Connor Casey's Comic Reviews

Reviewer For: ComicBook.com Reviews: 661
6.8Avg. Review Rating

I understand that Assassin's Apprentice is a decades-old, multi-book saga with more than enough of a fanbase to warrant this impressive comic adaptation. That being said, the overwhelming bulk of the second volume's fifth issue is a man incessantly abusing pre-teens as a form of "training."

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The character dive into Cobra Commander has been a welcomed surprise, giving depth to one of the most paper-thin villains of the 1980s toy-based cartoon empire.

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Between the time skip and the final climactic battle, so much of this story called for it to be told as an epic saga on a grand scale, something that spans years rather than a mere eight issues. Yet what we have is excellent, and a surprisingly happy ending given how twisted the tale began.

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There's no inner turmoil, Stephen's "Venomized" version is gone almost as quickly as it arrives and the book doesn't try to do much exploring into what a symbiote version of Strange's magic would look like beyond giving his cape an upgrade. But just like the other issues, it's more concerned with sprinting towards a big crossover finale with Moon Knight than it is exploring any of these combinations. And for that I remain slightly disappointed.

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Dark Spaces: Dungeon's ending is challenging. What first seems like the climactic showdown is satisfying, but the reader can't shake the feeling that it's over too quickly.

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I know the new X-Men status quo is on the horizon, but can't shake the feeling Marvel is trying to get in as much as it can before the big relaunch. Hence while Wolverine's ongoing "Sabretooth War" is still a lot of fun, it's become more of an Exiles book with each issue (and X-Force, since Laura is still in the fight).

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Deadpool #1 didn't grab me. But the comics world is better off with an ongoing series centered around the Merc with a Mouth. This may not have broken any new ground, but it delivers on what it's aiming for and readers will certainly receive a few laughs. Sometimes that's enough.

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It's a letdown, buoyed only by the fact that the fight between the two is pretty solid.

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Duke, Baroness and company make their triumphant escape in spectacular fashion, but the story feels not closer to getting back to the big Transformers crossover storyline that keeps getting teased out.

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After a strong opening issue, Predator: The Last Hunt #2 is mostly table-setting for a much bigger fight between Theta and the Nightmare Hunter.

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After a slow couple of issues, Wolverine #46 kicks the "Sabretooth War" back into high gear.

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Cobra Commander #3 is particularly twisted, showing our titular villain endure various forms of torture before expertly manipulating a group of backwoods killers into fighting each other all while tied to a chair.

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Dutch wants to be so much more interesting than it actually is.

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And yet between the haunting visuals and the stage being set for a satisfying conclusion, the letdown was outweighed by the writing still being genuinely excellent otherwise.

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It's by no means a must-read, but I imagine this would be fun if you were keeping up with Marvel back then.

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Our hero is on his way to a training arc, which feels like it will open the door to The Assassin's Apprentice actually living up to its title.

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Scott Snyder has managed to capture that masterfully with Dark Spaces: Dungeon, as even as we see characters finally make progress in finding their serial killer in the penultimate issue we never escape the feeling that this will end horrifically.

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Fishflies' mood and atmosphere continue to make it a standout title month after month. But with its fifth issue it's becoming clear that this thing needs to wrap up.

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There's not much to the issue itself, but it's a win just to know more is on the way.

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I know these are meant to be just fun crossover ideas, but it's the non-canon stories where writers can ask and answer interesting questions. No such luck here.

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After the first two issues, a big question regarding the "Sabretooth War" event was whether or not it could keep up its hyper-violent tone and quick pace. That answer turned out to be a resounding "no" as the cast has not only ballooned over the last two issues to include the Exiles but it has pulled back almost completely on its claim of being Wolverine's "most violent event."

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Duke #3 is straightforward and solid

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What If: Venom #1 merges Venom with with She-Hulk rather than Eddie Brock, and but instead of keeping the story squarely in the 80s during Venom's initial arrival we quickly see a time jump where Venom's ability to overtake Jennifer Walter's body at night derails her life, eventually leaving her homeless. Unfortunately, the book never wants to dig any deeper than that.

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Wolverine #44 finally gives us something of a break from the gorefest that has been the "Sabretooth War."

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The book immediately reminds us that despite the characters involved this is extremely not children-friendly, and while making Cobra Commander the butt of a few jokes is fun it feels like padding for the much bigger story of Megatron being imprisoned by COBRA.

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We get the return of the White Daredevil suit and a fun surprise at the end (though how they'll explain what *he's* doing in New York given everything happening in his current comic and the rest of the X-Men is quite beyond me), but this run as a whole still feels like it hasn't quite made it out of first gear and is becoming a little too reliant on cameo appearances.

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And while Predator: The Last Hunt #1 is mostly table-setting, this could be a blast.

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We're merely at a slow point in a much grander tale. Still, a slow read is a slow read.

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Overall, the opening issue isn't groundbreaking, but its execution of familiar tropes is solid.

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Dive in if you haven't already.

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Every panel is loaded with a distinct style post-apocalyptic robotic futurism and the hints at humanities downfall through pollution and over-reliance on A.I. hit like a sledgehammer to the face. Yet it never manages to lose its sense of humor.

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It's the weakest of the event so far, but after last issue I'll gladly a break from the splatterfest.

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It's dark, but it's some of Scott Snyder's best work in years

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I'd be lying if I didn't say the dialogue feels a little wooden, but compared to the blood-soaked modern alternative, sometimes retro cheesiness does the trick.

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While the government conspiracy intrigue might not be as flashy as readers might expect, it's still infinitely better than previous G.I. Joe I've read in the past.

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Quest #5's first half reads like a D&D boss fight, complete with dramatic character deaths and new item acquisitions.

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Wolverine #42 is a gorefest, plain and simple. I won't dare go into all of the bloody details, but two issues in the "Sabretooth War" is living up to the hype of being Wolverine's most violent event to date.

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. If these new books live up to the hype, 2024 could be a wild year for Image Comics.

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If you're invested in the Energon Universe and its various books, Cobra Commander #1 won't waste your time. But of all the miniseries involved in the Energon Universe, it's the weakest start by far.

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Like with Envy, the reader will likely figure out what's going on long before Matt does, but what little we get of the fight between the two is fun.

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Still, it's the same tragic, heart-wrenching writing that has made this series so emotionally impactful.

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The second chapter in the ongoing Assassin's Apprentice adaptation actually feels easier to pick up than the first issue for the uninitiated.

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Fishflies #4 proves this series is something special.

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Lord, Petrol Head is fun.

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Subgenre attempts to put all its cards on the table with its third issue. Not only does it continue to play with the themes of A.I., intellectual property and repeated story structure across various genres, but it places its protagonist V as a member of a particular group responsible for repeated character tropes seen throughout history across various cultures.

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The first installment in the new "Sabretooth War" event claims it'll be "the most violent Wolverine story ever told!" That's a hell of a claim considering just how gruesome Benjamin Percy's run has been by itself. But it turns out he (and former Sabretooth writer Victor LaValle, who also gets a writing credit) weren't bluffing.

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Since the canonicity of these stories relative to the actual Marvel Zombies series seems to be tenuous at best, the fact that these two feel like legitimate endgames for the Marvel Zombies concept is a testament to their quality.

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A literal killer film mixed with classic monster movies is a great concept and the first three issues did a solid job of executing that premise. It just stumbled at the finish line.

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Duke #1 might not pack the same wallop as the early issues of the new Transformers run, but after enduring the incoherent mess of IDW's run on G.I. Joe in the late 2010s, I'll happily take a more streamlined version of the property rather than the endless parade of goofily-named characters mowing down enemies with extravagant military equipment.

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Kill Your Darlings tosses in a few more narrative twists with Issue #4, though the jury is out this time on whether or not they'll work.

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Wolverine's latest team-up is with Spider-Man for Wolverine #40. And while that's usually a fun dynamic, the bulk of the comic is spent in a dog fight in Earth's upper atmosphere.

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To say the comic is dense is putting it mildly, though if you're neither a fan of the original books or didn't pick up the adaptation when you first started you're already behind the eight ball.

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This is making a late push for one of the best horror comics of the year.

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Three issues in, Marvel Zombie: Black, White & Blood still hasn't proven the need for more Marvel Zombies content. But once again it still manages to knock the reader off their feet with at least one excellent zombified short story.

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Unfortunately, after a visually gripping debut in the series' opening issue, the latest demon gets wiped out almost surprisingly easy. Hopefully that doesn't become the trend.

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Most of Petrol Head #2 is one long chase scene, but it's paced well and still manages to drop in a few key character moments.

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R.L. Stine's latest Stuff of Nightmares installment Slay Ride is unfortunately all over the place.

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The comic book finally jumps back to the original story in its final pages, indicating that while it wants to deal in some heavy topics, it also wants to have fun diving into different subgenres (hence the title). Whether or not it can balance those two goals remains to be seen.

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The Mummy vs. Frankenstein's monster winds up making more sense than initially realized and The Creature From The Black Lagoon gets to look more threatening than he ever did on the big screen before locking horns with The Wolfman.

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If Marvel Zombies is your bag, this series continues to provide.

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On the one hand, Quest's sudden expansion of its main party has transformed the story from an Avatar: The Last Airbender style of quest into something more akin to a D&D campaign (complete with a mage who doubles as a bard).

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Kill Your Darlings pours on the exposition with its third issue.

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Overall I'd rank this below the recent issues with Hulk and Captain America but it's still decent.

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Arcade Kings #5 once again delivers all the melodrama of pro wrestling and anime mixed with the visuals and visceral action of classic arcade fighting games.

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A familiar face pops back up at the end that all but guarantees some in the near future, but it also feels like the book is taking its sweet time getting back to that demon idea first introduced in the new #1 issue.

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Dutch #0 feels like the "Old Man Logan" equivalent to so many of the comics that flooded Image throughout the 90s. Over-the-top machines of death and destruction, guns that would snap a man's shoulder after firing a single shot and endless black-op, top secret teams with names that produce an eye roll as a reflex.

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The nagging discomfort of the world Jeff Lemire has created never ceases, whether it be a scene of a police officer interrogating a drunken, abusive father or when that same officer calls home to his loving wife.

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It's Transformers meets Death Race, what's not to love?

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The series is still worth a look for fans of either franchise, but the best fights were clearly in the first half of the book.

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Regardless of how you feel about current X-Men books, the four-issue Magneto run comes highly recommended.

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It's a fun ride given the time of year.

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This is a strong recommendation from someone who usually doesn't click with Snyder's work.

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Did the world need any more Marvel Zombies? Probably not, but the latest spin on the Black, White & Red (now Black, White & Blood) gives it a good try.

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Ever wanted to see a sword-wielding wolf slash its way through a group of hunters with gooey depictions straight out of a splatter film? Then you're in luck with The Wolf Child #4!

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After a bonkers start to brand new run, Daredevil #2 feels like a surprisingly standard issue.

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It may lack the emotional gut punch the original series had with Thumper's origin, but its worlds better than the Millville subplot that took up most of the miniseries.

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It only takes a few pages of mostly wordless dialogue to see how the initial tragedy affected her. But it wasn't until one of her imaginary friends (a pink elephant crossed with Crocodile Dundee) arrives that I knew this book was working.

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Its opening issue doesn't hit the level of "must read," but it's memorable.

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Magneto #3 deals with some heavy subjects. Not only does it tackle the toxicity of parasocial hero worship, but it tackles Eric's background as a Holocaust survivor head-on and questions how he could ever side with humanity after being on the receiving end of the very worst of it.

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Say what you will about Quest's art direction (and I have), but the series continues to impress with its ability to drip-feed its world building outside of mere exposition dumps.

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It felt like the book really wanted to do something interesting with Raph having the same "Psycho Energy" as Bison and Chun Li but outside of the villains using it to power their bomb it seems like that's been dropped.

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Wolverine #38 pairs the two up again, this time to bring down an auction (a framing device Percy's run seems to love) of stolen Krakoan artifacts. Some of the panels are great throwbacks to the entirety of X-Men's Krakoan era, but for the casual reader it's always fun to see these two mow their way through a legion of goons.

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Admittedly, turning the Enterprise into a haunted house flooded with Holodeck creations could be fun, but this opening issue spends so much time having Deanna Troi drone on about the concept of fear that it forgets to be frightening or psychologically stimulating.

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The Midnite Show is a clear love letter to classic monster films and the horror genre as a whole.

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The ending twist might lead to something interesting down the road but you likely won't have to read any of this in order to understand what happens then.

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If Maskerade's ultra-violence was able to win you over through it's first seven issues you'll be more that satiated with its ending. If not, get ready to look away.

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If you arew up with Goosebumps or liked certain horror anthologies like Tales From The Crypt you'll feel right at home.

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While the latest band of rogues is starting to resemble a Youngblood comic (I'm fairly certain the leader of the group was from the original Youngblood #1), I'm just glad we're out of that virtual world subplot.

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Fishflies #2 isn't quite as gripping as the miniseries' opener, but it's still every bit as unnerving.

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This comic was simply outstanding at times but felt like it was just starting a much bigger story.

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The Lonesome Hunters: The Wolf Child #3 flies by.

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It's a fun ride, but don't let The Hulk's billing on the cover distract you, he's not much more than a distraction.

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Ahmed manages to make this feel like a bona fide Daredevil story. He may have swapped legal proceedings for sheltering orphans, but he still nails Murdock's internal struggle between his moral code and his ceaseless desire to combat evil.

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Consider this a must-read.

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I don't take too much stock in the "daughter" reveal and the New Mutants cast can't quite shed that 90s cheesiness at times, but everything involving Eric's mental struggle is gripping.

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While the artwork still lacks a certain energy, Quest takes a noticeable step forward with issue #2 The story clearly wants to take its time with its rescue mission, so outside of a new member joining the party and reaching a riverside town there isn't much in the way of plot progression.

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Arcade Kings takes a noticeable turn with Issue #4, stripping away most of the retro video game and anime concepts to leave the reader with a simple yet heart-wrenching argument between brothers that devolves into an intense fistfight.

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It's not bad, but it feels so off-course compared to what Liefeld managed to do with the original Bad Blood miniseries.

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Ken calling The Turtles "Under the Street Fighters" just made this whole series worth it. In all seriousness, issue #3 feels like the TMNT vs. Street Fighter crossover series has hit its stride.

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Ultimate Invasion has revealed itself to not be a mystery box, but rather a multi-faceted vision of a radically different timeline in which a strange and unpredictable future may unfold. Besides a few panels with distractingly thick linework, Ultimate Invasion #3 puts the final pieces in place for a sprawling finale ready to set the stage for something utterly fantastic within Earth-1610. Bring on the finale.

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Captain America: Sentinel of Liberty ends just as it begins with a rush to the finish.

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If this is it for Alyssa Wong's run on Deadpool I'd say she nailed it.

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If you're looking for a memorable Fantastic Four Annual, look elsewhere.

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You can add The Science of Summer to the long list of Rick and Morty comics that just don't work.

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Groo In The Wild has exactly two jokes Groo is an idiot and everyone is afraid of him. And those jokes are told over and over for the second of four issues and it has already stopped being funny.

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The Lonesome Hunters: The Wolf Child's latest issue continues to set the mood for this isolated small town, but it takes a microscopic step forward in terms of plot progression.

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Maskerade has reached its penultimate issue, but it's still unclear about how it feels about its titular character.

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All of the mid-80s X-Men references might not click if you weren't reading back then, but this is a must-read for fans of the titular character.

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The book clearly has some big narrative ambitions to the point that it might be able to work around its visual weaknesses, but it's a mighty hurdle to climb.

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It's yet another skippable installment in this new What If? line.

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Daredevil & Echo #3 certainly cranks up the action this issue, but it still struggles to find anything interesting for its modern day characters to do.

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Deadpool #9 delivers one hell of a gut punch.

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For a book that wants to touch on some pretty serious subjects its final issue has shockingly little to say.

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Wolverine #35 finishes off the "Weapons of X" arc with a bang as the full X-Force team finally gets involved to tear its way through Beast's kaiju-esque fortress.

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Overall, it feels like Steve Foxe was just scratching the surface on a much bigger concept, but if you're in the mood to dive into the surprisingly sparse "Giant Spider" sub-genre there's more than enough to enjoy across these four issues.

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This remains a ton of fun and keeps building up a fully-realized word. My only hope is that the series is in it for the long haul.

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This might be the weakest installment of the "Bad Blood" saga in quite some time but it's still got a few good lines sprinkled in there.

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While the idea of both sides fighting their way through a tournament seemed promising, Teenage Mutant Ninja Turtles vs. Street Fighter abandons that premise midway through Issue #2 in favor of the two sides teaming up to try and stop M. Bison & Baxter Stockman.

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It's a bizarre book but unquestionably memorable.

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If you've ever been onboard with the character you'll likely enjoy this. If not, it's a slog to get through.

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The Lonesome Hunters: The Wolf Child is very much a "hope you've been reading the series up until this point" kind of book.

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Loki is a character that has evolved exponentially over the years, so to set the book in a time where he was void of all complexity makes for an incredibly boring read.

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The miniseries likely won't have the same legacy as its iconic predecessor but it's unquestionably fun. Sometimes that's enough.

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So far, the Daredevil & Echo series feels much less interested in reuniting the two titular heroes and more focussed on their 19th century ancestors.

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After a relatively light-hearted first seven issue's, Alyssa Wong's Deadpool series takes an emotional turn with its eighth issue by finally reintroducing Wade's daughter Ellie to the picture. Well, sort of.

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Call it a fun revival of classic Silver Surfer lore and very little else.

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All Eight Eyes takes an interesting turn with its penultimate issue, taking a thorough dive into Reynolds' real backstory.

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Arcade Kings' second issue can't quite match the same brilliance as its opener and it falls victim to repeating some of the same story beats (Joe comes to a new area, meets/fights some new characters, becomes friends with them, fights one of his dad's henchmen).

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It's hard to tell if the series is nudging its way toward some sort of status quo or rush toward an ending (it still could honestly go either way) but the big emotional gut punches aren't hitting like they did back in the opening issue.

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Doom's experiments with Venom give Eddie a chance to reflect on his relationship with the symbiotic, something later Venom comics will heavily dive into but it's fascinating to see that kind of introspection in the heavily stylized 90s setting.

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The opening panels give the reader what they might think they want a massive battle between Wolverine, Maverick, Bannister, the US Military and Beast's massive underwater fortress. But the book once again proves it's much smarter than that, pulling away from the fight in favor of a sit-down conversation between Hank and Logan.

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Breath of Shadows swung for the fences but couldn't make it to the warning track.

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The book captures the right voice of each character and there's at least one interesting plot thread involving Bison trying to recruit Raph, but it won't blow you away as either a tournament arc miniseries or a major crossover

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Deadpool #7 is built almost entirely out of a punchline-filled scene, so it's your standard Deadpool issue.

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What started out as such a promising miniseries has devolved into a plodding mess over the past few issues.

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If you like Venom but haven't kept up with what's currently going on with the character, this series is more than worth picking up.

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All Eight Eyes #2 isn't much of an issue in its own right, but it does set the stage for bigger things down the road.

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While many fans are thrilled to see these two working together again, Daredevil & Echo #1 is a bit of a mixed bag.

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The best word I can use to describe Neighbors #3 is dreary.

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Arcade Kings by Dylan Burnett is an absolute blast.

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Maskerade #5 will start off by making you think this is the series' version of The Boys' "Herogasm."

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Dragon Age: The Missing #4 takes a staggeringly large step back in terms of artwork.

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I get wanting to crank up the tension and add in a human antagonist that makes the danger feel more personal. But compared to the rampaging cybernetic alien hoard blasting its way through Earth, a messed-up kid with a gun feels woefully out of place and a waste of time.

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Despite how gory Wolverine has been lately, this issue suddenly decides to try its hand at comedy over the fact that instead of one power-hungry Beast, you're dealing with a whole group of them. Yet it surprisingly works, especially during a written conversation transcript.

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Breath of Shadows #4 makes it increasingly harder to tell what's "real" and what's "metaphor."

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Skull and Bones: Savage Storm felt incredibly uneven out of the gate, but its third (and seemingly final, at least of this miniseries) issue goes out on an incredibly high note.

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Deadpool #6 takes the book firmly back into the world of slapstick comedy.

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Image wraps up its 30th Anniversary year-long anthology on a high note, loaded with fun little one-shots like "Dirty Deeds," "Mascots," "Chance Meeting" and "Science Dog." Geoff Johns' "Blizzard," the highlight of the anthology from its opening issue, manages to stick the landing even if I'm not quite familiar with the franchise referenced in the final panels.

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The Neighbors #2 manages to add in quite a bit ore emotional depth but doesn't do much in the way of progressing the plot.

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Two issues in, Lethal Protector II is feeling less like a Venom throwback book and more of an opportunity to dive back into the 90s Marvel aesthetic.

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Written and beautifully drawn by Stan Sakai, there's much to enjoy here for fans of both franchises, although the swap does make it seem like we won't get the Turtles and Usagi together for at least another issue. The Turtles, will have to deal with Usagi's distrustful friends, setting up a classic hero vs. hero misunderstanding, while the rabbit ronin will need to find his way back to the past.

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Having shed the trappings of the zombie apocalypse setting the series had embraced, all that was left was a confrontation with the primordial creature that caused so much death and loss. The creature itself is nothing particularly special, nor is the supposed "final battle," but it perfectly embodies the series as a whole.

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It still feels like the story won't kick into high gear until Travon is reunited with his classmates, but the book does a good job of explaining why the rest of Travon's kind suddenly want him dead.

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It all feels like classic Marvel comics with simple action scenes (faceless AIM soldiers are the predominant bad guys of the issue) and The Stranger is little more than a man with a fancy spacesuit and distinct facial hair ranting and raving to himself. Even the artwork is giving off a more simplistic, retro feel.

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The Giant Kokj begins with a kaiju defecating on an entire city block before literally fornicating with a building.

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Breath of Shadows #3 pushes the plot forward quite a bit after last issue's meandering.

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Skull and Bones: Savage Storm #2 kicks things up a notch with its second issue by introducing a more defined villain and giving the reader a better sense of which characters to care about.

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The book keeps teetering its way into outright horror and it's all the better for it.

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As for the issue itself, it falls a bit flat outside of a few chuckle-worthy lines. But at least the book is finally moving on from Harrower & Doc Ock as the villains as their schtick was starting to get old.

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It makes for some interesting if not well-trodded sequences (getting stuck in a mirror dimension, everything being upside down) and is a fun enough read if you're not familiar with the subject material and all the proper nouns fly right over your head.

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This is definitely worth a look for long-time Venom fans, no matter how long it's been since you've picked up his book.

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The issues calls all the way back to the very beginning of this saga with Cyborg getting a chance to shine, something it feels like we haven't seen since the end of the initial run.

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The Neighbors begins like most horror comics' do in their first issue, intentionally withholding as much information as possible while sprinkling in supernatural elements on top of eye-catching imagery and unnerving situations. And while Letizia Cadonici's artwork shines with background details and depictions of the lifelessness in certain people's faces, there's not much else to talk about in this uneven opening issue.

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Image's penultimate issue to its 30th-anniversary anthology is one of its best installments to date.

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There's still plenty of ground to cover regarding Travon, but this was a solid follow-up issue.

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I'm not particularly attached to Hank as a character so this heel turn has been a lot of fun, but there's also a note buried in the issue that could hint at them reversing course if all of this isn't well-received.

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Silver Surfer: Ghost Light #2 spends a big chunk of its run time recapping what happened to Al Harper way back in the earliest days of the Silver Surfer comic back in the late 60s. You can't really blame writer John Jennings for wanting to go this route given so few readers will know Harper's backstory, but it does pull the focus away from the Toni & Josh angle that made the first issue such a standout.

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It's still unclear how much of this is truly a horror comic rather than a vivid metaphor for heroine addiction, but I have a feeling they're going to keep toeing the line of ambiguity for as long as possible.

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The book was never meant to be more than a fun romp, and in that sense Bruce Campbell (yes, that one) delivered as the author. And while it never did much to separate itself from the surprisingly large amount of Nazi zombie content that's already out there, it never necessarily dropped the ball either.

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None of the characters are particularly memorable and the grimy artwork makes it hard to tell certain characters apart, but at least the action scenes look cool.

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There may be only two issues left, but I know fully believe Taylor can pull off an all-time great ending.

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It's also unclear how big of a deal that final-page reveal is given that Carnage (vol. 3) is ongoing, but it should still kick this series into a new gear.

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Dragon Age: The Missing continues to be incredibly dense for readers who didn't play the games, but it still manages to hold its own with great artwork from Fernando Heinz Furukawa & Rocio Zucchi.

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Spider-Men: Double Trouble closes out with what's easily its best issue.

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If you haven't jumped back into Hulk since Immortal Hulk ended, now feels like a good time.

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And while there are plenty of new additions and one-shots this time around, the best remains the story that started it all in Geoff Johns & Andrea Mutti's "The Blizzard."

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It doesn't appear, at least right now, if the ongoing "Sins of Sinister" event will wind up playing any sort of role in this, but Beast is so threatening as a villain that I'm actually hoping it doesn't happen.

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Monarch #1 is one gut punch after another, but the characters it manages to create amidst the devastating chaos are already captivating.

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It's hard to tell if this story of a fictional rockstar will land, but the imagery will definitely haunt you.

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Even if you don't know the Surfer outside of his iconic Fantastic Four/Galactus role, this is worth a look.

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This won't be the thing that gets me to finally play one of the games, but I didn't hate it.

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Batman fans who have been following since Bane's initial introduction in "Knightfall" are well aware of how unevenly he has been used and the story does a good job of trying to encapsulate all the different aspects of the character from his early days as a calculating behemoth in peak physical and mental condition to his addiction storylines with the fictional Venom drug.

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Deadpool #3 has a few fun character moments and keeps gradually unveiling what Carnage Jr. (Wade Jr.? Jury is till out on that one) is and how it relates to Wade. There's not much else, and the issue is even surprisingly light on action scenes.

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Cartoon logic and light-hearted humor bring out the big laughs in the latest issue of Spider-Men: Double Trouble.

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Maskerade continues to be a tough read, bouncing back and forth between incredibly crude dialogue and stomach-turning imagery.

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Logan manages to finally restore his mind, but as has been the case with the rest of this arc, it was through more stomach-churning body horror.

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I think I've finally figured out what's not clicking about Sgt. Rock vs. The Army of the Dead. It has all the quips and fun action scenes you'd expected from a comic penned by Bruce Campbell, but the zombies never feel like an actual threat.

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There are better vampire stories out there within the DC Universe, and for now this one feels mostly unfinished.

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"Dead Eyes" produces the best of them, while "The Blizzard" and "Hack/Slash vs. Image" continue to be the best of the reoccurring installments. The rest ranges from boring to outright depressing.

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Spider-Men: Double Trouble continues to be a ton of fun with its second issue.

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War of the Undead Gods #5 goes the second route by having him to lose Darkseid in laughably quick fashion, causing this series to feel like it has been spinning its wheels for the past few issues.

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Trve Kvlt's final issue winds up being as stale as the past few issues.

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This puts plenty of current horror comics to absolute shame.

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If you're on the side of fandom that feels an infinite multiverse within DC is the right call, this will likely be a fist-pumping one-shot as we move toward the finale of Dark Crisis and DC's next impending reboot. If not, it's at least cool to look at.

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Issue #2 has some particularly graphic body horror imagery (and for a Deadpool comic, that's really saying something!), but this symbiotic angle continues to be intriguing.

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It all ends on arguably the best cliffhanger the series has ever produced, making it easily the best issue of this particular miniseries.

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Some are definitely better than others Iris West and Linda Park get a fun interaction, Jim Corrigan and The Spectre have reunited which feels like it will be a bigger deal later on and we get to see Red Canary finally meet Black Canary after following-up on what happened in The Dark Army one-shot.

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Like most Smith productions, it's best appreciated if you have solid background knowledge on Smith's entire catalog of work.

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You don't necessarily need to be following the latest ongoings with Thor to appreciate this comic as it's a must-read for any Thanos fans out there.

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The creative team once again bring a light-hearted comedic tone and the addition of writer Vita Ayala helps bring a new voice to Miles, who is now in the main character role.

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Some fun banter and solid action make for the best installment of Bruce Campbell's series so far.

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The standouts from Image! #8 are a pair of Casanova entries, the continuation of the utterly bizarre "Closer" short story and the preview for James Tyrion IV's WorldTr33.

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Dark Crisis' Young Justice six-issue tie-in lands with a bit of a thud thanks to what feels like incredibly rushed artwork and panel layout.

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DCeased: War of the Undead Gods #4 feels like a bit of wheel-spinning, as what initially appears to be a civil war breaking out among the surviving heroes is quickly undercut by the revelation that a god is simply pulling a few strings.

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Maskerade #3 reveals Felicia's equivalent to the "guy in the chair" in Frisky, someone with direct ties to her origin who actually wants to try and repent for her past mistakes.

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Wynd: The Throne in the Sky #4 is surprisingly uneventful, mostly diving into a myth that feels like it would've benefited the plot much earlier in this tale.

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If you've made it this far into Multiversity: Teen Justice, the sixth and final issue gives you a nice fist-pumping finale.

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Writer Geoff John's The New Golden Age tries to straddle the line of being frustratingly impenetrable for casual reads and just compelling enough for people to check out the new Justice Society of America series, Stargirl and whatever big events are coming in the pipeline. But even if you've read all the required reading this comic connects toFlashpoint, Flashpoint Beyond, Doomsday Clock, a passing knowledge of Helena Wayne as Huntress, the JSA, various Doctor Fates and whatever the hell is going on with Watchmenyou're still going to need to draw out a chart to make sense of it all.

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Definitely a step up from the past few installments.

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It's easily the goriest issue in recent memory, but unlike so many Wolverine storylines you won't be cheering once the violence starts.

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Deadpool's new solo run is off to a strong start under Alyssa Wong. Not only do they have a strong grasp of Wade's sense of humor, but they also grasp that his comedy works best when the characters around him are able to hit back with sarcastic retorts.

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It's a fun little read if you enjoy the dynamic of the current MCU lineup.

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Quick Stops is a fun little love letter to the View Askew-niverse, loaded with references to its various films. Definitely worth a read for any Jay & Silent Bob fans.

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The artwork remains the book's highlight, but there's not much of speak of regarding character development.

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The highlights this time around are "The Blizzard" (though its artwork somewhat betrays a few emotional moments), an excellent finale for "Dutch," "Hack/Slash" and "Closer."

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Mech Strike: Monster Hunters with a fun final fight between Doom and what can best be described as a Groot Megazord.

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Wolverine #26 picks up where the series had to leave off during the A.X.E. event and takes a shockingly gruesome turn in its latter half.

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It's messy, but it's possible the next issues cleans things up.

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It's quite a bold move for Tom Taylor to change things up now, but he has yet to lead this series astray. Also there's a great Lobo scene.

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Once again, Trve Kvlt's good ideas get weighed down by an obscene amount of dialogue. And don't let that cover fool you, there's nothing as exciting as that in the issue.

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Wynd's latest issue takes a bold turn with its ending, quite literally tossing away what looked to be the big bad of the series in favor of a new character. The jury is out on whether or not the choice will work, but it's a good issue, otherwise.

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Most of the installments are admittedly skippable and a couple don't even really bother with the theme. But if you feel so inclined, read the Phantom Stranger's "The Longest Night," Super Sons' "Trick or Treat" and the Damian Wayne & Deadman team-up at the end.

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Maskerade takes a few more dark turns with its second issue, and while its writing remains just as punchy it's starting to dip into the mean-spirited territory.

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There's a dangling plot thread from the last issue that sticks around for a little bit, but don't get too excited. And while the writing is fine, Federico Vincentini's artwork is so cluttered that it's often hard to make out what's happening in each panel.

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The highlights this time around include "The Blizzard" (back after a weak previous installment), "Dutch," "The Pro" and the latest Hack/Slash vs. Image.

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If you've made it this far, it's an emotional gut punch.

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So yes, it's another Nazi zombie story a trope so old it actually predates Sgt. Rock the comic book character by more than 10 years and since became something kids keep mowing down in video games.

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Beware the Eye of Odin has a fist-pumping climactic battle, but it only ever felt like the first portion of a much larger story.

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Jury is out on how well this will all tie back into the event, but if nothing else at least it's trying to say something about fan culture.

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Tom Taylor also pulls out one of his favorite tricks by turning the series' top villain into a Yellow Lantern, which is a nice Injustice callback.

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After shockingly little action in this series recently, this issue finally cranked up the fight scenes.

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Where Starships Go to Die is trying very hard to wrap up all of the bizarre symbolism spread throughout the previous issues into one cohesive idea and it almost sticks the landing, but then the writing starts getting bogged down again in clunky dialogue and bad horror tropes.

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Some excellent dialogue scenes and a solid introduction to a new villain. This is really getting good.

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The concept is pretty solida vigilante in a crime-riddled town with a nifty face-changing gimmickand the writing flows so smoothly that it could've been lifted from one of Smith's movies.

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Trve Kvlt #2 doesn't quite hit the same highs as issue #1.

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Image! #5 has the start of what looks like a fun Hack/Slash short story and a couple of previews for some upcoming graphic novels. The rest is skippable, and even the usually-great "Blizzard" story has no real progression.

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Teen Justice continues to present some interesting ideas with its gender-flipped concept, but even an action-filled issue like this seems to move at a crawl.

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Wolverine's tie-in to the ongoing Judgment Day series sees callbacks to his previous trip to hell and the attempt to kill the Progenitor.

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Deadpool: Bad Blood sticks the landing on the emotional climax it had been building towards.

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This issues shows off a handful of new mechs including an awesome bestial design for Thanos, but they're all limited to one page apiece.

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Transformers: Last Bot Standing closes on a touching, bittersweet finale.

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Beware The Eye of Odin #3 continues this book's streak of outstanding action mixed with fascinatingly bizarre artwork.

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Nyx #9 is yet another issue that proves this series' writing deserves better.

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Tynion has done an excellent job building up a fully-realized fantasy world, and the first issue of the latest Wynd series is evidence of that.

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It's still unclear if this is directly connected to what's happening with the Justice League over in the central Dark Crisis series, but at least there's some forward momentum.

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This could be a fun one.

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At the very least, it looks like this next issue might break that cycle. But I've been wrong before.

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DCeased: War of the Undead Gods #1doesn't quite justify why DCeased required another series.

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For a book about the Avengers dressing up in giant metal armor suits to fight monsters, there is a shocking amount of dialogue crammed into this issue with very little robot action.

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This series is starting to feel like it would've been best served as one long graphic novel rather than get spaced out over monthly issues.

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Between the trolls and the Earthen Smiths, the best part of this book continues to be its outstanding creature designs.

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Image! #4 wraps up a few of the longer-running stories in the series, but unfortunately only "Hopeless" seems to stick the landing.

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. The commentary is by no means subtle, but sometimes anvils need to be dropped. But why all of this is happening in a Dark Crisis tie-in series remains to be seen.

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The flashbacks to their friendship has some surprisingly emotional moments and Liefeld shows he can still balance Wade's humor with the more serious moments.

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Fire in the Blood #4 has a big reveal and a fun creature design, but it's a twist you probably saw coming if you correctly guessed what the metaphor surrounding the two families has been about.

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Once again, the strongest part of the book is the family drama and the climax of this issue delivers.

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Transformers: Last Bot Standing kicks things up a notch in issue #3, adding Energon back into the equation while further explaining the connection between Shib's family and Radium's Prime.

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In theory, a sequel miniseries could go off in some interesting directions for this version of Rick. But as it is now, it's an average Rick and Morty comic.

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It remains utterly fantastic, even if it's still not clear what the final reveal means.

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The repeating plot beat of evil empires making it to space and the moon is an odd choice and seems irrelevant by the time the second reveal emerges. At least the action is inventive.

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It's not a great book by any means, but it feels like a necessary one.

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The only downside with the series so far has been the mountain of dialogue the reader is asked to get through, though that can be excused given how many characters have been introduced.

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Sonja's story has the most interesting concept and Will Rios' art helps the Qutermain story stand out, but none of it feels like a must-read.

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Three issues into Image's 30th Anniversary anthology and certain series have continued to stand out among the rest. "Hopeless" and "Shift" continue to be the best parts of each issue and sincerely deserve to be expanded into their own series.

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Sadly, there's not nearly enough fighting.

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Arrowsmith: Behind Enemy Lines feels less like any sort of finale and more like the next chapter in a much longer story.

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Aside from aforementioned close-ups on human faces, there's nothing offensively bad about Beware The Eye of Odin #1. And it's possible the story picks up steam in the next three installments. But as an introduction, it struggles to find its footing.

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Dark Crisis: Young Justice gets one of the more interesting angles of the ongoing event, showing how the members of Young Justice are dealing with the sudden demise of their mentors.

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While the flipping back and forth between time periods brings the pacing to a crawl, Manor Black #3 has some solid visuals and some surprisingly quiet moments that bring real weight to the family drama.

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This continues to be one of the best runs I've ever read.

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There's quite a bit of mean-spirited violence at Deadpool's expense throughout the issue and the big mystery involving Danger doesn't deliver any answers, but the final panel makes the rest of this arc look very promising.

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Multiversity: Teen Justice #1 shows Earth-11's version of Young Justice/Teen Titans, and while it's not the first time readers have encountered the gender-swapped group, it's fun seeing the new set of characters interact.

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If dark, twisted humor is you're thing you'll get a few laughs out of this. If not, it's a long read.

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The issue does a decent job of balancing classic Transformers storytelling with a Logan-esque plot and it'll be interesting to see if it goes into full horror in the next issue.

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It's all over the place, but at least it's somewhat entertaining and the art style is solid.

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Hardware: Season One's final confrontation wraps up fairly quickly, but if you've been along for the ride so far you'll enjoy the finish.

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Each issue of Rick and Morty: Infinity Hour winds up getting sidetracked by awkwardly-written comedic detours, but when it's actually trying to do its own take on Star Wars it's not half bad. Issue #3 is no exception.

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Arrowsmith: Behind Enemy Lines #5 is stuffed with world-building exposition that hinders the book's pacing compared to previous issues. But, like just about everything else involved in the story, the writing is solid.

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The second Image! anthology is once again a mixed bag.

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A good read from start to finish.

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Wolverine #21 leans more into the annoying side of any Deadpool crossover with way too much of the book being dedicated to him (and this is coming from a Deadpool fan).

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Every panel that includes a Wraith is simply magnetic, though the Resolve Class and Lurk continue to impress as new additions.

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The book is definitely going for a "Transformers meets Logan" vibe, but your mileage will vary based on how well you like the non-robotic characters.

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Hardware: Season One continues to entertain and the writing surrounding Curtis is excellent, but the latest issue is a bit hard to follow (especially during action sequences) because of some clunky artwork.

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It's easy to see what Bylines in Blood was trying to do as a seriesmash together the trappings of the hardboiled detective noir genre with a futuristic sci-fi setting. And while the design of that future is an interesting one, it can't overcome how bland the mystery winds up being nor how thoroughly unlikable the protagonist is.

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Unfortunately the comic barely advances the plot and Rick does little of substance besides get drunk and kill a group of alien bugs in quick fashion.

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It's a ton of exposition to get through but I can never accuse it of being boring.

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There's not much Wolverine, but their team-ups are always fun.

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IMAGE!, the first of 12 Image 30th Anniversary anthologies, features the first of 10 stories from a wide variety of creators. The quality of each varies, but given how many people are involved that comes as no surprise.

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Issue #2 of the second Kill Lock series is just as great as its return.

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The book tries to keep much of the fourth-wall-breaking meta humor that made Deadpool comics great in the 2010s, but it often shifts back into 90s cheese with over-the-top violence, cringe-inducing one-liners and insane character designs.

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All the while the book keeps tipping its hand at Beast having some nefarious plot while leading the group from Krakoa. That winds up being more interesting than the action of the book, which is just okay.

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This story keeps on getting better.

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There's not much of a satisfying ending and the book pulls its punches on just how ugly things can get when you're a strike team working for The Kingpin (something it wasn't afraid to do with its first issue), but it still shows just how cruel Fisk can be.

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Bylines in Blood continues to be a tough read due to a thoroughly unlikeable main character, but at least issue #3 has an interesting twist and a soldi cliffhanger.

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Much like Nyx #2, the latest issue gets back to hitting its stride by mixing the fantastical (demons, god kings, the hierarchy of Hell) with painful realities (abusive relationships between parents and their children).

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It's not quite clear yet if this is Rick C-137 from the show, but it's nice to spend some time with a Rick who hasn't been beaten down by his signature nihilism or affected by Diane's death.

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It's far too early to say where The Kill Lock will go from here, but The Artisan Wraith was able to produce an excellent issue without its titular (and best) character present for 98% of the story. One issue in and this series is every bit as excellent as its predecessor. -

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Overall the miniseries is worth a read if you're keeping up with DC's major events, but most of these cliff notes will likely get covered in the upcoming events.

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Manor Black: Fire in the Blood continues to be increasingly more interested in the flashback storyline than what's happening in the present day.

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Arrowsmith picks up in quality significantly with issue #2.

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John Walker is the worst, and unfortunately, the second issue of Villains for Hire centers around him. Your enjoyment will depend entirely on how much you can stand U.S. Agent.

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Hardware: Season One #4 plays out like one long chess game between Curtis and Alva, and each tactical move is brilliantly revealed.

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Nyx #4 introduces what might be the best character of this series.

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It's still hard to tell where Bylines in Blood is going two issues in.

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It's fine if you don't mind the massive exposition dump.

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Some interesting visuals are sprinkled throughout, but it still seems more interested in teasing out different mysteries.

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Seven Swords wraps up with a fun, climactic battle, forcing all of the main characters to battle Satan himself inside the Roman Coliseum.

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Pages of droning dialogue combined with very little action make for yet another uninspiring issue.

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There's not much in terms of story, but going full-speed after well over a decade away would've likely left most readers puzzled.

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Having the Thunderbolts work as Mayor Kingpin's hired muscle is a great call and while the lineup (Rhino, Agony, Electro, Taskmaster, Whiplash, a surprise sixth member) seems like it would make for a good Suicide Squad-esque romp, this first issue pulls the rug out from under you by reminding you just how lethal and merciless each of these villains can get.

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Nyx #3 has a fun little crossover with Vampirella but seems to brush off all of the serious subject matter that had been in the first two issues.

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Don't let the flashy cover fool you, Wasterlanders: Black Widow is just as grim and dark as the rest of this post-apocalyptic pocket of the Marvel universe.

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Bylines in Blood makes for a decent hardboiled murder mystery.

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There are still some fun bits as the story jumps between universes but your milage will vary wildly based on how well you can stomach that aforementioned plot.

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Impossible Jones #2 still can't quite find its footing.

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Justice League Incarnate #2 starts off with a visual feast as the titular group spends some time in the horror-filled Earth-13.

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Wolverine #19 is a fun little one-shot, focussing on Logan battling a Leviathan off the coast of Krakoa.

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Rick and Morty: Corporate Assets still feels like a weak episode of the TV through its first two issues.

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The issue wastes no time confirming there's a greater mystery behind the situation but is obviously in no rush to reveal any more information.

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Taking concepts as big as demons and the hierarchy of Hell and mashing it together with grounded sensibilities (making a role like the God of Chaos feel like an unfortunate day job) is always a fun combination, but the artwork doesn't go far enough to match the overly-dramatized scale the rest of the book is going for.

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Campisi: The Dragon Incident certainly ends on a high note with its fourth and final issue.

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After the somewhat incomprehensible nature of Infinite Frontier from earlier this year, Justice League Incarnate #1 mercifully simplifies DC's massive multiverse plans by narrowing its focus.

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Wolverine #18 provides some solid action and a satisfying ending.

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If you enjoy Liefeld's work you'll feel right at home here.

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Your mileage may vary on the artwork as its decent enough but the aggressive titillation may come off as distracting.

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Rick & Morty: Corporate Assets takes some well-deserved shots at online influencers and certain toxic fandoms, but it's lacking in jokes and its hook comes off more as annoying than creative.

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Campisi continues to be a bizarre series.

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Well, this was underwhelming.

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Some solid artwork and brief jungle-based action, but this opening issue for volume 2 of Sheena is rather dialogue-heavy.

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There's very little story, we don't know what the plot is actually about until the final panel (Bayou zombies!) and the book feels like it's trying to compensate with as much blood, sex and toilet humor as possible to stop the reader from getting bored.

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Wolverine #17 is just about everything you could ask for from a solo issue about Logan.

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There's not much character development to speak of, Nubia gets little to do despite being on the title and cover, but if you love this corner of DC you'll feel right at home.

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Batson's humor and optimism finally get the chance to shine through and what gets teased for Teen Titans Academy sounds like it could be a lot of fun.

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Remember that gross-out scene in the first Iron Man where Pepper freaks out about the puss in Tony's chest hole as she's pulling out the electromagnet? Imagine an entire comic dedicated to that feeling of discomfort.

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Lucky Devil #3 assures its readers that, despite the last issue being fairly bloodless, this series is far from finished with its ultraviolent gorefest sequences.

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A group of literary heroes executes a heist mission on The Vatican. It's exactly as much fun as you'd think!

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The Worst Dudes continues its Greek God Pantheon by way of Aqua Teen Hunger Force theme for its final issue.

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The ultimate confrontation of the book feels like it was cut down due to time/space and, as a result, it feels like a few punches were pulled. But the final image is fantastic and it's a decent character piece for Starscream.

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Solem presents himself as an interesting potential foe for Wolverine and the rest of the X-Man, but a Deux Ex-Emma-Frost stops whatever threat he potentially poses dead in its tracks.

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The first issue isn't the easiest of reads"Jones' powers make for some very odd panels and the story is told completely out of our"but there might be something fun here.

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Shazam #3 is fun but frustrating.

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. Issue #2 also seems to acknowledge that its titular character is a bit insufferable and knocks him down a few pegs by the end. One could call the book self-aware for that, but having him still be the narrator continues to be grating.

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But this one-off is much more interested in the twist hiding in its final splash page. Whether or not the twist works is TBD, let's see how the rest of the event plays out.

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The arc's final fight isn't nearly as intense as Wynd's fight with the Bandaged Man (it's surprising just how easy the villains lose this time around), but it looks like the next arc will be more action-heavy and I'm all for it.

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The Shepherd: Path of Souls presents a fascinating concept"soldiers of different eras combatting their own trauma in the afterlife, and there are a couple of fun twists playing on the ideas of Biblical angels and purgatory. But it does get held back somewhat by an art style where nearly everyone's faces are similar (which makes it all the harder to determine who is speaking during combat scenes) and wave after wave of narration over-explaining what's happening.

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Personally, I think the ideas presented here are far more interesting than the last issue's splatter-fest but won't mind if the series tries to balance the two going forward.

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Phantom On The Scan #5 takes a turn right back into the alien infection by way of body horror subgenera Cullen Bunn adores. It doesn't quite mesh with the dream-like vibe the rest of the story (and it's unique artwork) was going for but it at least ends well.

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Taarna: The Cosmic Gardener lives up to Heavy Metal's reputation"unique artwork and fascinating visuals, but very little else.

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The obnoxiousness of these characters isn't getting any less grating.

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Seven Swords continues to swing back and forth between swashbuckling action and references to the literary characters that make up its cast. Issue #3 swings more towards the latter, so your mileage may vary.

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The latest issues gives a bit more information about Solem's backstory, but little else.

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It's fine for the Saturday morning cartoon aesthetic it's going for, but nothing more.

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We get to learn about a few more characters and have some fun inside of a demonic casino, but are still in the dark about why Billy's powers aren't quite working.

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The end result is a surprisingly nonchalant tone, and while the main character isn't very likable there might be something fun here.

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The New Day: Power of Positivity still has the heart of why the WWE trio is so successful. Unfortunately, the book decides to diverge even further away from what really happened when the group rose to prominence, and what they've swapped in is just goofy.

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By the end, you know why Cullen Bunn structured the issue this way, but this series could have started on a much higher note if the framing device had been ditched.

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The mid-2000s Adult Swim aesthetic was fine at first, but with The Worst Dudes #3 being so slow The Worst Dudes is really starting to become a grind.

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What starts off as a dialogue-heavy, character-driven issue turns into a blood-soaked disaster in its final few pages.

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Phantom on the Scan #4 doesn't do much in the way of plot (it looks like that's being saved for next issue), but it does dive into the utter despair these characters find themselves in.

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Shadow Doctor's end is just as solid as its beginning, but I'd be lying if I didn't say there's a feeling of "That's it?" when the final page states the story is over.

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You've got a murder mystery, Wolverine is playing the detective In Madripoor alongside pirates jousting on speedboats. What's not to like?

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Seven Swords has a few fun action scenes tied together with snappy dialogued the revelation of a villainous scheme that's positively bonkers. It's a ton of fun.

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Shazam #1 is a fun little opening issue, even if you're not caught up on Teen Titans Academy or the bigger ongoing DC events.

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Like every Rick and Morty comic the writing can't quite match the show's pacing or delivery, but there are more than a few lines that feel right at home with some of the funnier episodes.

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It's still hard to see who this book is for.

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But while it's lacking in originality, its execution in familiar zombie tropes is spot-on.

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If you get past the first page without wincing you're right at home.

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It's worth a read whether you're a WWE fan or not.

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Wynd #8 turns out to be another lore-heavy issue, this time explaining the backstory behind the Faeries and Vampyres.

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The Bequest manages to end on a satisfying high note, giving each of the characters at least one standout moment as the tale reaches its final climax.

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Mark Torres' art is once again the undisputed highlight of Phantom on the Scan. But while the etherial imagery does some fantastic work displaying the sullen mood and the different ways each character's telekinesis works, it has comes with the downside of being difficult to decipher during action scenes.

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Wolverine #13 is barely a Wolverine comic but does keep the story chugging along and gives Beast an interesting character beat.

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Fans of the classic literature characters will undoubtedly get a kick out of this opening issue, but if you haven't read up on all of these characters you might be a little lost as the references to their previous adventures smack you right in the face.

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Red Sonja 1982 is every bit as goofy as you might expect.

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We're definitely hitting that mid-Two Towers/most-of-Game of Thrones period where the main characters are all splintering off into groups heading in various directions. If you don't mind that storytelling structure this is a pretty fun read.

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Unfortunately neither the mystery nor the monster is all that interesting meaning there's not much to latch onto.

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The three protagonists are pretty insufferable, so if you like the It's Always Sunny in Philadelphia approach then you might get a kick out of this.

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Shadow Doctor #4 tackles two very different subjects but manages to juggle both incredibly well.

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The Bequest feels like its finally picking up momentum with Issue #3, moving further away from the "D&D Campaign Turned Into a Comic" vibe and more into the social commentary it's clearly more interested in covering.

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Godzilla: Monsters & Protectors still feels very much like a Saturday morning cartoon about Godzilla. There's just one problem"he's not it the issue at all.

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Phantom On The Scan #2 can't quite keep up the momentum of that solid opening issue, but it does have one exceptional horror sequence.

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Scout's Honor ends with a perfect climactic issue.

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The interactions between Wynd, Yorik, Oakley and Thorn are all still great and the Vampyrium look like a fun new cast of villains (I love how their somewhat modern technology instantly clashes with the fantasy setting despite being over-the-top vampires), but don't let your expectations run wild heading in.

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M.O.D.O.K.: Head Games ends on the highest of notes.

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Shadow Doctor delivers another excellent installment with issue #3, this time combining a thought-provoking mediation on the nature of medicine with Nathniel's attempt at saving one of Al Capone's men.

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Shadow Service #7 cranks back up the horror and unique creature designs after a slow couple of issues.

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U.S.Agent's "American Zealot" ends as it began: Something of a mess.

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The Bequest #2 is thankfully nowhere near as dense as that first issue, but it feels like it still hasn't hit its stride yet when it comes to D&D meets modern Chicago.

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From its story structure to its characters to its art design, everything about Godzilla: Monster & Protectors #1 screams Saturday morning cartoon.

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I have a feeling I already know where some of this is going, but Mark Torres art really hooks the ready in with a spooky atmosphere.

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Even though Kit's realization midway through Issue #4 comes off as a bit hokey, Scout's Honor continues to be an underrated gem in its penultimate issue.

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For the diehard Edgar Allen Poe fans out there who have enjoyed this series from the start, this is a fun send-off.

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It's light on the creatures and horror this time around but keeps up a solid pace (even if the narrator for the issue is deliberately dour).

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Why U.S.Agent continues to be told in such a deliberately obtuse way (constant flashbacks, multiple narrators) I'll never know.

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Rabid World #1 plays a lot of the usual notes for the opening of a zombie apocalypse.

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There are hundreds of adaptations of Capone out there and this one definitely leans on the more sympathetic side of the crime boss' legacy. But it's also not afraid to show the warts of Capone's quick temper and casual racism, making him feel more fully formed as a character.

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Freddie E. Williams' art is also a bit off-putting, combining cartoonish proportions with an insane amount of detail that gives everything a literal dirty look.

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Worth a read even if you're out of the loop on the much bigger story in the background.

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Call this one ending on a high note.

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But why doesn't Home Sick Pilots finally stick the landing with Issue #4? Because every time the characters talk it's like rubbing a cheese grater on your brain.

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If you haven't hopped on yet, now's a great time.

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London Calling's penultimate issue cranks up the tension and has the villain of the story finally step forward.

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I wouldn't recommend Rick and Morty: Jerryboree unless you're an absolute diehard fan of the show itself.

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It's all still as goofy and ultraviolent as usual otherwise.

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It's still fun if this is your kind of humor.

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American Zealot continues its upward climb with issue #3 and there are still a few things weighing down what could otherwise be another great series.

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Your mileage may vary on the Gwenpool fourth-wall breaking antics, but Head Games #3 delivers another stellar one-two punch of solid humor and heart-wrenching drama.

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This has all the makings of a great ride.

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Love Is a Battlefield doesn't break any new ground, but it's outstanding in certain moments. I'd recommend it for anyone who is a fan of the characters inside, even if you're in the "Love Stinks" camp heading into Valentine's Day weekend.

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If not for some decent ghost designs there would be nothing here.

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Scout's Honor #2 proved that opening issue was no fluke"this is a fantastically-realized post apocalyptic world with plenty of intrigue, a likeable protagonist and terrifying stakes.

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It's still not the animated series (honestly, what is?), but its a great ride for Harley fans.

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Good enough for me to want to check out the graphic novel.

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Things are definitely getting more intriguing, even if the plot didn't advance by much.

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Colonel Weird: Cosmagog manages to stick the landing with its final issue, featuring our titular hero finally remembering what (or rather who) has been eluding him throughout this trip through memories.

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The book never fails to be creative in mixing horror with humor, though it still often reads like a long-running inside joke about Edgar Allen Poe.

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With Project Rising Spirit back up and running, Bloodshot clears the table with issue #10 by giving us a new comedic "guy in the chair" in help Bloodshot and a new sidekick/potential love interest.

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The artwork is still great and there's a fun horror-themed reinterpretation of the "Lucky Horseshoe," but the character dialogue is still teeth-grindingly annoying.

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It's a fun little read either way.

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Having M.O.D.O.K. team up with Tony Stark to sneak into a villain's convention winds up being just as fun as you'd expect, but M.O.D.O.K.'s inner turmoil about the memories of his family gives the book a surprising amount of depth.

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Scout's Honor is a fantastic idea for a comic, especially if you participated in Boy Scouts growing up (present company included).

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Having only a passing knowledge of Black Hammer's overall plot, Colonel Weird: Cosmagog #3 doesn't quite connect like previous issues. But the visuals and dream-like state that has persisted through the series is so brilliantly done that it almost doesn't matter.

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Dan Jurgens' run on Batman Beyond closes out with a breezy 50th issue.

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Snifter of Blood #3 lacks the standout feature like the previous issue, though fans who enjoy a good joke at the expense of Poe's hubris will undoubtedly enjoy him complaining about the success of Sherlock Holmes in the opening story.

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Shadow Service continues to be fun, if not still a little frustrating.

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Still a mixed bag but a step up from issue #1.

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By now you know the score with the Dark Multiverse"take a classic DC Comics story, change one thing about it that causes tragedy to unfold and watch as at least one hero turns evil while dozens more die gruesomely. That's all here in Tales from the Dark Multiverse: Crisis on Infinite Earths, but if you're looking for a ground-shaking story like the original Crisis you best look elsewhere.

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The book's split focus wounds up bringing the whole thing down, as three issues in we still know very little about any of the five characters beyond the surface level.

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If you're a horror fan and either grew up in or are a person with a penchant for mid-90s rock there are fun bits to discover here. Otherwise, it's pretty hard to recommend.

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I think it's fair to say at this point DCeased has pivoted over from being a full-on zombie apocalypse book to being more of a "here's another Elseworlds we're giving to Tom Taylor to have fun with."

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M.O.D.O.K.: Head Games sees Patton Oswalt and Jordan Blum (the showrunners of the upcoming Hulu animated comedy series) team up for a new comic series about the titular floating head. And if the show winds up being anything like this, it could turn out to be very promising.

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Overwatch: Tracer - London Calling is a fun little read, the art is lively and Tracer is as endearing as ever.

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The time-traveling mini-arc showed a lot of promise but wound up being pretty inconsequential.

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The little moments of character interactions are all heartfelt, making the sudden jumps and loops in time all the more jarring. Pick this up.

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The joke is still there, but the story is told so well that you'll wish this was its own series. At the very least, pick up this issue for that.

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Each story comes with a unique flavour and art style, though the definite standouts have to be artists Weshoyot Alvitre and David Cutler.

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There isn't much in the way of scares this issue, but we do get a couple of excellent creature designs. Another solid issue.

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Unfortunately, the book keeps yanking us away from the undead quartet every time things get interesting, just so the POV character can drone on in narration. It keeps stopping the issue from being so much more fun.

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On the upside, Tom Taylor brings back two staples of the series"a tragic death and a surprise superhero mash-up"that keep the issue energized.

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While I hope Christopher Priest can find a way to dig through all the muck and what doesn't work about John Walker in order to rehabilitate him as a character worth exploring and understanding. However, I struggle to think it will happen in these five issue, or if Walker is even worth the effort.

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The dialogue is noticeably clunky this issue, especially when Terry is interacting with Booster and Skeets, but it has the bones of what would have made a good Batman Beyond or Justice League Unlimited episode.

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Colonel Weird: Cosmagog feels like it's pulled straight out of an episode of the Doom Patrol HBO Max series.

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Once again Tynion's strength comes from his dialogue, but the issue does have a few fist-pumping splash pages thrown in to shake things up this time.

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If you're looking to get into the Halloween spirit and enjoy Poe, give it a look.

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Overall another solid issue in a series that's growing on me.

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It's brief (feels like this whole arc could've gone for much longer) but satisfying.

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The elevator pitch for The Vain definitely had to be "1940's detective drama with vampires," but the book winds up having a bit of fun with that.

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Dead Planet #4 is light on the terror (and the zombies), but it's an interesting dive back into the world of the New Gods.

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Dark Nights: Death Metal - Multiverse's End is the kind of insanity you can only find in comic books.

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Even if you're not the biggest Harley Quinn or Birds of Prey fan, issue #3 of Harley Quinn and The Birds of Prey is just too much fun not to love.

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It's a quick, fun little issue that feels like the final five minutes of an episode from the original cartoon.

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Ewing doesn't answer every question here (how could he possibly?) but it's fascinating to see characters like She-Hulk, Wolverine and Thor discuss these concepts.

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Sprinkle in a few more fun body horror panels and you've got a good issue.

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Wynd's writing continues to improve as its story continues to ramp up. Keep reading.

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It's funny, Bloodshot is usually at its most fun when the mindless brawling and shootouts are cranked up to 11. But Bloodshot #8 doesn't have much of either, instead opting to give Nix a pretty excellent backstory (even if you, like me, hated the obvious betrayal from earlier issues) while having Bloodshot deal with the moral quandary of fighting certain assailants.

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If you love Scott Summers, the X-Men, classic Marvel or Alex Ross' returning Marvels anthology it's definitely worth a look.

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If you're on the fence about the upcoming game, this might be the thing that tips you over into making a purchase. If you're already sold, jump in anyway.

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It's weird so say DCeased: Dead Planet is backtracking, but issue #3 definitely made it feel that way.

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Special mention goes to Sean Chen for some particularly great artwork in this issue.

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After moving at a glacial pace with its first two issues, Wynd #3 finally kicks things up a notch.

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If you enjoy some of the darker books from the Big Two that dive into the world of magic, demons and witches (bring on the Hellblazer comparisons!) this is definitely worth a read.

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Even if you haven't been following the series it's worth a look.

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After a packed first issue, DCeased: Dead Planet #2 keeps things at a brisk pace.

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Livio Ramondelli brings his brilliant miniseries The Kill Lock to a close with an outstanding final issue.

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For all the tortured religious upbringing and haunting imagery, Spencer doesn't quite stick the landing on bringing this Sin-Eater story back around to Spider-Man.

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While I may have panned recent arcs in Batman Beyond, seeing the futuristic version of the Bat-Family (Terry, Batwoman, a grown-up Damian, Goliath, an older Grayson, Bruce in the chair) in action was undeniably awesome.

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I distinctly remember writing 500+ words about how Wynd showed a ton of promise with its world-building and character interactions but was bogged down by a glacial pace for its first issue. The exact same thing can be said of issue #2.

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Fans of the comic character and the real-life Page will undoubtedly get a kick out of this latest romp as the series takes quite a few stabs and Old Hollywood while a crew hopelessly struggles to make a new film on a tropical island.

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This book has Fin Fang Foom going through an identity crisis while three dragons fights a bunch of heroes. If that doesn't sound like fun to you, I don't know what will.

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Taylor has been at the helm since page one and each new installment brings an outstanding mixture of horror, tragedy, witty comedy and genuine character moments, usually between some of the DC pantheon's most iconic pairings.

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By the end of the second issue he's actually in on the joke, but it's still a slog to care about any of these characters minus the talking boar (because who doesn't love that?).

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While Ravencroft started out as a pretty weak mini-series following up the "Absolute Carnage" event, the book wound up being a ton of fun by issue #5.

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There's also a weird amount of re-explaining features about the Batsuite that were covered last time, but other than that it's a quick read.

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Harley Quinn and the Birds of Prey #2 feels like yet another quintessential Quinn story.

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If you're here for some interesting creature designs you'll get them. But don't hope for much else.

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Zeb Wells' Ant-Man is just pure fun.

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Overall, I'd recommend this comic"not so much for what issue #1 brings, but for the promise the rest of the story still has.

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There's still no telling what the endgame of this story will be, but so far it's been nothing short of stellar.

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The book brings back some seriously heavy hitters to each tell their own short, including Tom King, Paul Dini, Ed Brubaker and Chuck Dixon and it's fun seeing different artists all take their crack at the duplicitous anti-hero.

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This issue by itself isn't much, but it's a nice little start to what could be a fun arc.

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But just like with Unkillables, if you liked the original series and want something to hold you over until Dead Planet gets here this will definitely do the job.

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Overall these three issues are just as good as the original series and are definitely worth a look if you enjoyed DCeased.

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If nothing else, at least we finally get to see the break-up between Peter and Felicia.

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I'm not quite sure what happened here. This isn't usually a problem with Dan Jurgens, but ever single line of dialogue in this book felt off-key.

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Whether or not you've been keeping up with Jonathan Hickman's X-Men run since House of X and Powers of X ended, Giant-Size X-Men: Nightcrawler is pretty skippable.

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You wouldn't think a book called Killing Red Sonja would be a comedy, and yet the first issue is downright hilarious.

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Unfortunately the big overarching story involving The Unwanted stills feels undercooked.

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This series is just way too much fun, and that twist at the end will leave your mind racing.

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Tom Taylor proves once again that he is one of the best comic writers working today when it comes to balancing light-hearted humor with heart-wrenching sadness and horror.

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After showing a lot of promise in the initial issues, Heartbeat ends on a flat note with #5.

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While I can't say that Outlawed #1 is a must-read, instant-classic one-shot, it does feel like you should pick it up to mentally prepare for what's coming.

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Zeb Wells' Ant-Man continues to impress with #3.

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At the very least the cliffhanger promises for some fun fights.

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It's all incredibly well-written and feels right at home with the three-dimensional version of Mary Jane we got to know in the game.

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This comic has Fat Cobra jokes, dragon fights, Okoye and T'Challa partying in Asgard, and closes out with a hilarious Fin Fang Foom pun.

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Whether you've been a Marvel fan for years or just started reading recently, this one is worth a look.

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If you've enjoyed Cullen Bunn's run on this series so far, there's a lot fo you to sink your teeth into here.

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I never thought a team of bug-themed villains could be this much fun, but Zeb Wells has thoroughly proven me wrong.

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I'm not sure if it's the art style (which looks terrible for non-masked characters) or the slow pace, but this latest arc in Batman Beyond isn't doing it for me.

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Sam Humphries' Dial H for Hero series was an absolute treat.

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Credit where it's due, Marvel's Ravencroft series is doing everything it can in order to separate itself from the obvious comparisons to Arkham Asylum.

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There's no action this time around, but Livio Ramondelli's tale of robotic survival continues to be utterly captivating with each issue.

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Overall it's a blood-soaked violent riot and I can't wait for more.

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What was an introspective, melancholy look at adolescent love and depression has turned into a plodding trudge through a ceaseless inner monologue.

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I knocked Joker: Killer Smile back when it first came out because it seemed to be treading through the same tired old themes involving Joker. But credit has to go to Jeff Lemire for how this one wrapped up.

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Last issue's cliffhanger with Nick Fury (supposedly) coming back into the fold makes for a nice twist, and seems to be hinting at a bigger conflict down the line. Otherwise it's you standard fun team-up group with a little bit of Deadpool sprinkled in.

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Bloodshoot #3 is little more than a long fight, but if you're up for 90s-style hyper violence then this will be right up your alley.

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Amanda Conner and Jimmy Palmiotti are back to to working on Harley Quinn again, and if you liked their previous runs you'll feel right at home with Harley Quinn & The Birds of Prey #1.

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If you're a big fan of the world the game created (and who could blame you), this is shaping up to be a better supplemental read.

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Definitely worth a look if you've enjoyed any of Ant-Man's MCU appearances.

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Venom running around as a big furry cat should be enough to hook you in, but stick around for the rest.

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An absolute must-read if you're a fan of the series' revival.

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This could be fun going forward.

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If you're a Deadpool fan it's absolutely worth a read.

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The mystery of Batwoman Beyond has been solved and it" kind of works.

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At the very least this issue gives us a new character to root for, but very little else.

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There's not much in the way of plot in Heartbeat #3, but by this point in the story it's pretty clear that Maria Llovet's goal for this series isn't its story.

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The second issue of Livio Ramondelli's The Kill Lock shows a suprising amount of humanity for a story that's solely about robots

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Kyle Higgins nails the story beats, and the art is simply outstanding (especially once The Trench shows up).

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If you're jumping head-first into Bloodshot with this latest "The Long Shot" arc, it might take a little time to get background on what's going on. But once you're caught up it's a surprisingly easy read.

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Spider-Man: The Black Cat Strikes is admittedly a mixed bag.

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Overall, it's a delightful series. Let's pray there's more of it soon.

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It's a short read that feels like it'll get picked up again, but it feels right at home with the rest of this universe.

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It's a solid story, particularly once a mysterious journal is found and we jump back to a flashback. But it can't help but feel like it's treading familiar ground from the DC Universe, since anything resembling an asylum will instantly be compared to Arkham.

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Unfortunately, #1 starts off on a bit of a slow note, as so much exposition needs to be hurled at the reader that we're given very little reason to care about the main character before his wife is suddenly killed off-panel.

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We get our first taste of Batwoman vs. Blight in Batman Beyond #39, and it's a lot of fun to see this new character interact with Terry's greatest enemy.

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Deadpool's arrival in the latest Black Panther And The Agents of Wakanda essentially turns this into another Deadpool comic, but if you're a fan of that you'll find nothing but laughs in this issue.

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After a couple of "just okay" issues, Dial H for Hero comes roaring back with #10.

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The book still has an mistakable layer of discomfort, but it's so much more palatable now that the story is picking up forward momentum.

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Spider-Man & Venom: Double Trouble continues to be wholesome, cartoonish fun with its latest issue.

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Author/artist Livio Ramondelli writes in the back of the book that this was a labor of love, and that really shows on every panel. This has all the makings of a solid miniseries.

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. Basically, if this one managed to hook you in you'll probably be in it for the long haul. If not...well I don't blame you.

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The end result in a series of pages that can best be described as psychedelic by way of Hot Topic; it's absolutely flooded with detail but it's intertwined with an unquestionably juvenile outlook at things like classic art, poetry, sex and death.

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There's a chance"a slim one"that this might be going somewhere interesting in #3. But so far it's just lacking.

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It's still a fun read, but it feels like a missed opportunity for something more.

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A fun little issue, but doesn't really have time for the witty comedy the last issue issues brought.

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I wasn't expecting Hawkman to wind up with the best heel turn as part of the ongoing Infected event, but here we are.

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If you're a fan of the OG 2099 universe, this is worth a look.

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Even with the sudden arrival of a witches coven, Steeple continues to keep things upbeat and light-hearted with its latest issue.

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The rest of the story continues to crawl at a snail's pace, but there's still just enough of a mystery to keep the reader trudging through the palpable sense of dread.

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Spider-Man & Venom: Double Trouble continues to be a hilarious romp with its second issue.

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If you've enjoyed the event and its subsequent tie-ins so far, you'll enjoy this.

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This is definitely a fun one.

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If you're absolutely dying for new Punisher material or have some deep-seated nostalgic ties to the original Punisher 2099 you might find this enjoyable. But if this is your first step into that world, it will probably be your last.

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While Dial H for Hero #9 is a bit of a step back from earlier issues, it still shows a ton of promise for where this story is headed.

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Layout aside this has all the makings of a legitimately chilling horror, but so little happens in this first issue that it's hard to call just how far it will go.

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On the surface a story about setting up wind turbines doesn't sound like a fun read. But when you throw in an eccentric Christian rock group, a portal to Heaven and the Samy dry wittiness John Allison keeps bringing to his Steeple series, you get a really story.

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Once again Jim Zub's comedic banter between teammates is the standout, with Okoye and Mockbird's interactions being particularly funny.

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Folklords #1 shows a lot of promise.

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All the while I.N.J. Culbard's artwork continues to give off the nagging feeling of discomfort and unease, as even the most basic panels of characters smiling seem deranged.

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So if you're looking for a more lighthearted Marvel tale there's a lot of fun to be had here.

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Overall it's one big mess. But if you've stuck around for more than 300 issues, you already know that and either don't mind or can't help but keep reading.

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This was a surprisingly fun read, and a good reminder that comics don't have to take themselves so seriously all the time.

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What seemed like a take on the sci-fi horror like Alien has now veered into Lovecraftian territory, and if that's your speed you'll definitely enjoy the twists this book keeps taking.

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Overall this has been absolutely stellar series that any diehard DC or horror fan should check out. Eat your heart out, Marvel Zombies.

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Invasion From Planet WrestleTopia continues to be an absolute treat with its fourth issue.

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It's a story we've heard plenty of times, especially when it involves The Joker, but at the very least Joker: Killer Smile #1 seems to know that its series is treading familiar ground.

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After a woefully plodding previous arc, Dan Jurgens' Batman Beyond #37 is back on the right track with a new storyline that introduces us to Batwoman Beyond.

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Like everything else Sam Humphries has done with the series, the gimmick is excellently executed. Plus the final stinger at the end with Miguel gives a hint at just how insane this series will be willing to go in the near future.

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Marvel Future Fights Firsts: Luna Snow (now there's a mouthful) brings so little to the table it's hard to get mad about it.

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As always, Scott Hampton's art is at its best when he's depicting the more surreal scenes of the story, but after six issues (even longer if you've been with it from the start of the Dark Horse adaptation), his art even compliments the quieter moments. And, as should be expected, Gaiman's writing is unparalleled.

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Black Panther and the Agents of Wakanda #2 teaches its readers two things: 1) Fat Cobra is awesome, and 2) This team-up book is a ton of fun.

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It's a fun little read for kids, but not much else.

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While John Allison's Steeple #2 doesn't bring as much shock as the debut issue, it does show that there are quite a few layers to this five-issue miniseries.

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This three-issue tie-in is definitely recommended for fans of the "Absolute Carnage" event and will leave readers chomping at the bit to see how Miles reinserts himself into the story.

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Secrets of Sinister House #1 is an absolute treat for fans of the DC Universe and the horror genre.

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Don't you dare miss this one.

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This remains a great read, though hopefully we'll start getting some more revelations soon.

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The issue is just as dark as the rest of the event, but it does give a glimmer of hope that Miles might find a way to break free and help the other doppelgangers do the same.

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Batman Beyond #36 marks the end of the "Divide, Conquer and Kill" storyline, an arc that went on for twice as long as necessary and ended with little more than a shrug.

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This series continues to be outstanding and shows no sign of slowing down.

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While it's cool to see an issue be given a specific gimmick, there's not much in terms of laughs with this one as you know pretty quickly where each story is going.

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This could wind up falling into the ether of countless team books, but it's off to a promising start and Lan Medina's art is impressive.

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At first glance a battle between the forces of Heaven and Hell for the fate of a seaside British town should make for a book full of dread and horror. But thanks to a cartoonish art style and a wonderful sense of comedic timing and dry wit, John Allison's Steeple is off to a great start with its first issue.

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Its ending is somewhat predictable and feels like it's more concerned with setting the table for a separate Ghost Rider book, but writer Ed Brisson gets a ton of fun out of Carnage as a Ghost Rider (complete with a Carnage Cycle) and there's plenty of dark humour spread throughout.

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The story may not be much, but you can't deny it's pretty to look at.

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Add this one to the growing list of impressive tie-ins for the event.

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It's an absolute must-read for fans of the event.

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There's not much in the way of progressing the story forward beyond getting that sensation across, but if it works on you you'll probably be looking out for the next issue. Though, if you've seen that one episode of South Park about the Wal-Mart, you probably already know where this is going.

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Unlike the past few issues this one ends of a cliffhanger right as the momentum starts to pick up, so by itself it's just an okay issue of an overall solid series.

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Absolute Carnage: Miles Morales isn't, by any means, a must-read for the event, but it does give a nice bit of context to what Miles was up to prior to his run-in with Carnage in Absolute Carnage #2.

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Worth a read for fans of She-Hulk.

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Even if the build up has been overall lackluster, that new addition will look to shake things up as this arc heads towards a climax.

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To say Dial H for Hero #6 is an absolute feast for the eyes is an understatement.

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There isn't much to the story beyond visuals (and an amusing callback to a character from classic literature), but if you're in to watching giant monsters brawl it's a fun time.

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American Gods: The Moment of The Storm continues to thrive as a visual adaptation of Neil Gaiman's American Gods.

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Basically if the pitch "What if Ren and Stimpy But a Superhero Series" sounds like fun, you'll love it.

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The story starts off with a bang and never lets up. Artist Brian Level's depictions of body horror with the villains feels straight out of John Carpenter's The Thing. Don't miss this one.

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Overall the series is fun for the die-hard fans, but that's about it.

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Once again the real winner is artist Baldemar Rivas, who's cartoonish style and fascinating usage of colors really helps the book cut loose in the visual department.

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It feels like Batman/Teenage Mutant Ninja Turtles III should be more fun. All of the elements are there, but it's not spending enough time reveling in the absurdity of these mashed up characters.

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It's a slapdash rush to the big finale, one that leaves no room for excitement or anticipation.

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Like usual, the story seems more concerned about building up the next arc while leaving the current one by the wayside. It's all very monotonous.

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Overall this series has been a blast and is a definite recommendation for fans of the show.

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It shows promise but hopefully the story picks up the pace going forward.

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Samurai Jack #4 is yet another impressive addition in the IDW run that's quickly living up to the franchise's name.

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It's a goofy read that probably didn't need to have continuity of four previous issues, but can still be fun and has some wild character designs.

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Four issues into the "Divide, Conquer and Kill" storyline and Batman Beyond still feels like it's running in place with #34.

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If you're not a fan of a comic trying to explain metaphysical fictional concepts, the first half of the issue might not click, but things quickly get back on track with another emotional flashback involving Miguel and Superman.

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If you're fans of the show then you absolutely should check out the ongoing miniseries, but this one is absolutely skippable.

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If you're thinking Looney Tunes might do something special for its 250th issue, get ready for disappointment.

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Somehow American Gods: Moment of the Storm #4 manages to be both, but the former manages to outweigh the latter at least for now.

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After a touching special Independence Day issue, G.I Joe: A Real American Hero goes right back to having the same problems it's always had"juggling multiple storylines with a boatload of characters, all of which come with a name, a surface-level gimmick and not much else.

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If it were stretched out into an ongoing or a miniseries I'd definitely pick it up, but in its current form it's kind of a mess.

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Simply put, Black Panther #2 is a mess.

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If you've stuck around up until this point, this interesting dive back into old Spidey continuity is certainly worth your time.

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Bunn has something special here.

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For a book that brings back a gimmick as potentially awesome as Wolverine running around as a vampire, this gave very little for a reader to sink their teeth into (sorry, had to get at least one vampire joke in here!).

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DCeased #3 continues to pour on the tearjerking emotional moments, as Tom Taylor effortlessly strings together moments between Alfred and the now-dead Bat Family, Harley Quinn and Joke, Damien and John Kent and finally, tragically, Superman and his family as the DC Universe deals with a sudden quasi-zombie-infested apocalypse.

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Overall, this is still a must-read for fans of the event, even if the ending wasn't perfect.

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Three issues into the new "Divide, Conquer and Kill" arc, and Batman Beyond #33 pretty much solidifies my fear that for all of Splitt's gimmicks, he (or rather they) isn't all that interesting.

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This series has blown expectations out of the water with each issue.

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GLOW #3, the latest edition in the IDW miniseries, tackles the idea of psychology head on as two of its main characters argue on opposite sides of what makes wrestling an athletic competition and what makes it entertainment.

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Witty banter is one thing, and any Spidey story worth its salt will have it, but when a character's monologue starts hitting Shakespearean levels of length, it's time to cut things down a bit. As a result the story can't really build, and it winds up being forgettable.

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After two issues of utterly dull meandering, American Gods: The Moment of the Storm #3 finally takes advantage of the medium it's in for the adaptation of Neil Gaiman's original novel.

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Invasion From Planet Wrestletopia is the perfect comic for wrestling fans. Whether you've been a fan since the days of Hulkamania or just have a passing fandom of modern WWE, you'll feel right at home in this insane story of alien wrestlers, warring factions, heel turns, and corrupt authority figures.

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This issue definitely lives up to the Samurai Jack name.

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Spider-Man and the League of Realms #3 doesn't quite pack the same emotional punch the second issue had, but it does manage to tie up the plot nicely.

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Definitely worth a look for those keeping up with the Marvel event.

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The sense of duty, loss and sacrifice is strongly felt throughout the book and it all feels earned.

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Fans of the show, or of wrestling in general, need to give this a shot.

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If you've ready any science fiction story with themes of colonization, nature vs. technology or usage of natural resources, then you already know beat for beat what's going to happen in Sonata #1.

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If you're a fan of that, this will feel right at home, but readers looking for a more modern take don't need to rush out and grab this one.

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DCeased follows up its knockout debut with a heart-wrenching second issue this week.

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The issue continues the side story's excellent pace and somber tone, all while careening towards a climax that will likely be heartwarming or heartbreaking, if not both.

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While it still hasn't reached must-read status for the "War of the Realms" event, it's got a couple of gotcha moments from Spider-Man and a smattering of action.

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This is worth a read for fans of all four characters, even if you're not knee-deep in every issue of the event.

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This story needs to start picking up the pace.

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Dial H for Hero continues to be a pleasant surprises for DC's Wonder Comics line. Three issues in and writer Sam Humphries has mastered the balancing act of having heartfelt characters, comedic timing and fun takes on various superhero tropes.

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Small talk between various groups is the order of the day for G.I. Joe: Real American Hero #262, so don't expect any action out of this one.

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Looney Tunes #249 is two-thirds of a great comic.

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If you're a fan of the book, this visual adaptation might somehow be fulfilling. But if this is your first exposure to the series, you'll likely find it incredibly dry and plodding.

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Spider-Man & The League of Realms is yet another "War of the Realms" tie-in that, while enjoyable enough, doesn't add much to the ongoing story arc.

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Samurai Jack stories have always relished on deliberate pacing, but this one felt like it was sprinting to get Jack up, out, and on to the next location.

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After a solid opening issue, Symbiote Spider-Man #2 takes takes a slight step backwards as the plot meanders up until Spidey's starts trading punches with a new mutant, Hardrock.

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Even if this is your first time with this series it's worth a read.

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So in order to make a zombie story stand out in 2019 you need two things " a killer spin on the usual narrative and the right atmosphere to match it. And by some miracle, DCeased has both.

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It makes for a cool little character piece if you're interested in any of the five members, and there's some funny banter in there as well. But this isn't an absolute must-read for fans of the ongoing event.

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While Young Justice continues to take its sweet time giving away any answers, this issue proves that the series can be much more emotionally resonating when the there aren't half a dozen characters on the page all trying to out-quip each other.

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Even if you're not into the rest of the event, definitely give this a read.

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While it's cool to see Ralph Macchio (no, not that one) back in the writing chair, Avengers: Edge of Infinity is nothing to write home about.

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While the writing comes off as unusually clunky at times, the twist at the end will leave you smacking your head wondering how you missed it the first time around.

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After the spot-on Rob Liefeld parody in the series' opening issue, Dial H for Hero managed to top itself this month by nailing a hysterical Dragon Ball imitation.

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Gane's art style of detailed backgrounds and muted colors perfectly fits with the tone, and the ending promises a story that's more heart-wrenching than horror.

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The second half of the Spider-Man: Far From Home prelude once again recaps the events from Spider-Man: Homecoming without giving readers any new information.

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While this all read better in novel form, as a comic it leaves many fans feeling like Shadow Moon, impatient and ready to get to the point.

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Netho Diaz's detailed artwork for the action scenes continues to be the book's highlight.

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It's a fun read overall and a nice supplementary addition to the ongoing event.

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Peter David and artist Greg Land's Symbiote Spider-Man miniseries is the stuff of dreams for continuity enthusiasts, putting Peter Parker back in the black suit right before the iconic "Alien Costume Saga" began.

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Dan Abnett does a solid job the final installment of the "Into The Bleed" story arc balancing the action (a brawl between the Titans and Mother Blood) and the emotional moments (a conversation between Raven and a pre-shot Nightwing) that have made his run on the book work so well.

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While the A-plot features an entertaining extraction mission led by Cover Girl, GI Joe: A Real American Hero #260 keeps having its story screech to a grinding halt to give a handful of other subplots a page or two's worth of advancement.

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Black Panther is the latest hero to be brought into IDW's all-ages Marvel Action line. And while the story isn't a big attention-grabber (Wakanda getting blasted by deadly weather) it is a nice place for fans of the MCU incarnation of the character to jump in and start reading.

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While it makes for a bit of an awkward experience if you're reading digitally, writer Eve L. Ewing clearly has fun with the dual-sided perspective in the opening issue of the returning Marvel Team-Up, which sees Spider-Man and Ms. Marvel join forces to take on The Jackal.

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While Bendis' snappy dialogue is fun at first, by this issue readers will likely start wishing a few of the characters would shut up for a second so somebody can bother to explain what's going on.

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This issue shows the building blocks for a compelling side story, and it's worth checking out to see what they do with three more issues.

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The action is solid, Doc Shaner's arrival as the book's new artist is a welcome change and the teased return of another classic villain in the final panels hints at some interesting future events.

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This could be a fun one to follow.

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Fans of the show should give this a read.

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The latest issue of DC's Looney Tunes is headlined by Bugs Bunny in a "Jack and the Beanstalk" parody. And if that sounds familiar, it's because the show did it too with "Beanstalk Bunny" way back in the day. Unfortunately, this version doesn't feature Daffy Duck or Elmer Fudd as The Giant, and it's drained of most of its comedic timing as a result.

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If you're looking for any sort of insight into the plot of Spider-Man: Far From Home, don't bother here.

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