Jordan Richards's Comic Reviews

Reviewer For: AIPT, Black Nerd Problems Reviews: 1026
7.5Avg. Review Rating

The art itself is terrific and it's great to see Foreman's work again. While I'm not a fan of how he draws faces and how most of the world seems devoid life except when required, he knows how to draw creepy stuff extremely well. All of the scenes around Anansa are extremely creepy and unnerving, causing me to actually shiver in my seat. Also, the guy does some great, eye-catching layouts.

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The story, the reveals, the characterization, and the artwork all come together to form the strongest, most memorable manga volumes of the year.

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Batgirl #40 is a great conclusion to this first story arc, wrapping up everything nicely with some stellar writing and artwork to go with it. Despite all of the controversy surrounding this title with the direction it took and the choices it made, I can't honestly recommend the book enough. It shows a very promising future that you should not miss out on. If you haven't already, see if you can pick up the entire run so far and have a read.

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Black Widow #1 is just a fantastic start to a brand new series that should be read. It fully fleshed out and realized its main character with beautiful artwork and an enjoyable one-shot. If you are looking for a new series to try, there is no better one out there at this moment from any company than this.

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Cells at Work! Vol. 5 was a terrific, fun outing, taking our heroes on an incredibly creative and tense journey through the digestive system. The change-up in the narrative and storytelling was great and all the characterization, writing, and artwork help bolster everything further. This is easily one of the best, most unique, mangas, let alone educational mangas, that I have ever read. Without a doubt, this is something you should check at some point in your life, especially if you have passing interest in biology.

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Complex Age Vol. 5 is bringing our series to a close in a satisfying and complete way.

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Dead Dead Demon's Dededede Destruction Vol. 1 is by far one of the best manga I've read in a while, and it's also easily one of Asano's strongest series debuts.

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Besides that, the story and writing here are excellent, the characterization is wonderful, and the artwork is fantastic from beginning to end. If you have been feeling conflicted with what DC has been doing recently, specifically with Dick Grayson, put those fears aside and jump on into Grayson. You are in for one hell of a ride that shouldn't be missed.

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Green Arrow #28 is utterly amazing and easily proves why Green Arrow is one of the best comics that any company is putting out there. Its story is intense and exciting, its characters and villains are interesting, twists and surprises will keep you coming back for more, and the artwork is some of the best in the business. If you are not reading Green Arrow right now, get to it. You are missing out!

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This is, without a doubt, one of the finest ongoing horror series in any market.

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Outcast #1 is a fantastic start for what could be the next big horror comic. Just about everything here is fantastic and done so well that there's no way I could possibly skip out what will happen next in the story. Great writing, great artwork, really well done horror, and lots of potential here. Definitely a comic you should be keeping your eyes on this week and highly recommended.

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Prez #6 is an absolutely fantastic finale to the first half of this series. It brings a lot of things that have been building up through these past six issues to a head here, making for a great conclusion with strong artwork and even stronger writing. This is quite possibly one of the best comics DC or even any company has put out this entire year. It's coming back in March and even if it wasn't, it would be a terrible shame to miss out on one of the best comics of 2015.

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Sheltered #14 was the best climax you could ask for in a comic. It had incredible buildup and payoff, the characters that were developed were great and had some good conclusions to their stories, the main story itself was exciting and thrilling to read. The writing was super strong and the artwork was really the cherry on top. The end is coming next issue and with the way things are going, I foresee this comic going out on an incredible high note that fans should not miss for the world.

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A terrific first volume and a great start for a slice-of-life series.

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Swamp Thing Annual #3 is, without a doubt, one of the best issues of this series to date. Just about everything went right with the book. The ending to this storyline, the characters and emotions, the writing, the beautiful artwork" it just all came together into a magnificent finale. Fans of the book, you'll come away just loving this" or even being rather sad in a good way. It's one or the other.

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A wonderful, magical book.

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Wonder Woman #2 is magnificent. Even after reading it and thinking about it for a few days, my thoughts on it remain the same. This is truly one of the best single issues I've read in a long time from any company, whether it be the big two or an indie publisher. Everything came together perfectly on a technical, storytelling, character, and art level. If you are a fan of Wonder Woman, you owe it to yourself to read this.

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American Vampire: Second Cycle #1 is a wonderful and near perfect start that welcomes us back to its blood thirsty world. The setup is intriguing, the characters are presented well, the artwork is perfect, and it is also easily accessible for new readers to jump aboard. If you haven't read this series before, there is no excuse now to not give this a shot. This comic is highly recommended.

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American Vampire: Second Cycle #2 is a fantastic and amazing issue of the series, really cementing it as a comic that you must read. This issue is easily one of the most terrifying and horror filled ones yet; the story and characters are as strong as ever, and the artwork delivers a true nightmare for our eyes to feast upon. Horror fans or non-horror fan; you owe it to yourself to check out American Vampire: Second Cycle.

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A strong story with a great and memorable characters all add up to a must read for any fan of the series. It's also especially good for new readers as well, since there is no background needed to truly understand anything going on, outside of maybe Travis Kidd's backstory. Definitely recommend.

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Animal Man #27 is easily one of the best issue of the series since the annual came out. Its story is epic and fast-paced, the characters are wonderful, and the emotional aspects always hit right. If the quality stays like this with the remaining two issues, we are looking at a fantastic finish to one of DC's best books.

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Animal Man #28 is another fantastic issue of the series and is helping bring this series to what should be a fantastic conclusion if this issue is any judge. Almost everything worked — from the characters to the emotion to the artwork. I look forward to the finale of this series with great anticipation and if you are still reading, you should as well.

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Animal Man #29 is a quiet, but beautifully told finale to what was one of the New 52′s best series ever released. It had emotion, had character depth, brought almost everything to a close perfectly, and had wonderful artwork as well. While Animal Man will not be gone (he and Lemire will be back for Justice League United), his series will be and it is an honest shame. I will miss this comic a lot for all its good and sad times.

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Forget what I said last time, this was the best issue of Batman all year long. Great buildup and conclusion to the first part of the arc that really leaves you wanting more with fantastic art to complement it. Maybe a bit too wordy at points that it slows down the pacing, but still really worth your time. Check it out.

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Batman #29 is the fantastic and tension filled conclusion to the second part of Zero Year and is just simply wonderful. Its storytelling is fantastic, it's very exciting, the imagery is just phenomenal, and it's more than likely going to be sticking with you more than most books this week. If you thought you were starting to get tired of Zero Year, prepare to be proven wrong.

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Batman #41 is a fantastic start for this new direction in the franchise. It establishes everything from the new status quo to the differences between Jim and Bruce as Batman. The writing is very good, the creative team is self-aware enough to understand what a lot of people were probably thinking about the book, and the artwork looks amazing as always. You can probably figure this direction won't last forever and I agree that it probably won't either, but there's no way you should miss out on this fun while it lasts.

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What also helped is the artwork by Martinez. I'm not familiar with his work, but he does a fantastic job here. Besides the characters and action (though there are some weird bending motions and missing limbs at points), the guy does solid layouts that are excellent at establishing mood — from the majesty of the opera to the dark and somber developments thereafter. I love how scenes unfold and flow in this issue, especially in the double page spreads that look epic and exciting. After this issue, I would love to see Martinez do a few more issues or even team up with Valentine again in the future.Most Memorable Moment:

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Batman Eternal #1 is a fantastic start to this new weekly series, really knowing how to suck in the audience with its intriguing story, shocking cliffhanger, great characters, and fantastic looking artwork. If you were having doubts before this comic started, this will put them to rest. Even if you are not interested in buying the entire series right away, this is still worth your time.

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Beastars Vol. 3 is opening the door to a wider world for both its characters and the audience. Its characterization is improving as the universe feels more fascinating and deeper than ever. Between its strong writing and great art, Beastars is easily one of the best new series I've read this year. If you haven't tried it, now is the perfect time to jump into this animal kingdom.

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Birthright #7 is a great issue and continuation of the story. If you were worried that the first issue of this new arc was going a bit too slow, this one should put your fears aside. The story is really picking up with a lot of interesting new developments and plots going on, alongside a shocking cliffhanger that is sure have you coming back for the next issue. With issues as strong as this one, I'm more excited than ever to see where Birthright will take us next.

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Black Canary #1 is a great start to a new series with a strong opening, a fun main character, solid writing, and great looking artwork. This is a real good outing and I can't wait to see more from this comic in the future.

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Black Widow #2 is another great issue for the series and should cement this comic as a must read for any comic fan. The story, the characters, the writing, and the artwork all come together to make another great read. Still recommended to anybody who likes the character, spy fans, or anybody who likes well written comics.

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Black Widow #5 is what you come to expect from the series, a completely fantastic and enjoyable experience. The writing is top notch, the characters and themes are great, and the artwork is beautiful. Easily one of, if not the best series Marvel is putting out right now and is worth your money.

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C.O.W.L. #1 is a fantastic and gorgeous looking period piece/superhero tale. This series is off to a great start already with an intriguing setup, interesting cast of characters, great feel and tone and absolutely beautiful looking artwork. This could be one of the best indie superhero comics coming out, so be sure to not miss out!

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Cells at Work Vol. 4 is an excellent edition for the series, providing some of the best stories seen to date. The characters are delightful, the narrative's educational and clever in its depiction of familiar ideas we've seen, and the artwork, while different at times, is still quite beautiful-looking. Fans of the series are going to want to check this one out.

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Chainsaw Man Vol. 2 is a marked improvement over the first volume. While the sexual and crass side does not always blend with the serious and poignant moments, the writing is sharper than ever. The characterization and writing are excellent, while the art is even firing on all cylinders, delivering amazing action and engaging characters. If you were iffy on the first volume, you owe it to yourself to check out the second one.

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Chew #44 is, without a doubt, one of the best issues of the series it has had in a long time. It was intense, surprising, had a lot of payoff to a long building storyline and had great writing and art as usual. This issue is definitely one fans of the series will be talking about for a while.

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Chew #45 is a game-changer and one hell of a way to end the arc on. The writing is better than it has ever been, the characters and drama are strong, the ending is jaw-dropping, and the artwork is stunning like always. Just what is there left to say at this point? Chew is amazing and with the next arc on the horizon, I looking forward to it a lot.

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Chew/Revival #1 is a great crossover one-shot story — perfect at capturing what makes both series great and telling their own little stories in each of each other's worlds. If you are a fan of both, there's no way that you won't enjoy this comic and if you are only a fan of one, Chew/Revival #1 still comes recommended anyways if only for the portion of the book you normally only like. Give it a shot.

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Improving in some ways and maintaining the quality of the last, the second volume dives deeper into Nagisa's insecurities and the issues surrounding her love of cosplay and her desire to continue it.

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Complex Age Vol. 4 is a strong volume for the series, easily one of the best to date. The characters are absolutely wonderful and complicated, some showing so much to them to you can't help but be drawn into their struggles. The writing and artwork helps to bolster the already strong characterization and story, makingfor a truly engaging experience. There are only two volumes of Complex Age left and given how excellent this one was I look forward to seeing what happens in the ones to come.

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Descender #5 continues to impress with its beautiful, splendid artwork to this surprising and engaging story & cast of characters. With the all of the twists in it, there's no way you are going to want to miss out the next issue. This is looking to be one hell of conclusion for its first arc.

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Descender #6 is an excellent finale for the first part of the series. We spent most of the time in the past, where we learned and discovered new and interesting aspects to this series. While we didn't spend as much in the present, we still walked away learning a lot in the end. The story, writing, characters, and artwork are all blending together just perfectly in this comic. Easily the best new series Image Comics has put out this year and you should not miss out on this series.

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Detective Comics #934 was a fantastic and really wonderful start for this new creative team. It did everything right when it came to setup, not dragging the experience down, and kept you interested in what was being shown. The writing was mostly good, the characterization was excellent, and the artwork was stunning. Detective Comics has returned to top form and if you're a Batman fan, you'll definitely want to get in on the fun.

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Five Weapons #6 is a great start to this new arc and return for this series. It has a well-told story and likeable cast, is great from a technical writing standpoint, and features solid artwork. It's not a series that'll make you think, be very serious and deep, or try to revolutionize comics themselves. No, it is a series that is about having fun, giving the audience an enjoyable experience, and you know what? It does it with flying colors. If you need a break from the super serious stories out there, this is the comic for you.

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Gotham Academy #5 is a turning point for the first story arc. We start getting a lot of reveals in this issue that put a lot of the events we've seen into context. The writing is still top-notch, the characters are really enjoyable, and the artwork is as good as always. With the final issue for this opening story arc coming next month, I am more curious than ever to learn the truth and see how it ends. This ought to be good.

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Gotham Academy: Endgame #1 is a great issue, telling a fun story with our favorite characters from the series and even building off ideas introduced in Endgame. The stories told are pretty creepy and memorable, the writing is strong throughout, and the artwork in the book looks very good. It's something you should consider checking out, even if you are not reading Endgame.

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Grayson #2 is a solid follow-up to great debut. While remaining a done-in-one, it continues the story and character development very well with plenty of great moments and excitement. The writing is fantastic and the artwork looks phenomenal. If you haven't jumped aboard yet and sought out this comic, what are you waiting for?

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Grayson #3 is a comic that a lot of powerful and shock to it when it was all over. The writing was fantastic, the characters were great, the message and themes were well handled, and the artwork was stunning as usual. There were concerns when people saw the solicitation about Grayson having to make a hard choice and it relating to guns, but those people should not be concerned. Everything turned out great and true to the character.

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Grayson #4 takes a break from the all the seriousness and heavy morality it had in the last issue and decides instead to have a lot of fun — to wonderful effect. The story, the characters, and the writing all come together wonderfully to make a lively and enjoyable experience, while the artwork seals the deal fantastic visuals and expressive characters. Grayson continues to be one of the shining stars of DC Comics and if you have not read the book yet, what are you waiting for?

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Grayson #5 is another terrific issue, further cementing this comic as one of the best DC Comics has to offer. The story, writing, and character work remain some of the best I have ever seen in superheroes this year. Then you add in the amazing artwork that only enhances the story and drama even better and well, there you have it. Grayson is truly one of the best comics of 2014 by a longshot and I hope to see it continue this trend of quality into the upcoming year. Highly recommended and worth every penny.

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Grayson #6 is great, really diving into the story and providing a bunch of payoff for storylines and subplots that have developed so far. This issue provides some great writing, character, and artwork — all of which you have come to expect from this book. I have a feeling the first real arc will be coming to a close very soon and with how everything has been building, it will be incredible.

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Grayson #10 is a great issue from start to finish. Great characters, great story, great writing, and great artwork just like usual. It's just another fantastic issue of the series, promising some very intriguing and exciting times ahead.

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Green Arrow #26 is a great start to this new arc, which promises a lot of excitement and thrills. With solid characterization, a well-written story, and just breathtaking artwork, there is no better book you could be reading this week from DC and probably most of the other companies. Check it out.

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Green Arrow #31 is what it is: a fantastic, shocking, and thrilling conclusion to one of the best story arcs of the year. It's hard to talk about what makes the issue so impressive without diving into spoilers, but let it be known that if you have been reading the comic up until now, you will not be remotely disappointed in what happens. Now, it's time to get psyched up for the next arc coming next month.

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Green Arrow #32 is a great start for the new arc, with an exciting and different than usual story. The writing and story are very strong, it's an engaging read from start to finish, the artwork is a sight to behold and the intrigue in where the story will be going only makes the issue even better. Green Arrow is easily one of the strongest superhero books DC or any company is currently putting out and you should not be missing out on all the fun.

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Green Arrow #34 was a fantastic issue and a solid finale to one of the best superhero runs I have read in a very long time. The writing was solid, the characters were enjoyable, the action and energy was phenomenal, the artwork a wonder to see, and it closed on a very satisfying ending to top it all off. Wherever Jeff Lemire and Andrea Sorrentino end up next after this, I'll be there.

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Happiness Vol. 4 is a great conclusion to the first part of the series, ending on a note that'll leave us wondering what'll come next for our characters. To say any more about the plot and cast would spoil, so just check out this manga if you haven't already. A series like this is one that must be experienced to truly appreciate it.

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Harley Quinn #0 is utterly fantastic and blast to read. It's funny, wonderfully drawn from a parade of talented artists, Harley Quinn herself is enjoyable as a loveable baddie, and the perfect contrast to everything that DC has been putting out recently. Fans of the character and people who just want something different from this company should get this immediately.

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Harley Quinn #7 is easily one of the best issue of the series to date. The story is great, the friendship and banter between Harley Quinn and Poison Ivy is absolutely wonderful, the humor is fantastic, and the artwork is better than ever. If you are looking for a good comic that's actually funny this week, this is easily for you. Highly recommended and I can't wait to see where the series goes from here.

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Harley Quinn #14 is a great issue and start to this new arc. The story is very enjoyable and perfectly captures the discomfort and frustration that come along with a person's day going wrong in almost every way. Harley is great, the writing is strong, and the artwork is lovely. There's really not much more to say on this. If you aren't reading this series and missing out on the fun, it's time to correct that mistake.

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Harley Quinn #15 is another really fun, but at times serious, issue of the series. The story seems to be heading in an enjoyable direction that could offer up plenty of potential for fun, wacky situations. The writing is fantastic and the artwork looks great as always. Highly recommended.

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Harley Quinn: Futures End #1 is an excellent, funny comic as usual. The writing, the characterization, the fantastic humor, and the artwork all come together into making a truly special and hilarious experience. While it does not do much with the Futures End tie-in potential, it is still an enjoyable read and something you should not miss out on.

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A gory, vicious, wonderful surprise in the world of dark action series. Supported by strong writing and beautiful artwork, its fantastic character work and thematic elements elevate the material above most of the genre. If you want to try a new fantasy with a dark edge, this is definitely a series to check out.

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The artwork done by Gary Frank was great as usual. The characters looked great, the action was stellar and exciting, the full page or double page spreads were beautiful, and the colors were gorgeous. However, the personal highlight was the character expressions. Outside the rare odd or creepy smile or stare, the expressions are very different and so a great wide range of feelings and emotions.

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This was an absolutely great way to start off Trinity War with how everything came together. The action, the characters, buildup and pacing, the mysteries, and the cliffhanger were great. Besides maybe a nitpick or two, this is one event comic that people should be checking out.

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Ivan Reis is back in as the artist and by God, is it good to see his stuff again. The characters look great, their emotions are telling (though one person during a big reveal does this weird kissy lips thing when he or she is whispering), the colors are gorgeous (that's more credit due to Rod Reis), and the action is amazing. The huge fight scene and double page spreads are extremely pleasing to the eyes. There is literally nothing to complain about in the art department here besides that one nitpick.

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Justice League #24 is a near perfect example of how to do a tie-in right, by adding extra content to enhance the main event while also not being necessary to read so that you can stick with the main book if you like. The origin and scenes from the past are a lot of fun, the artwork is gorgeous as always, and the entire thing feels really satisfying to read. It's hard to imagine that Justice League was only an "okay" book over a year ago because as it stands now it's one of the best superhero fun books DC is putting out. This is a must buy.

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Justice League #28 is a great issue, giving us a new origin for the Metal Men. The writing is fantastic, the characters are enjoyable, and the artwork is a treat as always. Even if you are not following Forever Evil, this may be a fun issue to get regardless if you're a fan of these characters and want to see what they're up.

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The artwork remains just as good as always. The action looks amazing and flows incredibly well, all of the characters look unique and different, the tone is pitch perfect with the inking and coloring, and more. The only downside can be the coloring at points. Since when does sky and also other humans look purple?

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Lazarus #11 is a terrific and fantastic start to this new arc. The story, writing, and artwork are all superb — promising an exciting and thrilling journey for this arc. With issues like this, Lazarus continues to prove to be one of the best comics out there on the market. If you haven't checked out yet, get to it! You are missing out on all the fun.

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Some of the best comedic manga to come out in a long time. Even if you are not familiar with the shows the series is parodying or emulating, the humor lands almost all the time and the many existential crises feel so relatable to almost any reader. While it can be repetitive in its story, its fun cast and witty, cynical writing make the series a dark joy to read. Highly recommended.

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Manifest Destiny #1 was a surprise and in the best of ways. The writing was engaging and really knows how to suck a person in, while the art helps bring the world to life. In the past few weeks, we have had a slew of highly antipcated and advertised titles come out from Image, such as Velvet, Pretty Deadly, and even Drumhellar to some degree. This one is just as good and in some cases, even better than those titles. Very recommended and definitely worth your time.

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Manifest Destiny #6 is a fantastic and thrilling conclusion to its first arc. The writing is extremely strong, the artwork is both amazing and terrifying, and the ending leaves you wanting more. Despite it being criminally underrated and not as discussed as other titles, Manifest Destiny is easily one of the best series that Image is putting out and is a must read for those yearning for a good story. Don't pass this one up, especially with the upcoming trade collection that collects the first arc.

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Manifest Destiny #11 was a truly engaging and thrilling conclusion to this arc (possibly) delivering on a lot of payoff and buildup. With strong writing and artwork, this series continues to only get better and better. With only one issue left before the comic takes a month off, what will we get to see next?

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The VerdictMaster Keaton Vol. 12 was a stellar conclusion to the series " a thrill ride from start to finish. The characters were all great, the stories and tales engaging, and the conclusion absolutely fitting for the manga. If you've hung on for this long, you are sure to enjoy this ending.

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Ms. Marvel #7 is a fantastic issue and end for this team up. The story is enjoyable, the team-up with Wolverine was great and a lot of fun, the writing was stellar, and the artwork fits the book so well. After all of this, I'm very excited to see where the comic goes from here more than ever.

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Ms. Marvel #8 is a strong start to this new arc, with a lot of great writing and humor. There's not much more to be said about it. Definitely check it out this week. You won't be disappointed.

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Ms. Marvel #11 was a fitting and highly enjoyable conclusion to the first year of the comic. It brought its big building storyline to a great conclusion, with very strong character, writing, and wonderful looking artwork. I declared this the best comic Marvel had to offer last year and with quality like this, I see a great future in store for us and our new heroine. Definitely recommended.

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Ms. Marvel #1, while not easily accessible to new readers, a great continuation of the last series. The main character and cast are as enjoyable as ever, the writing is top-notch, and the artists put in some amazing work. Along with Vision, this is quite easily one of the best books of this relaunch/reboot/redo/reawakening that Marvel is doing and if you are a fan of the character, make sure to check it out (it's worth the five dollars).

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My Little Pony: Micro-Series #10 is a great ending to this series and great pick for any fans of the series and Princess Luna herself. It's incredibly funny, drawn exceptionally well, and overall is well written. Definitely give this a shot if you want something a bit more funny this week.

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My Little Pony: Friends Forever #8 is a fantastic issue of the series featuring a great team-up with lots of fun humor. Fans of these characters and creative team are definitely not going to want to miss out on this great issue. Definitely recommended.

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My Little Pony: Friendship is Magic #18 is another hit for the series with its all-star team of Katie Cook and Andy Price. A great story, good writing, and fantastic artwork really do make this comic a worthwhile read for any fan or young kid who wants to read comics.

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Trinity of Sin: The Phantom Stranger: Futures End #1 is a great send-off and final issue for this series. Even if its not the official ending to this character, it might as well be all things considered. The story is simple but engaging, the writing is solid, the ending is fantastic and the artwork fits the comic very well. J.M. DeMatteis and Dan Didio really brought it home with this book and I look forward to seeing where this character's future lies in his next book, Trinity of Sin.

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Prez #1 was a great surprise. It features a well-developed main character and funny (and almost sad) take on the future America, while also delivering some solid writing and artwork. This is probably one of the most unique and out there titles DC is going to be offering this month and honestly, you shouldn't miss out.

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Prez #3 is another fantastic issue of the mini-series, still providing a really fun and entertaining time. Its protagonist is great, the story is a lot of fun, and the humor and satire seem like they are always on point (to the point where it's almost terrifying to think how close it gets to reality). This is quite easily one of the best comics DC or almost any other company has put out this year. I cannot recommend this comic enough and hope you check it out.

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Revival #23 is a fantastic wrap-up to this arc, paving the way for some truly fascinating and shocking stories in the future as it brings to a close several storylines. The writing is top-notch, the characters are fantastic, and the artwork continues to shine. What more is there to say about the issue? Definitely check it out (or if you are behind, just wait to grab the trade next month) so you can be ready for the upcoming fifth arc as spring finally arrives in Wisconsin"

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Sheltered continues to lead us to the very bitter end of the series, with another heart pounding and overly tense issue. The writing and story remain fantastic from start to finish, easily sucking up any remaining doubts the audience may have about where this is all going. Even if it's coming to a close, Sheltered is one of the best Image comics currently out there and is worth your time. It's never too late to come aboard and enjoy the rest of the ride.

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Southern Bastards #4 is the finale for the first arc of the series and it goes out with a bang. The story is fantastic, the characters are engaging and memorable, the writing is strong, and the artwork really ties it all together. After this ending, I am in this for the long haul. I can't wait to see where the comic goes in the coming months.

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'Spy X Family' Vol. 1 is a great introduction to a brand-new series. Between intriguing characters and hilarious comedy, this is probably one freshest and best new series to hit Shonen Jump in years. If you're big into unconventional comedies or spy thrillers with a twist, definitely give this one a try.

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Supergirl: Rebirth #1 is a bright, fun setup for the new Supergirl series. While you might balk at the word “setup,” rest assured it's all good setup and acts as a great introduction to bring new and old readers to the character and her world. The writing was solid and the artwork was wonderful. If you are looking to try one of the Rebirth issues for the first time, definitely give this one a shot right away.

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Superman #7 was a simple issue about the Superman family having a night out at a county fair and yet, there was so much heart and humanity in it that I loved every second of it. The writing, the characters, and the terrific artwork really give this one-in-done story a great boost. All in all, this is easily one of the best single issues I read this year when it comes to comics. Definitely give it a read if you enjoy Superman and want something a little more down to Earth.

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Swamp Thing #33 is another fantastic issue of the series, delivering a fantastic story, great characters, and beautiful artwork. There's very little if anything wrong with this comic and it just continues to prove why it's one of the best comics from DC out there.

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Swamp Thing #34 is a great closing issue to this long running arc, really hitting the audience hard with some intense and powerful moments while also featuring some riveting action scenes as well. The writing is strong, the heroes and villains are wonderful, and artwork is gorgeous — but then again, that is standard when it comes to this book. I look forward to where the next arc takes us and what the upcoming one-shot for Futures End has in store.

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There are two different artists on this book: Javier Pina and Kano. Kano only does one part at the very end (which looks good), but the rest is done by Pina. The artwork here is great looking all around. The characters are wonderfully detailed, the creativity and design is memorable, the action is stellar, and the colors really make elevate the imagery. While maybe the panel layouts are not as impressive, there is no way I can do this book justice with just mentioning these aspects of the art. 9.5The creativity, history, and new characters are a joy to read and see.The artwork is amazing.Great Halloween readWhen you get straight down to it, there's not much in terms of story progression.

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Swamp Thing: Futures End #1 is a truly fantastic and memorable experience. It tells an engaging and epic tale that pulls you in and won't let go, has some terrific writing and twists, and moves you emotionally. Combined with some of the best artwork this comic has to offer, this is a Futures End tie-in you won't want to miss at all.

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The Kitchen #2 is a fantastic continuation from the first issue, an improvement in many areas. The story is really picking up and heading in an interesting direction, along with some fantastic and engaging characters and lovely looking artwork. If you are looking for a good crime book or even looking for a good mini-series — get this book immediately. The Kitchen is one of the best mini-series I've read in a long time and even with only two issues out, and is worth your time and money.

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One of the strongest manga debuts of the year.

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While some of the most important figures fall into the background, the supporting cast really shines amongst the intense action as everyone collides with each other. The writing and artwork are really strong as well and come together perfectly.

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Speaking of the art, it's really good here. The emotions shown in the characters' faces, the full page (or half full page) spreads that detail the scenery and setting, the use of inking and coloring in the right moments to create the mood, and even the characters themselves with how different each of them look from one another. This is truly amazing and wonderful art that even if the story was bad, which is not, I would still recommend checking this issue out just to see what Sean has drawn.

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The artwork remains as great as always. If this is why the comic is being delayed, so that the artist can incorporate all of this detail and amazing panel layouts, then I say give him all the time he needs. Everything looks great, from the large scale monster attack to the moment where the characters are walking through the flooded and quite hallway of the rig. Outside of maybe one moment with an odd facial expression, this is a damn good looking book as always.

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The Wake #6 is a great issue and a solid start for the second half. The new setting is just fascinating, the potential is almost limitless in what we could see, the writing is as strong as ever, and the artwork is fantastic. It's a great return for this mini-series and I hope you get to jump on in to see it soon, otherwise you may be missing out.

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The art on this is Jeff Lemire's usual style and that may or may not put you off. He has a very unique style that you'll either like or dislike and I've seen people not be interested in his stuff because of that. I'm rather meh on his stuff, but certainly does some good looking expressions and draws some interesting looking sci-fi. However, what I think is the best part of the art is the use of coloring. You have a very washed out look for the sci-fi tale that is brighter while the adventure tale has flatter and darker colors. Both good and help make each time different from each other, which I think is very good.

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Trillium #5 pretty much took everything we knew about the series and spun it around, twisting and changing aspects of it so that it feels all different, but incredibly engaging. The characters are still great, the storytelling is completely unique, the artwork is outstanding, and the story is completely intriguing. The second half to Trillium is off to a fantastic start and you should be there.

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Welcome to the Ballroom Vol. 2 is highly enjoyable dive into the world of competitive dance with fantastic, well-written characters. This is easily becoming one of the best, unconventional sports series I've seen out there and features one of the better cast of characters in almost ANY recent new sports series in general. If you like dance or series about competition, especially ones drawn exceptionally well, this is a manga you're not going to want to miss out on.

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Welcome to the Ballroom Vol. 3 was another amazing outing for the series that it is diving deep into the heart of a dance competition. The character growth so far has been so excellent, with intriguing, clever twists within the plot. The manga has a lot of the traditional sports series elements within it, but it's painted over with such a fine coat of writing and artwork that it gives the usual tropes a fresh and exciting new look. I'm loving this series so far and here's hoping the next volume brings this arc to a satisfying conclusion.

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A fantastic time with great turns, wonderful character development, and sharp artwork.

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Witch Hat Atelier Vol. 1 is a marvelous, truly wonderful start to a new fantasy series.

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Wonder Woman #4 is another excellent issue of the series and near perfect in terms of quality (some minor nitpicks popped up that kept this just barely away from another 10). The story and writing are fantastic and the artwork is simply gorgeous. Wonder Woman should be on plenty of pull lists with the consistent level of quality her title has offered since her Rebirth.

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Action Comics #41 is a great start for this new storyline (sort of, since we still don't have the issues that come before this that'll explain" well everything). The story is enjoyable, the characterization is great, and the writing and artwork are terrific. There are minor grievances here and there and I'm sure not everyone will be keen on this new direction for Superman (can't really blame them), but I would be lying to myself if I did not fully recommend checking this out. This issue was a lot of fun and I really do look forward to seeing where the future lies.

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All-New Ghost Rider #5 was a fantastic conclusion for the first arc of the series. It wrapped up the story very well, had tons of excitement and energy, wonderful writing, and top-notch artwork with a unique style. I'm really hoping the next arc is just as good, because the book really has won me over.

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American Vampire: Second Cycle #3 is another great issue of an already amazing and creepy book. It had the horrors, the fantastic characters, solid writing, and gorgeous looking artwork that it usually has. Like always, this is highly recommended and is not a book you should miss out on.

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American Vampire: Second Cycle #5 is an enjoyable side story that is really creepy and thrilling to read. I'm not exactly sure how this will ultimately play into the main story and the prose part of the book may not be for everyone, but I can definitely say confidently that this was a fine issue for the series.

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Assassination Classroom Vol. 16 is a great follow-up to what was an already fantastic outing for the series.

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Avengers Annual #1 is a very good Christmas book that has a lot of humor — as well as a lot of heart. It's great for any Avengers fan, new or old. If you are looking for something to help get you into the season, give this a shot.

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Batgirl #36 still remains very tonally different than the previous run and it's all for the better. The story and characters are a ton of fun to read about, the writing is stellar and shines brightly, and the artwork is kinetic and really lovely to look at. This book is still definitely recommended and worth your time if you want something bright and colorful from your superhero books.

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Batgirl #37 was another fun, if sillier than usual, installment for the series. There's so much fun to be had with this comic — from the enjoyable story and flashy characters to the lovely looking artwork on every single page. Batgirl used to be a rather miserable, gritty, and frankly forgettable read but with its new direction it has done one hell of a 180 and all I can say is that it is for the better. After a great finish for the year, I look forward to where the title goes in 2015.

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Batgirl #38 is another winning issue of the series that heads in a rather surprising direction. While Batgirl's behavior might raise some eyebrows, all of the writing, development, and characterization is just so good and well developed that it doesn't matter. Definitely worth a look if you have been enjoying the series thus far.

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Batgirl is back and is just as good as ever in Batgirl #41. While lighter on story and also having slightly different artwork, the comic is still a great ride. Check it out.

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The art on this comic was really beautiful and great this time around. With less dialogue boxes and internal monologue in many scenes, it allows the art to capture the mood, feeling, and emotion being displayed in the environments and characters very well. The action was well drawn, in particular with the fight scene in backup. The use of color and inking stood out a lot, with the tones and shades used.

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The artwork is by Jeremy Haun and it's solid overall. There's really nothing too special about it though since it's rather average in a way. It's all good, but nothing really stands out or is really that memorable, outside of maybe one scene involving electricity. The coloring is sort of the same way, where it's good but kind of dull with its flat tone and shading. This difference in art is definitely noticeable especially coming off of Greg Capullo's work on the title so far. 9.0 Great one-shot story.The writing is excellent.Riddler is awesome in this story.This is not really a Zero Year tie-in like advertisement says.The art, while good, is rather average and boring.

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Batman #25 was enjoyable and solid way to kick off the next part of Zero Year. Lots of storylines starting up, fun nods and cameos for the fans to see, great artwork, and pretty well constructed as well. With this and the last two issues, this comic is back to being one of the best DC is putting at this moment. Make sure to check this out.

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Batman #33 is a fantastic and solidly written finale to Zero Year storyline. While it dragged a bit getting here and there were some problems here in the issue itself, it really manages to overcome these problems and truly shine. The writing was great, the characters were well done, and the artwork was absolutely wonderful on almost every level. This issue will set you back an extra dollar this month ($4.99 this time around), but between the many extra pages that extend the length of the comic very well, and the overall quality of the comic itself, it's worth it. Zero Year ended on a great note and I look forward to where the future of Batmanwill go from here.

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Batman #42 continues building off the success and quality of the last issue, advancing the plot forward with new mysteries and character development. While not everything has been revealed or even possibly hinted at for where this comic can go, the future still looks bright for this title. This status quo may not last forever, but it's taken us this far, and it's a ride you are still not going to want to miss out on.

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The writing and artwork here were all solid as well. Good dialogue, characterization (except I don't quite get why Spoiler ran off when she was already near Batman and could have given him all the information she already knows), solid pacing, and genuinely nice emotional scenes. Also, if this is the final issue that Fabok gets to draw for this run, then he gets to go out a good note. His work is still incredibly strong, from his depictions of characters to intense moments (like the final pages of the book). I wish he could keep up his Batman Eternal duties, but it is what it is.Best Moment:

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Not a bad issue overall, bringing us closer and closer to where Batman #28 was last year. The story is really heating up now more than usual and I'm curious to see how this all plays out, especially with the rogues gaining control of Batman's weapons and Selina's plan of action. Hopefully we get some more answers as time goes on, since we still have no real idea who is pulling the strings in this mess. The writing and character work here was solid and the artwork was rather nice looking. Quite scratchy in areas, but the style did fit the book more than recent artists' work did.

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It was great to see this comic finally get some real, fresh development in the plot. I also found the characterization to be excellent, the writing strong, and the artwork to be pretty great. Lafuente's style has a manga-ish vibe to it, but it fit the tone and feel of the issue quite well. It probably wouldn't have worked for previous issues of the series, but I did like what I saw and hope to see him do more work elsewhere. The only real negative to the issue was that I was hoping to see more beyond the stuff from Batman #28, but at least the writers put in some more twists and new angles to it.

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Beastars Vol. 4 steps back a little with the plot to focus more on developing its characters and their relationships with one another. While some are better than others, it is engaging and curious to see how the fuzzy cast continues growing and grappling with their own feelings as they evolve. For those looking for more character-focused material, Beastars continues to offer a good experience, even if it does seem questionable at times.

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Birthright is off to a fantastic start with a great setup, a strong family dynamic that should be interesting to see going forward, strong writing, and solid artwork. There are some things that I would have liked to see more of in this first issue, but for what we got, we had a great first outing. Hopefully the next issue lives up to the potential we've seen here.

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Birthright #16 was a good return for the series after its small break. While there's often not a lot to discuss on each issue individually, the series still remains one of the most consistently enjoyable and well written books on the stands from any company. Definitely give it a look if you haven't already, especially now that there are three trade collections worth of story already available.

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Black Canary #2 is a great issue overall with a lot to like and very little to dislike. If you liked the first issue, you definitely do not want to miss out on the fun in this issue.

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Blue Beetle: Rebirth #1 was a great start to a brand new series, setting everything up and introducing the characters and the plots that we'll be following. It's accessible for all readers and the artwork is quite nice and appropriate for the book. There are some questions around continuity with previous series, but they don't really detract too much from the overall experience. If you wanted to get into the Blue Beetle, this is a great way to jump on in.

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Catwoman #35 is a little miracle. The new creative team gives this book just what it needed: an intriguing story, a well-written main characters, solid writing, and fantastic looking artwork. It's been a long time since I've been so excited and happy to read Catwoman, and I hope that this joy and the quality of the book will continue in future issues. Highly recommended, especially if you are a fan of the character and of Batman Eternal.

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The artwork remains its usual vibrant and silly looking self. If you have been reading the series up to this point, the quality remains as great as always, with its unique looking characters and their neat expressions and amusing sight gags. My personal favorite thing is always the background stuff on the posters, signs, and flyers that the artist puts in, with the best one this issue being a Mario reference.

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Chew #40 is another solid issue of the series and decent finale to its arc. While it could have focused a bit more on the family element for the ending, it has all the usual enjoyable things that you have come to love from this series and that won't distract you at all. Definitely loving forward to the next arc.

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Chew #50 is a solid and exciting milestone issue for this long running series. While I'm personally iffy on the epilogue, the story and finale to the Collector storyline was fantastic from beginning to end. There's very little to complain about or nitpick with the writing or the artwork. Ultimately, fans of Chew are not going to be disappointed at all with the issue.

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Coffin Hill #6 was a solid finale for the first arc of the comic. It wrapped the story up, clearing all the hazy parts and setting the stage for the next part of the series, while also having some great and scary artwork. I look forward to where this series will go from here.

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Coffin Hill #8 is a great return for the comic, really getting off on the right foot for this new arc. The storyline and subplots are intriguing, the characters are interesting as usual, the writing is solid, and the artwork is beautiful at points. It really gets me excited to see where the comic is going with this new storyline and I honestly hope it continues to get better and better.

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Coffin Hill #9 is another excellent issue of the series, keeping the momentum that was built up in the last issue and continuing it here. While not particularly scary, the writing and artwork are strong enough to easily make up for that area. All in all, this new story arc is shaping up to be much better than the first arc and I hope it continues that.

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Complex Age Vol. 3 continues to be an utterly fantastic, personal, and real experience of a manga.

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Delicious in Dungeon Vol. 1 was a delightful, charming first volume. The series has an interesting premise of combining both a fantasy and cooking series together and delivers on it wonderfully due to the creator's fantastic creativity and intricate writing. With a great cast of characters, strong writing, and just as good artwork, this is easily one of the best fantasy series to come out in a while. Highly recommended.

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Descender #1 is a fantastic start to a new series. It shows a lot of promise for the future with a great setup to what could be an epic, thrilling, and emotional sci-fi tale. It has an intriguing universe already and combined with great writing and awe-inspiring artwork, this is a comic you owe it to yourself to try. Even if it is not your thing, it's worth at least a look.

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Descender #2 is a really good continuation to this new comic series, diving into the heartwarming and eventually tragic backstory of Tim and then proceeding to hit you with one hell of an ending. Combined with fantastic writing and absolutely gorgeous artwork, Descender has quickly become one of the best new series Image has to offer. If there's one new Image series you have to read this year, make it this one.

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Descender #3 is another fantastic and highly enjoyable issue of the series. While progress is a bit slow in areas and the comic is slowly building up this world, the things that we do learn are intriguing, the writing is still going strong, and the artwork continues to look downright gorgeous. Image has been putting out a lot sci-fi comics recently and of all of them, Descender is easily the best and most worth your time.

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While the backup artist, Andy Clarke, remains on art duties, Scot Eaton takes over for Jason Fabok for the issue. Combined with the coloring, I almost forgot at points that there was a different artist. Eaton has a very similar style as Jason does, so it keeps a consistent feel between issues if you read them back to back. As such, everything looks just as good as it does usually. Good character and emotion, good action (not very much action surprisingly), good flow from panel to panel, and good full page spreads. Maybe just one hiccup or two along the way though"

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The art this time around is by Neil Googe. He has a very cartoonish and silly looking style with how he draws his people and the action and it honestly fits the tone and character of Harley Quinn. Well, she's technically more serious nowadays, but a goofier looking art style would fit her best (certainly works well with Chris Burnham's cover) and it really works here. The only artistic problem with the whole book is the fact that the colorist can't make up his mind about what color the black circles are around his Harley's eyes. Are they black or blue?

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Detective Comics #30 is an amazing start for this new creative team. Not only is the artwork fantastic, but the storytelling is strong, the characters are great, and the new feel is intriguing. If you want to try a new Batman comic, this is the perfect chance to do so.

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Detective Comics #941 is a solid installment in the Monster Men storyline. It kept the story and action going, provided some nice character moments and developments, and was backed up with solid writing and artwork. So far, this is one of the best mini-events/crossovers I read in a long time. It's just a lot of creepy fun the perfect treawt for the Halloween season.

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Effigy #2 is a good step up from the last issue, showing plenty of improvements over last time. The script feels tighter, the writing is solid, the characters are pretty good, and the artwork is easy on the eyes. I'm hoping this series continues to keep growing and improving, because it shows plenty of potential to become something really great.

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Elektra #2 a fantastic looking book that is backed up with some decent writing. Easily one of Marvel's best new debuts since Black Widow and a book to certainly watch as time goes on. If you have the cash — it's time to invest in a new series.

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Fire Force Vol. 5 was one of the better volumes manga, really showing the series at its best. While itmay not have had the big reveals or grand developments in the plot like previous volumes did, it made up for it through some great characterization, good backstory, interesting worldbuilding, and terrific pacing and art.

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An excellent outing for the series, bringing in new characters, providing some fun action, and hitting you with interesting revelations and surprises.

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From what was implied by solicits and the story, it seems that there will be a group of villains trying to fight against the Crime Society, possibly led by Lex Luthor. That does not or begin to happen this issue, but it does seem like it will happen given how Lex is reacting this issue. As for the rest of the story, it's very good. The pacing is solid and the story moves quickly while setting up the new status quo, the villains are great and very imposing, the dialogue is decent (I like the banter with the villains talking to one another), and the cliffhanger is especially good (a bit silly but hey, this is comics). This does seem like a promising and thrilling event judging from this first issue.

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The artwork, again, is the most problematic thing going on in this comic. It's ugly looking with poorly drawn characters (not so much that you can't tell everyone apart mind you) with similar faces and odd anatomy. I mean, some of the areas look decent, the one action scene was pretty neat, and tone does fit the ugliness of the art itself. But it is just so meh after the previous event had three (well two) great artists on it.

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Forever Evil #6 was a step up in the right direction for this event as it nears its conclusion. It picks up the pacing, the situations are getting more intense and exciting, things are actually happening and wrapping up, character moments are strong as usual, and it ends on a pretty decent cliffhanger to lead us into the finale. If you are still hanging in there, you'll certainly enjoy this issue.

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Forever Evil #7 is a very strong and fitting conclusion for the New 52's first real major event. The writing was strong throughout; the characterization was great, the surprising moments piqued my interest and the artwork was more than fitting for this comic's tone and feel. It had its problems for sure and some very annoying delays, but it came together in the end. Hopefully the next event, whenever it comes, can go over a bit smoother.

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Gotham Academy #7 is a simple and quick one-shot that was an incredible amount of fun, seeing both Maps and Damian team up for a little bit. There were some minor problems and a disappointment at the end, but overall, this was easily one of the best issues of the series so far. I hope the series can keep this excitement going forward.

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Grayson #8 was a great finale to the first part of the series and really makes me look forward to the future of the title. The story and writing on this comic have been fantastic, as is custom. It's going to be a long wait until the next issue, but in the end, I'm sure it will be worth it.

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Green Arrow #25 is very enjoyable book that is a fun tie-in into Zero Year. You don't need to read that event if you are just reading Green Arrow and you don't need to read Green Arrow if you are just reading Batman. The best of both worlds, but the story presented here is interesting and offers enough hints that if the reader was so inclined, they would probably want to check out either comic now. Definitely worth a look.

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The issue was drawn by Doug Mahnke (with the exception of a couple of pages) and it was really well done. The emotion, the action, the epic feel and tone presented, and even those huge full page and two page spreads. It's all just beautiful to look at and some of Mahnke's best work yet from what I've seen of him.

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Happiness Vol. 6 is good, very, very good at that. Its decompression and slow plot progression can be a bit frustrating, especially after everything we were hit with in the last book, but the writing, characterization, and artwork trump all of that easily. It's a fascinating character study in a series that can be easily picked up and read by anyone, with lots to get out of it.

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Harley Quinn #2 is an utter blast. It's a fun little romp with Harley and Poison Ivy with a great sense of humor and great visuals that help add to the experience. If you don't mind your humor darker than usual and with someone as zany as Harley, then you are in for quite a treat.

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Harley Quinn #11 is a ton of fun overall, bringing great humor and a well-executed guest appearance from Power Girl. The writing is great, the characterization is solid, and the artwork is solid. For fans of this series and Power Girl's previous one, definitely give this a look since you'll be certain to love this fun romp.

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Harley Quinn #12, while going a different direction than what was expected, delivered a very fun and enjoyable outing. The Marvel parodying was clever, every single scene with Power Girl and Harley was hilarious, the writing was solid, and the artwork really brought the humor to life. Once again, this series proves to be one of the best comics DC has out. Stop missing out on all of the fun and jump aboard.

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While the ending seemed a little rushed and too convenient given the circumstances, it doesn't detract from the experience one bit. All in all, it's a great issue and great way for the comic to end the year.

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Harley Quinn #16 was a lot of fun and a really good read from start to finish. I'm really excited about this "Gang of Harleys" storyline that's started up here, presenting a nice wide and enjoyable cast of new characters with tons of potential for great jokes and humor. We didn't really get to see them in action currently, but with the great writing, humor, and artwork; it didn't really matter too much or affect any of the fun. I'm going to miss this title a lot over this two month break. I can't wait to see what fun and excitement awaits this title when it comes back in June.

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Harley Quinn Invades Comic-Con International San Diego #1 is a complete blast of a one-shot that tells a simple but extremely funny story with lots of different unique artists who help bring it to life. For fans of Harley Quinn or for someone who's just looking for a fun book this week, this'll be right up your alley. Give it a shot and see what it is all about.

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Hulk #6 is a rather enjoyable and very engaging story, despite on the surface of being one long fight scene. The writing is strong, the dialogue and character work is excellent, and the artwork really works well with the book and brings a lot of energy. While concept of the story has both potential and trouble, I am really sold on reading this comic more than ever. If you have been looking for a good Hulk yarn, then for sure give this a whirl. You won't regret it.

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Hulk #11 feels like a really good step in the right direction after a few issues where the story felt rather slow. Lots of exciting and surprising things went down in the story, with plenty of interesting new directions for the series to take from here on out. Combined with good writing and artwork, this is one Hulk issue you are not going to want to miss.

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Iron Patriot #1 is a fantastic start for this new (mini)-series. The character work is fantastic, the themes and story engaging and intriguing, and the artwork really well suited for the tone the book is presenting. Questionable price point aside, this is a book that maybe worth your time and is definitely recommended.

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An excellent start for a new part of the series.

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Justice League #26 was a great issue. The origins, the characters, the artwork, and all the little hints added in truly make for a very dark, but still enjoyable experience. While it would be nice to get back to the Justice League (you know, the title characters) in this book, if it keeps up this level of quality, I won't mind waiting a little longer.

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Justice League #29 is a fantastic finish to the Forever Evil tie-ins, with great characterization and moments for Cyborg and the Metal Men. The writing is good overall and the artwork is very appealing. While hampered by the delay, I'm sure fans who have been waiting will very much enjoy this issue.

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Justice League #35 is a good opening prologue to this new arc, setting the stage for what should be an exciting story. While there wasn't much in the way of action or excitement, the writing and character work here was exceptional and very engaging from start to finish. Along with some decent artwork, this issue definitely gets things going on the right foot for the new storyline. Hopefully it delivers more on what we saw with the cover next time though.

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Justice League #36 is a very enjoyable issue, really kicking off this new arc the right way. The story here is good so far, the writing is well done from beginning to end, and the artwork from the new artist is fantastic looking and really brings out the best in this comic. I'm more excited than ever to see where this arc takes us and I'm hoping the quality doesn't dip from here on out.

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Justice League Dark #25 was a marked improvement in the writing, pushing the story forward and adding depth to the events that have happened. The characters were great7mdash;along with their dialogue—and the artwork is a joy to be seen. If the rest of Blight is like this issue, this will be a hell of a ride that you may want to hop onto now.

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Justice League United #0 is a solid start for a brand new series. This book is fun, pure and simple, and really makes for an enjoyable experience while reading it. The story is good, the characters are fun and lively, and the artwork looks great overall. If people are looking for a more upbeat and enjoyable team comic, this may be right up your alley.

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Justice League United #1 remains a traditional, but very fun and enjoyable superhero comic that you don't get to see enough of in this day and age. The characters are all likeable and distinct from each other, the action is fun to look at, the humor livens things up more, and the artwork is very appealing. This is the kind of book that if you are desiring a more lively superhero experience, that you'll get a lot out of.

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Justice League United #2 is a really enjoyable superhero comic that continues to be a joy to read each and every issue. In a world where the Big 2 are moving their books away traditional superhero fun and making them decompressed and dragged out, this is a refreshing change of pace and really helps make the book stand out. It's not genre changing, but Justice League United is the most pure, classic fun you'll have with a superhero comic out there right now.

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Justice League United: Futures End #1 is a great issue and tie-in to the Futures End weekly, acting as an enjoyable side story. The writing is solid, as is the characterization. This is definitely worth a look if you have been enjoying this series and the weekly.

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A fairly engaging, solid start that hooks you in with a familiar but uniquely done plot and cast of characters.

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The artwork for the comic is also very good like the rest of the story. It really helps the tone and mood for the some of the scenes, like the action scene at the beginning with the coloring and shading. All the characters look different from each and have some great facial expressions, which helps with understanding their moods and their mindset. The only slight I have with the art is that the coloring occasionally makes the world a bit dull looking, especially when Forever is meeting with her doctor. 9.0 All of the writing is very well done.The artwork brings the characters and the tone to life.All the concepts are introduced at a reasonable pace.Some of the ideas and characters are not original.Only a very vague direction for the comic currently.

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Lazarus #5 is great start to a new story arc. It may be light on the action and quieter in some ways, but don't let that fool you: the writing is just as strong and emotional as always and the artwork continues to be on fire. Don't miss out on this issue for sure.

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Lazarus #8 is another fantastic issue of this series. It has the greatness that you come to expect from the comic, with wonderful writing, great characters, and even better artwork. With the ending to the arc coming soon, do not miss out on this issue if you have been following it. It's gearing up to be one heck of a conclusion.

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Lazarus #13 is another win for the series, taking a more character-focused approached for this issue. The writing and story on the book continue to impress, really delivering a truly engaging and fantastic read. It's not as thrilling as most issues, but you would be hard pressed to not walk away enjoying this.

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Lumberjanes #3 is a great comic for all ages with the added bonus of being completely original and not based off something else, making it far more accessible to a wider audience. The characters are good, the sense of humor is great, the story and artwork are well done, and more. Definitely worth a look if you got a kid and you want them to read something a little more appropriate for their age.

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Manifest Destiny #2 was a great issue that gives me a lot of hope for the future of the comic. It was almost as good as the first issue in keeping the emotion and tension, the strong writing, and the fantastic artwork. It's only true fault lies with a lack of likeable characters, but if the comic was correct that, I could see this becoming one of the best series that Image has to offer.

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Manifest Destiny #8 is another fantastic issue for the series, making it one of Image's most underrated books they are publishing. The story is really heating up now as the big conflict for the arc rears its ugly, but amazingly drawn head. The writing is strong and artwork is gorgeous overall. Still highly recommended and worth your time checking out.

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Manifest Destiny #12 didn't have much happening in the story this time around, but it made up for it easily with some strong writing, great characterization and development, and the usual level of hauntingly gorgeous artwork. The next arc is just around the corner and I can't wait to see where this adventure takes us next.

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Marvel Knights: Hulk #1 is a great start to this mini-series. While the first and second halves of the story may be light and day between one another, the writing is just great overall and it can really suck you in. If you are looking for a good Hulk book right now, give this a shot for sure.

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Mighty Avengers #10 is a great issue, if you don't mind mostly talking. The writing is strong, the characters and characterization is utterly fantastic and the highlight of the issue, the tie-in aspect, is very well done. Even the artwork isn't as bad as it could be! Mighty Avengers continues to be the best Avengers book Marvel is currently putting out and you should not miss out on the fun.

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Mighty Morphin' Power Rangers #2 is a strong issue, delivering great characterization for the cast and both referencing/adding to the source material with keen insight. While I don't necessarily think this series will work for nonfans as much, there's plenty here for fans to really enjoy.

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Ms. Marvel #9 is another solid entry to series from beginning to end. While the story didn't progress as much as I expected the writing, character work, and the artwork still shined through. With that cliffhanger ending, it definitely has me interested in what'll be coming next for our hero.

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Ms. Marvel #12 was a small break in the action, giving us a quick, but highly enjoyable one-shot with Loki and Valentine's Day thrown into the mix. The characters were great, the story was a lot of fun, the humor was amusing, and the artwork looked well-done in the end. While not as intense as the previous issues, there's plenty to like and I look forward to whatever the next big story is for the series.

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Ms. Marvel #13 is a very enjoyable and fun way to start the new story arc. “Crushed” introduced a lot of fun ideas to explore and interesting characterization only bolstered by the writing and artwork that work wonderfully together. Pick Ms. Marvel #13 up and enjoy the ride.

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My Little Pony Annual 2014 is an enjoyable read from beginning to end. It expanded well on some of the mythology built in the series, the story and superhero homage was fun, the humor was great, and the artwork stellar. This is definitely a must read for the fans, especially the Power Ponies episode.

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Returning this issue is also Andy Price, the same artist from the first arc as well. He brings the same level of quality as the first arc with how he draws the characters, giving them all great expressions and movement so they don't feel or look flat. There is also some great sight gags that'll have your eyes darting all over the pages to catch every one of them. My personal favorite piece was when one of the characters has an inner fantasy. 9.0 Great sense of humorBig Mac fans are definitely going to like this one.The artwork really makes the humor pop.A rather simple story after two big epics.Will only really appeal to the fans.

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The artwork also remains just as good as the previous issue, with it having all the sight gags, great character expressions, story flow, and design. I would be essentially repeating myself, but this is really great stuff and really fits the tone of the story. Again, like the last issue, my favorite page was when a pony started fantasizing and daydreaming, which is just different enough from the first one that it doesn't feel like a retread.

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This arc is brought to us again by Katie Cook and Andy Price, who did the first and last story arcs for the main book. It has all the usual charm that you've come to expect from this series, with its great humor, great artwork, and just fun storytelling. All of the main characters for the story are enjoyable and extremely loveable, the jock is hilariously clichd with all of antics, and the banter between everyone is really good. Basically, if you liked the last arc or this creative team, you'll like this as well.

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Oddly Normal #1 is a solid start for this new series. It's mostly setting things up at this point and laying out all the groundwork, but what I'm seeing here so far, along with some great looking artwork, could make for a very enjoyable comic for a young audience. As such, comic book reading parents: keep an eye out for this comic. You'll probably want to pick this up for your little ones.

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Old Man Logan #1 was a great and promising start to the series. Lemire establishes the main character very well, introduces the idea of what the series will be about, and has some stellar artwork to go alongside his wrting. In comparison to most of the other Marvel titles, this is the one I'm most excited about going forward. It has shown a lot of potential for excitement in the future, so here's hoping it delivers on it.

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Outcast #5 is what we've been waiting for since the first issue, a return to the characters confronting and dealing with demons/otherworldly beings. Combined with some solid writing and fantastic artwork, this is easily the best issue since when the comic first started. Hopefully the next issue can continue this and close out the first arc on a high note.

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Powers #1 is a great start to this new volume of the series. While I wouldn't say this is the best jumping on point for new readers, the comic here does an excellent job of establishing almost everything a reader will need with the story and characters. The writing is very strong, the characters are great, the mystery is intriguing and artwork is fantastic. All in all, I look forward to reading more from this issue and now I must go binge read the rest of the series to catch up.

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Powers #2 is a good issue overall, continuing the story and momentum nicely. The writing and characters are still very good overall, while the artwork is nice and appealing. The only problems to really be had with this issue are nitpicks and that's just fine. It's another good outing for this new volume and I hope it can keep it up.

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Prez #2 is another solid issue of this mini-series, keeping up the fun cleverness of the first issue. The writing, the main character, and artwork are all on point and make this such a fun experience. Its only problem is its slow pace and overblown nature, which may not bother everyone ultimately. Still highly recommended and worth your time.

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Revival #20 is what you come to expect from the series: fantastic writing and storytelling along with fine artwork that really seals the deal. This is not only an amazing horror comic, but a comic with characters with real humanity and emotion to them that can easily make you care about them. If you are not reading this series, you are easily missing out one of the best comics out there.

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Secret Avengers #1 is a very strong start for a brand new series. It has some great story, great characters, its own unique feel and flavor, and familiar but stylish artwork. If you are looking for a new and possibly good Avengers series, if this one a look. This could be right up your alley.

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She-Hulk #1 is a great start for a brand new series. It features a fantastic and enjoyable character, terrific writing, and a good sense of humor to boot. The weakest link is the artwork, though it isn't awful and can fit the tone that the series is going for. If you are looking to add a new and also cheap (hooray for $2.99!) series, this may be just up your alley.

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Sheltered #9 is brutal and vicious and reaches a rather nasty climax for one of the storylines. Despite it all, it's highly engaging and will keep you glued to your seat as you read through the pages. Easily the best issue of the series and hopefully, the end of the arc will prove to be just as good.

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Sheltered #11 is the beginning of the end for the series, leading us into the final arc. The opening here is very strong, the writing and tension remain fantastic, the artwork is appealing, and the ending provides so many interesting directions for this series to head down. If you still haven't checked out the series yet, grab the last two trades and this single issue. You should hop aboard this intense ride while it still lasts.

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Shutter #2 is a great step up from the last issue, ushering out the slow and uneventful feel for the most part and replacing it with a high octane and exciting ride that'll certainly have some of the most memorable images of the week for you, if not the entire month. The writing stepped it up, the action was incredible to look at it, the artwork was fantastic, and it honestly really makes you want to see where the comic goes from here. Easily worth your time, even if you were on the fence with last issue.

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Silk #1 is a strong first issue and accessible for newcomers. It has a likeable main character, a good introduction with a few surprises thrown in, solid writing and artwork, and feels great for anyone of almost any age. If you want to check out a great new series from Marvel or are looking for a good comic for your kid, this first issue is one to check out.

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Sonic Boom #1 was a surprising and enjoyable first outing for this series, hopefully indicating good things for the upcoming video games and TV series. It's rather accessible, the story and humor were a lot of fun, the writing was solid, and the artwork was enjoyable and really brought a lot of personality to the series. Even as a person who's not big into Sonic that much, I had a good time with this and I feel that fans, newcomers, and youngins alike can equally get something out of this. Definitely worth a look.

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Southern Bastards #3 is a gritty, full of personality issue. It's slow moving, but in the grand scheme of things, that barely matters for a comic like this. The writing is so good on almost every level and the artwork only adds to that. Just a really good comic that I'm excited to see how it'll end its first arc next time.

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Southern Bastards #8 is a great finish to this small story arc, wrapping up everything in a satisfying way and leaving off a nice scene to get you intrigued about where the book is heading from here. At best, there are only minor problems here and quite frankly, with a conclusion as good as this one, you probably won't notice a single thing. Check it out and get ready for some very bloody football.

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Southern Bastards #9 is an issue of series that's not heavy on the story, but on the internal character drama. We spend time with Sheriff Hardy and get to learn more about him, harkening back to similar issues we saw back in Aaron's other series Scalped. It's not the most exciting or thrilling way to begin a new arc, but the quality of the writing and characterization more than make up for it. I excitedly look forward to whatever comes next.

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Southern Bastards #11 is a great issue of the series that highlights an equally great character. It's a big step up from the last issue and one that really makes me hopeful and eager to see what comes next, even if it didn't reveal anything new with the backstory. Check it out as soon as you can.

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Star Spangled War Stories Featuring GI Zombie: Futures End #1 is a fun and exciting tale, that also doubles as what would be a great ending for the series whenever it comes. The writing is great, G.I. Zombie is a great lead, the story's enjoyable, and the art does have some good qualities. If you liked the previous two issues of the series, definitely give this a look.

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Superman #32 is a great and really downright enjoyable start for this new creative team. It's ambitious, exciting, really accessible for new readers, and looks fantastic to boot. It's familiar at points and the theme of loneliness doesn't go that well with the character, but this new direction for Superman is really good and highly worth your time.

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Superman #2 is a great comic. It improved on its problems and on some of the complaints that I had with the first issue, delivering a really strong issue full of character, action, teases, and foreshadowing. If you haven't checked out the series yet, now is the time. It's time to experience a fantastic Superman comic again.

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Superman #6 is a great conclusion to the first arc. The story, writing, and artwork just came together almost perfectly here and it just left me excited for more in the future. If you are a Superman fan and have been waiting to see how the first arc plays out, then you should be pleased to know everything turned out great. This is one of the best Superman stories I've read in years–definitely give it a shot.

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Overall, this small arc was pretty fun. It was very quick and just kept things on the move for most of the time, only stopping to deal out some characterization for Captain Storm. While this quickness can be almost a bit of a double-edge sword since things don't really get to play out as much as they should, it did work well for this simple story overall. The story works as a decent conclusion to the Losers' story from Cooke's New Frontier series (though if you are not familiar with it, the comic may not have the same impact for you) and also setting up for something big much later on in the main DC Universe. The ending was quite the surprise to say the least.

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The artwork here is just fantastic all around. The characters look great (even if Anton has always been on the bland side) and really stand out, the color is just gorgeous with the tones and shades it uses (love color in Abby's memories for instance), and inking really helps everything pop. There's just nothing here to complain about.

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The artwork is not by Kano or Jesus Saiz, the current series regulars, but by Andrei Bressan instead. While the art style is not as gorgeous as either of them and the colorist doesn't bring the same beauty in the colors as Swamp Thing #23.1, it's still a very well drawn. The locations, the characters, action, the movement, and use of color regardless is still great. Definitely a great looking book through and through. 9.0The surprises are really great here.Good characters and writing all around.A very solid tie-in to Infinity.The art is very well done.The ending is a tad bit familiar to another comic now.Capucine still needs some fleshing out.

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Swamp Thing #36 is another great issue of the series, with all the signs pointing towards Soule setting us up for one last hurrah in the final arc. The story and the characters are fantastic, along with the writing and the artwork. There's not much else that can be said other than check this series out if you haven't already. The end may be coming, but don't let that stop you.

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Talon #14 was a fantastic ending for the writer's run that did almost everything right. Its only problem is the questionable artwork, but even then, it doesn't sink this great experience. Fans of Talon, you are in for a treat.

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Talon #17 is a great finish to this series that had a lot going for it, despite it being a spin-off. While there were some minor problems here and there, the writing was strong enough to overcome whatever issue and the series even had a decent artist to close everything out. Ultimately, Talon was a great little series that not everyone checked out, which is a shame. It is very much worth your time reading and I look forward to where Calvin Rose ends up next, which apparently is Batman Eternal.

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The Kitchen #1 is a very promising start to this new crime thriller. While most of the characters need some more development, the story and character work we did see here was completely superb. The writing and the artwork were solid as well, making this perhaps one of the best debuts Vertigo had with a mini-series all year long. If you are a fan of crime stories, this is right up your, ahem alley and should not be missed. This could be the beginning of a real great and gritty tale.

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Now this issue was a mix of setup and story progression. Some storylines are getting setup for the next stage of their tale (like with Fifty Sue), while the rest are progressing forward with new surprises and twists to them. As such, the issue felt very eventful and made for a very enjoyable read. I found every bit of storyline and subplot shown here to be interesting " which makes me hope that the rest of the run keeps up the momentum seen here. Otherwise, I found the writing and characterization to be very good like usual and I even liked the artwork by Scot Eaton this time around. All it took was a new inker for him, Scott Hanna, and it looked rather good.

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The Seven Deadly Sins Vol. 3 is another nice step up from volume to volume, pushing the story into interesting directions and continuing to grow the expanding cast with some great artwork from start to finish. While there are small weaknesses here and there, if you were still on the fence after the first two volumes, be sure to at least give this one a look. It's the best one at this early point in the series.

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The Seven Deadly Sins Vol. 6 is a wild ride. The story grows more intense as the villains push the heroes against the wall. The characterization was great, the art was fantastic, and the writing was good. This is easily the best volume of the series to date and I eagerly await the next.

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An intense and action-packed conclusion to one of the first real big arcs of the series to date.

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Another solid, enjoyable volume of the series. It acts as a great bridge that'll lead us straight into a gigantic, epic arc as our heroes head towards their grand destination.

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The Twilight Children #1 was a comic that I wasn't too sure about at first after reading it, but letting it settle in and thinking about it carefully, it's really a great and well written start to this series. It's fast moving and at times has problems because of that, but the writing and storytelling are just terrific, aided by some wonderful looking artwork. While the cost is pretty high (I don't think it even had as many pages as the Vertigo page said it did), it's a really darn good comic and worth your time. Whether you get it now, when it's on discount, or when it is in trade form, The Twilight Children #1 is something you definitely should check out.

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The Wake #5 is a fantastic way to end the first half of the story, despite it having a pet peeve of mine in it. I'm sorry I can't talk about it more, but you really need to read it and experience for yourself. Worth the price of admission and I hope to see you back when it returns in February.

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The Wake #7 is another very solid issue of the mini-series. The direction it is going is intriguing, the action was intense, and artwork was superb. Like always, definitely recommended and I look forward to seeing where the comic goes next.

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Thunderbolts Annual #1 was a special treat. The book was a blast with a great sense of humor, memorable characters, and a serious but still goofy story. While this tone may not appeal for everyone with a cast of characters who are usually very serious and dark (besides Deadpool usually), this was undeniably a fun and a great read. Definitely worth a look this week if you want some Thunderbolts action.

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The rest of the writing is solid as always with its good dialogue to its solid pacing. However, the artwork is one of the biggest stars here. Like the first issue, it has a flipbook style where one part of the story is right side up and the other is upside down, while both stories have a different coloring style to them. However, both these elements and stories come and blend together extremely well in the final pages. It's hard to explain without spoiling it, but it looks fantastic. 9.0 Lemire's story is strong and really pulls you in.The characters are very well defined and human.The art is beautiful.Goes by very quickly.Not much happens with William's story.

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Ultraman Vol. 7 is a truly enjoyable, high-octane outing for the series. While it starts slowing by delving into some interesting revelations and story bits, the second half of the book really kicks things up a notch with some of the best action the series has seen to date. Even with some minor issues, this is definitely one of the best volumes in the series so far. Fans of Ultraman, you don't miss out on this one.

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Ultraman Vol. 8 is a great volume that brings a sense of closure to a major part of the story, but it also harkens to a new beginning for the series.

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Velvet #1 is probably on the best first issues I've read from Image since the debut issue of Lazarus. There's great setup, a well-defined character and plenty of mystery and intrigue to pull in the audience. The main story hasn't necessarily gotten going, but I'm fully confident it is going to be great if this issue was any indication. Highly recommended.

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Velvet #3 continues to be an exciting spy thriller and one of the best new comics Image is currently putting out. A great main character, a solid story and characterization, a solid cliffhanger, and nice looking artwork makes this an experience to read. Definitely recommended.

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Then of course we come to Steve Epting's artwork and man, is it as amazing as ever. The characters look really well done, with a great range of expression in their faces. The layouts are good and the action flows very well, with each hit having real weight and impact to it. The detail put into the world, along with the great atmosphere, really brings the book to life in a lot of scenes (just see above). Also, the coloring by Bettie Breitweiser is just as fantastic and adds to the comic a good deal.Is It Good?

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We Are Robin #6 is a great conclusion for this series' first arc. Everything in the story and with the characters comes together in a strong way, leading to an exciting ride and an appropriately somber ending that makes you wonder what the future holds for these characters and the title. I'm more eager than ever to see what comes next, especially with Robin War on the horizon. If you haven't checked out the comic yet, make sure to take a look now.

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Welcome to the Ballroom Vol. 1 is a highly enjoyable and unique kind of sports series that starts things off on the right foot.

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Wytches #2 is a solid second issue for the series, but is missing the mark just a tad compared to the first. While the story and horror elements to the comic are excellent, the series is going just a bit too quick and revealing too much for its own good this early on. It feels like it should be spreading out and building up the tension and the reveal of these elements a bit more slowly in the first arc. That being said, if you liked the first issue, you are definitely guaranteed to like the second issue.

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The artwork is probably the weakest point of the comic. It's not that the artist is bad or anything, it's just that it is rather average looking in a way. Everyone looks fine and nothing is poorly drawn (I mean, the space shuttle and the scene where Lex is trying out his armor is well drawn and detailed), it's just that there is nothing that really jumps out at you.

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Action Comics #30 is a great issue and conclusion to the first arc of Greg Pak's Action Comics run. The story came to an appropriate end, the characters were great, and there is plenty of potential for the future on where the story will go next. Despite multiple artists and the issue being out of order, I look very forward to where this story goes next time.

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Alex + Ada #4 is a good issue of the series, accomplishing a lot through its simple and restrained style of storytelling and artwork. Those who have thought the series has been dragging up to this point will definitely like this change of pace as things start to change quickly for the characters. Definitely a recommended read, though if the pacing is too slow for your tastes you might be better off waiting for the story in a trade format after all is said and done.

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Alex + Ada #8 is a solid, but slow issue of the series. It remains a comic that's really does not work well following it issue to issue due to its snail pace and decompression, but the character and subtle writing is almost strong enough to overcome this problem. Recommended, but I do recommend waiting for the trade to check the entire story out.

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While similar to other series in its premise, Alice in Borderland gets off to a good start with solid writing, enjoyable characters, and some interesting art.

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All-New All-Different Avengers #1 is a great start and probably the best new Avengers series introduced so far. Mark Waid does a terrific job bringing each of these characters to life and getting their personality down perfectly, connects to other stories in the Marvel Universe to his own without it being intrusive, and brings in some good artists to work on the book. While maybe not the most exciting or energetic way to start a superhero team book, I'm more than interested in seeing what this creative team has up their sleeves.

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All-New Ghost Rider #2 is a very enjoyable read. While the story is still just starting, there is a lot of fun to be had with this blend of the real world and a vibrant and kinetic comic landscape. Combined that with a solid protagonist and visuals that fit the comic almost perfectly and this is easily one of the better and unique experiences Marvel has put out. Iffy design choice aside, this is a book worth giving a shot.

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American Vampire: Second Cycle #4 is a solid finale to the first arc of the series. It's a rather quick read, but an enjoyable one nonetheless, delivering on some enjoyable action and a terrific ending. I highly look forward to where the comic is going in the next arc and I hope it can keep it up.

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Batgirl #25 was a very enjoyable self-contained story and a decent tie-in as well, using the backdrop of the storm to tell its tale. A relatable situation and character, who actually grows through the story; good emotion and buildup; and genuinely well drawn artwork. If you are looking for some more Zero Year action this week, this might hold you over.

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The art continues to impress with the great tag team of the artists for the main and backup stories. Good emotion, striking imagery and use of color, solid bits of action, good looking characters with just as good expressions, etc. There was even a bit of interesting panel layout in the main story to convey a scene, though it can be a bit jarring in how different it is. Also, the only other complaint with the art continues to be with how Rafael Albuquerque's characters keep looking like others from different comics he's drawn.

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Batman #27 is definitely good and a step in the right direction after that misstep last issue, even if it is slow going in the middle of the book. If you are in this far, you won't be disappointed.

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Batman #31 is another solid issue of the series as it slowly approaches the finale of Zero Year. There's just not much else to say other than if you have been enjoying the comic up to now, there's no reason not to keep going, especially with this issue.

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Batman and Robin #35 was another stellar, exciting issue to read in the Robin Rises arc. It was exciting, energetic, heartfelt and thrilling. With a solid story, good writing, and fitting artwork I can see this story leading to an epic and heartwarming/heartbreaking conclusion that you won't want to miss. However, that's speculation, so let's just remain hyped for now.

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While this issue lacked Seeley's sense of humor or style a lot of the time (it was still there at times and the characterization felt on point), the comic made up for it by having a lot more forward momentum. The last issue was basically about getting all of the characters together and getting a better look at one of the villains, while this seemed like more things were happening. Plus, the ending was a lot stronger and had a better hook to it. As such, the story felt better overall and should get people interested in seeing what comes next.

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A good old fashioned Spectre curb-stomp.

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The scene everyone wanted to see since the Joker's Daughter debut.

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This an interesting way to start the final part of Batman Eternal (at least, I keep hearing it's the final part) and makes me curious to see where this is all going. Plus, we are finally getting some insight into Jason Bard's past and what motivates him as well, so that's a big plus. However, I can't help but find that this particular issue is very hard to buy into. The characterization for Sawyer and Bullock and why they are just going along with Bard's insane attempt to capture Batman and all the risky moves he is pulling without much argument is baffling. Then there's Batman himself and what he is doing in the issue, which seems to be extremely questionable as well. I'm sure he has a plan, but for the life of me, I don't see or get the point of all of this. At the artwork by Fernando Blanco is very nice and moody looking (he so needs to be working on a regular series).

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The story and how it wraps up this arc is pretty good, the dialogue and characterization felt much better, there were plenty of good moments, and the ending was really great. Plus the artwork by Blanco was great like in the previous issue and I wish he would be drawing more issues of the series.

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There was only one other storyline that had any focus this time, but it did progress decently enough and wasn't stretched out. The characters were good, the dialogue was fine, and so was the writing. The artwork had three artists on it, but it wasn't really a problem I found since each artist worked on one scene alone.

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Either way, the issue was great and it really feels like things are all wrapping up nicely for this big finish, though there are some minor points that might not sit well for everyone. The writing, the characterization, and the artwork are all reading and looking good here. It gives me hope for a big and exciting ending next issue.

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Black Canary #6 is a wonderful and surprising end to the series' first arc. While maybe a tad too much flash and not enough substance in one or two areas, the comic was a lot of fun and leaves off on a rather exciting note for the future. Overall, while the scheduling wasn't great for the book, this is easily one of the highlights of DC Comics' DCYou line. Hopefully the next year is just as great for this title.

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Black Widow #6 is a solid conclusion for the first real arc of the series, which also gets an interesting storyline going. The writing and themes are good, the main character is still well defined, and the artwork is strong like you would expect. Maybe it's not as amazing as previous issues have been, but it's still a good wrap up for the arc.

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C.O.W.L. #2 is a continuation of the story from last issue, interweaving several interesting subplots and characters into it and creating a very engaging and intriguing experience. The main story and narrative is on the weak side admittedly, but the rest of the writing along with absolutely astounding visuals make this a very exciting and worthwhile read.

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Catwoman #29 is a lot of fun and great issue. It gives a great depiction of Catwoman, an enjoyable and exciting heist, and with desire to see more stories like this. While we may not be getting any more stories like that for a while, we can at least have a good story to keep coming back. Definitely recommended.

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Catwoman Annual #2 is a solid character focused story, really diving into the life of/bringing the new Catwoman to life. It has some issues with the narration but the writing and story read very well overall. If you have been liking the new Catwoman run so far, be sure to check this comic out as well.

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Chew #43 is another solid issue, but lacks a bit of the punch or surprise we've gotten in the previous two issues (outside of the ending shot here). Regardless of that though, the quality of issue remains the same as previous ones. The writing is still very strong, with great characters and very enjoyable artwork. All I can say is that I'm looking very much forward to the next issue and wondering what will exactly happen.

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Chew #47 is another fine issue of the series, ending off on a great cliffhanger that has me excited for seeing more. Everything you've come to expect from the series is still here in terms of quality, so dive in.

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Chew #51 is a great issue that gives you the usual fun and silly shenanigans that you come to expect from the series. Its only weakness is that it could be doing more with the story, especially now that the series is getting closer and closer to the end. Either way, I don't see anyone being all that disappointed with the issue regardless.

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I always knew there was something evil about that Boo-Berry cereal.

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Chew: Warrior Chicken Poyo #1 is what you would expect: an entire issue devoted to Poyo kicking butt, but in a fantasy setting with the usual level of quality that the series is known for. If you really dig Poyo and want to see more adventures with him, then grab this issue. If not, just wait it out for the next regular issue of Chew; this issue won't change your mind about the character.

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The only downside to this quick pace and all-plot style is there is not much in terms of character development. Sure, you do have an understanding of who people are and why they do things, but you don't know their backstories or history outside of vague hints. You like them, but you don't feel fully attached to them. You probably would need to read the comics they star in to get the most out of them in that department.

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My only problem is that some of the panel layouts are weird or off, like the writer forgot to put something in there. For instance, look at the picture I posted above with the guy who looks dumbfounded. It seriously feels like dialogue should be there. Another weird moment happens on the previous page where the characters greet Eve as she comes up, but the next panel makes it look like they haven't even noticed here. It's bizarre and threw me off a bit.

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Coffin Hill continues to improve with its newest issue, as the story comes more into focus and the mysteries start to come together. With the end of the first arc coming to a close soon, this is shaping up to be a very interesting conclusion.

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Coffin Hill #12 is a solid issue that is really heating up the story as the end for the arc approaches. The buildup is great, the writing is good, the characters are enjoyable, and the artwork is solid like usual. I am very intrigued and excited by where this comic could be going from here and hope it goes out on a spooky and creepy note.

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Detective Comics #935, while not having a lot happening in the story, is a terrific showing for each of the characters within it. Everyone came away looking good or having a nice human moment that just captured them very well, which were beautifully rendered by the excellent artwork on the book. So far, this series continues to do well and I'm hoping it stays that way.

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Elektra #4 is another solid issue for the series. The story doesn't advance too much, but the handling of the characters and their backstories is able to overcome that. Combined with some of the best artwork in the business, Elektra continues to utterly shine. A must read.

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FBP: Federal Bureau of Physics #8 is a solid issue for this unique and highly creative series. While it has some of the science talk previous issues had, this one focused and put more time in its characters, developing and fleshing them out more. Combined with its visual style, this is a comic that is definitely a must read. With the trade that's out that collects pretty much every issue that came before this one, this is a great time to jump into the series and give a shot.

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Fire Force Vol. 6 is an action-packed, exciting, and energetic outing for the series, providing some great fight scenes and fantastic artwork to boost them up.

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The Flash #30 is a good comic and start for this creative team. Questionable change and artwork aside, the writing is strong enough to overcome its problems. The new direction is intriguing, the characters are good, and the story is engaging overall. If you can get past its shortcomings, there's plenty to like or at least enjoy here.

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The Flash Annual #3 is a pretty good continuation from last week's Flash issue and kicks off several interesting storylines for the new run. Outside of some questionable choices in areas, this was a good issue and you may want to give it a look. Though if you are one of those fans that refuses to read this book because of Wally West's change, then you probably will be skipping this, even though the comic is solid.

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Then we got Scott Hepburn, who draws the second half of the book, and it is a major step down in my humble opinion. He has a very cartoony and silly look that makes some of the serious scenes hard to buy. The costumes look very goofy on the characters (Especially Captain Cold's mask at points) and the body proportions and expressions seem off at points. He does some decent looking action, but that's pretty much it. His stuff would work better in a different book I feel. At least the coloring is consistent between artists, the book always looks good in that department with its ugly and dingy colors.

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A solid continuation of the first volume, improving upon what was presented by fleshing out some of the characters and slowing down the pacing at times.

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Ghost #1 is a fantastic start to this new series. While reading the mini-series is a must to get the full experience out of it, this comic has solid writing and absolutely beautiful looking art to it. For old and new fans of the character, you'll definitely want to give this a shot.

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Combining elements that would usually clash, Girls' Last Tour blends them effectively to create a truly unique tale.

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Gotham Academy #2 is a very enjoyable issue of the series with a lot of good, quality aspects. It does suffer a bit with a lack of development in its story and supporting cast, but it does offer a lot of interesting ideas, intriguing surprises, good writing, and really lovely artwork. The next issue seems to be hinting at something big and I can't wait to see what happens next.

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Gotham Academy #3 is another fun and well done issue of the series. Now that story seems to be underway, things have picked up quite a bit and I'm more curious than ever about what will be happening. Hopefully, the remaining issue for this arc will continue heating things up in the right ways.

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Grayson #7 is a good issue, though not quite as good as previous ones. However, Grayson at its weakest is still leagues above most comics. The writing is still very strong, the story is good outside of some minor hiccups, and the art is good despite being fill-in work. Still completely worth your time checking out, so go get it.

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Green Arrow: Futures End #1 is a great tie-in to Futures End and also sad farewell for this book's creative team. Jeff Lemire and Andrea Sorrentino truly made something special in their run with the character that I hope is remembered for a long time. I wish the best of luck to the next creative team for this book. They have their work cut out for them.

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Billy Tan is on art duties now and he's not bad per se, since his action is good and he draws some decent looking landscapes and aliens. However, his people leave a lot to be desired with his facial work not being very good when it comes to expressing emotion; in particular, during the Carol and Hal scene where it looks like she always has the exact same emotion. Also, occasionally the faces seem to change shape and features, making people look different from panel to panel, and Billy seems to have trouble drawing the Lantern rings on people.

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Green Lantern Corps #25 is a pretty good issue and tie-in. The fans may not like the fact the title is getting roped into another event just so soon after Lights Out, but it did turn out to be an enjoyable book regardless. Give it a shot if you're interested.

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Harley Quinn #1 is a great start to the book. It's mostly about setting things up for the series, but undeniably entertaining notwithstanding. This is a book with tons of promise that everyone should give a look.

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Harley Quinn #5 is a solid and fun comic, with tons of solid humor and quality writing. It's easily one of if not the most unique title that DC Comics is putting out at this time. Worth your time without a doubt.

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Harley Quinn #10 is another delightful and enjoyable experience. As always; the writing is very strong, the humor hits most of the time with some great gags, and the artwork is appealing (even with all of the different artists we've had working on the book these past few issues). Still definitely recommended and I'm honestly excited for where the next arc goes, when Harley gets to team up with a certain someone.

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Harley Quinn Annual #1 was a pretty fun experience and ride from start to finish; the humor, the craziness, the creativity, the writing, the artwork and the rub 'n smell gimmick of it really made for one hell of an enjoyable comic. It's a bit more costly than your usual book admittedly, but if you've got the change on you and you are a fan of the characters, it's definitely worth your eyeballs' and nostrils' attention.

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Hinterkind #7 is a great return for a comic, stepping up the quality in both the writing and artwork departments. The new story and subplots are interesting and the characters are becoming more fleshed out. It's a rather enjoyable experience and hopefully one that the title can keep up through the upcoming months.

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Hinterkind #10 is a good step up from the last issue. The writing and storytelling continue to get better, the story is becoming very engrossing, and the characters are really coming into their own. Its only downfall is the lack of a real strong artist that can push this book even higher than it already is. However, as it is, Hinterkind is one of the bigger sleeper/under the radar hits I've seen as of late that continues to only get better and better as time goes on.

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Hinterkind #14 is a good follow up to the previous issue, developing the backstory for the characters and the current world even further. The writing was great, the characterization was pretty solid for the most part, and it does help reignite one's interest in the series after a lackluster second arc ending. Hopefully the next issue can keep up this nice increase in momentum.

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Hinterkind #15 gets the comic back on track with the main story and the series is starting to get more interesting as time goes on. The writing and characterization feel more improved now than ever before, and the story really feels like it's picking up and going somewhere interesting. I have high hopes for this new arc, so I hope it doesn't let me down as we get further into it.

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Howard the Duck #1 is a pretty solid start for this new series. It's a good introduction to the character, the writing is pretty solid, the comedy works, and the artwork looks great. This might be one of the better non-flagship titles that Marvel has made in a long while, so keep your eye on this one.

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Justice League #25 is another solid issue for the series. Despite being most likely necessary to read in order to add more to Forever Evil, the comic itself is very enjoyable with solid characterization and decent plotting. Give it a shot if you want more of Forever Evil this week.

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Justice League #30 is a great return and new direction for the series after the events of Forever Evil. Where it is going and what new storylines that are developing are intriguing, along with having some great writing and artwork for the most part. It has some problems that hold it back from being super good, but there is plenty to like with the comic and more than enough to make you curious about where exactly it is heading.

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Justice League #31 is a solid issue. While the story is a bit slow moving, it's still very much engaging and the character work is really on point this time around. I'm quite excited by the direction the comic is going in and I hope it can keep up throughout this arc.

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Justice League #32 is another enjoyable issue of the series, introducing us to the classic Doom Patrol and delivering on a very enjoyable story. If the artwork was a bit better or brighter, I think this issue would have been even better. As it is though, there's still a lot to enjoy, so definitely check it out.

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Justice League #34 is a more character-focused issue in comparison to ones we've had before, but it still delivers on a fairly enjoyable and introspective experience. It also lays down some rather exciting plot points and threads that have me excited for seeing what comes next in the book. While the artwork isn't up to par sadly, the writing and character work here more than make up for it and I do highly recommend it.

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Justice League 3000 #1 is a promising start to this new series. The dynamic of the characters is interesting, the setting is pretty decent and the artwork quite fantastic. I look forward to seeing more from this comic in the coming months.

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Justice League 3000 #3 is another good issue of the series with solid writing and great artwork. It has its problems, but nothing here that will hurt the book too much if one is open to the idea of imperfect Justice Leauge clones with fractured memories. Give it a shot and find out what you may be missing out on.

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Justice League 3000 #8 is a solid issue overall for the series. I'm liking the new direction, character development, and artwork a lot on this book. It's really come a long way, though there are still a few problems. If you are still here and have been debating whether or not to drop this book, don't. Keep with it, since it's getting better and better.

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Justice League of America #8 was a solid issue overall, that also was a good start for its tie-in into Forever Evil. The setup is solid, the writing is good, and the artwork is an improvement. If you have been wondering where the hell the other heroes went after the event started, make sure you check this one out.

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Justice League of America #9 was another enjoyable read and a good tie-in to Forever Evil, while also taking the time to dive into the backstory of one of its characters who we still don't know a lot about. With great looking art this time around to help things along and a great cliffhanger, I am sure to be checking this out next month.

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Justice League of America's Vibe #10 was a great ending to a very underrated series, one of many this year ended before its time. It was highly enjoyable, closing out most of the story and an ending that looks to the future with hope. Fans of the series will certainly enjoy this and I do hope that people check out the comic when it finally gets released into a trade paperback.

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Justice League United #11 is a promising start for the new creative team. While it's a familiar sort of setup, the execution is very well handled and the issue featured a lot of great character moments and scenes. The writing is good and same goes for the artwork, though the latter can at times be rather unintentionally creepy. All in all, I'm eager to see where the next issue takes us.

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Justice League United Annual #1 was a lot of fun and made for an enjoyable start to this arc. While it may not redefine or bring much new to cosmic superhero stories, what it does bring to the table is a wonderful and lively superhero tale with great characters and solid artwork. Sometimes you just don't need to recreate the wheel to make a great story, or at least the start to one, as seen here.

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Lazarus #6 is another good issue of the series, though it definitely feels like things really haven't gotten started yet and that story was still setting up for events to come. It's not the most exciting issue either, but it continues its wonderful world and character building that we enjoy.

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Lazarus #9 is a solid conclusion overall to the second arc. Some parts are a bit anti-climactic, but it all mostly came together in the end and featured some fantastic moments. Here's looking forward to the third arc when it hits.

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Little Nemo: Return to Slumberland #1 is a solid start to the series. It may not be the most face-paced opening I've seen, nor did it dive into the characters all that much, but just about everything else really excels. Easily accessible for a wide audience, Little Nemo presents us with some great writing and absolutely stellar, downright gorgeous artwork that brings this comic to life. For fans and non-fans, especially for those with children, this may be the comic for you.

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Little Nemo: Return to Slumberland #2 is another great issue of the series, really living up to the level of quality and luscious imagery we have seen so far. While it holds some of the same problems as the first issue, it also retains all of its strengths and continues to deliver on quite the experience. Definitely still recommended.

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Manifest Destiny #5 is a great buildup and setup issue. It's moving all the pieces to their places and getting ready for what appears to be a promising finale for the first arc. Hopefully, it can deliver on the promise next time around.

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Manifest Destiny #7 is a great return for the series, making improvements in areas that needed them. Story-wise, not much really happened and it wasn't the most exciting start to a new story arc, but the writing and artwork remain very strong and can make up for that. Definitely worth your reading time and I can't wait to see where this journey takes us and the characters next.

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Manifest Destiny #9 is a good, very enjoyable issue of the series. While the pacing and the story slows down a bit, the writing still pulls us through and keeps us engaged in this creepy historical fiction tale. There's not much else to say other than check it out!

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Manifest Destiny #13 is an enjoyable return for the series after being away for a month. It continues the plot along well, building up some new plot points and continuing on with developing the characters. It wasn't the most eventful issue we've seen from the series nor was it the most exciting, but it did provide a good experience from beginning to end.

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Manifest Destiny #18 brings the latest storyline to a very natural, but depressing ending that fits the comic perfectly. The writing and artwork are both very solid and the strong characterization this time around really helps bolster the issue even further. Despite some minor story complaints, this was a great issue and I'm very curious for what happens next.

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Mashle: Magic and Muscles Vol. 1 is a terrific debut from Shonen Jump, being a loving tribute and parody of the magazine's series and other magical school series. While its art might not be to everyone's taste, this is a must read for any fantasy and comedy fans out there.

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Mighty Avengers #3 was an enjoyable conclusion to the first arc (though it really didn't tie into Infinity much) and offers up an enjoyable cast of characters to follow in the coming months. With the fact that every character got a chance to shine and was utilized well without anyone getting the shaft this arc, it comes across as one of the better team books Marvel has put out in recent memory. It's recommended if you are looking for a fun alternative to the bigger Avengers books out there.

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Mighty Avengers #4 was an enjoyable read overall, with enjoyable characters and a status quo with lots of potential. While the tie-in aspect is rather pointless so far and the art devise at best, this is easily one of if not the best Avengers titles currently available to read. Make sure not to miss out on it.

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Mighty Avengers #11 is overall another great issue of the series. If you are looking for a good tie-in to Original Sin that doesn't sacrifice anything or take too big a detour from the main plot, this may be exactly what you are looking for. Just a good book all around.

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Miles Morales: The Ultimate Spider-Man #1 is a great debut. The storylines are intriguing, the character work is solid, the writing is strong, and the artwork is even stronger. The issue is not very good at bringing in new audiences as it has tons of backstory and continuity built up and included therein but old and returning fans will certainly find a true and satisfying experience.

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Miles Morales: The Ultimate Spider-Man #4 is a really solid and action-packed issue for the series. While story progression was slow, the issue still offers so much and so much potential going forward. The writing is the strongest and the artwork is easily the best the Ultimate Universe has to offer (that's not saying much though in hindsight). It was a great issue and I really look forward to the next one.

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Miles Morales: The Ultimate Spider-Man #7 brings the first arc to a close while setting up some intriguing future plotlines as well. While it could have cut down on some of the stuff we've seen too much of in previous issues, the writing and story we get here is just amazing and will have you yearning for more. Here's hoping the next arc is just as good or even better.

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Monstress #1 is a comic with a lot to offer in terms of story, world, and character. It can try to do a little too much at times, but the quality of the writing and characters are easily strong enough to elevate the comic past that.

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Ms. Marvel #1 is a solid origin issue from this brand new character, Kamala. She has plenty of potential and endearing qualities. While the first issue didn't really dive into the superhero angle until the very end and feels like a slow start to begin with, there is still plenty of things to like about this comic. Definitely give it a look if you are interested in the onset of a good teenager superhero story.

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Ms. Marvel #3 is still in its infancy, building up Kamala's world, cast, and also her character. As such, it feels rather slow and uneventful for the most part, but the writing and artwork is strong enough to overcome its current shortcomings. With the potential shown by the events toward the end of the issue, the comic seems to be picking up the pace and appears to be getting rather exciting. Make sure to stick around, since the best appears to be coming soon.

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Ms. Marvel #6 is an enjoyable and fun issue of the series. It's charming, funny, has a very likeable and developed main character, and good looking artwork. For those wondering if they should stick around after the long and drawn out first arc, stick around; this may be just what you are looking for.

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Ms. Marvel #10 is a solid issue, building up for the big finale next time. There's not much to say that you don't already know: The story is good, the main character is wonderful and well-written, the writing is strong, and the artwork looks amazing. It's just another winning issue for this series and I'm eager to see where the end takes us and beyond in 2015.

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Ms. Marvel #14 is another fine issue of the series. While admittedly predictable, the writing, characters, and artwork really make everything shine and capable of overcoming its problems. It's probably not the best issue of the run we've had so far, but you'll certainly come away enjoying this outing.

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Ms. Marvel #15 brings a close to this mini-arc and despite a predictable story, most other areas of the comic hold up rather well. The execution of the plot is good, the writing is strong, and the artwork is very nice. Next time, this series takes us directly into the events of Secret Wars. It's a shame that this comic will be sidetracked for a company-wide event (especially since it managed to miss the last two thankfully), but maybe the comic will be able to make something of this. We'll have to see when the time comes.

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The art is very good, using very a similar style to the main book. It's very bright and colorful, matching the tone of the series and rest of the comics very well. The expressions on the characters is what makes this a real treat to look at though, with how well the artist captures their emotions and brings them to life on the page. There are a couple of good chuckles and smiles just from the facial expressions alone. 8.5 Feels perfectly close to an episode.The art fits in quite well with the series.A reveal that might leave the reader confused.This moral, while good, has been done twice before.

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My Little Pony: Friends Forever #5 is an enjoyable one-shot that'll certainly please the fans of the series and those looking for something bright and upbeat. Worth time if you or someone you know is a fan of Fluttershy and Zecora.

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My Little Pony: Friendship is Magic #15 is an enjoyable issue and great start to this new little arc. While the basis for the story is a bit questionable, the story is a lot of fun overall and has some creativity to it. Worth a look for sure.

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My Little Pony: Friendship is Magic #20 is a solid finish for this big arc, with lots of great moments and humor to be found. The story is a bit iffy in parts and there's a tad of wasted potential here, but the comic is definitely enjoyable overall and worth your time if you are a fan of the show.

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My Little Pony: Friendship is Magic #27 was a great issue and solid start to this small mini-arc. While I'm unsure how the environmental message will be handled in the second half, the writing and artwork were very strong and great. Plus, some of the bonus additions were nice in adding more to mythology of the MLP world. Fans will certainly enjoy this and hopefully this little adventure wraps up on a good note.

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New Warriors #1 is a pure, fun, and highly enjoyable superhero romp that was honestly needed. It doesn't change or challenge the readers like other titles do, but it gives them something that they could be missing: a real, more traditional superhero book with great characters that can be fun for everyone. If you looking for something along those lines, then definitely give this book a look.

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Outcast #2 takes a far more methodical and character-based approach to its issue, providing the story a chance to slow down and develop its characters and some new subplots. The story does not feel like it moves a whole lot this time, nor does it really dive into any horror either. It does end up being done very right and leaves you wanting more from the story. I look forward to the next issue with great anticipation.

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Outcast #11 is the calm before the storm and ends right at the moment when things start to thunder. While slow and uneventful for most of the issues, the comic makes up for it with strong characterization, writing, and artwork. The second arc will be closing out in the issue and with the way things are going, especially with that cliffhanger, it's looking to be one hell of a finale.

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This issue is largely foundational and doesn't offer answers to any significant questions, but it does let us learn more about KJ after a long absence, and adds a couple additional characters to the mix. Paper Girls continues to be a brilliant adventure with a strong female cast, and one of the most fun books on the shelf despite often leaving more confusion than clarity. It's like an episode of Orphan Black in that way: for fans, you might not know what's going on, but you don't care. So you'll keep learning.

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The art on this is certainly pretty to look at. The characters are great to look (though Deadman seems a bit thinner than usual), good strong facial emotions, gorgeous scenery and detailing, and more. However, the use of coloring and shading, especially during the scenes in the characters' personal heavens, were especially beautiful looking and most eye-catching things about the issue. Just a wonderfully drawn, inked, and color comic.

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The art itself? Pretty damn good recreation of the show with the character decisions, the coloring, and emotional expressions they have. Hell, I was looking at this comic and I kept hearing the sound effects from the show with how close and accurate it was. Definitely looks good for sure. 8.5 This is a pretty close and accurate adaption of the show.Definitely a must read for the fans.Not very reader friendly to new fans.

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Pretty Deadly #1 is a promising start. It's mostly setup, but the kind of setup that really makes you want to know more. Things are yet to be fully developed, but you want to sit around to find out more about the characters and the world itself. It wasn't the best first issue I read this year from Image Comics, but it's the probably the most promising one I've read in months. Definitely worth a look.

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Protectors, Inc.‘s new arc starts off on the right foot, fixing problems it was suffering from. The story felt stronger, with more things happening and more exploration of the mythos, the characters are developing more and becoming likeable, and the mystery continues to deepen and grow more intriguing. Artwork is alright, but nothing more. Still, I have more confidence in Protectors than before and I really look forward to what the future holds for this series.

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Protectors, Inc. #8 is a good experience if you have been sticking with the comic since the beginning. The story and mystery are finally coming together and heating up, while we are getting some much needed character development for our lead. While the artwork is nothing that will astound you, the great writing more than makes up for it. Definitely keep going with it if you are this far in. Exciting times lay ahead.

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Protectors, Inc. #9 is another solid issue, really picking things up and moving towards the finale of the book. The mystery is becoming clear, we are getting payoff everywhere, and the story is really exciting. There are few problems here and there, but if you have been hanging on this long, there's no way you'll want to leave now. The end is nigh and if this issue is any judgment, the series will be going out with a bang.

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Protectors, Inc. #10 is a solid conclusion to the series, bringing the mystery and characters' journeys to a close. There are some parts that could have been done better, but the book came together quite nicely in the end and provided a very enjoyable tale from beginning to end. I look forward to rereading this again in the future at some point and I hope you all do as well.

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Rat Queens #7 is possibly a real turning point for the series, with it growing far more serious in its storytelling approach. For what it's doing and for the fact it is still keeping its funny nature, it's a welcome change that's well suited for the book. It still retains its charm, wonderful and memorable cast of characters, and stellar artwork. Definitely worth reading.

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The art on the comic is probably the weakest point. It's not that it's bad or anything, it's just not nearly as good as the story. It's extremely heavy on the inking, which works well in some parts to make some characters more intimidating, but in other parts its overdone. The worlds and characters are drawn well, but everyone seems to have small faces and the facial expressions are rather limited, with Atrocitus being a rather bad example. The coloring also feels flat in some parts. None of this ruins the comic, but it's not making it any better. 8.5 The writing is very strong.A new and far more interesting direction for the title.The artwork could use a bit more refinement.Not a lot happens.A bit wordy from time to time.

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Revival #22 is a solid issue and great buildup for the arc's conclusion next time. The story and characters are very strong, the tension and surprises are solid, and artwork gets to really shine here. There are some minor issues and some of the violence is getting really, erhm, violent, but that's really it. Revival remains a stellar series with another great issue here. Definitely stick with it.

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Revival #24 is a solid start to the new arc and has me intrigued for what'll be happening next for the characters. While it doesn't have the intensity or as strong a conclusion as last time — the story, the writing, and the characters are still excellent and well-handled like always. There's really not much more to say other than make sure to check it out.

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She-Hulk #9 is a great issue, which makes it even more of a shame that this book is coming to an end. The writing and characterization on the book are just fantastic and really make this story so much fun and engaging to read. Its only real downfall that still plagues to the book to this day is the artwork that has a difficult time depicting its characters. Regardless, She-Hulk is definitely worth your time.

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Sheltered #7 is a solid and really well done issue that really captures the dark heart of this series. It's an intense, fast-paced, edge-of-your-seat story with great looking artwork that will leave you wanting more. Definitely recommended and worth your time.

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Silent Hill Downpour: Anne's Story #2 is a great follow up to the first issue, fixing a bunch of problems and delivering on a really creepy experience. For fans of Silent Hill: Downpour, this is a must buy and own for sure. Recommended, especially if you have played the game.

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Silent Hill Downpour: Anne's Story #4 is a solid ending to the mini-series. It had some problems, but the mini-series in general would be a great addition for any fan of this particular game. It adds more onto the story, the characters, and even fills in a few gaps as well. Overall, I recommend this and when it comes out, give it a look if you enjoyed Downpour.

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Sinestro #3 is a solid issue from a series tha'st slowly improving over time with each passing issue. The writing is getting better, the drama and conflict are well done, and the artwork is rather impressive. The comic could still use a little work but I'm really starting to get into the storyline and I'm looking forward to the next issue.

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Slash & Burn #1 is easily one of the best new series to debut out this line of new Vertigo Comics. It features great characters, interesting storylines, and captivating twists. The narration and dialogue department might not suit everyone, but there's nothing so serious that it'll hurt your enjoyment of the story. This is a comic that I definitely recommend and hope you give it a look.

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Sonic Boom #2 is another pretty solid issue of the series, easily just as good as the previous. While definitely not a comic for everyone and probably just for fans of the show and Sonic in general, there's a lot of charm and fun to be had. It still remains a pretty good book for kids as well, so if you have kids, you may want to consider getting this for them.

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Southern Bastards #13 is a strong conclusion to this long, built up football game. While light on story progression, the comic makes up for it with very strong characterization for Coach Boss as we see his struggles on the field and off in the Homecoming game. Along with strong writing and good artwork, this was all around another great issue in the series and I'm more than excited to see what happens next when a certain someone finally arrives in Craw County.

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Star Spangled War Stories Featuring GI Zombie #2 is a solid followup to the previous issue, and really shows a lot more promise. The story is really picking up, the background and characterization being revealed for G.I. Zombie is interesting, the writing is good, and the artwork does fit the tone of the book well. It needs some more work, but I'm really getting into this and I am looking forward to the next issue more than ever.

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Star Spangled War Stories Featuring GI Zombie #4 is a solid step up for the book after a misstep last time around. The writing felt much improved this time around and the artwork is solid overall. GI Zombie remains an impressive, yet unknown comic from DC that is worth your time. Make sure to consider it next time you see it in stores.

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Storm #1 is a great start for this new series and perfect for fans of the character, since the writer really understands and captures Storm's character very well. The writing is solid and the artwork overall looks fantastic. If you love the character or have a passing interest in her, definitely give the comic a shot. This is just what you are looking for.

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Supergirl #1 is a solid start for this new run on a classic character. The story is a classic fish-out-of-water tale and Steve Orlando's writing and storytelling are executed very well. The characterization is great and the artwork, outside of some problems with it, looks great. If you liked the Rebirth issue, then for sure give this one a shot. Supergirl is back and better than ever.

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Superman #41 is an intriguing start to this new storyline that will be encompassing the entire Superman line, but the release schedule makes it lose out on tension and surprise. This won't matter in the long run, but is annoying currently in the short run. Thankfully, the writing, story, and artwork are strong enough to easily overcome that annoyance. If you have been holding off on reading the Truth storyline so far, now is the time jump aboard.

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Superman #8 is a fun ride and solid start to this two-issue arc. While not big on story, the craziness of Superman and family facing off against dinosaurs and trying to figure out a way back home is undeniably enjoyable. Bring on the next one!

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Superman/Wonder Woman #3 was a nice step up in quality. The relationships between everyone, the dialogue, and the emotional aspects were strong and helped make the characters more real in a way. If this is where things start improving, then I'm excited to see where the title will continue on from here.

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Superman/Wonder Woman #6 is easily the best issue of the series to date, bringing in a lot excitement and intensity to the story while also having some decent relationship building and artwork to boot. Considering where the issue ended, I'm very much looking forward to how this arc closes out next time.

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Swamp Thing #25 may not have much in terms of story and there may not be much to say about it, but it is surely a great book overall. A great fight and beautiful artwork are more than enough to justify this issue as a must buy. Check it out and prepare to have a good time.

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Swamp Thing #40 is a solid conclusion to series. While a rushed a bit, the story does wrap up every single dangling plotline and thread in the series and ends in a satisfying way. The writing is still solid and the artwork is just lovely looking. Overall, I highly recommend Swamp Thing as a whole, including both this run by Charles Soule and also the earlier run by Scott Snyder. It's all highly worth your time reading and checking out.

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The Kitchen #3 is another good issue of the mini-series, though not as good as the previous ones. This felt a bit lacking in the strong character writing we got previously and the story still felt like it was setting things up. Nothing here really ruined the comic by any means though and overall, the writing and artwork were still fantastic. While a bit disappointing, the comic is still worth your time checking out and reading, especially if you have been liking everything up until now.

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A solid follow up to the first volume, continuing the story and bringing the video game to life in ways you may not expect.

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Futures End #1 is a solid opening first issue. It may not be as strong as Batman Eternal's opening was, but it still remains interesting and intriguing with where it is going. Some stories are better than others at this point, but this looks like the beginning of a wild ride that you may not want to miss out on. Give it a look and see what you think.

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Alright, now this is what myself and so many others have been wanting from this series: real story progression and the comic actually going somewhere. Futures End #29 brings the storyline to a close, giving it complete focus and it's all for the better. The characterization, the story's conclusion, the implications and what they could lead to, the return of Patrick Zircher's artwork, and more" everything's just so good to see! The only two downsides are that since the book took so long to get to this point the effect of this ending is probably not as strong as it could be for some people and the cover is also a huge spoiler.Most Memorable Moment:

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Now this is what I call a marked improvement over the last issue. The story really felt like it really started to pick up with Brainiac now arriving on the scene and things are getting exciting (though I wasn't a fan of how the Engineer was treated this issue. Felt like she got the shaft after everything that has happened to her). It really renewed my interest in the book after last time and the great artwork by Patrick Zircher helped a lot as well. Hopefully, the comic can keep up this momentum. We are getting close to the end and I hate for the comic to trip up again.

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The Saviors #1 is a nice start to a new series. It was mostly about establishing the main character and the world he lived in, but it quickly ramped up the excitement a lot in the second half of the story. There is plenty of potential to be seen with the comic and the character as the story moves forward, and I plan on being there to see it.

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ConclusionSeven Deadly Sins Vol. 2 is a wonderful follow up to the first volume, fixing the issues of the first while improving upon the strengths it already had. While we are still only at the start of a very long series, things are really looking up, with stronger characters, a fun plot, and tons of great looking action. Here's hoping the rest of the volumes are just as good as this book was.

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The Seven Deadly Sins Vol. 4 is a good outing for the series, providing something for everybody.

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Vol. 5 is a welcome change of pace for the series, diving head-first into action with lively, energetic characters, taking a break from the drama for a little while.

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After slowing down a bit last issue, this one is lighting fast and tense as hell. Besides the whole monologue thing, this issue was great and should pull you right back if you were feeling unsure about the last issue. Highly recommended.

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The Wake #9 is another solid issue and does a great job building towards the finale, even if feels like tease in some areas. The end is in sight for the mini-series and after all its buildup, will it be able to live up to the hype and meet our expectations? If these past nine issues are any indications, I think we can rest easily.

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Thor #5 was a very enjoyable and fun to read issue overall. It set up some interesting storylines and some really enjoyable characterization for next time around. While nothing intense or exciting happened overall, I do look forward to seeing where the comic's next story arc takes us.

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The art is good here and a bit subtle in the way it goes about things. The coloring for William's story is more water-colorish and white, while Nika's side has more solid and flatter coloring. It makes you look at both of their vantage points in a different way. The borders on the outside of the pages are color coated as well, with William being blue and Nika being reddish orange. Later on, when they discover the Trillium, the colors blend together and borders disappear. Very nice touch. Throw in some great character expressions that help sell these characters and their interactions, and it is a great looking book. 8.5 Very simple, yet very engaging.The dialogue and interactions between the characters is great.The art is very beautiful, from the obvious to subtle touches.Story progression? What's that?

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Ultraman Vol. 2 is a very enjoyable follow up to the first volume. It's still decompressed and deals with a lot of setup, but the writing, execution, and artwork more than make up for these minor issues. There's not a lot to say other than that if you enjoyed the first volume, be sure to grab the second and enjoy as things get more intense.

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Velvet #2 is a solid book overall. It didn't push the story forward as much as I hoped, but it still was a fantastic time as it expanded on the character and showed what she was capable of. Definitely worth checking out if you are looking for some good spy action.

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Velvet #8 is another solid of this series. While there are some not-so-good things or areas that could be better, all the good easily, without a doubt, outweighs the bad. Ultimately, if you have been enjoying the comic up until now, nothing will change after reading this.

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Welcome to the Ballroom Vol. 5 is a slower, more reflective turn for the series. It's not as energetic, bombastic, or even as dramatic as some of the latest books, but that doesn't mean it wasn't fun. It's still quite a pleasant read, taking its time to dive into the mind of our lead as he picks the direction withwhere he wants to go with his life. Backed up by terrific art as usual, this volume marks a new change and turn in direction for the series, one that I'm eager to see play out in the coming volumes.

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Wonder Woman: Rebirth #1 is great prologue to the upcoming new series. It sets the stage very well, and the writing was solid enough and the artwork looked pretty good for the most part. While I have some small concerns, I am very eager to see what Rucka and his art team have in store for the series.

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Action Comics #25 is not a relevant Zero Year tie-in, but does offer a promising start for Greg Pak's run on the series. He gives a solid and enjoyable one-shot tale and really gets the characters and their personalities down just wonderfully. There is plenty to look forward to if this issue is any indication, so make sure to give it a look.

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Action Comics #26 is solid issue for Greg Pak's new run. He gets Superman very well, displaying his inner and outer strengths perfectly. It's not the heaviest in plot, but it's a good character piece and enjoyable to read. Action Comics earlier this year was at a trouble point with its quality, but it looks like it is back to being worth everyone's time. Check it out when you can.

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All-New Hawkeye #1 is a fun start to this new series. It's good for long time fans of Hawkeye, though difficult for newcomers at points. The story is light, but the character interaction is a lot of fun. The artwork is beautiful and quite eye-catching. This is a book to keep an eye on, because I feel it will only get better from here on.

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All-New X-Men #1 is a pretty solid and enjoyable start to this new X-Men title. It lacks the heavy baggage that its sister title has, but instead offers a fun and bright superhero tale with some good characters that all readers can get into. It has some minor problems, but nothing that really brings the comic down. If you are looking for an X-Men title that isn't really heavy, this may be for you.

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The artwork by Mark Bagley is great as well. His style, along with bright coloring from Nolan Woodard, really help add to the light tones in the story, but are also very well capable of capturing the serious and dramatic moods required in the jail scenes. While the characters still suffer from looking the same as one another in some of their faces, the characters and their action bits are still drawn very well. There are no issues with the layouts, scenery, backgrounds, or other parts of the book. It just looks good in general, just like in the first issue.Most Memorable Moment

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Written by Greg Rucka and drawn by JP Leon, where in" Portland, a man is brought into a bar where he collapses and dies. The barkeep and the man who brought the guy in have certain plans for the body, but are not expecting what happens next. I'm really not sure what the overall motivations were of the barkeep and his buddy, but the twist and how this story connects back to a previous story arc did put a smile on my face. Overall, the artwork was great, but the storytelling was rather weak in general. 8.0 A very good and decent variety of stories.Great for the fans of the series.Some stories are rather dull or uninteresting.Non-fans or newbies are not going to get much from this.Hefty price point at $7.99 may deter you away.

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American Vampire: Second Cycle #6 is a decent return for the series after being away for so long. It's mostly setup and not particularly exciting, but it establishes a lot of interesting new directions for this new story arc and helps expand on the world and its history. I'm intrigued by what I'm seeing and hopefully the arc lives up to the potential that's being shown here.

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American Vampire: Second Cycle #11 is a good conclusion to this part of American Vampire. It wraps up a lot of plotlines, while also setting the stage for Third Cycle in the coming year. While some of the dialogue leaves a bit to be desired and the creepy factor is just not here anymore, the comic overall was very enjoyable and a lot of fun to read.

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Aquaman and the Others #1 is a solid and well done first issue to this Aquaman spin-off. It does what every first issue should do with being able to introduce all the characters and story very well, while also having decent looking artwork. It may not set the world on fire like some other books, but if you have a superhero team itch that needs scratching, than this comic has what you are looking for.

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Avengers Assemble #22 is pure simple fun for people who are craving a superhero book that isn't super serious or extremely dramatic. It has a great sense of humor, enjoyable characters, and is rather accessible to almost anyone. Give it a shot when you can.

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Avengers World #15 is a pretty decent tie-in to Axis. It has its problems, but the story is off to a nice start, the writing is good here, and the artwork is nice to look at. So far, this is probably the best thing to come out of Axis and hopefully it can keep up this level of quality going forward.

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The writing is great, the characters are enjoyable, the artwork is solid, and it delivers a very dense but engaging read from start to finish. If you are looking for a different type of experience with your superheroes, give this a shot.

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Batgirl #39 was an enjoyable issue overall from the series, but not as good as previous issues. That's not to say the book is bad by any means, just that it has been better. Either way, it still has good writing, great artwork, and some solid characterization happening here. With the finale to the first arc of the new creative team almost upon us, now's not the time to give up. The next issue is promising a very interesting clash"

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Batgirl #46 is back after its short break and doing well. While most of the issue was clearly about setting things up for future events and the ending presented some problems, there was a lot of fun in the story, the writing was solid, and the artwork was great. Overall, I'm really looking forward to where this comic is going and what new troubles lay ahead.

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Batgirl: Endgame #1 is a fine tie-in to the Endgame storyline, but there's not much going on in it. It doesn't really add anything new to the story and it goes by very quickly. However, it's a great issue to witness what makes the Batgirl character so interesting/great and it succeeds very well at being a silent issue. If you have some extra cash this week and you like the character, give this a look.

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Batman #32 is alright overall. It's not the big exciting lead in to the finale like some are probably expecting and it's a bit slow at points. However, it's still a decent read overall with plenty of good moments, good artwork, and a nice cliffhanger ending to get you pumped for the finale. Hopefully the big finish for Zero Year can live up to hype when we see it next time.

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Batman and Robin #34 is a good issue, with a decent cliffhanger to get the audience excited for when all the action goes down in the next issue. In this one though, it's all about the characters and their drama and for the most part, the writing handles it all very well. Not a bad issue.

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Batman and Robin Eternal #1 is a solid start to this new weekly. Though the issue focuses mostly on setting up the overall plot and introducing the characters, the writing and execution are solid and it's easy to get invested. Recommended, but only if you are for sure you can handle a new weekly book.

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While not as plot heavy as the first, the second issue is great and a lot of fun. Tim Seeley has a real knack for writing characters and getting all of their personalities down just right. Everyone feels like themselves and has a good little moment or line in the comic. All of the writing and dialogue is solid as well and there's not a moment that is boring or uninteresting. The only off thing about the writing or characterization is the ending scene, since a certain character appears to be in trouble despite being shown as super competent.

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Batman and Robin Eternal #6 was a significant step up from the last few issues. There was actual progression with the story instead of a bunch of false leads being chased. We were presented with a big flashback and a far more solid direction for where this comic can go in the future. Plus, Tynion's writing was stronger than usual and Tony Daniel's artwork was good and consistent. Honestly, this is a step in the right direction and I'm reenergized to see where this comic is going.

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Sadly, this was kind of a disappointment after such a strong issue last time. The story barely progressed and didn't end in a very suspenseful manner either. On a story-level, this feels like one of those later issues from the last Eternal weekly that didn't really do much overall and felt padded. On the plus side though, the creative team still did a great job in all other categories. The characterization felt completely on point and it was nice to see Grayson not give a crap about Mother's taunting. Martinez's artwork was really stellar, as he crafted some of the best looking and laid out comic book panels this entire week. Scot Eaton, who also drew part of the comic, did a great job as well

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After two issues of weak writing and lacking artwork, this was a much need breath of fresh air. We some more development with the plot, backstory for Orphan and Cassandra Cain, and improved writing in general. There were some questionable story decisions and a plot point that looked to be setting up to be a twist (though if it is, it's WAY too blatantly obvious and colors the relationship of two characters in a less than impressive way). Otherwise, Ed Brisson really did a great job handling the plot and keeping things interesting.

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Overall, I would have to say that this was a decent issue, although it suffers slightly because of the timing of the return to the Arkham storyline. You see, we just got Arkham Manor this week and it reveals the ultimate outcome of what happens to Arkham Asylum in the story, so you already know how this all ends. There's not as much tension as there should be, sad to say, but the rest of the story and writing here is still pretty solid.

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The unfortunate fact surrounding Batman Eternal #34 is that we all knew how this was going to end for Batman since we all have seen Arkham Manor.

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This felt like a very eventful issue. Lots of things were going on"a lot of follow up on several previous storylines"and a lot of good character moments throughout. Everything felt rather engaging and enjoyable to read in my personal opinion, helped by a lot of good writing and some rather enjoyable dialogue. Now, I would have preferred to see more of Selina's rise to power, like getting into contact with the crime families and how they first reacted, but what can you do? The only real thing I had a big problem with was the artwork from Andrea Mutti. It's rather bland, with none of it really fitting the tone and the characters. The drab colors and occasional miscolor didn't help either, like Selina's skin tone that made her look more like Julia.

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It's not bad stuff on that level, since Selina's actions and how she's manipulating people is pretty impressive and an interesting direction for her character. Also, the characterization and development going on here is pretty good as well for the rest of the cast. The artwork isn't my thing however and not a good fit for the book.Best Moment:

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Only three things were learned and not a lot else (heck, we only focused on two separate storylines this time around). Kind of weird since we are getting closer and closer to the end. On the plus side, the writing was pretty good overall (though Batgirl seemed to be in a bad mood for some odd reason) and the artwork by Quinones was quite lovely to look at. I don't believe he'll be drawing anymore of the issues, but at least we got this one.

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Well I'll say one thing. It does feel like things started moving forward. There was much more happening than usual and the comic looks like it is starting to move towards a big conclusion with so much chaos going on. That does match the idea we saw at the very beginning of the series with Batman strung up on the Bat Signal as the city burns, so all of this does feel like endgame to a certain degree. Sure, we still don't know who is pulling the strings here (money is on the villain from Court of Owls), but I'll take what we get here. Also, the writing was nice and I did enjoy having Blanco again on art duties.

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Solid writing, great characterization, and good artwork did keep this book from sinking.

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Do I recommend Batman Eternal now that I've seen it all? Sure, but only if you can get the trades cheaply.

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The artwork is generally good. Clayface looks pretty good and his transformations are nicely drawn, but I swear this is the fourth redesign of this character. In all of his appearances, his usual form always looks different. Backgrounds are good, the action is nice, everyone looks different, and the facial expressions are decent. Really nice overall. 8.0 Clayface is a very fun villain to watch.The story and surprise at the end were a blast.The artwork is decent overall.Clayface's portrayal and appearance keeps changing with every story.Not as exciting as it could be.

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Batwoman #26 was a pleasant surprise for me. I wasn't sure if the comic was going to keep up the quality after what happened with all the abrupt changes but things look to be turning around so far. I would like to follow-up on the events of last arc definitely, but I can make due until April for now.

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Batwoman #32 is a decent start to this new arc with good characters and interesting storylines. Its only faults lie in the fact that it is slow and decompressed in areas, along with one storyline being a bit clichd. Hopefully, the rest of the arc can make up for that as time goes on.

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Batwoman #34 brings this small arc to a close on a rather tragic note that everyone has had in the back of their minds for a while. It does have good parts to it and the big surprise at the end is interesting and leaves you wondering what'll happen next. After this issue, many things have changed and whether or not that'll be good for the future of this title, is up to us to find out in future issues.

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Batwoman Annual #1 is a decent conclusion to the arc that was left unfinished back in October. It may not be what the original writers were intending considering what they hinted at, but what we got was still enjoyable to read. I do hope we do get to see follow up on some of this later on though.

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Birthright #2 is a good continuation of the story, just not exactly as great as the first issue. It doesn't move the story forward too much and the family aspect isn't nearly as strong as it was in the first issue. Nevertheless though, the writing and its ability to pull you in still remains strong, as does most of the artwork. It's still definitely worth your time, so go check it this out, along with the first if you haven't yet.

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Black Widow #8 is an issue that had potential, but ultimately wasn't able to fully capitalize on it. It was also perhaps the weakest issue of the run to date, lacking the usual depth and complexity that the series has. It is still a decent read overall beyond that, with lots of good moments and beautiful artwork. Just doesn't live up to the expectations that we usually have with the comic.

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Blue Exorcist Vol. 17 is another fine outing for the series. While the main plot isn't progressing as much as one may hope, the expanded look at one of the side characters and the continued buildup of Yukio's arc still make this quite the enjoyable and engaging read. Not much else to say but check it out if you've beenenjoying the series thus far.

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Captain America and the Mighty Avengers #4 feels like a much needed step in the right direction for the title. Having finished with Axis, the comic now gets to focus more on its characters, its own stories, and what it wants to do. The comic feels less constricted now and it's all for the better. While the comic needs one solo artist at this point, the writing and handling of the fallout of the previous arc were just plain well-done. Hopefully, things continue to get better for the comic as it continues to move forward.

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Captain America and the Mighty Avengers #5 is a good issue overall. There are some minor problems here and there, but the story's direction and quality are promising so far. This may not have been the direction I would have personally wanted from the book, but the results are good and I remain interested in what'll happen from here on out.

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Super Secret Crisis War! #1 is a solid start for this new event and great crossover for all of the fans of these shows. It's very accurate with capturing the feel, tone, and personality of these shows and characters, plus it delivers an enjoyable crossover with some good writing. Maybe not for everyone, but for the right audience, this is definitely worth their time and money.

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Cells at Work Vol. 3 is a fun collection of tales with our favorite personified cells as they go about their jobs, even developing and exploring some of the various recurring characters. The latter half is not as strong as the first half, the book is rather light overall, and the Red Blood Cell herself is barely in the book. This takes away a bit from the volume itself, but this was still a good and educational experience. Definitely worth checking out if you like the previous books.

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Children of the Whales Vol. 1 presents us with a fascinating setting wrapped in a coat of luscious, beautiful artwork that is a treat for the eyes.

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The art for the book is overall decent. The characters look good with their expressions and interactions, the backgrounds and worlds look lively and not just blank or nonexistent, and the action is pretty neat (love the car chase near the end with the line work and movement). The one thing that kind of stands out to me in a way in the coloring and that it looks very familiar. Seems an awful lot like the same person who colored this comic did Miss Fury as well (though the artist in this case is much better). 8.0Promising start with the plot and characters.The art is decent.Mostly just setup.The plot does not feel extremely original.

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Coffin Hill #3 is a book with many secrets and mysteries that can quite possibly leave the audience wondering what exactly is happening. However, its mysteries are interesting so far, its characters are well developed, and its artwork is just downright beautiful in its eeriness. For those seeking a more complex horror story, this may be right up your alley.

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Coffin Hill #4 moves in the right direction this issue by starting to unravel some of its mysteries, while also still keeping the audience in the dark enough. With some new and great elements added to this issue, the series feels much better than it has in a while. Definitely worth your time.

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Another solid issue of the series, even if it's a bit weaker than the previous two issues. While there are some nitpicks to be had with it, the story and artwork is strong enough to overcome these problems and still deliver on a satisfying and intriguing experience. Definitely worth your time.

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Coffin Hill #11 took a bit of a step back with some of the choices it made in the storytelling here. The comic needs to work on balancing all of its stories and giving them time to progress instead of barely moving at points. Still, the story is very engaging and creepy, features some neat twists and turns and still maintains some great looking art. The issue may have had some problems, but luckily there is still enough value and substance to be found so that it doesn't sink.

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Coffin Hill #14 was a nicely creepy done-in-one little tale. While it doesn't really connect too much to the main series (at least at this point) and doesn't seem to add much to anything, it was a good story from beginning to end. The writing was good and artwork really helped bring out the creepiness in all of it. I look forward to see how this issue fits in and where the main story goes when the comic returns in the future.

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There is a lot of potential in this first issue with its premise and world it is developing. The characters could use some more work so we can get to know them better, but right now, I'm quite sucked in already. If you are looking for something a bit different, as in government agents fighting the broken laws of physics, this could be for you!

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Cry Havoc #1 is a pretty strong start to a new series. The story is structured in an interesting way, offering up intriguing mysteries and a strong, well-rounded main character. The artwork is quite nice as well for the most part, with a combination of strong line work, good inking, and tonally fitting colors. All in all, I give Cry Havoc a recommendation, especially if you've been looking to try out a Simon Spurrier comic for the first time.

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DC Universe: Rebirth #1 is teaser for things to come. It brings back many fan favorites and ideas from the past, while still shaping the new universe. It is also backed up by beautiful looking artwork that makes this a visual treat from start to finish. However, it's not particularly strong in the story department and some of the new changes are controversial to say the very least. Regardless, I'm excited to see what will happen now and how the DC universe will change.

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Deadly Class #3 is a solid issue of the series. The characters are well developed and the artwork is quality and will appeal to the right audience. The only thing it really lacks is likeability when it comes to the main character, since he really possesses no qualities one would like about him. Maybe as time goes on, that'll change.

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Detective Comics #940 is an epic and effective ending to rather long, slow arc. The storyline started and finished strong, but was stretched out a little thin in the middle. The characterization was strong, with some auxiliary characters getting a chance to shine, and the artwork was eye-pleasing in many ways. The ending of the issue will certainly leave people talking, whether that be in a good or bad way. Either way, when all is said and done, Detective Comics is definitely a series to keep your eyes on.

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There are some problems and honestly, this wasn't the most exciting start to a weekly series I've read this year — however, I do like what I'm seeing so far and I do believe there is plenty here to like. If you have been enjoying Earth 2, make sure to give this a shot.

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All the characterization and dialogue works well and the artwork is appealing looking (it's also much better at feeling consistent from scene to scene). The one thing that felt silly though was that in one scene, it ended on a note that seemed like it was supposed to be a big shock or surprise. However, immediately in the next page, it turned out there wasn't anything to be surprised about and the characters making the shocked expression were just being overly dramatic.

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Effigy #1 is a good enough start to this new series, featuring some solid setup and building up a potentially intriguing mystery to follow from here on out. The writing isn't bad and the artwork is easy on the eyes here. There are some problems that do hurt the book, like some strange storytelling parts, but overall, the comic was enjoyable. I look forward to seeing where the series goes from here.

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Elektra #7 ends on a good note and does a good job getting the next part of the story started. The writing is pretty good and so is the characterization, though the artwork and some parts of the writing leave a lot to be desired. I look forward to where ever the comic goes from here.

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Fire Force Vol. 2 is a solid follow up to a very strong and exciting first volume. There are a few problems that need to be addressed, like the pacing and the use of fanservice; however, there is still plenty of fun and intrigue to be found in this series, making it more than capable of overcoming these problems. Without a doubt, this is one of the strongest brand new Shonen titles to hit book shelves, so definitely don't miss it if you're a fan of Soul Eater and other similar books.

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Fire Force Vol. 4 is a fun, action-filled ride with plenty of twists and reveals to keep you surprised and excited for the road ahead.

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Five Weapons #10 had a lot going for it: very strong writing, good artwork, and a possibly great conclusion for the arc. What killed and dropped it so many levels was the ending and the fact that comic seemed to have been cancelled without getting a proper amount of time to wrap things up in a fulfilling way. Five Weapons was a great series for all ages (something that Image is severely lacking in) and there was so much fun to be had. While the ending is a letdown, I do still recommend the series regardless and hope you check it out. Maybe one day, this series will return to us.

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The artwork is pretty good. I mean, it is not Francis Manapul style art, but it is still nice to look at overall. The characters all look good, the action is very nice looking, the coloring is good, the backgrounds are nicely detailed and lively, and there are couple of great looking panels and pages throughout the issue. Maybe some facial expressions aren't the best, but it's good stuff in general.

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The Flash #25 was a good issue, presenting a possibility for what the future will be like when the team moves to Detective Comics. It's enjoyable, well characterized, and sweet at points. If you want one last dose of Flash with these two on board, give this a shot.

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Forever Evil #3 does not accomplish a lot story-wise this time around, but it remains a very essential and enjoyable issue none the less. Still has great characters, memorable moments, and promises great times ahead. Still recommended if you have been enjoying the comic.

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Forever Evil #5 was a good, but brief issue. Not much was accomplished with the plot, but it had some terrific moments and great characterization. The comic ultimately needs to pick up the pace, but with only two issues left that is hopefully the case.

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Despite its problems with the female characters, Forget Me Not is a strong, dramatic tale that is certainly worth your time seeing if one can truly overcome their own past.

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Gotham Academy #1 is a pretty solid start to this new series. While it's setup for the most part and not a book for everyone, it's a very engaging and enjoyable read overall. Combined with good writing and beautiful looking artwork, I'd say Becky Cloonan and Brenden Fletcher are on to something with this book. Definitely keep an eye on it since I see plenty of potential with the title going forward.

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Green Lantern: The Lost Army #1 is a solid start to this new series. It's very new reader friendly and does a great job with establishing this big cast of characters and providing an air of mystery to the book. Its downsides are in the fact that it isn't all that exciting. The story is very light currently, and the artwork, while looking fantastic, wasn't utilized to its full potential. All in all, I recommend this book if you are fan of Green Lantern and want to see a book involving the other Lanterns.

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A disturbingly beautiful volume that feels too quick for its own good.

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Harley Quinn #3 goes down a darker and more violent path this issue with dark humor that may not be for everyone. However, if it is for you, prepare to have a blast with a plethora of enjoyable gags. Definitely worth reading and getting if you are in a mood for something different or have been enjoying the series up until now.

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Harley Quinn #8 is another solid and very enjoyable issue of the series. It wraps up most of the remaining plot threads still hanging from the previous issue, while setting the stage for the next arc. The humor is still enjoyable and the artwork still looks appealing. Good stuff like always.

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Harley Quinn #9 is a lot of fun with some good humor, fun writing and solid storytelling, though a lack of a strong narrative this time around. Best part of it all is that we don't have to wait long for the next issue of the series, since it'll be back in two weeks instead of a month! Yay.

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Harley Quinn #2 is a fun issue. It suffers in a few areas for sure, but it was a fun time like it always is. If you are just looking for a wild ride that won't require a lot of depth or thinking, this is the comic for you. Hopefully you're not tired of zombies yet.

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Harley Quinn Holiday Special #1 is a fun anthology featuring Harley and the misadventures she gets into during the holiday season. While not every story is a total winner, there is still a lot of fun to be had. Plus, there's even some nice heart to the first story. I do recommend the issue regardless, as the first story and the artwork by Cooke are worth the price of admission.

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Harley Quinn Valentine's Day Special #1 is good, but not as great as previous one-shots that Harley's had in the past. It features plenty of humor and great moments, but just as many scenes or characters that are really not necessary/nor add any real good bits to the book. Oh well, it's still worth a look and your time, but it's not on par with the Comic-Con or Annual issue from the past.

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Hinterkind continues to improve little by little with each issue. The writing has improved immensely over time and the comic is starting to become engrossing. If you were not sure of this comic before, now is the time to definitely try it.

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Hinterkind #5 was a solid and thrilling issue that is leading towards a very promising finish for the arc next issue. After last month's issue, this will certainly be a step up to keep you engaged and ready for where writer Ian Edginton is ready to take us next time.

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Hinterkind #8 is a comic that continues the trend of the series improving over time, slowly but surely. The story and characters are becoming more engaging, while the writing and artwork is improving in other areas. It's still a way off from becoming a must read book, but if it continues to grow, this could be something truly special.

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Hinterkind #9 is another decent issue of the series, even though there wasn't much movement or progression with the story this time around. The new developments and mythos it continues to build are good, adding more depth to the comic; along with some very decent and subtle character development here. Probably the weakest issue of the new arc so far, but still an enjoyable time none the less.

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Hinterkind #12 is a decent conclusion to the second arc and a nice step up from the misstep in the last issue. While weak in the character department mostly, the story did pick up and showed a lot of potential for excitement in the next arc. The story continues to get bigger and bigger and I look forward to seeing it all play out in the future.

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Hinterkind #13 gets the third arc of the series off on a good note. The added backstory for the series and the characters is appreciated and helps with development. The writing also saw some improvements; the added characterization helps, and the pacing & structure of the book doesn't feel as frantic as before. And if you've stuck with the series up to now, you'll be satisfied with this new issue.

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The artwork is where this issue's quality becomes a bit debatable. Szymon Kudranski is a good artist no doubt and he really captures the mood and feel of Gotham and its characters in this world, but his stuff can look odd at times. Some faces don't have much emotion to them when they should or they somehow look off; there's way too much inking and shadow effects; backgrounds are often nonexistent, and sometimes the backgrounds there are there look like they were made with a computer. It's really divisive to say, but again, the art style does fit the tone the comic is going for.

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Justice League #27 is a good issue that is hampered by a troubled and pointless opening that could alienate some readers. The true valve and enjoyment that can be taken from the issue comes from the focus with Cyborg and the decision he makes. Still recommended enough, but not as strongly as previous issues.

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Justice League #33 is a good issue, but not as great as previous ones. The lack of focus on most of the team here is very disappointing, along with a lack of Doom Patrol action. There are still pluses here, like the climax of the issue and the writing in general, so this isn't a bad issue like some may say. It's still good, but let's hope for some more attention for the rest of the cast in the next issue.

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Justice League #37, while a good issue, is an issue that is rather light on story and feels a bit too decompressed in areas. The writing, characterization, and artwork are all very good though and do elevate it, but the comic could have benefitted from a bit more story. Oh well, it's still worth your time and you should definitely still read it.

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Justice League #40 does its job as a prologue well. It sets things up for the big event coming soon as well as it can, the writing is pretty solid, and the artwork looks great. The comic does lack in the sense that it is very quick read, it's not particularly exciting, and a few other things. However, as a prologue, I would say it does a fairly good job all things considered and if you are interested in Darkseid War, definitely give this a look.

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Justice League #41 was a very exciting start to this new story arc. It presented an interesting story and direction, tossed in some solid writing, and had some incredible artwork. It was flawed for sure, but really just minor letdowns rather than anything that's truly awful or infuriating. I look forward to seeing how this story plays out and hopefully, the heroes and villains get more time to shine or at least develop.

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The art is very good and a huge step up from last week, though that can be contributed to the fact that there was only one inker on this book. Mike Janin's art is very pretty and nice to look at, from his well detailed and unique characters to his exciting action scenes. He may dive a little bit too much into the double page spreads this issue, but they all look very good. Toss in some great coloring and you got what would easily be the best drawn Justice League book if it wasn't for Ivan Reis.

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The art is by Doug Mahnke this time around and it feels very different than the last artist's work, especially with the heavier inking. While most of the book is drawn fine, there are some odd bits to it. Occasionally the coloring seems a bit off in some places. It's hard to explain, but sometimes the colors are brighter even in the same scene and other times a bit blurry (maybe that's just a digital thing?). Also, unlike Ivan Reis, Doug's facial expression range isn't nearly as impressive and a lot of people always seem to have the same look at all times. 8.0 The writing is pretty solid.The characters don't fight each other for too long or gratuitously.The Question is great.The art is a bit of a step down from last issue.Things aren't as exciting as last issue either.Pacing feels a bit off.

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The art by Doug Mahnke feels better this time around. Characters look good (outside of the occasional creepy looking eyes), emotions are decent, the bit of action looks decent, panel placement makes the story easy to follow and such. Nothing too amazing or eye catching, but one thing did stand out. There are five different inkers and three different colorists working on this one issue. Honestly, you can tell in some parts and it may throw you off about why the art feels different all of a sudden. 8.0The writing all around is good.Good character bits and dialogue.The artwork is decent.Way too many inkers and colorists.Not much was accomplished this time around.Wasn't really as engaging as previous issues.

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An enjoyable, rather engaging, and informative start to this new series.

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Lazarus #10 is a stepping stone and necessary setup issue to get the ball rolling for the next arc. It goes by quickly, but it leaves a big impression and gets you hyped for the next arc to see the fallout from this issue happen. It's not as exciting as other issues are in the series, but it's still one you shouldn't miss.

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Lazarus #15 was a really enjoyable issue, though it was much lighter on the story and character development. Things didn't really progress much until the end of the book, but that wasbalanced somewhat with some great action in the middle. Not the best issue of the series, but still a fun ride nonetheless.

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Little Nemo: Return to Slumberland #3 is a bit of an oddball issue. On one hand, the story and writing aren't particularly memorable this time around and not all that engaging. It's all good, but not as good as previous issues. On the other hand, the artwork is stellar and absolutely beautiful to look at from beginning to end. It's an amazing experience despite its shortcomings and you absolutely need to check it out.

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Little Nemo: Return to Slumberland #4 ends this small series and sets things up for a bigger series somewhere down the line. Overall, the writing and characterization on the book was good as always, while the artwork was truly magnificent from start to finish. The only major weakness with the book was the story, which felt rather light and unfocused at points. Either way, I look forward to whatever the creative team has for this series in the future.

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Manifest Destiny #4 is another well written and drawn issue by Chris Dingess and Matthew Roberts. These two continue to make one of the most underrated books currently being put out by Image right now. It's a book that deserves a lot more attention and discussion from people than its already getting. If you still haven't jumped aboard, make sure to do so soon.

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The artwork is still pretty solid, as we've come to expect this series to have. The characters look good, the layouts are decent, the coloring is gorgeous, the designs and imagery are great, and it does creepy and disgusting very well. For instance, the full page of Clark testing out his insecticide on a bug looks incredible; so well detailed and very memorable. This is the kind of example that really shows why this book has some most underrated artwork of any of the Image books out there.

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Manifest Destiny #14 is another solid issue of the series, but one that felt a bit slower and not as exciting as others. It still feels like it is setting things up for when things really start picking up, which appears to be next issue. Despite that, the writing and artwork still really come together to make a really good read regardless. If you've been enjoying the comic up until now, there's no reason to miss out.

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A solid collection of short stories where the hits mostly outweigh all the misses

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The art, like I mentioned earlier, is by Greg Land and there's a lot of jokes to be made there. However, his work here isn't half bad. Characters look decent enough, the world has plenty of detail to it, good motion and movement with the action, etc. The inking and coloring is also good (though strangely, the outlines of the characters have very thick and noticeable inking lines). The only real problem with this artwork is that the facial expressions look occasionally weird, like the characters aren't expressing the right emotion for the scene they're in.

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Monstress #6 is a great finale for the first arc, especially for the fans that are able to keep up with its extensive politics and lore. If you have difficulty with that though, it does feel harder to get invested in when you don't feel connected to the characters or understand the motivations that well. Otherwise, there's a lot right to this comic when it comes to its main character, story, and artwork. Hopefully, the comic keeps up the momentum and excitement when it returns in August.

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Ms. Marvel #4 is a good, but still rather slow issue of the series. The writing and artwork are appealing like usual, but the story really needs to pick up the pace, especially with the end in sight. Here's opening it can with the next issue.

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Ms. Marvel #5 is a decent enough conclusion to Kamala's origin story. It may have went on too long and didn't really properly space out events in her story, but the rest of the writing is good and the characters are great in general. I definitely look forward to where this comic is going now that we're past the origin story stage.

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The art is good looking, par for this series, even if there is a new artist every issue. It has a good sense of matching the look of the show, good use of colors, nice bits of background jokes, and more. However, what I really liked the most was the flashback and moodier coloring done for them. Looked nice and pulled me more into that scene.

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My Little Pony: Friendship is Magic #13 is a good and enjoyable start to this new arc. It has a few hiccups and lacks in the laughs department compared to the previous two mini-arcs, but it shows promise for a fun pirating adventure with the cast. Not much else to say; fans of MLP should definitely give it a look.

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My Little Pony: Friendship is Magic #21 is an enjoyable little start for this mini-arc, bringing in an old fan favorite to focus on and a different style of art as well. It doesn't have the same amount of laughs as previous issues, but for fans of Trixie who are looking for a much more relaxing arc after that big one, you'll certainly fine plenty to enjoy here.

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Oddly Normal #4 is another good issue of the series, but it could benefit from maybe moving on with the story or develop some areas more. That said, the writing is still pretty strong and the artwork looks great as ever. I still definitely recommend for kids, but I don't see many adults getting much out of the series, at least at this point.

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Outcast #3 is a very strong, character-focused issue of the series. While still decompressed and lacking in horror (most of the time at least), it still knows how to draw you into its world and characters. It's truly engaging, thoughtful, and so very human. I look forward to the next issue, but I do hope it gets going a bit more.

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Outcast #6 is a good and intriguing issue, just like the rest of the issues that came before it. The writing, art, and characters really bring this series to life and make it such an enjoyable experience. Its only true fault is the very slow pacing and slow progression with the story. Hopefully when the comic returns back in March, it'll pick things up a bit and really turn up the horror a notch or two.

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Painkiller Jane #1, "The Price of Freedom" is a solid enough start for this mini-series. It's an enjoyable, action packed story that will appeal to the older fans but offers enough to help ease in newcomers as well. It may have not been the best comic I read this week, but it was worth my time for sure. Definitely check this out if you are looking for something action filled this week.

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Plutona #1 is a good comic, and a good start to this series. While the story is fairly light and almost nonexistent until the end, the strength of the character work makes up for almost any shortcoming this comic has. If you are looking for another Jeff Lemire book or a comic with a classic adventure kids' film feel, check it out this September.

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Rat Queens #4 is a gory, action-packed adventure with an odd sense of humor and I really enjoy it. While not heavy on the characterization and backstory as the previous issue was, this one delivers the usual sense of entertainment and excitement that you come to expect from the series. Still easily recommended.

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Rat Queens #8 is a good issue that helps expand and develop one of its core characters in Violet and makes the audience feel more connected to her. The only real problem with this though is that this unexpected shift in the storyline really interrupts the current, intense story happening in the present. It's a weird decision for the narrative and flow of the arc, but hopefully it can easily recover from this in the next issue.

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The artwork by Mike Norton is very good as well. His character stuff is very strong with how he makes everyone look, move, and show emotion. He also draws some rather good creepy images and some interesting scenes, like this odd flashback that occurs in the middle of the issue. The rest of his work and other art, like the coloring to the backgrounds, are just fine. It isn't stuff that'll shock or amaze you, but its art that fits in perfectly fine with what the story is.

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Revival #16 is another solid issue of the series overall, with its usual strong characters and engaging plot. It's a slow burn without a doubt, but highly recommended regardless.

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Revival #18 is another great issue of the series. It has everything that you come to expect from the series, from its engaging storylines, likeable and well-developed cast, to its enjoyable artwork. With the first three volumes out now, it's a good time to jump into the comic without having to get too many single issues.

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Robin Rises: Omega #1 is a good start to this new arc, promising an interesting direction for the Batman and Robin series and providing a long, but fantastic looking fight scene. The continuity is pretty messy, but if you can get past that and you are excited by the possibility of Damian coming back, then this maybe the right time to check out this particular series and its one-shot starting point.

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The artwork is by Amy Reeder and looks great here. All the characters look very different and have great expressions, the action is solid when it is there, the scenery is beautiful, and the color and inking is fantastic. It really makes the comic standout a lot and helps with keeping your attention on the story. Certainly one of the brighter and livelier stories Image is putting out these days.

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Saga #22 is a big issue that fans are not going to want to miss considering what goes down. While it wasn't all that effective for me, I can see this being a very moving and sad issue for most everyone. The writing was fine, though had issues here and there, and the artwork is definitely appealing. Basically, if you've enjoyed Saga up until now, you'll like this issue for sure.

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Secret Avengers #2 is a decent conclusion to the short first arc of the series. It wraps everything up nicely for the most part, characters are memorable and fleshed out (sans Spider-Woman), the writing is good, and the artwork definitely has its appeal. Overall, not a bad conclusion to the first arc and here's hoping it'll lead to more fun adventures in the future.

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She-Hulk #2 is a solid issue of the series that could potentially be hampered by artwork that'll be really hit or miss for the audience (and even then, the art still has problems). The quality of the writing is still good and the direction for the series is promising. I do look forward to seeing where this comic will go in the future.

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She-Hulk #5 is a great comic with a really engaging story that is hampered by artwork that takes you more out of the book than it truly immerses you in it. The writing is enough to warrant reading the book, but prepare for some very oddball artwork that might not appeal to all.

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Shutter #1 is a slow and mostly uneventful (until the end) start for the new series. There is certainly potential here and the events at the end do hint at something big and exciting coming soon, but it's not really exciting enough to really get the audience into the story. The artwork, however, is awesome and fits the style, design, and tone of the series quite well. Maybe not worth getting right away until there is more story, but definitely a title to keep your eye on in the meantime.

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Shutter #6 is a fine way to end the first arc, though it's missing a few things that previous issues had that could have made it great. It needs some more surprises, some more character growth and such to really leave the audience on a more memorable note. Regardless, the writing is still pretty good and the artwork is just amazing. We won't be seeing the book again until December, but I look forward to what we'll be happening next.

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Spider-Gwen #1 is an enjoyable start to the new series. You do need to read the one-shot where our title character debuted, but it still works. The story and writing are a lot of fun, while the artwork is vibrant. If you are looking for a good new Spider-Verse esque book, but without all the pesky and heavy continuity, Spider-Gwen #1 would be a great choice.

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Starfire #1 is a book that's going to be divisive depending on the person. Did you like Red Hood and the Outlaws or don't you? Do you like classic Starfire, the animated TV show Starfire, or a mixture of both? Does continuity matter a lot to you or doesn't it? These are important questions that will definitely determine whether you like the book or you just can't look past these issues. Either way, for me and for a lot of others, I do see this being a good book if it sounds right up your alley and you know what to expect.

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Suicide Squad #25 is a step in the right direction for the book, keeping up the momentum that was started in the final pages of the last book. It makes its characters smart and unique, while having the scenario keep changing to keep the audience interested. It's always good to see a book get better after an average or worse start, so let's continue forward hoping this book can keep up this improved level of quality.

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Talon #13 was a solid issue builds things up for an epic conclusion that'll take place in the next issue. It has a few problems in the writing and a few more in the art department, but it is a pretty good time overall. I, and I hope the rest of you, look forward to finale on the horizon.

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Teen Titans #1 is a solid start for this relaunched comic. The team itself is well introduced and their dynamics are strong. The writing isn't too bad and the artwork looks fantastic. It needs some more work done with getting a real story started and working on making the characters a bit more likeable. However, it got off on the right foot and I do look forward to where this comic will go from here.

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Teen Titans #2 is a good follow up to the previous issue. It's getting the ball rolling on the story and several different subplots and elements here, while developing two of the main characters as well. Toss in some gorgeous looking artwork and this is another win for this new comic, despite some of the hiccups it had.

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The artwork is by Will Sliney and his work has always been iffy for me. A bunch of his characters have the same faces, facial expressions feel limited, and characters often bend their bodies in ways that leave me wondering if the character accidently snapped their spine for a moment. Those same problems persist in this issue, though the action scenes are still pretty solid and there are some occasionally good looking panel layouts. 8.0 Pure superhero fun.Great introduction to a new character.Very solid tie-in to Infinity.The artwork is okay.Not very deep or unique.

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This comic feels incredibly unique in DC's stable of comics with its premise and style. However, will people actually respond to that positively, along with the fact that these are all pretty new characters? Hopefully they do and hopefully this comic continues to get better as more issues come out.

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The comic still has a lot of good writing to it. The pacing and story structure are fine, the characterization and development still remains interesting and well done, and the dialogue and narration are solid through and through (though Constantine's inner narration sounded a bit off to be). Interesting and for the first time, we have two artists working on the book at the same time, Jesus Merino and Patrick Zircher. Patrick does most of the book and Merino simply draws the part taking place on Cadmus Island. While both styles work, but are radically different from each other. I do appreciate that the book manages to separate each artists' work and not simply toss it together like in Earth 2.

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After the past couple of issues, this one in particular was surprisingly light on storyline developments. Sure, there were two good moments that really stood out and really have my attention, but the others were light in progression. It was a shame too, since things have been really heating up in almost every story for a while now. Regardless, the writing and characterization are still good.

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I think Father Time just devolved into the pink slime that fast food is made out of.

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The Royals: Masters of War #1 shows a lot of promise here with a great introductory issue — we're given solid story setup, characters, tone, and setting. I'm looking forward to checking out the next issue and see where the comic goes from here. I'm hoping this proves to be a very enjoyable time.

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The Seven Deadly Sins Vol. 10 is a book with a great first half and an alright second half. It feels front-loaded with all its greatness at the start, but it gets lighter the longer it goes on.

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The United States of Murder Inc. #1 shows a lot of potential with its setup, concepts, and twists alone. Having some good writing and unique, but gorgeous visuals only sweetens the deal. It could use some more ironing out in areas, but as is, this kind of comic should be right up your alley.

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The artwork by Sean Murphy remains top notch and is still a sight to behold. He really brings all of these characters to life with their expressions and movements. He nails the mood at all the right moments, especially with the final pages (I keep mentioning them for a reason), and creates striking images. There's nothing wrong with his work in the slightest, with only the small nitpick that some of his characters look like ones from his previous works.

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They're Not Like Us #6 is a remarkable and strong conclusion to the comic's first arc. The first half of this story was incredibly weak and slow at best due to a lack of forward progression with story or development with the cast. However, the second half ultimately saved this comic and renewed my interest in the series as a whole due to the interesting direction the series went in. Hopefully, wherever this comic goes from here, it does not squander its potential.

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However, there is a problem that is weighing this book down: the artwork. Bad body structures; odd facial expressions; empty, devoid of life backgrounds; weird gradate color filters for some backgrounds; wasted panel space; and so much more. I can understand this book wanting to go for an art style that is a bit sillier looking, but this stuff goes a bit off the deep end.

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Then you have the empty and blank backgrounds with gradient filters and the poor anatomy of the characters and then you have artwork that is just distracting from the main product. The art might work for something else, but again, just not here. 8.0 The characters and humor are very enjoyable.The story, while slow and simple, is still engaging.Needs a new artist for sure.This book's time frame does not make much sense.

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Trinity of Sin #1 is a solid start to this brand new series. While it's mostly setup, it does a solid job of introducing new and old fans alike to the characters, background, and villain for the series. I think a different artist would have been better to really give the book a bit more of an edge, but what we got was still good. If you like the previous series these characters were in, especially Phantom Stranger, give this one a look. You won't regret it.

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The artwork for the comic is pretty decent. There's nothing that really stands too much out about it, outside of the neat double page spread with the Deadly Sins absorbing the heroes' emotion and final two pages. It's all completely competent and well-drawn, but there are some occasional problems. Some facial expressions do not really capture the emotions of the characters well or represent what they should be really considering their dialogue, like how the Sins look rather bored than surprise by what happens at the end. Some people looked like they were drawn in a rush and some have no pupils at all.

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This is solid, highly enjoyable shonen action all the way through.

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Everything that has been built up to this point has come together marvelously, leaving you hungry for more.

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We Are Robin #10 was a very enjoyable issue overall. While some of the story is disappointing, the strong characterization for most of the cast makes up for it, along with stronger storytelling and artwork. While the end is on the horizon, I can't stress enough how much fun of a ride We Are Robin has been. Here's hoping it goes out with a bang.

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A solid volume that continues to build up Tatara.

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Wolf Moon #1 gets this mini-series off on the right foot (or paw! rimshot). It presents a solid start with an intriguing story and mystery, while also providing some appealing writing and artwork. I'm liking what I'm seeing here and I'm hoping we'll see more cool things from this in the future. If you are looking for a werewolf story, this may be just up your alley.

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Wytches #4 was a solid and enjoyable issue of the series overall, ending on a delightfully creepy and horrifying note. It is a tad on the uneventful side for most of the issue, but it has some decent writing and artwork to make up for that shortcoming. Definitely worth reading and I look forward to whatever nastiness comes next.

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All-New Inhumans #1 is a fine comic that sports decent writing, a clear goal for what it wants to do, and lovely looking artwork. Its biggest problems lie in the awkward exposition and the fact that it's not accessible for readers new to the Inhumans. It's not a bad comic by any stretch, but it's not the strongest debut of the new Marvel titles. If you like the Inhumans, give it a shot.

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All-New Wolverine #1 is a good first issue to this new series. It acts as a great introduction to Laura Kinney as a character, giving new and old readers everything they need to know about her to understand what she is all about. The issue also sports some good writing and artwork, but lacks explanation or context for anything that is happening in the book. So in the end, if you are a fan of the character or are looking for a decent superhero comic, this may be the series for you.

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Avengers Assemble #21 is simple fun, Avengers style. It does not push boundaries or feature epic situations that put characters in tense confrontations like other Avengers titles do, but this comic is fine all around. Worth a read if you need a comic that is just a lot of fun with superheroes you like.

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Avengers World #3 is the best issue of the series yet. For Shang-Chi fans, this will most likely be a treat to see the character in action in an intense, issue-long fight scene. On the other hand, the comic offers little else besides that fight scene with its lack of story progression. Not much else to say besides definitely give it a look.

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Overall, the prelude gets you ready for what's to come, and offers a slight bit of character development for Babs as she heads back home. It's not an essential issue by any means " actually the most skippable of the series so far " but worth the read for those continuing to follow. If this is what a filler looks like in Larson's Batgirl, it's a testament to the series being worth your time.

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The art on this comic is very good as usual with the combo of Greg Capullo on the main stuff while Rafael Albuquerque does the backup. The expressions and emotions from the characters are great as usual, the action scenes are nice, and the worlds they draw are very eye catching at points, especially during the car chase in the backup. Not a bad thing at all to say about it.

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Batman #26 was a step back for the run, which has been improving quite considerably over these past few months. It has good moments and is decently written and drawn, but behavior by the main character just really sinks the issue quite immensely. Hopefully, the issue can step up from that.

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Batman #30 is a decent, but could be better start to Savage City. It's slow going with its world building and very dialogue heavy at the start, but the promise and potential so far is strong and makes you really want to see what comes next. If you are in this far, there's no reason to give up now in this small bump in the road.

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Batman #43 is an important issue, answering old questions and creating new ones in their place. What hurts it though is the uneven storytelling and tons of exposition that really hit the brakes on this whole story early on in order to explain everything revolving around Bruce. It does recover a bit in the second half when the pacing and writing improves, though. Either way, despite its problems, it is not an issue to miss.

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What the hell is wrong with your legs Harper?!

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Sadly, there wasn't much going on in this issue. It basically deals with one plot point and that's really it, making it one of the slower and uneventful issues of the series to date. Don't get me wrong, there's still plenty of good things to like: there's a good deal of character development and characterization, leading to a lot of interesting moments for the cast. Plus, the dialogue and pacing are solid and Fabok's artwork is amazing like you would expect (the issue had a great fight scene this time around). However, there's just not much to write home about this time around. Hopefully things pick up next time.

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Batman always knew how to say no to drugs in the most crazy of ways.

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Batwing #25 is a questionable tie-in, but an enjoyable comic despite that fact. The characters are well written, the story is simple but fun, and the art is great looking. It's not very deep, nor does it do much to make itself truly special among other superhero books out there, but it is one of best books if you are looking for some simple, superhero action with great hero.

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Batwoman #24 is a wonderful issue, but it leave such a sour taste in your mouth given that this is how it ends for this writing team. It's so great, but yet, this is it. The story is over and it ends on such a bad cliffhanger. Get this issue if you want to wrap up this team run on the comic, but prepare to be disappointed.

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The first volume of this new series offers an intriguing beginning to a new take on an old classic. While not perfect, it does everything a good series should do to hook the audience in right off the bat and leaves you wanting to know more.

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The Big Con Job #1 is a good start to a mini-series, with plenty of good setup and very strong emotional bits that really make you sympathize for the characters. It doesn't really have much story going on until the end, so don't expect until really crime related until then. However, it's not a bad book at all and it may be worth a look.

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Boarding School Juliet Vol. 1 is a fine romantic comedy. The chemistry between the two main characters is excellent and the humor is great most of the time. What hurts it the most is that there's not much substance to its characters or backstory.

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Captain America and the Mighty Avengers #2 is getting better slowly and over time will hopefully show the same level of quality previously seen in the book before it was relaunched. The writing and story are definitely improving and getting more enjoyable, but the whole tie-in to Axis really does a ton of damage unfortunately. Here's hoping the next issue continues with the improvements.

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Captain Marvel #1 is a slow, but decent start to this "new" series. It feels like things have yet to truly get underway in it, but the potential seen in the opening for where the comic will ultimately be going appears to be promising. If you were a fan of the previous series, give this one a look when you can.

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Catwoman #25 has its problems, some of which can be found being perpetrated by the usual team on the book. However, with a completely different tone and the fact the book is trying to evoke some simple fun, Catwoman #25 feels different and enjoyable in comparison to what has come before. If people are looking for some fun with Catwoman and don't mind if the book is rather silly give this issue a chance.

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Chainsaw Man Vol. 1 is a brutal, gory, crass, but surprisingly thoughtful and human beginning. Worth a look, though maybe pick up the second volume alongside it.

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While not as heavy hitting as what came before it, the seventh volume packs a lot of punch with a wide variety of memorable, striking villains and beautiful artwork.

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Coffin Hill #7 is a decent one shot that adds quite a bit more to the story of the last arc, making it quite enjoyable. The writing and guest artwork have a few hiccups, but the issue is still a decent read. With issue, I look forward to when the series comes back in June.

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Coffin Hill #13 is a good conclusion to the second arc that sadly is hurt by a bunch of problems that prevent it from being as good as the first. It does a passable job of wrapping things up and getting the audience ready for the next arc, but the pacing feels rushed and as if book is trying to cram in as much information as it can into the end. It's disappointing honestly, but I do remain invested in wanting to see where the comic goes next. Here's hoping the next arc does things a little bit better.

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The art by Renato Guedes continues to be good, making the magic and characters all look unique and memorable. The fight scene was pretty solid as well, with a great use of color for the magic in it. On the other hand, the comic continues to have the same coloring problem I mentioned a while back; it's just too bright. The color scheme just does not match up with the mood or tone of the book, especially during the most gruesome part of this comic. A darker palette, with maybe the magic still looking bright, would be more preferred. 7.5 Decent little one-shot that continues its own story.Constantine and Shazam are both good and clever in this.Good looking art.Not a good tie-in.There's really not much to this story.The color's too bright for the tone of the comic.

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Constantine: Futures End #1 is a book with a good base that feels like it is lacking something. Now, that could easily just be me here despite some weak dialogue and odd pacing. Personally, if you have been enjoying the series up until now, I'm sure you'll enjoy this issue and want to check it out. Otherwise, you may just want to read this in the store first to see if you want it.

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Constantine: The Hellblazer #1 is not a bad start at all to this new series. It feels much closer to the original comic, being far more adult and serious than the other Constantine book DC put out, while also having some pretty good writing. While I freely admit to not being a fan of the artist, people who definitely like Rossmo's style will definitely enjoy this. Overall, I recommend this comic for those seeking a darker, but also mature title from DC Comics right now.

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Cyborg #1 is an average first issue, with some lackluster execution but amazing artwork. It's not the best first issue for a new series or run that DC started in these past two months, but it's not bad either. If you are a fan of the character, I recommend giving this first issue a shot. Otherwise, maybe hold off on it until there are few more issues to really see where this comic is heading.

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Deadly Class #1 is a solid introduction for the series, though it doesn't feel like the series has really started yet. It's all mostly setup for the main character, and for a book called “Class” there's no real sign of the school until the end. It boasts some solid artwork, some great action, and decent writing; but it isn't there yet. The next issue though should provide us with the “school” aspect.

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Deadly Class #2 is another decent issue for the series and still shows plenty of potential, especially now that the school aspect of the title has come in. However, the comic still feels like it needs a bit more time to grow and needs some more likeable characters before it can truly shine. Worth checking out regardless.

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Deadly Class #18 is one of the series' best issues to date. The amount of the character development and growth was fantastic and very compelling. The personal stories and small fights are really elevating the comic as a whole, even if the main character and some parts of the writing could use some work. Hopefully this is a sign of good, but nasty things to come for this series in the future.

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Death Vigil #1 is a not bad comic and definitely has appeal for the right target audience, the kind who are more into a magic and sorcery theme. There's plenty to like here with a fairly solid and well laid out first issue, likeable characters and decent artwork. It's not for everyone, but it could be just the kind of comic you are looking for.

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Deathstroke #1 is a good comic, but perhaps not for everyone. It really depends on how much you really like the character, how much intense violence you can stomach and if you want a pure grade action story instead of a superhero action kind of tale. While not particularly my bag, I can definitely recommend it to people looking for any of those aspects and can attest to the decent writing and intense visuals. Give it a shot and see if this is the bloodbath for you.

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Speaking of distracting, damn those eyes! They stare straight through me!

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Doctor Fate #1 is a nice start to this new series, offering up a good main character and story setup for the rest of the series to build off of. It has some weak points for sure and the artwork isn't exactly for me, but I can't deny the potential and also quality that the comic showed. Definitely keep your eye on this one.

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These cartoony visuals don't fit the mood.

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Calling it now. This will be a deus ex machina down the line.

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My same praises and complaints that I usually have for the book still apply here: Good plot points, way too much happening, interesting characters, slow pace and artwork that's drawn well, but done with so many contrasting styles/artists that it doesn't mix together well. It's the same thing as always for this comic and while it's nice that there's no dip in quality, the comic still seems to be missing something. I wouldn't mind seeing something big or shocking to really change things up or conversely" a nice slow down and a focus shift on only a few plot points. (For one issue at least).

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I've seen this speech somewhere before, haven't I?

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Ultimately, the issue is as good as any other in the series in terms of the story and writing; the only real weaknesses come from some questionable moments like the three Avatars fighting off the Furies when not even the Superman and Bat-Family could fight off one or how the Chicago storyline with Dick's Family transitions poorly between this and the previous issue. The artwork is also not looking too good here, with art styles that vary greatly between each other, more than any other issue to date.

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I think it's good that it didn't stretch out a single plotline for several months and gave the issue extra focus. On the other hand, the story here felt completely rushed and seemed to skip over a lot of story elements. Then there is the whole Big Barda betrayal, which came out of nowhere; Mr. Terrific and Sandman's token appearance before they completely disappeared, the cheesy pose at the end of the book, and so much more. Though I will say the comic looked a whole lot better when one person was actually drawing the book (Paulo, while Scott did the breakdowns).

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Effigy #3 is an issue that is good, but struggles a bit due to difficult and awkward storytelling at points. It makes the comic a tad frustrating to read, even with all of the great things it has going for it. It still has a strong cast of characters, writing that can be very good, and artwork that fits the book perfectly well. Effigy is still a strong read and I recommend it, but this was a slight drop from the last issue.

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FBP: Federal Bureau of Physics #14 is a good issue, but not a particularly exciting one. It's all character focused and dives into the life of Cicero, shedding some interesting light on him and his past. The writing is still good and the art, while really not fitted for the comic, isn't bad in general. I look forward to where this new arc will take us, especially once we return to the present.

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Fire Force Vol. 3 is another enjoyable volume of an entertaining series, but its pacing is starting to detract from its strengths.

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One arc ends effectively while another gets off to a strong start. With that said, the pacing is rushed.

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Forever Evil #4 is sort of like that last issue. It's decently written, but does not accomplish a whole lot, other than hints sprinkled throughout and with the ending itself. The artwork still has its good and bad moments to it as well. I'm still enjoying it and looking forward to where it goes, but it is a bit tiring at this point after all these event comics.

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Forever Evil: Rogues Rebellion #2 was a step down from the last issue unfortantely due to a lack of story progression and the artwork not fitting the tone of the story well. It's certainly not enough for me to say don't read the book, since it is still enjoyable, but the quality took a step back this time around. Hopefully, this will be as worst as it gets.

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Forever Evil: Rogues Rebellion #3 is very strong with characters and weak with its plot. It's not a bad mini-series at all, but has some problems that hold it back from becoming truly exceptional.

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A good continuation of the story and exploration of the complicated relationships one can fall into.

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Frau Faust Vol. 2 was a step up from the previous volume, building up its cast and diving into intriguing, fascinating plot developments.

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The art for the book is pretty decent. The ghosts look neat, the characters all look different and unique (though one or two tend to have the same facial features); the coloring works very well in certain panels, especially that certain page towards the end; and there are a couple of memorable images in the book. It's good stuff in general for a book like this. 7.5 Finally some ghost thrills and chills this time around.All of the writing is competent and engaging.The art works and fits well with the story.Still lots of setup.Story unfolding very slowly.Not much characterization going on.

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Goblin Slayer #1 is a pretty solid adaptation of the source material so far, bringing to life all the moments from the story very well. It makes a good companion piece for those who read the novel and want more, though I think newcomers would be best to read this and the next issue together. Its only big problems lie in the fact that it feels more exploitative than the novel and its storytelling doesn't feel as strong either. Still, if you want a new, very dark fantasy series to try following, give this a shot. However, despite what Comixology rates this series as, DO NOT approach this manga if you are 12 years old.

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This is one of the most beautiful looking series with some of the saddest, most broken, troubled characters currently out on the market.

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Gotham Academy #6 is a decent conclusion to the first storyline, but not without its own little problems. The writing is good and the story wraps up nicely, but the inconsistent coloring and conclusions to some of the plotlines leave a bit to be desired. Still, it was a good issue regardless and I look forward to where the comic is going in the future.

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It's good for the fans despite some questionable pacing, but it'll probably turn off anyone who isn't already invested in the show. Worth a look if you are already invested in the story.

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Hellbreak #1 is not a bad start to a brand new series, but it could use some work in areas. There's potential here in the story and where it could ultimately go, so it may be a worth look as time goes on.

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Higurashi: When They Cry: Abducted By Demons was a solid opening arc to begin the series off on, taking us straight into a world where nothing is as it seems, many questions are left unanswered, and something dark is bubbling just below the surface.

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Hinterkind #2 was an improvement over the debut issue; there's world building with the monsters, better dialogue, and the art has improved now that it can provide visually appealing creatures to make the story stand out more. It's still not the most engaging comic yet and the story hasn't really gotten going but there's still plenty of promise. I'll be back next time to see if this comic continues to grow.

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Hinterkind #6 was not the big, exciting finale for the first arc that the last issue suggested it would be. It was more on the quiet side and focused more on getting the next arc setup. The writing and artwork were decent and the next arc seems rather promising with its new direction though. I look forward regardless to the next issue and where the comic will go from here. As such, I'll see you all in May.

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Hinterkind #16 is stepping closer and closer to the end of the series. Many plot points and subplots are being wrapped up or being pushed towards their conclusion. Most of them are handled well, but there are bits that aren't and sadly, some plotlines and character arcs will probably not get the attention the writer was hoping to give. Either way, the issue was still pretty decent and I remain interested in where this comic will be heading as it approaches the end of the line.

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The artwork for the comic is pretty good. All the aliens and space scenes were neat; the use of color and inks were great, characters all look different from each (facial expressions were dull though) other; the action, again, looks pretty good when it was there, and lots of detail was put into the scenery and backgrounds. Outside of some very generic looking layouts, this was a very well drawn book.

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Infinity #6 is a good, action packed finale to this event. It certainly has a share of problems and ultimately just leads into another event (written by a completely different writer), but it did bring a close a lot of the plot and delivered on the action. Not the best event I ever read, but it certainly could have been much worse.

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Iron Patriot #2 doesn't quite have the impact of the first issue but still isn't that bad of a read. It has its problems for sure, like the story structure, but there is still plenty to like and get invested in. I still recommend the issue, especially seeing how it appears the first arc will be wrapping up shortly. Give it a shot and see what you think.

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Golden Wind Vol. 1 offers a fresh start into the bizarre world of this franchise with an intriguing lead and hook. While still in its infancy, this Part of the series is shaping up to have a lot of potential.

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Justice League #42 is a good issue, but one that comes across as lacking in some respects. The plot, while still very enjoyable, is stretched a bit too thin with how much it is trying to accomplish, and the comic feels rather light in the character department. It's disappointing to a certain degree, but I would be lying if I didn't say I had a good time.

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Justice League: Futures End #1 was a good issue, but it felt like it could have been better. It needed a better artist and it needed to be more than just a fight scene with little else to it. The writing is definitely good here and enjoyable, but it could have been better.

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The art is by Mike Janin this time around and it looks great, a big step up with from what we got last time. All of the characters look good and their emotions are strong and visible. The minor bit of action we do get is nice to look at and that two page spread with heroes confronting one another looked good. Unlike the other issues, Janin isn't nearly given enough exciting things to draw, so nothing really popped out like the others. Still good stuff.

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Justice League Dark #24 may not be the most exciting thing you read this week, but it'll be one that you'll like. It's an interesting new direction for the book that I look forward to reading, but what it'll be able to do within this long crossover is questionable. Let's keep an eye on it throughout the months to see where it goes.

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The artwork is all around decent, but nothing too special. Nothing is poorly drawn, the layouts are good (I liked the use of walls as panel borders in some of the pages), and all the characters look fine. However, nothing really jumps out at you or is particularly memorable. Not bad, but could be better. 7.5 The writing is good all around.Solid enough origin.The artwork is decent.Not particularly exciting or memorable overall.

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Justice League of America #10 is a decent book; not much to really comment on other than that. It great for the Stargirl fans out there and getting to see her kick a lot of ass, but that's kind of it since not much goes on in it otherwise. Worth a read, but not a must buy.

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The artwork by Milton Estevam is just as good as usual. Some of the female characters had some similar faces, but the rest of the stuff is good. Action was enjoyable, scenery looked good, still like the coloring to the flashbacks, and there was some decent facial expressions. I still question how our hero is able to keep breasts from popping out of her outfit, but what can you do?

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Master Keaton Vol. 11 is another solid collection of tales, though the quality is a bit lower than previous outings

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The artwork continues to be by Greg Land and opinions will remain divided as always. His work here isn't too bad, with the action and characters looking good for the most part. There definitely weren't as many odd looking facial expressions this time around. One thing that did stand out, however, were some of the action bits. Sometimes a character throws a punch or kick and the person doesn't look like they were hit at all, despite being knocked back. It's odd, but you can see it, in particular when Luke throws down with Proxima.

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Ms. Marvel #2 is a good, but rather slow issue. It feels like this origin is being stretched out a bit and you aren't getting much with the story, but the writing remains strong in other parts of the book. While I do hope the comic picks up the pace a bit, I am still very much looking forward to where this series will go next.

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My Little Pony: Friends Forever #7 is a decent issue of the series that has some depth and a strong moral that can be taken. Its continuity is a bit messy and some parts of the story needed some more polish, but overall, it wasn't too bad at all.

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Mythic #3 is a marked improvement over the past two issues. Hester actually focuses on developing the story and its characters, everything showed marked improvement and it felt like we had more reasons to care about what was happening. Hopefully, this a sign of good things to come for this comic as it continues on.

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New Suicide Squad #1 is a pretty good start for this new comic. It does a good job setting everything up, including the introduction of the new and old cast of characters and starting off several promising storylines. The writing and artwork need some work, but I do seem potential here if the team here is able to improve. I'll be checking out the next issue for sure; give it a shot and see if it is for you.

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Oddly Normal #2 is a good, but flawed issue. All of its flaws can be boiled down to one simple point: Not much happens. That's unfortunate given the hook and potential we saw last issue, but the writing and artwork are still pretty good despite this flaw. Hopefully the next issue can kick things back into action, because I would hate to see a series with this much potential drop any lower.

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Honestly, the slow pacing and lack of story for most of this arc have really hurt the book's momentum. Sure, it has subtle hints of something going on and the ending is setting up for something epic next time, but for the comic to truly shine, it needs to pick up the pace. The character work and artwork are great, but they need more to truly become something special like the first issue was.

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Outcast #7 is a good return for the book, though it could have been a bit better. While the story seems to be heading an interesting direction and the writing/artwork are all very good, the comic still feels rather slow going and after a break, it wasn't the most exciting way to return. Still, the book is very much worth your time if you have been enjoying it and (if you're anything like me) look forward to where the comic will be going from here.

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Painkiller Jane: The Price of Freedom #2 was a good comic, focusing more on the characters this time around and adding more depth to them. It may not be the best comic you'll read this week, but if you are looking for a fun time with a comic, this might fit your bill.

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Penny Dora and the Wishing Box #1 is not a bad start overall to this mini-series. It has some problems, but it also has some impressive qualities and a story with plenty of potential. It's also definitely pretty good comic for young kids and parents looking for a comic they can share together.

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Trinity of Sin: The Phantom Stranger #14 is a good continuation of the Blight storyline and continues moving the story and subplots forward. It's not as exciting as the previous issue of the crossover, but still solid and should help keep people interested in continuing the story.

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Protectors, Inc. #1 is not the most exciting of first issues to a new series you could read, but it does paint an interesting world that has a lots of potential for great stories, characters, and idea to emerge from. Not much has gotten going outside of a mystery or two to hook the reader, but there is enough here to encourage checking out the second issue. Maybe give this a peek if you see it on the shelf.

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Protectors, Inc. #2 is a good comic that has the potential despite not much happening and the forgettable artwork. It's got a good setup, solid characterization and dialogue, and an engaging mystery that makes me want to know more. There's plenty of room for it to grow and here's hoping it does as more is revealed over time.

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Protectors, Inc. #3 is another decent issue to the series. It's a superhero crime drama with solid writing and some interesting plot lines going on. However, it is also slow moving and has only okay artwork. Ultimately, it feels like a series that may be good to read, but would be better suited if one were to wait and read it as a trade.

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Protectors, Inc. #6 is a perfectly good issue of the series that is hampered by the series' usual problems of pacing and slow progression. What the series does have is a great and interesting mystery, good characters, and solid writing. If the story picked up the pace more, I could easily recommend this to people are looking for a nice crime series involving superheroes. As it stands, this is a comic that you should wait for the trades, where you can fully appreciate what it's doing.

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Red One #1 is a good start to what could be an enjoyable series. It has a nice mixture of many different kinds of stories and genres in it that show some potential for fun, while also presenting an enjoyable main character and some great artwork. It's not perfect given, its iffy pacing and minor flubs in areas, but there are some good times to be had here. Give it a shot if this sounds like it'll be up your alley.

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A relaxing, soul-soothing experience, 'Restaurant to Another World' is a welcoming tale that doesn't bog the reader down in detail and preparation like other cooking series, but is more about the feelings and warmth from eating delicious food.

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Scooby Apocalypse #3 is a subtle improvement over the last two issues. While lacking in the story department, it's balanced by stronger characters, solid writing, and good artwork overall. There's still plenty of work to be done, but now that gang has moved beyond the walls of the government facility, I'm eager to see them explore this new world.

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Scooby Apocalypse #4 continues to keep this series at a nice, steady level of quality. It has its problems, but it also has a lot that makes it quite enjoyable. It's a slow moving story with strong characters and lovely looking artwork from beginning to end. Overall, this is still quite an enjoyable comic and if you have been liking it so far, you'll for sure like this.

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Secret Wars #4 is the best issue of the event so far, at least to me. The story feels like it is really getting underway now, finally moving away from the setup. There's also some improvements in the writing, some stronger character bits, and the cliffhanger is very pretty enticing. Where the comic trips is in some of the story development, the missed opportunities, some weak dialogue, and also in some areas of the artwork. There are only four issues left to go and hopefully, things keep improving from here on out.

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Shutter #3 is an alright issue of the series that needed more going on in it. The characterization and continuing growth with is world is nice, along with the artwork. However, it just needs some more story and exploration of Kate's past before it can really feel fantastic. Luckily, the next issue looks to be fulfilling that so stick around. The best may be yet to come.

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Silent Hill Downpour: Anne's Story #1 is a great comic for fans of the game who want a little bit more. It does a great job adding to the experience, filling in backstory and having some terrific art. However, if you are not a fan of this game or have not played, you should stay clear. It's definitely not for you guys and girls.

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Silent Hill Downpour: Anne's Story #3 is a good issue, but nearly as good the previous installment of the mini-series. It does help add more to Anne's backstory and progresses the main story nicely, but it's kind of decompressed and the pacing isn't all that good. It's certainly not a bad issue and there are still plenty of interesting elements that will certainly make the audience come back for the finale.

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Sinestro #1 is a decent start to this new series, mostly just delving into setup. It's not the most exciting start to a first issue, but there is plenty of potential given the glimpses of solid characterization and artwork. If you are a big fan of the character and the Green Lantern mythos but want a book that's not mired in the Green Lantern crossovers then I strongly recommend Sinestro.

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Star Spangled War Stories Featuring GI Zombie #1 is a comic with a lot of potential to grow and improve. It has a good setup, intriguing characters, moody artwork, and it's pretty dang original. It may not be exactly what everyone is looking for, but I do recommend it for those wanting to try something different.

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Star Spangled War Stories Featuring GI Zombie #3 has a solid story coupled with some very effective artwork, but is unfortunately pulled down too much by the terrible pacing and story flow. Hopefully, the next issue will read much better than this issue.

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Suiciders #1 is an interesting start to this new series. It's a bit sketchy and rough around the edges thus far, but the solid setup and writing offer plenty of potential. Plus, the artwork on this book is just phenomenal in almost every way possible. I would recommend giving this book a look if the setup sounds interesting to you, especially if you like realistic, exciting art. (Who doesn't?)

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Superior Iron Man #1 is decent start for this brand new series, offering an interesting new direction for the character and his world. The stories it introduces and the writing on the book really show a lot of potential, though I wish the artwork could be a little more exciting. If you are fan of Iron Man and looking for a book with a different direction for the character than usual, this could be worth a look.

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Superman #4 continues to be very good when it comes to the writing and characterization (loved the opening scene between Lois and Jon). It's paced well, the action is nice, and the dialogue is decent. However, it also continues being rather slow going and not particularly heavy on the story. We got an interesting development this time around and we're setting up for a major throwdown next issue, but that's really it. It's essentially a middle of the arc sort of issue: Not bad, but it feels better when you have the whole arc in front of you so you can experience it all at once.

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The thing about it is that it isn't very" exciting or something that really draws you in. Don't get me wrong, all the writing is fine and I do buy this relationship from what our writer, Charles Soule, has shown. The dialogue and exchanges are pretty solid in establishing the friendships and relationships with everyone. It just does not click though in making you want more. You read it and you know you read a well written book, but you don't feel an urge to get more.

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Superman/Wonder Woman #2 is a good book, but again, not something you need to rush out to the store to buy. The occasional out of character moment and lack of story progression hurt the book, but the rest of the writing and the artwork makes up for it. If you liked the last issue give this one a go.

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Superman/Wonder Woman #4 is a solid issue of the series that offers the readers two stories with it. While both are good and offer some solid characterization for various characters, one of them is much better than the other and the artwork is on the weak side this time around. If you have been reading the series up until this point, this one won't discourage you though and you should still find yourself enjoying it regardless.

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Superman: American Alien #1 is a comic that treads familiar ground, but manages to do so in its own way, resulting in an enjoyable and sweet comic. It captures a snapshot of Superman's past that is nice to visit, but the artwork at times does take away from the experience. I'm not sure how the rest of the series will do, but if you are big fan of Superman, this may be up your alley.

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Terrible Lizard #1 is a good enough start to this kid-friendly series. It's a bit run-of-the-mill with regards to plot and characters thus far, but also really turns some ideas and tropes around on their heads and has fun doing it. It's not quite a must read yet, but something tells me that when it finally takes off, it will be.

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The Dying and the Dead #2 feels like a significant step up, really doing away with a lot of the problems that were plaguing the first issue. While the story was on the weak side and the coloring was lifeless, the characterization felt very strong here (stronger than anything I've seen with a Hickman comic) and the writing improved by doing away with a lot of the dull monologues and fixing the pacing. Hopefully this means good things for this title going forward.

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The Names #1 is a mini-series that shows potential. The premise and setup here are solid, and there's plenty of potential here for an enjoyable thriller with some more development of the characters and background. However, the narrative and storytelling is rushed in its first outing and the artwork may not be for everyone. I still definitely recommend giving this a look. This could be just what you are looking for.

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Ladies and gentlemen, this is what you call insanity.

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Well I'm glad everyone believes him about being from the future. To be fair, time travel is pretty much a proven thing after all.

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I have never read anything involving the Occultist before and I kind of feel I should have in order to get the most out of this comic. From my read through, there are many characters here with their own histories and relations with one another that implies there is a lot going on or would mean a lot to the fans. For instance, the ending shows this character I have never seen before doing something I have no idea what could be. A fan will probably know what this means, but not me. However, this is not necessarily a bad thing for newcomers if the comic makes can get one interested enough in wanting to check out the previous stories.Reading this comic made me want to know more and check out the previous series

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The Saviors #2 is a good, but slow second issue for the series. It feels uneventful, but it is still necessary since it reveals a lot of important information in a very heavy exposition scene. It's a decent issue regardless, but maybe wait on picking this one up until the next issue comes out.

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Seven Deadly Sins Vol. 1 is a rather promising start.

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The Unbeatable Squirrel Girl #1 is a perfectly okay book. It works well for its target demographic of young kids with its sense of humor, colorful visuals, and loveable main character. However, it's hard to recommend for an older crowd since the humor is hit or miss, there's not much to the story or cast, and the art style takes some getting used to. If you got a young kid interested in comics, get them this. For yourself, probably not going to do that much for you unless you a huge fan of the character.

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The Wake #10 was interesting to say the least. For a big finale, it feels underwhelming and disappointing on one hand, but on the other hand, it does satisfyingly bring most of the story to a decent resolution. It does answer most of the questions, even if it was not very clear about it a lot of the time. All I can say is to lower expectations and have previous issues on hand to look back on what has happened or what was alluded to.

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As it is right now, the story is amusing thanks to the characters playing off of each other and trouble they go through of trying to get their information. It's fun to read, but I'm not sure if the portrayal of Punisher and Elektra here is all that accurate (I really haven't read much of them in the past). Deadpool is certainly amusing and I do like the scene with him on the subway with the little girl. It goes by quickly, but I'm left interested in seeing where this goes.

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Trillium #7 feels like the calm before the storm. Something big is about to go down and it'll be shocking, but before then, it needs to take its time to setup and prepare for it. As such, this issue is not very exciting and leaves you questioning whether or not the book will be able to deliver on the ending with so little time left. I have hope for the finale of this mini-series, but it's going to have to step it up next issue for sure.

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Twin Star Exorcists is currently available from Viz Media. The ninth volume is scheduled for release in July 2017. An anime adaption of the series arrived in the spring of 2016 and has recently wrapped up, streamed by Crunchyroll. A video game based off the series was created by Bandai Namco Entertainment and just released over in Japan in January 2017. There's no word on whether or not it will be released in North America or elsewhere.

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The Ultimates #1 is a comic with great characters and fantastic artwork that has potential to get really exciting with its big concepts and huge scope. However, the exposition-fests cause the pacing to really drag the first issue down and prevent it from getting as exciting and thrilling as it should have been. Combined with the fact that the issue is mostly just setup and doesn't really get going until the end, you are left with a good comic instead of a great comic. Overall, I would still give it a recommendation regardless, but I hope that it improves significantly and becomes the comic it's meant to be.

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Vampirella #3 is a setup from the previous two issues, upping the horror tone and excitement with the story while also promising a lot of potential with future issues given what we have seen here. There are problems here though, like with the previous issues, but there are improvements as well. I'll keep my eye on this title as it continues on into the future.

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If you like manga rom-coms you'll like this fine. Just don't expect anything ground-breaking.

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A good outing hampered by little character growth or development for most the cast.

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Wildfire #1 is a decent, if slow start to the comic. It has a pretty solid setup, some decently characterized characters, alright artwork, and a very nice and interesting debate on GMOs. Wildfire is for those of us seeking more intelligence and intriguing real-world issues in our comics with a dash of fun science fiction to boot. If that sounds good to you, then give this comic a shot.

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For an introductory issue to a new character, Wolverines #3 does a fairly decent job of it. The issue establishes Fantomelle's skills and how she works, her personality and beliefs, and even some of her past. Sure, she feels a bit similar to Fantomex and all, but she's not bad and shows some potential depending on how the writers want to use her from here on out. Other than that, there's not much going on in the story outside of her introduction.

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'Act-Age' Vol. 1 is a diamond in the rough, much like how Sumiji describes Kei. It has a strong hook and plenty of good ideas in it, and its main character and their evolution as an actress are fascinating. But it takes a while to get going, the supporting cast doesn't jump out initially, and the artwork struggles at times. While enjoyable, hopefully the next volume makes the series truly shine.

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All-New Ultimates #1 is an okay first issue; while it does what most good first issues should do, it still doesn't feel like introduces the audience well enough to this world (old fans should have no problem with that though) and the writing just feels rather average and typical. Hopefully as time goes on, this series finds its legs and really takes off.

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Archie #7 is a fun and enjoyable issue when it comes to the silly antics and characters, but also feels like a letdown when it comes to the story and developments. It is easily the weakest issue in what has been a rather engaging new series, so hopefully this is only a minor slip-up more than anything. Even at its weakest, if you have been enjoying the series thus far, you should still end up liking this.

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Avengers & X-Men: Axis #4 seems to be continuing the slight increase in quality for the book, with improved writing and a story finally emerging from the wreckage. However, what story is emerging or has been seen so far, feels rather tired with the heroes being villains/jerks. There are some interesting ideas and twists with it mind you, but Remender is going to have to pull out some more stops if this event is to truly shine.

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Avengers & X-Men: Axis #5 is a polarizing issue. The issue definitely displays solid elements and leaves off on a solid cliffhanger, but it also has a lot of other problems to it that hurt it quite a bit (the tone that feels off and the fact that we're still in setup mode). Then again, there's more potential here than in the previous issue, so that's promising.

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The artwork this time around is by Leinil Francis Yu and it is certainly a cut above the parade of mediocre and painfully average artists we had on this title. He's got a good sense of detail that helps make everyone look different and unique, standing out from everyone else and he can certainly draw an epic looking space battle (one that eventually becomes a curb stomp). Though the colorist he is paired up with always seems to be a bit odd with how he uses his tones and shades, like with how some people seem to shine a bit. Also, Bruce Banner looks like he is in his sixties in this book.

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Avengers #24.NOW is a decent enough start to the next act of Hickman's Avengers run. It has a bunch of problems, to be sure, but there is potential there that could result in some exciting stories later on. The only thing to note is that the issue costs five dollars. While there are more pages to the comic than usual, it's still a lot of dough to ask for a single issue.

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Avengers #29 could possibly be the best issue of Hickman's run to date, being leaps and bounds better in areas that comic was doing poorly in before. The thing is though, it has some serious problems that hold it back from being all it could be. With a price point and lack of extra story content, alongside some art flubs and a horribly structured ending, this issue feels almost like a big rip off that's just trying to suck out extra money from you. As such, it leaves the issue in a hard place, where it's good, but also bad. It's best to read this in the stores and make the judgment of whether or not you would want to purchase this.

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Batgirl: Futures End #1 is an alright issue. There are some good ideas and decent writing here underneath some lackluster execution and a rather rushed story. I think a couple of more pages here could have fixed this and I wouldn't mind seeing a one-shot surrounding the ideas. Regardless, this is the end of the line for Simone's time with the book. Next month ought to be interesting…

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Things still feel like they are moving forward in the comic, but somehow, still very slowly. It feels like we almost wrapped up some storylines here, but some are still going on when there are, like, only three issues left in total. Still no word on the main mastermind or anything. Sure, there were some good character moments I found great and fitting of the characters, but come on. It's time to wrap things up and not drag your feet anymore. Oh well, at least the writing and artwork were fine.

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Batwoman: Futures End #1 is an odd one. It's certainly not a badly written book, lays out some interesting hints for what we'll be seeing in the main book soon, Beth was a great addition, and the artwork wasn't too bad. On the other hand, the very dark route, depressing story, and depiction of Kate is going to have more than one person shaking their heads in disappointment or annoyance. It may be worth reading, depending on how you feel currently about the series.

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Bucky Barnes: Winter Soldier #1 is a comic with great potential and boasts some beautiful visuals. However, it really needs to work on its writing and the artist really needs to balance beauty and cohesiveness in order for the art to truly contribute to its success. I think they're onto something here, but there's work to be done and I hope the creative team can fix its problems.

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A decent start to what could be an interesting series.

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Coffin Hill #15 is a decent start to the new story arc for the series. It has one storyline that hasn't been built up that well with an uninteresting villain to boot; the storyline is rather intriguing and shows a lot of potential to develop the side characters however, so there is that. I'm very mixed on this issue, but I am still interested in seeing where the comic will take the audience. Hopefully it's somewhere nice and spooky.

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Contest of Champions #1 isn't a bad book and features plenty to enjoy, but there's also a distinct lack of characterization or setup for most of the comic. It has good writing, a neat lead character, decent artwork, and an enjoyable backup story; however, at a steep price point of five dollars and not a lot happening story-wise, I think you could wait on this issue a bit until you can get it cheaper — or see what we say about issue two, of course.

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Deadly Class #4 seems to be setting up for something exciting and thrilling the next issue, but it doesn't really go anywhere much beyond that. Despite some decent writing and good interactions between the cast, the characters aren't particularly likeable and the story is on the weak side. The comic does seem to be heading somewhere interesting and exciting very soon, but right now, it is just having a rather weak showing.

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Deadly Class #7 is a decent enough start to this new arc, mostly just getting groundwork laid out for what'll be seeing soon. The writing and artwork are perfectly capable and do the job, though in comparison to previous issues, it feels like it's lacking a punch or energy to it to keep it memorable or exciting (most of the time at least). If you've enjoyed the series up until now, you'll most likely enjoy this.

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Detective Comics #936 was not as good as the two previous issues, but still enjoyable to read regardless. While its twist is interesting, there are also some problems to it as well, especially for longtime fans. The writing is fine and while boasting a different art team than the previous two, the fill-ins still do a fantastic job at bringing the book to life. Hopefully, the next issue gets things back on track and back to the previous level of quality.

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The artwork is done by Alvaro Martinez again, but with Al Barrionuevo backing him up (sadly not listed on the cover). Barrionuevo provides artwork for the flashback sequence, while Martinez does everything else. Both of them do a great job, nailing the look of the characters, the locations, and capturing the right mood. Barrionuevo was better at capturing the emotions of the scene he drew while Martinez did a really solid job at depicting the action and making it look so energetic. Bottom line: Detective Comics #938 is a great looking book from beginning to end with really no complaints. Most Memorable Moment:

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Like with most issues, this was just alright. Not bad, but just alright. The story remains fairly interesting, more twists and turns keep on appearing, the characterization is decent, and all of that. However, at this point, the story does feel a bit tiring to a certain degree. It's tiring in the sense that the heroes never catch a single break and bad shit keeps on happening relentlessly. There's never any victory, no sense of payoff, nor any moment to breathe. The book just constantly keeps piling on the amount of bad crap that can happen to the characters and any form of victory they may achieve is instantly taken away from them. It's frustrating and makes you want to see some upbeat or positive happen for once.Most Memorable Moment

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There's honestly not much to comment on here that I haven't already said. I like some of the directions the comic is taking, but it feels slow going at points. The writing is perfectly fine, but nothing ever really jumps out about it. The characterization and dialogue are good as well. Finally, there is the artwork that is also just fine, but doesn't mix too well together. There was just nothing truly notable about this issue to discuss and that's honestly sad. The book isn't bad, just rather forgettable.

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Elektra #11 is a disappointing finale to the series in the sense that the conclusion feels rather hollow and abrupt, like the comic had plans to continue on from here. Despite that, the writing is still decent and the artwork remains incredible. Overall, even with the disappointing ending, I would still recommend the series as a whole, if only for the artwork alone. It's something you really need to see and take in.

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Extraordinary X-Men #1 is a good first issue for new readers just jumping into the X-Men franchise, while problematic at times for returning ones with its questionable plot points. Jeff Lemire does a great job writing the book, while Ramos' artwork is good as long as you don't look at the characters for too long. In the end, Extraordinary X-Men is one of the better new series to come out of the Marvel's new relaunch and I look forward to where it goes next.

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Maybe it'd be a better idea if they were made of ice? Come on man! Ice is sooo much stronger than snow!

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Forever Evil: A.R.G.U.S. #1 showed that this mini-series has potential. It's good at getting everything setup and establishing our main character well. It falters in the art department and by not being very exciting. If the next issue can fix these problems, this mini-series could be a lot of fun and enjoyable while it lasts.

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Forever Evil: A.R.G.U.S. #2 does not have a lot to talk about in general with it being rather average in its writing and with it still being in setup territory. Outside of that and the art issues, it's not a terrible book by any means, but there are better miniseries you could read that spawned out of Forever Evil. If the book continues to be like this, you may be better off waiting for the trade edition in the future than buying this.

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A good start bolstered by a terrific, fascinating main character and an interesting premise.

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Gangsta: Cursed. EP_Marco AdrianoVol. 3, while good, is a setback in comparison to the episodes that came before it. It feels a bit lighter in the content, putting all of its weight onto Marco/Spas. While it does that well and helps fill in background detail for the main series, it feels like it could have used a bit more to chew on. Still, Gangsta. fans should still find plenty to enjoy overall.

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Ghosted #5 is goodish. There are definitely good moments to it, the artwork is decent, and I find the ending is pretty good overall despite some nitpicks. However, some of the plotting on issue is very suspect and some twists and backstories are very questionable in how they are presented to the audience. If you enjoyed the series up until now, you'll want to check it out and see how the first arc concludes, but I don't see it as great enough to get the audience pumped for the second arc in January.

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Goners #1 isn't a bad start for this new series. There's an interesting story with plenty of potential. The problems are that there isn't much in the way of setup or characterization and the art style could be more congruous. I say give it a look after the second issue hits. Give it some time to develop we may be looking a real gem here.

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Goners #2 is a very mixed bag. There are elements that work and the story and concept still remain very intriguing. However, the lack of backstory, foundation, or context for anything in the comic really hamper the experience and make it hard to really get into the book. There are things that can definitely be improved upon, and hopefully that happens soon.

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On the flipside though, the art is anything but average. It's beautiful in every way you look at it. The characters are great and the emotions from them are terrific, the action with the sharks is incredible, the backgrounds are detailed, and space scenes are amazing. Seriously, there is so much to look at that you'll find your eyes darting all over the pages trying to take everything in, though it could be hard to focus on the dialogue if you are doing that. Still, very great looking.

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Helsing #1 is an alright book, getting the comic off to a decent start with a good introduction to the main character and potentially interesting story, even if it only starts going at the end of the book. It may not be for everyone, but there's nothing here that a person will ultimately hate. May be worth your time if you liked the character in her previous GFT appearances.

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Harley Quinn #4 is the weakest of the series so far. The story is getting more interesting, and the artwork is beautiful; but a lot of the humor missed its mark and even hurt some of the characterization for Harley. Even with its misstep, this is still a comic worth your time reading and maybe even the humor will work for you when it didn't with me. Give it a shot and see what it has in store.

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Harley Quinn #6 is an alright issue that closes out an OK storyline that could have been a lot better. There is still good and fun to be had with the issue for sure — however, the sooner it gets away from this subplot and focuses on the hit men and jobs, the better Harley Quinn will be.

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Hawkeye #13 is hard to really talk about. There's really not much to it, finally returning to a plot point that should have been followed up on a long time ago. It continues makes Hawkeye's life more depressing, despite the arrival of his brother, and has alright art. That's just it and it really only continues to make me wonder why the book is so gushed over by everyone.

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Hinterkind #4 is a good issue, but it's pretty slow and most just an exposition drop for new information. It's good to get this knowledge out of the way now so things can speed up later in the future, but right it is really slowing the story down a lot. Still, there is promise on the horizon and no reason to skip this at all despite everything.

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Hinterkind #11 is sadly a misstep in what was otherwise a pretty engaging arc. While its intentions were good by trying to touch base with all of the storylines and progress them, doing all of that at once left the issue cramped and unable to continue developing its characters. Hopefully the next issue, the finale for the arc, can turn things around.

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Hinterkind #17 was a decent penultimate issue for this series. It's wrapping up things as well as it can (even though it definitely feels rushed), and it ends off on a potentially exciting note. It's just disappointing that this series is having to end like this, with so much left to do or focus on. Hopefully, the next issue can give this series the proper closure it deserves.

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Hinterkind #18 is the final issue of the run and wrapped up most of the plotlines and character arcs about as well as it could have. It does feel a bit on the rushed side due to the comic having to do a lot to bring everything to a close, even having to montage some parts of the story, but it's still decent overall. In the end, would I recommend Ian Edginton's Hinterkind now that I have seen it from beginning to end? Given everything, I would say that if you can find the trades for cheap and you like fantasy, maybe give this a shot.

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Hulk #10 is an good for what it is—one long action sequence featuring a really fun Hulk rumble, but it has some problems that hold it back. There's not much to get from the story here and there are some problems with the characters. It's certainly better than the previous issues and if all you wanted was some action, this issue should do it for you.

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The artwork by Jerome Opea and Dustin Weaver remains strong as always. I could go on about how great the characters look, how the action felt strong, how rich and detailed the worlds and areas looked, and about the skilled use of colors and shading. You already know it looks good and the artwork hasn't dipped at all in this issue.

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Iron Patriot #4 is a thankful step in the right direction after taking a big misstep last issue. The writing feels much better here, it's more engaging, does better with the family angle, and there a couple of great moments. It still has problems with underutilizing the main character, and the villains are pretty weak. Overall though, the comic has restored confidence in me that it can at least deliver on a decent ending next time. Let's stay tuned for the coming finale.

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Jacked #1 is probably one of the stronger debuts for Vertigo this year. While this is an overly familiar plot with concepts we've seen before, the execution with its main character and the potential it promises is quite intriguing. Plus, it also has some pretty decent writing and some great visuals to bolster it as well. Ultimately, this feels like a comic I'm going to need to see a second issue of first before I can get a really good feel for it and what to expect in the future. Overall though, if you are a fan of either of these creators, Jacked may be worth a shot if you've got some extra cash this week.

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Jupiter's Legacy 2 #1 is a good return to the series, but not a stellar one. While it gets the plot all set up for the newest arc, it does feel very light on the story and on the characterization, which was the best part of the first five issues. While fans will certainly not want to miss out on the comic's return, there's no shame in waiting until the next issue comes out when the plot will really kick in.

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But what about the artwork? Is that any good? Well I suppose it is since every new villain is drawn well and is very distinct, with each artist's own unique style helping that along. However, due to the artwork constantly changing, it sort of contributes in a way to how confused I am reading it. The tone and feel of the book is shifting all the time and with the different styles, it is hard following what happens from page to page at points. The comic is certainly the most uniquely drawn book I have seen in a while, but it comes off as a hindrance at points.

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I was absolutely loving this comic during the "Books of Magic" arc when Jeff Lemire came abroad, but ever since the last arc and the co-writer came abroad, it hasn't been nearly as amazing. Everything's rather average from the dialogue, to the character bits, to the plotting. Not ever really bad, but nothing that ever really stands out besides some hints of the future war.

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The art on this comic isn't too bad. Everyone looks fine, the action is great, the scenery and settings are decent, I like the use of sepia tone for the flashback panels, and character expression is solid. I personally question the hell out of how comfortable Lady Rawhide's outfit and why she thought "prostitute" would be a good look (hey, it's the time period. Why wouldn't someone think that then?). Also, there are very questionable poses (like how much can a woman's spine bend like that for instant) and I do like how this woman was able to hide her long luscious hair with a simple bandana.

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The artwork is definitely drawn well. It's rather cartoonish in a way with how it's drawn and colored, so it fits the goofy and silly tone this book perfectly. The only downside that I could possibly make is that while everything is drawn well and fits the tone great, it's never really eye catching until the last pages and there is a rather gross birth scene as well. 7.0 Fan of Larfleeze? This is for you!Comic does have some pretty funny moments.The artwork really fits the tone and vibe of the story.Not a fan of Larfleeze? So not for you!The humor can be hit or miss.Extremely light on story and VERY heavy on the dialogue.

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Magus of the Library is a lovely experience that'll suck you in like any good book should be able to.

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Mighty Morphin' Power Rangers: Pink #1 is a solid showing for fans of the original Pink Ranger. It expands on what Kimberly was up to after she left the team and it's a lot of fun in its own way, backed by good artwork. However, there are a lot of little problems and issues that keep piling up in the writing and storytelling, detracting from the overall experience. I can still recommend the comic, but don't expect it to be as good as the main book.

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MPH #1 is not a bad comic at all, with some decent writing and good artwork. However, it's lacking that little something that helps give it an edge or a real identity in this industry of unique takes on superheroes and powers. It may need another issue to truly take off.

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Nailbiter #2 is not a bad book. Just one that is being held back by its own pacing and structure, not really getting the story moving too quickly and slowing down the momentum it could be building. The story is interesting enough, especially with the cliffhanger left, and the artwork works in capturing the mood. However, the book is still needing some work done before it can be something truly worth your time.

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New Avengers #2 improves in many ways over the last issue. While there's still work to be done when it comes to the characters, the story on a whole is a solid introduction that shows how this team works and what their status quo may be. Plus, there is still a lot of fun indicative through the book's humor and energy. The art may not be for everyone, but if you can get past that the book is worth a definite look.

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A manga unlike most sports titles out there. While its art can be unconventional and its pace too slow, the series' approach to storytelling, subtle character writing and dialogue, and its incredible matches makes it a true gem in this genre. Even if it's one of his earliest series, Ping Pong truly shows the raw talent of Taiy Matsumoto and why his works are almost in a league of their own.

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Pirouette #1 is not a bad book, but it's hard to sit through. The amount of abuse and torture the main character goes through is uncomfortable and really depressing to read. Even with decent writing, a good protagonist, and artwork, it's kind of hard to recommend it because of the content. It may be worth a look, but just go in expecting to come out rather frustrated.

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What Plutona #2 lacks in story it makes up for in strong writing, characterization, and artwork. It should start hurrying things up a bit more, but still leaves you intrigued after reading it. If this is the rate and pace the comic is going to be going at for the rest of the series, it may be more advisable to check out this story once it hits trades. However, it's still a fine comic regardless and you should not be disappointed if you pick it up.

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Red Hood and the Outlaws #25 is a perfectly acceptable tie-in and works well enough on following up on a hanging plot thread from the main book. It's not all that great or memorable, but if you read it, you certainly won't regret it. The best bet might be just waiting until it shows up a trade somewhere to read it though.

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Red Hood and the Outlaws #32 is a surprisingly fun and enjoyable comic that unfortunately has a lot of problems. Because of these issues it's not something that can be easily recommended to most people. However, if one is looking for some dumb, but fun comic book action without anything being overly grim, this may fill that need.

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Robin War #1 is not a bad start to this mini-series. The story got off on the right foot, building off of the events in We Are Robin pretty well and setting the stage for what could be an exciting ride. While some characterization and dialogue is a bit off, the writing for the most part is good. The only thing that really hurts it is the artwork, which really doesn't look good with so many people working on it. Overall though, if you are interested in this event and you already read most the comics that are a part of this storyline, give this a shot.

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Saga #23 is a bit of a low for this arc, slowing things down and setting all the pieces into place so it can be ready for the big finale next issue. Some of the writing is problematic and rushed in areas, but it's not particularly bad either and the artwork still looks fine. Far from the best issue of the series, but it can always easily turn around in the next, so stay tuned.

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Scooby Apocalypse #1 is an interesting start to what has been a controversial idea to some. It shows promise, gets the characters well enough, got almost all of the setup already out of the way, and has some nice artwork. Though, it suffers from problems in the writing and the art, especially around Velma. Still, this is a series with potential and I look forward to discovering whether or not it succeeds as time goes on, especially now that apocalypse has arrived for the characters.

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Scooby Apocalypse #2 is a decent follow-up to the first issue, pushing the story forward and leaving behind most of the exposition. While its writing is okay and the artwork is good, it suffers from trying to be two different things at once with its odd tone and awkward references to the franchise. It's certainly interesting to read, but it needs a bit more improvement before it becomes something really special.

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Scooby Apocalypse #6 has two stories–one is good and fills in the backstory of one of the leads and the other unfortunately is and underwhelming villainous rant. The artwork, done by various artists, is pretty good, and the writing is generally decent, but flawed. In the end, Scooby Apocalypse has been an interesting series so far and with the small revelations we got in this issue, it's going to get weirder and wilder as time goes on.

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She-Hulk #6 is a weak conclusion to what started off a great mini-arc. It just sort of ends without resolution, some of the writing dropped in quality, and artwork continues to be an utter mess. There are some good parts to it and I wouldn't say you should drop the book, since we going back to the original artist next issue, but this one may be hard to sit through if you have been enjoying the title up until now.

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Shutter #7 brings the series back after its break with a rather average and middle of the road experience. The artwork is wonderful, but the story and characters do not provide enough to deliver on a truly great and engaging read like the series should be. This is a rather disappointing return, but hopefully things shape up as more issues come out in the future.

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Shutter #8 was another okay issue. Unfortunately, the pacing and momentum are really starting to slow down. The only character who we do learn about or get a bigger understanding of isn't exactly trustworthy and any attempt trying to make her be sympathetic never feels believable. Hopefully the next issue can get this comic back on track.

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This has all the right ingredients to be a high-octane, bloody, and gory action series with wild characters and a plot straight out of the sick and twisted horror. However, it lacks the character depth and originality at times to truly be its own beast.

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Star Mage #1 is a promising comic for young readers out there looking for something along the lines of Harry Potter. At this point though, it really hasn't taken off or gotten going, leaving us with a rather typical and average opening. Once the story begins, however, I suspect we will start seeing things shine.

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Overall, Star-Spangled War Stories was a good comic from beginning to end, just one that sadly didn't catch on with the public. Maybe it was because it was so different than the usual comics DC puts out or the fact that it was a war comic. Either way, I'll miss it and if you've been enjoying the ride, I'm sure you will as well.

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Matt's first issue is certainly not bad and gets the ball rolling for this arc well enough, but it doesn't really pull you in and ends right before it starts getting good. The artwork and a couple of good moments do keep things from being dull, but this book is going to have pump things up in the next issue quickly.

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Suiciders #2 is a decent issue overall, doing a good job with building up its central characters quite well and delivering on some beautiful artwork. The story and some parts of the writing still need fine tuning though for this comic to really start shining and showing what it is capable. Hopefully the next issue can do that.

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Supergirl #26 is a troubled start to this new writer's run. A lot of the book is dedicated to someone else who isn't the main star and the tone is rather off putting and not very encouraging. The writing is decent overall and the artwork isn't half bad, but the book has a lot of work of ahead of it.

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Superman #1 was a good comic, but not a great one. It was primarily about setting things up and unfortunately not a lot else. What it had and teased for the future that seems promising, the story itself here needed a bit more meat to its bones. What saved the issue though was Tomasi's writing and Gleason's terrific artwork, both being very good and keeping me interested in wanting to see how things play out. Overall, not a bad issue, but not as great as other Rebirth comics out there right now.

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Superman #3 is a step back from the last issue, but it isn't something awful either. While there was little story happening until the end and we had a switch of artists, the writing was still good and the artwork was nice to look at. Hopefully things pick up and stay on the move with the story next time.

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The King's Beast Vol. 1 is a manga that lays down a solid foundation of political intrigue, classism, and revenge with two strong leads. It is intriguing, but also lacking just that little extra punch to make it a book that you must jump on right away. Give this series a look when the second volume drops later this year.

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Now this issue felt better that the last. Sure, we definitely still got some setup going on with a lot of these stories and one tale ended rather anti-climactically, but hey, one of these stories is really picking up steam now and is getting rather exciting. Even better is that it appears that the comic will be following up on this thread the next issue instead of putting it off until next time. Hopefully this is a good sign for the rest of the coming issues.

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I'm of two minds on this particular issue. One, I really liked that they wrapped up this Cadmus Island storyline. It has been going on for a while and this one has felt like it has really dragged a lot, going nowhere for a long time. It feels nice to see things get going and still leave some rather interesting story bits that could be exciting to see. On the other hand, this issue made me scratch my head a lot. A lot of things don't feel properly explained or explored (like Lois Lane meeting Red Tornado or the island ending the way it did) and some parts just feel incredibly rushed. It didn't make the island as satisfying as it could be. Plus the artwork" was pretty mediocre. A new artist for this weekly, Tom Raney, did the art and his style really looked off. The body proportions, the facial expressions, the awkward action, and boring layouts" it was ultimately a mess.

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Unfortunately, the story isn't making as much progress as you may expect. Yes, the comic gives the appearance of things happening, but honestly, we've only made a tiny bit of progress by the end of the issue (seems like things are being setup for Convergence). It's rather annoying and disappointing, since after the last issue, you would expect a big battle or some big things to be revealed. Not really the case, and that's a darn shame. The writing and artwork weren't bad though, so there is that.

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They're Not Like Us #1 is a perfectly fine and decent enough start to this new series. It has an interesting concept so far and very sympathetic characters, but not much has happened yet. The premiere issue focused solely on setup and not much else. At this point, I would only recommend checking this title out after the second issue is released, so you have much more to chew on than just this one alone.

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A slow, more introspective outing for the series -- which isn't a bad thing.

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Unfollow #7 is a big step up for the series, providing an important look into the backstories of one of the main characters, with some lovely looking artwork to go along with it. It's fascinating to read and it's easy to see how Courtney turned out the way she did. While there have been a few problems along the way, Unfollow is turning out to be one of the more intriguing character dramas currently in comics.

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Veil #1 is an alright comic that could have been better. It has potential here with its creepy vibes, mysterious, and artwork, but it lacks strong story and characters to get you truly invested in it. Before you go read this issue, perhaps you should wait just a bit until the second issue comes out and get a better idea of the direction this series is going.

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Veil #2 is still a decent comic. The story took a step forward this issue, but it still needs to up the pace a bit for this mini-series, and the characters definitely do need some more work. The potential and artwork still manage to keep this being worth a look, but hopefully it'll step it up with the next issue so it doesn't need to solely rely on that.

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Wayward #11 feels like a step in the right direction for the series, something that was really needed for a very long time, and is easily the best issue of the series. The writing has improved greatly with Jim Zub taking his time with the plot, allowing for more breathing room for the characters and to see the fallout from the last arc in action. However, the series is still in some desperate need of more character growth and development for the leads, especially with how unlikeable Rori has become. However, more than ever before, I am curious about what Wayward has in store going forward.

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Despite that, it's still pretty good overall. Decent enough facial expressions and character models, the violence is graphic and brutal, some panels are colored very well to make them standout, and there is a good sense of motion and movement to it. If you liked any of those artists I listed, you'll like this one's work.

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Aquaman #41 is a comic that is going to greatly depend on how much you are willing to go with it. While the writing is good, the premise is intriguing, and the art is nice — you'll have to be willing to accept the new status quo for Aquaman in both story and character for the time being to see how it plays out. This comic will put some people off and it's easy to understand why. If you read my review and if you like the sound of everything, definitely go for it. If not, hold off on the book for a while until things become clearer.

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Art Ops #1 is a comic with potential with a fun premise and unique set of characters. However, the lack of excitement in the comic and everything just being complete setup with little else happening keeps the comic from being a big hit right out of the starting gate. Hopefully things improve because this is one comic that can really soar with how wildly creative it could get.

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Astra: Lost in Space Vol. 1 is a solid start to a series that has barely begun to show its cards and reveal what it's truly all about.

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This single panel sums up all the artwork in the book quite nicely.

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Well I suppose we've made some progress by the end of the issue, unless it turns out to be a red herring and this lead has nothing to do with the person pulling the strings. Either way, the issue was alright (writing and characterization were all okay) but still pretty uneventful and going over ground we've already covered. I really wish things would pick up and move on since this is rather disappointing.

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Yet again, we are nowhere closer to figuring out who is the person behind everything and at this stage of the game, and with so few issues left, it's starting to become inexcusable. We keep going around in circles and dodging the answer, when it feels like we should already be told who it is (there are only a few suspects left at this point, like Dr. Hurt or crazy Owlman from Court of Owls). The story is just feeling padded out now, which is a shame since the rest of the writing is great and characterization is very strong here. I also would have preferred there not being three artists on it (it lead to some awkward changes between art styles), since any of the artist would have been fine.Best Moment

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Still no advancement with the true culprit and honestly, with so few issues left, I'm starting to get worried. I'm worried that all the remaining plotlines won't be wrapped up that well since there are so few issues left to go. We're barely making progress and it's frustrating"

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Birds of Prey #25 is an acceptable comic book overall, but not something to be rushing out to get if you need a Zero Year fix. There are better books you could be reading and if you truly wanted to check this out, it would probably be best to wait until a special collection comes out that has all the Zero Year tie-ins (it'll happen, just like Batman: Night of the Owls (The New 52) and Death of the Family).

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Birds of Prey: Futures End #1 is a decent enough send off to the series, even if there are some plot problems going on. It's a fine one-shot and with decent characterization and artwork. Where Black Canary goes after this is anyone's guess, but hopefully it's to a good book where she can get the best treatment she deserves.

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Black Canary #7 in theory is an enjoyable and fine finale to end the first arc of the series. It wraps up almost everything and leaves off on an interesting note to hook the readers into staying around for a while longer. However, the execution and the rushed nature of how matters ended resulted in problems that took away from the ending. While there are still plenty of things to remain interested in and see what happens in the future, the issue doesn't measure up to the preceding ones that came before.

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Captain America and the Mighty Avengers #3 is problematic. Almost all of its problems lie in the fact that it ties directly into Axis, which brings with it a boatload of problems, and also the fact that the issue has nothing much going for it in the story department. Honestly, the faster this comic escapes the grasp of Axis, the better things will be for this series.

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The art is nice to look at though, with well drawn characters and great colors. The only downside to this art is that it is really not given anything amazing to show. Nothing really pops out or is very eye-catching, except maybe the the Red Skull looking guys that are green and glowing. Also, there some rather nitpicky art flubs, but that's it.

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Dead Boy Detectives #1 is an alright book, but it is mostly in the realm of setup, having not gotten started and just putting the piece into the right places. Maybe hold off on buying this book right away until the second issue gets out, cause otherwise there may not be much here for the reader.

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Deadly Class #21 succeeds at being one hell of a shocking and haunting ending, with strong artwork and writing. However, upon reflection and once the shock wears off, it loses a lot of its luster and comes across as manipulative, wasteful, and straining in its believability. I know a lot of my complaints may come down to personal opinion and that there is plenty of good here, but I find the problems of the narrative and decisions take away from the experience. However, if you've enjoyed the series so far, I can say you'll definitely at least like this.

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Detective Comics #937 is a decent issue that unfortunately feels a tad lacking. The issue doesn't make much advancement with the characters or story beyond introducing two new aspects for later. While the writing and artwork were solid, it didn't feel like I got a whole lot out of the experience. I'm predicting this will read a lot better in the trades, but until then, you won't miss much if you just wait until you can both this and the next issue together.

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While there are certainly signs for future improvement as well as strong points within the story at this time, this first volume doesn't do enough to dazzle.

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Is Extraordinary X-Men #2 trying to have the most miserable main characters in a Marvel series? Because that's what it feels like. I thought All-New Hawkeye and Astonishing Ant-Man were tragic in the sense that the stories revolved around the protagonists being screw-ups where life constantly seemed to crap all over them, but this title is going above and beyond the call of duty with this.

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Fables: The Wolf Among Us #1 is an perfectly alright adaption of the video game, but not much else. The writing and characterization are all on point, though the artwork and drab coloring leave a lot to be desired. Maybe wait a bit until a few more chapters are out, but otherwise, I don't see getting this right unless you are a diehard fan of the video game.

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Hal Jordan and the Green Lantern Corps #1 really should have been the Rebirth issue (or the two should have been combined), since it feels like a prologue and setup to the main series. It's not badly written at all and the artwork looks great here, but it just feels like it's lacking punch and excitement. Hopefully the next issue picks things up and really shows what this series can do.

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The art by Francesco Trifogli is" okay. It's just okay. Francesco does have an eye for detail and really makes the scenery and the worlds look good overall. However, his characters are kind of questionable: for instance, some people the same expression a majority of the time or perpetually dull looks. Plus, there's normally nothing very interesting to look at until the very end. This is really not the kind of book to buy for the art. 6.5 There is potential here.The characters are fleshed out well.The ending is pretty good.The story is pretty boring thus far.The dialogue is frustrating to read.

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Hulk #8 is rather sad to me. The story was just not well put together, being too rushed and anti-climactic while the characterization and portrayal of our characters felt very off and not befitting of them. There is definitely some good to be found in here, especially when it comes to the subplots that are developing underneath the main story, but that's just not enough. This is just disappointingly, especially how good the story had been up until now and how much potential it had shown.

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Hulk #1 is a comic that is trying really hard to sell its story about a PTSD-riddled She-Hulk and her trying to live with this new, uncontrollable rage. However, it doesn't really work given the character's long history and even then, the writing can be very forceful and awkward with hammering in its points. This is not really a bad comic by any means, but it's difficult to recommend. It's nothing like She-Hulk's past series and currently, it's telling more of a basic Hulk story, just substituting Jen in for her dead cousin. I say hold off getting this comic until more issues are out and we can see where the creative team is going with their story.

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Infinity Man and the Forever People #1 is a book that is catered to a certain audience and fans of Jack Kirby's works. It's a perfectly reasonable book with its writing and artwork, but again, only for a certain audience and not quite me. I hope this book catches on with the right people, because it did feel like a nice break from all the bleakness and grittiness that DC has been putting out as of late.

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Iron Patriot #5 is a weak conclusion overall to the run. It leaves way too many loose ends and plot threads hanging that really deserve following up on, while also deciding to end on a rather depressing note. The writing itself isn't too bad and it is effective on an emotional level, but it ultimately needed some more fine tuning. After all is said and done, I don't really recommend this mini-series.

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Not bad, but it feels a little underwhelming in comparison to all that has come before it.

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Jupiter's Legacy 2 #2 is a decent continuation of the last issue, but it still feels lacking. There were some developments, but neither the story nor the characters felt like they advanced all that much. The writing is fine and the art is good to a certain degree. Ultimately, while not a bad comic, the second issue doesn't really do much to hook you in. Hopefully the next issue is where things start really picking up.

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Justice League: Rebirth #1 is a perfectly fine start to the new Justice League series, but not a spectacular one. It does everything it needs to do regarding setup and establishing things, but nothing more beyond that. It feels lacking, like it just needed one more thing to really push it over the edge. While the writing is good and the artwork does give the book an epic feel to it, you wouldn't miss too much if you put off getting this issue for now.

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Lady Rawhide #3 is a decent enough issue, that is hampered by the slow release schedule for the series. If it could come out every month or at least take a break every two issues, then this wouldn't be too much of a problem. However with the slow pace and the fact that the issue was rather uneventful, it was a rather weak showing.

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Is It Good?Monster Tamer Girls Vol. 1 is a manga perfect for fans of the slice-of-life genre that focuses on teenage girls and their odd lives, though with a school fantasy bent to it. It does most everything right, but it doesn't seem to stretch for the stars like other series I've read in the genre, like Dead Dead Demon's Dededede Destruction. Monster Tamer Girls feels a touch generic in its writing and presentation. That being said, there's not a lot wrong with this volume and if you're looking for an upbeat series from this genre, you can't go wrong with it.

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Moonshine #1 is a comic that's almost good. It has all the right ingredients to make it good–a decent setup with a supernatural element to it, a great setting that feels accurately captured, solid writing, and quite nice looking artwork. However, it doesn't feel all there. Its characters are just not interesting enough and the story comes across as if it's missing half of itself. As such, while it is tempting, I recommend waiting on Moonshine until its second issue comes out. Unless you are a huge fan of this creative team, there's no need to hurry to get this the moment it's released.

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Mythic #1 isn't necessarily bad, but it feels like there is lost potential in how little the first issue actually accomplishes. It gives the audience a nice idea of the premise of the series, but it lacks a lot in the story and character department. The writing isn't bad though and the artwork is pleasant, fitting the tone and feel of the comic well. Overall though, I can't really give this a strong recommendation with how little is actually going on. Keep an eye on this comic, but maybe wait a while until things get underway before diving in.

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New Romancer #1 is a comic that has potential, but feels like it needed some more fine-tuning. While most of the writing is solid and the artwork is fantastic, the story itself feels awkward and has a lot of holes in it currently. There could be something to this comic worth checking out, but I would recommend waiting a bit until the second issue comes out to get a better read on what it is planning and where it is going.

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Nightwing #25 is not a bad book by any stretch, but offers up nothing particularly memorable or exciting. It is pretty average in terms of writing and art, while functioning well enough as a tie-in to Zero Year. There are certainly better tie-ins you could be reading, especially this week.

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The Omega Men #1 is a comic that is good, but lacking. It has a unique approach that you don't see much of these days in the medium: less is more and quieter/lighter. However, in return, it requires you to do a lot of guesswork and estimation to get the most out of it because of its style. It's something to be appreciated, but at the same time feels lacking enough to the point of incompleteness. There's not much to take away from characters or find even one of them particularly enjoyable and the story doesn't have much in it. Recommending it is difficult at this point and honestly, even if this is your kind of story, it would probably better suit you to wait until the second issue comes out when there is a bit more to chew on.

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Painkiller Jane: 22 Brides #2 still remains sadly disappointing. The writing has improved in some areas, but still needs plenty of ironing out. The same thing goes for the artwork in the book. I was really expecting more from the comic, but sadly, it's not here. Maybe the last issue is where everything turns around. I can only hope.

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Pretty Deadly #2 pretty sadly took a step back when story became too mysterious and unclear for its own good, especially coupled with the fact that the characters are still mostly unknown and nothing has really happened in general. The writing mechanics are solid and the artwork is fantastic this time around, but this is was a disappointing drop. Hopefully the next issue will start revealing more of plot and answering some questions instead of holding back on the audience.

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Pretty Deadly #3 is a troubling issue. It maintains problems the previous issue had with its narrative, lacked in character, and it maintaining its vagueness. While it did try to clear some things up again and the art did look great, it just did not come out looking good this time around. Maybe next time.

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Rai #1 is a book with the best of intentions, trying to help introduce us to all of the concepts, ideas, and characters right away in its big sci-fi world. It, however, sadly tries to do way too much all at once and can be overwhelming a lot of the time. There is definitely potential here and the artwork is more than able to help it along, but this was a less than stellar debut in general. Maybe wait until the next issue hits before you decide if you want to try this out.

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Rocket Girl #4 is an okay, but visually beautiful issue of series. It has the mind and mentality of a Japanese manga, with its creativity and storytelling, but lacks a memorable and strong cast of characters and is a rather average story. The strengths and weaknesses are clearer than usual when it comes to this issue.

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A fairly decent start to a series about running, the writing is overall very solid. However, the lack of weight and intensity in the art leads to a experience that doesn't hit the heights it could at this time.

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Also, just a note on the word balloon placement. Due to the comic being done in black and white (which contributes to the difficulty of telling people apart), it's hard to tell who is talking first in some scenes or which word balloons are attributed to certain characters. There are some helpful lines in black and white that point to who is talking, but sometimes the lines fall into the background as well, so that doesn't help. It's a minor thing, but it can make following the story difficult in some parts. 6.5 Interesting storylines and characters.Detailed artwork that captures the time period well.There's way too much happening to keep track of.The pacing is incredibly slow.It's hard to tell who is who at points.

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Scooby Apocalypse #5 is the weakest issue of the series, but still decent to read. Its main problem lies in the fact it felt like neither the story nor the characters really progressed all that much. It had an entertaining story and situation, but it just needed a bit more to make it better. Even with this small slump though, this is still an issue that was enjoyable to read and is worth your time if you've been liking the run up till now.

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For fans of when it was called Hulk, it lacks the focus on trauma, anger, PTSD, and other heavy thematic elements that made them interested in the first place. For old fans of the character, it lacks the excitement, the lawyering, and the sense of fun.

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Shutter #10 is an issue that has to potential to be great, but lacks the strong writing and story to be able to achieve that. It has a potentially interesting story and setup, with truly amazing artwork, but the story is so slow and uneventful at points, trying to do things that are just not necessary. The comic can easily turn around at any points, since it shows promise, but at this point, it's merely above average. Perhaps just wait until the current arc is over and then check back.

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Southern Bastards #10 is the first time the series has let me down. Jason Aaron presented us with a very unappealing and ugly individual in Esaw and unlike he usually does — did nothing with the individual at all and reiterated points we already knew about him. Combined with a lack of strong characterization across the board and lack of story, this is the weakest issue of the series to date. If Esaw doesn't sound like the type of character that's enough to carry an issue for you, you might be better off waiting until you can get the next issue as well.

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Superman/Wonder Woman #5 was the weakest issue of the series so far. It felt padded out, lacked in the characterization and relationship aspects, and really did not have much going on. The writing and artwork are fine; it just needs a bit more to it if it wants to stand out.

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Superman: Lois and Clark #1 is a comic that's good, but hasn't quite taken off the ground yet. The issue was mostly all setup and not much else but there's plenty of potential — especially for fans of the romance between Superman and Lois for this to be a fine addition to the Superman line.

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Chilling Adventures of Sabrina #3 is a step up from the last issue, certainly. It fixed most of the story and writing related problems and put the focus back on Sabrina as it should have been. That being said, the issue felt lacking when it came the horror, character growth, and even in the artwork in some ways. It could be just me, but I feel like this comic could better than what it ended up being, especially with the improvements or progression made. Oh well, maybe next issue.

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Like so many issues before, the comic is still setting things up. Only one story made a big advancement in this issue and that was quite disappointing. With so little happening or advancing, the comic is really starting to drag and test my patience once again. It doesn't matter how good anything else was in the comic; if the story is this slow and barely moving forward, it really makes for a dull and boring read. Meanwhile, the other weeklies are always keeping the action, the story, and the excitement going. Why can't this comic do that?

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This issue was surprising very slow and uneventful. Seriously, it doesn't feel like any of the stories made any progress or had any sort of surprise to them. That really hasn't happened in a while and honestly makes the issue feel incredibly boring. Sure, the writing and characterization isn't bad here at all, but such a strange step back in the story progression. Perhaps it is the calm before the storm, given the setup we have seen, but maybe a bit more progression to have something happen would have been appreciated.

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ConclusionThe Royal Tutor Vol. 1 is a good start to a new series. While it makes a good impression with its main characters, the fact that the book is mostly just setup with little story leaves the audience without much of a hook. The writing and artwork are competent, but there's just not enough initially here to recommend. Maybe wait until the second volume is out physically before jumping into the manga.

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The problem, however, is the title still suffers a lot in the character department and a bit in the writing department as well. There are certainly ways that this comic could improve and get better as time goes on (I mean, look at the jump in score between the previous issue and this), but at the moment, the praise it has been getting has not yet been earned or warranted. Maybe in the next arc if the comic can keep up this recent momentum it built my opinion will be swayed.

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The Wicked + The Divine #6 was an alright way to start the new arc. There were some notable improvements, like giving the main character actual depth and throwing in some intriguing developments in the main story, but there were still aspects that held it back. The pacing was rather slow, the whole hip music angle of the book is still on the weak side, and there are some other problems throughout. This comic is still a few steps away from deserving all of its critical praise, but it at least feels like it's getting on the right track now.

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The art is by Daniel Sampere and he does an alright job. It's rather average looking overall when it comes to superhero work (it's not bad, but it's not great either), but he draws some great looking action. While it takes up most of the book and can like padding, Pandora vs. the Secret Society members was a treat to watch, especially since she is able to take about every blow they can give and much more.

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Trinity of Sin: Pandora #6 is just another part of the Blight crossover. It's not particularly great and feels very much like a middle issue of a crossover event. On the other hand, it's not bad either and has good art to it. Only get it if you are determine to see this crossover to the very end.

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Trinity of Sin: Pandora: Futures End #1 feels like the final conclusion for Pandora's story and feels like the proper end for her series as well. It's certainly interesting with the choices it makes and the answers it reveals, but it has problems making the issue exciting or energetic with rather dull writing and dialogue. It's certainly not the worst Futures End tie-in I've seen (even though it ties as much into the events of the weekly as Phantom Stranger does), but it's not the most exciting either. Oh well, we'll see Pandora next month and see how she fares with a new writer.

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Twin Star Exorcists Vol. 9 is a volume that could almost be good if not for the fact that its biggest and most shocking twist feels more like the usual disinterest that the creator has for his own female protagonist.

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This is a decent volume, but there isn't much story progression and the established cast of characters don't really grow or change.

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Ultraman Vol. 11 is a great action-focused volume of the series, but it does leave something to be desired by the end. It lacks substance with very little plot development or characterization, somehow having even less than the previous volume.

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Vampirella #2 is a perfectly fine comic, but doesn't really have much else besides that. Everything about it is perfectly acceptable, but it's not particularly exciting nor memorable. If you are a big fan of the character, this may be for you, but for everyone else who is sort of interested, it's not really recommended.

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Veil #4 continues marching toward its conclusion, this time with far more going on in the story and many more answers happening. What really hurts the title though is that its characters are not that compelling and the writing is just average. I'm curious about how the book is going to be ending, but honestly, at this point, I'm not all that excited as I should be after all these issues.

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We Are Robin #1 is not a bad comic, but it's one that could use a lot more work to improve things and more time for the story and characters to develop. Right now, the comic is pretty light on story and there's not much in the way of this whole "Robin Gang" concept being explored. Sure, the writing isn't too bad and the artwork is nice, but things could certainly be better. Before jumping on this title right away, perhaps wait a little bit to see where it goes first.

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The writing and artwork are fine, but there are some problems in different areas that hurt the book a bit. Overall, it's hard to really recommend this from just reading the first issue, especially since other weekly books I've read have had a great first outing (and were also a dollar cheaper). Maybe wait a bit on this one before investing any time or money into the series.

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Animal Man #26 is not bad, it is a serve step down in quality for the series and does break the momentum the comic has been getting over these past few months. It feels like filler, even though it is very clear that what happens in it is very important for later on, and it does not leave much of a lasting impression. Hopefully, the final three issues are more than enough to make up for this slipup.

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The Astonishing Ant-Man #1 is a good entry point for new and returning readers, but is burdened by slow pacing and mountains of exposition that doesn't allow the story to breathe. If you liked the previous run and the execution doesn't sound like it would bother you, then this book should be good for you — otherwise, wait to see if the pace picks up.

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The Astonishing Ant-Man #13 is a finale that, while wrapping up the main plotline, leaves way too many loose ends with all of its side characters and plotlines. It's also bogged down by a plot that only works if the main character is very incompetent and suffers from artwork that goes back and forth in quality. In what should have been a very easy landing from the creators, the end results of their Ant-Man run leaves me wondering if their run was sadly ended before its time. If you have enjoyed the ride up until now, you'll probably enjoy the results of the ending, despite the unanswered questions. If you didn't, this ending won't change your mind.

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Avengers & X-Men: Axis #3 was a good start to a possible turnaround for this book. The writing felt much better, along with the characterization, dialogue, and artwork. The only thing lacking is a good, engaging story, something that's not easily accomplished when the book is constantly stuck in a fight scene with rather weak villains. While not completely sold, I am at least interested in seeing where this book goes from here.

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Avengers & X-Men: Axis #7 is better than the previous issue, but that's really not saying a lot. The story isn't really there, just turning out one very long, albeit nice looking fight scene. There's not much in the way of characterization, development, or twists to anything. Honestly, the way things are shaping up, it's going to feel like a rush job to wrap everything up in the coming issues.

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Art wise, it's kind of like the rest of the series so far. Never particularly exciting or incredible, but nothing really bad either. Everyone's drawn fine, the world's drawn fine, and the creatures are drawn… uniquely. Outside of maybe a hiccup or two, like the stale action I mentioned, nothing bad at all. Maybe that's one of this comic's greatest sins though, its art is never really spectacular or rarely does anything incredibly looking. This series is not something you would be buying for the art.

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Avengers #35 feels like its getting the series back on track and having it actually do something instead of biding time like it has for most of the year. There are some interesting plotlines and ideas being developed here that show potential going forward. The big problem though is that the time skip ended raising way too many questions and feels more like convenience for the writer with characters and stories instead of benefiting actual story. This starts the death march towards the end of this comic book run and whether it gets better or not from here, remains to be seen. Let's just hope it does.

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Avengers World #1 is a perfectly acceptable first issue, if nothing else. It is accessible enough for new readers and does do a few things right for a first issue, but has its own problems. The more one has read the previous works that are a part of the same series, the more issues arise and more apparent that this is not a standalone book. Do not buy if you are not prepared to add two more series to your pull list and fork over a bit of cash to do a bit of reading to get yourself up to date.

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Blue Beetle #1 is an unfortunate step down in quality from the excellent Rebirth issue. The storytelling and writing are just not as strong as they were before and they make reading the comic more frustrating than it should be. It's a shame since the story, character, and the artwork are all pretty good though. Hopefully the next issue gets things back on track.

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Captain America and the Mighty Avengers #1 is a big disappointment in its initial outing. The whole relaunch thing just really screwed things up, and the story being a forced tie in to Axis doesn't help matters. It really hurt the potential of this comic, because the writing and artwork are pretty solid otherwise. Hopefully things can really turn around in the next issue and get this book back on the right track. It was Marvel's best Avengers book and I hope it can quickly regain that title.

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Doomed #1 is a comic that isn't as bad as it looks or seems, but it's not great either. It's a decent effort, presenting a classically-structured and familiar style origin story for a super-powered being. It does a great job of introducing the main character and it shows some promise, but it feels like it needs more before it can become something truly great. Maybe hold off a bit until the second issue arrives and see what the series has in store.

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The artwork by Afua Richardson is a mixed bag as well. The imagery is striking at times — Destiny's backstory and the second page for instance (though it's sort of ruined by the narration), which both have a lot of power behind them. Other times it's just rather bland and boring, like the scene that introduces Grey. The coloring that definitely helps with a lot of the scenes. Also, on a final note, the comic boasts something that I rarely see with comics and that's really hard to read text. Luckily, it's only confined to the first page, but it still made it a very big pain to read.Is It Good?

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Gleipnir Vol. 1 is not very good. There are ingredients within the manga that could make for an interesting, dark action series for sure, especially backed up by some stylish art and decent monster designs. But it feels undercooked with how little happens and the copious amounts of fan service take way too much away from the tone.

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Gwenpool Holiday Special #1 is a middle of the road special. Ignoring the fact that this should have been simply called a Marvel Christmas Special (Gwenpool is barely in the comic beyond her one story), the quality of this anthology is up and down. If you're a diehard fan of the characters " give it a look. Otherwise, there might be better use of your six dollars for this week's pull-list.

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Hulk #2, like the first issue, is not a bad comic. The issue handles its subject matter about a character who is suffering from PDSD as best as it can. However, it's very slow moving approach and buildup, despite the audience already knowing the reveal, keeps things rather uneventful and light on story. With a lack of content, excitement, and its plodding nature, Hulk is still not yet showing its true potential. It's not a bad comic, but for what it offers right now, it's not enough. Again, just sit and wait on this for a little while longer to see where it goes.

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Hulk #3 feels like it's being told in the wrong format. While its story and characters are well thought out, its pacing and lack of forward momentum really hurts the story. Being dished out on a monthly basis does this comic no good at all. This is a story that would benefit more in a large graphic novel or regular prose book form where you get to read a lot of it all at once. As such, by itself and as a monthly feature, Hulk is not really worth your time. Unless things kick it up a notch next time, you are better off waiting for a trade collection.

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Hulk #5 is an improvement over the last issue with much better plot and character development, but it still suffers from pacing and tonal issues.

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The artwork, on the flip side, is beautiful. The characters all look different and distinct, the color and use of tones makes for some impressive visuals, and the space battles are really nice to look at. It makes the experience reading this comic all the more tolerable, but the art alone doesn't make it worth the price of admission. The only problem with the artwork is the cover, which shows a goofy looking Black Bolt yelling at the title of the comic.

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Invincible Iron Man #1 is a very typical first issue to a superhero series. While the artwork is great and the main character isn't bad, there are a lot of elements that under developed, even for a first issue. Overall, this is not as bad as people were thinking it was going to be, but still has yet to find its footing.

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Iron Fist: The Living Weapon #1 is a rather lackluster start for this new series. While its main character is certainly fleshed and has an interesting backstory, he himself feels rather boring and the story here barely exists, with only vague direction of where it is going. Hopefully it can pick itself up and head somewhere exciting in the coming issues.

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Jessica Jones #1 should have been a smash hit with the same creative team that made a spectacular series with the same character in the past. However, while the side mystery is intriguing and the art is as good as ever, the writing is just not there. It lacks the edge of the original, the characters are badly written and presented, and there are quite a few flaws in the writing and story. While certainly not an awful comic, for the fans of the original, this is probably not the return you were expecting.

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Love & Lies Vol. 1 is a perfectly serviceable start to a romantic dramedy. It doesn't do anything particularly wrong, but it doesn't do a whole lot else beyond the setup and one point either.

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Martian Manhunter #1 is a series that I really wanted to love after being fasincated by the sneak peek. It has an excellent tone throughout, along with a great idea of a story and lovely looking artwork. However, the storytelling really does way too much damage to this series and hurts a lot. There is still a chance things could turn around and get better of course (I mean, the comic was still interesting to read after all), but this was a disappointing outing in a week that had mostly good new and returning series.

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Midnighter #1 is a good, but flawed comic. It does a great job of introducing the main character to the audience and getting them attached to him, but it falters in other ways; the story is almost nonexistent, the ending is abrupt, the dialogue is awkward and hard to follow, and the artwork is messy when it comes to the action. I think this has potential to be a good, even great comic, but right now it's a comic that's lacking. There's work to be done here and I do look forward to seeing where it goes once the story is underway and improvements are made.

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Mythic #2 is a comic that has taken a step forward, but also a step backwards as well. The story improved overall, though everything still feels a bit vague. The writing is fine and the artwork looks great in general. However, the characterization is an afterthought in this issue, almost like the first one, and the dialogue leaves a lot to be desired. This is a comic that could be great with a little work, but right now it's bordering on just being okay. Hopefully there's an upswing soon.

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New Avengers #29 is perfectly okay. There's nothing really too bad about the book, but nothing all that great either. The writing is fine, but the lack of progress and weak artwork really holds it back a lot. With the end coming in a few months, the book should really pick up the pace a bit for its own sake" unless it's just biding time until Secret Wars — which would be rather frustrating.

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Wait, does this mean Squirrel Girl has fought Doom on several occasions in the past then?

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Painkiller Jane: 22 Brides #1 is sadly a disappointment. I was looking forward to this since I did enjoy the previous mini-series. However, the stories here were really lacking in different ways. The characters were not well characterized, it was extremely dialogue heavy, the artwork was iffy at points, and it was not remotely new reader friendly. I'm hoping for a turn around with the next issues, because this comic really has some potential for a fun read if it can improve upon/overcome the shortcomings.

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Satellite Sam #5, along with the rest of the issues, could potentially come together to make a decent first arc. However, with the fact that comic is just trying too hard to do too much, the story rarely feels like it advances, and slow pacing ultimately kill this comic. It's not a badly written story by any means, but it is one that should only be read in the trades, because month to month is just not the right way to read this type of comic at all.

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Secret Wars #3 is rather dull. It's another exposition heavy issue, but with little plot progression and more continuing setup. There's really not much else to chew on in the issue besides some Fantastic Four moments. Not awful, but it's not great either.

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Sovereign #1 is okay, but could be much better. It offers three different stories each with their own strengths, but also with big weaknesses. The lack of background knowledge, poor story structure, and the general feeling of boredom plague each of these stories separately and hurt them quite a bit. There is potential here with each tale and the next issue could easily correct these problems, but as it is, Sovereign‘s first issue feels more like a preview of things to come rather than actual first issue.

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Starbrand and Nightmask #1 the perfect example of the middle of the road experience. There's nothing bad about it that will make you hate it, but there's nothing about it yet that really jumps out or gives it its own unique identity.

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Justin's work here was much better than what came before and there appears to be a very clear goal with future consequences, as seen in the last page. However, I can't really recommend Superboy since it was just an average comic with not much in it either. Sad really that becoming average is the best thing that has happened to this title in a long time.

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The Black Monday Murders #1 is a comic with a solid, intriguing story and nice looking artwork, but is hampered by poorly defined characters and weak writing. It has the makings of something great or something with a lot of potential, but it feels hollow and there's not much in the way of characters to get invested in. If you are a diehard Hickman fan who doesn't mind his writing ticks, this should be fine for you. But if you are unsure, especially since this is looking to be a series that will cost you five dollars a month, you may want to hold off for the trade.

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Chilling Adventures of Sabrina #1 was a comic I was hoping to like a lot, but found my hopes being dashed. The writing is just not there with its bad pacing, rushed backstory, and underwhelming characters. Heck, it's even a bit of a letdown in the horror department in some areas due to a very slow and dull middle. However, combined with the beautiful artwork and the fact that we got past the backstory now, there is still plenty of potential and room for improvement with the comic. Things can easily turn around in the next issue and I hope to see it there next time.

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The Fearless Defenders #12 comes to a rather disappointing close overall. It's very rushed and many subplots are wrapped up before they could ever truly develop. Even worse is the fact that some of the characters are given the shaft and put into the background. This was my favorite book of the Marvel Now relaunch and it is a sad sight to see it end like this.

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In this family, I think everyone should have a problem of some sort.

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Tomb Raider #1 is merely okay. It's competent and gets the job done, but nothing really jumps out about it or is all that memorable (at least until the end somewhat). Also, the comic is also rather dependent on the fact that you have play the recent game and know most of the backstory. Perhaps it'll get better as time goes on, but at the moment, it's rather lackluster and forgettable.

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Trinity of Sin: Pandora #4 is an alright book that still has potential, but does not show it here. It's just so mediocre and unexciting that you do not really get pulled into it. This can be a problem for this title in the future, especially considering it is about to get pulled into a very big crossover (besides Forever Evil) very soon.

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Umbral #7 is a rather lackluster way to get this new arc started and remains plagued by some problems I have had with previous issues. It's rather slow and unexciting besides some minor hints being tossed around and the transitions between scenes feel abrupt. It continues, though, with underdeveloped characters and feeling ultimately hard to get into. This is a series that has a lot of good ideas and potential, but it still needs a lot more work done. Hopefully things will be looking up as this new arc continues on.

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The first volume of Undead Unluck shows great strengths in its creativity, female lead, and artwork. However, with the story still not fully starting and the uncomfortable amounts of sexual harassment, it's hard to recommend the series at this point. Perhaps wait until the second volume drops.

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Unfollow #1 is a hard one to crack. It's not poorly written or drawn by any stretch, but it's not particularly thrilling or exciting either. The story barely gets going (it felt more like this was a #0 if anything) and we don't really have much of an idea of what to expect from the comic either. Overall, even if it's not bad, I can't really recommend the comic at this current time since there isn't much to get out of it. Maybe once another issue or two comes out, then Unfollow may be worth your money.

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Unfollow #3 ends on a note where things seem like they're picking up and that big things will be happening. However, the remainder of the issue is more of the same. Decent writing, artwork that struggles with depicting characters, and a story that's moving too slow for its own good. I'm still very interested personally with seeing where this series goes next and what will happen. However, it's very hard to recommend it when there are just better executed and more exciting comics out there, especially in a monthly format.

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Veil #3 remains to be an alright comic. The story is progressing fine enough and the writing and artwork are competent, but it's not particularly engaging and the characters are almost non-entities with bare bones "personalities." With us having passed the half way mark, the mini-series is really going to have to pick things up if its ever going to make a real impact or impression.

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Wayward #2 is not a bad book, it's really not. But it is one that needs work done and more fleshing out. The story here has a good foundation, the main character remains interesting and the artwork is great. However, the writing needs some strengthening, the pacing is questionable, and the supporting cast needs more development to truly succeed. I'll be sticking with this to see if it gets better, but at this point, I would recommend some mangas with similar premises and ideas over this series.

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Wayward remains that book that's just on the line. It's not all the great, but it's not that bad either. It has potential and an interesting idea that can take it far or make it at least an enjoyable time, but it remains hamstrung by bad pacing and lack of development. I still hesitate in recommending this series, though it's still one to keep an eye on. I have a feeling that once it takes off, it'll be amazing.

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Wayward #6 is not a bad issue, but it's not all that great either. It does a solid job of introducing a new main character to the cast (who's better written and has more development than most in the comic) and setting up some interesting mysteries to what happened between this issue and the last, but the writing and pacing are just not up to snuff. There are just still too many underdeveloped components, the pacing is erratic at points, and other small problems that add up. At this point, if you liked the comic up until now, you'll probably like it just fine here. However, if you are still not sure at this point, this issue won't change your mind.

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Wayward #12 is a bit of a step backwards from the last issue. While the story improves and becomes more thrilling, even overcoming some its pacing issues, the story still really lacks in the character department. Outside of just one character, the entire cast is not very well defined or characterized, and just comes off more as bloodthirsty jerks than enjoyable or interesting characters. It makes things really hard to get invested in, since there's no one who is really worth rooting for. Hopefully, Jim Zub has an ace up his sleeve and is ready to surprise us in the coming issues.

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We Are Robin #7 is a slow, sadly disappointing bump in the middle of Robin War. Not a whole lot was accomplished in the issue outside of the ending and the writing and artwork weren't as up to snuff as previous issues of the series or the event in general. If you are just reading the series and not interested in Robin War, you can safely skip it without missing a single thing. Otherwise, if you are here just for Robin War, keep your expectations low for this one.

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Wildfire #3 is a rapidly moving issue where tons of things are happening, but to the point where it actually hurts the story. The book doesn't take a moment to breathe and allow for the story to unfold naturally, just shoving tons of plot at the reader without a care. As such, the story and characters suffer. I still remain interested in seeing where this comic goes, but it needs to slow down a bit (even though I originally told it to speed up. Oh irony.)

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The artwork feels odd this time around. It's all drawn by one artist, one colorist (or as the credits put it color artist), and one inker; but the work looks different every chapter a way. One chapter has brighter colors, one has more shadows, etc. It's just really odd. That said, it's all drawn fine admittedly, just with nothing really visually interesting to look at outside of the retread of events in the first chapter.

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Avengers #23 is all about the action and setting the stage for the final part of Infinity. Unfortunately, it suffers greatly due to a lack of quality and consistent looking art, which degraded the action and tone at several points. If you've come this far, you might as well continue forward, but don't expect this issue to really wow you with the visuals.

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Avengers #25 is a rather boring, but also a typical decompressed issue of the series. It is what we've come to expect from Hickman's Avengers series with its slow pace, lack of characterization, and issues being padded out. It's not awful, but it's not great either. The recommendation with this series is to always just read the series in paperback" no, in omnibus format. That's probably the only way to truly get the most out of a series like this.

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Avengers #30 is a pretty lackluster issue. It has some positives to it, but it lacks any real excitement, energy, or soul. A little disappointing since it had so much potential after that last issue.

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Avengers #44 is a comic that I am very mixed on. On one hand, as a prologue to Secret Wars, it does a pretty solid job building things up and leading into it. There are improvements to the writing in some areas, like the pacing most noticeably. But on the other hand, the issue is a very poor finale for this series as a whole and it lacks in a lot of drama. This is the end of the world as the characters know it, but there's so little passion, emotion, or feelings here that it doesn't do a good enough job of making you feel the desperation and horror everyone should be experiencing. As such, it's hard to really give this a strong recommendation (or even condemnation) in the end. All I can say is that if you made it this far, you might as well read the issue regardless.

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Batgirl and the Birds of Prey: Rebirth #1 is a mixed bag. It's got a decent story, is rather new reader friendly, and the artwork has its charm. However, there is also the less than stellar writing, weak storytelling, and inconsistent art. It's something that I would like to recommend, but it's not exactly strong enough yet for me to do so. Maybe when the first real issue comes out in August.

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Batwoman #25 is sadly not that good. While the writer Marc Andreyko gets the characters and their voices down right, the storytelling on display is very poor and the artwork is messy due primarily to how many different people worked on it. This was a clear rush job and a bad start for the new direction on the book. Hopefully the future will be better than this.

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Boruto: Naruto Next Generations Vol. 1 is not particularly great. There are flashes of greatness within the manga, but it's held back by not being able to forge its own path and is stuck adapting a movie currently in its first storyline. Most of the characters are just kind of there and storylines don't feel very well-fleshed out currently either. At this point, I would just suggest checking out the movie rather than reading the manga.

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Civil War II #6 is a step up from the last issue, with some minor improvements to getting the story back on track and fixing the issues with the inking. Its main problem lies in the fact that not much was accomplished by the end, mostly just setting things up for the other books or the final two issues. It ultimately leaves the comic rather uneventful with not much to talk about. Perhaps things will pick up as we reach the final stretch.

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Cry Havoc #5 is underwhelming. There's not much going on with the story this time around and there's very little in the way of characterization for anyone outside of the lead. I suspect if you were to read this issue in a trade collection, it would be a lot better since you could easily just move onto the next issue. However, as a single issue in a series that releases one issue a month, this comic just did not deliver like you would hope. I say skip picking up this issue until the next one comes out, unless you can get it cheap. There's no reason to get it right now, even if you are desperate to find out what happens next.

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Oh sure! Throw THAT phrase back at me after I told you the same thing!

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A step up for the series, even if it feels nothing like the issues that came before it.

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As for the artwork itself? It's not bad, but certainly not as awesome as the previous artist. I give a lot of credit to the amount of detail and line work the artist puts into it (just look at that last picture), and there's certainly some awe inspiring images. However, the characters' expressions are just dull and lackluster, some people look older than they are, people in the background have no faces, the layouts can be confusing, and the action is dull. It's very static in a way, with no sense of motion or movement to it.

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Kaptara #1 is a pretty forgettable and lackluster start to a new series. The story isn't all that interesting and is messy, the main character isn't compelling or even all that likeable at points, and the writing is just in need of a lot more polish. If you were expecting a fun, feel-good comic or even something as outrageous as Sex Criminals but in space, you'll be let down. It remains to be seen whether or not I can recommend this series.

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New Avengers #1 isn't a bad comic, but one that feels like it is lacking and needed a bit more work done. Some parts of it feel new reader friendly and others don't. It's not very exciting, doesn't give you much to chew on, and the artwork isn't very good when it comes to the characters. It's just a middle of the road, kind of underwhelming superhero comic; skip it for now and hope that subsequent issues pick up the pace.

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No Mercy #1 is just not a comic I can recommend at this early stage. The story's setup so far is just too generic and has no interesting twist or hook to it, no one stands out amongst these characters, and the artwork doesn't fit the tone and feel this story is trying to convey. Unless you are fans of these types of stories or movies, just give this a pass for the time being.

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Painkiller Jane: 22 Brides #3 is a limp and unimpressive conclusion to rather disappointing and unexciting mini-series. While there is nothing particularly offensive or poorly written, it's just a conclusion that sort of ends without any gravitas or excitement. There's sadly nothing to really recommend or talk about overall. Just skip this and go get the other mini-series, Price of Freedom, if you want a fun and exciting action tale.

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Past Aways #1 is, unfortunately, not as great as you may hope. It does a decent job job as a first issue, introducing the audience to the characters and premise, but it has nothing else going for it. No one is likeable or interesting, the writing is average at most, and the artwork is just okay. There are much better science fiction comics going on right now and while this book could turn around, it just doesn't warrant your money currently. Maybe get this if you are a big fan of the writer or artist.

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Pretty Deadly #6 boasts beautiful artwork and the same level of flowery writing as before for those who like it. However, beyond that, the comic is a misfire. For such a hyped comic that I'm sure many people were waiting for, this comic left a lot to be desired in the story and character departments. There's barely a story to speak of and there's not much characterization to go around. If you liked the series before the break, go into this one with very low expectations or wait for the next issue before buying it. If you didn't like the series, this issue won't change your mind in the slightest.

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Red Hood/Arsenal #1 is thus far mediocre. I appreciate the direction and tone it is trying to go for (buddy superhero action comedy), but the writing is too forgettable and the artwork is just below average to really make this book work as well as it should. I can't really recommend this comic yet unless you were an enormous fan of Red Hood and the Outlaws beforehand and want more from these two characters.

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Sex Criminalslost what steam it gained with the last issue in this one, mostly losing sight of how to be funny and how not to wear out a joke. Combined with the fact the story is very slow and nothing really that visually interesting happening, the comic actually became rather dull overall. For a comedy, that is something that should not happened at all. Hopefully with the next issue, the comic will correct this grave error and deliver on the premise and the funny.

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Sex Criminals #6 is a promising start of a brand new arc that fills me with a bit of hope and confidence that previous issues haven't been able to instill. The story is interesting and could be very good depending on how it plays it out, but problems still remain. The book can't decide on or balance its tone, the humor falls even flatter than usual, and almost every character but Jon gets the shaft this issue. Hopefully, things will be getting better as time goes on and this is merely a bump in the road for the new arc.

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Sheltered #15 is like a gymnast doing an amazing routine on the bars and when she goes for the landing, she breaks her legs upon hitting the ground. This a comic that has a great conclusion to a lot of the storylines and characters, but the ending ruins it all. There's so much right about this comic and series in general, but in two panels, it's all dashed by a cheap and tacked on twist. I'm never going to come back to this series because of this ending, knowing where everything will eventually lead to. It honestly makes it difficult to recommend the series. I would say maybe read it if you could get a friend to rip out the final page in the comic for you.

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Sovereign #4 continues to show potential and have an intriguing, if admittedly familiar story that may be worth reading. However, it's still bogged down by its slow pace, being too much tell instead of show, and forgettable cast of characters. There are things to like here, but it still needs much more improvements before it can fully recommendable.

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Starve #2 is an improvement over the first issue in a couple of ways. The story is finally underway and the writing has gotten a lot better with the dialogue and pacing. It still feels underwhelming in areas, like with how it continues to tell instead of show most of the time, and the artwork in general isn't great. I still cannot recommend the comic at this time, but I can say that if you did like the first issue, this is a marked improvement over it.

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Starve #5 closes out the first arc on a disappointing note. While the writing was efficient, the execution of the story and the resolutions within it felt far too rushed and unsatisfying. It felt as if the writer was trying to juggle too much and wrap things up too soon. It's a shame, since the ideas and areas the comic explored weren't necessarily bad, but just not fully there. Maybe the second arc will be where things get better, but right now, Starve leaves a bit to be desired.

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Despite having all the right ingredients and a lot of potential, the lack of foundation, explanation, rules, and time spent on the story and characters cripple this manga.

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Chilling Adventures of Sabrina #4 still leaves a lot to be desired. The story is weak and dragged out, the characterization has been lacking for most of the cast, the horror is underwhelming, and the quality of the comic seems to be going up and down a lot of the time. I still can't recommend this comic at this point. There are just better horror series out there.

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The Death-Defying Dr. Mirage #1 is a forgettable start and in need of some fine tuning. The story and characters are not interesting or compelling and the writing leaves a lot to be desired. On the other hand, the artwork is appealing and the ending does some a bit of promise with where it's going. However, there's still a lot of work to be done with this book, so hopefully it can turn around in the remaining issues.

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Futures End #48 is a disappointing way to end this weekly series, really providing no resolution for the story and just kind of abruptly ending. There are moments in here that are good, but as a whole, this was a lackluster way to wrap things up. I know this will be continuing on into Convergence, but the series could have at least given us something a bit more than this for our final issue.

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The art here is the saving grace though. Becky Cloonan draws some nice looking characters and scenery, which does help the audience get a sense of how different the world and its people are. The colors and shading do help with setting the tone and mood for what is happening in the scenes, with a particular highlight when the Draculoids appear for the first time and what they exactly do. 5.5 The artwork is very nice and appealing. There are lots of interesting ideas and concepts floating around. Not new reader friendly. Does not explain anything at all about what is going on. Underdeveloped to unlikeable characters.

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The Woods #1 is a comic that shows potential with a familiar story but is ultimately hampered by a very rushed setup and ending and a confusing middle. It may be a comic that'll blossom into something truly terrifying and highly worth your time as more issues come out, but as is, it's going to a lot more polish before it's worth recommending.

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Titans Hunt #1 is basically a preview or #0 issue. There's very little going on in it besides characters being introduced and some hint of danger. The writing and artwork are not bad, but there's just not a lot here to get out of the comic, especially for a four dollar price tag.

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Trillium #8 is a rather disappointing and weak finish for this mini-series. Where Lemire's finale to Animal Man was amazing and fulfilling, this felt underwhelming and flat in areas. While it had strong parts to it, for me to see the last issue of what I thought was one of the year's best comics, it really breaks my heart and probably many others. I wish the best of luck for Lemire on his next original project and hope it wraps up better than this.

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Undertow #1 shows potential and is creative, but fell flat for its first issue. It overloads the audience with so much information constantly, the writing is weak in other places, and the artwork is an acquired taste. This may not be the book for me admittedly, but will most likely appeal to someone else. However, even knowing that, I cannot really recommend the book from what I read.

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Unfollow #2 that still has potential and is shaping up to have a well-rounded and diverse cast of characters that'll be great to follow. It's only problem is that it remains very uneventful and just not that exciting to get into. It's moving too slowly this early on and it's not providing the audience with a strong enough hook to keep them engaged. I want to recommend this title, since I see quality just below the surface, but I can't at this moment. Maybe just wait a bit longer for more issues to come out.

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Wayward #15 and the latest Wayward arc as a whole has been an improvement for the series. It fixed a lot of the problems with pacing and the story finally felt like it was getting somewhere. However, while it came away looking good in the story department, sans a few points, it fell short in the character department. The cast just was not developed that well or not at all. This led to an arc that felt hollower than usual and lacked the emotional investment in the characters. Despite it all, if things continue to improve, Wayward looks to have a bright future. Hopefully the next arc is where the characters finally start shining.

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This issue was better than last for the simple fact that I could actually read and follow along with what was actually going on in the book. The artwork wasn't nearly as bad as before" but it was rather weird and unusual looking in how the characters were depicted regardless. It has an interesting style to it, but it suffers a lot in areas due to a lack of detail and poor action. The writing was fine, but it didn't really feel like the story advanced all that much outside of a few moments. It honestly wasn't all that exciting and by the time the book ends, it doesn't really leave that much of an impression on you.

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Worlds' Finest: Futures End #1 is a rather lackluster and forgettable issue. It basically tells us a story where we already know the ending to, but doesn't provide any extra information, details, or characterization to engage the audience. While the writing and artwork isn't bad, it's just not that memorable of a tale. Skip it.

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Avengers & X-Men: Axis #6 is a big step backwards. Yes, the story finally feels like it is taking off, but it took way too long to get to this point. This issue is still just setup, the story was messy and poorly told overall, and the artwork didn't enhance everything like it should have. There is some decent writing underneath the clumsy narrative, but it's not enough. This event has been spinning its wheels for far too long and it's really hard, even impossible, to recommend this comic. Unless this does a massive 180 next issue, just forget about this comic.

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Avengers & X-Men: Axis #8 is one long extended fight with a contrived and rushed as hell plot. As this event nears the end, I can only shake my head in disappointment and wonder what could have been for this story. It's been such an underwhelming and lackluster experience that with the last issue coming, I have serious doubts this series will end in a remotely satisfying manner. We'll find out next time I suppose.

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I'll keep this simple: this felt like the weakest issue of the series thus far. While the writing isn't all that bad (though I hope these false leads don't become regular occurrences, as they were in the previous series), it didn't feel like a whole lot happened besides a few things. And then there's the artwork " three different artists and three inkers (though Steve Pugh does his own inking) provide art for this book and it shows.

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It's not an awful issue by any means, but a bit unexciting and lacking in comparison to the last two fantastic issues.

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As a whole, this issue felt a little better than the last issue due to more story developments, but otherwise not by much. The characterization seems hit and miss, the dialogue is run-of-the-mill and the action is stilted. The second artist on the issue, Geraldo Borges, isn't really any better than Roge and the shift between them isn't very smooth. The only strong points remain the new developments we get with the story in the present and past, including the ending. Otherwise, the issue is just thoroughly mediocre, which is a shame given all the big name characters involved.

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By no means an awful or terrible book, Batman Beyond #1 is just a disappointment at best and frustrating at worst. If you liked both Futures End and Batman Beyond animated series (to a degree that you don't mind the main character from the show having been killed off and replaced), I could say maybe check this out. Otherwise, there are better Bat-books out there to read than this.

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Catwoman #27 is pretty bad with its subpar dialogue, poor structure, bad characterization, and terrible dream sequence. It's certainly not the worst issue of the series and the artwork wasn't too bad, but honestly, there is no point in buying this. If you want a decent tie-in to Gothapia, go get Batwing.

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Civil War II #4 is a very average read. The story suffers from a lot of problems in its execution, pacing, and how it portrays Carol Danvers in the book. It doesn't feel like an equal argument at all, which makes the narrative one-sided and not as compelling as it could or should be. In the end, it's just really hard to recommend this comic enough though it engulfs most of Marvel series right now. It's visually gorgeous, but that's really it in the end.

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Grayson #18 is a fall from grace. A combination of the established creative team leaving and being replaced with a new team in the middle of the final arc; the book being cancelled in the next few months, which forces the story to wrap up much more quickly; artwork not as good as the rest of the series' run; and the feeling that the comic would be much better if there was just more time given… just hurts the book so much that even someone who was as huge fan of the title as myself can't ignore the faults. If you are this far in, you might as well see it all the way through at this point but temper your expectations.

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What a sad fate that has befallen such a great comic. Green Arrow #35 is a gigantic step down after the previous run in most areas. It squanders all the potential the previous team left, the execution and introduction of Arrow elements are poor, the writing is weak, the story is unremarkable, and the artwork is at best passable. If you were a fan of the previous run, do not bother with this. If you are a fan of Arrow, I suppose you might like this. However, as much as it pains me to say this, this is probably not worth your time at all.

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While certainly nowhere near as decompressed as the last issue, the latest issue of Green Lantern Corps leaves so much to be desired. It feels like there is so little happening in the series every issue. We meet a new character, learn of a new weapon, and then we get the standard shocking cliffhanger. That's really it.

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Hulk #4 has noble intentions, but the painfully slow pace of the story means you're better off waiting for the trade.

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The artwork is by Jerome Opea and Dustin Weaver and they do a decent job like always. Characters look good, the detail is fine, whoever colors for them is good, and action looks brutal. Outside of two points where the inker for one scene went overboard (it looked like most of Captain Marvel was turning into a shadow) and Black Bolt's eyes always look they were about to bugle out of their sockets, it looks decent enough.

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Intersect #2 makes more sense than the previous issue, but that's not saying a lot. There are a lot of problems going on with the story, the characters, and the artwork that, even if they are intentional, do take a lot away from the overall experience and make reading the comic more of a chore to read than it should. At this point, Intersect is not recommendable.

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Klarion #1 is a mess, something I was sadly expecting and was hoping wouldn't be true. Nocenti's writing and storytelling are still rather bad, making this a frustrating read. There are some interesting ideas here and the artwork is a feast for your eyes, but it's not something I can recommend. I'll keep an eye on this going forward to see if it gets better, but I'm not sure if it will.

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Legendary Star-Lord #1 is a very mediocre issue that really needed a lot more work. It needed to be more accessible for a new audience, it needed to be more exciting to hook the readers in, it needed more rewrites to fix some script and art hiccups, it just needed more of almost everything. This is not a good way to promote a new movie with delivering such a lackluster product for four bucks. Not worth checking out.

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While Little Nightmares #1 boasts fantastic artwork that captures the video game wonderfully and there are interesting ideas here, the writing and storytelling are not very good.

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New Avengers #13 is an averagely written issue that has subpar artwork and the false advertisement that it ties into Inhumanity (which probably isn't the writer's fault). After having a series of surprisingly good issues, New Avengers sadly closes the year out with a whimper instead of a bang.

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Nightwing #30 is a problematic issue, no doubt about it. It's inconsistent in tone and feel and difficult to take seriously at times. The artwork is genuinely good and there are some bright spots in the book, such as the final portion. Even a common complaint people are having with the book isn't even all that bad. However, all in all, this book just wasn't that great in the end and may sour people's hopes on Grayson before it even comes out.

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POP #1 is nothing particularly special. It's got an admittedly interesting premise, but the execution, the story, and the characters leave a lot to be desired. There is some decent writing and artwork to be seen, but they are not enough by themselves able to overcome the comic's other weaknesses. Maybe it'll get better as time goes on, but right now, you are better off listening to pop music than reading this comic.

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Red Thorn #1 is sadly a misfire for Vertigo. On one hand, this comic has great potential and ideas, while also having some very nice looking artwork. On the other hand, the comic's narrative, story, and main character are rather inconsistent in how they are written. I'm not sure if I can recommend this one due to those problems. Maybe wait a bit first to see what happens next before checking this one out.

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Robin War #2 is an event with a fun premise that ended up being a bit disappointing overall. While the ending has potential with where it leaves several of the characters, the rest of the comic leaves a lot to be desired. I was looking very much forward to this mini-event and seeing what Tom King could do, so it's really sad to say all of this.

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Saga #29 is a disappointment. It finally wraps up one storyline that wasn't that interesting while ending another in a very unsatisfying and poor manner. Combined with writing and characterization that isn't up to speed, this is easily one of the weakest issues of the series to date. Unless the last issue somehow redeems everything, I can't help but foresee this being one story arc everyone is going to speed through when they reread the series in the future.

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Satellite Sam #10 ends the second arc on a good note" but it still retains a lot of the plots that have plaguing this comic, especially this arc. It's trying to do too much, characters and storylines are not all fleshed out equally or given enough effort, it feels like drags on at points, and the artwork is only okay. With the finale to series coming next year, that's where it can hopefully turn around and go out strongly. However, at this point, it's almost hard to get all that excited or invested anymore.

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Secret Origins #4 is a mediocre, boring, and most importantly, disappointing comic. There's a lot of potential with these writers getting to do origin tales or having the opportunity to expand further on the characters they love. However, just about every origin tale has been done already with nothing new to offer, the writing was often boring, and artwork ranged from good to downright hideous. I was so excited about this issue but it offered nothing of value to justify the $5 price tag. Skip it.

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Now it comes to artwork. It's decent and rather nice looking, with its bright colors and decent looking characters. It does one rather clever thing when Susie meets the man of her dreams and the only possibly funny scene in the comic was because of the artist more than the writer (Though, I just don't get Candle in the Wind. It looks extremely painful). Besides the occasional character that looks way older or younger than they are supposed to be and the fact the faucets often seem to be pouring out glue instead of water (At least, I'm hoping it's glue), I say the art was an overall win. 5.0 The main character is fully developed and realized.The artwork is good.It's more awkward and uncomfortable than funny.The pacing and flow is rather bad at times.?Narration is kind of weak.

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Sex Criminals #7 is a mixed bag. There are certainly some positive aspects (characterization for sure), but there are also some bad parts that really sink the book. Jon is thoroughly becoming unlikeable, the storytelling was questionable, and the humor was forgettable at points.

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She-Hulk #12 was a deeply disappointing and underwhelming finale to this series. Even if it was rushed at the end due to cancellation, everything about the comic feels so lackluster. The story is weak and contrived, She-Hulk herself barely gets to do anything in the issue, the writing is underwhelming, and the artwork leaves so much to be desired. She-Hulk is a character who deserved more than this rushed conclusion, especially after all the praise it got this past year. Marvel really dropped the ball on this one.

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The artwork is also having trouble as well in some areas — though it does succeed in others. This issue appears to be moving the series in a better direction than before, but at the moment, it is still in need of a lot of work to make it acceptable.

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Is It Good?Splatoon Vol. 1 is a disappointing start for a series. While it serves its target demographics (particularly young adult males) perfectly fine and captures almost all of the franchise's aesthetic, it feels like the story missed its mark by quite a bit. It ignores almost all of the female characters (strange for a videogame series where the female characters are remarkably recognizable and iconic), the action in an action series is toned incredibly down, and all of the characters and writing just feel flat. There's nothing offensive here, but beyond just its small target audience, there's no real reason for fans of Splatoon to check it out.

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Telos #1 is a mediocre comic. There's nothing wrong with it that is really bad or makes it hard to read, but there's nothing really great to make you happy that you read it. Unless you were a big fan of the character from Convergence, I don't see there being enough here worth recommending.

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Terminal Hero #1 is a swing and a miss. There is potential in the premise and the artwork does help give the book an extra edge, but the writing and storytelling here is just so clunky. It needs a lot of work done before it's really worth considering a purchase and I just can't recommend it, even if you are a fan of this creative team.

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I think there is something exciting or remarkable on the horizon with this whole possible war/revolution between these teens in the desert and BLI, plus the storyline with the robots is actually quite good. However, with just flat heroes and villains, slow progression (you got three more issues, do something!), lackluster dialogue and story structure, and wasting perfectly well-drawn art; the Killjoys comic continues to be fall flat of what it could possibly be. So much potential, but yet mostly a dud.

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The Wicked + The Divine #3 is a less than impressive outing for one of Image's bigger and more popular hits this year. The story feels weak and empty, the characters are underdeveloped and rather unenjoyable to watch, the dialogue needs much more ironing out, and all of this really drags down the pretty artwork that's doing its best to try to carry the book. This is easily the weakest outing for the book and needs to really step things up for next issue.

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They're Not Like Us #2 is really not that good. There's really not much to it at this point, with the slow pace and a lack of character growth or even much story. The only thing this comic really had was showing us that the majority of the characters were incredibly unlikeable and had no real depth or interesting aspects to them, making it really hard to care about anyone. Again, maybe there will be something to this comic as more issues come out, but right now, there's really no point in reading this currently. There are much better comics you could be spending your money on than this.

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Wayward #7 feels like a step back for the series. The concept and ideas it has with its plot and characters are not bad ones at all by any stretch of the imagination and with proper time and development could really elevate the series. The problem though is that the writer just doesn't seem to have much of an interest in exploring the things he's introducing. The story glosses over many important details and progression just in order to get to the next plot point, making the series feel half-baked and underdeveloped. I know people love it, but the writing needs so much more work done on it that I cannot recommend this book at this time.

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Avengers & X-Men: Axis #2 was a chore to read and a pain to write about. It's not that it's a bad or terrible book; it's just that for an event comic, it feels so lackluster and underwhelming. It feels like it should be kept and focus on solely in the pages of Uncanny Avengers and a maybe a tie-in or two, especially when it feels so tied to that book. I can't really recommend this considering my experience with it, unless it does a major turnaround in the next issue.

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The art for this comic is fine. The penciling, the inking, the coloring, and the layouts are all just fine, but that is it. It's just average work that does not do anything to either impress or be memorable for the reader, but it doesn't do anything particularly awful either. The only thing I can really comment on is that I couldn't tell that was Hawkeye right off the bat until he was holding his bow later on. 4.5 The artwork is nice.The Avengers were given some focus this issue.The scene with Thor and the kid was very enjoyable.Plot still stretched thin and not very memorable.The addition of a second writer has changed very little.The dialogue can be boring and melodramatic.

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The artwork is by Leinil Francis Yu and it is as good as always. The characters all look fine, the action is fine, and so on. It's the same quality you would expect from him on this title. It's just that it doesn't make the story any better and ultimately feels wasted on the book. 4.5The artwork is well done.Cliffhanger seems interesting.The writing has many problems and quirks.The characters have no presence, except for one.

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Avengers #22 does not have much to it. The story is stretched thin to the point that it could have been told in two pages and there really isn't anything interesting for the art to show, resulting in an issue that could easily be skipped. There are some good character beats and moments, but not enough to justify the price. Just skip this or read this in the store if you really want to know what happens.

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I was curious about what this issue would be like after what we got last time, but having read it, what enthusiasm I had for this arc is slowly dwindling. Please get this comic back on track soon writer. The end is nigh.

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Catwoman: Election Night is not very good. While it has a strong story involving Prez, the main event is not very good and takes up the majority of the pages in this comic. The writing is bad, characterization is questionable, the story is poorly told, and the political commentary is terrible here. As much as I enjoyed the Prez portion, I struggle to really recommend this comic, especially at a $5 price point.

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Civil War II #5 is a step down from the last issue. While we finally got the action we were promised from the very beginning, we sacrificed story progression for it, outside of a very questionable ending. The writing had a lot of problems, especially when it comes to character depiction, and the artwork, while amazing, has some slipups as well. This is the weakest issue of this event by far, so hopefully things can bounce back somehow next time around.

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Clean Room #1 has a lot of good ideas going for it and there are things to like, especially the unsettling vibes the story is emanating. The problem lies solely in the execution of the story and writing due to how unnatural and fast everything comes across. This is another Vertigo book I and many others were excited about reading, especially after it got put off for so long. However, the first issue is a disappointment despite the gold that lies underneath all of its problems. Maybe come back if it improves and hopefully, it will.

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Hal Jordan and the Green Lantern Corps: Rebirth #1 is the first real misfire of the Rebirth issues, that I have read at least. It's pretty much the equivalent of a free preview that would you get for an upcoming book in stores, but it lacks any action, character drama, or big suspense/excitement. It's just incredibly lackluster and feels like its missing something that could really make it shine. More than any other book, this is the first Rebirth issue you could easily skip and not miss a single thing. Hopefully, the main book coming later this month is much better.

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Hulk #7 is an okay start to the new arc, but it's hampered by weird writing, some poor storytelling, and artwork that has a lot of issues.

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Iron Patriot #3 is a very big step back for the series. I remain genuinely interested in where the comic will go, but the writing makes it hard to sit through at points. I hope this title can turn it around (as it's still early), but the past two issues just can't stack up to the debut.

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New Avengers #31 is a comic that is slowly limping forward towards Secret Wars. Not much really happens in it until the ending and even then, the big reveal for the issue is a mixed bag. The writing is just slightly below average and the artwork is just not capable of properly conveying the tone and feel that the story wants. There's just not much left but to hope that somehow this comic turns around very quickly.

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This book is frustrating. There are good elements here, but as an experience, there's too much exposition and backstory at the expense of everything else, leading to a hollow, kind of empty experience that can be hard to read.

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Sex Criminals #4 continues to sink further and further. It has the potential and skill to be more than it is, but with such failed attempts at humor, it's refusal to progress the story, constant repetition of the same story beats over and over, and not giving the artist anything interesting to draw " there is nothing here. This comic needs something to improve it and preferably, a sense of humor.

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Shinobi: Ninja Princess #2 is a bit of an improvement over the last issue, but it is still in need of a lot of work. There could be something to this series if the writing was to improve (as well as the characters and setting for that matter). However, I still can't particularly recommend this to anyone as of now.

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Slash & Burn #6 is a bit of a heartbreaker. I was a huge fan of the series early on and even named it one of my favorite comics of 2015 as it had such a promising future then. However, due to the cancellation the comic was forced to end abruptly and had to rush everything. I so want to recommend this series, since it starts off so amazingly, but with an ending like this and the fact that it was obvious that it had to rush towards a conclusion by the halfway point of the series" I just can't overall.

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Sovereign #2 is a bit weaker than the first; the the main problem with the series already rears its head — with three stories going on, where the stories are rather slow and uneventful while also lacking with characterization and sometimes context — the comic itself is just not engaging as it could be. This is the type of story that does not work at all on a monthly basis. If you must read it, just wait for a trade collection.

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Starve #1 is a pretty disappointing experience. While the main character and the premise show promise, the setup going on here and the execution are not handled too well while the writing and artwork leave a lot to be desired. I'm all for a good cooking series, even one that wants to be as serious and gritty as this, but this first outing did not really sell me on this comic at all. As such, I can't recommend the comic at this current point.

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Chilling Adventures of Sabrina #2 is a pretty lackluster and very disappointing return for this series after being away for several months. The title characters is barely even in the book, the narration is frustrating, and the storytelling and writing are just not that good at all. Sure, the artwork is nice looking and the backstory for Madam Satan is decent, but everything else about the book is such a letdown. I just cannot recommend this comic at all until it gets better.

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You're not missing much besides the terrific art if you give this series a skip.

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The Dying and the Dead #1 is a rough issue to get through. While it's competent enough at establishing the story and main character, the writing, the dialogue, and the coloring really drain the life out of you. It's such a dull and lifeless experience at points that it makes this book harder to read or sit through than even some of the books on my worst of the year lists. While I think there could be some potential here, especially with a seemingly great and well-written lead, it's honestly hard to recommend at this points, especially for something that's nearly five dollars. I just say back off of this for a while until a few more issues come out so maybe it can iron out some problems it has.

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The artwork by Becky Cloonan is good as usual. Happily, unlike previous issues, she does occasionally have some neat to draw and show why her art is great. The stuff with the sexbots looks good and there are a couple of neat looking panels. Bonus points to the colorist on this for really making a bunch of scenes stand out as well. 4.5 The story with the androids is very emotional.Val is actually good as a villain.The artwork all around is good.The main character and story are dull.BLI are not interesting or compelling.Writing and dialogue is pretty lacking.

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I could comment on the artwork, but there is nothing I can say about it. Becky Cloonan is a great artist and everything I've said about her work here in all of my reviews remains true. The art is good, but wasted here on a story that does have potential, but has so many problems going for it. 4.5The artwork is stellar as always.Korse's character has gone through developments.The main character's origin is pretty interesting and unique.The main character herself and the villains are kind of bland.The writing is lacking in many areas.Lacks impact and emotion for the audience.Trying to do too much with little time.

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The Wicked + The Divine #4 is a rather lackluster issue. It's an issue that feels like its spinning its wheels, barely telling us anything or telling us stuff we could have easily guessed on our own. Outside of an interesting ending and appealing art, it lacks an engaging story or plot progression; there's little character, personality, or emotion to the issue, however it is making good use of its premise and setup. Ultimately, it's hard to really recommend a book like this, especially when Image is putting out far better comics with real depth and life in them this week.

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This Damned Band #1 is a comic that I really wanted to like, especially with a writer that I already really like. However, the quality of the writing, the almost nonexistent story (that was spoiled ahead of time by Dark Horse), and the flawed artwork hold this comic back way more than it should have. For people who are fans of music documentaries and were curious about this comic, just hold off until there are more issues out there. Everyone else, just walk away and check out some of Cornell's other work, like Saucer Country.

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Veil #5 and by extension the entire mini-series is just not that good or worth your time. It had some interesting ideas looking back on it and the artwork was nice, if a bit too stylized at points, but overall, I can't recommend it. The writing isn't good enough, and the story and characters are underdeveloped and poorly executed. If you haven't read this comic yet, just skip it and put your cash towards a different mini-series that's more rewarding.

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Wayward #5 was a rather surprising and shocking way to end an arc that's sure to excite the fans" but it's hampered by a lot of problems. The pacing on the book is awful, the buildup and development of its characters has been almost nonexistent, there's way too many mysteries and vagueness for its own good, and the writing is at best average. It's honestly hard to recommend this series, especially when there are other series (especially when it comes to manga) that have a similar plot or have similar elements and do them so much better. As such, Wayward, at least at this point, is not worth your time or money and best left being skipped.

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Wayward #10 may work as a fine conclusion to the second arc for people who've enjoyed the series thus far. However, this issue is also frustrating and the entire arc, like the last one, is underdeveloped. Wayward is one of the most rushed and poorly paced comics I've read. This series isn't remotely recommended at all due to how much it is lacking and how much it is losing due to its pace. Just save your money for something much better, since Image Comics and other publishers have much better books out right now.

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The artwork is fine, but like the last issue, that's pretty much it. Everything is done competently, but nothing about it really stands out except for when a Terminus appears and crushes Iron Man's robot. Not much else to say honestly. 4.0 The artwork is nice.All of the writing is competent.This issue and the last could have easily been combined into one.Some oddball moments in the writing.Not enough content to justify the price.The storytelling is too decompressed.

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Batwoman #35 was a major dip in quality for the book due to the poor decision of just dropping the audience in the middle of the story with no context or explanation for anything. If it offered something in the way of explanation, just anything, the issue might not have been so bad — but combined with that and the below average artwork, this felt like a huge letdown. Skip until you can get the next issue.

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The art is the only real saving grace to this comic. Its purdy looking and nice, with the action scenes being intense and the emotions expressed well (most of the time). The comic does have its occasional flub (like the questionable body poses that Catwoman does), but nothing it does will distract or take you out of the comic, unlike the writing.

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Catwoman #24 continues its trend of terrible dialogue and plotting, constantly changing the plot and contradicting itself. Catwoman is in desperate need of a new writer and new direction, otherwise this is one book that'll continue to destroy itself.

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Civil War II #8 and the entire Civil War II event were a disappointment. This isn't the worst event ever with ones like Axis and the original Civil War out there, but overall it felt lacking and was mostly just a vehicle to setup other Marvel series. There was potential here with the overall premise and the backing of a powerhouse artist but it was squandered with bad characterization, tacked on messages that weren't explored all that well, unlikable protagonists, and very awkward writing and pacing.

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Earth 2: Futures End #1 is a mess sadly, especially for this writer's first outing writing a DC Comic. The plot structure, writing mechanics, and more are an absolute mess and make this one of the more unenjoyable experiences I had with a DC Comics this side of Catwoman. I give the writer credit for trying to make a complete and fully realized story in a limited amount of space, but sometimes less is more and you need to know what to cut in order to make a good experience for the audience. Give this a pass and check out a better Futures End tie-in this week.

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Earth 2: Society #1 is the first (and hopefully only) bad new book DC Comics launched in their new program. The story is lackluster and barebones. The artwork is nice but has little to work with considering the forgettable writing, and even though it is intentional by the writer, there's barely any characterization going on here. With so many new comics and new creative teams that DC is putting forth, there are much better things you could be spending your money on this month if you need your superhero fix.

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Mercury Heat #1 is a bland and lackluster mess. It makes no attempt to try to engage and ease in readers to this new world and character remotely, the story is lackluster, the main character is a standard action hero that gives us nothing to work with in this issue, and there's little to no context for anything happening in the comic. Now the writing isn't too bad and there are some decent parts to artwork, but this is bad. If the comic explained things better or had a much more interesting character, this comic would be a lot better. In the end, Keiron Gillen has made far better comics with better first issues than this. Maybe come back later after more of the comic has come out, but right now, just ignore this book. It's not worth your time in the slightest.

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POP #4 is what is, for better or worse. From my perspective, it's a lackluster ending with good artwork. In the end, I don't hate this mini-series — I'm just disappointed, sticking with it until the end in case it did a turn around. I personally cannot recommend anyone checking this out in the future when the trade comes out. I will say though that if you have been enjoying the mini-series up until now, you'll walk away from this happy.

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Rent-A-Girlfriend Vol. 1 is a bad manga due to repetitive humor and a terrible male lead. What good it has is unable to get over the rather ugly moments found within it.

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Robin: Son of Batman #7 is a mess. As the big climax to this event, it feels so rushed and jumbled in its storytelling. Things don't make sense or feel properly built up to. The writing is lacking, the continuity is an utter mess, and the artwork just doesn't look good. I'm hoping that Tom King can save this event with the final issue next month, because Robin War is looking very dire currently.

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Shinobi: Ninja Princess #1 isn't yet worth the time. The writing need work, the story and characters are underdeveloped, and the artwork isn't enough to carry the burden. Honestly, if you want to read a comic about teenage ninjas, I'm sure there's something out there you can find (even easier if you happen to like turtles).

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Sovereign #5 is a simple one-shot that's honestly forgettable and not exciting or engaging. It's generic, doesn't progress the story or add much to the universe, and ultimately leaves the series on a rather boring note for now. There's just nothing here to really recommend unless you're a true diehard fan of the series.

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Spider-Woman #1 is a letdown overall. As a first issue, it fails at introducing a new audience to Spider-Woman thanks to a poor introduction and the dumping of the characters into the middle of an event story with no thought. Old fans will probably not be into her portrayal or the other characters here. The writing leaves a lot to be desired, while the artwork's is okay at best. Unless you are already reading Spider-Verse, this book is just a big misfire from Marvel and is best left alone until it improves.

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Survivors' Club #1 is a thoroughly disappointing first issue. It boasts a pretty good premise and a lot of the story ideas and surprises are ones that can be very intriguing. However, the execution—the sloppy writing and poor storytelling—hurt the experience the comic has to offer. Due to the poor writing and pacing, I cannot recommend this comic at this point. Maybe if it gets better as time goes on I could give this book a yay" but not now. Just skip it and hold out for another Vertigo book.

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The Covenant #1 is boring. There's nothing wrong with the premise or what the story wants to do, but every other little thing about the comic is either badly written, poorly executed, or incredibly dull. If you want to read a Biblical epic, like this seems to want to be, I'm sure there are better options out there even ignoring the actual Bible. This though? Not really worth your time ultimately and it's best left skipped.

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The art? Well it's fine and there's nothing that's drawn badly, but that's it. Becky Cloonan has nothing visually interesting to draw here. Nothing stands out or grabs your attention outside of the scene with the blue robot due to some decent emotion, so the art is kind of wasted.

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I look at this image and think to myself, "Ow, that pose just looks like it hurts!"

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Though even if the writing was good, the artwork is certainly not helping matters at all. Instead of the David Aja art clone from last issue, we got Mateus Santoluoco on art duties. His style does not at all fit the tone of the story, with the art being cartoonish and goofy looking at points. Plus, at many points, the body proportions and faces become so ridiculous that it pulls you out of the comic. It's just so hard to take this comic seriously. 4.0 The training scenes are kind of interesting.The two extra features at the end are neat.The characters aren't really memorable.Writing by Ales Kot is a bit dull here.The artwork by Mateus Santoluoco does not fit the story at all.

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Anonymous Noise Vol. 1 could have been a decent, if unremarkable start to a Shojo series, but it is severely handicapped by poor artwork and bad storytelling. It's a story that's difficult read, follow along with, and get invested in because of questionable layouts and pacing. It's an utter pain to read a times, even taking away from pivotal moments. Unless these two key points get better, there's no way I recommend this manga.

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Avengers #27 is starting to show a very bad sign of what this series is becoming if it continues on this path. The complete lack of story progression for the most part and the over decompression, combined with the fact that comic only ships once a month now is severely killing any sense of momentum, excitement, and interest one can get from this series. This comic needs to step things up desperately, because in the current direction, it'll kill the audience's interest and patience with it very quickly.

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Bloodstrike #2 is less than impressive. It is slightly better than the last issue, since it doesn't engage in pointless, vile moments. However, in a strange way, that lack of shock (including the lack of story and character), ends up making the issue rather hollow and boring. Unless you are a big fan of Liefeld, there's no point at checking this series out.

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Catwoman #30 had some promise with the premise of the arc, but it ultimately still fails to deliver. The writing is still awful from the plotting to the dialogue, bad characterization all around for the cast, and now with bad and ugly artwork. The only good thing that can be said that it appears that the comic is approaching its end and soon, we may not have to deal with this anymore. Hopefully, that's the case.

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Okay the writing and the story was terrible, but what about the art? Well it was just fine. Not much in the way of action or excitement this issue, despite an ice cream truck shooting up in a neighborhood (long story there), but some decent emotion from the characters and some good looking settings. However, the art was really wasted here on such lackluster writing and storytelling.

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Cry Havoc #6 is a huge disappointment and plummet in quality. The story and character developments are extremely rushed here, speeding through potential ideas and character growth. The writing suffers due to the speed at which things are resolved, leaving the experience feeling awkward and in need of a few more draft phases. The only thing that doesn't suffer is the artwork, which while good, is not enough to save the title. This series started off so promising, but it just fell off as time went on. It could still redeem itself if the series does return, but until that point, I just cannot recommend the comic.

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Hulk #6 dropped the ball. The story is a letdown due to how rushed and anti-climactic it feels after all the buildup this entire arc, while the big climax everyone was waiting for no longer fits due to the storytelling and writing either. The character arcs feel rushed, and the art dipped considerably. After all of this buildup and waiting, I can't recommend sticking with Hulk for the time being.

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There are many other isekai stories you can read out there, many of which are way better. This is just best left skipped over.

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New Avengers #30 is quite possibly one of the weakest and worst comics we've had this year honestly. It contains an interesting development that should really work, but somehow it misses the mark by a long shot. It's a comic with nothing but exposition in it. There's no characterization, barely any plot advancement, the dialogue is terrible, there's no sense of emotion or horror from any of the characters, no excitement or intrigue to it, and the artwork is just so average. With issues like this, the excitement and interest in Secret Wars is slowly drifting away.

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New Avengers #33 is a very flat and unfortunately abysmal way to end the comic series. It lacks a good ending and doesn't do a good enough job of getting the audience excited to read Secret Wars. The characterization is almost nonexistent and the comic is almost entirely exposition, with the characters just explaining things for pages and pages at a time. It all makes for a very unsatisfying and disappointing finale for the comic and unlike Avengers #44, I cannot recommend buying this issue. You can just read about happens in a comic forum or online and sadly, it really doesn't feel like you would be missing that much.

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Sex Criminals #5 is just a really flat and empty finale to the first arc. The humor does not work, there's no character development outside of one bizarre choice that adds nothing, the main story is ultimately stretched thin and the ending feels a bit hollow. The comic has nice artwork and while the main characters have been fully fleshed out (besides that bizarre choice), the comic just really does not have much otherwise.

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The True Lives of the Fabulous Killjoys #6 is sadly not very good. It has a problematic ending that raised way too many questions, characterization as inconsistent, and other kinds of problems. I was more than willing to eat a big bowl of crow if the comic managed to turn everything around at the end, but sadly it didn't. As such, I cannot recommend this mini-series at all, having now seen it in its entirety.

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Avengers & X-Men: Axis #9 is one hell of a finale for this event. It is one incredible train wreck. The plot and story make no sense and are contrived as hell, the writing is awful, the characterization is a joke and insult to fans, and the artwork is a mess with so many people working on it. It's official. After a series of bad event comics, one after another, Marvel should walk away from them for a good year or two. They need time to sit and think about what they did, like a child who broke a vase or something.

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Avengers #28 is a hollow finale to the arc, despite things actually happening. Nothing about the arc feels like it deserved to be four issues long, the arc stretched out to the point of destroying any momentum or energy mustered with Infinity and the Rouge Planet issue.

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Avengers #33 offers very little in the way of story, progression, or character. All it has are ideas that amount to nothing and are not even that original and some artwork that has its own problems. This is easily the most skippable issue of Hickman's Avengers run yet and I do recommend that you do that, saving yourself some extra money so you could put it towards better comics that are coming out this week.

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Avengers #37 left me exhausted. The story never really went anywhere until the end, the characters are either unlikeable or underdeveloped, the writing is dull at best, and the artwork feels creepy. I'm not even sure what to say about this book at this point, but that's just something ugly within it.

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While we got a story going and the main character was more tolerable, the comic now gives the audience a weak and dull story, odd censorship, and ugly art. Put your money towards some other pulp comic, like Black Bat that just came out recently.

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POP #2 is pretty bad, continuing to drop the ball on the potential this series has. The writing feels weak, the characters aren't engaging, and the story and themes are not well written or fully explored enough to be compelling. Besides the art, there is really nothing to recommend about this book and I cannot in good conscience recommend something this poorly thought out and written. Just stay away.

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The art is…like the rest of the series up to now. It's certainly not bad, but there's nothing really special about it. Sure, the group shots look good in the final pages and when Eden Fesi is teleporting guys away, that's cool looking. However, there's just nothing else to it. It works, but you aren't going to really remember anything standing out. Also, something else that I noticed. Look at the cover for this issue and then look at Ex Nihilo in the book itself…

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Bloodstrike #1 is completely and utterly awful and the worst of it was that it wasn't even so bad it's good like you would hope. The writing is just terrible; the first issue does a horrible job of being accessible for new audiences, the artwork is garish, and the overall tone and edgy nature of the book makes it into one of the ugliest and most unpleasant experiences I have had reading a comic. There are moments of unintentional hilarity, but I cannot recommend this book in the slightest, even those who are big fans of Rob. If you want fun bad Liefeld comics, check out the remaster first volume of Youngblood that had Joe Casey involved with or even the New 52 Hawk & Dove series.

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Catwoman #34 is a completely weak and underwhelming finale to Nocenti's Catwoman run. The story was unengaging, Catwoman barely did anything in the actual issue, the writing was a mess, and the artwork was just forgettable and drab. And, fittingly, that's how Nocenti's entire run ends. It started with an god-awful origin story and ended falling flat on its face and breaking its nose. I'd wager a guess that most people will end up remembering this run as easily the worst comic book run of the New 52.

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Drumhellar #5 just doesn't do it for me, especially with the rather flat ending for its first arc. The writing is subpar and overly complicated, the dialogue is bad, the characters are just not compelling, and it was poorly structured and put together. The artwork is divisive and while you may like that part of the book, it's not enough to save this.

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Drumhellar #7 is pretty dang bad. It has some improvements in areas of the last issue, but it doesn't offer anything particularly good either. Heck, it even takes a bit away from the last issue with nothing visually unique or interesting on the pages. All you got is a poorly written story with bland characters. There's nothing to get into here and this comic still remains not recommended at all.

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However, the art team (please tell me Wagner Reis is not related Ivan Reis), has some of most ghastly artwork I have ever seen a professionally made comic. Everyone looks like they were made in Photoshop (like someone cut out parts of a JPG and stuck them together), it's burly in parts, poor coloring and filters, weak as hell "action", awful body proportions, bland settings and backgrounds, and sometimes it's just flat out lazy (there's one panel where a guy is yelling and then in the next panel, he's stabbed but retains the same body pose and facial expression). It's like a third rate version of something Frazer Irving would draw, but even worse.

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POP #3 is just like the last issue: poorly written, filled with weak characters, wasted potential, and has only some decent artwork to show for it. Admittedly, it does seem like it tried a bit more with its characters and pushing the plot forward a bit, but that isn't remotely enough for a book like this. I'm not sure how it's going to end next time, but I suspect it's not going to be pretty.

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The Evil Within #1 is a mess from start to finish. The story is rushed, the characters are boring and unexplored, the writing is below average, and the artwork is rather weak. I don't know how exactly this comic will fit into the video game, but honestly, it's not doing a good job of making me want to find out. Best to just skip it.

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Ultimate FF #3 is a disaster. The premise and the character portrayal is fine, but everything else is a nightmare. The storytelling is horrendous and poorly done, characters act like idiots or are not consistent, moral quandaries are tacked on and lazy, and the artwork absolutely kills whatever is left over. This book is getting cancelled soon and that's good. There's potential with this sort of team and maybe with more refined writing and artwork, it could be something more. As it stands, there's not more, just less.

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Then there is artwork itself. It is honestly not bad, but there is certainly nothing special about it. It's bland and average looking, without a single thing standing out about it. Average penciling, coloring, and inking all around. Average artwork is certainly nothing bad in general, but with an awful script and story, it does not remotely help make the experience any more tolerable. The cover was nicely drawn though, I'll give them that.

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Catwoman #33 is awful, pure and simple. The writing has continued to degrade more to where it all culminated in a lackluster and quite poorly put together ending. Catwoman herself remained an unlikeable jerk throughout and the rest of the cast wasn't any better. Top it all off with terrible looking artwork and you have quite possibly the worst comic DC has produced in years. It's going to a bright and happy day once the book changes teams this October.

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Drumhellar #10 brings this series to its apparent close if the ending is any indication. It's a weak conclusion if this is the true end; it left way too much plot holes and loose ends with its story and characters. The writing still suffers from the series' main problems and the artwork, surprisingly, feels visually boring this time around. In the end, even if the creative team was trying hard here to make a unique experience, it just never came into its own. I cannot recommend this series at all due to the quality of the writing and characters.

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Drumhellar #1 is just flat out awful. It's a comic that makes little to no sense, has no foundation for anything, the characters don't make sense, and the artwork is ugly. It's a comic that pretty much grabs the audience and tosses them into the deep end of a pool, hoping they can swim. If a comic starts like that and is this confusing, it will completely alienate its audience and drive most people anyway. As such, I cannot in good conscience recommend a mess like this. Avoid this book at all costs.

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Intersect #6 is where I officially say I'm done with this book for a long time. The story is way too vague and only ever feels clear in the recap portions at the beginning, the writing is lackluster, the artwork makes the comic a pain to read, and this arc feels like we really accomplished or gained nothing in the end. I'm not sure what other people see in the comic, but I cannot under any circumstances recommend Intersect due to its pile of problems. If you want an Image comic that is vague, really weird and supernatural, and has better artwork, just go read Drumhellar instead.

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Ultimate FF is a series that never once got off the ground in its entire run. It's been plagued by mediocre writing, forgettable to awful stories and boring artwork. I hope Marvel was satisfied, because this comic is going to remembered alongside their other “great” blunders like Marville, Avengers #200, Ultimatum, and One More Day.

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Ultimate FF #5 is utter crap, pure and simple. There is nothing right with this comic. The story is horrendous and contrived as hell… and in poor taste. (::puts sunglasses on::) The tone is inconsistent and makes it hard to take the book seriously. The ending is so wrong and so stupid on so many different levels. The writing is forgettable and the artwork is bland. This was Joshua Hale Fialkov's final issue on the book (he sadly got too sick to continue with finishing the last issue, so there'll be a fill-in) and it looks like he decided to go completely crazy with this. However, the results are an absolute joke and have resulted in the worst comic I've seen Marvel put out since Marville.

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