Pierce Lydon's Comic Reviews

Reviewer For: Newsarama, IGN Reviews: 1031
6.5Avg. Review Rating

This is how you reinvent a character. By basically doing everything in contrast to the rest of the Bat-titles, DC has put together what is easily their best book and what is unequivocally the best take on Barbara Gordon since Batgirl: Year One.

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My favorite part of any hero story is when the hero has to double down on their resolution to become a hero, because they realize that it's a lot harder than they thought. This is that moment for Batman. This is that moment in Scott Snyder's run. This is a creative team saying, "we've put this guy through hell, but even happiness itself can't stop him." And that's why people love Batman. Because against all odds, this guy, millionaire or not, ninja or not, gets up and decides to be a hero. And I think that's how most people want to view themselves. Snyder's Batman is a reflection of our innermost desires and our purest intentions. If you've ever tied a towel around your neck and snuck around in the shadows ready to leap to action at the first sign of injustice, this one is for you. Bruce Wayne is dead. Long live Batman.

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Calexit is a triumph not just because the craft and the storytelling is good, but because by the end of it, it asks "so what are you gonna do?" Moments like this never last. Books like this don't either.

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If art crime and espionage-flavored superheroing interests you, Catwoman should be right up your alley.

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Christopher Sebela and Hayden Sherman's Cold War is exactly the punch in the mouth that comics needs right now.

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Howard the Duck #1 might be the best superhero book on the stands this week and that's nothing to quack at. It's not concerned with crossovers or big events but even if it was, the creative team has created a unique lens to see those events through. Howard's a very lovable curmudgeon that is sure to worm his way into the hearts of even the most hardened Marvel fan and it's his view of the Marvel Universe that really informs the book. Combined with Quinones' art and Zdarsky playful riffs on fan favorite characters (his work with Spidey is particularly funny), Howard the Duck stands to be a breakout hit.

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Mister Miracle is a pure force of nature disguised as a comic book.

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I don't think it's hyperbole to say that Mister Miracle is the best superhero comic on the stands. It's consistently been one of the best of the year, and it should cement King and Gerads as one of the all-time great duos in comics.

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There's no denying that Prophet is one of the best books out right now. Graham's vision (and especially the last few pages in this issue) would make Jack Kirby a very happy man. "Bigger is better" and "less is more" might seem like two opposing mantras but here they work swimmingly.

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Supreme: Blue Rose is as rare as its namesake. Books like this one don’t come around all that often, and the pairing of Warren Ellis with a brilliant new artistic talent in Tula Lotay will remind you why. By placing the initial focus on Diana Dane, Ellis and Lotay are able to ground this superhero story with a fleshed out human character that is not content to play the victim. Ellis might be playing in someone else’s sandbox, but he’s taking the property into new territory. Fittingly, so is Lotay. This is only the beginning of what’s sure to be an interesting examination of the superhero archetype.

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The Wicked + The Divine embodies some of the weirdness of 90s Vertigo combined with the populism of more standard superhero fare. For the uninitiated, this might be the best introduction to this creative team’s work. It’s big and bright and over-the-top. It has all of Gillen’s trademark snark and that’s amplified by McKelvie’s continually improving grasp on expressions and body language. This is pop comics. It’s that song that comes on the radio that you’ll have stuck in your head for days. The beat is good. The lyrics hint at something bigger and you can’t help but wonder. Although what you are about to read is a work of fiction, it should never the less be played at maximum volume.

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If The Wicked + The Divine’s bombastic debut issue didn’t do it for you, Issue #2 is sure to change your mind. Kieron Gillen, Jamie McKelvie and company have already set up the concept and themes that they’ll be exploring, but now they get a bit more character-driven, and it really helps the books move forward. McKelvie and colorist Matt Wilson really expand the visual language of the book as well, allowing the narrative room to get even weirder as the team truly kicks it into a higher gear in the final pages.

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There's a great balance of humor, action and the mounting threat of Malekith. Thor #4 proves that sometimes one comic book can have it all.

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X-Men: Grand Design is a must-read for X-Men fans but also the perfect primer for those who might feel a bit overwhelmed by years and years of continuity. For Marvel, it represents a really great way to provide historical texts of their universe and show how they fit together on a more macro level without aping the resources already provided for free on the internet. Ed Piskor is an incredible talent working in comics today and he treats the source material with love and respect. This is a truly for fans by a fan, and it's so much better for that.

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It might not jive with the rest of DC's Superman output, but Greg Pak is writing the best Man of Steel comics right now.

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Action Comics #42 is an incredibly powerful issue, and a return to form for one of America's most enduring heroes. Pak and Kuder handle their premise with poise and maturity. While some readers will decry this as another attempt by comic book creators to infect "Big Two" comics with their own personal politics, it should be seen as a stark reminder that the times we're living in are dark and getting darker. Even our greatest heroes don't stand a chance against systemic oppression, and that should be something of a wake-up call. Pak and Kuder have managed to call attention to a problem that has permeated our culture so deeply that we've let it become an acceptable status quo. But Superman can't let these injustices stand, and neither should we. Clark Kent is just like you. He barely has any superpowers now. So what's your excuse?

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Boom! is continuing to pump out quality Adventure Time work and The Flip Side is no exception. Coover and Tobin are clearly familiar enough with the property to what works and what doesn't. They're packing in so many jokes that this issue will beg a second read. They have the benefit of being coupled with an artist with a talent for visual gags in Wook Jin Clark, as well. This a definitely must read. So Adventure Time fans who have plenty of time, now you know the way.

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While this book might not feature stalwarts like Wolverine and Cyclops or seemingly be connected to the prime Marvel Universe, it feels like the X-Men have finally broken the shackles of rote monotony that has defined much of the line over the last few years. Finally, there is some joy to be had with the unknown, and with Age of X-Man: Alpha, Thompson and Nadler have injected some of that joy back into the X-Men.

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Steve to Sam with an opening narration that nails down Sam's character for the uninitiated. From then on out, this book is non-stop fun.

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Duggan writes some really big, silly stuff into his script and Kuder doesn't shy away from it at all, proving that they're just the creative team to bring out the best in this ragtag group of intergalactic flarknards.

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While some might write this off as an anthology comic that's simply marching toward to inevitability of a big event, I see it as crash course in X-Men mythology for the uninitiated. Sure, it might not be familiar and it might not even be showing things that are going to happen. But the beauty of comics is that on any given page you might be seeing something incredible. The narration is big and sweeping, enveloping readers in a grand scheme that may never come to be. For readers new and old, there is something intrinsically exciting about that. Comics are about infinite possibilities and while the modern media machine seems to have stripped them of that quality, All-New X-Men #25 reminds us that it still exists.

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All-Star Batman works in tandem with the other titles in the Bat family to create a really complete picture of the world of the Batman. This is definitely the strongest that the line has been in a while and where the main Batman title might be the brain, All-Star is the heart, pumping lifeblood elsewhere in the line when needed. These stories feel like the essential takes on certain characters that we saw with Batman: The Animated Series. While the medium is different, the idea that these arcs deepen the established roles and continuity of these characters is really powerful. Not many other families of titles can claim to have an emotional core that keeps evolving. Add to that the fact that Snyder has a murderer’s row of talent joining him on the title, and you’ve got one of the best books currently running in superhero comic books today.

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Writer Dan Slott really steps up his game here, turning in the best issue of Amazing Spider-Man in about six months.

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Spidey definitely swings out on top this week as we are treated to a near-perfect amalgam of his world.

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If this issue truly is a sign of things to come from this creative team, then face it tiger - we've just hit the jackpot.

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The change is here. It’s right now. It’s going to wreck everything. And comic books will be so much better for it.

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Animal Man has really come back into its own thanks in large part to Steve Pugh's phenomenal work. This book is at its best when Lemire continues to expand our knowledge of Animal Man's mythology while still grounding the conflict with his family, some of the greatest supporting characters in comics ever. A great comic satisfies you with answers but always leaves you with questions and this one fits the bill.

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This final issue serves as a warm reminder. It's like the night before graduation and you're sitting on the hood of your buddy's car drinking a beer saying "Hey, remember that time..." The memories flow out of you. You think about where you'll be next year. What's going to happen? But you take comfort in knowing that you'll always have the past, even while you are thrust into new beginnings. This isn't the last we'll see of Buddy Baker or Animal Man. This isn't even the last time Lemire will write him. This wasn't a run without any faults but it's important to relish the good stories because you don't know when you'll get the next one. On the whole, Animal Man was a good story. It's sad to see it go.

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While you might see the ending coming, Johnson is still able to adequately tug at your heartstrings.

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This comic is slow-moving but it's the kind of thing that makes you want to really dig into the world and see what it's about. This is a great debut for this unique mini-line.

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If Iron Fist or high octane, kung fu comics are your jam, you're in for a treat with Avengers #13

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If Marvel is trying to rope in lapsed Runaways readers with this mini-crossover, this is a good way to do it. It not only progresses the Avengers Academy story but the Runaways one, too. Even if this is all we get, this issue (and hopefully the next) will go down as one of the best issues in this run.

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If you're hankering to fill the void left by Young Avengers, this is a book to watch.

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Creating good all-ages comics is a difficult task but the Nicolle brothers make it look easy.

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This has probably been my favorite of the "Zero Year" tie-ins. Scott Snyder brings his conflict to a head with the drama and tension of the superstorm juxtaposed with the infamous events of Crime Alley.

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All around, this is an excellent issue that'll have fans foaming at the mouth for next month.

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Overall, this is a strong showing and a great reminder of the abundance of stories that can be told with Batman at the center.

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This is truly a World's Finest story for the ages.

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"Cold Days" is an exciting return to form for Tom King that does a lot to breathe new life into the second half of his purported 100-issue run.

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"Robin Rises" is off to a great start, and this issue is the complete package.

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Peter J. Tomasi really nails the Bat family dynamic better than most writers at DC right and as Bruce embarks on this suicide mission to save Damian, he gives his family their own mission: keep Gotham safe.

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Tomasi keeps going bigger and bigger with this story, never shying away from using his characters to their full potential. (You'll see what I mean during the Cyborg scenes.) That might be why Batman and Robin is the most consistently entertaining Batman book on the stands.

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Patrick Gleason's art is sublime. He curates a perfect balance of action, comedy and dramatic tension that brings out the best in Tomasi's script. This team is truly one for the ages.

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This book oozes emotion and it's a great addition to the web of Futures End.

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This is a Batman story unlike any other that explores a lot of the reasons why people love and relate to the character. Kurt Busiek and John Paul Leon are completely letting loose, telling a story that feels instantly timeless.

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Batman Eternal is trying to bring it all home and if it keeps up this level of quality, we're in for a great conclusion.

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Altogether, this is a great book that's taking a stand that many others might be afraid to.

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Bitter Root is more than worthy of a place on your pull list.

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Lonnie Nadler and Zac Thompson bring their Cable arc full circle this issue as they double down on the themes that make Cable one of the most compelling X-Men characters.

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Armed with monstrous thrills and a killer new hook, Venom #1 is a big win for the returning antihero.

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Coda looks to be another hit for BOOM! Studios.

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This isn't an issue you can afford to miss if you're a Hellblazer fan.

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This creative team hasn't disappointed yet and they're showing no signs of stopping.

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For anyone turned off by young Scott's pangs of angst in Issue #1, I offer up this issue as proof that Cyclops isn’t navel-gazing, woe-is-me-isms. Scott and his father’s relationship is still in its early stages, but it will be tested - and Scott will have to decide the kind of person that he wants to become. He’s seen what following Xavier’s path gets him, but he’s also starting to understand who his father really is. These ideas are at odds with each other, and I don’t think that Scott is discerning enough just yet to recognize the best parts of either ideology to let those inform his actions. There’s even still a chance that he decides against both and forges a new path for himself. Cyclops is doing what any great superhero comic should: make its readers reflect on themselves and their own humanity while still being incredibly entertaining.

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Waid and company provide a nuanced story with a healthy helping of superheroics, suspense and real-life drama. The twist ending could potentially be a big one and so it's unfortunate Waid takes a pretty weak route to get there. But for the most part, Daredevil remains one of the gold standards in superhero comics today.

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Chip Zdarsky and Marco Checchetto's Daredevil continues to be an excellent treatise on guilt and compassion through the lens of one of Marvel's most tortured characters.

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Dead Body Run #1 is a great debut by a talented creative team. They've managed to take a fairly stock concept and turn it into something worth reading. The mystery teased in the last few pages will give Jordan some room to make this book really unique. It's exciting to know that we haven't really scratched the surface yet and Scalera is already on top of his game. As long as the action and intrigue stay at high levels, Dead Body Road will definitely be a winner.

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This is good comics, plain and simple.

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Descender is an stunning debut. It's obvious why Hollywood jumped on this train early. Lemire and Nguyen are building their world at a rapid pace without leaving their characters behind. They've created enough questions to entice readers to read the next issue but haven't forced too many concepts that the main narrative gets lost. Science fiction is experiencing a new renaissance in recent years and Descender looks to be finest addition from the comics medium since the debut of Saga.

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Francis Manapul and Brian Buccellato continue to redefine Detective Comics, and they're starting to make the case that this should be the only Batman book you're reading.

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In some ways, Die has a similar structure to starting a new campaign of your tabletop RPG of choice, and this issue is essentially the character creation step. We're meeting characters already in progress, maybe far past the point where their stories should have ended. But maybe their something to be rediscovered, maybe there's something to be regained. Maybe the things lost in the pursuit of obsession can be found again. Die wants to explore that and with Hans' artwork providing the vehicle, it's off to a spectacular start.

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The secrets of Die are really only just beginning to reveal themselves, but the heart at the center of it all is still beating strong. Maybe for some readers it’s not a tabletop game, it’s a sport or a band or a video game - but we all have these connections to people. And no matter how much life gets in the way, there’s always a way to come back. And we’ll get together again, maybe have a few drinks, and we’ll talk and we’ll play. And it’s like no time has passed, but we’re older and wiser than we ever were. And suddenly, we’re home again.

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This is one of the strongest books on the shelf this week and just goes to show that sometimes embracing the over-the-top, weird tendencies that a property has can make for good reading.

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This creative team is clicking and this book is starting to live up to the hype.

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Patrick Zircher and Matthew Hollingsworth are, once again, absolute powerhouses on the art side. They bring a darkness to the story that hangs heavy over the normally bright Central City and it perfectly suits the nature of this arc.

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Heading into Flash War, Williamson has readers right where he wants them, and that's great news for Flash fans.

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This is the beginning of another great chapter in Barry Allen's story.

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Williamson's run on The Flash remains one of the most solid book on the stands.

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Grayson is off to an excellent start. A strong narrative vision, couple with good character work, a refreshing change of scenery and a great visual style make it a clear cut winner and already one of DC’s better books. Hopefully, the creative team can really up the ante in the coming months but judging from the early goings, that should be a problem. Seeley and King have done a great job bouncing back from their issue of Nightwing and are poised to have even more success than that book did. Mikel Janin is only just beginning to show us what he can do and that’s a scary thought. Look out, All-New Marvel Now!, Grayson might be the breakout hit of the summer.

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Aftershock Comics has repeatedly proven that they are arbiters of extremely good taste and this is no exception. Hot Lunch Special is not to be missed.

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This is the X-Men as you've never really seen them before and possibly, the best they've ever been.

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I can’t remember the last time the X-Men was this good. It feels fresh, relevant and important. It feels more like the minority allegory that it’s purported to be than ever before. In true X-Men fashion, there’s interpersonal conflict and big superhero stakes building side by side creating a powderkeg that is sure to explode with the release of the finale of Power of X next week. Hickman, Larraz and the rest of the creative team have created something that is as status quo changing as Giant Size X-Men #1. It’s a great time to be an X-Men fan.

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The follow-up to Chip Zdarsky and Joe Quinones' debut isn't as laugh-out-loud funny as the first issue, but it still stands up as one of the best examples of humor in capes comics today.

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Inferno follows in HoX/PoX's footsteps as the next big plateau in Hickman's vision for the X-Men. It's another watershed moment, and even though it's basically a fastball thrown middle-middle, and we know it's coming, he still manages to blow us away.

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The script is all over the place, bouncing Jean from locale to locale but the art team doesn't waver, upping the ante page after page until Jean's face off with the Phoenix.

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If you like over-the-top, constantly evolving adventure stories, you need to be reading "Drowned Earth."

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Scott Snyder and Jorge Jimenez kick off their next Justice League epic by taking readers to the Sixth Dimension, and this issue has everything you'd want from an introductory chapter.

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Deftly taking us around this world, this isn't a very action-packed issue but Snyder manages to increase the tension, foreshadow what's coming and provide some very fun character moments. (If you don't instantly love Jarro-Robin, you've lost your sense of wonder.) Justice League is bonkers in all the right ways.

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Justice League #21Written by Scott SnyderArt by Jorge Jimenez and Alejandro SanchezLettering by Tom NapolitanoPublished by DC ComicsReview by Pierce Lydon‘Rama Rating: 9 out of 10

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Longshot returns to the first issue's former glory by basically just throwing everything at the wall.

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Jonathan Hill delivers the best art that we've seen on this book so far. A flashback page featuring the leader of the Emerald Spear and his connections to previous arcs reveals his motivations with a beautifully laid out page that oozes emotion. Plus, longtime Mega-fans finally get a good look at a fan-favorite character. All-ages comics are rarely ever better than this.

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Mind the Gap #1 is an excellent debut of what's sure to be an incredible series. McCann is a master of pacing and left-hand page reveals that are sure to keep readers guessing. The art team of Esquejo and Oback is perfectly in sync with eac other and the vision that's been laid out for this book. The mystery at hand is compelling in ways that Lost was and Morning Glories is. This is a "whodunit" done right.

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Despite some exciting moments, this book is a bit of a slow burn but if you're paying attention, it's an incredibly rewarding one.

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Once again, Hickman proves deft at remixing familiar elements just enough to make them interesting, and while the questions posed by his narrative have no easy answers, the journey to finding them and exploring this new status quo is the most exciting the X-line has been in quite some time.

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A book like this is definitely a risk for a publisher that makes its money on capes and cowls, but it's exciting to see DC truly expanding their publishing line in a way that their competitors haven't.

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Prez continues to be a pitch-perfect send up of the American political system.

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Red Lanterns continues to be an underappreciated gem that's been flying under the radar for too long.

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Let a creator work on a character they feel strongly about and they'll turn in their best work. Gleason's clear affection for Damian shines through this issue and makes it easier for readers to appreciate what he's doing with the character. While other books rely on snap status quo changes and divisive retcons in order to bring curious readers in, Robin: Son of Batman treads lightly on established continuity to create something fun and exciting that doesn't inherently change anything about the character or his world. That's how you build a character up. Gleason and company are providing the perfect balance of reverence and strong storytelling.

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Secret Warriors is one of the best things to spin out of Secret Empire so far, and it really helps flesh that story out. I honestly don’t know how someone could read one without the other. This book stands as an examination of a more intimate betrayal of trust, reminding readers that smaller stories that still have big implications are historically some of the best in Marvel history. You only need to look to the original Secret Warriors for proof. Matthew Rosenberg is solidifying himself as one of the best writers in Marvel’s stable right now, and artist Javier Garron is certainly no slouch, either. Secret Warriors #1 is on track to be the definitive Daisy Johnson story, and that’s a very, very exciting thing.

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But overall, Secret Warriors is a complete package. Rosenberg’s writing is witty and fun while never losing sight of the stakes of the plot. Garron’s art helps the jokes and characterization in the script land while also providing strong visual storytelling. This iteration of the team has a lot in common with another group of misfits that came together in the wake of an event: Dan Abnett and Andy Lanning’s Guardians of the Galaxy. There’s a sense that this squad has everything on the line, and they’re going to stop at nothing to complete their mission, even if it means they’ll die trying. Secret Empire might not be for everyone, but Secret Warriors might just be the reason is was all worth it.

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Marvel's slice-of-life comics are some of the best in their publishing line right now. Saving the world is relative, and Charles Soule starts us out with a done-in-one story to set the stage for a book that fits on the shelves right between Daredevil and Hawkeye.

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Southern Bastards is just beginning but so far it has all the makings of a riveting crime-noir. By using the American South as their setting, Aaron and Latour are firmly in "write what you know" territory and it's working for them. This issue makes it evident that hey have an excellent grasp of where they want to take this story and what they want to accomplish. As Earl gets sucked deeper and deeper back into Craw County, we'll learn more about the town and how the places that you grow up can grow to define you. Southern Bastards is a country-fried gem of a comic book dripping in blood and BBQ Sauce. Can I get a hell yeah?

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It's excellent to see such a fully-realized one-shot, and I think Latour and Lafuente really make the case for something of a Spider-Ham ongoing with their work here.

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This is title is a must-read for Star Wars fans of all ages.

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Super Sons might have taken a long time to get started but it's been more than worth the wait.

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Super Sons needs to be on your pull list if you're into solid, over-the-top fun in your capes comics.

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DC should be doing whatever they can to keep this creative team together because it feels like there's absolutely no stopping them now.

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The Fade Out is already looking like another highlight in the prolific partnership between Brubaker and Phillips. It's always fun to have creators that so consistently work together and turn out a great product. This book might be a bit lighter than some of their other noir but there are plenty of openings for it to take more violent and unexpected twists and turns. The Fade Out is a master class in art and writing. And it's definitely a book worthy of your dollars especially if you're looking for a break from the usual slog of the monthly spinner rack.

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Multiversity: Pax Americana is a dense book. Every page is packed with panels. Every panel is packed with symbolism and it's all serving Morrison's bigger ideas for this series. Readers might be turned off by Morrison's somewhat haphazard approach to time in this issue, but it's almost as if he's letting the characters control their own fates. Atom loses some awareness of where and when he is the same way that the reader might. Time flips between forward and backward on a whim and without warning. Morrison and Quitely challenge the idea that anything you read is ever all that straightforward, and that's a scary thought. If you could prevent something from happening just by turning back a comic book page, would you?

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Multiversity has featured an approach similar to that of Morrison's Seven Soldiers but instead of just focusing on one character at a time, we're getting a new slice of the Multiverse. That could make it tough for some readers to keep up but Morrison includes enough callbacks to his previous work that parsing together the plot shouldn't be all that hard. Plus, these issues have played very well as standalones even without the context of a larger whole.

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The Plot is an invitation to become enveloped by the world that this creative team is presenting, and I can't wait to dive in further.

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The conclusion of "The Fire of Creation" ends with a bang as Garth Ennis and Aaron Campbell continue to blaze a trail with their run on The Shadow.

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Jason Aaron clearly cares deeply about this character and this book marks his 50th issue (across a few volumes) writing Thor. A this point, he’s crafted a story that it seems only he can truly finish and his collaborators are onboard with bringing that vision to light. Corporate superhero comic books rarely see a creative team this in sync this early on just because of the nature of the medium and the process and yet, this team rises above. The book ends with a fun reveal and a lot of hope and excitement for the direction that the narrative is moving in. Aaron is creating a newly definitive take on this character. In thirty years, we’ll be talking about his work on Thor with the same regard we hold Walt Simonson’s.

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Altogether, this issue is excellent and Gillen and McKelvie are continuing to set the bar high for their next creator-owned work.

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This story is dutifully moving forward while the stakes are raising, proving that you don't need a line-wide crossover to make a big event. Tight, high concept storytelling and strong art can always win the day.

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Uncanny Avengers should be at the top of your reading pile every month. It's that good.

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Gillen writes an issue that is a combination of the best Star Trek episodes and the greatest X-Men stories tat still works under the umbrella of Cyclops' new mission statement for the team. X-Men and aliens aren't always a sure bet but keeping our favorite mutants' feet on the ground rather than up in space definitely helps the issue out. It's a shame that Gillen didn't have a better collaborator for such a well-written script, but Land puts in a rare satisfactory performance so it isn't all bad. The conclusion to this arc is sure to be a doozy " if Gillen keeps going at this rate, it's going to be interesting to see how he tops this one.

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Venom fans do not want to miss out on this one. It's a love letter to everything we remember about that most sinister of symbiotes.

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People tend write teenagers off. Their intentions are too idealistic. Their view of the world is too naive. Their ideas are half-baked. And while some of that may be true, where's the joy in killing that kind of optimism? While the new Batman has already reprimanded the Robins for getting involved in Gotham's affairs, it's easy to understand why they wouldn't listen and why Troy's death would strengthen their resolve. Bermejo and Harvey deliver a compelling character piece that stands as a thesis for just about every teenaged hero that's ever existed. To quote the great American Football, "All my teenage feelings/ and the meanings/ they seemed too see-through/To be true." The Robins mission is simple: do good. That's a concept that, understandably, might be too pure for adults to wrap their heads around. It's a good reminder that as we grow older, we lose some of that idealism but if we didn't we might be better for it.

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This title is unabashed fun. Jason Aaron is doing his best Conan riff with a forgotten Marvel analogue in Arkon, and Mike Del Mundo's art is simply inspiring.

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West Coast Avengers deserves to be on your pull list, even if you didn't have a lot of faith in the roster right away. Thompson and Caselli will make you a true believer.

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What If? Magik works so well that even big New Mutants/Magik fans will want to see more of this path not taken.

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The Wild Storm #1 is an exciting beginning. It’s important to remember that while Ellis may have played with some of these characters before, he’s never been able to completely redefine them. So in a way, this isn’t a retread. He’s already promised that we’ll see Henry Bendix and possibly Apollo and Midnighter somewhere down the line so there’s a lot to look forward to. Hopefully the imprint is able to hold onto Davis-Hunt for as long as possible because having his visuals at the center of the universe creates something for the rest of the books to rally around and demonstrates the approach that Ellis probably means to have employed across the line. This might not be the WildStorm you remember, but it has the potential to be even better.

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If Wonder Woman isn’t already on your pull list, I’m not quite sure why. The character is being written possibly better than she’s ever been, and Rucka is exceptional at keeping up the intrigue in his plots. Even as this arc ends, the stakes feel huge for what’s to come. Readers might be put off by the dubious nature of the truth in this story but Rucka is making sure it’s clear that something much larger than what we’ve seen is at work. Liam Sharp and Laura Martin continue to be a dynamic duo and Sharp in particular will be missed as Matthew Clark takes over the next odd-numbered issue of this series. Rucka’s take on Diana is refreshing and fun, even if the future is a little bit uncertain for her, that’s a good place to be.

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This is a slower issue than many others during this run, but it's stuffed full of really intense, human moments that are communicated perfectly through the art.

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X-Men: Blue #2 is the strongest of the new X-Men lineup so far. It's a return to what makes the X-Men great: melodrama and intrigue buoyed by strong character work and effective, emotive art. And it's becoming clear that Bunn is not satisfied to just riff on what Claremont did in the past. Instead, he's taking the core approach from those books and applying it to the idea that he finds the most fascinating in the Marvel Universe.

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While Piskor's approach does strip some of the emotional resonance away from Marvel's greatest superhero soap opera, it does help readers navigate the various retcons that have happened over the years, allowing for a chronological understanding of the X-Men that the comics themselves are hard-pressed to provide.

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Who would've thought that what essentially amounts to a history book could be so charming? Ed Piskor's retelling of the X-Men's winding, whimsical continuity is an absolute pleasure.

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The craft in X-Men: Red should have other X-Men creative teams taking notes.

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Goodbye, Young Avengers. If we had the chance, we'd never let you go.

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This anthology does a good job of trying to get to the heart of each of these Robins, and it makes for a solid Wednesday read.

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With this issue, Morrison is truly beginning to show us his hand. He has huge plans for the book but with this issue we truly begin to understand just how encompassing they may be.

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When Brian Michael Bendis is on, he's really on. Action Comics #1006 stands as further proof that DC made the right decision putting him in the driver's seat for their flagship character.

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"Leviathan Rising" still has yet to give us many answers but if the team can keep this level of quality through the build up, we might be in store for a really special story.

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All in all, Adventure Time with Finn & Jake #1 marks a promising debut for the all-new ongoing title.""

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Time travel is awesome. Time travel Adventure Time might be even better.

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The opening is a bit overwhelmingly dialogue-laden, but North turns on the charm after a few pages, teaching us how ghosts work in the land of Ooo and having Princess Bubblegum team up with Anti-Ghost Princess, the warrior princess.

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All in all, another quality entry in BOOM!'s Adventure Time catalog that stays true to the source while forging ahead with fun stories.

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This is a joyful, fun book. It may not have the world-altering consequences of many other titles in the DC Universe, but it's a nice bit of levity, and that's enough.

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Nextgen is rounding into one of the best books in the "Age of X-Man."

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Age of X: Marvelous X-Men #1 is a solid addition to this event providing some more context for the world and showing that there is more to this utopia than meets the glowing eye. But it treads water a little bit while waiting for its companion titles to come out. The art is similar in that Failla seems more content working in concert with what Rosanas has already delivered rather than forge his own identity on the book. That said, “Age of X-Man” is off to a captivating start, one that will have X-fans foaming at the mouth for more.

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As X-Man's control is wavering, Nadler and Thompson are honing in on the things that make the X-Men the X-Men and that's a strong choice.

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The zipatone effect is a little heavy in the opening scene but on the whole, this is one of the more satisfying issues of the entirety of the "Age of X-Man."

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All-New All-Different Avengers is an interesting addition to the Civil War II canon. Waid, Whitley and company stay away from the main fray and craft a careful character study that puts into words some of the feelings that readers themselves have about the current state of superhero comic books. Kubert is as effective as ever, despite a couple of odd shot choices, but he’s able to deliver Waid and Whitley’s script here with aplomb. This issue of Avengers might not be what most readers are expecting, but over time it should stand out as one of the better tie-ins to come out of Civil War II.

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If you aren't reading All-New Guardians of the Galaxy, what the flark are you waiting for?

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Irving is a master at creating mood with his artwork, but some of his stylistic tendencies can overwhelm the clarity of the narrative at points. But overall, Irving's art works well with Duggan's haunting script and provides some additional depth we didn't have before.

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All in all, All New X-Men has been a really fun book thus far, even if the plot seems to be spinning its wheels a bit.

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The real MVP is letterer Steve Wands, who packs pages with text when needed but never makes the pages feel overwhelmed. He deftly works around Jock's penchant for not leaving enough negative space when Snyder's waxing poetic and really holds the book together.

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It's incredible how easy Dan Slott falls back into writing Peter Parker. This issue is more of a set-up issue than the last one, but it features a lot of the old Peter Parker charm.

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This issue is another win for the Spider-Man office. Slott is constantly resolving plot points with satisfying answers while still bringing up new questions and that's one of his greatest strengths, the ability to keep moving forward without leaving any dangling plot threads. With Silk, Black Cat and Parker Industries all vying for Peter's attention in some way, we're sure to get some interesting new stories. Plus all of these storylines have the potential to link back to Spider-Man's central maxim, "With great power comes great responsibility," and that's how you know you've got a creative team that's on the right track.

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"Spider-Verse" is off to a good start. We'll have to wait and see what Slott does with the idea that Peter Parker is the greatest Spider-Man in the multiverse. That's an intriguing title considering that we know that he isn't even the strongest member of all the Spiders currently assembled. Slott is doing a good job of keeping all the mysteries at play fresh in our minds. Olivier Coipel is a great fit for this event. His involvement is the shot in the arm that this title needed to remind everyone that this isn't your average Spider-Man story. I think it's easy to get caught up in the fact that there are so many different versions of Spider-Man featured in this book but it's important to remember that there's a larger story underneath it all. Slott's always writing for the long game and so far this one should be keeping everyone guessing.

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This already feels like a story that will have fans missing Slott as soon as he's gone.

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This series feels notably lighter than what we saw even in Dan Slott's status quo-changing run, but it's clear that it's a great time to be a Spider-fan.

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Overall, Amazing Spider-Man #850 is a celebration of Spider-Man has been and will always be and a testament to the narrative flexibility of the character.

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We haven't seen too much direct Secret Wars influence to this point, but Renew Your Vows is a really fun read and a return to form for Slott after an overlong Spider-Verse event.

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The opening pages are rocky, but the creative team overcomes a bad start to deliver a fun debut issue that sets the stage for what's to come. Angela has become a character that thrives in just about any story she's been placed in, so fans worried that she might seem out of place can breathe easy. The final page reveal gives us a reason to keep checking in on Angela, as her tenuous relationship to her newfound family is sure to keep this book going for at least the first couple of arcs. The editors made the right decision by putting two artists on this issue, as they're able to provide two different looks that enhance the reading experience and don't overwhelm one another. Angela is a good start to this book and a reminder that while they might stumble once in a while (ahem, Spider-Woman), Marvel isn't afraid to give a diverse cast of characters a spotlight.

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I was a little bit skeptical that an Angry Birds comic book would work. I mean, the game itself isn’t the most original app on the block. But the entire team puts together a convincing package. This might not be the kind of book that you’ll buy month in and month out but if you need to keep your kid entertained for a few minutes or you’re trying to introduce an otherwise video game-obsessed kid to reading, this is a solid purchase.

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Animal Man is hurtling towards an ending, and Jeff Lemire is making sure it goes out with a bang.

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This isn't the old Archer & Armstrong but Van Lente and Henry are definitely off to a good start. They've packed an impressive debut full of punches and punchlines that are sure to enthrall new readers and jog some old-timers' memories.

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Noto is very rarely going to knock you out with his sequential work the way he can with his standalone illustrations and design, but he helps make this script s

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There's a little bit for everyone here. Anthologies are great primers for new readers and Clevinger wisely crosses over into video game territory to maybe try and bridge that gap. Despite multiple artists, the different visual styles all suit the story at hand and more importantly the Atomic Robo universe. Three out of four solid entries isn't bad for this kind of book and I'm sure that time will prove the one outlier to be a quality addition to the Robo mythos as well.

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Atomic Robo and the Flying She-Devils of the Pacific #1 is the beginning of what is sure to be another incredibly entertaining Atomic Robo epic. Clevinger and Wegener are a team in perfect sync with one another and it shows. Some readers might be disappointed in the overall lack of any really heavy sci-fi beyond jetpacks but there's still time for that. Remember, the beauty of Robo is the build-up, and this only the beginning.

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Avengers is going big with its story while still maintaining the heart of Marvel Comics: the humanity of its characters. There’s a lot of fun to be had with something that feels this larger than life and is still told without changing what makes these characters great. Marvel would be wise to pay attention to what’s happening with this book the next time they plan a big event. You can have big, weird stories that take some effort to fully grasp if the characters within them are written well. Avengers is one of the better books in this post-Civil War II iteration of the Marvel U because it doesn’t force you to accept anything about the characters themselves that don’t hold true elsewhere, it only asks you to come along for a ride. That’s the whimsy that corporate comics are, sadly, usually missing.

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It may have taken a little while for Jason Aaron and the Avengers to gel, but they absolutely have.

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Superhero comics are frustrating sometimes because the characters never really change, but Hopeless is making sure that these characters have no choice but to, making Avengers Undercover one of the most fun reads in the Marvel Universe.

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No Road Home is a story that is realizing its potential and it'll be interesting to see the effect it could have on the larger Marvel Universe when all is said and done.

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B.P.R.D. 1948 #1 is another great addition to the mythology of Hellboy and the B.P.R.D. Some origin stories feel shoehorned in after the fact but the Secret Origins trilogy has continued to build on an almost unparalleled mythology without alienating readers. The dynamic collaboration between Mignola, Arcudi and Fiumara is one that should be kept together even after this miniseries is finished.

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Monkeybrain Comics has a lot going for it right from the outset. We expect quality work from quality creators. Tobin and Coover absolutely deliver here. Bandette is a reminder that all kinds of comics have the potential to be good even if they are far from what's generally out there. It's just a matter of strength of execution.

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Batgirl and the Birds of Prey is a good book, and one that lives up to the significance of its title. Both Batgirl and Birds of Prey have historically yielded great stories about women and, even more importantly, great stories coming from great female creators. It's clear that the Bensons are comfortable working together and their scenes flow together so well; this isn't a case of two different writing voices being mashed together. It's nice to see the Bat-family open up a little bit without involving Bruce Wayne or Dick Grayson right off the bat. The women in Birds of Prey are more than capable without leaning on A-listers to help sell the book. There is an obvious connection but these women are carving out their own niche in the DCU, and that's a very, very good thing.

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If this doesn't win back lapsed readers exhausted by Zero Year, I don't know what will. Scott Snyder and Dustin Nguyen tease the future of Batman Eternal in this one and its got a little bit for everyone.

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"Superheavy" has felt like it was holding back until now, but if you dropped off the title because of Robo-Bunny Batman, now would be a good time to catch up and pretend you never left.

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Right off the bat, it's easy to fall in love with Wagner's artwork. It's been a minute since the Mage creator took on the Dark Knight but he settles in quickly and Tom King gives him a few funny villains to render as well.

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This definitely a weird story, but it's a fun one and a nice reprieve from the usual Batman doom and gloom.

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With the end of King's run in sight, Batman #83 should tug at your heartstrings, as we gear up for the Dark Knight's final confrontation with Thomas Wayne.

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Batman #90 is a breath of fresh air for a run that feels like it's been dawdling to this point, formulaically biding its time while holding back on the meat of the story. And maybe that's by design (no pun intended) to ensure that we get multiple issues of Jimenez in a row. But you could just as well skip the issues leading to this point and have no problem jumping in Tynion still hasn't tapped into the heart that I think is the signature of his work but he's managed to remind us that he's no slouch when it comes to the design of a story.

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Some readers might take issue with the fact that Tynion is a very deliberate writer. There's a lot going on here, but not a lot happens, if that makes sense. For an arc called 'Joker War,' there's not even really an abundance of the Clown Prince of Crime just yet " but it's tough to ignore the good work here. Readers already recognize that Joker is a threat, but he's been foiled so many times before. Tynion and Jimenez have to show how this time is different, and that's the fun of this part of the ride.

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Keep abreast of the latest Dark Knight stories with our ever-refreshing list of the new Batman comic books, graphic novels, and collections in 2020 and beyond.

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All right! Now we're getting somewhere! Some meaningful plot development shows up here and sets the stage for what's to come in this weekly series.

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All in all, this is a quick read because it's a fun one and that's what should be expected from a weekly series that's working.

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This might sound reductive but this book is exactly as advertised on the cover: Ellis, Hitch, Batman. 'Nuff said.

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This is comic books as a big-budget action thriller, a much-needed respite from more tedious world-building.

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Where has DC been hiding Ian Bertram? A mix between Ramon Villalobos and Frank Quitely, Bertram's art is a welcome change of pace for Batman Eternal and that he gets a good script to draw is a bonus.

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Eternal has rebounded from a few duller issues and is delivering solid story at an exciting clip.

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Eternal is at its best when the pacing is good. Unfortunately, not every writer is up to the task of balancing each story line every time out. Tim Seeley nail it in this one, though.

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R.M. Guera is a welcome sight in Gotham City. The artist, who made his name on his grim n' gritty collaboration with Jason Aaron Scalped, injects Eternal with the adrenaline it needs as Hush makes himself more known and the Bat family pulls together.

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The unlikely team-up of Bane and Alfred alone is worth the price of admission for this one.

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Things are really moving at a faster pace as we approach some kind of inevitable reveal. I think the fun of this issue is that James Tynion IV and the rest of the consulting team have injected some mystery back into the plot.

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A good script, great art and a bunch of fan-favorite characters place this issue of Eternal firmly in the win column.

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Kudos to DC for putting this selection together and choosing a bunch of creators who put together a good showing.

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We've seen some cringey political commentary and some "current comics is bad" meta-commentary from Batman: White Knight, but the art has always been top-notch.

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It's a sweet, heartwarming and human tale that should remind readers why representation is so important. This book exists now for a whole new generation of queer folks and people of color to see themselves in. It may not be perfect, but it's a whole lot better than the options those readers had before. It's a reminder that there is a place and an audience for every kind of story, as long as it is crafted with honesty and without pretense.

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Black Panther isn't for everyone yet. The book is knee-deep in its own world for now, and that might be off-putting for some readers that are hoping to jump into something a little bit less dense. But it does stand as a great way to take continuity and make it your own. Coates is unapologetic about the things he doesn't like about Black Panther, and so he sets out to change them. But he doesn't so that wholesale, making changes that run counter to the character or previous events - instead, he seeks to lead the narrative in a way that the changes he wants to see are part of a natural story progression. That's something we don't always see from writers. Stelfreeze continues to be one of the best and my nitpickings with the color work are minor compared to the wholly effective work that's present and the scale of this book. Black Panther's a winner that should be making it on to pull lists everywhere as soon as possible.

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This is a tried and true Marvel formula at this point but Kibblesmith and the art team make this one is a win for Marvel.

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Blossoms 666 #1 is a great comic in its own right, but with the artistic depictions and theme-heavy plot, the devil is in the details.

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Blue Beetle: Rebirth #1 is a very pleasant surprise. Giffen and Fajardo work together to remix the idea of a teen hero in the 2010s very well. It's too soon to call this DC's answer to a title like Ultimate Spider-Man, but it definitely has that feeling. When books are working this well, the powers that be would be remiss not to pay attention. The seamless integration of Doctor Fate makes this book one that holds keys to understanding the new limits of this DCU. But on a smaller scale, there's a really fun superhero book about a kid who just wants to get to school on time and happens to have some really bad luck along the way. DC has long lacked a human element, opting to present their characters (even the solidly human ones) as mythic, godlike figures. But with Blue Beetle, it seems like the times, they are a-changin'.

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Yep. They defeat sexism and a banana is proud. If that last sentence seems like something you're into, you'll dig this book. It's fun and silly and a reminder that not everything has to be dark and brooding to be good.

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The front cover of Buzzkill has a quote from Mark Waid saying, "God, I wish I'd thought of this." That's a hell of an endorsement and so far, it's kind of book that'll make you say that. The art is engaging and visually stimulating. The writing has kept everything pretty simple and straightforward while still allowing room for twists and some unanswered questions. Cates and company's first issue is a good reminder that sometimes less is more especially when remixing a genre that many believe has been done to death.

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It’s a simple and straightforward story, and Tartakovsky doesn’t lean heavy into the era’s bad scripting habits (particularly with dialogue) that would make modern readers cringe. The art is expressive and outsized. The pacing comes at a good clip. The script has a couple of fun cameos. It might stand in stark contrast to the Cage we see on the small screen but Tartakovsky’s reverence for the character is clear. This is his love letter to an era of comics that he grew up reading and that’s why it works so well. It combines his unique sense of humor with the best parts of ‘70s Power Man, while leaving the more problematic bits by the wayside. Ya dig?

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Captain America is continuing to shine, even with only a shell of its main character.

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The writing provides a good balance between drama and humor. Carol Danvers feels like the kind of superhero that you could be best friends with, and coupled with David Lopez's incredible visuals, that's enough to best any stagnation with the plot.

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It was immediately clear that Jason Aaron was born to write Conan the Barbarian after the debut issue, but Aaron has definitely avoided a sophomore slump with the second entry in the series.

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This is a great debut for this creative team and this iteration of the character. It doesn't require any knowledge of Constantine before this point and it's a fun, self-contained story. Doyle and Tynion are clearly attuned to the charms of Hellblazer and put them on full display here. Rossmo is particularly talented at exploring John's corner of the DCU and rendering it in such a way that it looks like nothing else in any other DC book. This Constantine isn't as weathered as many readers are used to him being but this book is sure to satisfy new and old fans. You'll feel like there's real darkness and evil here but that Constantine can handle it with a one-liner, a shot of whiskey and a half-remembered incantation. This is the Hellblazer we know and love and have missed.

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This is about as satisfying an ending as you can get for a miniseries that really came out of nowhere.

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Cyclops is serving up teen angst in space and I'm sold on it. Scott's dealing with a lot right now. He misses Jean but at the same time, he's struggling with it. He's not sure if he made the right decision by running away with his father. And he hasn't really even gotten to the moral ambiguity of his father's profession. He says he wants to be good. But does he know that his father is good? He might be away from the insanity of the X-Men on Earth but he can't really know what he's gotten himself into. So far Rucka is writing this like the best television sci-fi. It hits beats as well as Farscape or Firefly and it's just as much fun thanks to Russell Dauterman's artwork. If you aren't a fan of the current, older incarnation of Cyclops, I suggest you get onboard with this one.

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This book continues to have a lot of heart, and if Corsair succeeds at being a father to Scott where Professor X may have failed, we might have the beginnings of a sea change in the X-Universe.

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It's nice to have ol' Hornhead back in the red tights with a creative team that fits him like a glove.

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Dark Nights: Metal is a great event book because it is true to its characters and it's deeper than just its surface "Justice League vs. Evil Batmen" premise.

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Both stories honor the King, his creations and his worldview in a way that so many other recent tributes have not been able to. This is a must-read for Kirby fans.

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Some might knock the almost stock concept of this book but Jordan and Scalera are making this one their own.

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A lot of your enjoyment of this title will hinge on your feelings about Brisson as a writer. His own personal quirks are fully on display here and when they work (i.e. a side-splitting Glob Herman/Forge scene), they’re streets ahead of the duds (i.e. “Really? Was ‘Lady Bad Guy’ already taken?”). Henderson delivers some really solid cartooning that for the most parts weaves together well with the script he’s been given. It’s strange that a book like this doesn’t feel like more of an event, but readers looking for a conclusion to four years of Old Man Logan appearances will almost definitely find something they like here.

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Brian Posehn and Gerry Duggan have turned in some fine Deadpool comics lately. They've added high stakes and gravitas to an otherwise silly character, but that doesn't mean they've forgotten how to have fun.

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Death of the Inhumans is the story that these characters need right now, even if it might be the last time we see them for a while.

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Even if the Inhumans aren't your thing, this is a mini worth checking out as it seeds their next chapter.

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Aftershock publishes a wide range of stories and Descendent feels like it was an easy green light considering that conspiracy theory stories are quite popular right now. But what's most impressive is how tight the script and storytelling is. It's not often that you see a creative team this locked in from the outset and that speaks to Phillips and Bornyakov's ability to put this thing together.

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Francis Manapul and Brian Buccellato up the ante in their second issue of Detective Comics in terms of both art and storytelling.

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There's an aspect of this book that feels like a break from Detective Comics' regularly scheduled programming but after the event of the last two arcs, it's nice to have a bit of a breather. This is a relatively breezy book that has a lot of heavier implications. Ben Oliver is a big reason that's the case because his narrative sense is on point. But the big reveal at the end notwithstanding, Tynion and Bennett have worked together to make Kate's story have weight.

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This is a speedy read, in part because the art team is doing their jobs so well. It should always be this easy to read a comic. But it does highlight just how little Tomasi moves the plot. So while his character interactions are really fun, Tomasi fails to drive home the weight or the stakes of the story he's telling because he runs out of pages to do so. "Medieval" is off to an interesting start, albeit a slow one.

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Humphries' pacing is still a little on the slow side as he tends to serve the bit over pushing the story forward but there's no denying that Dial H for Hero is a fun and inventive title.

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Die continues to be a worthy successor to Gillen's other work.

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It might be some time before this run is remembered as fondly as Mark Waid's Daredevil or Matt Fraction's Hawkeye, but that's because Aaron's aspirations have always been so much bigger. Marvel's solo title have recently tried to remain a little bit insular, to provide heroes with smaller conflicts that they can handle on their own. But Aaron has always had a "go big or go home" mentality. When he wrote Wolverine and the X-Men, he made Krakoa the site of the school grounds. When he wrote The Mighty Thor, his big arc was called "Godbomb." With Doctor Strange, his plan is no different: tell a huge story that speaks to the heart of the characters involved. Aaron is lucky enough to have a collaborator that is suited for these particularly sensibilities and as the the "Last Days of Magic" approach, the writer looks to keep deliver a story that's right in line with his mighty Marvel tradition.

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Doctor Strange has a good bit of momentum heading into Damnation, and it will be interesting to see how Loki's foreshadowing plays out.

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Regardless of your feelings about Damnation as a whole, it's clear that Cates and company are still doing exciting work with Marvel's Sorcerer Supreme.

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Donny Cates and Nick Spencer's script does its best to live in the same territory that Spencer's Superior Foes of Spider-Man did, delivering quick-witted character interactions that are fun to read and then relying on artist Szymon Kudranski to package them in a way that draws out the humor.

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Damnation is a delight right down to the last panel.

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Doctor Who #1 is another solid entry in the storied Who franchise. While it may not hold immediate appeal for anyone wondering just what this Doctor guy is all about, it should be enough to at least pique some curiosity and send them diving backwards into glut of material from the past. Diggle remains true to the current status quo of the series, and fans will get to spend some more time with the Ponds.

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E Is For Extinction is another one of the better Secret Wars tie-in books. It's faithful to it's source material without being slavishly devoted to it and the influence of the overarching event is present without being stifling. I'm very excited to see more from this creative team, and I'm eager to see how they continue to expand this concept. Some of the Secret Wars tie-ins have recalled other events in name only and they were worse for it. This book borrows its title from the first arc of one of the best runs on X-Men of all time. We can only hope that a strong debut issue signals a similarly strong outcome.

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Event Leviathan may not be everyone's idea of a marquee event book and it still has a lot of room to fail, but to this point, it's been fun and effectively told. Bendis and Maleev are doing work that stands up next to some of their best team-ups, and the mystery has some legs.

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X-Men fans new, old and lapsed need to be checking out Extermination. Brisson and Larraz have made the X-Men exciting again.

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An event book with this level of impact that feels this organic probably hasn't existed since the "Messiah Complex"/"Messiah War" era. (Yeah, it's been a while.) There's a lot of good work here that hopefully signals a bold new direction for the X-line.

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This is a grim Flash story because it needs to be and it's a nice change of pace from the more colorful Francis Manapul era.

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Venditti and Jensen's narrative approach props up solid, if unspectacular, artwork. It's a flip of the dynamic that existed before. Manapul and Buccellato's work was plagued with pacing problems, especially later in their run. Barry Allen might not be as strong as Superman or as cool as Batman but he's a hero through and through. It's good to have the writers remind us of that but it's clear that we're being set up for a fall. I'd be remiss to not mention the arrival of a long-awaited character to the New 52 but it's really too soon to tell what the writers are planning. But if the blend of characterization and big concepts that's on display here continues, I'm sure we won't be disappointed.

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The start of a new arc, "Negative," serves as a good jumping on point for fans curious as to what Barry Allen's been up to lately and does a solid job of priming readers for what's to come.

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"Flash War" continues and Joshua Williamson turns the melodrama up to 11 with an issue that's extremely well-paced.

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If you are picking up on Brubaker’s inspirations for this story, you are going to love what he’s created here. But even if those who aren’t familiar with those specific touchpoints are going to enjoy Friday as a lovingly crafted mystery story that teases a lot of heart and is executed with a ton of style. Martin and Vicente have created a visually stimulating world while Brubaker’s words almost do everything they can to stay out of the way, illuminating the art only as much as a flashlight in the dark, and that’s part of the fun.

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This is a great start to DC's current foray into the world of Hanna-Barbera, and one that should leave fans hungry for more.

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DeConnick, Sebela and Sook pick up right where the last volume left off but add a last page twist that will surely define this iteration of Ghost. The dialogue does get a little over-expository at times (especially considering how succinctly the recap page can bring you up to speed) but not enough to affect the quality of this book. Consider this one another feather in the cap of Dark Horse's superhero lineup.

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Glory is an interesting character. She exists as an antithesis to typical superhero ladies. This is no exercise in T&A. This book doesn't pander to the clich comic buying crowds by serving up cheesecake on a silver platter. It's about time, comics. It's about time. But all in all, crazy sci-fi, enough strong female characters to pass the Bechdel test a thousand times and intense, psychedelica-infused artwork; what's not to love? Glory is definitely flying under the radar but Joe Keatinge and company are creating something special that is both brutal and beautiful. It's brutiful. Yeah, let's go with that.

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Glory is a great book for anyone looking for a little ugliness in their superhero comics. These characters aren't perfect and some of them aren't all that attractive. They're weird and conflicted but they're trying. It's easy to get caught up in the off-the-wall aliens and the less-than-normal proportions of our heroine but in the end, the first part of "Bloodshadow" is a sibling rivalry story on a grand scale that many of us can relate to.

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God Country is without a doubt one of the best books on the stands this week.

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It's so hard not to like this book. The art is just that good. Karl Kerschl has created a world and characters that you can't help but want to get to know more and more intimately

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This is an efficacious start for this book. Fawkes puts all the major players in place. The hook is efficient and easy to understand. Templesmith's color work provides a few excellent moments that help improve a story that's similar to ones we've seen before. A supernatural police procedural is nothing new, but Fawkes and Templesmith are able to put their own little twists on it. Mark Doyle's continued reinvention of the Batman line is a bright spot in the DC publishing line and other editors would be smart to take note. Superheroes are incredibly flexible characters that can allow for almost limitless permutations of their concept. Gotham By Midnight is a good example of that now and it looks to only be getting better moving forward.

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Readers who aren't caught up might be left scratching their heads a bit, but if you have been onboard for Morrison's journey into the heart of human willpower, then you'll be satisfied with this chapter.

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Fans of their previous work together won't be disappointed with what Morrison and Sharp are doing here.

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Early issues saw a pretty formulaic approach to this crossover, but Sam Humphries nails the landing for a satisfying conclusion that leaves our characters and the circumstances that surround them changed.

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While the "Planet of the Symbiotes" arc might feel a bit overlong, the conclusion is satisfying in that it gives context to the symbiotes' presence in the Marvel Universe and effectively explains their characterizations over the years.

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The stakes feel a little low, but they're telling a good story, and that's always got to be a team's first priority.

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Hawkeye: Freefall deserves a place on your pull list. While it doesn’t have the crazy scope and scale of other Marvel titles, Rosenberg and Schmidt make a great case that it doesn’t need to. This is about as street-level as Marvel’s street-level books get and proves that the bland interpretation of the character in the Marvel Studios films is the wrong approach altogether. (Seriously, who is that guy? He better be a Skrull.) If you’re looking for a fun and legitimately funny Marvel book this week, look no further than Hawkeye: Freefall #5.

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The X-Men feel (almost) all-new and all-different for the first time in a while, and that's an exciting prospect.

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This may not be the story that you're looking for if you're a Hulk fan. But then again, Hulk #2 isn't really a story for traditional Hulk fans. Tamaki and her art team are trying to tell a story about coping with reality. This might be an imaginary story but the weight of the proceedings is very real. Jen Walters is coping with loss in the same ways that the creators themselves and likely the readers of this book do as well. Hulk comics don't usually have a reputation for being all that cerebral, but this creative team saw that as a challenge. They're finding out what the Hulk means in 2017, and it's a captivating new exploration.

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Pornsak Pichetshote and Aaron Campbell's 21st century horror story hits something of a climax in this issue, and the tension is real and exciting.

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Infinity Countdown is a weird little book in that it’s the set-up for an event, but also includes some big changes on its own. It’s hard to know what those status quo shifts mean for the future, but Duggan and Kuder are at least trying to get readers’ attention. The end of the book leads right into the next piece of the Infinity Stone diagram as we see where the Space Stone is and who is now in possession of it. That’s a great framing device for this miniseries, as it helps contextualize the flow of the book. By the end, we should be primed for what’s next and if we’re not, that’s a failure of the mini - pretty straightforward there - but marrying the issues to the diagram allows Duggan to check off the boxes pretty easily. I like Infinity Countdown so far. It feels like a more organic set-up for an event than we’ve seen in a while, and that’s a very welcome change from the last few years.

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While the larger Infinity Countdown story will likely only bear a passing resemblance to the upcoming Avengers films, if the creative team can keep up this level of quality, that's okay. So far, this event feels a bit more sequestered to cosmic reaches of the Marvel U (despite Wolverine walking around with an Infinity Stone), but that might be a good thing " it seems that Marvel has learned from the recent past, limiting the main throes of this story to a mere six issues with only a few tie-ins.

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Ol' Wingclaw is back and honestly, he might just be better than ever.

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This Justice League has more in common with the Justice League Unlimited version of the team than the recent big screen counterpart and that's a very, very good thing.

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This is the kind of big, ridiculous comic book nonsense that DC's top superhero team deserves.

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Snyder is a well of creativity that is ensuring the future of DC's shared universe by creating events with big stakes, no obvious solutions and, inevitably, lasting consequences. With Manapul backing up his work with stellar visuals, Justice League is the best its been in years.

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Scott Snyder and James Tynion IV are able to lay out big plot points of the last couple of years while indulging some of Jarro's fantasies and it makes for a funny, heartfelt break from the usual big picture plot machinations we get in Justice League.

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"Drowned Earth" may feel much smaller than recent DC events like Dark Nights: Metal, but that's by design. It's an Aquaman-centric story with a scope that requires the rest of the Justice League to get involved while still keeping the core character focus on Arthur, Mera, Black Manta and Orm. Credit to James Tynion and the editorial team for doing a good job catching readers up to the happenings around this event.

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All in all, Odyssey is a surprisingly solid debut.

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Justice League Odyssey might be the rare Justice League title that's actually flying under the radar.

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This creative team is singing the same song, and I can't wait for them to get to the chorus.

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Lois Lane is a great reminder that the human element is often what’s missing in our superhero stories. Sometimes the most unsung heroes in these world’s aren’t the ones with sci-fi gadgets or super powers. Greg Rucka excels at showing us that vision of the DCU, and it’s great to have him back in his wheelhouse here. Perkins and Mounts are a good fit for the writer as well, and I suspect that their work will only improve as this maxi-series continues.

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Longshot is a goofy character. He's got a goofy new haircut. This is a goofy comic. And that's why it worked for me.

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Lost Vegas proves that McCann and Lee have a lot more up their sleeves than all-ages allegories. The fresh setting for this story is sure to be a hook for many readers but the mash-up of influences could overwhelm the story if they're followed too closely. If their Eisner proved anything, it's that this creative duo doesn't need to borrow to create a good story.

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Marauders is the kind of book that I didn’t realize I missed so much in its absence. Duggan has developed a great rapport between these characters and is doing his best to have his story as fully informed by this new era of X-Men as possible. (Though, it is odd that Kurt calls Kate “Katya” in his e-mail to her rather than “Katzchen.” Is Colossus borrowing Kurt’s computer?) Caselli is doing his part to make sure that Marauders feels like an essential X-title despite not technically having an X in the title. In a lot of ways, this is the platonic ideal of an X-Men book. It was missed.

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The book isn't meant to be scary, but it is meant to feel alien and Rossmo achieves that splendidly. Martian Manhunter is one of the strangest, most delightful books out there.

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For a lot of other creative teams, an issue like this would kill the momentum of the book but Riley Rossmo has such a singular visual style that it's impossible to stop turning the pages.

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It's understandable that a book like this that seems to almost purposely obfuscate the whole story to force you to hone in on the characters themselves might not be for everyone but it remains one of the most exciting and forward-thinking books in DC's publishing line.

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Legacy doesn’t fix anything. But it has promise. It has hope. It’s been a while since we’ve had anything resembling actual hope in a Marvel comic book and it’s nice to see that returning. Aaron recognizes the things that make the Marvel universe work. It’s more than heroes fighting heroes or heroes fighting villains or who wields a hammer or shield. It’s about exploration and pushing forward and charging into that great unknown to find the impossible. Marvel revolutionized comics book once upon a time and it’s clear that they want to again. Only time will tell if the creators themselves can reach the heights of their legacies.

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Chip Zdarsky is more than just a funny guy. He writes Marvel 2-in-One with a pathos that's necessary for the Fantastic Four and for Doctor Doom most of all.

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With seven more issues to go, it'll be interesting to see what Roberson and company are able to do. The length of the mini could allow Roberson to more deeply examine each individual character and the ways in which they relate to and differ from each other. For now, Masks is a pretty typical comic book with outstanding artwork that might be fun for new fans looking for something different.

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Mega Man is a book that's expectations were definitely buoyed by nostalgia but Flynn and co. have expanded the scope of their storytelling and created a comic that's a delight to read. By not overly relying on the boss battle formula of the Mega Man games, they've been able to challenge readers while still having fun in an age-appropriate way.

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Overall, this is an improvement on the debut that reveals the heart that was missing previously.

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Mighty Avengers didn't inspire much confidence when it was announced, but almost a year later, it's a book thats right in line with Marvel's plan of telling quality stories with a broad range of characters. In a superhero landscape where minority characters are only trotted out to show that they'll fail, it's refreshing to see the existence of a book that doesn't attempt to pander to anyone. Ewing and Schiti are doing an excellent job that's, unfortunately, gone under the radar. Hopefully, the presence of a larger threat can up the profile of this book before it gets cancelled and is wrongfully used as evidence of why publishers won't publish comics with more diverse lineups.

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Ms. Marvel is more than deserving of a spot on your pull list every month.

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Negative Space is another great comic book from a couple of creators who should soon be household names. It's a combination of a big concept relating to a smaller idea and strong execution that makes this one hold up. Lindsay and Gieni are a great team with strengths that definitely complement each other. It feels a little bit like this will read better as whole work, not broken down into individual issues but this is a strong start.

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At its conclusion, New Mutants: Dead Souls stands as a love letter to the New Mutants, and a new beginning for them.

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It's a really quick read, with Robinson getting the hell out of ACO's way and letting the artist rock through multiple double page spreads.

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This is a solid start, a book whose opening salvo appears to be on target - it just remains to be seen whether or not Old Man Hawkeye has enough uniqueness in its story trajectory to truly hit the bullseye.

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Oliver #1Written by Gary WhittaArt by Darick Robertson and Diego RodriguezLettered by Simon BowlandPublished by Image Comics‘Rama Rating: 8 out of 10

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The next great Marvel event? It's probably too soon to tell, but this definitely isn't a bad start.

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Overall, this is a hidden gem in BOOM!'s publishing line that deserves more attention.

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AfterShock has given a home to another great sci-fi adventure with Patience! Conviction! Revenge! #1, a rousing debut that delivers on the promise of its opening pages.

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Thankfully, Quinones is a seasoned Zdarsky collaborator and he mostly nails this team-up of two Spider-Men, the only problem really being some clear struggles to vary up the panels a bit when Peter, JJJ and Teresa are in young Peter's room. But overall, Peter Parker: The Spectacular Spider-Man is a nice change of pace from the usual flavor of Spidey stories.

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Chip Zdarsky may have a reputation as a goofball, but he can tug at those heartstrings with the best of them.

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The longer and longer this creative team works together, the more their brilliance crystallizes. It's amazing to see a team work this in sync with each other. This volume of Phonogram is bar far the weirdest and most ambitious yet and the whole team is up to the challenge. There's a lot about this book that might turn people off. It's joyfully weird and unapologetically silly sometimes. And for the people that doesn't work for, I'll point you to the back-up story in which David gets a girl to leave him alone by unabashedly enjoying something he loves (in this case, My Chemical Romance). Gillen and company aren't going to change. They're exploring the reasons that we are the way we are and doing it the only way they know how - with no guilt or shame about how much of the stuff they love they can cram into a comic book.

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Polarity looks to be a breakout hit for Boom! and not just because of the background of its writer. While Bemis brings a very dedicated fanbase, he's at least created something here that doesn't require any previous knowledge of his work to get into. Coupled with excellent artwork of Coelho and Sobreiro, this issues sets to the stage for what is sure to be an entertaining miniseries that fans of Infinite Vacation and Luther Strode would definitely be into.

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Powers of X remains the more "big picture" part of this budding X-Men era but Hickman's intentionality and attention to detail has made it as much of a must-read as its companion title.

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Powers of X continues Hickman and company's winning streak by echoing the past but pushing forward to the future. Weekly series usually suffer from an extreme lack of momentum from issue to issue but slight shifts in focus and the introduction of exciting new concepts have kept the books feeling fresh. This is appointment reading, straight to the top of the pile each week and it would be a mistake to miss it.

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This has been an incredible journey so far and if this couldn’t get you onboard for what’s coming, I’m not sure what will. Hickman’s work can be knotty and difficult at times, but pushing a 50+ year old franchise forward is no easy task - especially a franchise as mired in nostalgia as the X-Men. That said, Hickman is finding inspiration in the stories that came before. He’s trying to piece them together. He’s trying to make everything relevant because he knows how frustrating it is for fans to see their favorite characters and concepts tossed aside by a new creative team. Ultimately, House of X and Powers of X landed exactly where it needed to - it set up the next bunch of stories and said to readers, “Welcome to the X-Men. Hope you survive the experience.”

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Prophet is not for everyone. This is a far cry from what people will think of when they think about the words" Rob Liefeld's Extreme Studios" but that's what so perfect about it. The willingness to take a chance and allow this kind of work to sit on the same shelves that are inundated with spandex and cheesecake and zombies each week should be applauded. This book is for the kinds of people that don't want the main premise explained succinctly in the title of the book. It's for the kinds of people that would rather read than watch TV. It's for anyone that believes that comics can be good art and that good art should make you think.

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If you haven't checked in on Matthew Rosenberg's run on Punisher, you're definitely missing out. The book has evolved from its initial "Punisher plus War Machine armor" pitch by placing Frank Castle in the crosshairs of the Marvel Universe as he seeks some sort of reconciliation for his role in Secret Empire.

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The beauty of Punks is that it doesn't take itself seriously. There's a story called "Depression" with a very quick reference to Morrissey, because of course there is. At one point, Abraham Lincoln straight-up tells the reader that the next story will be split in two just so that they have to buy the second issue, a hilarious nod to the way comics are traditionally formatted - and this one is clearly anything but. Image Comics has always been standing in front of the rest of the comic book industry shouting "Let creators do what they want and it'll work out." Punks is an obvious testament to that.

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Quake #1 is a great reintroduction to a character that many readers may not be familiar with. Rosenberg and Kindlon display a deft understanding of Daisy Johnson and her role in the Marvel U without leaning heavily on the Avengers to give her importance. They also remain true to their roots, writing a book that features the same outsider themes of their previous work. Daniel Warren Johnson and Jason Keith's contributions definitely help enhance the script, providing just enough of an edge balanced out with strong visual storytelling. As for Daisy Johnson, the writers have left her in a good spot. Maybe this is a sign of things to come for Daisy Johnson/Quake/Agent Skye (her TV counterpart), or maybe it's not. Either way, this issue serves as a decent primer for the character and sheds some light on an important part of her history.

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Charles Soule has established a great voice for Guy Gardner and his team. He handles a very large cast with aplomb in this one before eventually getting down to the Supergirl portion of the story.

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Saga is unstoppable. In it's second issue back from a brief reprieve, we still find Brian K. Vaughan and Fiona Staples "firing on all cylinders" and other critical cliches that we usually only reserve for Batman and the first six months of those DC Dark books.

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On the first page, Jack slowly rises over a ridge, and it's evident that Zub and Suriano know what they are doing. By combining their reverence for the source material with a strong desire to move it forward, they've created a new beginning for a character with a considerable history and made it an excellent jumping on point for new and old fans alike. They've done a good job translating what was once animated to a static format but they've left a lot of room to grow and I suspect they'll only get better at it. Samurai Jack is more than just a trip down memory lane. Zub and Suriano may be nostalgia surfing, but they're also shredding new and exciting waves.

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Still the artwork complements the story and as the book enters the final issue of this arc, it's clear that Remender has something special brewing.

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Two universes are colliding and while there's a lot of potential for confusion down the line, Secret Wars is off to a big, fun, bombastic start.

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Secret Wars has a lot of silly superhuman dressing for what is ultimately a story about humanity, morality and the burden of power. It's right in line with the kinds of stories that Marvel has been putting out for over 50 years. But we're still in the early goings of this event and many other events have started similarly strong only to completely lose their way when trying to stick a landing.

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Lemire and Jacinto are building a very solid foundation for Bob Reynolds that may just see the Sentry into more modern-day relevance.

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Dale Eaglesham has been sorely missed in comics over the past few years and he's a perfect fit for Cullen Bunn's Sinestro, a book about a tyrant's reclamation of power. Sinestro is one of the most interesting villains in the DC Universe and arguably, Hal Jordan's most worthy foe.

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All too often, stories change for the worse when they are translated across mediums, but Hallum and Bandini maintain the spirit of the original work in Spider-Man: City at War, which doesn’t try to reinvent the wheel and thereby makes a pretty effective adaptation. Fans of the game will find some fun behind-the-scenes content in the back matter, which is a fun bonus. But for folks who don’t care for video games, this still stands on its own as the beginning of a good Spider-Man story, and that’s what’s most important here.

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The tone and the unique little hook in this arc is sure to engage readers new and old.

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I'm really starting to like this Jessica Drew. A huge departure from what we're used to seeing from the character, Dennis Hopeless' take on Spider-Woman has a lot of heart.

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But overall, the Force is with this one. Big-time Cassaday fans will definitely overlook some of the artistic shortcomings, but it's really Aaron's script that's the draw here. Even at a whopping 36 pages, Aaron provides us with action, humor and gravitas. Most importantly, the characters that we know and love are recognizable through their actions and dialogue. There was a lot of bellyaching about Marvel relaunching the Star Wars comic book universe, but it turns out that we should all have a very good feeling about this one.

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Peter J. Tomasi has another great debut for his resume, and Jorge Jimenez is a big part of that. Most artists have a blindspot when it comes to drawing kids but Jimenez embraces the challenge and delivers greatness. It's so exciting to see the potential for these characters to grow over time. It's not something we get to see all that often.

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Super Sons is one of the most genuine and resounding books on the stands right now and it definitely deserves a place on your pull list.

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Super Sons has been a very solid book to this point, and this annual stands as a reminder that comics are, can be, and should be as fun as possible sometimes.

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We're backtracking a little with this issue, since it takes place before recent events in Green Lantern and Red Lanterns, but it's a solid issue.

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Supergirl definitely stumbled after the "Red Daughter of Krypton" storyline but it looks like it might be picking back up here.

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Superior Foes is still a must-read month and month, because if we could, we'd all at least try being super villains - just, y'know, not very evil ones.

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"Spider-Verse" has proven to be a lot of fun so far, and this issue is no different. Eight different Spider-people team-up against a common foe (spider-energy vampires?) and Christos Gage proves once again why Otto Octavius is such a great Spider-Man.

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Superman #32 might be lacking in a truly a original hook (for now) but it does wipe the slate clean for readers. It's a snapshot of Clark's life at this point and it lays the groundwork for future stories. Johns' pacing is excellent and gets better on multiple reads. Both he and Romita include small, unmentioned details that enrich this book and bring it to a certain level that hadn't been seen before. Going back to what's familiar might be a new approach for this book but it's definitely a good one. There's a tendency to overcompensate during reboots and change too much of a character in order to facilitate newness. By bringing Superman down to Earth a bit and reminding readers of Clark's place in the DC Universe, Johns and Romita have managed to make Superman someone you want to root for again. There's a solitary sadness here and beginnings of hope. The latter has been sorely missed from this title for some time.

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Lee Weeks' pages are a dream. They perfectly capture the size and scope of the story and the impactful nature of the choices these heroes have made.

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Superman #1 is head and shoulders above the rest of the Rebirth titles despite its flaws, because all of the awkward hoops that needed to be jumped through to get us here are in the past. Tomasi and Gleason get to actually dive into their concept rather than make excuses for it (a la Wonder Woman), and we start to see the true potential of the book. Add that to the fact that Gleason, Gray and Kalisz are such a cohesive artistic unit, and you've got something really special on your hands. This creative team might be going back to the well with a central idea but they've proven that they can twist that concept in the past to tell great stories. Their work here is no different. For the first time in a long time, we are getting what feels like a truly definitive take on Superman.

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After plenty of fits, stops, relaunches and revamps, the Man of Steel is back. Tomasi and Gleason have a clear concept for the character that works on every level and provides new and exciting lenses to view him through. Lois kind of gets the short end of the stick here as it seems like they might have tried to wrap everything up a little bit too neatly from issue one but that's hardly a grievous mistake. Despite the fact that it still feels like the team is testing the dynamics of these characters to see what they can do with them, the heart of the book remains strong. There hasn't been this much fun in the DC Universe for some time, so it's good to see the company returning to its roots.

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Superman continues to be a pillar in DC's new lineup and that's exactly how it should be.

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This is just a brutal, brutal book. Peter J. Tomasi and Patrick Gleason have been really good at winding up readers and making the revelations of the mysteries they're weaving very impactful.

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All in all, this is a solid issue that might be overlooked considering its lack of relevance to the DCU at large, but it's a reminder that you don't have to do too much to make Superman a compelling character.

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Superman Smashes the Klan says just about everything you need to know right in the title, but Yang and Gurihiru make it so much more than that. This is about growing up knowing you’re different than everyone else and learning to deal with it. This is about learning to stand up for yourself in the face of bullies and hate. This is about learning that hatred and prejudice can come in many different forms and no one is immune to their effects. This is a story about good versus evil but not just because Superman is there to save the day. It’s about learning that we have it in ourselves to stand up to bigotry whenever it rears its ugly head.

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This is a special book, and an especially fun one.

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All in all, Superwoman #1 is a great outing with a bit of a surprise ending. The Superman family of titles might seems a bit crowded at times, but I like this as a way into the mythology. It's a totally different flavor than what we're getting in the other Super-titles, lending DC the kind of variety that was lacking in the "New 52." Some may argue that imbuing so many characters with Superman's gifts might make him less special, it does allow for DC to touch on a few different aspects of the idea of Superman without having to cram it all into one book. In the same way that it's felt like there's a type of Batman title for many different readers, this is a way to make the Superman concept broader and potentially more palatable, as Jimenez is able to utilize some supporting characters in a way that enriches Clark Kent's world. Superwoman isn't your average Superman title, and that's its biggest strength.

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Tales from the Dark Multiverse is far from essential reading, but does provide at least an interesting remix on some classic stories.

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The lettering in this book is really busy and the pacing could used a punch-up but overall, this is a satisfying tie-in despite the lack of the Titans.

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As a package though, Teenage Mutant Ninja Turtles is an absolute joy to read. It's clear and concise enough for new readers. It's compelling and enticing enough for old fans. And best of all, it's a comic that transcends age. All-ages books can be done right, and this is one of the best examples of that.

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The TMNT Micro Series is a must-read for dedicated fans of the mutant martial artists. It provides an additional layer of characterization on top of what the main series already delivers. It's refreshing to read about the solo adventures of the turtles because we're so used to seeing them together all the time. It's exactly what you would expect for a TMNT story: something fun, easy to read and a combination of totally radical and tubular. Or as Donatello would say, "Perestroika?"

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Is it too soon to call "Thanos Wins" a modern classic? I don't think so.

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Cates has a penchant for purple prose that fits the tone of this story like a glove (pun intended? You decide.) and by working in that mode, the issue feels a bit like a love letter to Marvel's past - namely, the works of Starlin, Claremont, Simonson and Lee.

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The Archies one-shot doesn't take itself too seriously, and that's a very good thing. It's a heartwarming story about the birth of the Archies complicated by egos, just like so many other bands before them. And I think that speaks a little bit to the enduring nature of these characters and the concept of Archie comics.

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The Batman Who Laughs is another interesting entry in Snyder’s legacy with Batman. It takes ideas that he’s been toying with for a decade and turns them over and inside out to provide new insight into an old character. But it also works in the larger meta narrative of the DCU. This book pushes forward to the next big story element - Snyder isn’t one to leave his fellow DC writers completely hanging just because he wants to do a character study, and we’ll see what’s next in Josh Williamson’s Batman/Superman. Overall, this is a must-read for fans looking for more Snyder Batman and fallout from Metal.

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It will still be a few weeks before we know if this story is actually worth whatever weight in gold DC had to pay Bendis to woo him away from Marvel, but as it stands now, this is a good book and more importantly, a effective Superman story.

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The Mighty Thor is a solid book. It's a light read right now but the danger is really mounting against Jane Foster and despite Loki's sinister machinations, the odds might be stacked against him as well. Dauterman really anchors the book but Aaron clearly has a vision for the future of the title. By calling back to so many different pieces of the Thor mythology and combining them in new and interesting way, the creative team is able to keep things fresh without overdoing it the way some of the other "All-New, All-Different" books have tended to.

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The Mighty Thor continues to quietly be one of the better superhero books on the stands. Aaron seems to be directly addressing any opposition that people had to putting Jane Foster under the helmet within his narrative while also telling a good story. He's blessed with the opportunity to continue working with Russell Dauterman. They are proving to be one of the strongest creative teams in the post-Secret Wars Marvel Universe, and that's no small feat.

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Mighty Thor might be off in its own little cosmic corner of the Marvel Universe, but it's definitely one of the most bombastic books on the stands.

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There are a few slight missteps in this one but nothing that should really take reader out of it. Instead, it’s Grant Morrison doing some of what he does best: repackaging and redefining a basic take on caped crusaders by turning expectations on their head and amplifying the stakes. Sure, most superheroes have to save the world on an issue by issue and arc by arc basis. But what’s bigger than saving the world? Well, Morrison thinks it’s saving every world and fighting off a foe that threatens the very fabric of existence. If you can get behind that concept and you want to see a patchwork group of heroes pull together to save the day complete with all the twists and turns of a Morrison story, then Multiversity is for you.

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Multiversity: The Just might end on an obvious note, but I think it's the one that anyone reading would want to see. The characters are starting to wrap their heads around the idea of these comics leaking through from other worlds. The writing is on the wall, er... it's literally in those books, and the heroes that are able to put it together quickly will be the ones who will be saved or able to save others. Morrison simultaneously puts the "lowest common denominator" superhero plot and the "heady deconstruction" of the superhero on the same pedestal in this issue, taking shots at both while still making it clear that he reveres both idea and that they have place in the same narrative. I think that Sister miracle's tweets at the end just about sum it all up. "The mayhem begins. #party to end all parties. Parallel world! Isn't it nuts?" Indeed, it is.

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Ridley examines how the prejudices, both personal and societal, that affect our world also affect the world of our favorite heroes and villains. This is meant to be a statement piece about how the world on paper isn't all that different from the world outside our windows because it's still informed by similar structures. Those systemic issues don't just go away when rendered in two dimensions instead of three.

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The latest issue of Cullen Bunn and Brian Hurtt's The Sixth Gun begins a new arc that kicks off with the Sword of Abraham and Gord Cantrell, and Bunn does a good job setting up conflict for what's to come.

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This feels like a book that’s going to make a certain section of comic book readership angry and I kind of hope it does. Science fiction, fantasy and superheroes have always existed as safe havens for outsiders but over time, they started catering only to certain sections of their fanbases. We deserve to get more stories that feature diverse casts, diverse experiences and diverse points of view. As readers, we deserve to see ourselves in the stories that we read. The Unstoppable Wasp may hew close to Marvel’s past success with Ms. Marvel in terms of approach but it is not apologizing for putting women at the center of its story. When was the last time you could realistically grab a Big Two book off the rack that someone of any age and any gender could realistically enjoy? It’s probably been a while but look no further.

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Secret Wars has only just begun, but I'm eager to see where Thor fits into all of this. Marvel has really been playing up the idea of legacies for all their characters and creating those for new readers is important. Giving new readers new characters to latch onto without the weight of hundreds of issues of back story and multiple characterizations over 50 years of comics makes them much more palatable. Aaron, Dauterman and company have excelled in giving Jane Foster's Thor a solid base from which to grow. I just hope that this isn't the last we see of this creative team on a solo adventure for her.

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Like I said, some of the art choices do get in the way of the flow of the story but overall, this is another great entry in Aaron's continuing Thor epic.

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Overall, it's enough for comics to just be fun, and that's what this issue accomplishes in spades.

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All stories have to start somewhere and after DC mucked up some of their characters in the "New 52," they’ve remained steadfastly dedicated to getting back to basics during "Rebirth." Trinity represents a doubling down on the hope and optimism that has been exhibited elsewhere in the line and Manapul proves that he’s the guy to bring these three characters to the top of the heap together. Artistically, the script is executed just about perfectly and while there are a couple of issues with dialogue and characterization, they aren’t big enough to derail the issue at all. It’ll be interesting to see what kind of threats these three will face considerings they have to be bigger than in their solo titles but smaller than a full-scale Justice League adventure. But if Manapul can mix in meaningful character work along the way, Trinity could be one of the books that makes DC Comics great again.

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Even if you're not caught up with U.S.Avengers, this issue is worth a read.

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This stronger, more focused direction could be the springboard that this title needs. Hopefully, it will stick even in the wake of the upcoming "Divided We Fall" summer event.

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Another month, another great issue of Rick Remender and Daniel Acune's Uncanny Avengers. These two creators are churning out quality issues on a consistent basis and this one is full of the kinds of "go big or go home" moments that we've come to expect.

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This is a huge issue with a higher price tag, but Rosenberg's narrative weaves through all the stories really well, allowing each story to stand on its own but also illuminate the events of the others. That's no small task.

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As far as first issues go, this has to be considered a win. It's good enough t to hook readers because it poses many opportunities for Orlando and Trakhanov to explore different themes and potential plotlines. It'll be interesting to see where it goes moving forward. Trakhanov's art is definitely a little off the beaten path but only in the best ways. IT has an off-kilter weirdness to it that reminds me of a messier Eduardo Risso. Once he gets a better handle on communicating location a bit more effectively, the art will truly sing. Undertow is still finding its sea legs but this is a good debut from a brand-new creative team.

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Veil #1 is an exciting series debut. This issue raises a lot more questions than it answers, but Rucka and Fejzula's approach promises that we are only seeing the seeds of a great story being planted here. Fans of Dark Horse's other forays into the horror and mystery genres would be remiss to pass on this one. Rucka is pushing the comic book medium into new and invigorating territory and he has an excellent artist in Toni Fejzula, along for the ride with him.

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This is a brave new era for Venom.

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I think this book is finally coalescing, and the result is a title that I genuinely enjoy.

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There's a lot to like about Web of Venom: Ve'Nam, as long as you're on board for all the weird dragon god Symbiote stuff that's been building. Cates draws from a number of obvious influences, but he's proven to be adept at remixing them and inserting them effectively into the Marvel Universe. Juanan Ramirez and Felipe Sobreiro deliver on the notes of horror in the script and communicate the time period without beating readers over the head with it. Usually, adding stuff to a character's backstory only serves to make them more complicated and less compelling (just look at ol' Canucklehead), but Cates and company avoid those pitfalls. Ve'Nam is a solid book that actually opens up the Lethal Protector for more interesting stories moving forward.

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There are still a lot of questions but even in a short scene, it feels like we're getting relevant information. Not a lot of writers are able to do that, and The Wild Storm is better for it.

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Wolverine and the X-Men is coming together. It's promising big things with the plot but it's filtering them through an interesting examination of these characters. This direction was hinted at in issue one but got a little lost under the weight of exposition in issue two. If Latour can maintain the balance that he shows here in future issues, then this book will definitely become one of the better ancillary X-Men titles.

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The cover of this one is a bit misleading, but Jason Latour and Mahmud Asrar come through with the best issue of their run yet.

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What Rucka has done really beautifully is remind us that there are many different ways to be strong. So while the ending might feel anticlimactic to some, it's really the only way that Rucka could close this arc out while remaining true to the main ideas and concepts he put forth.

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It's hard not to find something to like about X-Men. It has exactly the kind of broad appeal that the main title in the line should have.

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Hickman and company have been smart about the way they've built this event but they've made it clear that it's going to be extremely different from the traditional superheroics that many Marvel fans are used to and will be extremely additive to the mythology of these characters. But they have delivered on those two basic tenets every step of the way and X-Men #13 is no exception.

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It's clear to see why Tom Taylor and Mahmud Asrar's X-Men: Red has jumped to the top of the pile of X-titles.

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Thompson and Nadler aren’t doing the heady exploration into superhero psyche that we’ve seen some of their contemporaries do, but that’s because Yondu isn’t a superhero - at the end of the day, he’s a man just trying to survive in a universe that he probably cares about more than he lets on. McCrea is an artist who can incorporate great humor and worldbuilding into his work and the scripting has that in mind. Yondu surely doesn’t feel like essential reading yet, but it has the potential to be an interesting character study if done right.

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McKelvie turns in one of the best issues of the run with dynamic spreads during an epic battle sequence and a shot of Miss America that cuts right to the heart of this issue.

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Young Justice is back, and it's setting the bar for Wonder Comics exceptionally high.

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Is Absolute Carnage a perfect event? No, but few are. This issue isn’t even the best the series has been so far, but it does lay some important groundwork for where the series can go from here, not only from a plot and action level, but from a character level as well. There’s a feeling that if Cates can really stick the landing, there’s an extremely satisfying catharsis coming for Eddie Brock and a further upheaval of the role of symbiotes in the Marvel Universe. That feels like what this creative team has been aiming for with this entire run, and they’re clearly still on that path.

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All in all, it's a good effort - it's not the kind of finale that will blow you away, but it serves its characters well and will have lasting consequences for Venom moving forward.

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Superman fans yearning for some old-school Kryptonian action will want to check this one out.

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Action Comics #976 feels like it has really large implications for “Rebirth” as it moves forward, but it’s hard to entirely see the writing on the wall. This crossover has definitely existed to move certain pieces into place and it might frustrate some readers that there’s very little clarity as to whether or not what we’re seeing is as real as it seems. But the art team does a really good job of upping the stakes and overall, “Superman Reborn” puts the Superman family in an interesting place. We’ll just have to wait and see if the creative teams on these titles can deliver on this mounting uncertainty.

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At this point, Bendis is a very known commodity. Whether you love him or hate him, this issue isn’t going to sway you to the other side and will likely only reinforce the opinion you already hold of him. But art fans who want to see how an artist can keep their style fresh and resonant even when they’re treading familiar territory should be following Gleason’s every move. He is without a doubt one of the best Superman artists of the last decade, and he’s continuing to build his legacy here.

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The biggest knock on this series is the length of each chapter. Because what you're reading is essentially half a comic book, there's a feeling that things don't really get going. That said, it still works in terms of giving more to fans of the show who might not have interacted with comics before now. The team has a great handle on the tone of the show and translating into something palatable for a new audience. With the support of the show and a lack of messy continuity, I wouldn't be surprised to see this Supergirl overtake the current DCU version as the preferred take on the character.

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It's just about everything you'd want from the swashbuckling savant but it doesn't as additive to the "Age of X-Man" at this point as maybe it could.

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Seanan McGuire and Juan Frigeri's The Amazing Nightcrawler keeps chugging along and mostly stays in the same lane as the debut.

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I wonder if the layouts could have been improved to really take this book to the next level but for fans of fast-paced, fun superhero action comic books, this one is a winner.

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Stuart Immonen's artwork is on point. He continues to show more and more range with regards to his expression work, shot selection and panel layouts. The visual language of Sam as Cap is (and should be) different than Steve Rogers as Cap. Immonen recognizes that and is able to give this book its own unique visual flavor.

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Brian Michael Bendis has a lot of fun having the All-New X-Men interact with the Guardians of the Galaxy. It gets a little tiresome when he leans on Iceman and Rocket Raccoon for humor but its pretty much par for the course for a Bendis title.

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Brian Michael Bendis and Stuart Immonen team up for an incredible first half of an issue but they can't sell the rest as they try to further the plot

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Slott has worked with Spidey/Peter analogues in the past (remember Alpha, everyone?) and their storylines always come to a similar conclusion: if you don't learn that with great power comes great responsiblity, then you can't be a hero. It looks like we're getting set up for that again. But, on the whole "Learning to Crawl" is more enthralling at the moment than Amazing Spider-Man proper.

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"Learning to Crawl" is an interesting case. Considering the sliding timeline of Marvel's heroes with regards to their continuity, it makes sense that we would eventually see a teenage Peter Parker in the Internet age, but the retroactive inclusion of "Clash" is a little bit heavy-handed.

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Slott's dialogue is not at the level is usually is as he tries to balance the large cast, but the book does deliver some big moments (can you say Leopardon?) that keep it fairly entertaining.

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We're ready for a big finale but issues like this feel more like they're biding time for the big round number rather than revving up the story in wholly meaningful ways.

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The high concept in Nick Spencer's Spider-Man is so far a solid one - splitting Power and Responsibility and pitting them against each other works from a structural standpoint. But four issues in, Spencer's narrative has lost steam.

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This one very much feels like a middle chapter in a story, and that's okay.

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"Hunted" feels like it's losing momentum, and that's not quite a problem yet, but it's getting there.

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Amazing Spider-Man: Renew Your Vows could have been campy fan service, but it avoids that with an almost-twist ending. That sets the stage for what's to come in a big way. Dan Slott and Adam Kubert took a good approach to this one and executed very well. Minor hiccups abound, but they're not enough to take you out of the story or affect the readability of the issue. While it's hard to gauge how important these miniseries are to the main narrative, some of them have undeniably been fun, and Renew Your Vows is no different.

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The concept is strong, the Secret Wars tie-in is enough to pique interest but not overwhelm the book, and the return to this family dynamic for Peter and MJ is really refreshing. Slott lets us all take a breath here while also giving Annie May Parker a chance to show us what she's made of. The art team's work as whole may not be the best that it's been but they have an issue to pick up the slack. Overall, this is a well-balanced issue that readers who have been sticking with the series will enjoy.

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Amazing X-Men #2 is by no means a bad comic. It's really fun, with lots of action. But the lack of real stakes and worthwhile characterization - not to mention the absence of the main attraction - make this issue something less than the debut. This issue will read so much better in trade when you can immediately get to the next issue. If the point in slowing this story down was to get five issues of McGuinness' art, then I'm all for it. Ultimately it succeeds in making me want to read Issue #3 and one some level, that might be all that matters.

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America weathered a couple lackluster issues, but comes roaring back to life here. Rivera tones down some of the trademark quirkiness in her writing, trading sass and one-liners for some genuine emotional stakes - and she's finally got a vice grip on who America is

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Gabby Rivera's narrative to this point has settled in and centered itself around themes of family and friendship, allowing Rivera to really play to her strengths as a writer. There's a still a healthy dose of Marvel Universe weirdness on display (Arcade, the Mindless ones and a bevy of supervillains), but by drilling down to the interpersonal conflicts between America, Madrimar, Kate and Magdalena, Rivera is able to tap into the heart of her book.

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Apocalypse Al is the kind of book that wouldn't be out of place on any primetime network if it was a TV show. The question is, is it better than the offerings that are already on the shelf in this crowded genre? JMS' vague "Book of Keys" that serves as the center of conflict might not be enough for seasoned veterans even though the writer does bring in a supernatural heavy hitter in the finals pages. The miniseries is only four issues so it might be worth taking a chance on. IT's solid and unassuming. It achieves exactly the goals that it sets out to. But don't be surprised if you get burned by another fire and brimstone narrative in a world chock full of them.

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"Getting the team together" issues can be a little hit or miss sometimes, and while Avengers #12 is light on action, Jason Aaron does a good job balancing a huge cast and helping readers understand why this motley crew of heroes can be useful to the Avengers.

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Aaron and McGuinness definitely deliver some really enjoyable moments across the issue and Aaron's foreboding Silver Surfer is always a good turn for the character. But your mileage may vary on this issue if you aren't all-in on this Starbrand story that's been brewing. There's just not much else there.

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The writing is a bit saccharine and the conclusion is fueled by a pretty big deus ex machina, but Dennis Hopeless and Tigh Walker send Avengers Undercover off in style.

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The plotting may ultimately betray the characters and concept in this issue, but on the whole, it's not a bad effort. good writers can make bad decisions and hopefully, this is just a case of the team hitting an early bump in the road. (We are only three issues into their run, after all.) And for it's narrative flaws, Barbara Gordon is still a very strong character. I'm hoping that she'll start to come up against some bigger villains or at least more inventive ones (a la last issue's motorcycle ninjas). Despite this issue's flaws, Babs Tarr should be the real draw for most readers. She's continuing to make this book a great read for new and old fans alike.

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There's a lot to like in this script. It's an origin story for Gotham and Gotham Girl but even more so it reminds readers why Batman is an inspiration to be a better version of themselves.

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Regardless of how you feel about the Batman/Catwoman engagement, it's clear that Tom King has found some space to explore family dynamics in the Bat-titles that we haven't seen before.

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While Tom King's Batman run has a larger game plan in mind, certain installments like this issue can feel a bit slight.

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Bravo to Mikel Janin and Jorge Fornes for delivering a real page turner. This is probably the best that Janin's work has ever looked and even the transition from him to fornes' more David Mazzuchelli-inspired lines and inks works well for the book.

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Batman #82 is a decently crafted comic, but not one that speaks as directly to the approach of its writer's past work.

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From a technical standpoint, this is a well-told piece of comics. But it's hardly doing anything new. It's hardly doing anything exciting. Tynion delivers on a couple of solid emotional beats. Daniel gives us a couple of nice splashes. But this high floor, low ceiling storytelling - it's too safe to really be revelatory.

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If DC was concerned that they had moved Batman too far away from his roots during Tom King's run, then a run like this one is necessary to ground the character in something familiar for fans who may have fallen off. I think that Tynion is too smart of a writer for this to be the story that he wants to tell with Batman, but it is definitely the one that will make his bosses and fans happy.

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In a lot of ways, the beginning of 'The Joker War' feels like the beginning of the Tynion's first arc " it checks all the boxes for what you might be looking for in a Batman story. But the big difference here is that this already feels like the story that the writer really wants to tell rather than the necessary set-up for that story. Jimenez is a strong artistic collaborator for Tynion and should complement his work even more moving forward as they learn each other's quirks. Tynion is clearly interested in telling a really memorable story here, as the nods to Batman and Joker's history feel especially deliberate. While the title feels like one they just had lying around the DC offices, Tynion has proven himself to have some tricks up his sleeves in the past and he's laid out a compelling enough pledge here for fans to come back for more.

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I like what Tynion does with Bruce here because I think it reminds us of Batman's roots without beating us over the head with the same old tragic backstory. Batman has evolved since Crime Alley and more writers should be reminding us of that. Jimenez and Morey turn in a stunning bit of work in this issue and as we build to a hopefully big finale, it's going to be exciting to see how they push themselves further. So the Batman is back but 'The Joker War' still feels like it's missing something. I think a lack of the titular villain makes this something that will read slightly better in trade, but this is still a solid effort.

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The fight promised at the end of #1 is here in full force, and thanks to artist Dave Marquez it looks incredible.

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James Tynion, Ryan Ferrier and Freddie Williams turn in a really solid issue with Batman/Teenage Mutant Ninja Turtles II #3.

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This is a solid fight comic through and through. The "boss battle" is coming up, and it looks like it'll be a doozy.

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I hope Patrick Gleason always draws Batman books. If there was ever a worthy successor to Greg Capullo on the mina book, Gleason is it.

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Batman and Robin Eternal has started off nicely, but time will tell if it can tell a great story without retreading too much from the last Batman weekly series.

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This weekly series has been a lot more even than DC's past attempts thus far. With the current Robins/sidekicks at the center of the story, it's fun to see them interact with the We Are Robin crew so early, and I think that's going to be a recurring part of the plot.

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The result is a fairly utilitarian chapter in the Eternal saga, but at least it's a quality one.

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Batman and the Signal isn't going to set the world on fire, but it's a solid superhero story. It's the kind of book you might give someone who needs a little bit of a palate cleanser from capes with too many overarching plots or characters to keep track of it.

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It's not a perfect comic, but two issues in, it might already be DC's most accessible Batman title.

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This is the Batman title for everyone from longtime fans hoping to see their favorite parts of the Bat mythos come to life in the New 52 to new readers just getting acclimated to Gotham's rogues.

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John Layman lays a good groundwork for future issues and the twist is actually surprising, something of a rarity in the modern age of Big Two comics.

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John Layman is turning in the best scripts during Batman Eternal thus far. There's a lot packed into this issue but the pacing is stellar.

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With Grayson right around the corner, this issue is a great showcase for an artist on the rise.

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James Tynion IV takes a step back in the latest installment of Eternal by beating his readers over the head with themes of natural order and cycles. But he does make strides with Lt. Bard that do a lot to change the dynamic of this book.

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The gaggle of creators has definitely led to some inconsistency in this book but this one hits a sweet spot in terms of writing and art that definitely ups the ante.

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Javier Garron is the star of this installment, imbuing Batman Eternal with a certain measure of energy and (mostly) strong characters. He runs into some trouble when posing Catwoman but there's a certain Nick Bradshaw/Chris Bachalo tinge to his art that gives his characters a ton of presence in just about every panel.

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This is another solid entry in this series, but I'm hoping that as we get closer to the end it starts to break through the glass ceiling it's constructed for itself.

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Jason Fabok turns in a good outing in this issue. His art here is much grittier than what he's doing on Justice League, but obviously the darkness suits the tone of the story.

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I love when the Eternal braintrust opts to let the same writer/artist duo do back-to-back issues. It helps some of the pacing problems that a weekly series can run into.

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Another enthralling installment of Batman Eternal puts Lt. Bard a a crossroads, reminds us that Harper Row is a character and gives us another moment to reevaluate just how far-reaching the plot has been.

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Davide Furno and Paolo Armitano's art really stands out here. There's a grittiness to it that tows the line between a regular capes book and a noir title that really works for the smaller machinations of the script.

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I suppose the big reveal could be a red herring but Fawkes and Fernandez do this chapter justice. Given all that we've seen in Batman Eternal and the Bat-books in general, I have a hard time believing that the overall creative team is really going to be able to stick the landing with the ending of this event. Fawkes and Fernandez fulfill their duties here and give us a few of the better character moments that we've seen in recent weeks. With such a scattershot approach to this title, sometimes that's the best you can ask for.

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Just as it seemed that Batman Eternal was buckling under its own weight, the creative team turns in a strong installment mostly because of the gorgeous art of Juan Ferreyra.

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Time has given this creative team the opportunity to gel and Batwoman is better for it.

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Marc Andreyko and Jeremy Haun deliver on the fight scene promised last month, and it's clear that Andreyko is really starting to get a handle on Kate Kane's voice.

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Batwoman is a book that's flying a little under the radar but it's still telling solid detective stories and further exploring Kate Kane.

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This book already has a huge built-in audience that will surely be overjoyed to see Bee and PuppyCat in comic book form. But unlike something like Adventure Time, it hasn’t hit its stride in this medium yet, and that’s working against it garnering new fans who might be expecting something a little bit more polished. But Allegri’s trademark charm and unique worldview do shine through this work. Bee and Puppycat is a fun concept with a lot of room to grow. In a few months, it could be truly one to watch.

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Fans of the original movie might be split on the comic. On one hand, we get the continuation of Jack Burton's story but on the other hand, was that something that we really wanted or needed? It's great that a new medium allows Carpenter and Powell to open up the mythology of the property and it's fun that they've gone for full-on camp. I'm not sure it will resonate with everyone, though. This is a different kind of goofy than the movie was, and it might not have the same appeal.

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Black Bolt #2 continues to be an interesting look at one of Marvel's most mysterious characters.

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Only time will tell if this iteration of Brain Boy will stick around longer that its Dell Comics predecessor. All the pieces are here to really build a world but it's unclear whether or not we'll see Brain Boy as a part of the larger Dark Horse superhero line. While Van Lente turns in a solid effort, it's really the art team that's firing on all cylinders. If they keep this up, Brain Boy could very well be a hit.

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This a good start for a new creative team. We know we'll be visiting past eras of Cable's history and they'll be filtered through this new villain, but I'm excited to see what that really means.

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Calamity Kate is a book with a fairly simple and strong central premise that shows flashes of just how good it can be, but gets mired in some pacing issues and an art shift that doesn't serve the story as well.

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This issue is essentially the action filler as Rick Remender and Nic Klein build to the main confrontation.

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Last issue was an out and out fight comic. This one leans more toward exposition but is balanced with plenty of explosions. Remender returns to the theme of his run, "You always stand up" and it's clear that he's not done putting Steve through the wringer.

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It's a good mix of humor and exposition that brings this book back from the brink of falling off my pull list.

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This issue feels a little light, but the more Rick Remender returns to his initial Dimension Z arc, the more we're seeing a return to form. Captain America might not always seems like a fit for weird sci-fi plots but taking the experimentation at the heart of his porigin and exaggerating it even further works well here.

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This is a fine story, but it hasn't set itself apart from the pack yet. Time will tell if Waid and Samnee can deliver the Captain America that we need right now.

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This could be top of the pile stuff - the potential of this team is clearly there - if the characterization just dug a bit deeper.

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If Waid can find something to say with this arc, it'll be a win. But his work here is too timid to inspire confidence in that end.

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This is a bold, new era for Captain America, one that is already boiling over with tension. Sam Wilson is an unpopular man in the Marvel Universe, because he's trying to fix something that you can't necessarily fix with punching and catchphrases. Nick Spencer's star is definitely rising at Marvel lately, after a few missteps early in his tenure. He really hit his stride with a comedic turn in Superior Foes of Spider-Man, but he's shooting for something much larger here. And hopefully, as the story gets bigger, Acuna's artwork will settle in and help shed light on what looks to be an emotional arc. Welcome to the court of public opinion, Mr. Wilson. Hope you survive the experience.

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Nick Spencer digs into some of the legacy of the shield and that's the strongest part of this issue, though Daniel Acuna's artwork is as effective as it ever was.

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Captain America: White is by no means a perfect book. Loeb only really just introduced his thesis statement between this and the zero issue without giving much indication as to how this story will play out. There are a few different directions for it to go and what we have know is an exciting revisiting of some of Cap's WWII history; not only of his deeds there but the dynamic that he had with his partner and the other soldiers. Tim Sale is one of comic's greatest working artists and it's a treat to see him dig into a book like this. All the hallmarks of his style are here, ensuring that longtime fans won't be disappointed. Captain America: White is a solid start to what is hopefully another great entry in the partnership between two great creators.

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It's a love letter to Captain Marvel fans everywhere and proof that even big, corporate comics can come from a truly genuine place.

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But overall, coupled with Lee Loughridge's colors, Catwoman feels like a crime noir title and that's a good thing for a book that had little identity before.

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Genevieve Valentine has managed to take the superheroics out of a superhero book and still make it compelling, which is no easy task. Catwoman might be more akin to The Sopranos, which allows it to carve out an interesting space in the Bat publishing line.

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Cemetery Beach feels like a title that will reward fans for sticking with it, and given the track record of these two creators, a seven-issue miniseries doesn't seem like too tall an order.

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Rush fans will likely be happy to see the band expanding into another medium and considering Clockwork Angels's previous success as a novel and an album, there is definitely an audience for it. But translating a work across mediums means that certain aspects are gained and lost. Obviously here, the art is a huge gain, showcasing a new artist with obvious chops. But what is lost? It might be the simple fact that in translating an album into a novel and then parsing it down to a six-issue comic book series, there's a certain amount of simplification that might rob the story of its uniqueness. Time will tell on that one. For now, Clockwork Angels is an interesting debut from an unlikely source thats worth a look from Rush fans and sci-fi enthusiasts alike.

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Cluster #1 might be lacking in any real "wow" moments, but it is a well-told debut that provides a solid foundation moving forward.

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The issue is pretty light on any actual plot, opting to maintain the formula set by some of the other tie-ins, but we do get to see the effect the overarching event is having through a different lens.

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Curse Words is a little harried and scattered but it's fun because it embraces some of it's own silliness. Soule and Browne are hugely self-aware of the toys they're playing with and how they're executing their story, which is a really good sign moving forward.

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Semper's dialogue is snappy, though a little overwrought at points. Paul Pelletier's art is open and expressive, selling the internal conflict that Cyborg deals with in just about any interaction he has. The supporting cast is starting to get fleshed out as well and this stands as an intriguing start to the latest adventures of Victor Stone.

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Overall, Waid's run will be missed and Daredevil fans will wait with baited breath for Charles Soule to return Matt Murdock to the mean streets of New York City. The finale doesn't do ol' Hornhead enough justice, but this run is definitely one of the greatest of all time. It's a reminder that the superheroes that we love are almost infinitely adaptable with a strong enough creative team behind them, and that there's no such thing as a bad character. Though the finale reads like the creative team was told their time was up, it still does a nice job of closing the book on this run. I don't think we'll see another like it for a long time, but the reverberations of books like this one as well as Matt Fraction and David Aja's Hawkeye will be felt on generations of aspiring creators to come.

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It's another issue that shows just how thoughtful of a writer Zdarsky can be and has been through his Marvel tenure.

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Scott Snyder proves that he can do the long game as well as anyone, and this event is really shaping up to be his magnum opus if he can pay it all off. More than maybe any other event book in recent memory, you can tell that the creative team is having fun with this one and that goes a long way to getting people onboard. Comics should be fun. Metal is trying to remind us that.

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Metal is still a fun read, but it feels like it needs to start kicking out the jams soon. It feels like we might finally be getting past all the setup we need to let the fun concept at the center of Snyder and Capullo’s story loose. Capullo, in particular, doesn’t work as well when his already thin linework is overwhelmed by text. Hopefully, Snyder can ease back a little and let him do his thing. All the pieces are in place - the Dark Knights all look really cool, the idea of a Dark Multiverse is the kind of “pop” premise that we’ve come to expect from Snyder and the stakes seem to be very high. Now we just need to get to the chorus.

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At the end of the day, the DC/Hanna Barbera hit-or-miss streak continues, but Mark Russell's socially conscious comic booking reputation remains intact.

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But at the end of the day, all we’ve gotten is a familiar set-up for a familiar final splash page. This is a comic book well-made, no doubt about that, but it’s not exactly breaking any new ground. Soule definitely shows an adept understanding of Logan and his situation. McNiven and the rest of the art team have clearly gone for a certain tone and they nailed it. But for an issue that represents a quarter of the “Death of Wolverine” story, there are absolutely no surprises thus far, and that’s somewhat disappointing.

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Your mileage with Decorum will really depend on how much you trust Jonathan Hickman to deliver, and how much you like Mike Huddleston's art

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We don’t often see creators stay with characters for as long as Duggan and Deadpool were together. While inventing a reset button for Deadpool might seem like a non-ending, it does leave a new creative team in the best possible place to work from. They can reference Duggan’s character-defining work without the weight of those developments. And for all we know, they could always retcon the reset. Wade Wilson is one of the more unique character challenges in the Marvel Universe, and this issue stands as a good send-off for a team of creators who rose to that challenge.

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There are some really great, smaller character moments when Harley is home with her family but his art doesn't come across with the same kinetic energy that say a Humberto Ramos Spider-Man book has.

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Layman turns in a Man-Bat tale that's not exactly as it seems and proves why he's one of the most underrated writers on DC's roster. Batman stories are notorious for messing with readers' expectations. Layman plays them with nuance and subtlety by expounding on Bruce's detective skills.

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Detective Comics #33 is missing the wow factor of recent issues, but it's still an above-average installment in this arc.

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While Bryan Edward Hill's Detective Comics has served as a bit of a backdoor pilot for a new Outsiders title, it's a little frustrating to see them practically get sidelined before the big fight.

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This is a thoroughly solid issue that moves the chains for the next part of the story.

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Undoubtedly, Humphries and Quinones will be able to deliver something more substantial in the next issue now that they’ve gotten some of the introductory work out of the way. But this issue might not be enough to get readers to come back next month. The art is good. The concept is novel. And if Quinones is going to be switching up his art style with every new hero that Miguel dials, this could be a really exciting book visually. But if you’re not sold on another “down on his luck teen gets a magic doodad” story, you might want to trade-wait rather than purchase this one in installments.

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All told, we're looking at a solid, if imperfect, post-Secret Wars debut.

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Edge of Spider-Verse #2 is not a perfect comic, but it doesn't need to be. It's stretching the tapestry of Spider-Man's legacy and broadening the definition of what it means to be a hero. To do that without ticking anyone off is a definite win for any creative team. But they are beholden to the parameters set out by the publisher and shoehorning their story into a small space doesn't serve the story well.

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Spider-Verse has given us a ton of different looks, but maybe none so unique as Gerard Way and Jake Wyatt's.

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Unfortunately, the overarching plot is doing little to compel me, but the character work is strong enough to keep me onboard for now.

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Overall, Extermination #1 lives up to its title, but to call it the "Next Big X-Men Epic" seems like a big oversell. Brisson's been tasked with clearing the table a little bit before giving way to the new Uncanny relaunch and thankfully, he's doing his work quickly.

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Fantastic Four #1 isn't a perfect comic, but it's a good enough relaunch for the team even if it doesn't achieve much in the way of characterization. Robinson has a good track record with big stories and big stakes. The sci-fi tilt that the FF have always had will surely be a fit for him stylistically. Leonard Kirk is already proving himself amongst the elite of Marvel's widescreen, action artists. As long as Robinson's scripts keep giving him exciting new places and things to draw, we're going to see a lot of range from him.

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All in all, this is far from essential, but for a burgeoning new comics reader, it might be the gateway to some new favorites.

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Manapul and Buccellato are clearly thinking about the broad strokes here, but I hope that in future issues we get a little bit more nuance and focus on character-building rather than world-building.

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Francis Manapul and Brian Buccellato's Flash has been a joy to read. But their origin for an all-new Reverse-Flash leaves me wanting. It treads familiar supervillain origin ground but the dramatic tension is supposed to be elevated by the new Reverse-Flash's close proximity to Barry's regular life. It feels forced

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The Flash #51 is a quiet issue, but it puts a satisfying cap on this arc before moving forward.

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Josh Williamson's run with The Flash has been one of the most consistent since DC Rebirth, and this issue is no exception.

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Future State: Nightwing #2 feels like a great one-two punch with Future State: The Next Batman #4 as it doubles down on what fans love about these characters.

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Future State: The Next Batman #4 sees a bevy of creators doing some really fun things with the new status quos set up in 'Future State.'

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It's something that honors the past while still looking to the future. Wilson, Villanelli, and Herring's work is the foundation for a new era of Ms. Marvel stories.

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Giant-Size X-Men: Nightcrawler #1 is not going to blow you away by any stretch, but it allows Hickman to tell a story to put some interesting new elements into play. It’s impossible to know how these elements will play into upcoming X-stories, but Hickman tends to do everything for a reason. Alan Davis remains one of the best to ever do it, and it’s great to see him reunited with Nightcrawler and Lockheed here. If you’re looking for a breezy, entertaining read, Giant Size X-Men: Nightcrawler #1 has you covered.

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When this creative team finds their footing, they'll be taking an already very good book to the next level.

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Green Arrow #32 is a good place for new readers to jump on because it will feel instantly familiar (especially to fans of the TV show). Because Green Arrow isn’t held in the same regard as Batman or Superman, it gives the creators more room to tell different kinds of stories with him and take more chances with the visuals as well. To date, Lemire and Sorrentino haven’t been a letdown and while this issue isn’t up to the same standard as the last arc, it’s still a solid superhero story that has a lot of potential to wow its audience.

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The Emerald Archer has taken up residence in the Emerald City, and Benjamin Percy and Patrick Zircher serve up a appropriately grungy mystery. The book obviously borrows a lot of the tone of the Arrow TV show, but that really works for it.

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Overall, it's a fun little story. Benjamin Percy pretty neatly wings the Speed Force plot into Ollie's investigation of the Ninth Circle even if the connection isn't totally obvious at first.

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Green Lantern Corps might be the only GL book doing the "space cop" concept any justice and it's one of the best looking cosmic book to come from either of the Big Two.

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There's a lot of fun to be had in Green Lantern Earth One Vol. 2. It doesn't feel as impactful as the first volume, and with less room for reimagining, so in that way feels almost more like DC's monthly comics output " a little bit bare, a little unsubstantial. But it introduces more elements that could make for a compelling third volume, and it's still an enjoyable superhero sci-fi mashup, to boot. If you want Green Lantern without the weight of so much continuity, this is a breezy companion to the first volume " and that's not a bad thing.

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Bendis is up to his old tricks (Mametian dialogue, a bit of overwriting, Skrulls) but he balances a large cast exceptionally well. He reintroduces characters in the context of the story without beating the reader over the head with exposition.

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Brian Michael Bendis takes "The Trial of Jean Grey" into full-on soap opera territory in this one which makes sense considering the X-Men's involvement but sometimes he overdoes.

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There's still a lot to like here, especially if you like these characters because Cates has a great handle on their voices but the narrative does feel slight in comparison to the last.

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This is an interesting debut. The potential is here for an exciting story but the groundwork necessary to get there drags. Dysart has a track record with books like Unknown Soldier and B.P.R.D., hopefully he's able to channel the higher concepts at work here into more compelling character work. Evans' work might just get better as the stakes are raised. Harbinger #1 could become the exciting and challenging title it once was but right now it's a little rough around the edges.

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When this book is clicking, it's an enjoyable read, but some of it seems like Sejic himself was having trouble getting his head around what he was working on. That inconsistency holds Harleen back from being a real standout for Black Label.

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Palmiotti and Conner have her voice pretty locked down at this point, and fans wanting in on her latest adventures surely won't be disappointed.

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Hawkman isn't soaring just yet but this issue is an indication that he's making his ascent.

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This is a standard installment in the Hellboy universe. Mike Mignola gathers top-flight talent for his property, and the pieces fall into place. That said, this is a very introductory issue. Not much happens, but the exposition isn't so heavy-handed that you feel like you're just getting an information dump. It's paced well enough to keep readers enticed while still setting the stage for the rest of the story. It's a welcome reintroduction to this world and a reminder that Hellboy's still got it after all these years.

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This debut maybe needed to play things a bit closer to the vest, but Hex Wives still delivers on an intriguing premise.

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Iceman #1 represents a new beginning for Bobby Drake, and it’s an exciting one. Queer narratives are sorely lacking in mainstream superhero comic books and this one, negotiating queerness as an adult, is one that we generally don’t see anywhere. There’s something to be said for making these themes the actual text of a story rather than the subtext, and it’s refreshing to see Grace and his art team dive right into that. Is this book going to set the world on fire and revolutionize comics? Probably not. But there are folks that are finally going to start seeing themselves where they didn’t before. And that’s really powerful. Iceman #1 is not a perfect book (and that’s okay!). But there is no doubt that it is an important one.

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Infinite Vacation is an absolute trip. It's one that I hope will provide a memorable conclusion as the series winds down but this issue has been the best so far in terms of artwork. Spencer's ideas might be a little all over the place and his main character might be a little weak but the world as a whole is compelling. Coupled with Ward's art, there is no reason not to at least flip through this one.

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I think it still has some issues with pacing. And Duggan is clearly playing the long game in terms of the Thanos payoff but we'll get there. For now, this book has made a significant improvement.

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High-octane action through the lens of family superhero melodrama is recipe for success for Gerry Duggan and Dustin Weaver.

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Hopeless is clearly moving the story into bigger territory and that should allow Ibanez to let loose. For this story, the artist is a fit because he's able to faithfully render a teenaged character, her surroundings and the action that the script calls for. That's a good start.

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Priest and Woods' Justice League is a reminder that superheroes and social justice can coexist despite what the Internet might want you to think.

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This is a fun story that's clearly winging into the next one in a big way, as Snyder is wont to do, but you'd be forgiven for feeling like this one is all a little over your head.

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I understand that they are not totally in reality but sometimes I need a little more than just a two color watercolor background. Justice League Dark heads into a vampire crossover with I, Vampire next but this issue does little to sell me on the future of the book. I'll be checking out until Animal Man scribe Jeff Lemire takes over with issue #9.

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There's not as much style or substance here as in some of Orlando's work but he's laying a foundation for what could be a really unique and exciting Justice League as it progresses.

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Justice League of America is slowly carving out its niche, but it needs to improve its pacing and stop spinning its wheels.

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The Ray is a solid introduction for a character that fills a need for a DC line looking to keep diversifying.

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There's something for just about every kind of DC fan in No Justice, but there might not be enough of it to keep them fully invested.

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Zdarsky has set a pretty high bar for himself, and Kaptara's biggest weakness is only that it's not as strong as some of his other work. That's what make this a merely solid debut, despite stellar art from McLeod, rather than a truly spectacular one. The main character, Keith, has a lot of potential as the creative team continues to flesh him out. It's refreshing to see creators that are willing to try someone other than a straight, white character at the center of their narrative, but that may not be enough for readers that don't really get to know Keith very well in this issue.

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Anytime we're treated to more work from Warren Ellis in the Marvel Universe, there's reason for celebration. Karnak sees the writer continue to deliver work that is conceptually strong but this one might leave a little bit to be desired in terms of execution.

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Killmonger #1 is an interesting recalibration of a character who could be a much larger player in the Marvel Universe. Can Hill and Ferreyra get him there? Only time will tell.

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But regardless, this really is the beginning of the end of Aaron’s Thor run. It’s rare to get an ending in superhero comic books today, and rarer still for that ending to come after the better part of a decade. While I don’t think it will reach the heights of Aaron’s best work with the God of Thunder, it will likely serve as an interesting bookend to one of the greatest runs in recent history. It’s great to see Ribic and Svorcina join Aaron for this conclusion, adding to the cyclical nature of stories and superhero storytelling especially. Judging by the reveal on the last page, it’s clear that Aaron wants to go out just as big as he started.

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Klarion comes out of the gates brimming with potential because of it's gorgeous art and the start of a focused direction for the character. As Nocenti and McCarthy open up Klarion's world to the rest of the DC Universe, we'll see how well they're able to balance a book that less insular without losing sight of their main character. The threat is a bit amorphous right now, but the concept is strong enough to give that a pass for now. DC might have found their endearing trickster, and it looks like it's going to be fun seeing what this creative team can conjure up next.

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This book might not be as "legendary" as the its name suggests but you could do a lot worse for your money on the comic stands than this fun, if somewhat hollow, debut.

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Any character with Loki's popularity is going to be given at least a few issues to prove themselves. Ewing's going to get enough rope to hang himself and provided he can do something new with the character, this book could stick around. Lee Garbett is a fine fit for the God of Mischief but he'll also need to step up his game to keep this one from getting stale. For now, Loki: Agent of Asgard is solid offering by creators who have a game plan. It just seems like their game plan isn't all that inspired.

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Walker's comfort level with the character is clear - there's no learning curve. This is the Luke Cage that readers know and love right from the jump.

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This book has lost a lot of steam since the early issues. As Matt Kindt's plot has gotten more convoluted, Marco Rudy's art has only gotten crazier.

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Masks and Mobsters exists at an interesting crossroads of both traditional superhero and traditional crime noir stories. The first issue is high-octane action, constantly reinventing itself with Williamson's acute sense for dramatic page turns and Henderson's knack for big moments. This is another strong entry in the Monkeybrain catalogue that seems as though it will only get stronger with time.

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Master of Kung Fu is a pleasant surprise. It's not a particularly weighty book but it is a fun, quick read that sets up the next chapter well and actually makes you excited to see more from a fringe character. That's a best case scenario for an event tie-in, if I've ever read one. Blackman and Talajic's reinvention of Shang-Chi might not be the most original book you pick up this week but you'd be hard pressed to find another title with such tight craftsmanship.

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This is an awkward start to "Milk Wars," in part because it seems to reference a bit of the events of the as-yet-unreleased Doom Patrol #11, but it's not too hard to fill in the gaps if you've been keeping up with that book. There's definitely a lot more here for Young Animal readers than there is for casual fans of the DCU. But this crossover could open a few eyes, especially as we'll see the other Young Animal characters touching the DCU in future installments of this "un-event." ACO is the star in this issue, and I hope we get to see more from him soon. The whole art eam gels incredibly well and provides a decent if odd foundation for one of the most strangely-titled crossovers in comic book history.

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In broad strokes, Mind MGMT is something to be excited about. It has a huge concept and a lot of potential. It's held back by a boring main character, but the world of story surrounding her is definitely intriguing. The mark of a good mystery that you want to keep reading despite its flaws. Mind MGMT is definitely rough around the edges but should pique anyone's curiosity to much to pass up.

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Bemis' writing is exactly what fans of his have come to expect. His voice for Khonshu works to frame the book and his alliterative, almost overly descriptive caption work is very on brand. But two issues in, we're still getting caught up with character and concept introductions and that's holding the book back for now.

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If you enjoyed, Kelly Thompson's Rogue and Gambit, you're going to love this. Thompson's proven herself very adept at character work, and Mr. and Mrs. X is no different. In fact, it's the best superhero wedding issue you'll get this year.

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The back end of the book feature some reprints of Kirby himself and a nice essay from former Kirby cohort, Mark Evanier. It’s a touching remembrance and caps off a special that, while not perfect or essential by any stretch, should be a treat for fans of the King. Jack Kirby was one of the greatest minds that comic books, or really any medium, has ever known. We’ve all sat through enough credits of big budget superhero films to know that he has left an indelible mark on the world. Long live the King.

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This is a must-read for New Mutants fans looking for a trip down memory lane.

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Nightwing #28 might not be remembered in the grand scheme of things as Forever Evil has set Nightwing's future on an entirely different path, but Higgins and Dauterman are giving us a grand ending. It's not big in terms the scope of the story or the villains involved, but its huge on heart and character moments. That's how Nightwing is different from Batman. That's where Dick Grayson is different from Bruce Wayne. And hopefully, we're in line for more stories of this ilk from the character some time in the future.

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Nonplayer #2 isn't as exciting as it's debut but its existence means that we'll soon see more of this world. This issue lacks a real anchor character to help guide us through but with the context of the debut, it isn't that hard to put together. Simpson is playing with a lot of themes and ideas that hopefully won't weigh down the narrative but instead enrich and enhance the reading experience as it continues. For now, we'll wait with with bated breath for #3.

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So while it is a gorgeously rendered return to the wasteland, it buckles under the weight of its own legacy.

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This is an improvement from the last issue, but it's not as strong as the opening was. A flashback issue to kick off the second half of this event is a bit unconventional, but it mostly works here. We're finally making some headway on answering the murder mystery that is central to the story and we're gaining insight on a character that we thought we were pretty familiar with. Deodato robs the books of a some clarity with his layouts, but hopefully he can right the ship next issue. Across the tie-ins and spin-offs, there are a lot of changes happening in the Marvel Universe and even if they don't seem to be important just yet, they'll have to come to a head. Original Sin has three more issues to solidify how it will be remembered. Here's hoping a satisfying conclusion is just around the corner.

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Overall, Waid, Gillen and company create a justifiable entry into Original Sin. Fans might feel that the events of this book throw too much of Marvel continuity into flux but it's hard to argue with the craft at work here. Waid has consistently prove that he writes some of the best scripts in the business and he's able to make a potentially divisive decision at least a palatable one. Bagley and the rest of the art team are definitely in sync and despite a couple of minor missteps, pull together a consistent look. This isn't a world-changing issue that you'll want to read again and again, but it is a solid entry in an otherwise scattered event.

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The look of Paper Girls will draw you in. The familiar feel of the story will pique keep you turning the pages but the characters will get you hooked. Paper Girls is a book that's indebted to what has come before it but arguably, you can say that about all of BKV's best work. He's a master of remixing stories that we take for granted as a known commodity. Time will tell if this book blows up to be a big a phenomenon as Saga or Y: The Last Man, but it certainly has the DNA to make people pay attention.

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This story will read like sledgehammer to folks discovering it in a trade format, but for monthly readers, the conclusion fall off just a little bit.

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After a couple of more straightforward, action-heavy issues, this one might seem slight but Hickman continues to up the ante. And he continues to keep building up his vision for this world. However, this might be the first time that it's felt like he was writing three completely different books and mashing them together.

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It's clear that Powers of X walks so that House of X can run at this point. That's not to say this isn't an enjoyable issue, though - writer Jonathan Hickman has fallen into a pattern of revealing how we get to big HoX moments in the pages of PoX and it's a neat bit of filling in the gaps.

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If you're looking for a breezy action-comedy superhero book, you could do much worse than Quantum and Woody!

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Despite its cover, Red Lanterns #27 isn't quite the fight comic you might expect. Charles Soule serves up a good mix of humor and intrigue as Guy Gardner takes part of his team to Earth

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The plot crawls in this one but Soule keeps it interesting because the conversation is weighty - a Kryptonian with a red power ring is an extinction-level threat. Alessandro Vitti does his part, too. While his Superman is definitely too bulky, his Red Lanterns are on point.

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Guy Gardner and his squad don't really get the face-off against Atrocitus that we were hoping for, but Charles Soule and Alessandro Vitti are doing an excellent job expanding the Red Lantern mythology.

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The lengthy recap will be enough to catch up those unintiated with the saga of Damian Wayne, but it might worry more experienced readers. However, fret not, Bat-fans. This issue clocks in at 35 pages and most of it is an all-out brawl that teams Ra's al Ghul, Frankenstein and Batman against the forces of Glorious Godfrey of Apokolips.

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Robin: Son of Batman really digs into the nuts and bolts of the boy who may someday become Batman. This is a title where he finally has the room for self-exploration that doesn't come with the caveat of being someone's sidekick. And if nothing else, the art is gorgeous. Gleason, Gray and Kalisz are a finely tuned machine that is adept at creating mood and tension. Gleason clearly believes in the potential that Damian Wayne has as one of the more complex members of the DC Universe, and you should, too.

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This issue is laden with exposition, but Patrick Gleason manages to work in a few good character moments and an inventive fight sequence to buoy this one.

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Robocop: Citizens Arrest takes the franchise in a somewhat obvious direction that works even as it retreads ideas we've seen elsewhere and doesn't totally tap into the paranoia surrounding law enforcement as much as maybe it could.

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Secret Empire has been steadily improving, but it feels that for every step forward, they’re taking at least one back as well. The narrative stakes feels real, and I love the way that Spencer is hitting his marks with the pacing. The color work is really clever in the transitions between artists and how it plays against the writing as well. But Sorrentino needs to step up his game and render the Marvel Universe more accurately, or the story just doesn’t have the same impact.

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Secret Empire is winning me over. I’m not ashamed to say that. It’s been, by and large, a solid event when it doesn’t have to dabble in the fascistic imagery that got it in hot water in the first place. It makes me wonder if the editorial and creative team really needed to go that route at all. There’s a story here about the changing nature of characters and our perceptions and history with them that I think is getting buried a bit. Still, it works with the story Spencer is telling. Right after the Pym scene, we see Cap in his HYDRA gear, and it's such a bummer. If Hank couldn’t come back from his one mistake, can Steve come back from his?

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You might still be scratching your head as to why we have two more issues of Secret Wars coming down the pike, but at least Ribic is giving us something to look at.

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The ending is a cute little twist on expectations, but I'm eager to see Slott get back to writing the kinds of more nuanced characters we're used to seeing from him.

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Dan Slott delivers on what he said this book was all along: a love story. The Impericon's origin is the kind of gooey, heartfelt sci-fi that typifies Doctor Who but it works well here because it's balanced by the Surfer and Zed's fight.

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At the end of the day, the thing missing from Silver Surfer Annual #1 is emotional resonance. The Surfer is one of the most emotionally wrought characters in the Marvel Universe - oscillating between extreme anger and passion to sadness. Araujo does a good job of trying to communicate that especially as Surfer hears the song of the civilization he has decided to doom. But Sacks doesn't quite get us there because we've already been there years before - he doesn't have anything new to add.

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Writer Jody Houser and artist Andres Genolet team up Annie Parker, Mayday Parker, and Anya Corazon for this Spider-Geddon crossover limited series, and the result is a surprisingly lean, effective story.

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Spider-Man/Deadpool #4 is a lot more fun than I thought it would be, and that's definitely a win. The ending of this book will obviously garner a lot of questions, but considering that everything is a set-up, I'm kind of excited to see how Kelly hilariously writes himself out of this one. It's great to see him teamed with Ed McGuinness again and they are very clearly in sync here. Funnybooks aren't usually all that funny anymore outside of a couple of titles, so it's nice to see Marvel give their marquee characters a chance to do something a little silly for once. It's a great change of pace and a great way to give readers a better understanding of their favorite heroes.

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I'm not in love with the New 52's take on Superboy but there's a lot to like here. Aaron Kuder has proven himself a capable writer and he attempts to make sense of the recent events of the book.

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This was as good an ending as we could've hoped for, a big ridiculous paradoxical and actually kind of fun conclusion to a title that has been that severely needed that.

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here's not too much substance in this issue but it is a good starting point for new readers. Bedard and Cinar sum up Kara's New 52 existence thus far quickly and concisely.

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The star this issue is Yildiray Cinar. His artwork is very strong, particularly as Kara's rage builds. There are some choices he makes regarding angles that are fairly pedestrian but Cinar's take on Kenneth Rocafort''s Lobo redesign is sinister and true to the original, making the last Czarnian a worthy adversary for Kara.

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"Red Daughter of Krypton" is a solid crossover so far but we need to see the marquee matchups soon or it will start to drag.

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Giuseppe Camuncoli is the star here. He's grown exponentially as an artist over the past few years and he has a star turn here.

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Superman #26 is an enjoyable mix of character drama and action that might only seem pedestrian because of the big stakes and bigger names working in other Superman titles.

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Superman has continued to be a bright spot in DC's "Rebirth" era publishing line. Tomasi and Gleason are writing a compelling narrative that puts the characters first, even if they aren't exactly as many fans would remember them. Their work with Jonathan has greatly improved since the debut issue, even as Lois is still getting the short end of the stick. The art, however, is still some of the best in comic books right now, so hopefully the writing will catch up. Superman reminds us that there is no such thing as a bad or broken character. Tomasi and Gleason and the rest of the art team are elevating the concept of Superman while keeping the character's core intact. It's a model that many other creators could stand to learn from.

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We'll see if this creative team has any last tricks up their sleeves before leaving the Man of Steel to Brian Michael Bendis, but for now, this is just good, solid storytelling.

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Superman #21 is a good showing for Brian Michael Bendis, but a great one for Ivan Reis.

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The Synmar are being introduced as a new threat for Superman, but will they match up to the evil-doers on Newsarama's list of the best Superman villains ever? We'll see.

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Pacing issues hamper the overall effect of this one because of page constraints and Soule's decision to put his meta narrative front and center but this is a solid conclusion to a generally well-regarded run.

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Tales of Suspense works really well as an espionage-comedy, and will only improve as the team gets more and more in sync.

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The dynamic between the two lead characters is a lot of fun even if Rosenberg does play Bucky a little more straight and rigid in order to make the jokes land a little easier. But the two are still just chasing down this would-be Black Widow so he issue really lives and dies with your enjoyment of the interplay between the erstwhile Thunderbolts.

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Teen Titans is a welcome surprise. It’s doesn’t have the style or the substance of other teen superhero books that are out there but it definitely has it’s merits. After the more melodramatic, grim n’ gritty take we had gotten before, it’s nice to read a book that’s a bit lighter superhero fare. Kenneth Rocafort’s thin lines and Dan Brown’s expressive coloring help highlight the book’s new direction and dedication to making its heroes actually heroic (despite a couple of more dubious moments). The tone is closer to DC’s animated entries into the Teen Titan/Young Justice universe, and it’s about time. There’s definitely room for improvement, but Teen Titans overcomes most of its pitfalls with aplomb.

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Thanos #1 suffers from taking a bit too much time setting things up and repeating story beats in order to drive them home rather than pushing forward with the narrative but it's not a bad comic by any stretch. I like Olivetti's work here and I look forward to seeing how this father-daughter relationship is explored visually in comparison to his work on Cable.

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The Green Hornet #1 is a strong debut with a lot of potential. The art is holding it back for now but that's a bound to change as the creative team gels with future issues. With Mark Waid at the helm, Green Hornet can definitely hang with the best superhero books on the shelves.

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Bendis hasn't fully realized the texture of the world he's working in yet, but if he can, things will start to come together.

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This issue isn't a world-changer and it doesn't add much to the overall story of Multiversity but it is a master class in delivering a fully fleshed out one and done superhero story. But it's the optimism present that truly impressive. This book has big stakes and they're achieved without the hero having to suffer some great tragedy. That seems like a rarity in today's market. This issue might not have larger implications, but it proves that Multiversity is the gift that keeps on giving.

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The Question: The Deaths of Vic Sage is a solid read. Lemire, Cowan, and Sienkiewicz effectively communicate the mood and tone of this story. This is a dark, shadowy story that befits the Black Label name,. It’s the kind of book that you don’t mind seeing exist outside of regular DC continuity. The Question can take on aspects of society that other heroes can’t or won’t, and it’s interesting to see where he operates and how he fits in. It’s rare that we get a character who feels dangerously uncompromising but is essentially on the side of light, and it’ll be interesting to see where this creative team goes next.

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A-plus for effort in trying to set this one apart, but the execution isn't all there.

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Solid performances from everyone on the team result in an issue that moves the plot along and serves as a mini character study on Quicksilver. While the big reveal is a bit predictable, Spencer is surely setting up readers for something big.

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This isn't the strongest work from either Remender or Acuna, but it will suffice as an opening to a new arc.

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Uncanny Avengers #1 is a bold relaunch that really does explore a new status quo for these characters. As Remender becomes more familiar with this post-Axis team dynamic, we'll see stories that rival his previous work. There are seeds of greatness here but it's impossible to predict how they'll grow. Hopefully, Acuna is on the book for the long haul, as his distinct approach is really what makes this issue great, and he and Remender are starting to become creators that I link as an unstoppable pair in my mind. Uncanny Avengers isn't all there yet but you'll be kicking yourself for not getting in on the (relaunched) ground floor.

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Charles Soule and Steve McNiven catch us up to the goings on of the Inhumans in speedy fashion, delivering a zero issue that is new reader friendly and doesn't feel wholly tedious.

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As empty as the last issue felt, this issue is filled to the brim with excitement and some uncertainty about what's in store for our favorite mutants.

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With comics being a visual medium, it's rare that the script is the thing that pulls the book through but Matthew Rosenberg is taking advantage of every opportunity he has to write these characters and so far he's doing a good job of it.

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Even if you aren't totally sold on this book, the confrontation in its closing pages is one that many X-fans have been waiting for, and like any good cliffhanger, it's a powder keg of potential.

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Ultimately, it's great to have Scott Summers back even if the way he gets there is a little convoluted and strange. I mean, this is still an X-Men comic, we're all aware of what we signed up for. Welcome back, Cyclops.

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Venom #20 isn’t necessarily a gut punch - I don’t think it’s emotionally heavy on that level, but it does provide a more satisfying character conclusion for Eddie Brock than Absolute Carnage did. And Cates pulled out some fun toys for that event, so it’ll be interesting to see where the revelations in this issue take his plotting. The art team does a solid job with this one as well, keeping the visuals interesting enough without distracting from the beats that Cates is looking to hit. This feels like the start of a new era for Eddie Brock, and that means that Cates and company have achieved exactly what they set out to do.

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I really want to care about what's going on but these teenagers sound a bit contrived and it's too early to tell how his book fits into the overall scheme of the Bat-books.

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Overall, Weapons of Mutant Destruction is a solid opening for this crossover. The premise is simple. The stakes are high. The pacing is a little bit slow, but that allows for some really good character work. Asrar and Woodard are a really in sync art team that is delivering a story that doesn’t quite play to the conventions of the genre. Pak’s script is full of humor, but Asrar and Woodard are exploring the overall tone and rendering it much darker than one might expect. The result is a book that might just catch you by surprise and a crossover that might end up being much more than just the sum of its parts.

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The Wild Storm is just getting started, but once Ellis gets all of his chess pieces in place, hopefully he'll be able to hone in on fewer characters at a time and give us more intense examinations of them.

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Set in the time before Steve Rogers jogged his memory, the first issue of The Bitter March is a solid introduction from Rick Remender and Roland Boschi.

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This relaunch sets a new status quo for the Jean Grey School. Latour gets a lot of introductory work out of the way here while still providing a fairly entertaining issue. Hopefully, he doesn't place so much emphasis on Quentin Quire and Wolverine that we lose sight of the other students because from what we've seen they are ripe for new, interesting stories. Asrar is a good fit for the X-Men and as he draws this cast more and more, he'll surely improves the small inconsistencies. Both Latour and Asrar are working from a great base here. We'll see if providing even more Phoenix-related mythology to the X-Universe is for the best, though.

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This issue is a little anti-climactic, but as it keeps marching forward, Latour is at the very least giving himself a chance to do something memorable. Whether or not he ultimately does is entirely up to him.

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Here's where we get to see a little bit more of Russell's trademark satirization of real-world issues that just wasn't present in the debut issue. It's still an odd fit for these characters - it feels like Russell could have used any two aliens and this concept still would have worked - but the humor and characterization is starting to come together.

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Wonder Woman might be slow, but it's deliberately so. Diana's recent history has been mired in a lot of bad storytelling, the slow burn is one way for this creative team to avoid that as long as they're able to pay it off.

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Wonder Woman #2 is a solid installment, even if it's a little jarring to get this issue right after a cliffhanger in the other arc. Hopefully, these two arcs will wing together in some way down the line so it doesn't just feel like two different books, but for now they're worlds apart. Nicola Scott is the star of this issue. She really makes Rucka's pacing sing, even if her art is so effective that it renders most of the dialogue useless. This is a much slower start than what we saw from Rucka and company in "The Lies," but it works as a set-up for a "Year One" story. Maybe we really are getting the definitive take on Diana's origins that we've been waiting for.

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Hopefully as the story moves forward, the plot will come into a bit better focus, but fans looking for more horror/supernatural-tinged work should be eating this one up.

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"The Iron Maiden" has proven to be a solid arc that sets more pieces up moving forward.

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There might not be a lot here for more seasoned fans, but this is an effective and entertaining story that embraces its world, and that's not a bad thing.

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If you have nostalgia for the old X-Men animated series, then this is a book for you. Sims and Bowers are reverent of the source material and build on it accordingly. But if you are looking for more meat and potatoes from your superhero comic books, you might want to stick to the in-continuity stuff. There are no really big stakes here. These characters won't change. They're frozen in time, and that's part of the appeal of this book. X-Men '92 #1 is like meeting up with some old friends and being pleasantly surprised that you can still enjoy each other's company even though you've gotten older.

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This book essentially exists for its final page, but it's fun to see Hickman moving some chess pieces around, even if the X-Men themselves kind of take a backseat to the plot. Yu turns in some really good work here and hopefully we get to do more with the Brood moving forward. Many readers won’t be satisfied with a book that is so focused on the politics of the Kree and Shi’ar - that’s understandable. But sometimes it’s nice to see moments like these play out on the page rather than just be told they occurred somewhere, some time off-panel. It’s hard not to appreciate Hickman’s big picture world-building, even if that gets in the way of putting a focus on the characters on the cover.

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Serious X-fans will find more to like in this than more casual readers, but this series of one-shots has been a fun way to get some unexpected stories out of this corner of the X-Universe.

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We haven't seen this flavor of X-Men story in a while and it's a welcome change of pace.

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The pacing might have taken a step back this issue, but X-Men: Blue is still one of the best new X-books out there.

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This is a good start, but the creative team still has a long way to go.

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Sinestro features Mark Russell's by now trademark approach to comic books writing, but without the benefit of multiple issues, it doesn't feel as nuanced and well thought out as some of his other work. Russell's work is best when it's able to make a strong statement, and I don't feel that he quite gets there outside of a stock "oppressive systems are bad and the people in them sometimes don't even realize they are being controlled." But Sinestro isn't a hero. And he's someone who will only use that knowledge to his own end. So maybe there's no room for the kind of resolution that we're used to seeing. Cinar does some good work with Sinestro himself but is fairly forgettable elsewhere. Overall, I think this is another generally good entry in Russell's career, but stops short of being truly great.

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The day has already been won but Kieron Gillen and company have a little bit left in the Young Avengers tank. With sort of an art-jam approach, the epilogue shows us where the characters stand with each other following the final battle

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Youngblood is off to a pretty decent start. Bowers’ app-focused idea could fall apart a little bit if you think about it too much but the script never stagnates long enough to let you do that which is a plus. Towe’s art is appropriately fun and while it’s a far cry from where this property began, that’s completely necessary for the title to move forward. You have to give Liefeld credit for putting his properties in the hands of creators who don’t want to wallow in nostalgia for too long. The creators have indicated a willingness to go beyond the stories that have already been told and the back-up story itself already drops a potentially big hint for the future. Youngblood #1 doesn’t do too much to separate itself from the pack of superhero comic books with similar conceits but it knows what it is, stays in that lane and is ultimately better for it.

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I love a book that focuses on an oddball group of heroes, and Rosenberg establishes a decent dynamic with his characters here. But fairly by-the-numbers plotting drowns out the best parts of the script.

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This issue takes a hit because the second story is so lacking. The first one might have been worth the price of admission had it actually been a full-on one shot but I'm hard pressed to want to plunk down hard earned cash on something that's so inconsistent. Still, it's nice to see these characters outside of their solo books or their typical team settings and for fans of whichever characters are featured month in and month out, A+X might be a decent way to get your fix.

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Altogether, this is kind of a neutral beginning. It doesn't really give us anything new, but it reminds us why the story is at this point in the first place. It's a decent base and a quick read, but not quite a must-read yet.

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This one is a solid read if you're on-board with the storyline but otherwise, it's little more than villain monologuing for 20 pages.

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Action Comics #991 is worth your time if you're fully invested in this arc specifically, but there's nothing here that can't be summed up quickly on a recap page.

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Venom fans might be a little disappointed with this considering Cady's story doesn't do anything exciting with Eddie and his partner, but readers looking for new characters to get excited about might be enticed by Lady Hellbender.

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Seeley gets to do a little more than some of his fellow writers in that he's giving us almost entirely new information rather retracing details that we're at least somewhat familiar with. But Espin's artwork isn't consistently the best fit, and the psychedelic angle feels more like a gimmick that a meaningful part of the story at this juncture. It's issues like this one and last week's Prisoner X that can easily make the case for trade-waiting this event.

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Your mileage with Nextgen will vary, as the trappings of it will feel very familiar and Brisson doesn't reveal all that much about the world beyond that. To isn't a terrible fit for the book, but his work doesn't elevate the script and he doesn't have any standout moments. (Though I don't think I've seen quite so many accurate depictions of chickens in an X-book before.) Brisson does ensure that this title syncs up with the rest of the event in a neat way, but it feels like there should be a little more meat on this narrative bone. Your enjoyment of Age of X-Man: Nextgen will hinge mostly on how much you like Glob Herman and how patient you're willing to be.

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Age of X-Man: X-Tremists #1Written by Leah WilliamsArt by Georges Jeanty, Roberto Poggi and Jim CharalampidisLettered by Clayton CowlesPublished by Marvel ComicsReview by Pierce Lydon‘Rama Rating: 6 out of 10

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Ramon Perez is the biggest reason to buy this book. All-New Hawkeye is, by far, the best work he's ever produced for Marvel.

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This annual is a weird move for Marvel especially, with seemingly no further Miracleman material on the immediate horizon. All the creators involved are great talents (and Quesada in particular is a standout in this issue) but, especially at a $5.00 price point, this seems like little more than a cash grab. It's an expensive reminder that, oh yeah, Marvel owns that guy. Neither story develops a foundation for Marvel to continue with their vision of Miracleman and that might be because they don't have a vision yet. For hardcore Miracleman fans, this is an interesting piece of work, but it's one that a more thrifty fan is better off waiting to find in the $1 boxes.

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Diehard Laura Kinney fans might feel this is a satisfying ending, but this arc is one of the lowest in Taylor's run.

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All-New X-Men is losing some of its luster. Someone should call Doc Brown and get these kids home.

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Overall, this isn't a bad book at all, but not as cohesive as one might expect given the talent involved.

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Peter Parker is truly back and with him, the ol' Parker luck. We're along for the ride as Peter navigates a myriad of messes left by the Superior Spider-Man, and while the light tone comes in heavy contrast to the recent web-slinging stories, it lacks any real gravitas.

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This issue kind of comes out of left field. Hopefully, the end of Original Sin will get it back on track.

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Amazing Spider-Man is a fine book, but maybe it's time for some fresh blood. By taking Peter out of his element, the writers have definitely opened up the story possibilities, but they've also moved away from some of the things that make him unique. The back-to-basic approach has been done time and time again, but if New York can have the Avengers, Fantastic Four and many other heroes, I think there's room for more than one webslinger. There are still ways to make his adventures unique without rehashing old stories or forcing him into another character's general concept. There are worse books you'll read this week, but if you're looking for a more classic Spider-Man yarn, you might want to look elsewhere.

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Amazing Spider-Man is a little cheesy but it has heart. It might be a little bit ho-hum for long-time readers but Slott shows that he knows how to work with his collaborators and turn out an entertaining story. The team has coalesced so much to this point that sometimes they're going to churn out an issue like this. They moved the chains on the A, B and C plots just like you would expect. That was the goal here. It only feels disappointing because of the talent involved. We've seen what these creators can do when they let loose. I guess we'll just have to wait a bit longer.

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We all know something big is coming. I just wish the road to get here was a little more interesting.

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Amazing Spider-Man feels like it's in a weird holding pattern under Spencer's pen - always looking back and never really pushing forward.

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Azzarello has a track record miles long. A lackluster debut issue could be long forgotten by the time #2 rolls around. The art side of this title is what will keep me coming back in hopes that book lives up to its pedigree at some point. Fans of Azzarello's other darker creator-owned work will see some similarities here, but for me it hews a little closer to stuff like Southern Bastards. The difference is in the creative decisionmaking to emphasize plot or characters (or neither). American Monster looks to be a slow burn, but right now it's barely flickering.

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I am excited to see more of Amy Reeder's work moving forward but right now, Amethyst is not a testament to the level of quality we're used to seeing from her. It is a merely okay comic when we have definitely seen more from her.

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This issue is a prime example of what's been so problematic about Lemire's run on this book. In spending so much time with added Red/Green mythos, we lose Buddy's family and it waters down the threat of Brother Blood.

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There's a fun final page, but there's nothing here that feels really essential or particularly fun to read.

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Overall, this book doesn't really come together for me as anything particularly super or heroic coming off of the recent "Drowned Earth" event.

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The problem with Arkham Manor is that is doesn't have its own identity yet. Sure, the setting is unique but the story hasn't played out all that differently from any story that you might find in Batman or Detective Comics. I assumed that a book focused on Arkham would place more of an emphasis on the villains and we haven't really gotten there yet. Their presence is used more for color than anything of substance. But the art is really great and fans looking for the next big thing to come out of DC should be paying attention to Shawn Crystal's work. Hopefully as the book progresses, the writing will start to match the art in terms of quality.

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I'm left wondering if Arkham Manor ever really had a chance. Duggan clearly had some farther-reaching ideas that we didn't get to see play out. But was the concept ever really strong to begin with? I think the world of story made for a ton of potential to see some interesting relationship dynamics amongst a bunch of characters that we know but maybe that hewed too close Arkham Asylum for DC's tastes. that said, the execution was still similar to that seminal work, in that Bruce shows up to Arkham and has to get to the bottom of everything. Despite a real lack of a hook, Shawn Crystal's art helped buoy the series and hopefully, this isn't the last we see of him. There is room for a lot of different kinds of books within the Batman/Gotham City dynamic, but Arkham Manor is further proof that you need an airtight concept to really succeed.

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If Marvel's constant stream of monthly events didn't win you over, don't expect their weekly ones to, either. Because as Avengers #677 demonstrates, they essentially have the same problem: pacing and framing.

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Avengers #1 stumbles out of the gate because it tries to be everything all a once - an epic story, a course correction and an apology. In trying to be everything for every kind of reader, Marvel has delivered that, honestly, doesn't feel like much of one despite the implications of its final pages. This is by no means a death knell, but "boring and mishandled" is a bad place to start.

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Avengers of the Wastelands won't blow you away, but it's a solid little adventure book.

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Avengers Undercover #1 reads more like an epilogue to Avengers Arena than a debut issue of a new series. Considering Hopeless and Walker's good work with these characters in the past, it will be exciting to see them in a new setting but we haven't gotten to anything exciting just yet. Kev Walker remains a great fit for Hopeless' style and the tone of this book. A lesser artist wouldn't be able to keep a slow issue like this one afloat. Arena stumbled similarly at its debut until Hopeless really hit his stride and it became one of Marvel's most entertaining books. Here's hoping that's what we're in store for with Avengers Undercover.

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I hate to bring up "Year One," because comparing "Zero Year" directly to it is unfair to what Snyder and Capullo were assigned to do. But part of the reason that "Year One" worked so well as a prequel story was the efficiency in its storytelling. Everything you needed to know and wanted to know could be found in one place. "Zero Year" has been a sprawling mess of an event that's crossed over with too many titles and involved too many other creators of varying levels of talent. Snyder and Capullo can only control what happens in their book, and they've done all right on that front. But the scope and length of this event has robbed them both of the ability to imbue this arc with the stakes necessary to tell a great story. They were able to manufacture some in the first two acts of "Zero Year," but so far it hasn't carried through to the final act.

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On its own, this issue doesn't stand up but as part of the whole story - it's probably a necessary cog in the machine, but that makes it hard to read (let alone enjoy) issues on an individual basis rather than as a collected whole. But even when writing for the trade, each single issue should gets you jazzed for the next issue, and that just doesn't happen here. The next issue of Batman will undoubtedly be better not because of anything we've seen, here but because that's what we've come to expect from this creative team. Here's to next month.

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Greg Capullo's art is as strong as it's ever been, and he really gets to dig into a bunch more characters than usual. (His Clayface is a personal favorite of mine.) But a wholly dull script has me wondering if the insular nature of this Batman book is starting to hurt it.

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Despite the lack of an emotional payoff, this book is still pretty sound. The art is tight and it accomplishes its goals even if it meanders for a moment in the service of poetic license. But the ending feels like a non-event. It's cheap, and frankly it feels like the creative team isn't giving readers enough credit. They've built a rabid fanbase with this take on Batman. The tease is unnecessary, and I think it undercuts the effectiveness of the script. The big reveal plays like that episode of a TV show that knows it wasn't strong so they give you a glimpse of next week's guest star to get you to tune in. Stick the landing before getting back on the horse. I promise your audience will still be there.

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Williamson's work differs so greatly in tone from King's that this almost doesn't feel like a Batman book. That's not so much a knock against Williamson as one against an odd editorial decision to set this before the "Knightmares" arc concludes, instead placing it directly in the middle.

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We still have some 30 odd issues of King’s Batman yet and it’s hard to know what that means. It’s hard to really know where we stand right now. And again, I think a lot of that is by design but King’s work leaves a lot to be desired in terms of execution and it relates to the larger mythology of these characters. I still don’t know what King is trying to say about himself or Batman or Bane or Gotham or any of it. And as Batman continues to be punished by his writer, it’s understandable that some readers have felt similarly about this run.

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This is strange issue because it feels technically proficient but tonally transient " an odd mix for a writer as intentional as King.

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Batman #84 is fine. That seems like a lackluster assessment, but it really feels like a placeholder, biding time for whatever comes next while doing its best to stretch out the little bit of context that King wanted to give to Thomas Wayne's motivations.

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I'm sure there are some folks out there that will love this book and despite flat writing and art, I'm sure Punchline has just become someone's favorite character. But this is an issue that was so poorly put together that it negatively affects the reading experience. It's certainly not of the quality expected from one of DC's flagship titles, and that poor execution makes it clear how much this arc is just treading water getting to a big reveal.

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There's always the chance that the end of this arc pulls the rest of the arc into focus - Tynion is a good enough writer to do it. But maybe the problem is really the audience and the times we're living in. Superhero universes are never going to accurately reflect our world. But they can teach us lessons - many that stick with us our entire lives. But when we learn that good prevails over evil and fail to even a scrap of that in our everyday lives, what's the point of one more story about good versus evil?

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Williamson will likely be able to pick things up next issue with some new antagonists, but this issue is about as close to non-essential as a book can get.

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Cliff Richards's pencils are solid, if unspectacular. Unfortunately, they don't do enough to sell some of the emotional weight that is present in the script, causing the big moments to fall flat.?

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Nazis are the kind of antagonist that always works, but having a character side with them even for a short time definitely muddies the waters a bit. And Murphy's clunky dialogue keeps this one from really reaching its true potential.

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We are less than 10% through this series, but we're not seeing enough effective payoff yet. The World's Greatest Detective is really taking his time doing any detecting.

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Trevor McCarthy turns in the best looking issue we've seen so far as James Tynion IV and Scott Snyder add Batwing, Doctor Phosphorus, Gentleman Ghost and Spectre to the fray.

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Batman Eternal might actually be a good story, but its weekly nature works against it. Not so much on the writing side, as the entire team are fairly capable. But the art really suffers by changing issue in and issue out. On some level, it limits what the artists can do because they don't have the opportunity to lay the same groundwork that they would on a monthly book. Readers are forced to readjust to a new style and different storytelling tendencies. That's great as a way to sample the line of Batman writers and artists that are currently working but it's not conducive to this story. There's more set-up in this issue but the plot is rolling forward. Since some issues thus far have felt rather plodding in terms of pacing, I'd call this one a net positive despite its artistic failings.

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The key to these weekly issues has been the pacing and Fawkes doesn't nail it down here. While the supernatural elements dominate most of his script, his little check-ins with Lt. Bard and Red Robin are too short to really be impactful.

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Catwoman gets a big background reveal here that helps set up her upcoming solo adventures and Dustin Nguyen provides solid art, but there's something about Batman Eternal that consistently holds it back. I think it's that the incredibly expansive story is just too much for the weekly schedule.

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There are definitely a few wonky expressions (par for the course when most artists have to draw children, sadly) but storytelling-wise, this is a solid, if unspectacular, issue.

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All in all, Eternal has been the best of DC's weeklies, but it never breaks through to truly legendary status because of a lack of cohesive execution on a week-to-week basis.

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At this stage, it's hard to muster any real excitement about the pieces that Johns is putting in place. We're no closer to understanding the mystery. Johns has yet to really say anything about the themes that he seems to be playing with regarding how these characters relate to their trauma and legacies. Is there a more meta angle here? Does Johns consider himself to be Jason Todd in this story? Torn between the weight of his own legacy and criticism that he just stood on the shoulders of those that came before him? That might be a bit of a stretch but you can make a case for it. Three Jokers remains a perplexing entry in the DC canon and one that is hard to reckon with on a chapter-by-chapter basis.

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Andreyko proves himself completely capable to write Batwoman. I'm more excited to see what he does outside the "Zero Year" box. I'm also hoping that the art on this one is the exception and not the rule. It's rare for one story to bear the weight of so many artists without hurting the quality of the book. Batwoman #25 could be the start of a quality entry in the "Zero Year" saga but it definitely has its warts. Fixing those will be the difference between a memorable first arc that does Williams II/Blackman's work some justice and a disastrous one that only justifies the comics community's hemming and hawing over editorial interference.

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Artist Jeremy Haun is really coming into his own on Batwoman. It seems that the longer he draws it, the stronger his work is getting. And we're finally seeing him really nail facial expressions and renderings, an aspect of his art that has been plagued by inconsistencies in the past.

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Overall, you might be tearing up while you roll your eyes, but this one is ultimately a net positive.

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This book is not shaping up at all. We're three issues into the Marguerite Bennett/James Tynion IV/Steve Epting run and we don't have much to show for it.

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C.O.W.L. takes a step forward in the art department in Issue #2, but the narrative is still treading water. Kyle Higgins and Alec Siegel are building something big while trying to forge a new path in done-to-death cape comics. But the world-building is slowing the pace to a crawl. The writers are trying to flesh out a complex cast that will allow their story to really sing, but it’s not as easy was it might be with a television show that can rely on an actor to turn in a good performance.

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Fans of last year's Canto miniseries will likely be happy to see the little adventurer back in action before his sequel series. But there's very little appeal here for readers coming to this cold.

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The final showdown with The Iron Nail is still to come but the stakes surrounding their confrontation aren't nearly as high as they should be. Remender has a lot of things falling into place and anyone would be a fool to believe he won't surprise us with the conclusion of this arc. However, this issue doesn't stand up. While the visuals do line up well with the message, it fails to provide more context for The Iron Nail's involvement and Nuke never seems like a credible threat. The added nuance of Captain America's public persona coming under fire is an interesting caveat but not necessarily a new one. We'll have to wait and see how this one shakes out.

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We've seen the ending of this one coming for a while, but the epilogue was a nice surprise. It seems there's a fox in the hen house, and the Avengers don't see it coming. That's a pretty big challenge for a new Captain America, especially as Jet's loyalties are now in doubt. I have to say I'm looking forward to the new art team as well, in hopes that they'll be able to give Sam Wilson's Cap his own visual style. This big announcement issue is solid through and through. It's not going to change the world or be anyone's favorite comic that comes out this week. But it does it's job, even if it's somewhat unspectacular.

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The foundation is solid enough. But the vision leaves something to be desired. We'll see if Waid and Samnee can come though moving forward.

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This is a nice story and in a lot of ways, that's the most damning praise I can give it. It's not bad. It's just nice.

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If you're looking for a clinic in visual storytelling, this is your book. But if you're looking for a good Captain America story, sadly, you'll have to look elsewhere.

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Captain America: Sam Wilson is one of the more challenging books in Marvel's line, and that's a good thing, even when the book's narrative and message find themselves at odds.

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Al Ewing and Alan Davis reimagine their little section of Battleworld as a Judge Dredd-esque dystopia. The problem might be that it's so short. In two issues, fans unfamiliar with some of these characters won't have much reason to root for them.

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Marcio Takara makes his debut in this issue, and it's a great example of his cartooning abilities.

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For readers with a penchant for mystery and horror, this might be one to sink your teeth into but the interiors don't deliver on the creepiness promised on the cover. It's the first issue and the pacing is slow but the art is good enough to keep it afloat. Time will tell if pacing will freeze Colder in its tracks, but for now it has a vague premise with an intriguing amount of potential.

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This is probably the most entertaining issue of Convergence yet, due in part to Andy Kubert's artwork doing a lot of the heavy lifting. Jeff King's plot is still of questionable quality but at least the character dynamics at play are becoming fun to watch.

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Like many other Convergence artists, Manley's art exists mostly to be a vehicle for the narrative and not to be the real draw of the book. To that end, it succeeds.

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Here's a prime example of a book that's definitely not as good as it's cover.

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This isn't the best issue but it should instill some faith in readers who weren't sure what was in store for Matt Murdock in the Soule era.

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Your mileage may vary with an anthology like this. If you really love the season and want to see these characters getting up to some holiday hijinks, you’ll definitely have fun with this book. But even at 88 pages, the price point may give some readers reason to pause. That’s a potentially big burden on a pull list (and a holiday shopping budget) for stories that are very sweet but lack any sort of impactful substance. It would be a different story if the second half of the book stood up as well as the first half, but this special stands firmly in the middle of the road.

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There's a chance that this arc improves with the next issue. It really could go either way at this point. We already know the book will survive this arc now hopefully Way will deliver a stunning to conclusion to whether or not Deadpool does.

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Detective Comics #25 isn't reinventing the wheel with this entry into Zero Year, but it is an inoffensive starting point for those would-be Gordon fans.

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Obviously, this story is just setting up little details for "Joker War," but Tomasi and Walker try to make that as entertaining as possible.

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No one else draws like Bachalo, and not many books look quite as good as Doctor Strange.

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Don't get me wrong, I like E is for Extinction. It's refreshing to see a creative team do something weird but this issue loses the themes that were built up in #1. Without that focus to help ground the book, this issue turns into a trippy fight comic that lacks the context to really pack a punch. I even like that the final page reveal comes out of left field. This creative team is keeping us guessing and that's always good. I'm just hoping for the return of a more nuanced approach in #3, as well as a little more influence from Secret Wars.

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Empyre may not have gotten the chance to really be what it was supposed to, but if you're looking for a fun and fairly straightforward adventure, you could do worse.

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Josh Scott Emmons and Tim Seeley present a mash-up of the serial killer and vampire stories we know in ExSanguine and while Seeley's art shines, the script leaves something to be desired. The characters are hollow, for now, and they are set on an unclear path. That said, the book has the potential to go in a lot of different directions, anywhere from Zodiac-style drama to Kill Your Boyfriend levels of absurdity and that might be enough of a hook for some.

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The biggest knock against Lemire's work here is that it might hew too closely to what we've seen before from the X-Men. We're used to extinction plots. We're used to Jean Grey being called upon as a last hope. Hell, we've even seen a few different versions of that cliffhanger before. Lemire is definitely going to win some people over by staying in this lane, but familiarity can breed contempt. And the Terrigen Mists are clearly a pretty big concern for the X-Men, but one can't help but wonder if the sterility angle is really necessary considering plenty of non-mutants have birthed mutant children, so already the story logic is a headache. Ramos' strong work is coup for a book without much in the way of identity but they'll be in an even better position to usher in a new era of X-Men if Lemire can get a handle on the central conflict of this title.

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This is a great little issue for completists and diehards, but there's nothing really essential here.

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Buccellato's lackluster finale robs a good story of a worthwhile conclusion.

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The Flash #42 is here for the diehard Flash fans but otherwise there's not a ton to really sink your teeth into.

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Josh Williamson's wholly solid run on The Flash continues and this one fails to inspire because the twist is completely telegraphed.

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This issue feels like it's over before it really gets going, but then maybe I shouldn't expect a Flash book to be anything less than a fast read.

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Readers who have been firmly entrenched in this run from the beginning are going to feel a little bit like this issue is going through the motions. But thanks to the pace set by the art, this chapter will probably read great in trade, especially as that moment for Barry will stop the narrative dead in its tracks for a moment. It doesn’t feel like this story needed this issue so much as it needed that moment. Porter and Peterson put Williamson on their back a little bit in this issue but that’s what a collaborative medium is for. Williamson has proven he can deliver great Flash stories, and it’ll be a treat to see him wrap up this one.

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Like I said with the last issue, if you are already waist-deep in this run, you'll probably want to keep wading further to reach the conclusion but it's unlikely that you'll be surprised by anything Williamson is offering here.

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All in all, this feels like a standard effort from this creative team. It’s not the best comic you’ll ever read and it’s not the worst. But I doubt you’ll remember anything about it as the quarantine days continue to run together. It’s a shame really because this is an opportunity for DC to spotlight their characters and creators in new and interesting ways but it seems like there is very little vision to that end. Flash completionists or folks hoping to sell their friends and family on the idea of comics might find something to latch on to here but overall, this is really a workmanlike but forgettable entry in Flash history.

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There may be a lot of potential in what Paknadel and Simmonds are doing here, but the decompression of the script leaves this debut feeling glitchy at best.

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Furious has some hurdles to overcome to break into the upper echelon of indie superhero books but they aren't insurmountable. There's a good foundation under some unfortunate art direction. The superhero as celebrity metaphor isn't new but it taken on a different kind of context as time has gone on. The 24-hour news cycle and the rapid growth of social media have changed the ways we think about our cultural icons. Glass is attempting to distill that are hopefully he can with stronger work from Santos.

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It's stylish and largely very effective but the pacing is generally so head-spinning that it takes a little bit away from the real climax of the book: Bat and Cat reuniting.

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Venditti doesn't do too much more than move the chains in the story but his character work between Walker and Hal is really strong, serving to reestablish the diffrent ways that some pieces of the emotional spectrum operate.

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Grant Morrison's Green Lantern has been a special kind of bizarre and this issue is no different.

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I'm not a fan of the dual artist approach to a book unless the artists' style work well together. Unfortunately, Scott Kolins and Chris Batista don't really mesh.

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That all said, the opening chapter of "Planet of the Symbiotes" is still a bit of letdown. The art can only do so much to help what turns out to be a rare lame duck script from Brian Michael Bendis. Inevitably, this arc will get better if Bendis gives us more of what we seem to be promised by the title. Schiti's art will do a lot to help sell Bendis' sometimes tired dialogue but the moment these two creators really lock it in, readers will be in for a treat. Guardians of the Galaxy is usually near the top of my reading pile, but you wouldn't be missing much by skipping this installment.

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The story itself isn't really much of one, and the planet mentioned in the title is still nowhere to be seen. Here's hoping that Bendis picks up the pace next issue.

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It's a weird and wacky spectacle despite the plotting being a little thin, but there are far worse ways you could spend $4 at the comic shop.

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Mark Russell and Sami Basri have some fun with a fast-food flavored caper that's a send-up of the McDonald's corporations various characters, but as a Harley Quinn story it leaves something to be desired.

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Here's hoping DC let's Humphries do something more substantial in the future because it's clear that when he's left a little bit more to his own devices, he's a more effective creator.

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While fans of Grace's previous run will enjoy the continued adventures of Bobby Drake in Iceman #1, there's enough flaws in the execution that may leave new readers cold.

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Pencillers Edgar Salazar and Ibraim Roberson render the world of the story with more realism than Alessandro Vitti did in the debut but it's all very utilitarian and generic. They don't hurt the story but they don't elevate it at all either.

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Bendis follows through on his premise, but he doesn’t do it with the flair that the character of Doctor Doom is really known for. On some level, this feels like a book without a solid identity. That kind of works since Doom is exploring his own role in the post-Secret Wars Marvel Universe but it might fail to hook many readers. The book does well to serve its central conceit but to the detriment of drumming up any real interest in the book. If you like the creators or the characters, you’ll likely have a good time, but the hook is weak for potential readers on the fence.

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Infinity has been an intense story both in planning and execution and Opena's work echoes Hickman's prose perfectly. There are still a lot of questions to be answered as the event winds down but the conclusion is sure to be as grandiose as the rest.

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Duggan and Deodato are well-intentioned creators, but their story lacks vision, and so far only dilutes the "Infinity" brand.

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Duggan has kept readers on their toes, but it's starting to feel like diminishing returns as Infinity Wars heads to its conclusion.

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Overall, it's not a bad comic. It's one that says exactly what it is, and is happy to be just that.

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Iron Man 2020 is a book for the diehards. If you haven’t been enjoying Slott’s time on Iron Man, this probably isn’t going to win you over. It is a table-setting issue first and foremost, but I don’t think it’s really pushing the envelope in terms of the types of AI/robot rebellion stories we’ve seen before. I think this mini-event just hasn’t hit its stride yet and once the pacing gets moving, it will be more effective. But right now it feels like an attempt to get everything in order before delivering the goods.

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It Girl and the Atomics is by no means a bad comic. It's just one that takes a bit too long to get going. It treads water because of a lack of humor and originality until the final scene. But the art is beautiful. Norton knows his way around Snap City and Rich is lucky to have such a talented collaborator.

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Justice League vs. Suicide Squad is a fun exercise in pitting two ideological opposites against each other in a way that makes more sense than something like Avengers vs. X-Men. The rub is that Williamson hasn’t introduced a real conflict beyond the dichotomies already established by the very existence of these characters. There’s potential for his ending to inject some more life into the title, but for right now, it’s a pretty standard heroes-versus-villains book.

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Karnak is fine as it currently stands, but I fear that if it keeps going on like this much longer, it'll be just another in a long line of inconsistent attempts to make the royal Inhuman Family more relevant and interesting. There should be a place in the Marvel Universe for a character like Karnak. He's almost completely unique. But keeping him so far outside of the action doesn't benefit him. It's hard to understand a character's place in a world that they never interact with. I'm not saying that Karnak needs to be teaming up with the Avengers every other issue, but it would be nice for Ellis to define him within the world that we know he inhabits rather outside of it.

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For fans of Cates' Venom work, King in Black stands as an exciting continuation of his symbiote story. But if you step back, it feels like Cates is almost going through the motions compared to what we've seen from him before. We know that he's a student of the genre and is looking to deliver a story worthy of the ones that came before him. But it often feels like he's playing at remastering them with some new glossy sheen. He'll remind you of the originals but isn't doing anything more than making them shinier. This opening issue isn't a bad place to start but it lacks the urgency of great events that have come before it.

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This issue drags a bit but there are some interesting moments. It will probably be the kind of issue that reads way better in trade paperback format because you'll immediately be able to get into the action that issues three and four are sure to offer. The art is solid. The storytelling is happening but the pacing is a letdown after an introductory issue that moved at a much quicker and exciting clip.

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Low has promise but it hasn't been fully realized yet. Considering the larger than average size of this issue, it's unfortunate that we don't get a little more here. Remender has talked about how this book is a shift from his normal status quo, but so far the futility and negativity that exemplifies his past work is still on display - it's just been presented differently. Whereas past works have featured pessimistic protagonists, this book's pessimism is in its world. And maybe that's why we see such a focus placed on the world in this first issue. It's Creative Writing 101: "Write what you know." It'll be interesting to see how Remender cuts through that safety net with Stel, the proclaimed eternal optimist, in Issue #2, but this debut only hints at its potential.

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Overall, it just feels like Man Without Fear is killing time waiting for the next run with the character to begin. It doubles down on what makes Matt Daredevil and vice versa, but it’s not really doing anything we haven’t seen before. It’s cool to see the character coupled with more horror imagery than we’re used to, but it’s hard to know exactly who this is for. Diehards will feel like this is well-trodden ground at this point, while new readers are forced to make a lot of inferences about recent events to get a handle on the story. Despite going for it visually, Man Without Fear feels woefully indifferent, and that’s probably the worst thing a piece of art can be.

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You mileage may vary with Marilyn Manor. The book feels like a loose assemblage of story elements at this point that aren't completely in line with what the solicit copy teases. It's steeped in '80s pop culture touchstones, but there seems to be a lack of intentionality in how they're used. But the book looks good, and these are two creators with a good track record. If you like the pieces they present here, it's only a matter of time before they give you a satisfying whole.

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This isn't a bad start, but it's not a particularly inspiring one, either.

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If the Illuminati existed as a riff on heroes living long enough to see themselves become the villain, the Cabal must almost be the other way around. The only problem is that while this group of supervillains is saving the universe, they're also doing a lot of very bad things. Those expecting an exciting face-off between Namor and Doom will be sorely disappointed. The art team is one of great talent but they don't really get to let loose here (the only exception being an incredible final page splash). Hickman's reputation as a master planner means that we'll probably look back on this issue a couple of months from now and realize all the clues that he had left for us. But as it stands, this is just another issue that moves the plot forward and introduces a new layer to the story.

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I have more faith in the creative team than what they've shown us here, because it feels like the pieces are mostly here, they're just one or two more details away from coming together as a compelling whole.

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This is a solid story for Suicide Squad fans but there might not be much for anyone else.

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The New Warriors title alone will cash in on a lot of nostalgia but not much else. Marcus To fans will be pleased but readers hoping for a team book with heart will be sorely disappointed. It's hard to have a team book without a team in place and Yost's disjointed approach just isn't gelling. Coming off a relative hit with Scarlet Spider, I'm this book will get a real chance to sink or swim but right now it looks like it's taking water.

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Overall, it's a good book for Nightwing fans and fans of the Damian/Dick relationship, but others might not get as much out of it.

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Fans of previous volumes of Kim & Kim will find the characters they love intact but this is a book that could use some editorial massaging.

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Original Sin has six more issue to really come around but it seems like Aaron is going to have trouble balancing each of his different task forces. He’s especially having a hard time finding the different voices on each squad, a problem he didn’t have as much in issue one because he could rely on Thor, Captain America and Wolverine, characters that he’s fairly familiar with. Deodato’s art will look a lot better the more the story expands into space but he need to ease off the pedal with his heavy inking during daytime scenes. I didn’t think this event would start spinning its wheels so quickly, but here we are.

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Phoenix Resurrection #1 is an okay start. The art holds it back, while the plotting is a bit too utilitarian. Rosenberg includes a sweet letter about how much Jean Grey means to him in the back matter but we don’t really get to see any of that in the book itself. I feel like we’ll get there eventually, but we really aren’t there yet. Right now, we’ve got a large cast and a lot of questions. We’ve got no answers but the creative team has yet to make it feel like there’s anything more to this book than its title. And moving forward, that’s going to be the key.

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I want Plutona to surprise me in #2, and I think it will. Lemire, Lenox and Bellaire have put a lot of really good pieces in place, even if they are a little bit familiar. The key will be in turning readers' expectations on their head in subsequent issues. For a five-issue miniseries, this is paced about as well as I could have hoped, I'm just hoping that there's more to the characters than what we've seen here. For now, we've got a fairly by-the-numbers set-up with a chance to deliver big.

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Music and comics go together quite well, and they’ve been fairly popular in recent times. Pires and Copland’s Pop has some of the sci-fi DNA of David Lapham’s Young Liars and they almost certainly have a stronger concept than that book did, but they aren’t able to put it all together on the page. The talent is there, though. If the team can fix the pacing issue, Copland and Toms should be able to carry the broad strokes characterization that Pires has given us thus far. There’s a good story brewing here. Hopefully, it doesn’t take too long to bubble to the surface.

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Fans looking for more closure from War of the Realms or a great-looking Punisher book will find what they seek here, but this issue likely doesn't have too much appeal outside of that audience.

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Outlaws and Nightwing fans will have a good time with this one, but it might not be the best book for the uninitiated.

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Charles Soule is sticking with a formula that's worked so far in Red Lanterns. But this issue is so bogged down with character development that the dialogue actually crowds the panels.

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Jim Calafiore excels with the non-human characters but completely misses the boat when trying to depict the emotions at play in Guy and Kara's mentor/mentee relationship. On the whole, he delivers as many great panels as the story allows, but the story itself is lacking.

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This one is a bit shmaltzy but Charles Soule does introduce a few cool ideas.

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Gleason is a very talented creator who takes a step back here in writing and art. Hopefully, though, it's just a minor hiccup.

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So Fawkes and Bachs don't really reinvent the wheel here but for new readers that are wondering what this whole "Son of Batman" thing is all about this a good primer.

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This ground is well-trodden and not without potential, but they're going to have to dig a lot deeper to find their unique way in.

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Despite some strong art from Giannis Milonogiannis, Ronin Island #1 is an uneven introduction to the series.

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Runaways definitely has a unique voice and style when put up against many of the other books spinning out of Secret Wars, but in a grander scheme, it's not all that original. The book will live and die with its characters and Stevenson's ability to make the readers care about a plot that they've seen over and over in Hollywood in the past five years. and for all his great character work, Greene will need to pick up the slack in terms of building out the world. Comics are a collaborative medium and this team isn't synced up just yet but if they do, watch out. Runaways has the DNA to be one of Secret Wars's best books.

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For a first time writer, Isanove has a sense of what works in a Wolverine story but that's only because it's worked a hundred times before. At the very least, Isanove's art is a great fit for both the tone of the story and the character. Hopefully, as his arc continues, we'll get to see a bit more reasoning behind Isanove's storytelling choices. Why is this setting an important moment to Logan? What will this story reveal about him? He's a character that, despite the many stories about his past, is still cloaked in mystery. There's a lot of room to grow.

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It’s true, sometimes you do find hope in the strangest places, and we’re still very early on in this event. That final splash is might be the best hope we can hope for, but even with this markedly improved sophomore installment, Secret Empire still has a ways to go before it will feel like it has truly turned the corner.

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This issue is utilitarian in that it asks even more questions and provides no answers, forcing those who seek them to hang on for another issue. If Marvel's event format has been trying to ape the success of Civil War, they'd do well to learn one simple lesson from that book: less is more.

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This issue has the size and scope of everything we’ve come to know and love about Marvel events (the ones that we do actually know and love, anyway). But the poorly defined deus ex machina undercuts the action. It’s another instance where you have to wonder if the characters are just too distracted or too dumb to really think through their plans. Spencer wants so badly to give us a triumphant, hopeful ending but he’s almost giving us too long to think about whether or not that’s earned. That’s a weird spot to be with an event like this. With a shorter page count (and maybe some actual guidance regarding the tie-ins), Secret Empire had a shot to be more than just a decent Marvel event. With only two issues left, we can only hope that it reaches that bar.

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There's a lot to like on the surface of Shutter #1 but it only feels like a rough introduction. Joe Keatinge has shown a penchant for writing strong female characters and he starts defining his lead but there are so many questions about the world of this story that some readers might become distracted. Newcomer Leila Del Duca demonstrates a knack of clean and consistent cartooning but her work is brought down by inconsistent colors from Owen Gieni. Shutter is a book on the cusp that will need a few issues to really hit its stride.

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Spider-Geddon's core gimmick is pretty much exactly the same as it's multiverse-spanning, spider-event predecessor so if you weren't onboard for that, this issue will do little to win you over. However, if you finished PS4's Spider-Man game and wanted more of that world, this is a fun little return.

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Hopeless seems to have lost the momentum that he had in the previous arc, and half this book is Jessica and company aimlessly solving cases around the U.S. in a lengthy montage fashion.

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Writer Matt Kindt has a little fun with both teams as they realize how they've been brought together while Harley Quinn helps reveal the Thinker's true plot. Patrick Zircher's art doesn't have any real highlights but it is mostly consistent.

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This book suffers a bit without stellar cartooning, and unfortunately, artist Jose Luis isn't quite up to the task.

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There's no doubt this book will bounce back next month in part two of the battle with Atrocitus, but this one doesn't make the case for being essential reading.

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Peter J. Tomasi's "Super Sons of Tomorrow" arc kicks off here in earnest, but aside from a couple of cool moments, this issue is largely just set-up.

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Unfortunately, James Robinson has no handle on young Jon Kent's voice or his dynamic with Superman. So instead of a heartwarming father-son team-up, we get a grating rehash complete with a heavy-handed philosophical bent.

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Superman: Earth One, Volume 2 a not a perfect book by any means. It gets by on being marginally better than the rest of the Superman product out there, and definitely having the best art. But it's time for some iconic villains. JMS has done a good job building Clark up at this point but he hasn't faced a threat that actually feels like it's going to beat him. Thankfully, he hints at something big coming soon in the closing pages. Hopefully, if the art remains the same, the writing can pick up and this team can deliver some really meaningful entries in the future.

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Jesus Saiz is another in a line of great artists on this iteration of Swamp Thing but as the Seeder arc reaches its finale, great art isn't enough.

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Charles Soule doesn't balance these scenes with Capucine's origins very well and it makes the issue seem back-loaded with exposition.

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Adam Glass and Bernard Chang turn out an issue of Teen Titans that feels a bit slight by the time we get to the end.

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JMS is a notorious for slow pacing in his work. But in the past (think Thor), he was at least giving us something to come back for. The world of story here isn't something we haven't seen before in other supernatural-tinged work, but it might be too early to actually say that. Certain elements (such as the way Joe summons the angel) are interesting but not enough to pick up a book. Templesmith's art really carries this issue along but JMS is going to have to step it up to keep readers coming back.

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If you were a huge fan of Dark Nights: Metal and are really intrigued by the Batman Who Laughs, there's no question that this is a book for you. But solely from an execution standpoint, there's a real lack of synergy here.

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The Big Moose special is a fine issue for Archie fans, but it would have been stronger if it could decide what it wanted to be. Jumping between classic pastiches and more emotional, grounded storytelling takes away from the cohesiveness of the work. Is Archie truly looking to deepen this character's core? Or do they want to celebrate his past? There are certainly ways to do both, but the clashing tones of these three narratives casts a wide aesthetic net that also feels destined to disappoint readers at least part of the time.

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It's tough to see exactly where The Clone Conspiracy will go, but readers that are familiar enough with Slott's work will probably see the writing on the wall. It's unlikely that any major changes stick; very few have over the course of his run. But that doesn't mean we aren't in for a fun story. Slott always has good artistic collaborators, and his ideas are always entertaining enough. But there's something hollow about constantly looking back especially when so many other characters are looking forward. Here's hoping that Slott proves me wrong. He's still got time to do so.

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As it stands, The Life of Captain Marvel continues the trend of failing to recapture what's compelling about Carol Danvers.

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Lone Ranger: Snake of Iron #3 is a fine book and a solid Western but it doesn't particularly need its title character and that is where it fails. Chuck Dixon's script is full of action and some snappy dialogue but he doesn't ever make the Lone Ranger and Tonto quintessential to the story. Esteve Polls artwork is effective though, and hopefully we'll see more of him.

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Man of Steel is an effective bit of storytelling but your mileage with it may vary depending on how much emotional investment you can muster for it.

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Man of Steel is a frustrating work. The Fabok page reveal has been teased out for so long that it almost feels like a non-event when it happens because juxtaposed with the threat of Rogol Zaar, there’s no good indication of what it really means. Pacing, pacing, pacing. That remains the issue with Bendis’ writing, because he’s not balancing plot and character work at all. And it’s starting to feel like the reward for readers’ patience won’t even come in this miniseries, but rather in Action Comics #1001.

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Mastermen isn't the best book it could be. That's a shame because with a few more pages I think Morrison could have really done something with it and given us a more nuanced ending. The one he writes is big and bombastic but I don't think it help him achieve his goal. This issue also doesn't do a whole lot to open up the larger narrative of Multiversity and while I'm all for insular storytelling, this doesn't seem like the right place for it. I also think Morrison would've been better served with a more consistent art team. Obviously, we don't know the circumstances surrounding this book, but the army of names that follow Jim Lee's on every book he does are starting to become a regular occurrence.

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The timeline is still dubious at best because the pieces haven’t quite come together. But these things take time as we’ve seen from DC’s other weekly series. Futures End is still barely in it’s infancy but those looking for a dose of old-school DC might find what they’re looking for here in terms of both art and writing.

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This series is straddling a line of expectation, with one foot planted firmly in "this is okay right now!" and the other foot dipping its toes into "this could be great somewhere down the line!"

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The Terrifics sort of feels like it's building up to a big mystery around Tom Strong, but Lemire is taking a painfully boring route to get us there.

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The "Rule of Cool" definitely wins out in this issue over anything else, but it results in a high-spectacle experience that's lacking in substance.

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UFOlogy is fairly competent outing that might just be setting us up with familiar tropes in order to tear them down over the next five issues. Unfortunately, that doesn't make for the most interesting debut. The first issue feels almost extraneous when the synopsis covers almost everything we need to know. But Fox and Metcalfe are an artistic duo to look out for and their work keeps this issue somewhat interesting. Here's hoping that as the plot ramps up, they're able to improve on an already spectacular team-up.

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Even as many readers have started to follow writers more than artists, Daniel Acuna is a reminder that a great artist can really invigorate a title. And it's needed because Rick Remender's second stint on Uncanny Avengers has seen a bumpy start.

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Brian Michael Bendis really withholds a lot in Uncanny X-Men #21, and instead of being intriguing, it's just frustrating.

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This is the X-Men, a superhero soap opera if there ever was one. Bendis and Anka serve up plenty of soap here - I'm just curious to see what the superhero angle will be.

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The issue's biggest strength is the art, which flows nicely between different styles as each vignette calls for a bit of a different feel. Frazer Irving, Chris Bachalo, Sara Pichelli, David Marquez, Stuart Immonen, Mahmud Asrar and Kris Anka all get an opportunity to show off a bit, and the issue works as a nice retrospective on Bendis' collaborators. But the plot is really slow, and Bendis' decompressed storytelling method doesn't always jive with the action.

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I think the X-Men are in capable hands, but I don't think we're totally seeing it on the page yet. The whole line has been stuck in a bit of a rut the last few years, and digging these characters back out is going to take some time. I think part of what feels off is the quickly recycled plot points and an absence of characters who are undeniably core X-Men, like Wolverine, Cyclops, Colossus, Rogue, and Professor X.

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Marvel's merry mutants are back, but their return has turned sour due to the lack of creative synergy between writer Matthew Rosenberg and artist Salvador Larroca. It's a shame, because Rosenberg has been telling a good story, and this issue is no exception.

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It's maybe not the home run that a lot of people are looking for due to a lackluster art team, but if you can look beyond that, I think there's a lot that works.

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With Jonathan Hickman's arrival to the X-books imminent, Matthew Rosenberg's take on Marvel's merry mutants has lost a lot of its luster.

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So despite a strong visual realization of Taylor's script, this whole book feels oddly inconsequential, especially where it overlaps with other War of the Realms stories. And that's a bummer because it starts out looking like it's going to be at least a little meatier than a run-of-the-mill fight book.

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The action beats generally work and the pacing is breakneck. But your mileage may vary in terms of how much you actually care about the larger event.

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When you have a superstar handling Uncanny X-Men and All-New X-Men and one of your titular characters appearing every third book in Marvel's publishing line, there's a lot of pressure to deliver a unique addition to the publishing schedule. But Wolverine and the X-Men lacks enough of a direction to make it unique. It's hard to write off an X-Men book that's teasing Phoenix and Apocalypse implications in its opening arc but propping up an as-of-yet undefined concept with arguably the largest parts of the X-Men's mythology is a recipe for failure. Latour and Asrar are building something here but it will have to come together faster to keep readers' interest.

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DC is all-in with Wonder Woman at this point, but there's just not enough here yet. The longer that it takes Rucka and Sharp to get the house in order, the more readers they'll lose, and whatever they are building towards will have less impact. There is some good in the issue, with the character development and the hints of The Island of Dr. Moreau in some of the details of the arc, but it's almost equally balanced by frustration in both the plot development and the artistic execution. Great character work is incredibly important, but it can't be the only way for readers to get into a character. It won't take much for the creative team to right this ship, but they need to do it sooner rather than later.

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It's consistently inconsistent, and that makes for an odd read overall.

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Wonder Woman #759 won't impress everyone. It's not reinventing the wheel, but it's a solid enough issue. The art is outstanding, and the writing has the potential to get there. We saw Tamaki able to explore Jennifer Walters' psyche during her run on She-Hulk and I hope we'll get a similar examination here. Max Lord is back " a villain that Diana killed back in the days of Infinite Crisis " and that's got to weigh on her in some way. But the art is the real star in this issue " did I mention that Janin draws great dinosaurs? Because he totally does " and I hope that Tamaki is able to challenge her art team to make this arc truly memorable.

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What Rucka does with this title is inject some hope into a book and character that had none for the astute reader who is paying attention to what's happening on the page. Unfortunately, if Wonder Woman wasn't a character that you cared about before this issue, this one is unlikely to win you over. The switch in art seems strange. The time spent on the past seems inconsequential by the end. But in theory, the concept is new-reader0friendly. If the Truth has been compromised and Diana must seek it out, she'll go on a journey to find herself and hopefully, in the process make sense of her history and her place in the DC Universe. While that makes this individual special a little less than stellar, this bit of continuity utilitarianism means Wonder Woman has the potential to be one of the best books in the new DCU despite this strange beginning.

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X-Force is carving out its dark little niche in the Krakoan corner of the Marvel Universe and fans of mysterious, espionage-adjacent storytelling and going to want to check in on this one.

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Guggenheim and company fail to build on a tepid debut, but there's still hope that they can salvage their "back to basics" approach if they do more to meaningfully build up the world around these characters rather than just stick them in familiar roles and familiar situations.

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X-Men: Gold is trying so hard, y'all. And it finally feels like it's starting to turn the corner.

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I loved the last issue of Action Comics but this one sees Greg Pak, Aaron Kuder and DC pull a resounding #NOTALLCOPS, undermining the statement that they started making.

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Maybe it's time to put this concept on the shelf. Age of Apocalypse holds a lot of nostalgia for many readers of a certain age (including this reviewer), but this is a bit of a jumbled mess. The stakes are unclear. The characters ring a bit hollow. The art is stylistically strong but that can't overcome the lack of visual clarity on display. We like to remember the '90s as a time of excess and bad comics. Maybe this was a meta-commentary on that, but I doubt it. Instead of an interesting new chapter in the Age of Apocalypse, all we get is a middling Secret Wars tie-in.

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"Oz meets X-Men" should be a slam dunk of a concept - and it might still be - but as it stands, Vita Ayla and German Peralta's first issue leaves a lot to be desired.

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X-Tremists is a book that's probably bitten off more that it can chew. Halfway through the series, it feels like writer Leah Williams has yet to dive into the themes that she set out to.

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Smith tries to prop the book up on brotherly love schmaltz, but it's hollow at best.

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All-New Hawkeye is suffering from a little bit of identity crisis right now. Lemire definitely has a direction he wants to take the book in, but he doesn't dig deep enough into yet and then drowns himself out by aping Fraction's quick quipping on the superhero side. Prez pulls something similar, letting loose during the flashbacks but then moving closer to Aja's style for the rest of the book. The book tries to play both sides of the new reader/old reader coin to some only middling effect. If the creative team continues to cuckold itself by hewing to the one that came before them, it's going to take a while for this book to find its own voice. If that's the case, they'll have to hope that readers stick by them.

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I think that most fans wanted new adventures from Peter Parker and not think pieces on what it means to be Spider-Man. Unfortunately, this issue doesn't do a great job of delivering either one.

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"Spider-Verse" will be over soon, but even it's conclusion looks to be overshadowed by Marvel's recent S" announcements. These are all imaginary stories, but at least when the universe isn't coming to a close they feel like they have some weight. The hype machine needed for Marvel's next big event might have cut the legs out from under Slott and company, and that's a shame. Up until now, the book had been carrying along at a nice pace. Unfortunately, it gets too caught up in it's own machinations in this penultimate chapter, and muddies the potential for a strong conclusion.

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Humberto Ramos' artwork is effective but the story is a bit of a bore, making this issue one that most readers can probably pass on.

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The newest entry in Nick Spencer and Humberto Ramos' latest Spider-Man arc "Hunted" still feels like it's locked in to building a foundation for this event. And that robs the narrative of a lot of momentum.

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Love him or hate him, you can't deny that Humberto Ramos' linework is some of the most energetic in comics, but it feels like he's really laboring here. He doesn't get as much consistency from his renderings of Spider-Man as we're used to.

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As always, 'time will tell' if this arc will really engage and satisfy readers but at this juncture, it can't help but feel anticlimactic.

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Renew Your Vows was a nice trip down memory lane, but it doesn't have the teeth to be considered memorable on its own.

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It's far from the worst book you'll read this week but it definitely won't inspire anyone to really dive into the hero of Atlantis.

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When Abnett digs into the bureaucracy, it feels real, like a scene you might see in House of Cards but it's not terribly interesting and that's because we know so more information than the characters do.

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Avengers has been a disappointment so far. Aaron and McGuinness just can't get on track.

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With a more compelling artist onboard and a more singular vision, I think it's possible that King could have communicated what he wanted to communicate to readers a little bit better.

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There are only 13 issues of Tom King's Batman left, and given the two big moments toward the end of this book, it's impossible to know where he's going to from here. On some level, it feels like he's got to have more to say than what he has so far. But it also feels like without his trademark nine-panel grids, King is still struggling to properly pace his work.

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While Tom King's run may have leaned heavily into metaphor, it doesn't seem like Tynion has quite found his voice with this run yet, and the result is an adventure that feels like a boilerplate approach rather an essential one.

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The hallmarks of a great James Tynion book just aren't there, as the writer seems to be forcing himself to write an answer to fans' expectation of what a Batman book should be, rather than deliver a title that feels uniquely his.

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This book reads like a writer unfortunately reined in and but really wanting to do the best job possible. Jorge Jimenez's work is the kind that helps readers gloss over the script's inadequacies because it's so easy on the eyes but even having the kind of consistently drilled into us month after month has a numbing effect.

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Weekly series always have a few clunker issues, but this is far from the worst of them.

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Sean Gordon Murphy can sure draw the hell out of Gotham City, but his writing in Batman: Curse of the White Knight leaves a lot to be desired.

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James Tynion IV handles scripting duties for this installation of Batman Eternal, which is proving to be an all-encompassing narrative but an unwieldy one

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This issue reminds us of the pitfalls of the weekly format; sometimes you hit odd uneven patches after a stretch of good storytelling.

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This chapter almost feels extraneous, but it's not the worst this title has been.

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This issue sets up Arkham Manor but does little to be a satisfying read.

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This is the worst I've seen Batman Eternal look in a while.

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Each interesting concept that has been broached by the Batman Eternal creative team has (mostly) been marred by poor execution, and the plot is starting to feel more like a wild goose chase than a compelling narrative.

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Fernando Blanco's art works for this issue and by virtue of effectively telling the story, it's definitely ahead of many of the other artists that have worked on Batman Eternal. But for this issue, there's nothing to get particularly excited about - fatigue is definitely setting in.

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Gregg Hurwitz ends this Man-Bat story with a fittingly gray conclusion. Man-Bat might have been stopped but corporate greed is alive and well. Hurwitz is reaching for something bigger than this book ever was and the sentiment rings a bit hollow.

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The action is visceral and the characters are expressive. There's a lot to like here, so hopefully the story itself catches up to the artistry on display.

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All in all, come for the art, and hope Murphy figures out the rest because there's a lot of potential here if the creator can decide what he actually wants to do here.

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After a forced tie-in to "Zero Year," writer Marc Andreyko finally gets to spread his wings in Batwoman #26. But the results are less than inspiring.

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Batwoman is starting to read like a book on its last legs. Marc Andreyko moves into familiar territory with a hallucination sequence that recounts Kate Kane's struggles with being gay in the military. While that could have the potential to be very powerful, the delivery method is awkward and haphazard.

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Bennett and Tynion don't do anything to make this story uniquely a Batwoman story. The plot feels interchangeable, like any hero could be slotted into a very similar situation. That's disappointing for a character who was previously one of the more exciting heroes on DC's roster.

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Bloodshot #1 is fuled by cool factor and driven by "whoa!" moments. It's meant to shock you into reading on while still providing a few main plot points about Bloodshot's past and origins. But it's not enough. It feels like we've been down this road before with other series. If this book continues to be dragged down by inconsistent art and recycled plot points, it'll have a hard time getting its hooks in with the current comics market.

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Decidedly average is probably the best way to describe this outing.

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Book of Death #1 is a rough beginning but maybe not one the creative team can't come back from. The lifeless and bland nature of the art is a letdown, considering this is supposed to be Valiant's main event for the summer, but there are a few bright spots for them to build on. Venditti's concept at the core of the title is one that can work in the Valiant Universe, it's just going to take a little bit more time for the individual pieces to gel. Die-hard Valiant fans will be excited by the premise but likely disappointed in the execution and new readers will just be a bit lost.Overall, there isn't too much for anyone here except the hope that it gets better.

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Overall, everything in the story works together but it feels like a story with the pages that might inform the reader as to what is actually going on completely missing. This is not the best way to deliver a debut issue.

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I think this event is finding some sort of footing but it has yet to really resonate with me in any meaningful way. Telos hasn't been a compelling character from the onset of this story so any development he has towards the end of the story doesn't really look to make us suddenly care. Great villains are usually born of great tragedy (in this case, Thanos specifically comes to mind) but Telos' great tragedy is so amorphous that we have no context for it. I'm glad that DC is putting some competent artists on these issues to at least make for something easily readable but there's no substance to this event/ And without that substance, how is it supposed to have a significant impact on the line moving forward?

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For a tie-in that's so focused on its characters, Duursema can't seem to decide what they look like and that draws attention to other weaknesses in the art such as the lack of visual flow. These inconsistencies pile up and mar an otherwise inoffensive event tie-in.

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Damsels will immediately be compared to Fables and Fairest because of its setting and characters but its definitely got a different feel to it. Unfortunately, this first issue is not going to be enough to hook most people in.

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Barring offensive stereotypes, there is no such thing as a bad character - they're only limited by what creators do with them. But as it stands, this one-shot fails to inspire any hope that Bowers and Sims have something new to say and do with Darkhawk. This is basically the comic book equivalent of his Wikipedia entry, and that's not going to be enough to get readers to beg for an ongoing. Diehards will have some fun with the little Easter eggs and nods to continuity that they know, but that's about it.

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Unfortunately, this book is going to take a couple of issues to really come together.

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This is a book that feels like it's going in reverse. Rob Venditti and Van Jensen's narrative lacks the excitement and stakes of previous Flash stories so they go back to the well.

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Gotham Academy is a step in the right direction for DC and for superhero comics in general but the creative team, specifically the writers, are going to have to give us more if they want us to keep coming back. So far, we've gotten a somewhat derivative story set-up with little in the way of direction or characterization coupled with mostly gorgeous artwork. It's not a terrible base to start from and the general comics buying public seems to agree. But a notoriously fickle audience could turn pretty quickly if the creators aren't able to deliver.

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Patrick Zircher's art is still the main draw, but Benjamin Percy's concept is crumbling under its own weight.

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This issue wraps up the return of Roy Harper, but having to split time between present-day events and flashbacks hurts the flow of the book and the impact of the ending.

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The final page is ripped straight from Star Wars, Episode IV: A New Hope, but it sets the tone for this new era of Green Lantern. Hopefully, the execution will eventually match the potential here.

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Space scamp Hal Jordan is back at it again, but Robert Venditti's script is dull, save for one interesting action sequence.

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With Kirkman's popularity growing every day, it only makes sense that Top Cow would want to put out this unreleased issue. Hordes of Kirkmaniacs (and "Pilot Season" completists, I guess) will probably buy it. Mission accomplished. But as a standalone piece of work, this one was probably better left on the shelf.

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Mark Bagley plays to all his strengths, never really venturing outside the pocket to experiment with new methods of expression or storytelling. But for a script that leans a little heavy on exposition to set the stage, that works here.

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Too much style over substance really undermines some solid cartoonings from him and distracts from the narrative. This event has already worn out its welcome.

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Inhumans Prime #1 is a very, very soft reset for the Inhumans line. It puts some familiar pieces in slightly unfamiliar circumstances and it puts forward the idea that without the Terrigen mists, this may be the last generation of Inhumans. They’re now a race that faces imminent extinction, at least as far as having superpowers goes. That’s not unlike the X-Men’s status quo post-M-Day. It remains to be seen if a quality story can be built on this foundation, but at least Marvel has acknowledged that they need to make the Inhumans somewhat more unique. The less-is-more approach should help them refocus. As for this issue, it’s does a mediocre job of bridging the gaps because more of these plot points will be repeated in individual titles moving forward.

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We're halfway through this event and if you're feeling a bit nonplussed, you're not alone. This reviewer may be letting the outside factors of Marvel Entertainment's reality affect their enjoyment of the book, but it's hard not to consider when it's hard-earned cash that plunked down month after month. Clearly, no one is totally trying to phone it in - there are talented creators working on this title - but there's a level of complacence. Nothing is really going to change. While that feeling is present in all superhero comics, the arcs of these properties are too well-known (the recent "ResurreXion" announcements didn't help) to feel the gravity of this plot.

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There's no avoiding it: Justice League #41 is a slog.

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Talented creators are involved in this one all around, but they just aren't able to stick the landing.

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This kind of workmanlike, tunnel vision approach to storytelling gets the bills paid, but doesn't really feel worth the cover price.

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Coupled with a boring story, this book just looks and feels like any old superhero comic book. That approach might work for a more established cast of characters, but the creators here do their book a disservice but not having it stand out more.

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There's clear room for improvement, especially the inventive way Orlando has Vixen rejoin the fold. But this roster still hasn't consistently gelled, and it shows.

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After an inspiring start to this mini-series, Longshot Saves the Marvel Universe #2 goes off the rails in terms of pacing and effectiveness.

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Marvel's "Marvel Rising" initiative is aimed at younger readers but it's so poorly executed that I can't imagine they'd even be interested.

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Moon Knight is a character with a lot of potential, but it's being wasted here.

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Now, of course, this is only a first issue. Things can change quickly. By issue #2, maybe the creative team will have worked out some of the problems that plague this issue. But burying the potential hook that this series/character has and pedestrian artwork really start this one off on the wrong foot. Even if Morbius survives his current predicament, this book might not make it to 2014.

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It's a valiant effort from all parties to an imperfect situation, but this issue is a reminder that despite the best laid plans, comic books are more than just the sum of their parts.

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Considering Marvel's recent rededication to OGNs, I'm somewhat surprised they didn't go that route with Origin II. This issue sets up the rest of the series without telling us anything new about the character. It doesn't have the same wow factor that issue one did with the fight between Wolverine and the polar bear. It's not that this is a bad comic but in the course of a five-issue miniseries, this might be the one you mostly forget.

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There's a good X-Men story in here somewhere, but it feels like Rosenberg is really spinning the wheels at this point.

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I kind of hope the ending is a red herring. Chu can obviously understands the character, but this issue reads like she didn't have a surefire home run for a plot. Considering Ivy's stature as a B-list Batman rogue, it's going to take a lot more than half-baked murder mystery to get reader to buy in. Mann's art is aesthetically pleasing but he doesn't really push the envelope and he's going to need to if Chu's plot doesn't improve. I like the idea of giving a character like Poison Ivy a chance to be in a spotlight but creators have to remember that it also puts them under a microscope. Right now, this title isn't holding up under scrutiny.

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Removing Starfire from the Outlaws equation seemed like a move that could work. (After all, the book wasn't great with her in it - could it get worse?) But Lobdell fails to do anything new with the characters that remain. That's the problem with the book. It's not going to be the worst book on the stands, but it doesn't even feel like it wants to be the best. I'd rather see creators try and fail to execute big ideas than deliver something so textbookly mediocre. That's not to say that this book can't get better, but it feels like this title has a low ceiling - and worse, that the creators are okay with that.

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Buyer beware, but if you do decide to jump into the deep end with this one, at least it'll look good.

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S.H.O.O.T. First has a solid concept at its core but subpar art is likely to clip its wings.

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Secret Empire #1 fails because at best, its hook is a gimmick. It's a cheap trick. And at worst, it attempts to stand on the shoulders of the legacy of some of Marvel's greatest creators and then do a disservice to one of their greatest heroes.

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Secret Empire has been uneven at best. I hate the term “event fatigue,” but who is a 10+ issue event like this for when there’s such a big sea change on the horizon for the publisher? Nick Spencer’s work here has been its best when he isn’t just trading in the dynamics that the publisher has been for the last 10 years. But it’s hard to keep the stakes up when every reveal only asks more questions instead of answering any of them. The art’s scattershot approach across the event has hurt the story overall, and this issue is no exception. Secret Empire keeps delivering big moments, b...ut it’s not cluing us in on what any of it means, and that’s disappointing.

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If Secret Empire can deliver on bringing its separate narrative threads together, it might end up being a satisfactory event. Multiple artists are really bringing down the flow of these issues but it's really Sorrentino that's the worst fit. Even the big moment at the end is a swing and a miss because Sorrentino doesn't thrive with those big iconic splashes. But credit to Nick Spencer for at least removing some of the inevitability that was creeping in. Events are fun when you don't feel like you know the ending! The last three issues looks to be a sprint to the finish but it's unclear what path they'll take and that's promising.

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She-Hulk debuted with a bang, but it goes out with a whimper.

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One has to wonder why DC would opt to bring in another mediocre new teen hero when they have so many great ones currently sidelined.

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This isn't necessarily a bad outing by this creative team, but after their dynamic debut, this #1 can't help by feel a little light. It feels too early to be rehashing old storylines already. Considering how long Spider-Gwen has lasted, we'll hopefully get to see more of her world and the other characters that inhabit it. Latour and Rodriguez are taking their time building the world and there's nothing wrong with that but there's nothing in this issue to really entice anyone to read it. I mentioned a reveal at the end and it's kind of cool but it feels inorganic and tacked on. Here's hoping that Spider-Gwen can swing back to its previous level of quality next month.

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Brian Michael Bendis is clearly the architect of the Marvel Universe at this juncture, but his books aren't always worldbeaters. After so many years with certain characters, maybe it's time for fresh perspectives to inject them with some sense of urgency rather than trapping them in a seemingly endless cycles of inciting incidents followed by half-hearted rumination. Bendis doesn't ask bad questions or even the wrong ones, but he's not concerned with answering them, and in doing so takes agency away from his characters but also his artists. Kudos to Nico Leon and Marte Gracia for at least making this book look like a Big Two comic book - it's not easy to find interesting ways to draw talking heads. But if characters are going be the core of an issue like this, the creative team, editors included, need to make sure that meaningful work is being done.

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If this was either creative team's audition for more work with Miles moving forward, it wasn't a great one.

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Spread isn't a bad comic, but the writing comes across as purely utilitarian, and it's completely outclassed by the art. The familiarity of the book could work for or against this title, depending on the reader. But if Strahm and Sobreiro continue their strong work, they should be able to buy Jordan enough time to really get this story going. Jordan has put himself in a position to deliver on a book that is much more than the sum of the parts presented here, and that's better than many creator-owned comics can say.

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Fans of Amanda Waller's current incarnation might like seeing her in action but this is by no means a must-read issue. For those unfamiliar with Waller, this isn't a great place to start. Her New 52 characterization has been uneven, and this just adds to it. Here's an issue of a comic that, at the end of the day, is mostly inconsequential. There was no big demand. It takes place over six months ago (in terms of the publishing schedule). No other notable DC characters make an appearance. DC didn't try to put out a top-tier product by placing big-name creators on it. I'm sure that the creative team gave it their all, but it's not enough. The Wall might be the big dog at Belle Reve, but this issue is all bark and no bite.

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Superior Iron Man doesn't give us anything to cheer about yet. In the back matter, editor Mark Paniccia explains that a bit about the history of "the unlikable Iron Man" and how this book returns Tony to that point in his characterization and cranks it up. The problem is that Tony was pretty unlikable when he was tolerable. Making him even more unlikable and saddling him with a concept as groan-worthy as the creation of a killer app (pun half-intended), doesn't do the character any favors and it forces Tom Taylor to write a character bereft of any dimension.

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Superior Spider-Man is a book that's been merely good at its worst and one of the best books on the shelves at its best. But this issue is a new low. It does remind us of some major players that will undoubtedly rear their heads soon but for now, it seems like we're spinning our wheels just getting to the next big reveal. Characters are doing things because the writers wants them to do things and not because that's how the scenes would play out naturally. It's a rare misstep for an otherwise, solid run for Slott and company. Thankfully, we don't have to wait long to see if the quality of this book can catch up to the pace.

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"Goblin Nation" is starting to feel sisyphean. For every few steps forward that are taken with the plot, we realize that we're still in basically the same place we were at the start. Everything must come to a head soon considering there are only a few issues of Superior Spider-Man but knowing that Peter is coming back and knowing that this book is ending are really robbing Slott and co. of the big ending they are shooting for. Camuncoli continues to be as on point as ever, and he's really expanded his range. It's a shame that an arc that's supposed to go out with a bang looks like it's going out with a whimper.

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As prelude issues go, this one is pretty dull.

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For full issue, this one is a little light. The highlight might be he Clark/Steve Trevor soap opera dramatics, but I think that Diana would be rolling her eyes if she heard Steve's speech. I want to say that Porter doesn't give the script the turn that it deserves, but the script isn't even particularly inspiring so who can blame him. Maybe I'm giving him too much credit, but it feels like there's a story that Yang is trying to tell somewhere underneath all the back and forth about Superman's powers and his identity. On some level, comic books are escapist fantasies, and the thing about Superman was that we could never be like him. He's super. We're not. Unfortunately, as we've seen these past few months, putting Clark Kent down to our level hasn't humanize him - it's just made him boring.

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This finale will be overshadowed by the dawn of Rebirth, and this version of Superman is unlikely to be fondly remembered. The New 52 was an interesting experiment. It showed us how strong concepts like Batman can be while also showing us how easy it is to miss the mark with characters that are supposed to be constants in their universe. Tomasi and Janin try their damnedest to make this issue something memorable, but it's not enough. The reactions of the other heroes feels disingenuous. This is a Superman that didn't make a lasting impact on readers or his world of story. That's a glaring mistake, and one that I hope DC can fix moving forward.

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This doesn't feel as much like a chapter in a story as an illustrated recap page.

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Bendis can lampshade it all he wants, but he is having trouble balancing the feel-good nature of this Clark Kent/Superman reveal with anything resembling actual stakes.

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Lobdell promised that this wouldn’t be a “cover band version of ‘Death of Superman’” and he’s absolutely right. There’s no way that Doomed will play out like that at all. But as far as being a Superman story for the ages, this one has a ways to go. There are a lot of balls in the air plot-wise and if they’re resolved in the other titles that cross over with Doomed then the main narrative will suffer. This is definitely the most ambitious Superman story that has been done in the New 52 and hopefully, it will clear away some of the detritus that has built up across the Superman titles and really allow future iterations to fly. But for now, this issue stands as a red herring that does little to make us care about the arc as a whole.

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The Multiversity was a huge undertaking, and one that Morrison himself has stated that he wanted DC to use as a platform for more stories. That's where this story succeeds. I could read an ongoing or a miniseries of almost any one of the one-shots, and Captain Carrot is something of a breakout character, maybe the kind that DC needs to diversify its publishing line. Morrison may have left readers wanting by the end of this story but maybe that was the plan all along. All the forethought and planning was to serve the greatest good that comics publishers can ever get: the almighty dollar. Maybe Morrison was reminding us of those famous lines from Macbeth, that at the end of the day comics are tales "told by an idiot, full of sound and fury, signifying nothing."

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The Returning is a by-the-numbers horror jaunt that hits almost all the necessary tropes. Starr is definitely trying to open up the concept but most readers will need more than the appearance of a mysterious stranger to keep them interested. While Mutti and Starr do get better as the issue progresses, the whole package kind of feels stale. There's potentially a good story to be told here but the creators haven't unearthed it.

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This is standard is as standard goes, but there's a little failure to launch here " instead of taking the opportunity to stick their tongue out at their competition and show that they can do the FF better, DC gives us an awkward approximation that pales in comparison to almost any era of the Richards family.

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At this point in his career, Priest feels like the kind of writer who is just giving excuses for not being at his best. He speaks more eloquently about his thoughts behind the title for this limited series, 'American Zealot,' than anything that we see in the actual work. And in that same interview, he laments not being able to do an Adult Swim U.S. Agent book because even the stuff writers did with the character in the '80s and '90s "simply won't fly anymore." U.S. Agent is a character who could be so specifically relevant to the times we're living in but this book just misses the mark.

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Rick Remender gives us a brief respite to set up the next chain of events, but it's a bit of a lame duck issue.

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In true Brian Michael Bendis form, we get a lot of talking and a lot of exposition and a lot of set-up that is bound to pay off eventually but just doesn't make for a compelling comic book.

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A lot of people have found something to root for in Grace's run with Iceman, and for those readers, there's something of a cathartic ending here. But that said, this isn't a finale that will win any of its naysayers over.

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We Stand On Guard might get really good. After all, the creative team has a track record for making really good comics. But Vaughan has buried his hook maybe an issue or two down the line, and the concept that we see in play here isn't that enthralling. Skroce's artwork might be enough for former fans to want to pick this one up, but Vaughan fans who lack the context for why Skroce's involvement is exciting may be left a little disappointed. We've come to know Vaughan as something of a modern master of comic book storytelling, and part of that is in his ability to immediately give the readers something of value from issue to issue while still playing the long game in terms of an overall plot. It's odd to see a debut script from him that doesn't do much to try and forge an emotional connection. But for all we know, that's still coming.

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Weapon X feels like it should be the popcorn movie title of the new X-line but it never gets out of it’s own way enough to be fun or interesting. And that strikes me as a little bit strange. Pak has delivered that type of story before with Wolverine’s first nemesis, the Hulk. He’s also done a lot more thoughtful work in the pages of Action Comics. So far Weapon X doesn’t feel like it’s keying in on any of Pak’s strengths, instead lurching through the motions of well-worn conceit. Pairing Pak with Land is the opposite of what most readers were hoping for when they heard the X-line was getting a relaunch. Land has been good in the past but it’s been years since he’s made challenging, meaningful art. Comics is a visual medium, first and foremost. This is just an uninspired effort all around.

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Neither creator is working to their strengths at this point.

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On some level, this issue feels a little bit like homework " nobody wants to do it, but you might as well get it out of the way. It'll be interesting to see how the Weapon Plus program narrative develops moving forward with the introduction of Sacks' new villain, but the idea of heaping even more retroactive continuity on top of retroactive continuity seems tedious at best. Remember how much cooler Wolverine was before we got Wolverine: Origin? There's something to be said for leaving some narrative stones unturned. This is a one-shot that your pull list probably won't miss.

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With Return of Wolverine wrapped, Ol' Canucklehead is officially back, but Gerry Duggan seems to not really know what to do with him.

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Wolverines is definitely a comic book made by some talented creators that is coming out this week and it definitely has a lot of characters tangentially related to Wolverine in it. It may live up to its name by the letter of the law, but the story just doesn't live up to its legacy yet.

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Some readers will love getting a more modern take on these characters, but others will find this to be nothing more than a half-hearted send-up of old favorites.

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Coipel's inclusion was supposed to add further legitimacy to a book that many would dismiss as "that girl X-Men book." Instead, the art stands out against a story that could have appeared in any book with any characters that was written, frankly, by any writer. Somewhere along the way we lost the Brian Wood that was responsible for DMZ and Northlanders, books that had style and nuance in spades while still providing powerful, meaningful plotlines. I'm well aware that those aren't superhero books. I'm well aware that Wood is playing with "someone else's toys," so to speak. But great writers are able to bring out the best in corporate characters by taking them to their limits in new and interesting ways. I've always considered Brian Wood a great writer but I have yet to see him bring much to the table in his work for Marvel to this point. X-Men is probably his best opportunity to change that but we haven't seen it yet.

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The core concept of Gold is solid but the execution is sorely lacking.

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It’s easy to draw a parallel between Youth and Olympia. Both are cases of these creators presenting readers with an amalgam of stuff they like and hoping their readers like it, too. It’s like trying to cook your favorite food - the first few times out, you’re going to follow that recipe closely before thinking outside the box a little and making it your own. To this point, Pires has proven that he can put a book together. He can tell a story. But I’m still at a loss to know what makes a Curt Pires story unique. I want to know his point of view. That’s where Youth #1 is lacking.

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In trying to get us to the finish line that is the end of the "New 52," DC is really limping along. While Batman has gotten a fairly succinct finish to this era of DC publishing, Superman's final days are spent much like the first ones - a varied, scattershot approach that doesn't serve the characters or creators as well as it should. This storyline is a mess and one that readers will, no doubt, want to move on from. But why should they have any faith that DC will handle the Man of Steel correctly in the next go-around? Completists won't mind flipping through this one but more casual fans might just want to wait for Rebirth.

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Airboy will probably get a push from the controversy that surrounded this issue, and maybe the last two issues will prove that push to be deserved. Hinkle's art definitely deserves attention, but Robinson has yet to find his footing. The "depressed artist" trope is a well-worn one, and I kept waiting for the script to really say something about, well, anything at all. We do get an interesting bit of self-evaluation from Robinson, but it isn't the tentpole moment that the comic needs. Some readers might be enthralled with the bit of "inside baseball" that the comic provides, but that's a terribly small niche to be aiming for. I believe that Robinson has something to say - some of his previous work has had a very strong voice - I don't think this is an effective vehicle for him to say it.

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Peter David does little to make his team compelling and their mission lacks a real hook. On top of narrative deficiencies, Carmine Di Giandomenico's art is lacking. Hes almost a Walt Simonson without any of the charm of Simonson's work and he has a penchant for awkward posing and unruly facial expressions. Hopefully once the entire team is together, David and Giandomenico can flesh out a solid direction for this book.

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"Learning to Crawl" is unoriginal and it has no heart. It's basically the opposite of the main Amazing Spider-Man arc.

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Event hangover is in full effect in this one. Without a new one to jump into, Dan Slott and Christos Gage's narrative meanders about in a bland attempt at establishing some sort of baseline for stories moving forward.

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Venom Inc. involves a new symbiote host and his new mind control abilities, but Dan Slott and Mike Costa don't have any depth to add to the overall concept.

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"World War Wendigo" might be an eye-catching title but this issue isn't worth the cover price. Hopefully, Kyle and Yost will do better than to use ol' Canucklehead as a storytelling crutch.

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DC’s 'Digital First' books have really been a mixed bag, and I think it’s because these books were never really intended for the platform. It’s not enough to just make a comic for print and toss it into a digital setting. The ways that people read are entirely different on a phone or tablet. That means that the content has to change to suit that. Otherwise, you’re trying to fit a square peg in a round hole and you’re leaving readers holding the bag with a poor reading experience. This issue is a clear example of that, leaving Aquaman: Deep Dives #3 is dead in the water.

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This event is a mess.

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It's hard to write effective endings in superhero comic books, and that's plenty evident in Batgirl #23.

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King's been able to do some interesting things with a close adherence to structure in the past, but forcing it into every issue just doesn't work. It's the kind of thing that you don't want to have come across as gimmicky, and unfortunately, it's getting to that territory.

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This is the comic book equivalent of writing a paper the night before it's due and increasing the font size and margins to hit a page count. It's empty, and it's not enough.

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Frankly, it's all a bit anticlimactic and boring. Wake me up when this "Knightmare" ends.

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It will be interesting to see what elements of this run remain a part of Batman’s legacy, but arguably King was at his best when he was trying to tell a good story rather than deliver on some master plan. (The date night with Lois and Clark stands out as a particular highlight.) Bruce’s last words this issue feel like King trying to psych himself up for what’s next: “Maybe he knows how to go down and how to come back up. Maybe that’s enough. Maybe that’s just enough.” Maybe. We’ll just have to wait and see.

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Batman and... has been a good place to explore Bruce's relationships with many different characters, but here it only changes the setting, and the narrative falls flat as a result.

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The curse of the weekly struck swiftly. After an exciting opening issue, Tim Seeley mires Batman & Robin: Eternal in dialogue. The plot moves at a snail's pace and the lack of action is alarming.

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Eternal keeps adding pieces to this puzzle but it feels like we're no closer to any sort of resolution.

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Blue Beetle looked like it might be the kind of book that helped DC revitalize its lineup of teen heroes and give us a look in on the magical side of the DCU. Unfortunately, the creators at work here walk back on everything they did right in the debut issue. They end up stalling out on the same basic plot as the debut and in doing so, fail to move the narrative forward or enhance it by explaining some back story. Somehow they managed to tread water and we’re technically still at the beginning of an arc. Moving forward, Giffen and Kolins are going to have to try to recapture the energy of the Rebirth special if they really hope to get this bug off the ground.

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If you like cyberpunk street gangs, parkour and comic books without any semblance of a plot, then Bonehead might be the book for you.

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This book isn't a sendup of extremism. It punches down at something that tries to help bring clarity and understanding to our world and, in doing so, empowers the rejection of any meaningful dialogue about these ideas. It might be small, but missteps like these make it harder for anyone to do the things that superheroes can't.

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Forever Evil hasn't been kind to Constantine and what we get here is essentially a drawn out fight comic, bereft of the character's intrinsic charm.

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But after months of build-up, Convergence presents little more than a confused Superman running around punching stuff asking "Why?" I can't say that it's the start I hoped for - maybe it's not even a start at all. It feels like a haphazard attempt at Grant Morrison-esque meta-narrative, but without any of that writer's trademarks. A lot of people are heading into Convergence because they are excited to see their favorite eras of DC Comics represented, (I'm not the only one stoked for '90s Superboy, right?) but this issue doesn't really add to the hype at all. While an A-list artist elevates the book in terms of execution, at the end of the day, Convergence #0 is still a bizarre proof of concept that might actually fail entirely at setting up what comes next.

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It seems that we're finally starting to get somewhere with Damian. But we're still lacking any real substance here. What are we supposed to learn about Damian? Why is he worthy or unworthy of the cape and cowl? Right now, we're flipping back and forth between action scenes and Damian's personal gripes about Batman's code. It's not particularly grabbing. But Kubert fans will definitely get a kick out of the art, which is more than I can say about the first book.

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The only sure things in life are death, taxes and more Deadpool comic books. Cullen Bunn and Iban Coello produce another ho-hum entry into Marvel's most famous Merc's bibliography but they could elevate the concept at some point. This almost feels like the kind of book that you trade-wait on just because someone mentions that it gets good eventually. This first issue just doesn't stand alone as it's own compelling entry. The characters are hollow. The plot is predictable and the book isn't particularly funny or interesting. Best to spend your our dollars on something else this week.

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Brett Booth's tenuous grasp on anatomy doesn't do Robert Venditti and Van Jensen's story any favors.

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This is nothing like the Gen X that came before it - and it didn't have to be. But readers hoping that Strain and Pinna could capture some of the outsider appeal of that title would be better served to look elsewhere.

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This issue is like the Nilla wafer of comic books. It's light. It's airy. It's enjoyable enough. But by the time you're done, you're still left kind of empty.

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Fans of the Conner/Palmiotti run of Harley Quinn will find more to chew on than those jumping in with no familiarity. If you're someone looking for more Harley after seeing her new film or just curious about the character, you be better served by the beginning of their run than this awkward attempt to summarize their previous work and then move forward with it

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Sometimes a veteran presence doesn't always equal a good product, and even promising artwork isn't enough to save this one. Homecoming #1 has a good core concept that is, unfortunately, diluted by bad pacing, cookie cutter characters and overwrought narration.

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Marvel might be bringing out all its best guest stars to hunt for Logan, but right now, readers still have very little reason to pick up The Adamantium Agenda.

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I Can Sell You A Body has potential, but fails to deliver on any of it.

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It's great to see more of the "Fourth World" getting some play. But you'd be better served to read the originals. DiDio and Giffen clearly have a heart for the material, but they aren't doing anything exciting here or laying enough of a groundwork for new readers to really latch onto these characters. It's not enough to put characters in front of a reader and ride on historical significance alone. There's an opportunity for a great story somewhere in this book because of the pedigree of the characters and their original creator but DiDio and Giffen have yet to tap into it.

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While Kick-Ass had a tongue-in-cheek charm to it, Kick-Ass 2 reads like nothing more than half-baked storyboards for the next film, filled with "cool visuals" and "edgy material" but little in the way of substance.

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A promising debut is squandered in Issue #2 of Klarion. Trevor McCarthy's art goes from ambitious to incredibly messy.

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Xavier Morell's work is exactly in the paranormal crime genre defined by The X-Files and Hellboy. The two leads, Lunita and Ms. Fillion, are likable enough. The plot introduces a drug ring surrounding mermaid tears but it never really gets going. The art is what keep this book from really succeeding, though.

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It's unfortunate because the Marvel Knights imprint has always taken characters further than their regular stories would allow them. You won't see Spider-Man tripping out of his mind in any 616 book. Marvel Knights: X-Men doesn't go there and while the artwork is strong, a blend of Chris Samnee's simplicity with Jeff Lemire's off-kilter darkness, it's not enough to save this one.

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MPH is not as strong as other Millarworld titles but fans of his work will probably be on board. The “superpowers as designer drugs” concept is not a wholly original one, and that’s compounded by lackluster characterization and plot development. But it still has the potential to be a very powerful starting point. Millar is onto something with his early depictions of super-speed. We’ll just have to see if the rest of his story can catch up to that.

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DC probably wants (and maybe even needs) New Super-Man to be something of a hit. Marvel has seen a lot of success with giving readers a diverse set of heroes taking on mantles with some significance to the larger Marvel Universe and DC wants a piece of the pie. But this books feels so forced. By the time we get to the final pages, we haven't learned very much about Kong and we've already had two new heroes introduced. As far as origin stories go, this one fails to be captivating on either a narrative or artistic level. In theory, New Super-Man is the kind of book we need more of right now, but this outing isn't the one we deserve.

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So far in Original Sin, we’ve learned that the Watcher is dead, been reintroduced to a Z-list villain in The Orb and had a plot point in issue three become nothing more than a red herring. As the book approaches its second half, the plot is leaving a lot to be desired. This event is built on fear, secrets and paranoia but that’s nothing new. Fear Itself had similar themes and left most readers wanting because of it’s inconsistent execution and disappointing conclusion. If Marvel insists on going back to the well by featuring these themes, they owe it to their readers to serve up something that ruminates more on these ideas rather than just sending their characters on a wild goose chase that ultimately teaches them and the reader nothing.

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Punchline Special #1 may not be the origin story that readers expected but it's probably not one they'll be dying to see expanded on either.

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Gardner's beating himself up and without a strong cast for him to bounce off of, there's little joy in reading this comic. Obviously, mourning the death of your team/family is not supposed to be a joyous affair, but this one is hampered by the weight of the emotions at play trying to balance with being shoved into a crossover.

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Call it event fatigue. Call it whatever you want. I can't believe we still have three more issue of this. Hickman's the type that doesn't include details for no reason. Molecule Man's appearance is a sort of Chekhov's Gun that almost inevitably will pay off somehow. Which side will wield it has yet to be seen, but hopefully Hickman picks up the pace a bit. Convergence suffered from a similar problem of slogging through exposition and by the end, the payoff wasn't worth it. Hickman and Ribic have three more issues to avoid that same fate.

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Slott and company can probably right the ship given enough time, but right now this is a mess. The plotting relies too heavily on the tropes of another property altogether. (Although, I wouldn't put it past Slott to somehow include continuity from Marvel's short Doctor Who comic from a few decades ago.) The art relies too heavily on digital effects and subsequently it undermines it's greatest setting: space itself. Marvel's solo titles usually do a great job of delivering compelling adventures outside the context of a team, and that's very valuable, especially to fans of those characters. But this book won't be enough to entice new fans or satiate old ones.

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The Daily Show head writer Elliott Kalan is at the helm, but a throwaway cast and a concept borrowed in part from the last few years of young Avengers titles doesn't help this one.

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Spider-Man 2099 #1 is a missed opportunity to bring back a fairly popular series. The title character is there, but the world that made his book unique is absent. Fans hoping that this would be a return to form for Peter David will have those expectations met with a middling plot and lackluster character development. The art team is biggest letdown, especially considering that Sliney has drawn some good-looking comics in the past. Going back to the future, Spidey 2099 could still bring about some great stories, but we're not seeing even the start of them here.

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It's hard to know what the appeal of this story is supposed to be and it doesn't matter how much the art team flexes their respective muscles, they're not going to be able to save a book that has no emotional stakes and almost nothing unique happening.

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This prelude treads water. It fills the slot in the publishing schedule without telling us anything that could really be conceived as a big surprise. You could likely skip this issue and still keep up with Issue #27 because some of these facts will need to be retold to certain characters. Slott is an ambitious writer, there's no doubt about that but I think he's been juggling to many balls at once. I would have preferred finding out some of the details explained here through more deliberate moments in previous issues. Bogged down with too many artists, this is one of the few issues of Superior Spider-Man that's worth skipping.

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"Men of Tomorrow" follows what's starting to become a "classic" New 52 tactic; build a character in a certain direction until pulling a flashy, no-substance detour for the sake of some publicity. Hopefully, this time they haven't gone completely off the road.

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John Romita, Jr. fares a bit better than Miller this time around, because there are some big action sequences, particularly during the Atlantis sequences. But Superman: Year One feels rudderless and bland, lacking the creativity that its creators are known for.

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If you're looking for more Shazam (and I don't blame you given the Big Red Cheese's main title delays), you're better off skipping this one, as it says little about the character and adds little to this event's bigger arc.

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Shadow fans are better off leaving this one on the rack. Five bucks for inconsistent art and snooze-worthy storytelling isn't a great value and would be better spent on the next issue of the series proper.

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I was really high on this book at first, but since the opening arc it has been nothing but a disappointment.

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Uncanny Avengers has been in hangover mode since the fallout of their battle with Kang. Rick Remender hasn't been able to capture the excitement that was so prevalent and gives us a talky set-up issue that's designed to recenter the focus on Havok, Rogue and Scarlet Witch.

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This issue eschews action for more philosophical debate, but most of the characters are just echoing things that have been obvious to readers for years at this point.

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All in all, this book isn't going to wow anyone. Buffy fans might get a laugh from it but Vampirella fans are going to wonder why Dynamite decided to put out a book that seems so inconsequential and dated.

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Guggenheim's work with Gambit is fun but this book is falling short of the others in the line. I think a big reason for that is Guggenheim's pacing. The plot feels relatively fast moving but all the reveals stop the momentum dead in its tracks.

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Absolute Carnage: Scream pays a lot of lip service to redefining the women who have hosted the symbiote in the past, but ultimately it doesn't do anything unique with that opportunity.

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Brian Michael Bendis' "The House of Kent" storyline is really collapsing in on itself, and we're only two parts in.

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Comic books are episodic. It's what sets them apart from other printed mediums. Each individual issue must have an arc, just as a larger run or miniseries does. Alex + Ada is definitely a comic book that comes out tomorrow. It is definitely about artificial intelligence in the mold of I, Robot and classic science fiction. But Luna and Vaughn have made their opening issue a non-event, and that's a shame.

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All-New X-Men #31 plays more like filler than anything else. In an age where marketing and PR has completely robbed us of any surprises, storytelling decompression has only served to annoy readers rather than enhance their experience. I think Bendis presents us with a fairly classic "X-Men go find a new mutant" story (complete with another "survive the experience" reference to X-Men #139) in order to reacquaint readers with these characters before thrusting them into a new situation. But it only serves to delay the inevitable and it makes the final splash completely predictable. Asrar doesn't really get much to draw in this issue either. Without any action to anchor the book, the lack of detail almost comes across as disdain for having to draw so many talking heads. Maybe this journey into the Ultimate universe is what's needed to reinvigorate this book - ya know, if they survive the experience.

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This issue acts as an epilogue for "The Black Vortex" crossover that has consumed both the X-Men and the Guardians of the Galaxy, and in typical Bendis fashion, it's a pretty breezy read with a couple of big soap opera moments throughout.

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With so many ideas in play, it's no surprise that we needed an epilogue to tie up loose ends. It's just too bad we couldn't get a better one.

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America has suffered a massive drop off from its first issue because it isn't solidifying its identity in a meaningful way through the writing or art.

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Coupled with missteps in the lettering stage, Batman: Damned feels like a misstep for DC's latest imprint, with this Black Label blotting out any originality in this overly bleak Elseworlds tale.

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This one is a bad effort all-around that really shows the worst of the weekly comics format. It's repetitive, unnecessary and boring.

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The creative team ties a bow on this book with a schmaltzy closing bit, but any good will for this title has long been spent already, and any attempts to salvage the emotional core of the title comes across like putting lipstick on a pig.

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On the whole this one just sets the status quo as we launch into Gothtopia. There's nothing here you won't glean from the next issue's recap page.

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Hardcore Chaykin/Black Kiss fans will probably find something to love here, but casual readers should seek out the original.

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Rick Remender might be leaving it all out on the court over in Uncanny Avengers, but he's really slipping in Captain America. The conclusion to Iron Nail and the Gungnir's story is lifeless. Iron Nail proves to be an uninteresting, single-minded enemy and the implications of the ending are greater than the story that got us there.

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Ann Nocenti's first issue of the "Race of Thieves" arc is as bland and antiseptic a superhero comic as they come.

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Better art can't save this issue, though. The plot is meandering. The villain might as well be made of cardboard, he's so two-dimensional. There are still no stakes, and it's easy to see why. This is filler through and through. Why else would the event's main title not carry A-list talent? Don't get me wrong - these creators are capable, but their names don't exactly carry the weight that a Geoff Johns or a Jeff Lemire or a Scott Snyder might. Convergence is a disappointment that doesn't seem too concerned with righting the ship. It's bad, but not bad enough, and in a few month's time, when the small publishing changes that come out of it are written away, we'll forget it ever happened.

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The third installment of Andy Kubert's bizarre Damian Wayne story trudges toward the end by adding even more to an already convoluted plot. But it's hard to look away because the the art is so good!

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With a new status quo to explore, hopefully Soule and Garney can recapture some of the magic they found earlier in their run, but they currently feel like a team that's running out of steam.

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Maybe the writer is holding something back to reveal over the next five issues but if that's the case, then he failed at crafting a compelling opening.

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Maybe with more time Doctor Fate will come into its own, but these creators are an awkward fit for the property.

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Chuck Palahniuk returns to one of his greatest creations, and while tone of this sequel is definitely in line with the original, these characters have not evolved - and that stagnation holds back this book.

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Grant Morrison's work can often be impenetrable at times, and unfortunately this follow-up to his run on Green Lantern is no exception.

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John Stewart's origins are revisited in Green Lantern: Lost Army, but I don't know if it's for the best. While the military overtures make for good narration, it's the same cliche-ridden stuff we've seen in tons of fiction that features veterans.

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Harley Quinn and Power Girl is a mess of a book that does a disservice to both the characters and creators involved.

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I guess the problem with The Infinity Gauntlet #1 is that it is completely unfulfilling and totally unsatisfying. There are no stakes. There is no fun to be had. This comic doesn't actually say anything or help us understand its larger role in Secret Wars. I'm not saying that this comic needed to be a meditation on mortality like the original. I'm not saying that it needed to give us a detailed explanation of how it ties in to everything else. But on a base level, a decent comic should be one that makes you think, "Hey, cool. Glad I read that." Unfortunately, this issue can't even achieve that.

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Invincible Iron Man seems to be biding time until Secret Wars to end so that it can really start revving up the plot. But if that's the case, maybe it wasn't the right time to reveal your new flagship title. I can't believe the plot is moving this slowly only two issues in, but at least the book is nice to look at. Bendis is not utilizing Marquez to the fullest extent, but they have a history, so I'm sure that there will be some big moments coming. Unfortunately, you won't find them here, and there's no reason to check in on an issue that can be summarized in half a sentence on the next recap page.

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Klarion looked promising upon its debut but the central concept will probably leave most fans non-committal.

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Green Lantern stories thrive on themes of willpower and the struggle of good versus evil. Larfleeze doesn't have to concern itself with all that. Avarice becomes an opening to insert humor into the GL universe but J.M. DeMatteis and Keith Giffen don't attempt to write outside of Larfleeze's main motivation of greed, after awhile, it gets tiresome

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Monsters Unleashed doesn't live up to its potential so far because it can't even live up to the Pacific Rim-style inanity of its conceit. It's hard to get readers invested in a concept when you fail to execute the most basic part of that concept well. Marvel did Cullen Bunn and themselves a disservice by choosing to switch artists from issue to issue. Rather than create something cohesive, the script almost seems to be fighting with the art. There's no fluidity. There's no grace. The end of the book is promising but even the most optimistic readers are going to have trouble finding something to love here.

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Perhaps more than the writing, the art holds this book back. Robert Love's work is definitely reminiscent of Erik Larsen's but Love's awkward foreshortening, dull backgrounds and inconsistent characters make this one hard to get through.

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Entirely too long and incredibly self-important, the conclusion to Nightwing is one that nobody needed.

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Pires and Diotto are infatuated with the aesthetics of The New Gods, Thor and even Stranger Things, but that clouds their ability to mix those into something new and compelling.

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No need to take the plunge with this one in floppies, this is likely trade-waiting bait all the way.

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Red Wolf #1 is no way to quell those that said this book and this creative team wouldn't work. Hopefully, it's not an instance that allows Marvel to say, "Well, we tried and you didn't like it," because it's clear that they didn't really put their best foot forward. By the end, there's little doubt that Edmondson and his editors had any plans to actually keep Red Wolf in his original setting. Instead, they opted to go down the "man out of time" route that we've seen from Marvel so often. We get it. It worked with Captain America. But maybe it's time to try a narrative approach that's actually new.

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Secret Empire is exactly what you don't want from an event - a hollow, uninspired slog.

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Nick Spencer deserves credit for trying to corral Secret Empire into something workable, but this story's pacing and escalation was overwhelmed by the scope of everything. On some level, we expect our heroes to win, but we want those wins to feel earned. The status quo right now may not be all that different, but the Marvel Universe feels broken, stuck in a cycle of chasing the ghosts of past successes. Hopefully, "Legacy" will represent a truly new beginning, because it feels like we’ve lost so much. May we never lose hope.

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This issue suffers from a lack of a real hook. Fraction has a lot of range as a writer. He can tell any story, from very down-to-earth ones that have no frills and are incredibly moving to plots that seem completely insane but actually have a lot of heart. Sex Criminals has yet to be defined because the creative team has barely scratched the surface. They spend so much time in the past that we don't get to see the present or move into the future. A few questions are raised by the events in this book but nothing that will really grab anyone. Fraction buried the lead. Let's just hope it's not six feet under.

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There's a chance that She Said Destroy improves as it moves forward, but that chance looks particularly small at this juncture.

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Two more stories are here to expand the Spider-Verse story, and they're both a bit saccharine and feel extraneous.

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It's probably for the best that this book will soon be put out of its misery.

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Matt Kindt's run on Suicide Squad ends with a whimper.

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This is the comic book equivalent to catching up on a story via Wikipedia.

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There are a lot of books featuring Superman on the stands right now and you'd probably be better served to pick up any of them than waste time with this formulaic snoozefest. Superman is a great character that is very flexible in terms of interpretation and execution of concept but Yang doesn't try anything we haven't seen before. Even Romita's work seems jilted by the switch from Geoff John's scripts to these. Other writers have used this new status quo as an opportunity to explore what makes Superman the hero that he has been for years. Yang doesn't get that chance, because his story exists before the status quo shift. He gets a raw deal because of the publishing schedule, but you'd have squint to find anything interesting here anyway.

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With the release schedule the way it is, this creative team seems like they were doomed to fail. And that's a shame. But this title has burned through any goodwill it might have had. That's something that DC should take note of - you can only add a new creative team or relaunch a book or introduce a new status quo via a poorly executed event so many times before readers are going to start to feel like they're being fleeced. I'd love to write about how good Superman is. I really would. But DC hasn't given me a reason to, and they don't seem all that concerned with trying to.

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Overall, this just feels sloppy.

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American Alien has lofty goals, but there isn't an inkling of execution here. I don't think Landis' approach works here, especially when you compare it to similar stories like Mark Waid and Leinil Yu's Superman: Birthright and Geoff Johns and Francis Manapul's Superboy: The Boy of Steel. American Alien has no hook or framing device to give readers a reason to jump onboard with this title. Nick Dragotta is an incredible artist, but he doesn't show up here for whatever reason. It might have been the subject matter, but we're used to seeing much better work from him. American Alien is a disappointment in every sense of the word, and Landis would be wise not to dial up expectation for his next project the way he has with this one.

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This might read better once the entire story has been released, but this first chapter leaves a lot to be desired. It’s admittedly a tall order to try and give the very first superhero a brand-new definitive origin. But Miller is really grasping at straws trying to find something to say. He fills the pages with narration the same way you might start the first draft of an essay in hopes that something comes to you.It’s frivolous. And if Romita is supposed to be a draw to the book, his work is blocked out - an awkward fit for what Miller is attempting to do. Altogether the whole affair just feels off, like it’s a song we’ve heard before played by a band we know, just incredibly out of tune.

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Most of the key ingredients for a solid Teen Titans story are in place here. It's the execution that's lacking.

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The Covenant isn't an offensively bad comic book - it's just an unrefined one. Horak's art feels amateurish at some points, and that's not particularly encouraging. Liefeld's scripting is utilitarian and dull. The sum of those parts is a boring book that stands out against Image's other offerings because it lacks the imagination and flair that those books possess. The concept at the title's core is somewhat interesting - the Ark is a compelling artifact on it's own and a biblical heist sounds like fun - but Liefeld and Horak aren't able to fully realize the concept in this issue.

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I like the themes that Pires has worked with in the past and the ones that he seems to want to explore here. But this is a disjointed attempted at making some sort of statement. Is is decrying fame? Does it even want to? If ruminations on fame are essential to the book, the, uh, "cameos" (to put it lightly) at the end ring even more hollow. Pfeiffer's art is so referential that it feels manufactured and cold. When fans buy comic books, they buy it for the medium that it comes in just as much as for the story that's contained within those pages. Pires and Pfeiffer fail to use the medium to their advantage, and unfortunately only succeed in delivering a product that feels like an imitation of titles that tread similar territory.

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This start isn't impossible to come back from. The idea of an eternal American warrior isn't a bad one. But the creative team needs to let loose. They had a blank canvas, and the best they could conjure up was the sort of thing that gets canceled after six episodes on USA Network. There's a lot of strong imagery that can be used here. I mean, plenty of characters have draped themselves in the flag with great success! The Shield can be one, too, but the creators need to show some vision first.

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I understand that Marz is trying to build something new here, but nothing about this feels new. Castro isn’t a bad artist and hopefully, once he doesn’t have to draw the Colorado deserts, he’ll flourish. But Marz’ plotting really has to pick up the pace, too. While this book isn’t called “Turok: Dinosaur Hunter,” that’s what people are picking up the book expecting. It’s not a writer’s job to completely just give readers what they want, but this debut does nothing here to win readers over to this character.

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It's pretty safe to call the weekly series a gimmick at this point, and unfortunately, a generally failed one.

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Books like this bum me out because to me, they are anti-comics. I don't expect a publisher, especially one of the Big Two, to put art before commerce - that would be naive. But at least try something new.

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This issue is a mess. All the good will that Jason Latour and Mahmud Asrar had built over the last few issues is squandered as we come to an entirely disappointing conclusion.

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There's nothing to sink your teeth into with this book and that's how it's been for some time. The Finches were heralded as a saving grace for Aphrodite's agent, but their time ends with a whimper.

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Hopefully, a new artist can help pick this one up, but for now, this book is scraping the bottom of the barrel.

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It's hard to know who this series is for, what it's setting out to do and how it really relates to the rest of the titles and that's definitely a bad sign for an event mini.

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Overwrought narration and a weak concept bring this one down. A Joker derivative as a villain will always be appealing in theory but the execution leaves this one lacking.

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Hopefully, DC will put this book out of its misery soon. We've already seen how Kate dies. I don't think that the character needs to be dragged through the mud any further. When Andreyko was announced on the book, I was hoping he'd be able to provide a unique perspective as one of the few openly gay writers in comics. Instead, he's stripped the book of everything that's made the book unique and traded bigger emotional stories for cheap thrills that, unfortunately, aren't all that thrilling.

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People were invested in Batwoman because she helped fill a need for diversity and the book was one of high quality. Now, she's a vampire, and the shift from critical darling to anonymous DC dreck is complete.

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Black has a really interesting premise, but work like this really dulls its shine.

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A lot of people will point to the choice of character as a reason for the book's failings. But there is no such thing as a bad character (well, maybe Forearm, but I digress), only creative teams who fail to help them meet their potential. The fact is, we have decades of Black Knight stories of varying quality, but Tieri and Pizzari are unable to scratch this one into the win column.

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Thompson has proven herself across multiple titles over the past few years. Bachalo is a legend in the industry. Deadpool, well he’s still Deadpool - one of the most popular characters in Marvel’s stable. On paper, there’s no reason that this book shouldn’t work. But a basic concept combined with lackluster execution makes this debut an exhausting read rather than a fun one. Hopefully, the creative team can pull this one together or Thompson can find new life with whoever (inevitably) takes over for Bachalo and company. But right now, Deadpool’s turn as King of the Monsters is dead on arrival.

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Unfortunately, Paul Levitz's scattered script is entirely flat, bouncing between the helmet, the medical troubles of the lead character's father, and the hodgepodge of Egyptian mythology

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Evil Empire #1 ends with a groan-worthy revelation, and in that moment shows exactly how it's set apart from similar stories in the genre. It's a juvenile attempt at a political thriller that is bereft of any sophistication or nuance. It communicates in platitudes and leaves its characters flat. Getty is doing his job telling the story but its not enough to prop this one up. By the end of the book, its unclear how this issue relates to the larger concept. This is how empires are born? By rappers hanging out with politicians? Bemis has a lot of things happening to his characters but his characters are not making anything happen. When plot is moving forward for the sake of moving forward, there's a problem, and one that an editor probably should have caught.

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I've read good comics by Max Bemis before. It's clear that Evil Empire is his attempt to break out of his comfort zone, but it just isn't working. Uneven dialogue spouted by characters that have yet to be fully realized set against an increasingly unbelieveable political climate are making this more of an exhaustive melodrama than high stakes entertainment. It feels like there's an effort being made to say something important but if you don't care about who's saying it, then you'll never get your point across. whatever message Evil Empire is trying to get across is falling on deaf ears because the quality of its package isn't up to snuff.

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The Flash and his creative team are really buckling under the weight of their own story.

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Harley is a great character, but reducing her an inane plot and dumb jokes is an affront to her fans and her creator.

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Heroes in Crisis is a bleak and joyless debut that will leave readers wondering why they should come back for more.

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If this book didn't have "James Bond" across the cover, you probably wouldn't be able to tell it was meant to be a James Bond story. Ayala and Lore get so preoccupied with plot minutiae that they never get to the main event. Even worse, neither the plot or the heroes have any of the elements that make James Bond one of the most enduring characters in fiction.

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Let's Play God #1 is a horror mystery comic that touts itself as "Siouxsie and the Banshees meets Halloween" but comes off more like Evanescence in one of those awful Netflix horror movies that you come across when there is absolutely nothing left in the queue.

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Major X feels like a creator trying to relive the magic of their youth by mining the past, when really the way to recapture that magic is to keep moving forward instead of looking back. This is a timeslide that readers would do well to reconsider.

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There’s only one issue left in this event and there are still so many questions and so few answers. These are not only questions about whatever shred of a plot might be left, but also about the validity of event books in general. Obviously, they’re meant to help introduce change in a world that can be fairly inflexible sometimes. It’s much easier than to introduce new publishing initiatives, but readers will grow frustrated with a main title that doesn’t deliver a satifying story. If most of the changes are introduced in tie-in books around the Marvel Universe, might the line be better served with crossovers that didn’t feature a main narrative book? Maybe those questions are all we can take out of Original Sin. As it stands, this book is every bit as disappointing now as it was promising at the start of the series, and that’s a shame.

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Events need to be “go big or go home” affairs. Readers are plunking down extra cash on top of their normal pull lists and they want to be treated so something special. With Marvel’s (and to a lesser extent DC’s) insistence on inundating the market with event books, we’ve been left with a significant dip in their quality, effectiveness and lasting consequences. You can’t give a story stakes when your next event has already been announced. You can’t give characters meaningful roles when we already know their status quo in their own title. Aaron and Deodato might have had no shot at creating something coherent and entertaining. The realities of the current comic book marketplace were stacked against them from the start. Maybe publishers need to rethink how they do event comics. But it’s an ouroboros. So let’s just hope that AXIS avoids the pitfalls of Original Sin.

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Ravencroft is an attempt to shine a light on a somewhat forgotten corner of the Marvel Universe, but it's only making the case that it should have stayed forgotten.

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Return of Wolverine has been a disappointment so far to say the least. This is a team of talented creators not working to their potential and not finding a way to make one of Marvel's greatest characters a marquee event.

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This book is a mess, plain and simple.

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Batman & Robin fans are going to wonder why they bought this, and Kubert fans are going to wish they were treated to more good Kubert pages than bad ones. It's kind of bad form all around. The script lacks the heart that's marked Tomasi's tenure as a writer on Batman & Robin. The art lacks the pizzazz of Kubert's better work. And overall, the issue lacks the fun of what's come before. You might be better served just skipping this one, chances are the back matter of any other DC book in the last couple of weeks already gave away the big surprise.

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The Parasite had the potential to be an interesting foe after the last issue, but Scott Lobdell and artist Ed Benes opt to make him a roaring pile of purple puss with a wholly inconsistent power set.

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I know that this is just one of those issues that I'll come back to and say "Well, in the grand scheme of things, maybe it wasn't that bad." But after a really exciting first arc that saw the return of the X-Men to the Ultimate Universe and then an even bigger reveal in the last issue than there was in this one, I was really gearing up for something big. It seems that we'll get something big eventually. For now, I'm quite averse to being swindled even if it is only for one issue.

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Overall, this title feels a little too self-important for its own good, and your time is better spent with just about any other Secret Wars tie-in.

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In the right hands, a Carnage story can be really exciting and adaptable across many different genres. Unfortunately, Tieri and Beyruth aren't up to the task.

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In the end, Spurrier's concept comes across as a weak marriage of Generation Hope's "find new mutants first" impetus and Remender's "defend mutantkind against the threats it doesn't know are there" motives. It might be a worthy cause for Cable and his crew but it's not grounded in anything except itself. Kims art has its strengths but they don't come through enough in this one. Hopefully, Spurrier can find an original direction to right this ship and take advantage of his artist. Otherwise, there's not much more reason to care about this iteration of X-Force than there was the last two.

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This anthology seeks to honor the X-Men's legacy but nostalgia-seekers would be better served digging into dusty longboxes than plunking down for this clunker.

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Andreyko has shown flashes of competence during his run, but this book is overstuffed with characters and gaudy soap opera style relationship dynamics that are a total bore.

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The lack of care taken to justify the characters' actions in this book make it seem like a nothing more than a cash grab that combines a popular character with a popular creator and hopes for the best. Ultimately, it does a disservice to previous work on the character and Kubert's legacy as a creator. Damian: Son of Batman is simply an exercise in weeping and moaning and gritting of teeth. Unfortunately, the weeping and moaning will be coming mostly from a reader who can't believe they spent four dollars on this one.

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This series is an exercise in how not to make comics.

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Francis Manapul is a known commodity to many fans for his effusive, inventive art style, but none of that skill translates to his writing.

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Dark Horse has had a few noteworthy superhero outings lately but Never Ending isn't one. Its core concept is weak because we've been down this road before. We've had our heroes face these problems before. Knave and Kirkbride don't bring anything new or, at the very least interesting, to the table. They're working in analogs without delivering on the nuance that might make us care about characters that we don't already know. It's fitting that Baxter's superhero name is "Chuck," because this book feels like just another disposable, forgettable entry in the superhero genre.

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Yang's story buckles under the weight of its own importance. In trying to kickstart a new era for Superman, he's not able to deliver a character-defining piece of work. There is no twist. There are very few turns. This was a story that always had a very clear ending but the ride didn't have to be this boring. Yang and Romita have proven themselves to be talented storytellers in their own right but to let a pillar of your publishing line be so grossly misused clearly falls on the editors, Andrew Marino and Eddie Berganza. This story would have worked for various B- or C-list heroes with much less to lose than Superman and far fewer means to avoid a situation like this one. It's a shame, but with Howard Porter joining the title next month, there's one silver lining: things can only go up from here.

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Thor: Crown of Fools #1 likely exists to give new readers a more familiar starting point than Infinity or God of Thunder but its good intentions are outweighed by it's lack of quality.

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In an era where putting the word "X-Men" on the cover is absolutely no guarantee that a comic book will sell, it's hard to know who this comic book is actually for, besides Kitty/Colossus diehards (if those exist?) and Chris Claremont completionists.

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