason this didn't rank higher, is accessibility. This is definitely a niche comic for a niche audience, meaning that the average reader of the Rankings may not be able to get full invested into the comic. On one hand, I applaud Cornell and company for not even flinching with this book, but on the other hand, I do have to note how easily they dismiss a large potential audience that would love to jump onto the K&S bandwagon from Morrison's work. Still, if this is your thing, you'll freakin' love this book and you'll wish it were an ongoing series (I know I do).

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9.0
Knight and Squire #3

Dec 10, 2010

Personally, I wanted to give this a Must Read verdict. I loved the bits of British humor and history that are packed throughout this incredibly fun issue. However, I do recognize that most American readers aren't going to get a lot of the references and might have a hard time tackling this issue without some familiarity for everything that Cornell is referencing. I'm part of the target audience for this book and so I loved every second of it. If your not, though, it's still a great read, but you are missing out on a lot of what makes it phenomenal.

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9.0
Knight and Squire #5

Feb 16, 2011

This quirky and charming miniseries rolls on this week with its strongest issue yet thanks to a great effort from artist Jimmy Broxton and simply superb plotting and character writing from Paul Cornell. This is a book with a niche audience, which, sadly, will keep us from ever having a Knight and Squire ongoing series, but as a member of that audience, I am damn glad that this book is what it is.

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2.0
Legends: The Enchanted #0

Feb 4, 2010

I was really intrigued by the premise of this comic, and still am, but the lack of a coherent plot and the haphazard art completely derails the train just moments after it leaves the station. As a preview issue, this should leave me extremely excited for to pick up the full graphic novel, but I think I'm honestly less interested after reading this than I was before. I hate to trash a review comic that was sent to me, but this one just doesn't work (sorry, Radical folks!).

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9.0
Legion of Super-Heroes (2010) #1

May 21, 2010

I've never really connected with the Legion of Superheroes, despite all of my efforts to get engaged in their adventures. That, of course, was before this wonderfully crafted issue that does a great job of making the Legion accessible and enjoyable. Levitz's character writing is fantastic, especially given how long it has been since he has regular written a comic, and Cinar's artwork really shines. I was weary of another Legion relaunch, but I can see myself really getting on board with this series.

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9.0
Legion of Super-Heroes (2010) #3

Jul 22, 2010

This series is threeforthree on fantastic, reasonably accessible issues as Paul Levitz and company are put together the best Legion title in quite some time (and really, the only one I've been able to stomach). There are some really cool thing brewing with EarthMan that are worth buying the issue for alone, though the fact that it is filledtothebrim with intriguing characters drawn quite well solidifies this as a worthy purchase.

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9.0
Legion of Super-Heroes (2010) #4

Aug 26, 2010

I've said this on every single review of every single issue of this series, but I'm totally surprised by how invested I have become in this series. Paul Levtiz's character work has been simply amazing as he has done a tremendous job with making this series accessible and enjoyable to new readers. I cannot commend him enough on that. There are still issues with the multiple pencilers, though. If either Portela or Cinar (preferably Cinar) were taking on the issue in full by themselves, this issue could easily have made a run at the Top Spot on the Rankings.

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9.0
Legion of Super-Heroes (2010) #5

Sep 24, 2010

Earth Man is the

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9.0
Legion of Super-Heroes (2010) #6

Oct 21, 2010

It's amazing how this went from a series that I approached with caution due to the convoluted history of the extremely large Legion of Superheroes cast to becoming one of DC's strongest titles. Paul Levitz and a great art crew close out the first story arc with great new twists on undeniably charismatic characters. I get more and more excited about this series with each issue and this is a fine example of why I've recently become a total Legion junkie.

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6.0
Legion of Super-Heroes (2010) #7

Nov 20, 2010

This issue almost pulls in a Buy It verdict, but falls short thanks to an underdeveloped backup and a lead story that is simply too short for my liking. I'm trying not to throw the

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6.0
Legion of Super-Heroes (2010) #8

Dec 24, 2010

This issue is very much on the cusp of being a Buy It book as the action was handled really well and there are some cool developments that go on as the plot inches forward. Unfortunately, accessibility issues do factor in heavily, as does the disappointingly shallow dialogue. Is it a fun read? Definitely. Is it something you need to run out and buy not? Probably not.

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9.0
Magdalena #1

Apr 22, 2010

I was very pleasantly surprised by this issue. Ron Marz has a great concept here with very engaging characters that I was immediately interested in. Nelson Blake's art is a perfect fit for the series and is a welcome breath of fresh air form the standard Top Cow style. I'm super glad that the Top Cow folks sent me this issue and I hope they continue to do so with this series!

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9.0
Magdalena #2

Jun 17, 2010

I can't say that I would ever think to buy Magdalena if it weren't for the fact that Top Cow was nice enough to share it with me. Now that we are two issues in, I'm pretty sure I would buy it now. While I would like to see more plot in this issue and more backgrounds in the art, this is really solid comic featuring some strong craftsmanship and a lot of potential. I could have easily missed this comic but that doesn't mean you should. I don't think you'd regret buying this comic at all.

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6.0
Marvel Divas #1

Jul 2, 2009

. Marvel Divas is considerably better than it really has any right to be. The story is asinine and the style is a ripoff of what I consider to be the least interesting original programming in HBO's history, but AguirreSacasa seems to achieve everything he is working towards both in terms of plotting and execution. I'd love to see more variety of Tonci Zonjic, but as it stands the art is pretty solid. This issue really isn't my thing and so it's unlikely that I'll pick up #2, but if you are the target audience, you are probably going to love it.

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9.0
Mass Effect: Evolution #2

Feb 8, 2011

This issue is epic and engaging with a great balance between the larger conflicts and a strong personal connection that is just fantastically put together. This series has gotten better and better with each issue, but the creative seems to just now be hitting their stride. This issue is a perfect example of everything that this series is capable of and everything that fantasy comics should strive to be.

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9.0
Mass Effect: Evolution #3

Feb 8, 2011

This issue squeaks in at a Buy It ranking, but just barely. Paul Tobin's writing continues to impress me as he's made SpiderGirl an extremely engaging character. If you look at each individual artists' pages as a singular entity, this issue is really amazing, but the three artists fail to come together without jarring shifts that really detract from the issue. It is still worth your money and another fine issue from this great series, though.

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9.0
Mass Effect: Evolution #6

Feb 8, 2011

Once again, Freedom Fighters is all about value. This denselypacked actionoriented comic gives you more story per page than nearly any other "big 2" comic with Palmiotti, Gray, and the fantastic art team giving you more for your $2.99 than you'd expect. There are some faults and inconsistencies, but for the most part, this is an awesomely crafted comic with bold memorable characters and an engaging highenergy plot that is definitely well worth your cash.

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9.0
Mass Effect: Evolution #26

Feb 8, 2011

This volume of GI Joe is on its way out (a relaunch is planned for later this year after Cobra Commander was killed a few weeks ago in

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9.0
Mass Effect: Evolution #30

Feb 8, 2011

This issue just barely misses out from taking home a Must Read verdict. You get a cool new villain introduced and a few great moments of personality, including Bane's first date ever, but the lack of focus on the main characters for the majority of the issue and some slightly awkward plotting towards the second half of the issue did drag this one down a bit. This one is definitely on the bubble, so I do strongly recommend it.

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9.0
Mice Templar Vol. 3 #2

Feb 8, 2011

This issue is epic and engaging with a great balance between the larger conflicts and a strong personal connection that is just fantastically put together. This series has gotten better and better with each issue, but the creative seems to just now be hitting their stride. This issue is a perfect example of everything that this series is capable of and everything that fantasy comics should strive to be.

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10
Mice Templar: Destiny #1

Jul 30, 2009

I had very high expectations for this issue due to the great work that Glass and Oeming did on the first volume. Not only did this issue meet those expectations, it exceeded them on all levels. The creative team brings the goods and then some. With amazing character work, an engaging story, and simply gorgeous art, this issue really has it all. The Stuff of Legend made choosing the week's best book very difficult, but the brilliant debut of Victor Santos and the incredibly smart storytelling by Bryan J.L. Glass won the day...and the

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10
Mice Templar: Destiny #2

Aug 13, 2009

Once again the creative team behind Mice Templar have a can't miss issue on their hands. Fans of the original series will be pleased to see that the epic scope of the original miniseries returns with this incredibly dense issue. There is a lot to love about all aspects of this issue with very few items warranting a complaint. You can never go wrong with this franchise and this issue is a prime example of why.

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9.0
Mice Templar: Destiny #3

Sep 3, 2009

With yet another amazing issue, Mice Templar Destiny continues to take everything that worked about the original miniserieswellconceived world, fantastic characters, lush mythology, etcand builds upon. It isn't very often that you can say a comic has too many great ideas, but that is one problem this issue risks having. Were Victor Santos on his game here, this would have been the hands down winner for Book of the Week, but believe me, there is no shame in taking second for this amazing issue.

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9.0
Mice Templar: Destiny #4

Oct 22, 2009

I think this might actually be my favorite issue of Mice Templar yet, which says a lot considering how much I've been loving the series since it began in 2006. The shift in tone and strong mix of action and character work, along with simply amazing art makes this the most wellrounded issue of the week and one of the finer issues of the year. The bar is always set high for this series, but next issue really has big shoes to fill!

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9.0
Mice Templar: Destiny #5

Dec 4, 2009

I've been praising the depth and charm of this incredibly wellcrafted franchise from day one, but Bryan Glass and the art team go beyond even their own high standards with this issue. Nearly everything about this issue works in perfect synch with everything else. The chemistry between the writing and the art is simply astounding. This issue features some of the best character work I've read in years and should not be missed under any circumstances.

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9.0
Mice Templar: Destiny #6

Jan 22, 2010

While not quite as awesome as the monstrously amazing Mice Templar Destiny #5, this week's issue lives up the title's high standards and delivers with a complex issue that puts a lot of interesting things in motion. We are entering the last leg of this miniseries and, if this issue is any indication, we are in for some exciting things before it wraps up.

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9.0
Mice Templar: Destiny #7

Feb 19, 2010

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9.0
Mice Templar: Destiny #8

Apr 16, 2010

I am really impressed with Bryan JL Glass's ability to keep this issue so focused despite the fact that there are so many plot threads converging here; that is a major testament to his talent as a writer. This issue is amongst the strongest of this volume and is certainly the most intense thus far. When you add in a solid effort from the very talented art team, you've got yet another very fine issue of this amazing series!

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9.0
Mice Templar: Destiny #9

Jun 4, 2010

As I said in my first bullet point, I hold Mice Templar to an almost unnecessarily high standard compared to most comics that I read each week and I have never been disappointed as Bryan Glass and company always meet and often exceed those expectations. They have never exceeded my expectations quite like this. This is simply incredible comic book storytelling from start to finish as every single member of the creative team puts forth one of the finest works of their respective careers. As this phenomenal franchise closes out its second volume, the bar has been raised even higher thanks to this issue, not only the Book of the Week, but one of the finest comics of the year.

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8.0
Mighty Avengers #27

Jul 16, 2009

This is yet another fun read for the Slottera Mighty Avengers. The addition of Christos Gage as scripter has a smooth transition here, thanks to the solid plot and strong characterization. The issue is almost too dense at times and the art is a mixed bag, just barely keeping this one from jumping up a level to "Don't Miss..." territory.

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4.0
Mighty Avengers #29

Sep 17, 2009

There are a lot of the hangups with the execution of this issue, but it does features some of the most important developments in the "return" of the Scarlet Witch, which could potentially have ramifications for all of the Marvel Universe. The issue also features a really strong cliffhanger that implies that taking on Loki and the Unspoken could mean a teamup of ALL Avengers teams, so it is worth checking this one out to get on the ground floor of these events. Otherwise, this one can definitely be avoided.

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9.0
Mighty Avengers #30

Oct 22, 2009

This issue is a great reminder of why superhero comic books can be so fun. You get amazing characters, strong art, insurmountable odds, and a bevy of unexpected twists and turns. Too often major threats lead to a superhero comic being a major bummer, but this one will have you excited to see what comes next and cheering as the Avengers head into battle.

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9.0
Mighty Avengers #31

Nov 20, 2009

Mighty Avengers has steadily gotten better over the last few months, all building up to this very impressive issue. The writing team of Slott and Gage bring back the fun that superheroes are known for without sacrificing the action or the impact of the story (the latter is especially true in the highly emotional epilogue). This issue will remind you what made the Avengers so addictive for the last several decades.

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3.0
Mighty Avengers #32

Dec 17, 2009

The character interaction in this is fun, but the breakneck pace of the issue undercuts the plot considerably and the art simply isn't up to par with Khoi Pham's standards. Chances are, you already know that the Mighty Avengers and Dark Avengers don't like one another, so there isn't a lot for most readers to latch onto here.

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9.0
Morning Glories #1

Aug 12, 2010

I had no plans to pick this up, but after it had been heavily hyped over the last few months, I felt that it was worth a shot. I'm glad I did.

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9.0
Morning Glories #2

Sep 17, 2010

I'm clearly enamored with this issue of Morning Glories. Nick Spencer and Joe Eisma have put together a shockingly awesome comic that is clearly the "next big thing" for Image, a company that has spent the last several years churning out "next big things." Between the haunting mysteries of the Morning Glory Academy, to the undeniably engaging characters, to the shockingly awesome final page, this comic is stellar in every single way. Get in on the ground floor by picking this comic up right now. You won't regret it!

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9.0
Morning Glories #3

Oct 21, 2010

Morning Glories is every bit as amazing as everyone says it is. There is no way around it. If you aren't reading this comic, then you can't possibly comprehend how awesome this series is. Don't just take my word for itgrab $3.50, head to your comic book shop, and demand a copy. Well, take like $15, because you'll want all three issues, plus you'll probably need a snack, too. DO IT NOW.

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9.0
Morning Glories #4

Nov 20, 2010

With just one more issue left in the opening storyline, things really pick up with this week's issue of Morning Glories. We see more character development in this issue than any of the previous, which bodes well as Nick Spencer absolutely kills here. To back him up, Joe Eisma steps up his game with perhaps his best effort yet. Two great creators working in perfect sync on an equally as great concepthow can you go wrong? Seriously, if you aren't reading Morning Glories, you are totally missing out.

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9.0
Morning Glories #5

Dec 24, 2010

I've been singing the praises of Morning Glories from day one and it has easily been one of the best comics of the year. That being said, this issue completely blows away every single issue that we've seen so far. This is Morning Glories living up to its tremendous amount of potential and exceeding all expectations. There is no more enigmatic comic on the stands this week and the brilliant creative team turns that into one of the most satisfying. Even in a week overflowing with awesome comics, there was never any question as to what would be the

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6.0
Nation X #1

Dec 11, 2009

These anthologies are always a struggle to review because they do often cover a wide range on the quality spectrum. However, as it stands, this is worth at least flipping through for the Colossus and Nightcrawler stories. The Iceman story is pretty soso, but the horribleness of the first story is just too cruddy to bump this one up the Rankings any further.

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2.0
Nemesis #1

Mar 25, 2010

This is a dull, lifeless story that is mostly violence for the sake of violence with absolutely nothing to back it up. At least Millar's KickAss had some heart to it and Wanted was an interesting commentary on the postWatchmen comic book industry. This, on the other hand, is just an uninspired mess that is nowhere near the level of quality that readers can normally expect from Millar and McNiven. Do yourself a favor and avoid this one at all costs. I wish I had.

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2.0
New Avengers (2010) #1

Jun 17, 2010

If there was any reason whatsoever for this team to exist, I think there would be more to like about this issue beyond Stuart Immonen's art. Unfortunately, the formation of the team is completely ignored in favor of cracking a few jokes and building up a plot about

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9.0
New Mutants (2009) #12

Apr 16, 2010

The character writing really leaves a lot to decide, but the pacing in this actionpacked issue really impressed me. I went in not caring much about the New Mutants, but I left the issue being very excited about the next chapter in Second Coming. Even with this issues faults, its hard to ask for much more than that!

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9.0
New Mutants (2009) #14

Jun 17, 2010

I absolutely love the intensity of this issue as Zeb Wells puts together what is probably my favorite issue that he has ever written. His strong sense of character voice allowed for so many characters, many of whom only have a panel or two of face time, to shine without detracting from the intense action of this storyline. When you add in some solid art, you've got another big win for this enjoyable crossover.

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8.8
Nova #25

May 29, 2009

This is an extremely fun issue with some great writing that is hindered a bit by the serviceable art. Still, even though the art kept it from taking the Top Spot, this is a cant miss book.

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8.0
Nova #27

Jul 24, 2009

Despite the major issue with the pacing and strange panel choices, this is still a fun read with a great plot and amazing character interaction. The scenes between Blastaar and Nova were fantastic. The ending was a major shock and played out well enough that I can't wait for next month to see what happens next.

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10
Nova #28

Aug 28, 2009

The next phase of this amazing series begins here and it kicks off with style. The issue is simply awesome on all levels and should not be missed. Of course, you should've been reading the series before this issue anyway, but if you haven't jumped on the Nova bandwagon yet, this issue is just one more reason to.

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9.0
Nova #29

Sep 24, 2009

It should come as no surprise that, once again, Nova is amongst the best books of the week. The superb character work featured in this issue is the calling card for the series, as is the great mix of action and quieter moments. Kevin Sharpe's art could use a bit refinement, but he does a solid job of interpreting the script and has good chemistry with the writers.

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9.0
Nova #30

Oct 30, 2009

While this isn't the strongest issue of Nova, it does feature a good amount of fun action and strong character work with some great twists. The pacing of the script does betray the pace of the story at times, as does the inconsistency of the art, but if you are just looking for a fun read, this issue will do you just fine.

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9.0
Nova #31

Nov 5, 2009

Even without having a ton of knowledge about Darkhawk's situation, I found myself completely enthralled by this issue. The strong character work sucks you, while the fast paced action and interesting twists keeps you begging for more. Andrea Divito tops it off with a strong effort with the art. After slightly disappointing me last week, this series bounces back in a big way here.

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6.0
Nova #32

Dec 4, 2009

This is a fun issue with a cool teamup with some surprising special guests and an interesting mystery. Unfortunately, it is one of the weaker issues of this series in terms of craft. I'm not sure if it was rushed or what, but neither the writing nor the art had the depth that I've come to expect from this series.

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9.0
Nova #33

Jan 22, 2010

This week's Nova really overcomes all of the problems that crop up with solid storytelling and some simply awesome character work. When its bad, its pretty bad, but the rest of the issue is incredibly solid as

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6.0
Nova #34

Feb 4, 2010

The strong art from Mahmud Asrar goes a long way in salvaging the uninspired plot of this issue. The story is really all about putting the Sphinx into a certain place for the final leg of this story, but it does so in a really drab manner. Thankfully Asrar comes in with one of his strongest Marvel outings yet to keep this one out of the fire.

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9.0
Nova #35

Mar 18, 2010

This very strange storyline ends in a very strong manner as Mahmud Asrar carries the issue to this spot in the Rankings. His art is easily the strongest work he has done for Marvel to date. When that is combined with the very intriguing conclusion to this issue, you've got a great read on your hands. I really cannot see where they take this from here and I hope that Asrar sticks around for it.

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9.0
Nova #36

Apr 22, 2010

While I've been trying to ignore the rumors of this titles demise as it takes a hiatus after this issue, I have to admit that if it is going to be cancelled, this is a great way to go out. This issue manages to capture everything that I've loved about this Nova series and about Nova in general. Kudos to the great creative team for stepping it up in a big way with this issue and earning themselves a shiny new Book of the Week honor.

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9.0
Osborn #1

Nov 20, 2010

I was admittedly on the fence about this comic before I read it. I have never cared for Norman Osborn or, with few major exceptions, Norman Osborn stories, but I really dig all of the creators involved. In the end, the creators won out and I am so glad that they did. DeConnick, Rios, Ellis, and McKelvie flex their creative muscles and throw their weight around in a disturbingly complex and satisfying comic that pushes the boundaries of a "superhero" comic. This comic is nothing like anything else that Marvel is currently publishing and is an absolute must have book for your collection. This will get overlooked by far too many people, but don't be one of them.

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9.0
Osborn #2

Jan 2, 2011

Another fine issue from the creative team of DeConnick and Rios, who put together a great thrillride story that sees Osborn manipulating his surroundings as he works his way out of custody. This issue isn't tremendously deep, but it is highly entertaining thanks to the fine craftsmanship of the creative team. You aren't missing much in terms of a highly important plot if you skip this issue, but you are going to miss out on a fun story that features some really great art.

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6.0
Outsiders (2007) #24

Nov 20, 2009

This issue just barely missed out on the Buy It plateau. There is great character work and Fernando Pasarin's art is top notch, but in the end, there really isn't enough story here to justify the increased page count and price. If

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3.0
Outsiders (2007) #25

Dec 17, 2009

If you replaced the art and cut out the Creeper/Croc stuff, this would be a pretty decent issue thanks to the fun twists with the Black Lanterns. Unfortunately, there isn't much else going on here beyond Halo becoming a major Blackest Night player and that's something that could easily be told in a oneor two page synopsis in another book. With the jackedup price tag of $3.99, I need a bit more here.

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3.0
Outsiders (2007) #26

Jan 22, 2010

This issue has a lot going for it, but it fails to bring it all together. The end result is a clunky, disjointed read that shows promise in its craft, but the enjoyment factor never really kicks in. When I finished the issue, I was interested in seeing how Didio would progress as writer over the next few issues and not in where the story was going; that's not a good thing by any means.

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9.0
Pilot Season: 7 Days from Hell #1

Oct 21, 2010

I'd been solidly behind the Week 2 offering,

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9.0
Pilot Season: Asset #1

Sep 30, 2010

We may only be two weeks into Top Cow's Pilot Season, but this issue is the frontrunner for me and its going to take a very strong comic to steal my vote. Filip Sablik's unique story is brought to life expertly by David Marquez in this extremely intriguing issue. This feels like a good trailer for a hit movieyou get just enough to be interested and you have to overlook some flaws, but in the end you can't wait to see the whole thing.

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9.0
Pilot Season: Crosshair #1

Oct 7, 2010

We are three weeks in and all three of Top Cow's Pilot Season titles have been enjoyable. Jeff Katz, working from concepts created by

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8.0
Power Girl #3

Jul 24, 2009

Amanda Conner continues to steal the show with this series with her gorgeous designs, strong layouts, and manic energy. If for no other reason, its worth $3 just to see her stuff. The writing is fun with good plotting and a lot of respect for the titular character, but it can't stand as an ongoing without more attention paid to and interaction with the supporting cast.

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6.0
Power Girl #5

Sep 24, 2009

This is the weakest issue of the series yet, but is still a fun read. The light tone and good chemistry between the writing and the art does its best to make up for some of the shortcomings, but cannot fully overcome an uneven output from Amanda Conner and relatively uninteresting focalpoint characters.

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6.0
Power Girl #6

Oct 22, 2009

Artwise, this remains one of DC's strongest titles as Conner continues to put out some of the crispest work in the industry, but unfortunately the writing just doesn't back it up this week thanks to an abrupt plot and the writer's continued struggle to find the right balance for the main character and her many roles.

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9.0
Power Girl #7

Dec 17, 2009

It's amazing how refreshing an issue like this can be. The creative does not scrimp on the action or the character development, but they keep it all light and infuse it with a great sense of humor that is accented by strong art from Amanda Conner.

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6.0
Power Girl #8

Oct 22, 2009

Artwise, this remains one of DC's strongest titles as Conner continues to put out some of the crispest work in the industry, but unfortunately the writing just doesn't back it up this week thanks to an abrupt plot and the writer's continued struggle to find the right balance for the main character and her many roles.

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9.0
Power Girl #9

Feb 19, 2010

I've said it before and I'll continue saying it until everyone I know is reading this series, there is not a superhero title on the stands that is as much fun as Power Girl. That alone should make you read it. When you add in the brilliance of Amanda Conner's artwork, there isn't a single reason this comic is not on your pull list. This issue is just another fine example of that.

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9.0
Power Girl #10

Mar 25, 2010

It's business as usual for Power Girl. You pick it up, you read it, you have fun, and you are glad that you had this experience. You then spend the rest of the day wishing that every artist could be as awesome as Amanda Conner.

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9.0
Power Girl #11

Apr 22, 2010

This issue is a prime example of why DC is having a major loss with this creative team leaving this title. There are no other superhero comics on the stands that are this much fun and this full of personality. The writing and the art work in perfect harmony and the end result is a very refreshing comic that has a little something for everyone. How could I not pick this issue as my

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9.0
Power Girl #12

May 27, 2010

Despite the strength of this week's haul, including four other Must Read titles, there was no questioning and no debating which comic would walk away with the

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6.0
Queen Sonja #1

Oct 30, 2009

This is a very fastpaced and direct story that ends almost as soon as it begins, so don't approach this one expecting a lot of meat. Ortega has a good take on the character and, as always, it is great to have Mel Rubi back even if he seemed to be more focused on twisting the issue towards impressive splash pages than he is in telling a good story.

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6.0
Queen Sonja #2

Nov 29, 2009

You can't ask for much more than cool swordfights and interesting interaction between warring kingdoms in a Red Sonja comic, so in that sense, this issue really delivers. On the flipside, the story is pretty thin and this isn't the best outing from Mel Rubi.

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6.0
R.E.B.E.L.S. #10

Nov 12, 2009

Tony Bedard does his absolute best to make this accessible and enjoyable for new readers, but in the end its clear that this one is really meant for hardcore fans and hardcore fans alone. Or, at least I hope that is the case, because if not, I see no reason why anyone should care about the adventures of a total jerkbag and his crew of lessthaninteresting comrades.

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6.0
Realm of Kings #1

Nov 20, 2009

This issue is a fun read that sets forth some interesting premises. Fans of Marvel's cosmic books and the brilliant work that DnA has done on them may be a bit shocked to find that this is very different than anything they may be used to. The execution isn't as strong as I expected, but the concept is interesting. I can't say that I'm not disappointed by the quality, but I'm digging the ideas.

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8.0
Red Robin #2

Jul 9, 2009

. Chris Yost is doing some stellar things with Tim Drake in this issue with some of the best character development of the week. I like Ramon Bachs style and I think his tone matches what is going on in the script, but he needs to solidify his design work to take this book to another level. Still, the strength of the writing and the compelling plot (can't wait for next issue's Red Robin/Ra's al Ghul teamup) win out.

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6.0
Red Robin #3

Aug 13, 2009

This is, admittedly, a step down for this title, but much of that lies in the weakness of Ramon Bachs's art and the fact that more clarification is needed on the plot. The characterization is still spot on, though, so I'm not worried about the decline in quality becoming a trend.

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8.0
Red Robin #4

Sep 11, 2009

What really impresses me about this series is just how well Chris Yost "gets" Tim Drake and how that extends into everything he does with the character. The interesting plot and intriguing quest to find out what happened to Bruce Wayne certainly helps, but it is how well Yost handles Tim and his interactions with other characters that really carries this issue and this series as a whole.

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6.0
Red Robin #5

Oct 15, 2009

The story and character work in this issue are simply awesome as Chris Yost continues to write one of the best interpretations of Robin that I've ever read. The greatness of the writing is really thrown off by the art though. Honestly, as rough as Bachs's work is here, I consider it a testament to the strength of the writing that the issue is even ranked this high.

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9.0
Red Robin #6

Nov 12, 2009

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6.0
Red Robin #7

Dec 11, 2009

This is probably the weakest issue yet of Red Robin, mostly due to the stiffness of the Tam Fox characters. Its hard to push someone else into the spotlight of a solo title without that character having a strong personality. There are a few other minor issues, but there's a lot to like about this issue as well. It's certainly not one I would avoid by any means, but it is a book I'd approach with caution.

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9.0
Red Robin #8

Jan 8, 2010

This issue isn't flashy and it's not overly complex; however, it is a ton of fun and a great characterfocused story that explores who Red Robin is, but does so without skimping on the action. More importantly, though, this is a just plain enjoyable issue. It's a fun read from start to finish with solid craftsmanship. You really can't ask for more!

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9.0
Red Robin #9

Feb 4, 2010

Red Robin has been a great series since its debut last year, but this issue really sets a new standard for the title with stellar craftsmanship from Chris Yost and the art team led by Marcus To. The series is clearly turning a corner with this issue, which makes it a perfect jumping on point for both new readers and readers that might have jumped ship with the darker take on Tim Drake from the previous issues. Regardless, new readers, returning readers, and regular readers should not miss this issue under any circumstances.

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9.0
Red Robin #10

Mar 11, 2010

The creative team really outdoes themselves here as this is definitely the best issue this series has seen since its debut last year. Yost's great character work and strong plotting are complimented perfectly by Marcus To's art, which gets better and better with each issue. I'm really impressed with this issue. It is solid issues like this that make me disappointed that Yost will be leaving the title after issue #12!

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9.0
Red Robin #11

Apr 8, 2010

Red Robin continues its run as, by far, the strongest comic in the Batman franchise at the moment. Chris Yost and Marcus To not only put together a great issue here but also prove that they have the chops to take on any character in the franchise. They've only got one issue left, which is a huge bummerlet's hope there are more teamups with this creative team to tackle these characters somewhere down the road!

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9.0
Red Robin #12

May 6, 2010

This issue is the total package. You get brilliant character work, a great plot, some fantastic twists, and utterly stellar art. I've been digging this series from its first issue and so I've got high expectations, but this issue blew those out of the water. I hate to see Yost and To separated when they have such amazing chemistry with the title character, but I'm glad to see them go out on top. I had a tough choice to make in picking this week's #1 thanks to a strong haul of issues, but this

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9.0
Red Robin #13

Jun 4, 2010

Transitions from one very strong run to a new creative team tend to be some of my least favorite issues; it seems like the more I liked the previous direction, the harder it is for me to stay entertained while the new creative team finds its legs. That doesn't happen here. In fact, there isn't a moment where I even remotely lost interest in Red Robin while reading this issue. Nicieza jumps immediately into old form as he picks up the reigns on Tim Drake, firmly establishing the new direction of this issue while still spinning out of Yost's superb run. This issue works on nearly every level and you'd be a fool to miss it!

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9.0
Red Robin #14

Jul 9, 2010

I absolutely loved this issue. Nicieza continues to show that he is the best man for the job when it comes to Tim Drake and his chemistry with To is simply stellar. When you add in one of the best uses of Damian yet, you have an issue that should absolutely not be missed. If you are following any of the Batman books right now, you absolutely have no excuse for missing out on this issue. If you aren't, this issue is a shining example of why you should be.

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9.0
Red Robin #15

Aug 5, 2010

This series is definitely in the running for my favorite comic of 2009 and this issue is a great example of why. Fabian Nicieza and Marcus To are working perfectly in sync on this series and the results are just phenomenal. There aren't many major flaws in the issue and those that do exist are more than made up for by its strengths. You really cannot go wrong with this book.

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9.0
Red Robin #16

Sep 13, 2010

Honestly, this issue is pretty flawless. The craftsmanship from everyone involved is topnotch and its pretty entertaining to boot. There is a lot to like about this issue and a lot that is building up to that I think I'll like even more. There is no reason whatsoever to miss this comic.

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9.0
Red Robin #17

Nov 13, 2010

There are a lot of books this week that pulled in Must Read verdicts, but no comic fought harder for the Book of the Week ranking than this week's Red Robin. This is a near flawless issue that delivers on an obnoxiously large number of levels. Every time I think about this comic, I find new things to love about it. The fact that this issue isn't #1 has absolutely nothing to do with any of its own flaws and it should be noted that it was just barely nosed out of the top spot by another incredibly impressive comic. Even as I write this, I'm second guessing my choice to put this book at #2. It's that goodnay! It's that great!

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9.0
Red Robin #18

Dec 10, 2010

Nothing goes quite as planned for Tim Drake in this issue, but its business as usual for Red Robin with another top notch issue. This is one of the most complex and densely packed issues of the series thus far, with a great amount of action and plot movement. Nicieza balances that out with strong character work, including an intriguing debut for the new character Promise. All of this is rounded out by another solid effort from artist Marcus To.

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9.0
Red Robin #20

Feb 16, 2011

Great storytelling and superb art continue to be the hallmarks of this series, which produced another great issue this week. Nicieza and To are a dynamite creative team and this issue shows that they can work just as well with other DCU characters, with the exception of Catman, who is surprisingly flat here. That aside, you really cannot go wrong with this series and this is another fine example of why.

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8.0
Red Sonja: She-Devil With a Sword #45

Jun 26, 2009

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6.0
Red Sonja: She-Devil With a Sword #46

Jul 24, 2009

Brian Reed and Walter Geovani have had a great run thus far, but this issue really shows the potential that they have when they pick up the pace and start piliing on the story. There are some issues that come with this shift, but if they can iron out these wrinkles, this series will close out on a high note. This just barely missed being a "Strongly Recommended" issue.

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6.0
Runaways (2008) #12

Jul 24, 2009

This week's Runaways is a perfect example of "middleoftheroad" quality. The character work is good, but is countered by an unfocused plot. The style and storytelling of the art are strong, but the expressions are not. It's a lot of giveandtake that shows tremendous potential, but is a noticeable step down from last issue.

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8.0
Runaways (2008) #13

Aug 28, 2009

If you can get passed Immonen's often unfocused narrative style and Pichelli's lack of backgrounds, you've got a wonderful issue on your hands. This is clearly a capable creative team and they have something great going here, they just need to fix those glaring issues to make this can't miss book once again. I've got faith that they can do it, I'm just hoping it happens sooner rather than later.

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9.0
Runaways (2008) #14

Oct 1, 2009

It isn't the spectacular return of Gert Yorkes that I had hoped for, but instead it is an incredibly heartfelt and fastpaced closer to this volume of Runaways that closes out a few hanging story points, opens up a new status quo, and leaves readers breathless in anticipation for the next chapter. It is incredibly unfortunate that Marvel decided to put the book on hiatus just as they found a creative team that could return the series to the level of awesomeness unattained since Brian K. Vaughan's departure from the series, but Immonen and Pichelli go out with an issue that should leave readers wanting more. Plus, seriously, the semireturn of Gert was handled perfectly in an incredibly minimalist manner that was so powerful that immediately email Pichelli's art broker hoping I could get early info on the page with Gert's return (Which will probably be out of my price range, but is something I'd so love to own. In other words, if y'all want to pitch in together to buy me an early first we

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9.0
Ryder on the Storm #1

Oct 7, 2010

This has been one of the strongest weeks for comics in recent memory, with so many great issues. It was almost impossible for me to choose my favorite comic this week, but I kept coming back to Ryder on the Storm. The lush, atmospheric art and the genredestroying come together beautifully in an intriguing and exciting package that is not only the Book of the Week, but one of the best comics of the year. This is not a comic you want to miss.

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9.0
Ryder on the Storm #2

Jan 12, 2011

The moody and atmospheric storytelling of Hine and Nichols come together here for another fine issue of this supernaturalnoir series. The reliance on exposition and stiffness in the art do hold it back some, but that shouldn't keep you from checking this out. It's well worth your money.

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9.0
S.H.I.E.L.D. #1

Apr 8, 2010

The hype surrounding this issue was pretty huge, but the creative blows that away with a takenoprisoners approach to Marvel mythology that simultaneously flies in the face of everything you thought you knew about the Marvel Universe and captures the sense of wonder that makes Marvel's Silver Age comics so timeless. This is a beautiful book that is going to be divisive, but if you can stomach the retcons and playful approach to history, there was no other book that could even come close to this one this week.

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6.0
S.H.I.E.L.D. #2

Jun 11, 2010

While I'm still digging the concepts and the characters in S.H.I.E.L.D., the storytelling gaps and unnecessary avoidance of anything grounded makes this a huge step down from the previous issue. Hickman is jumping head first without making sure that there is water in the pool. Thankfully there is enough to keep him from metaphorically perishing, but there isn't really enough to have that great of a time. I'd like to see better focus and more control from Dustin Weaver in the next issue of this series. For something that was so great out of the gate, I can't help but feel like this series has taken a sharp turn in the wrong direction.

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6.0
S.H.I.E.L.D. #3

Aug 5, 2010

This issue came very close to a Buy It verdict and, in a lot of ways, has characteristics of a Must Read book. Unfortunately, for everything this issue does right (which is a lot), there are so many missed opportunities, poor transitions, and a severe lack of focus that pulls it down. I love so much of what is going on in this series, but with nothing to ground the unbridled plethora of ideas that we are seeing here, its hard to get invested. I feel like Jonathan Hickman has so many great ideas, he is in a rush to put them out on paper before he loses themunfortunately, that means we get a lot of fantastic ideas that will make for amazing stories, but there is no cohesion or focus to turn them into a great story now.

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9.0
Secret Avengers #1

May 27, 2010

I had a good feeling about this series, but I really did not expect it to be quite this good. Brubaker flexes his mysterybuilding and characterwriting muscles to draw the reader in almost immediately; while Mike Deodato puts in one of his better efforts as of late (I can't say that I've ever been a huge fan). This issue is worth it alone just for the Beast/Steve Rogers interaction, but beyond that I can't see any reader not finding something to love in this one.

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6.0
Secret Avengers #2

Jul 2, 2010

I like the mystery that is building here and the character writing is strong, but the overall execution of the issue is a tad too uneven to earn a Buy It verdict. There isn't much of a teamdynamic with characters like

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6.0
Secret Avengers #3

Jul 29, 2010

Much like Uncanny XMen #526 before it, Secret Avengers #3 came very close to jumping into the Buy It range thanks to some cool things going on with Nova and a very strong effort from Mike Deodato. Unfortunately, the colors were a bit weak and, quite frankly, I'm getting very annoyed with how poorly the ensemble cast is being handled in this series. While I'm glad to see my favorite members of the team being spotlighted, there is no reason for the rest of the team to be written off so casually. If they are going to be part of the team, they need to be part of the story.

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6.0
Secret Avengers #4

Aug 19, 2010

This is a major step up from issues #2 and #3, which were complete bombs (despite the strength of the debut issue), but it still suffers from a lot of the problems that held those issues back. I really dig Captain America being a momentary Nova Corps deputy, but the ease in which he takes on and controls the Worldmind's power really undercuts how special Nova is. This was a cool moment and I definitely want a Captain America Nova action figure, but I feel like it could have been handled in a way that built up both characters. The character work on the supporting cast is a bit shaky, though it doesn't help that characters like

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8.8
Secret Six Vol. 2 #10

Jun 4, 2009

In the end, its another extremely impressive issue for Secret Six that made a strong run for the #1 spot. Unfortunately, some awkward dialogue (mostly with the benefactors) and minor issues with the coloring were just enough to keep it from being Book of the Week. Still, as it stands its a great issue and one that you definitely should not miss.

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10
Secret Six Vol. 2 #11

Jul 2, 2009

. It is simply ridiculous how good this title is monthinandmonthout. Once again Gail Simone and the talented duo of Nicola Scott and Doug Hazlewood (with help from Mark McKenna and Jason Wright) produce an amazing issue with loads of personality. It's sick, twisted, depraved, shocking, and ludicrously charming. This issue excels on all levels and was an easy pick for the week's best book. Do not miss out!

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10
Secret Six Vol. 2 #12

Aug 6, 2009

At this point, I'm really not sure how Gail Simone and Nicola Scott can continue to top themselves on this series. Every issue is an amazing example of quality craftsmanship and this one is no different. This is, hands down, the single best superhero book on the stands and a real front runner for the best comic in general.

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9.0
Secret Six Vol. 2 #13

Sep 11, 2009

It is incredibly telling about the quality of the series when you consider that even a weak issue of Secret Six is still a Must Read book and far better than the vast majority of this week's other comics. So, unfortunately, this means that Secret Six did not pull in the coveted Book of the Week honors (for only the third time this year, as #5, 79, and 1112 did), but it certainly came close and definitely should not be missed.

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9.0
Secret Six Vol. 2 #14

Oct 15, 2009

There were a few extremely minor issues with the writing and the art, but allinall this is yet another simply amazing issue of Secret Six, which remains one of the top two or three ongoing books being put out right now. In most weeks, this issue could easily have taken the Top Spot, so don't let the #3 Ranking fool youit has a lot more to do with the #1 and #2 books being exceptionally awesome than it does with any problems this issue had.

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9.0
Secret Six Vol. 2 #15

Nov 5, 2009

John Ostrander proves that he hasn't lost a beat with his signature character in this excellent story that does wonders at getting into Deadshot's psyche. Ostrander builds a perfect bridge from his classic interpretation of the character to Gail Simone's current take while adding more depth to Deadshot than I think has ever been presented before. When you add in the stellar work by Jim Calafiore, you've got not only the best book of the week, but also one of the stronger issues of the year and

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9.0
Secret Six Vol. 2 #16

Dec 11, 2009

It was a really close battle for the Top Spot in this week's Rankings and Secret Six nearly lost it because its art wasn't as strong as Booster Gold's. However the strength of the character work and the disturbingly awesome opening scenes of this issue carried it to #1. For those keeping track, Secret Six will end 2009 with a whopping EIGHT

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9.0
Secret Six Vol. 2 #17

Jan 15, 2010

Under normal circumstances, this book would have been the easy pick for Book of the Week (more on that in a moment), as the craftsmanship of this issue is of the highest quality. The writing duo of John Ostrander and Gail Simone put their best feet forward and we get the best of both writers as a result. Meanwhile, Jim Calafiore brings the goods with the art. There really isn't a reason that we don't see more big name projects out of Calafiore and this issue is a prime example of why. This is just an awesome, awesome comic.

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9.0
Secret Six Vol. 2 #18

Feb 11, 2010

I'm sure that all of you are shocked to see Secret Six topping the Rankings once again, especially after the huge number of Book of the Week honors the title brought in last year. Once again Gail Simone puts on a clinic, this time with the help of John Ostrander and Jim Calafiore. This issue has it all big action, great characters, stellar dialogue, and amazing art. You aren't going to find a better comic out there this week than this one.

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9.0
Secret Six Vol. 2 #19

Mar 11, 2010

This might be my least favorite issue of Secret Six yet. Here is the brilliant thing about Secret Six, though, even my least favorite issue is totally worth your time. Don't expect to be wowed by its supreme awesomeness, but prepare to thoroughly enjoy yourself. I promise. You'll dig it.

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9.0
Secret Six Vol. 2 #20

Apr 16, 2010

Just when you think that Gail Simone can't surprise you, she writes an issue like this. This is one of the most intense, darkest, and deliciously satisfying issues so far this year. This issue is ten kinds of crazy and even more kinds of awesome. It was a tough fight for

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9.0
Secret Six Vol. 2 #21

May 6, 2010

Another month, another simply amazing issue of Secret Six. This issue was very, very, very close to taking home the Book of the Week honor and probably would have if it weren't for the weird misstep with the Scandal and Black Alice confrontation. Even if it isn't quite #1, it is still definitely worth your money and is a book that I absolutely implore you to pick up this week...even if you already bought your comics this week. This one is worth a second trip to the comic shop.

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9.0
Secret Six Vol. 2 #22

Jun 11, 2010

You will not find a comic more intense than Secret Six #22. You probably won't find a comic more disturbing than Secret Six #22. This week, you definitely will not find a comic more satisfying than Secret Six #22. This is Gail Simone and Jim Calafiore at their absolute finest. From the brilliant character development to the shockingly awesome artwork, this issue is the total package and an easy choice for

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9.0
Secret Six Vol. 2 #23

Jul 9, 2010

Once again John Ostrander has proven that he is more than capable of being the only person fit to fill in for regular writer Gail Simone with this fantastic action story that showcases just how badass the Secret Six really are. The biggest problem? This issue is done long before I was ready for it to be done as Ostrander rushes through this great concept to keep the story down to one issue. It's great for what it is, but it could be so much more!

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9.0
Secret Six Vol. 2 #24

Aug 5, 2010

As of this week, this is the sixth issue that I've pegged as a potential Single Issue of the Year candidate and, quite honestly, I now think it is the book to beat. This issue works on every single level of its craft and is incredibly entertaining to boot. There is absolutely no reason for anyone to miss this book. If it weren't so practically impossible (and financially irresponsible), I would buy all of you a copy to enjoy the crap out ofthis book is that good. There were some awesome comics this week, but none could touch this one, making it one of the easiest

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9.0
Secret Six Vol. 2 #25

Sep 2, 2010

Truthfully, this is probably the worst Secret Six issue I've ever read. That being said, I can honestly say that the worst Secret Six book is still better than the vast majority of the comics you'll read in any given week. Does it deserve a higher ranking than #5? Probably, but I am docking points of for this issue not living up to its potential. That's nothing something I do for most books, but when you are the best comic being printed today, there are standards that must be maintained. Although, I do have to give credit to Gail Simone for giving

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9.0
Secret Six Vol. 2 #26

Oct 7, 2010

This isn't the best Secret Six storyline that we've seen, but even its lulls are stronger than most comic's highs. There is a lot to love here, especially with some of the stronger character moments. Ragdoll's joke about it raining swamp creature is worth the cover price alone. This is your usual fantastic Secret Six fare and, if things go the way they are heading, the next issue will be even better.

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9.0
Secret Six Vol. 2 #27

Nov 4, 2010

This storyline is still a bit weaker than the usual Secret Six fair, with awkward pacing being the only major issue. Despite this, it's still a great read with strong character work and some great art. Plus, Amanda Waller's scene is so awesome that it is worth the cover price alone. Seriously, it's incredibly badass.

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9.0
Secret Six Vol. 2 #28

Dec 3, 2010

This has been the weakest Secret Six storyline yet and, while it does feature a bit of an upswing this week due to the twists with Waller, the illdefined conflict and rushed conclusion to the battle for Skartaris does hold it back some. Simone's character work is as good as ever, as is Calafiore's art, so fans of the series should enjoy what they are getting here quite a bit, though it is worth noting that this is a bit of a letdown from the earlier storylines.

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9.0
Secret Six Vol. 2 #30

Feb 8, 2011

This issue just barely misses out from taking home a Must Read verdict. You get a cool new villain introduced and a few great moments of personality, including Bane's first date ever, but the lack of focus on the main characters for the majority of the issue and some slightly awkward plotting towards the second half of the issue did drag this one down a bit. This one is definitely on the bubble, so I do strongly recommend it.

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9.0
Secret Six Vol. 2 #31

Mar 9, 2011

Secret Six is at its best when Gail Simone gets bizarre and it doesn't get much more bizarre than this issue, which features some just plain crazy moments. True to form, however, Simone and artist Jim Calafiore never back down in this issue when confronting their insane demons. Both creators are at the top of their game in this

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10
Shazam The Monster Society Of Evil #1

Oct 21, 2009

Jeff Smith's vision of Captain Marvel is a fun and unique approach to a character that enjoys one of the richest mythos and histories of any DC character, but is often one of the most poorlyused characters owned by the company. The story of Monster Society of Evil is an interesting mix of political commentary and whimsical superhero action, which is a fun concept that falters a bit in execution thanks to the very rushed final chapter. In the end, the good outweighs the bad though, and Smith has created an enduring reinterpretation that I'd love to see him return to at some point in the future.

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9.0
She-Hulks #1

Nov 13, 2010

I can honestly say that I never thought a SheHulk comic could make such a strong case for being purchased, let alone for being Book of the Week. While this issue does fall just shortand I'm taking millimeters hereit is certainly worth of the honor. Harrison Wilcox puts together an insanely entertaining storyline featuring some of the most intriguing characters of the week, but it is the work of Ryan Stegman that launches this book to another level I've been singing the praises of Stegman for years, but his work here is above and beyond anything I've seen from him before. In a few years when he is headlining the next

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9.0
She-Hulks #2

Dec 3, 2010

This comic really has it alla fun plot, great character work, fantastic art, and a whole buttload of superpowered apes. Wilcox puts together an incredibly charming issue that had me incredibly engaged in characters I've never really cared for before, but it's the work of artist Stegman that made this the

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9.0
She-Hulks #3

Jan 12, 2011

The problem with this comic is that it doesn't tie into a major event and doesn't feature marquee characters. In other words, too many readers are going to miss out on this incredibly entertaining and finely crafted comic. Harrison Wilcox and Ryan Stegman have been generating a lot of buzz over the last year and hit all of the right notes here. With issues like this, it won't be long before they are major players in the industry. This was an easy choice for

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9.0
She-Hulks #4

Feb 8, 2011

Being a big fan of the creative team, I knew that SheHulks was going to be a fun comic put together fine craftsmanship from all involved. I had high hopes for this book, but I never could have guessed how insanely entertaining and incredibly fantastic this comic would end up being. Wilcox went from being a writer that I barely knew to one whose work I'll now greatly anticipate, while Stegman went from being one of my favorite rising stars to a true superstar in the making. If you passed up this comic for whatever reason, go grab it now while you still can. When this creative team is headlining some of Marvel's biggest books, you'll wish you had this awesome comic in your collection. Few comics can pull in three consecutive

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2.0
Siege #1

Jan 8, 2010

This is the best example I can think of for how NOT to start an event storyline. There is really nothing of substance to hang onto in this haphazard, incredibly rushed issue. The craft is ridiculously below the standards for the creative team and there is really nothing here to come back for (especially with Steve Rogers in his

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9.0
Siege #2

Feb 4, 2010

This issue is so ridiculously close to being a Must Read that it really comes down to problematic details that keep it from making the jump. The biggest problems are those few fundamental issues with Coipel's art, though the reliance on a few clichs here and there from Bendis doesn't do the issue any favors either. However, as a whole, this is still an awesome comic and a HUGE improvement over last issue. I lost all interest in Siege after that issue, but I'm sucked in now in a big, big way. If the same strides can be made in the next issue, this one is going to be epic.

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9.0
Siege #3

Mar 18, 2010

Is this issue a little too simple? Maybe. Is it a little too cheesy at times? Definitely. Is it an epic of awesome battle scenes and cool explosions? Hell yeah. This is what an event comic should be. You don't buy Siege for character, you buy it to see sh*t get f*cked up, which is exactly what you get here. A total improvement on the first two dismal issues.

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6.0
Siege #4

May 13, 2010

The fanboy in me that loves bigaction and hero camaraderie found enough to like in this issue that I can't say it was a total waste of time. Unfortunately, the toocozy ending and paintbynumbers approach is a bit of a letdown, especially with certain bits having no setup or context clues for fans that didn't read all of the tieins. This issue came in with a good amount of momentum, but I can't help but feel like this ending is a bit of a misstepa misstep with the best of intentions, but a misstep nonetheless.

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6.0
Siege: Young Avengers #1

Apr 16, 2010

This issue was very, very close to Buy It territory, but couldn't quite make it because of its major lack of a point. Big fans of the creative team or the characters will enjoy the issue, but nothing about this really demands that it be read by the casual fan. The story never gets off its feet and despite taking place during Siege, it really has nothing to do with the main story. I like the craft and I love the characters, but there isn't enough meat to justify a stronger verdict.

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9.0
Sif #1

Apr 22, 2010

Writer Kelly Sue DeConnick and artist Ryan Stegman show incredibly chemistry as a creative team on this oneshot as they make a strong case for a Sif ongoing with this very fun, actionpacked story. They really made the most of this oneshot by telling a very entertaining tale of a badass warrior in action, but also making the character incredibly compelling. This one is just good old, wellcrafted fun. This was a totally unexpected

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9.0
Skullkickers #1

Sep 24, 2010

Until the second printing drops, you are going to have a hard time finding Skullkickers #1. You might have to do some hunting and you might have to pay more than cover price, but trust me, it's worth it. Skullkickers is quirky and entertaining with a highly imaginative approach to the fantasy genre that should have a broad appeal. There is a lot of buzz about this book and, quite frankly, it's wellearned.

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9.0
Skullkickers #2

Oct 21, 2010

Skullkickers is big, crazy fun. Jim Zubkavich and Edwin Huang pull no punches with how boldly silly this comic is, but never let that get in the way of telling a great story through superb craftsmanship. This is high fantasy that isn't afraid to ham up its kitschier elements. If you are looking for a comic that is sheer entertainment, you can't do much better than Skullkickers.

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9.0
Skullkickers #3

Nov 30, 2010

Once again, the more absurd Skullkickers gets, the more enjoyable it is. This issue is chock full of action as the "heroes" storm the castle of their enemies, but the highlight is Beardy's hilariously absurd hallucination. I had no idea until now that I'm a sucker for constellations coming to life to deliver prophecies to angry dwarves. And here I thought I knew myself so well! Despite little in terms of concrete character interaction, I'm amazed at how well

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9.0
Skullkickers #4

Dec 24, 2010

Skullkickers is easily one of my favorite comics being published right now and this issue is another prime example of why. It's big, bold, and bodacious in its unrelenting awesomeness. It has memorable characters, great action, and a unique sense of humor that sets it apart from every other book on the stands. You can a comic that is just plain fun (and finely crafted)? Look no further.

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9.0
Spider-Girl #1

Nov 20, 2010

It was another hardfought week on the Power Rankings where any number of books had good reason to be the #1 book. Only one book, however, could take home the

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9.0
Spider-Girl #2

Jan 2, 2011

After bursting onto the scene with a great debut issue, the creative team behind SpiderGirl follows it up incredibly well with the actionpacked and tragic story that is extremely powerful. Tobin's brilliant character writing is accented nicely by both of the main artists, resulting in an issue that carries the momentum forward from the first issue and earns this title a place on my Pull List.

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9.0
Spider-Girl #3

Feb 8, 2011

This issue squeaks in at a Buy It ranking, but just barely. Paul Tobin's writing continues to impress me as he's made SpiderGirl an extremely engaging character. If you look at each individual artists' pages as a singular entity, this issue is really amazing, but the three artists fail to come together without jarring shifts that really detract from the issue. It is still worth your money and another fine issue from this great series, though.

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9.0
Spider-Girl #4

Feb 22, 2011

It took me quite some time to determine where this book would fall on the Rankings and what verdict it would receive. Paul Tobin's writing is stellar and could easily take in a Must Read verdict if I were judging the book on writing alone. On the flipside, the art isn't really my thing and is most certainly the wrong fit for this book. In the end, the writing edge the art out and just barely bumped his one up a level.

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9.0
Spider-Girl Vol. 2 #1

Nov 20, 2010

It was another hardfought week on the Power Rankings where any number of books had good reason to be the #1 book. Only one book, however, could take home the

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10
Spider-Man: Blue #1

Oct 15, 2009

SpiderMan Blue is, by no means, a perfect story. Jeph Loeb and Tim Sale attempt to put together an extremely ambitious story in the simplest way possible, which causes a lot of the elements they pack into the story to be incredibly forced and distracting from the main narrative. That story, however, is one of the best looks at the relationship between Peter Parker and Gwen Stacy and is an incredibly strong argument for the camp that believes that Gwen will always be Peter's true love. This is a story that will pull at your heart strings and have you waxing nostalgic. It works incredibly well at what it attempts to do, despite the glaring nature of its faults.

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6.5
Spider-Man: The Short Halloween #1

May 29, 2009

While there are some issues with the art and the pacing (and the fact that this Halloween issue is coming out in May), this issue is a simply fun read that shows a lot of promise for Hader and Meyers, whom I hope we see more comics from in the future.

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3.0
Star Wars: Knight Errant - Aflame #1

Oct 16, 2010

First issues of Star Wars comics are always a hard sell because you have to do so much setup to introduce the characters and era while, balancing against developing a sense of familiarity to tie it into the greater franchise. Even looking back at the first issue of the modern classic

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3.0
Star Wars: Knight Errant - Aflame #2

Nov 13, 2010

With

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2.0
Star Wars: Knight Errant - Aflame #3

Dec 10, 2010

I was hoping this would fill the void left in my pull list after the end of

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6.0
Star Wars: Legacy #28

Jul 30, 2009

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4.0
Star Wars: Legacy #36

May 29, 2009

This book is completely lacking in energy on all fronts and screams filler story from beginning to end. Even if you are a die-hard fan of the series, feel free to avoid this weeks Burrito Book (instead of picking up this issue, buy yourself an enjoyable burrito instead).

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8.0
Star Wars: Legacy #39

Aug 28, 2009

The wellexecuted and interesting introspective story struggles to overcome the shortcomings of the art, but eventually wins out with strong character work and a clear effectiveness. This issue isn't making strong claims to be a turning point in the seriesit doesn't have to. Instead the story speaks for itself as the series enters a new chapter naturally, rather than using some sort of sudden, majorly traumatic event to push things forward.

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9.0
Star Wars: Legacy #40

Oct 1, 2009

You can always count on Star Wars Legacy for an enjoyable story, but its not very often that it rises above simply "good" status into something great, but with this issue it finally begins to live up to its potential. The impressive character work and the great chemistry between the writing and the art helped make this issue incredibly compelling, while the amazing amount of story crammed into the issue gives it the best value of any story this week. I just hope that Ostrander and Duursema can use the success of this issue to keep the momentum going for this series.

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2.0
Star Wars: Legacy #41

Oct 29, 2009

Unless you are the world's biggest Hondo Karr fan (if there is such a person), I can't think of any reason you'd want to trudge through the haphazard writing and very inconsistent art. The series takes a break from the main story and also apparently takes a break from the quality it had showcased over the last few issues; I would recommend that you also take a break this week and pass on this issue.

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6.0
Star Wars: Legacy #42

Nov 29, 2009

The brisk pace of this issue allows for

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6.0
Star Wars: Legacy #43

Dec 30, 2009

Despite some cool things going on in this story, it's a bit of a rough read at times because there is too much going on and not enough pages to contain it. The story in this issue could easily be spread out over two or three issues without being spread to thin, but as it stands, it's a bit messy and the uncharacteristically weak art from Jan Duursema doesn't help the issue's case.

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9.0
Star Wars: Legacy #44

Jan 31, 2010

I am really, really, really impressed by how much story Ostrander manages to cover in this issue. I can't think of the last time I read a comic that was so densely packed. This issue is just as much fun to deconstruct as it is to read. Some minor troubles keep this one from jumping further up the Rankings, but as it stands, it is a supremely enjoyable issue and definitely one of the strongest this series has ever seen.

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6.0
Star Wars: Legacy #45

Feb 25, 2010

This issue is a really fun read and definitely worth checking out, but it is actually too dense for its own good. There is way more story in this issue than the confines of its page count can successfully handle. If Ostrander dialed it back a little bit and only focused on half of what he does here, it would still be a tightly plotted and full comic, but the story beats would have the room to breathe and the entire reading experience would be that much better.

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9.0
Star Wars: Legacy #46

Apr 1, 2010

I really struggled on giving this issue a verdict. On one hand, it is the single best issue of Star Wars Legacy since the book started, but on the other hand, the Cade/Deliah "I can overcome anything because I love you" scene was so incredibly insipid it makes me want to scream. To be totally honest, this is a really awesome issue and almost everything about it rocks so hard. Unfortunately, I can't overlook that single plot point and that really holds this one back. I'm giving it a Must Read, but just barely and only because Ostrander and Duursema clearly busted their asses here. Don't say I didn't warn you about that scene though!

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6.0
Star Wars: Legacy #47

Apr 29, 2010

This issue was really close to earning a Buy It verdict and I flipflopped on the issue several times before finally deciding to stay at Check It. The plot is very engaging and the action is fantastic, but ultimately the lack of real character writing and the unpolished art pulls this one down. If you read it, chances are you will enjoy it, but the flaws are simply too overbearing to ignore.

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9.0
Star Wars: Legacy #48

May 27, 2010

It amazes me how much story is packed into this issue. I know that I've said that about the last several issues of Star Wars Legacy, but Ostrander and Duursema outdo themselves with this incredibly intense and densely packed issue that brings together threads from the very beginning of the series up through the present. The only downside? The creative team has clearly hit their stride and only have two issues left on this title before its cancellation.

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9.0
Star Wars: Legacy #49

Jul 2, 2010

It's hard to believe that there is only one issue left of this series, but I'm glad to see that Ostrander and Duursema are still going out in a big way with another fantastic issue. It still amazes me exactly how densely packed, yet emotionally charged this series has been over the last several months, all of which carries over here. This issue leaves a lot of unanswered questions, but does leave the characters in prime position for an explosive finale. Star Wars Legacy has never taken home a Book of the Week honor, but with the strong buildup in this issue, next month could finally be time!

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9.0
Star Wars: Legacy - War #3

Mar 3, 2011

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6.0
Suicide Squad (2007) #67

Jan 8, 2010

This would easily jump into Buy It territory, but the fact that this doesn't really tieinto Blackest Night other than a few random pages about a former Suicide Squad and Secret Six member that just happens to be a Black Lantern really didn't work with me; plus there is the problem of the very forced Band/Scandal scene. Other than that, this is a really solid issue with some awesome character work and it serves as a strong reminder of why the Suicide Squad was such an awesome concept and comic (and, now, why this creative team should be given the reigns to these characters once again).

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2.0
Superboy (2010) #1

Nov 4, 2010

As a huge fan of Jeff Lemire's presuperhero work, I really hoped that his awesome writing ability would transition well into his work for DC. While I do think that he has a strong take on Conner Kent as a character, the poor pacing of this issue and the very weak art hold this one back and bring it down. With more careful storytelling and a lot of polish on the art, this book has potential, but there just isn't enough here for me to recommend purchasing or reading this comic. I had hopes, but this one let me down.

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10
Supergirl (2005) #42

Jun 18, 2009

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8.0
Supergirl (2005) #43

Jul 24, 2009

This issue is a bit hokey and a bit heavyhanded at times, but is ultimately a sweet tale that is an interesting character study. Given how "damaged" and downright unlikable Supergirl's personality became over the last few runs prior to the Gates/Igleera. The one could use a bit of polish, but is still a great read.

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9.0
Supergirl (2005) #46

Oct 22, 2009

I'd like to amend this by saying that it should be a Check It status if you haven't read the Action Comics issues, but if you've been following the whole story, this is a great payoff that sends both Supergirl and Flamebird into interesting new directions. The strong character work carries this one, but runs into some snags with the art.

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9.0
Supergirl (2005) #47

Nov 20, 2009

This issue was very, very close to make it to "Must Read" status, with the adjustment towards the art and the confusing background characters really being the only major problems that stood out to me. After being bogged down by crossovers through most of the year, this is the type of issue that can put Supergirl back to the status it held in the latter part of 2008. This is definitely my favorite Superbook in some time.

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6.0
Supergirl (2005) #48

Dec 17, 2009

The biggest problem with this issue is that

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3.0
Supergirl (2005) #49

Jan 31, 2010

This issue has all of the makings of a great issue, but falls apart in execution. There is simply too much story to be contained successfully in one issue, so neither of the two major story beats ends up really being that successful. Matt Camp does his best to salvage the issue, but struggles with his own major inconsistencies too much to save this one.

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9.0
Supergirl (2005) #50

Feb 19, 2010

The price of this issue is a bit high, even for an oversized story and a backup, but the creative teams certainly do their best to give readers the most bang for their buck. Not only do you get two really fun stories, you get some of the best looking Supergirl art in ages, as both Jamal Igle and Cliff Chiang really step it up here. This issue took me by surprise, but really impressed me with how it turned out.

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9.0
Supergirl (2005) #53

Jun 25, 2010

After the last year or so has meant that Supergirl has gotten lost in crossover after crossover, I'm glad to see that the book is back on track and hasn't missed a beat. As a transition story, this isn't my favorite issue ever, but it shows that Gates and Igle have not lost a step and that Supergirl could easily become DC's best nonSecret Six book once again (of course, now it has to tangle with the ridiculously underrated Batgirl).

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6.0
Supergirl (2005) #54

Jul 22, 2010

Supergirl #54 is not inherently a bad issue, its just an issue that should be considerably better than it really is. Sterling Gates and Jamal Igle do showcase a lot of what has made this series so great under their watch, but the repeated plot elements, awkward anatomy, and poor coloring drag this issue down further than the high points can really bring it up from. With Kara back into action at the end of this issue (well, sort of, but I won't spoil it for you), I'm hoping next issue will be a step back to form for this title.

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3.0
Supergirl (2005) #55

Aug 19, 2010

There are definitely some cool things going on in this issue that make it worth a word; unfortunately, the craftsmanship around those things simply isn't up to snuff for this title. For starters,

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6.0
Supergirl (2005) #56

Sep 24, 2010

In a lot of ways, this issue is a step in the right direction. Jamal Igle's work continues to be very strong, especially with inker Jon Sibal on board. The concepts that Sterling Gates presents for Bizarroworld are really cool, even if there are some missteps in the execution. My biggest problem is still the ending, as I feel that Supergirl is a strong enough character to stand on her own and this issue would be a great way to bring her out of the funk that the character has put herself into over the last few years. It could be a turning point, but I feel like Gates is backpedaling too hard.

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9.0
Supergirl (2005) #57

Oct 21, 2010

This issue is simply brilliant. Sterling Gates does a wonderful job of stepping up his Supergirl to an allnew level that really revitalizes her (just in time for Nick Spencer to take over in a few months). Between the amazing art, fantastic story, and great character writing, this issue really showcases just what Supergirl is capable of as a character and how complex she can be. It's not often that a single issue is a game changer for a character without resorting to gimmicks, but this issue is just that, which is precisely why it tipped the book over the edge to make it my pick for

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9.0
Supergirl (2005) #58

Nov 20, 2010

This is one of those few issues where the sum of the parts really outweighs the individual achievements. If I nitpick, there are quite a few little things in this issue that don't work for me, but when I step back and look at the issue as a whole, it really comes together quite nicely in spite of the development of Cat Grant, some art inconsistencies, and a headscratching final two pages. When you take it all in, this is a great way to kick off Sterling Gates and Jamal Igle's final storyline as the Supergirl creative team, bringing together a lot of plot threads they've left hanging while encapsulating a lot things that made their run so enjoyable.

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9.0
Supergirl (2005) #59

Dec 20, 2010

While this is a far cry from some of the best issues in the overallstellar Gates/Igle run on this series, it does close out their time on the title on a strong note. The creative team did a fine job of giving Supergirl a strong supporting cast and in fleshing out the character, both of which are on full display in this finely crafted comic. While this is by no means groundbreaking, it is fun, well put together, and definitely worth your money.

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6.0
Supergirl (2005) Annual #1

Sep 3, 2009

The first story is mostly fluff and the second story is far too heavyhanded for my tastes. The two make for an interesting comic that is helped by a solid effort from the art team, but it is by no means an essential read as the issues most interesting concepts are likely to be explored with more depth and precision in the regular issues of the series.

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