Charlie Ridgely's Comic Reviews

Reviewer For: ComicBook.com Reviews: 984
7.0Avg. Review Rating

What we have here isn't the best comic on the shelf by any stretch, but it's a good time from the first page to the last, and that's all you need every now and then.

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This Castle and Nick Fury story is beyond bleak, but it's the kind of reflective saga that is impossible to ignore.

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What an enjoyable return to Fairyland this turned out to be!

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What a wallop of an exclamation point this put on the whole Inquisitors series.

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The Deviant is such a beautifully layered crime story that still, eight issues in, has you guessing everything you're reading.

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Conan's arctic arc remains the strongest of this run to-date, though this issue is slightly weaker than the couple that came before it.

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It's a brilliant character study and a fantastic exploration of the Marvel Universe beneath the surface.

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There's a lot to like about this Phases of the Moon Knight idea, even if every story isn't a knockout.

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Power Girl is such a solid book that it can go entire issues without its titular hero and you don't mind one bit.

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There's a lot going on here (perhaps a little too much) but the issue remaining rooted in the long-term effects of tragedy and grief help keep it engaging from page to page.

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Over 17 issues, I have run out of ways to sing The Incredible Hulk's praises.

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The story of High Republic Adventures has found a way to get a little more focused, which is such a welcomed change of pace.

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In concept, The Graveyard Club is fantastic. The execution just doesn't live up to the idea.

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It's easy to see that the ongoing series that connect are rather strong, and Absolute Power does enough to keep you invested in them.

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This issue, much like most of the series before it, is largely a mess.

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A lot of the elements that have been frustrating have started to turn a corner, feeling less like meta gimmicks and more like an actual noir narrative.

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Who doesn't want to read about MJ becoming Venom?

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Previous arcs fell a little short, but this snowbound adventure is really hitting the mark.

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Aaron's Namor continues to be such an excellent character study. The two timelines are perfectly balanced and their differing art styles help to set the tones.

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This issue takes a detour at the start that throws off the pace a bit, but the back half gets things on track in several different ways.

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It may not have the action some folks have come to expect, but the change of pace is a welcomed one, and the political back-and-forth is rather enjoyable.

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This "episode finale" might have felt more impactful if the issues leading up to it had been stronger and more coherent.

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Each page is equal parts hopeful and heartbreaking, following a character you want so desperately to just get a win.

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There's such a great narrative hidden at the center of Profane, with its lead character struggling desperately to break his programming and become something other than what he was designed to be.

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How often does a major superhero title take an entire issue in the middle of its run to turn back the clock 3,600 years and tell a standalone story about characters you don't know at all?

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The idea of an older Peter reckoning with his failed responsibilities as a young man is an interesting premise for a series; it's what made Old Man Logan so special. Unlike that book, however, there doesn't seem to be any real work being done in Peter.

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It's shaky, but High Republic reaches its destination and does a solid job of getting you fired up for what comes next.

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This comic book just feels so busy. It's likely a combination of the multiple narratives and the hard-edged art style, but it's often difficult to concentrate and really dive in to the story here.

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Each character is so realized and intricate, which only adds to the devastating mystery that has taken hold of the comic.

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This trip to New York City brings more than winter vibes, moving forward each character's story with a brisk pace, building on the great rhythm that Nights has found over the last couple of months.

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The execution is a little inconsistent in the back half, but man is The Big Burn playing with a stellar idea.

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This series continues to be everything it intends to be, while delivering some excellent art and exciting endeavors.

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So there may not be quite as much Power Girl as you might hope, but it's still a fun and breezy issue nonetheless.

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Self Help continues to toe the line between being innovative and tiresome, and both issues so far have a little like a roller coaster in that regard.

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You can't help but be a little disappointed by what could've been, even if what we got was still pretty solid.

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I Heart Skull-Crusher is firing on all cylinders right now.

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The momentum for this series just continues to surge and I truly cannot recommend it enough.

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At the end of the day, superhero comics should make you cheer under your breath and cause involuntary fist-pumps at the end of a good page. Namor had me doing both on a consistent basis. This is the Namor we've dreaming of and, if Aaron's history is any indication, this might be the start of a run that redefines the character forever. Strap in and hold on tight.

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It's a harmless, inoffensive issue that could be better, but could also be a whole lot worse.

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Partnered with some home run character designs and a plot that perfectly toes the line between humor and heartbreak, Barfly #1 is easily one of the greatest single issues of any comic I've read this year. Go get yourself a copy and bask in its glory.

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This series pulls no punches and goes for the hardest story choices, knowing that the risk outweighs the reward. And boy, that big creature design in the final pages is a stunner.

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Profane is both a highly engaging and immensely frustrating endeavor.

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These characters are still interesting and their designs catch your eye, but it's a struggle at times in this issue to really connect to anything you're reading.

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G. Willow Wilson has to use this issue to not only continue an already great story, but also make use of this issue as a bit of a reset, launching into a second part of the saga that should feel at least a little different from the first.

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. Sure, there's more stuffed into an issue than might be necessary, but it's all put together so well that it never feels like much of a problem.

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Reign 2 #1 summons a couple of meritable ideas, but those fresh concepts are drowned out by a tidal wave of nonsense.

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These are rich, troubled characters who aren't afraid to question their teachings and let themselves outshine the ways of the Jedi. It makes them the perfect leads for an era of Star Wars storytelling that could use more like them.

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This is a case of execution not being able to keep up with ambition.

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This is the comic book I've been hoping for Nights to be since it launched.

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Leah Williams is just firing on all cylinders with Power Girl.

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William of Newbury continues to be a rich and entertaining comic featuring quirky, compelling characters, and bold, beautiful art.

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The story of The Cabinet gets lost in itself and can be tough to follow at times, but there's something to appreciate about its grander simplicity.

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I Heart Skull-Crusher was a ton of fun out of the gate but, while it remains a very solid read, it's showing some signs of struggle as it gets into the actual meat of the intended story.

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There's some very interesting potential here, which isn't what I expected after the first few pages.

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If you're a longtime fan of Scrooge McDuck, this will affirm your love and make you proud of that fandom. If you're a newcomer, there's a good chance this is just the start of your journey in becoming a part of that fandom.

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In trying to build such a massive world in such a short amount of time, things begin to feel lifeless, even when that world is clearly intriguing.

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The Incredible Hulk remains one of, if not the single best comic Marvel is publishing on a regular basis right now.

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The Deviant continues to make bold and interesting choices every time you think the series might start to lose its footing.

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The superhero antics take a back seat to genuine emotion and moving character beats, resulting in a read that actually leaves an impact.

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Profane is doing a lot, and so far the series is hitting most of its marks.

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Trennis and Lourna Dee make such a great pair of characters, balancing each other perfectly as they navigate realities and and directions they don't quite understand.

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This Count Crowley arc-ender lacks some of the focus of the rest of the series, trying to do a few too many things at once.

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Dawnrunner continues to be such a fresh entry in the pantheon of kaiju vs mech stories, and it feels like things are just getting started.

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Nights is already a book that has struggled with focus in the past, and the start of this new arc brings that issue directly into the spotlight.

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Power Girl and Crash make up one heck of a one-two punch. I certainly hope this run will continue to put them in the spotlight together as the story progresses, because there's quite a lot of potential.

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The High Republic Adventures is an entertaining series with likable leads, but it would be even better if it honed in a little more on what it wants to be.

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Saber for Hire revolves around a story that doesn't do a lot to separate itself from other Star Wars comics, but it has a set of fantastic lead characters that more than make up for that.

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The first half of Rogue Sun #19 feels like it's on the verge of being a great book, but the narration and dialogue hold it back a little bit.

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White Boat #1 is exactly what you might want from a debut issue. There will undoubtedly be better entries later in the series, but it sets the stage in excellent fashion, ensuring that anyone who reads it will want to sail again in White Boat #2.

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I Heart Skull-Crusher has yet to hit a rut, but issue #3 is definitely the lowest point of the series so far. It's still a delightful issue packed with hilarious characters, there's just not as much focus on display when it comes to balancing it all in the end.

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Giangiordanao does some wonderful work bringing the gruesome violence of the fight sequences to life, though. They're visceral and often entertaining. But that's just not enough to compel anyone to come back for more.

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I appreciate the simplistic art style of The Cabinet, but it seems like the creative team doesn't quite know how to use that style to its advantage. If anything, the opposite tends to be true.

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It's time for a fresh start, for both the character and the creative team.

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This series balances so well the overall themes of Star Wars, putting its characters in various crisis of character and allowing the exploration of each of those issues to get its time to shine.

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This issue exists mostly in a flashback, but it provides so much important context to the story at hand.

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There's so little to dig into or care about overall, but the little nuggets between those two leads serve as reminders that the entire series could've been a lot stronger.

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The Incredible Hulk is one of the best comics Marvel Comics is publishing today, and this is one of the best issues of the series to date.

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Oswalt and Blum do such an incredible job of balancing all they're working with in Minor Threats. It's a high wire act that they consistently nail here.

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There are so many good ideas at play in Blasfamous, but way too many of them are being explored simultaneously.

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Every layer that gets peeled back in Dawnrunner presents another biting, engaging element for the overall story.

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Power Girl #8 isn't just a tie-in to the story being told in the ongoing Superman books, it's also wholly setup-focused issue, getting readers ready for the journey ahead. So as a standalone issue, it may not be as exciting as some others, but it does a wonderful job hooking you for what's to come.

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As a Star Wars adventure, this story has been lacked a bit of focus. Star Wars: The High Republic Adventures #5 is a perfect example of that overall problem, filled with busy battles that don't help readers through the story quite as effectively as they're intended.

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Throw a Crossroads Devil on the train and you've got the recipe for another great addition to this already stellar Hulk story.

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It's got dark humor in droves and a character at the heart of the story that you can't help but love, in spite of her own absurdity.

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There has never been a real purpose for this series since it began and it's frustrating that there wasn't even an attempt to find one by the end.

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The only issue is that, with so many High Republic comics out there and all of them bringing solid characters into the mix, these books need to start raising the bar a little higher if they want to stand out. Saber for Hire doesn't necessarily accomplish that task, but it's not a bad read by any means.

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Dastmalchian has also developed a real knack for balancing multiple story threads and knowing exactly when to pivot between them for maximum effect.

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The Incredible Hulk is the last Marvel title any comics reader should be sleeping on right now.

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The core High Republic comics have typically been pretty focused, keeping a tight narrative while some of the spinoffs try grander tales. This issue is something of an exception at times and it could really benefit from some fine tuning, especially in the flashback portions.

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Sure, it takes a while to get through some of the clunky, uninteresting backstory bits, but there's something enjoyable at the core of the book and in the soul of its leading man.

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Ultimately, it doesn't really feel like this story has anything to do with Steve Rogers, he's just thrust into a supernatural situation because he has a good heart.

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Amazons Attack never stopped being poignant and powerful, keeping its aim true from beginning to end. That said, its end is a bit weaker than its start, but it sticks the landing better than most limited runs do these days.

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Unfortunately, this series so often finds whatever excuse it can to cram in as many popular X-characters as possible, and it reverts to being a bit of a mess.

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Zub knows what was so enjoyable about the Conan of the past and continues to find ways to tell new stories with the character.

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The Incredible Hulk feels a lot like Hellboy or Eric Powell's Hillbilly, in that it just finds ways to bring in all sorts of interesting supernatural lore.

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Nights continues to be such a polarizing read. This book as so much going for it, and it gives you a ton to ponder in what is easily the biggest and most important issue of the series. But there are several occasions where it puts so much into such a short frame that you're left trying to connect seemingly un-connectable dots.

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Sometimes comics forget they can be fun. Yes, certain stories require a more hardened approach, but there's a beauty to knowing exactly how to take readers on an adventure. Leah Williams has that superpower in droves.

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The whole thing still reads like a teenager's fan fiction, but at least we finally have some intrigue in the story itself.

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Crash Landing is one of those situations where great art and great writing are present in the same issue, but those two things aren't necessarily a great fit for one another.

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For a series that was so grounded for the majority of its run, the finale of Black Panther felt like such a strange way to bring it all home.

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Dawnrunner is by far the closest we've come to a worthy Pacific Rim successor.

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This is one of the few instances where it genuinely feels like things could go either way in most situations, keeping you emotionally invested around every turn.

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Takashi Okazaki brings such a vibrant life to this corner of the Star Wars universe, keeping you engaged from start to finish.

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Some of its elements may seem familiar, but there's enough soul and originality throughout the pages of the first issue that it consistently feels fresh and exciting.

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This may not be Star Wars at its most engaging or thought-provoking, but it's every bit as effective a comic as some of the better recent Star Wars comic books.

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Captain America abandoned the exposition-heavy soapbox of the obvious that it spent its first six issue on, only to trade it on for a new story that doesn't make a whole lot of sense.

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Kreeve Trennis stands out as one of the best protagonists in the High Republic series, establishing herself as an endlessly relatable Jedi that asks the same questions that so many of us have asked over the years.

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The messaging of Amazons Attack continues to impress, perfectly toeing the line between subtlety and over-explanation.

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The role in the overall event unfortunately takes priority over the series story from time to time, making for a frustrating narrative.

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Seeing how Power Girl exists in this new world is the enticing hook that sets up the rest of the arc, especially after learning that she has lost her powers. There's a lot of fun to be had as Power Girl continues, and issue #6 does exactly what it needs to in order to set up that exciting future, even if that means not being terribly exciting in its own right from time to time.

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White Widow's balance of a team element and Yelena's own inner monologue made for a fantastic read from start to finish, and this final issue ties a wonderful bow on the entire series.

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The swings are maybe a little too hard at times, and the book can occasionally get bogged down in its own heavy exposition. But at the core there's something really exciting here.

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New Orleans is a perfect place to take this Incredible Hulk story, as it continues its gruesome and fabulous run.

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The horror story really takes center stage here and it almost feels like a brand new start that the series desperately needed.

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Black Panther is wading into the waters of much bigger Marvel stories, and it's unclear so far just how well the series is incorporating those ideas.

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Blood Commandment explores some fantastic ideas at the intersection of horror and religion. Few modern vampire stories have been able to dive so deep into those different realms with so much success. The only thing working against Blood Commandment is how many words it takes to get there.

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This isn't the most exciting or original Star Wars adventure to arrive in the High Republic era, but it is an absolute masterclass in layout and pacing from time to time.

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Every letter, line, and brushstroke is exactly where it needs to be to make this relentlessly dark tale one of the most fascinating reads on the shelf.

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G. Willow Wilson's fantasy epic is so effortlessly reflective, delivering personal and touching stories with nearly every character. It's always an absolute joy to read.

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I get what Straczynski is trying to say with this series, and the idea is admirable, but the execution has simply been missing from the very first page.

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If there was a new issue of Count Crowley every month for the next hundred years I would gladly pay up every month until I died.

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This ending feels rushed but it still packs something of a decent punch.

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The magnitude of what this book is trying to make you feel will be much more noticeable when reading through the trade. Still, it's a solid ending to what was ultimately a solid series, sticking the landing as good as you can given the sprawling nature of the story.

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The Conan character work is what worked so well in the early issues of this series. The more recent issues have excelled at delivering on some fantastic supernatural elements. Conan the Barbarian #7 brings those things together for arguably the most compelling issue of the series so far.

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The Incredible Hulk is firing on all bloody, twisted cylinders.

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An already engaging saga gets even more intriguing as it digs deeper into the mystery beneath the surface.

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Junior Baker got way too high on its own supply all throughout the series, but there was always something simple and intriguing under the surface. That idea rises above the mess in the book's final pages and makes the whole journey worthwhile.

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It's a remarkably breezy adventure with almost no dialogue, and it's probably one of the most delightful comics on the shelf this week.

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Exploring the Force and still trying to decide who you are is a recurring idea throughout all of Star Wars, but this High Republic adventure puts enough of a different spin on it that it feels almost new.

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The story isn't necessarily as tight as it was when this new series first started, but Ewing's study of T'Challa as a mannot as a king or leaderis as fascinating as ever.

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Cable excels at giving Nate and Nathan enough similarities from shared experiences without making them different generation copies of one another. Getting those two right is half the battle, and this Cable series clearly made them a point of emphasis.

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Keeve and Sskeer are two of the better characters to come out of this High Republic initiative, both bringing unique elements to the Force as well as the Jedi Order.

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This creative team is firing on all cylinders. -

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The fights are brisk and the monologue is breezy, leading to an issue that's as fun as both of its predecessors.

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There are lulls here and there, but overall the execution is solid and the ideas are fantastic.

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Steve Orlando has been fantastic with his 2099 universe and that good run continues here.

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This is definitely an improvement upon the first issue, as it actually furthers the double-crossing story behind Mooby's inception, and the sexcapades serve the story's purpose.

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As the villain of the series takes shape, the overarching tale actually makes a lot of sense. I see where this is going and I can appreciate it, but getting there is as big of a drag as ever.

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Mixing the old school, barbaric violence with green and ghoulish supernatural elements is just a killer combo for Conan.

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What's meant to be fast-paced and breezy ends up being more difficult to keep up with than it needs to be. Thankfully, Nights is ultimately a vibe kind of series, and the vibe is where it always excels. This is a cool world to spend time in.

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The great part about Shadows of Starlight is that it uses its anthology style to get you up to speed on where things stand in the High Republic era at a given time.

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The Hunger and The Dusk knows exactly who these characters are at their core and it uses that knowledge to craft a brilliant tale that never ceases to be compelling.

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It's a simple tale on the surface, but one that gets you thinking the more time you spend with it.

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Amazons Attack does an incredible job of keeping tension bubbling below the surface, even when there is so much happening right in front of you.

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There's a scene in this issue where T'Challa has to directly wrestle with the fact that he has only spent real time in a small part of the country he once led, which sends him on an assignment to experience live in a different corner of Wakanda. Yes, this is in an effort to make him a better Panther, but it's the core of what this entire series is about as well.

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These issues continue to be as entertaining as possible.

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Setting up an ongoing, ever-evolving saga with a nemesis is helping elevate the character of Power Girl to even higher levels.

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The individual issues are interesting at times, but at other times they get entirely too vague to get keep you hanging on for more or even remember what the book was up to in the first place.

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I'm all for an ambiguous ending, but Hunt for the Skinwalker takes that concept to an entirely new level.

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A grim and gory spectacle befitting both beloved characters.

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The High Republic saga is spinning its wheels a little bit at the start of this new arc of stories, but the Jedi characters that have been established as the era's leads are so compelling that they're able to carry these books through all of the filler issues.

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The Deviant is just a dynamite outing from everyone involved.

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Steve's character is about the only thing this book as going for it, and for someone whose alter ego is the series title he isn't given nearly enough to save the story from itself.

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I'd have a much better time with Junior Baker if I flipped through just the art and tried to determine what story was being told without any dialogue directing me.

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There's a way to have characters talk about sex that feels natural and adds to the story, this just isn't it at all.

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Bell and Burryaga are a surprisingly fascinating pair to follow in a story like this, and the compliment one another perfectly.

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This is such an excellent exploration of Yelena Belova, especially when kept separate from the grander Black Widow lore and history.

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It's not often a companion book is as good strong as its flagship, but Amazons Attack comes pretty close.

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There are a few pages in this issue dedicated to talking trash about Nazis, and that is awesome. It's also, unfortunately, the only enjoyable sequence in the whole thing.

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The pacing of this series is still lacking in some regards, but it has slowly become a much more exciting read.

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This Power Girl series continues to be one of the better character studies DC is publishing at the moment.

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For a book that had plenty of ups and downs through its first three issues, the climax is both engaging and action-packed.

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The start to this issue feels somewhat rushed and abrupt after the last arc concluded, but Zub really finds a great rhythm here once he gets going.

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As if The Incredibly Hulk wasn't good enough on its own, bringing a Ghost Rider into the mix only makes it better.

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This character's journey is layered, engaging, and gives even more weight to the rich history of Wakanda.

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This is such a gorgeous book to look at. Not just the art itself, but the trippy, experimental layouts used from page to page make flipping through Junior Baker an experience on its own.

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Rebirth at least has the benefit of the dueling Surfers, which adds a fun element, but it still has a tendency to fall into that frustrating familiarity.

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It'll be interesting to see how The Cull wraps its saga up in the fifth issue, because The Cull #4 feels less like a penultimate issue and more like the beginning of the story.

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The Deviant #1 satisfies on multiple fronts. If you're just looking for a murder story set at Christmastime, the comic book delivers that ten times over.

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Crowley is a deeply lived-in character that never ceases to earn your attention and adoration. The supporting cast is as good as ever. And the narration is top-notch, as always.

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This is the issue that really sells you on how interesting Hunt for the Skinwalker can be, and unfortunately it's the second-to-last chapter we're set to receive.

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Things are looking up for Nights, and I'm much more excited for the third issue than I was for the second.

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This is a solid start to this next wave of High Republic stories.

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A lot of ground is covered here and almost every inch of it is interesting.

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There are moments in Blood Commandment that get entirely too bogged down in dense conversations about faith and mortality.

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Where it goes from here, there's no telling, but it does a good enough job over the last 10-15 pages to convince you that The Space Between #2 is worth checking out.

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Yelena's desire to live her own life in a new town and explore her own mind is, at times, reminiscent of the Matt Fraction-written Hawkeye series we've all come to love. It's not doing exactly what that series did, but White Widow is breathing vibrant and compelling new life into its lead character.

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Amazons Attack #1 is a wonderful start to a new chapter in tale of Wonder Woman's storied people. It has some room to grow moving forward, but it wouldn't surprise me in the slightest if readers look back on this entry as the start of a brilliant new era for Queen Nubia and the Amazons.

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The first issue of this new Captain America run left a lot of room for the series to grow, but somehow its sophomore effort is even worse.

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A very solid outing from start to finish, and another chapter in a series that's shaping up to be a great one.

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The penultimate issue of this X-series is perhaps the lightest of the bunch in terms of story and character evolution, but there's been plenty of that in the prior two issues for this to work as a proper finale primer.

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There's a simpler version of Antarctica out there that tells the same tale but in a way that connects to the reader much more easily.

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Good golly gracious, Dwellings is just the cat's pajamas.

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I'm in a consistent state of wonder about The Incredible Hulk, always curious about where it could possibly go next.

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So much effort is put into being big and bold and edgy that Junior Baker often forgets to actually tell a story.

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The two sections of Tales of Syzpense drift further and further apart with each passing issue, which isn't at all a bad thing. As the gap between them widens, the more exciting it is to jump between them.

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A lot of the big ideas were stuffed into that debut issue, allowing Hunt for the Skinwalker #2 to tell a much simpler, more effective story.

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There's plenty to get invested in going forward, this initial issue is just entirely too much to process. Splitting it up into two parts or saving some big moments for later could've been a tremendous help.

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This story is clearly filled with a lot of twists and turns, and a lot will depend on how they pan out down the line.

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Wilson, Wildgoose, and the rest of the team are firing on all cylinders.

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This comic book continues to both impress and surprise.

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A solid, dark, thoughtful conclusion to what was a surprisingly interesting limited series.

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Soule once again finds a new nugget of intrigue within the inner workings of the Force, something that seems more improbable each time he does it.

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The third issue of Titan's new Conan series is a major step forward from the first two. None of them have been bad, but this issue shows off the potential that a Conan story can possess.

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This is a fun, fresh start for Power Girl.

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A bit slower and less exciting than the debut issue, Realm of X #2 is still making a lot interesting moves with its cast of characters.

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A little more focus and this story would soar.

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Captain America #1 teases a promising new exploration of Steve Rogers, which should be worthwhile for the beloved character's fanbase. If it wants to actually achieve anything new or interesting, though, there's still a lot of work to be done. For now, it's spending too much time talking about stories and not nearly enough time actually telling one.

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Like its story, the comic book's art also explores how it can break the rules, resulting in an exciting adventure whenever you flip a page.

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The Incredible Hulk is firing on all cylinders.

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This mystery has its flaws, but it has become rather enthralling in the lead-up to its final issue.

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Fortunately, the story and the personalities of these characters shine through any issues you might have with the illustrations.

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It gets a little denser than previous issues, but it's still leagues ahead of other current superhero sagas.

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Hunt for the Skinwalker doesn't deliver a perfect debut, but does it really have to? The good far outweighs the not-so-good in this first issue, and it's easy to see the potential of what the series might become in the months ahead.

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This take on the character doesn't bring anything new to the table, so it's easy to feel like maybe you've read it before.

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When all is said and done, this is going to pair nicely with Immortal Hulk as a delightfully demented one-two punch.

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The Gimmick has been wildly inconsistent throughout its run. Where it ultimately endsand what that ending has to sayis awesome.

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This book is a D&D player's dream. You definitely don't have to be into Dungeons & Dragons to enjoy it (these characters can connect with anybody) but those who do love to sit down with a role-playing adventure will find all sorts of ways to fall for The Hunger and The Dusk.

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Ewing's Black Panther continues to be the kind of serialized, satisfying story we all love to read.

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This isn't the comic book that people are expecting, what with "Kong" being plastered on the cover and all. That continues to be a frustrating trend with this book, but otherwise it's been a rather thrilling and enjoyable read.

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It's a shame this comic book is only a limited series; it's been such an interesting journey through a previously unexplored period of Apes history.

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A lot will ride on how these tales are paid off but it's certainly a great start.

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It's not always perfect, but this book accomplishes exactly what it means to.

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Antarctica is so well-paced, making its thrills and intrigue the main attraction while slow-releasing the deeper plot points a little at a time.

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No matter what it's called, this issue doesn't offer much in the way or excitement, but actually including the ongoing event as part of the title would at least make things a little better.

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The first issue of The Cull does a lot to introduce the characters, providing the smallest possible hook for the massive sci-fi adventure that awaits in the rest of the series.

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There are two stories in this issue, one that follows the rise of a serial killer and another that deals with a demonic possession cult. Both are absolute home runs that you will be thinking about for days. What a disturbing little treat this book is.

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As another chapter in the "Chaos" event, it's okay. Nothing too surprising or interesting, but there's at least a little fun to be had.

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Even the title doesn't really do this book justice. It's beyond strange, perhaps too strange to fully enjoy.

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There's enough at play right now that the plot could absolutely get lost in the coming months, but Brisson and company haven't shown any signs of slipping just yet.

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This entire series has felt like it only existed as a way of putting Adam and the High Evolutionary in a new book around the time they made their big screen debuts in Guardians of the Galaxy Vol. 3. And would you look at that, the final issue arrives the same day the movie hits Disney+.

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Titan's debut issue of Conan the Barbarian may not be the very best we've seen from Conan over the years, but it's much closer to the character's best than his worst. It's a strong, if uneven first issue that plants the seeds for some exciting adventures ahead.

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An issue of an Incredible Hulk series that doesn't even feature the Hulk until the final page might sound like a drag, but this backwoods zombie revival is as thrilling as any Marvel comic could hope to be.

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A little less story in the early issues would've helped this penultimate installment feel a little less rushed and chaotic.

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The final act of the issueand the series as a wholeisn't quite as thoughtful or exciting as the rest of the run, but it will sit with you for a while.

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Only two issues in and this is already shaping up to be a fantastic run.

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In a world where monologues are the norm for exposition-heavy debut issues, Antarctica makes the case that less is definitely more.

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It's disappointing that Planet of the Apes is only a five-issue run, because this is a fantastic addition to the franchise's lore.

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What a wonderful D&D story G. Willow Wilson is crafting here.

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Warlock: Rebirth remains more concerned with packing in as many well-known Marvel characters as it can, rather than trying to tell some semblance of an exciting story.

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The characters in this new Carnage primer are much, much more interesting than the multiversal web being spun, but they're enough to keep your attention throughout.

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Things hare heading in a good direction but the pace needs to quicken a bit.

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As the layers get peeled back, the story gets even more compelling.

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This is a tough book to read, which I believe is partly intentional.

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The story continues to branch and explore too many directions, but the characters are all so intriguing that it's difficult not to stay invested.

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There are some weird little missteps in the fourth issue here, taking certain characters in directions that feel puzzling at best, but overall The Gimmick continues to gain steam.

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While the story from issue to issue does feel a tad disjointed, it's hard to care too much when each one is such a good read.

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The whole series is just floating around in the ether, desperate to be something but lacking any sort of vision as to what that thing might be.

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What a fun and fleshy debut from a team that is poised to do great things with Marvel's monsters.

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The creative team on the book did exactly what was asked of them, but you have to wonder why they were even asked in the first place.

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This round of Tales of Syzpense contains two different stories, both of which are solid and intriguing.

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The result, at least in this week's debut issue, is a fantastic exploration of a character readers have known for years, making him seem both brand new and entirely familiar.

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Some of the character beats are decent, but none of it feels like it has anything to do with Dead by Daylight.

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This is the best possible way to move Apes to the comics medium and still have a story worth telling.

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If 90s nostalgia is all you're after, this looks like those books you've been missing. Otherwise, there's not a lot of new or even interesting ground being covered.

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This grounded thriller is absolutely worth keeping an eye on as it unfolds.

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There's a lot happening in the final issue of this Dark Genesis arc, maybe just a tad too much for its own good.

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The focus of this series gets sharper as it goes along.

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Spider-Man 2099 has always been a beloved figure, but the new versions of Blade, Ghost Rider, Moon Knight, and several others continue to impress.

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This is also a comic that never overstays its welcome, closing at just the right time, leaving you satisfied but also making you wish there was just a little bit more.

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A sad end to a tumultuous run.

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The second issue is much more interesting than the first, but it still likes quite a bit in the way of creativity.

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Planet of the Apes is taking the methodical approach to its story, but it's been excellent so far.

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This is probably the weakest issue of this Dark Genesis run, but it's also the bloodiest and most action-packed.

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There's just too much. Too many characters doing too many things in too many places across too many time periods.

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Shane's story is still a little less-than-interesting, but the series is finally giving more time to Alicia and Sam.

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The series ratchets up the intensity in its second issue, without sacrificing much of the emotional core that made its debut so impactful.

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This should be a playground to explore new facets of the character and break some new ground, but it all largely feels like retread of things we've already seen before.

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It's tough to sell the first issue of a series about King Kong where the titular primate doesn't show up until the final page, but the story leading up to his arrival is more compelling than most other Kong tales.

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These 2099 character reinventions continue to be fantastic.

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This penultimate issue gives so many different viewpoints of the Force and its place amongst people throughout the Galaxy, examining different angles thoroughly and making each of them equally as exciting.

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Steve Orlando already did more than enough to prove he's got a great vision for the 2099 world of Miguel O'Hara, and this latest adventure is just further confirmation that he's the writer for the job.

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This High Republic Adventures is very clearly for slightly younger readers, and it's a great example of how to create these types of comics for kids and teens.

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This series has a clear direction as far as its endgame is concerned, but it's focused on too many different stories while making its way there.

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When this "Starship Hulk" story first began, it felt like a saga that could overstay its welcome rather quickly. It stuck around entirely too long, spiraling into a mass of nonsense and unreadable action.

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While just a one-off story, Quest of the Jedi quickly establishes itself as one of the more intriguing entries in this High Republic era.

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The good stuff here begins and ends with Nic Klein's cover. Everything after that is, at best, a lifeless mess.

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It's difficult to find a lot of positives in this series after its first two issues.

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Nameless Terror is a fine book with bright and attractive art that unfortunately doesn't have anything to set itself apart from the horde of other High Republic stories being told.

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There could be some interesting directions for this concept, but the first issue of Warlock: Rebirth shows no signs of pursuing any of them. While it's easy on the eyes, the issue is about 17 pages of nothing followed by a setup that doesn't do a whole lot to hook you.

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There's a lot going on in this High Republic story, and it often gets too busy for its own good. When it allows itself to slow down, however, it's a very compelling character study.

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After a rough start in its debut issue, The Gimmick is finding ways to improve, little by little.

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It's a lot to wrap your head around at times, but it's a beauty of a debut.

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Planet of the Apes #1 is a more-than-serviceable relaunch of the comics saga, laying the groundwork for a story in a pivotal segment of the Apes timeline, though it's sometimes a little more focused on setting the stage than delivering an exciting issue.

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That wouldn't always be a compliment, but that's the case with The High Republic. It's just a downright good time.

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At it's worst, The Blade has been decent, but at it's best it has been electric.

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There are some solid, fun ideas at play with this Thor storyline, but to say the execution is messy would be an understatement.

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The concepts behind Order & Outrage are solid. The book aims to tell a tale of a fight against oppressive forces, and there's enough in this first issue to plant some seeds for that conflict. But trying to decipher much beyond the general plot is a fool's errand.

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The book sometimes loses its story in its visuals, but there's never a point where it isn't exciting.

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It's a fun and breezy read for a variety of different ages, though it never goes too deep below the surface.

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There's a lot going on in the front half, and it takes a little while to drive its point home, but all-in-all The High Republic has delivered another solid issue.

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The Gimmick #1 wears its big heart on its sleeve, but that heart sometimes gets in the way of a cohesive vision and compelling storytelling.

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Even when the story slows, these intriguing characters keep you invested.

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It could use a little more pace at times, but a delightful one-shot nonetheless.

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Count Crowley continues to be one of the most enjoyable comics on the shelf every month.

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This issue is very backstory and exposition heavy, but Ottley's stunning art gives you a lot to enjoy while getting through the onslaught of information.

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20th Century Men remains very heavy and very dense, qualities that operate as both a hinderance and a major selling point.

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A top tier monster book with a heavy, near-perfect ending.

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While the heist and supernatural elements of Sins of the Black Flamingo often took center stage, this turned out to be a love story at its core. In that regard, it delivered a wonderful ending.

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The setup for the future is wildly intriguing, but you can't help but wonder if the journey there couldn't been a little more interesting.

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Reed's inner monologue is sincere and relatable, but it's the only thing interesting about the issue as a whole.

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Monsters & Protectors doesn't offer much in the way of Godzilla, or any other kaiju for that matter. It's very light on the action, but the story it spins with its adolescent leads makes it a great comic for younger readers.

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This is an absolutely fascinating direction for The High Republic. Not only does this new series move further back on the timeline, it also spreads into different corners of space, allowing for more interesting characters and locales than we're used to.

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David Messina's original tale is a delightful one to look at, with expertly drawn action sequences and some great facial expressions that really help tell the story.

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This five-issue series was about four-and-a-half issues too long.

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This is a very fun brand of dark, gnarly sci-fi, one that certainly lends itself to a much larger story in the future.

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Sins of the Black Flamingo is at its best when it really dives into its supernatural and other-worldly elements.

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This first issue is almost entirely exposition, but Ewing's always delightful dialogue keeps things engaging.

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The changes between time periods feel jarring, but all of the different stories are at least well written and wonderful to look at. It's a big, dense read.

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There's nothing especially exciting about this issue, but Reed Richard's inner-monologue throughout the whole thing makes it worth the read.

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There's some decent action in issue #4, but it's just never anything more than an assault of Asgard's greatest hits on every page, entirely too busy to allow you any time to care.

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Jody Houser is very good at writing Ms. Marvel, and honestly just as good at writing Venom. Both characters fire on all cylinders in this book.

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It's as fun to look at as it is to read, and it's only getting better.

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This series started out strong, but the magic of the 90s wore off quickly.

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Even when the story feels rushed, Moon Girl shines, and that's ultimately the point here.

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The future Green Goblin design might be the weakest and least interesting of this series, but the book itself is a fitting and exciting end to what has been an enjoyable journey through 2099.

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At 40 pages, 20th Century Men can be a challenging and sometimes unfulfilling read. There's a lot going on and not all of it is immediately interesting.

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While this kind of team-up book could sell copies just because of the characters involved, Houser elevates to something wonderful.

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The Gala is one of the best events in the modern X-Men stories.

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Sometimes this series feels more like an Asgardian Madlibs than a fully fleshed out story.

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Wolverine isn't always great as a featured character, but Ms. Marvel might be the perfect partner for him. Really, Kamala is the perfect partner for anyone, and Jody Houser does an excellent job showing just how much she can bring to the stories of other characters.

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This mystery continues to unfold with great pace.

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If you want a fun book, this is it.

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There's nothing exactly fresh about House of XCII, it's not doing anything to reinvent the wheel. But it remains a good time, especially if you're an X-Men fan who grew up in the 1990s.

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With yet another final page twist, this book continues to impress.

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The action slows down in this issue, but the character beats make up for it in multiple ways.

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Christopher Priest's mind is one of a kind.

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Unfortunately, the story of the series has lost steam with each passing issue.

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The rushed pacing of this final issue is a bit of a shock to the system and honestly doesn't make a whole lot of sense.

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The pieces of 2099: Exodus are starting to fall into place.

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There are solid moments here and there, but the story is lost and sloppy, and it's difficult to keep up with any of the messy action sequences.

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The quick cuts and interweaving stories are used beautifully here, making The Ward an absolute page-turner.

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The story of Patrick is a little off-putting at its start, but it morphs into something rather compelling by the end of this first issue.

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Miles is one of the best characters Marvel has, but molding him into several different heroes doesn't really add anything to him.

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As the book starts dipping its toes into the supernatural, it becomes even more compelling.

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But once again, the characters are the strength of this book, and the 2099 iteration of Moon Knight is such a fascinating lead for the issue.

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It lacks just about anything resembling substance.

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Collector Unit is directionless and doesn't seem to have any intention of being interesting at any point.

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I have no doubt there will be something worthwhile in this story's conclusion, but the journey there has become tiresome.

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Like the past issues, several Gwen heroes from alternate universes teaming up is a lot of fun, but the story's villain always derails whatever momentum has been built up when she arrives.

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Exodus acting as a series of one-shots to set up new characters in the 2099 timeline has been something of a breath of fresh air.

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If there's a redeeming quality to this book it's the spirit of Jane Foster shining through its lackluster script.

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This is just entertaining madness from start to finish and it's clear everyone involved is having a ball. That includes the readers.

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We need more stories centered around and/or narrated by Jubilee. Her voice is excellent in this issue, but it almost feels a little wasted at times, as there's hardly anything of substance going on until the final few pages.

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This issue is almost entirely about Winter Soldier 13, not Spider-Man, but that's totally fine because it rules from start to finish.

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This feels like one long origin story for someone we haven't ben given any reason to care about, and it needs to hurry up a bit if it wants to keep anyone's interest.

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This issue of Crowley leans more on the action than advancing the story, but that's totally okay when the action is this fun and gnarly.

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Nothing on these pages is compelling, despite being competently written and well-illustrated. You forget it as soon as you close the comic.

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This is a step up for the "Banner of War."

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Crossover might be entirely too self-indulgent, but it hits a sweet spot for creators.

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If you're hoping for something of real substance, this comic probably isn't for you. But if wild comic book action is what you crave, this is the place. Hulk vs. Thor has wild for days.

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This new era of Spider-Man 2099 kicks off with a bang, in an Alpha primer issue that does a lot of legwork to set up this story for new readers.

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Once again, a Ms. Marvel arc absolutely nails its ending.

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There's just one issue left in this miniseries and it still feels completely directionless.

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A ton of fun and history for any longtime Thor fan.

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The villain of Gwenverse continues to be an issue, making the ultimate stakes feel hollow and uninteresting. But when you put "Finale" in the back of your head, an Avengers team made up entirely of Gwen Stacy variants is a ton of fun.

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This first issue offers nothing in the way of a hook to keep you reading, nothing to set up that the story could be more than just a miserable time as a prisoner of war.

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It's easy to look at the likes of Disney and Marvel, both of whom have had zero issue exploiting the works of their past creators for cash and fan cred... and quickly write the series off. That said, Marvel the company didn't write, illustrate, color, or letter this book. Some really great artists did. And while House of XCII has no real reason to exist, Foxe, Espin, and the rest of this creative team do their best to make it something readers can all enjoy and be proud of.

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Each individual storyline has its moments but there is entirely too much going on to care too much about any of them, save for Ben and Reed's interactions.

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It's long-winded and preachy from time to time, but its heart is in the right place and the characters central to the story seem worth investing in, at least for now.

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Rebirth needs some real direction and purpose if it wants to achieve any sort of satisfying conclusion.

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What a delightful throwback to pulpy TV monsters.

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A lot of exposition was needed at some point to help the antagonist's story take off, and this issue is as good a time as any.

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Once again, My Bad is funny and searing throughout, but its best joke actually arrives before the first panel.

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This entire issue is essentially a What...If? tale that applies directly to the actions of the Watchers. Unfortunately, the result has little to say, as the Watchers still feel every bit as useful and frustrating as they did before the story began.

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The entire end-of-time event being kicked off by someone trying to become a "living meme" is a little too on the nose and comes off as a little cheap, but it's far from the most important aspect of the story.

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Some of the actual hammer bits didn't exactly bring the thunder, and Cates delivers a heavy dose of deus ex machina to bring the finale home, but it's an overall enjoyable cap to the arc.

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While the final pages are satisfying, there's a lot more left in the tank.

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Seeing Negan come face to face with Robert Kirkman (and call him out for the death of Glenn) is a wonderful exchange to witness.

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The small character moments in this issue are where it shines the brightest, and where Slott has been the most successful throughout his time with the Fantastic Four. But there's a lot of moving pieces and complicated plot devices with this arc that bog down the overall narrative.

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What a way to end this first full chapter of The High Republic.

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It's brisk and exciting, making for a solid compliment to the main series.

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It's strange for a book to make its most interesting narrative turn in the second half of its finale.

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Ahmed delivers again, continuing to make this new Ms. Marvel adventure a true triple threat.

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Any major questions from the first issue are swiftly answered in the second, and head-scratching can be shoved aside in favor of another Marvel space epic.

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If The High Republic is about what it means to be a Jedi, High Republic Adventures is about what it means to become one.

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Making the leader of the Fantastic Four even less likable is only so sustainable, but the final page establishes that this won't last too long, making the turn much more enjoyable.

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One of the funnier books on the shelf any given month.

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This issue might really be the turning of a corner for Thor.

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Redneck is possibly Cates' career-best work, and he continues to deliver great dialogue for his layered characters, but it's also shaping up to be his most devastating.

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On one hand, the finale of Trail of Shadows is rather explosive and exciting. If action is what you're seeking, you'll find plenty. On the other hand, this acts more as a companion to the other High Republic books than the ending of a standalone mystery series.

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I'm so much less concerned with where this is going than the journey it takes to get there, so it's nice to see the series take time to stop and smell the lavender.

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Despite the ultra-meta narrative spiraling out of control, Cates' character work is as fascinating as ever.

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Reckoning War Alpha #1 is a solid comic book, and utilizing multiple art styles feels necessary when juggling the different stories. In spite of that quality, the issue has moments where Reckoning War already starts to feel like a bit of a chore.

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Ka-Zar is an example of a comic that just got better as it went along, with this final issue being the strongest of the series by miles.

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The High Republic era's approach to the complexities of the Jedi continues to be its strength. That applies to both its stories and its art.

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Between new characters and a clever hook, however, there's enough here to keep you entertained.

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As far as exposition-dump/filler issues go, Thor #21 is about as interesting as you'll find.

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This time-traveling tale has a lot going on, and its depiction of the Vells is pretty wonderful. But the mystery at its center isn't too compelling and that reveal will surely help with sales, but it doesn't do anything for the story itself.

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Avar's downfall is an intriguing one, though it someone still feels a little out of place, even after a few setup issues.

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It's not the best or most compelling entry in this initiative, but it serves its purpose well and delivers an enjoyable tale.

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The lawsuit saga has been a great exploration of the First Family, even if it ends rather abruptly.

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Throw in some absolutely wonderful colors and Ms. Marvel once again has a book every other hero would be jealous of.

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Most of the one-liners hit and the art evokes the classic comic vibes it needs to while still finding ways to help the jokes along. My Bad works.

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I wasn't so sure that giving the Nihil a concrete backstory was the best idea, considering their mystery is part of what makes them so terrifying. But Soule finds a way to make Ro even more chilling than before, further establishing him as one of the most ruthless villains in recent Star Wars history.

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High Republic Adventures is telling a rather sprawling story, one that might be a little too big for its own good, but the central idea holds everything together.

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The book shines in those moments, but the story unfolding around them is a lot less interesting.

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With a simplified plot, Cross to Bear has found a way to shine a little brighter.

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An already solid debut sets the stage for even more excitement ahead.

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Trail of Shadows takes a break from the noir for a bit to focus on some human connection, and it actually works rather well for the series.

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The penultimate issue of Ka-Zar is pretty inconsistent, lots of hits and misses throughout these pages (even though the art is stellar throughout).

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This issue is all about bridging the gap between a couple of big events in the story.

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This annual captures the spirit of what IDW and the High Republic team have been hoping to accomplish with this series.

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The characters at the center of the story are a joy, and the book as a whole will go as far as they can carry it.

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Crossover borders on being too self-indulgent about half the time, and issue #10 largely falls into the wrong half of that equation. It's entertaining, but it does little to move the story along.

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These satirical takes on iconic comics keep up their entertainment value from the first issue, which may come as a surprise given how fast these ideas can tend to fizzle.

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These two issues feel like totally different approaches to beginning the same story, but if there's one thing they do have in common, it's that they both possess the ability to make 24 pages feel like 42.

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This court case delivers, with a fantastic villain in the Wizard and a well executed guest appearance from Jennifer Walters.

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There is a lot left to happen in these final five issues, but knowing where it all ends up surprisingly makes it all the more exciting.

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The art is a bit rough around the edges but intentionally so, keeping a vague and mysterious aura around the story and the underworld where most of it takes place.

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The kickoff to this new arc of Thor is mostly just an issue-long exposition dump, but Cates keeps the dialogue and backstory interesting enough that it doesn't feel like you're slogging your way through a setup.

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Stan Lee and Jack Kirby changed an entire industry with the debut of the Fantastic Four 60 years ago. To celebrate the anniversary, Marvel Comics assembled some of today's best and most notable artists to recreate Fantastic Four #1 and the beloved wedding of Reed and Sue from Fantastic Four Annual #3. It's a nice gesture, but the final product yields mixed results.

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This third issue really digs into what this dilemma can do to a heart, even one that is guided by all the best intentions.

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All around a solid conclusion to what has been a rather enjoyable arc.

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These characters remain the biggest strength of the entire High Republic endeavor.

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The first issue of a comic has to give you something to latch onto, some kind of hook that will bring you back. A Thing Called Truth seems like it wants that hook to be its mystery, which ultimately feels a little underwhelming.

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I think there's still a little too much going on for a monthly series, but the individual plots continue to get more interesting.

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There is definitely a point where My Bad could be "too much," but the first issue doesn't crash through that ceiling just yet.

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This is bland all-around and it's difficult to see how it gets more interesting from here.

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Seeing Ty explore her inner voice and faith is a great way to spend an issue.

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It's fun to throw in a little Halloween flair with Jo and Nick, but it doesn't mesh well with what Slott is doing with the rest of the series.

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High Republic is now moving a little too quickly for its own good, but the character remain endlessly interesting, so it's still great fodder for Star Wars fans who enjoy exploring the era.

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Any time Throg gets together the Pet Avengers, the book is worth buying. The only downside here is that Throg's story takes up just half the issue.

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The ideas at play are forward-thinking and endlessly interesting, but a lot of the purpose gets lost in the process.

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Trail of Shadows wants to bring mystery and noir to the Star Wars universe, but the book kicks off with some shaky execution.

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There's a seemingly unending amount of dialogue and very little of it is actually dedicated to advancing the plot. A little more focus could result in a much better series moving forward.

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Serviceable and well-written, yes, but doesn't leave you with a lot to remember when you're done.

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It's easy to see how this could get into "jumping the shark-meta" territory in the not too distant future, but it's entertaining enough for the time being.

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Ben Grimm remains the most fantastic part of Slott's FF run. He's written so well and continues to be the beacon of hope the team, and the readers, need Ben to be, in spite of whatever is happening to him.

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There are some great family moments sprinkled throughout and, if nothing else, this is a wonderful reminder of what makes Kang such a good villain (and why his variants will never be able to compare).

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Through four issues, the story of Moths hasn't done anything to make one consider it interesting.

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This book as been a delight so far and I hope to see that continue as it progresses.

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It's a decent story with some great artwork that doesn't really leave a lasting impression once you set it down. Is that really such a bad thing?

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It's hard to talk about the issue as a whole without spoiling its story (which is key to its effectiveness), but I feel safe saying this is one of the better ideas the High Republic era has seen thus far.

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It's not that anything here is bad or wrong"it's a fairly standard entry, if not a little bland"but it takes some serious getting used to.

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The Annual is about as interesting as it can be, given its premise, but it doesn't do much to inspire any intrigue or excitement.

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Thor fans won't be disappointed, but it certainly won't be an issue worth running back to any time soon.

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The series is half over and it still feels like hardly anything is happening.

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Star Wars: The High Republic Adventures #7 has the best of both worlds when it comes to Star Wars: Great scoundrel action and inspiring Jedi lore.

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Despite quite a few wonky dialogue exchanges at the beginning of the issue (balancing innuendo and Star Wars has always been a challenge), the action throughout this latest High Republic tale is rather exciting.

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A Force sensitive monster hunter tracking down alien beasts around the galaxy? Yes please.

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The action is decent but there's just a lot of it, ironically leading one of Fantastic Four's most action-packed issues to feel like a bit of filler.

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Keeve Trennis is starting to feel a bit like other troubled Star Wars protagonists of the pasts, but her battle with the darkness inside her still finds a way to remain interesting throughout each issue.

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Older and the IDW team are really utilizing the "Adventures" part of their title and that's wonderful news.

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Nothing is necessarily bad, but it just doesn't all fit or work well together.

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The action takes a backseat in this issue, a choice that mostly works.

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An essential read for anyone who considers themselves a creative.

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The characters of The High Republic continue to be the strength of this new initiative.

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The wedding of Doom is a pretty interesting concept, especially the way Slott puts it together.

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The action in this issue drags a little, and while the art style is usually one of the book's strengths, it muddies things up a bit when so much is going on.

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A great final issue to a phenomenal run that will likely become synonymous with the character himself.

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Combining that direction with a uniquely head-turning art style, Moths is very much a book worth paying attention, one that feels like it has the potential to capture the moment we're living in better than just about everything else that has tried.

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It takes a bit to speed up, but this new arc shows a lot of promise.

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The High Republic just isn't afraid to get dark or messy.

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Older continues to find ways to create characters that young readers can connect with and learn from, while never sacrificing the stakes of the story.

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This issue is an absolute hit parade of some of the post popular characters from Image's history, and they all have a fun part to play.

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This series is playing the long game with Reed and Ben's relationship, and it's absolutely working.

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Tie-ins are rarely ever as good as the main book their spinning from, and that's definitely the case here.

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If you were expecting a massive battle in the final issue of "Prey," you're not going to get what you came for with Thor #14. But this finale is better than expected, and it gives Thor his best single moment in years, potentially.

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King in Black is bananas. It's big, explosive, and bordering upon absurd, when you really think about it. It's also excellent, an exercise in how much fun a comic can be when everyone involved fully buys into its vision.

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There are times things move a little too fast for the art to keep up, but there's not a dull moment, which is more than I can say for quite a few Star Wars comics of the past.

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High Republic Adventures continues to get darker and more enthralling than you'd ever expect from a comic aimed at young readers, which is much more of a compliment than it may sound.

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While there's certainly a lot of fun to be had in this issue of Venom, it really only works well as a companion to the final installment of King in Black.

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Just as the series starts to slow down a little much in its fifth issue, Cates and Shaw ramp up the excitement and keep everything engaging.

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The best issues of Redneck make you sit in their darkest moments, keeping you uneasy and on-edge from page to page. This issue still does that to an extent, but not to the level which we've come to expect from Redneck over the years.

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The details in this epic Thor saga can get messy if you think about them too long, but none of them take away from the grand spectacle of it all.

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The High Republic is becoming equal parts action and mystery, delivering exciting panel after exciting panel while continuing to build on the lore of the era.

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This may be the High Republic book for "younger readers," but it doesn't lack any of the stakes or intrigue of the mainline book.

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Cates really starts to find a more concrete voice as the narrator in this issue, and it absolutely does wonders for the book.

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It's sad to see this The Magnificent Ms. Marvel end. It has truly been one of the best books Marvel has produced during its run. But this ending is as perfect as the writer and character partnership that built it.

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I can't remember enjoying an event this much in a very long time.

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How can you not love the return of Throg?

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Crossovers hardly ever capture the essence of the characters the tie-ins are supposed to represent, but Slott finds an interesting way to tell this FF story as a parallel to previous King in Black issues.

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Great things are clearly on the way for this series, it just took a couple of issues to get there.

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This is the High Republic series aimed at younger readers, and it does a great job of setting itself apart for that audience while still maintaining the stakes and scope of the overall High Republic franchise.

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At long last, Eddie Brock gets the moment that he's been needing since Donny Cates took over Venom.

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Nothing about the Fantastic Four should ever be traditional, and the last issue of this arc broke from tradition in the best of ways.

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The same two characters have been in the same exact argument for three entire issues now, and it takes more than half of this final issue for anything to actually progress.

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This one-shot is spot on.

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You may lose some of the book's magic if you spend too much time thinking about every little detail, but this is a damn fun ride, just how event books should be.

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The whole story just sort of ends. It makes the exciting build-up in the first 15 pages feel like a waste, which is really disappointing given its impressive start.

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The narrative is solid and the art is great, but the hook gets too distracting throughout this issue for it to be as excellent as its predecessors.

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It's a very good issue, but expect to be using Google quite a bit.

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The story woven by Cates is an interesting, albeit sometimes confusing one, but it's Klein who continues to steal the show.

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Venom #32 is Coello's best work on the Cates Venom run, and it's really not all that close.

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The premise is simple but it's executed wonderfully, and Ryan Stegman remains the king of all things gnarly.

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Even in an issue like this one, which can be seen as a filler sort of situation to set up the bigger confrontation ahead, it's hard to take your attention away from the Bennett clan.

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The characters are growing, but the story feels less interesting.

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Franklin Richard's losing his powers is one of the best decisions Slott has made with the FF.

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While engaged in an ongoing war against authoritarianism, Kamala Khan decides to go ahead and tackle capitalism while she's at it. Just another reason that Ms. Marvel and Saladin Ahmed are a match made in heaven, and perhaps the most important storytelling duo in all of Marvel.

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When the entire issue is just one big battle with a little dialogue about daddy issues sprinkled on top, it makes for an enormous mess.

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Between his big ideas and Geoff Shaw's grounded work, it's easy to buy into what Crossover is selling.

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If you're reading King in Black, this isn't much more than filler.

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Stegman brings out the best in Cates, and vice versa. They make a formidable duo capable of telling some of the most imaginative and death-defying stories in the modern era of superhero comics, even when the premise seems simple to start.

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Blake is terrifying, and Thor is helpless, and it feels like Cates is really onto something.

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I understand trying to crank up the tempo when you've only got 30 pages, especially when most of the pages include a big battle sequence, but a lot of this just falls through the cracks.

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The book as a whole is moving in the right direction and I'm much more invested in #3 than I was coming into this one.

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It could be an incredible launching point for stories from all over the universe, a device that connects the rich history of the Fantastic Four.

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There's certainly hope for King in Black, considering Absolute Carnage was solid, but this issue doesn't instill a ton of confidence for what's next.

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Ahmed knows exactly what he's doing here; he's just getting better and better as he picks up steam.

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It's great to have Nic Klein and Donny Cates back together again. They make a formidable duo and Prey has the potential to be one of the most interesting and unexpected Thor runs written by someone not named Jason Aaron.

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For some reason, as the action picks up in this series, the intrigue has been steadily fading.

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here are moments in here that feel like the Rick and Morty series, which is ultimately what any licensed property is trying to do, and there are moments where is just feels like a copycat. Fortunately, the hook of the issue provides enough intrigue to get most readers invested in what will come next.

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This one's a must-read for Marvel fans.

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The past can be haunting, and this issue delivers just enough of that to keep it entertaining throughout.

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Donny Cates continues to do his best work when he's telling stories about vampires in Texas.

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I keep waiting for Ms. Marvel to fall off like so many other great books have after the first couple of arcs, but this book and this creative team just refuse to compromise.

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Maybe this is just the calm before the storm (no pun intended), but this side-step for Thor has been far less interesting than the first arc of Cates' series.

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When there aren't event books happening, this remains such a fun read.

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We know where this is going, but it seems, so far, like the journey there will at least be an enjoyable one.

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In a world where everyone is symbiotic, the illustrations need some style, identity, and definition. This book lacks all three and it's distracting.

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Cates brings some interesting ideas to Thor in this new arc, even if the whole "maybe I'm unworthy" bit feels stale.

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Aside from a final page twist, this is another largely uninteresting installment in a largely uninteresting event.

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It's all about playing catch-up, but this issue of Ms. Marvel does so in a way that's both interesting and exciting, using the imagination to set up the story to come.

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Let's chalk it up to a bland crossover experience and move on, yeah?

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There isn't anything really groundbreaking happening here, but that's okay, Mega Man is thoroughly enjoyable all the same, even if you find yourself brand new to the material.

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It may not be the prettiest issue of the run, but Venom #27 brings plenty of fun to the table.

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This entire issue is a fight with Iron Man in super suits and nothing more. It's not a comic about Felicia Hardy. Doesn't Tony Stark already have his own series?

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The saving grace here is that some of the tertiary FF characters that Slott has made great over the last several issues play prominent roles here, and it's exciting to see them flourish.

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Dan Slott has proven over the last year that he's a great Fantastic Four writer. The problem here is that the Fantastic Four are only in their own book for a few pages.

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Donny Cates is writing a ton of comics lately, churning out hits over at Marvel with A-list characters like Thor and Venom. But its the little book named Redneck that remains his best work.

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It's a little interesting, but mostly redundant.

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It eventually spirals into yet another version of the "people in Marvel comics get Iron Man armor" stories, and that's just something no one wants to see again.

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It's colorful, yet feels dirty, setting the scene of Mega City One rather well. It is, however, extremely on the nose, using our current place in history to tell a story of evil, greed, and corruption.

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From start to finish, this Fantastic Four run has been, well, pretty fantastic.

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The overall story of this series left intrigue at the door a while ago, but this issue is fairly enjoyable nonetheless.

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Venom #24 is far from the strongest individual issue of Cates' run. It's oddly paced and seriously missing Ryan Stegman.

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Shoe-horning Wolverine into every possible story is very annoying, and his inclusion here is frustrating on principle. But to be honest, he and Black Cat actually make a pretty enjoyable duo.

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One of Ahmed's best Ms. Marvel issues to date, hands down.

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This final installment of the "Point of Origin" saga was truly a great way to end the story, giving all parties closure while also setting up a great new direction for the next arc.

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Doom, gloom, and high-octane action are fun and all, but there's just something that clicks so well when the story focuses on the style of He-Man that most people fell in love with. More of that would certainly be welcomed.

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Ultimately, another fun and frantic entry for Cates and company.

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This book doesn't need a new Marvel A-lister to pop in every week, Black Cat is just fine on her own.

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Perhaps the best thing this Ms. Marvel series has going for it is that all of Kamala's fears and concerns feel equally important, making the book compelling no matter what is going on.

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The Starbrand has been overused in Marvel team books for too long, but Aaron takes the idea in an entirely new direction here.

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There are two lines of dialogue in this entire book and it's one of the most well paced issues of the series.

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Count Crowley ends its first arc just as well as it started.

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This remains one of the most exciting Fantastic Four stories in some time.

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The story is already going in circles after just two issues, but with the great characters that's sometimes easy to look past.

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With some rad new character designs and Aaron's impeccable take on Silver Surfer, Avengers #29 is a great entry to the series.

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Each week this book gets harder and harder to follow.

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Black Cat has been quite good since it launched, but this second arc is starting to wear out its welcome.

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In all honesty, it feels like the book is getting even better as time goes on.

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Venom #22 starts off a bit slow but when it finally picks up the pace, it really kicks things into high gear.

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Even without Stegman's work, Venom remains one of the more interesting and engaging Marvel Comics in 2019.

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Jason Aaron really enjoys playing in space, and he makes great fun for readers out in the great unknown.

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The story of the series needs to start going somewhere soon, but the ride is enjoyable nonetheless.

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These should be fun characters, but they're written in a way that tries to emulate those that have come before, and it lands with a thud.

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The second issue is more all over the place than the first, making it a little harder to keep up at times, even though it's contained to mainly one location.

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It's actually a good bit of fun.

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It's incredibly gratifying to see them get back to the basics of what made them such beloved heroes in the first place.

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It can be dull from time to time but the payoff is pretty satisfying.

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There are some wonky flashbacks throughout this issue and they deter a bit from the action and pacing of the overall story.

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Mixing family dynamics and superheroics has been Ahmed's bread and butter with Ms. Marvel and it's still working wonders.

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It's not always exciting nowadays when a great book pulls the "now we're going to space" card, but it really works for Aaron here.

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It's just disappointing that the story doesn't give you much to focus on and the art is pretty inconsistent.

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The future of the Venom franchise couldn't be more exciting after Absolute Carnage and this issue gets things off to a great start.

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After a long wait, Absolute Carnage ends pretty abruptly.

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This book will be an absolute blast when it's collected and you can actually sink your teeth into large chunks at a time.

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You won't find anything incredibly deep or thought provoking here, but it's a fantastic and fun adventure that doesn't try to be anything it isn't.

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This Black Cat run continues to surprise.

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This iteration of Felicia continues to be devilishly entertaining, even when there's not much else going on around her.

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Is it possible the Fantastic Four are just as compelling (if not more so) when they're stranded a totally unknown part of the universe on a seemingly perfect world governed by fear and vengeance?

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This entire one-shot is light on content, and may be disappointing for those who had their hopes up about it potentially beginning a new series. While it definitely accomplishes that, it's more of a teaser than an actual book.

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Most of this issue is spent exploring the anxiety and fear of a hospital waiting room and it could not be more interesting.

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"Old Man Logan, but with space stuff!" is as forgettable as you'd expect.

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This series had a really tough time staying interesting throughout, but the final road to its finale was actually quite compelling.

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The shift in Venom to focus on Dylan has been a very welcome change in the midst of the "Absolute Carnage" event.

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It's hard not to be excited for what's to come, even if not much has happened over the last couple of issues.

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David Dastmalchian's Count Crowley: Reluctant Midnight Monster Hunter may be a much more meta, much less fantastical approach to the wild horror concepts that Dark Horse has been known for over the years, but it's still a very enjoyable introduction to what could be the publisher's next great, twisted hit.

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Ghost-Spider continues to be a frustrating read.

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Absolute Carnage continues to be a rowdy, twisted event that leaves you craving more after each and every page.

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This iteration of the character is still fun and enjoyable, but the smart writing of the first couple of issues has morphed a bit into that stereotypical Deadpool style, inserting a random joke in just about every line in order to reiterate that, yes, this is Wade Wilson.

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It's almost as if this exists outside of the continuity of the main book, which gets more tedious than exciting the longer it goes on.

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If you're a die hard fan of the franchise there is maybe something to be found here, but even that feels like a stretch.

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Even while the story is lacking just a tad, it's still a pretty fun read, better than most of what you'll find on shelves at the moment.

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This issue is as excellent as any we've seen in the past and the future for the series has never been brighter.

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There's plenty of action, humor and excitement packed into Black Cat, especially in #5, but none of those reasons are why the book continues to work so well. Sure they help, but the success is all about the way Felicia's character is written.

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All in all it's still a very satisfying end to an even more satisfying story. Hopefully these characters won't be away from the spotlight for too long.

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With a blend of classic FF antics and new space-age characters, this is a great kick off to a seriously exciting ride.

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Old Man Quill continues its slow crawl to the finish.

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Despite the story not really moving too much, you'd be hard pressed to find a more fun and frantic team up than Aaron's latest.

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Ghost-Spider is actually a really unique and intriguing blend of styles.

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Ryan Stegman was born to draw Absolute Carnage. Page after page is stunning and he continues to prove that there was no one else up to the venomous task at hand.

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This penultimate issue of Dead Man Logan starts a bit rough, keeping with the same dull tones and topsy turvy dialogue that has plagued this Logan run for some time.

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Ahmed and Vazquez continue to churn out a wicked fun Ms. Marvel adventure with this latest issue.

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Definitely a fun read but lacking a little focus.

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Equal parts espionage thriller and slapstick comedy, Black Cat is about as well rounded as it gets.

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I'm not sure this new direction for Doctor Strange is an exciting one or if we're being set up for a total bore. Either way, the journey there is pretty exciting.

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This may just be a small part of a much grander story, but it's a wonderful and somehow touching piece of the journey.

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With some fun artwork and a compelling lead, this is yet another solid entry into the Absolute Carnage event.

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This thoughtful character study masquerading as an action team-up is just as superb as it when it first began, if not more so.

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Going into the past is often a bad idea in the world of comics, but this is most definitely an exception.

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There are a few action sequences throughout this book that are actually pretty stunning to look at, but there's hardly anything attached to these books worth holding on to.

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There are a couple of sweet, intimate conversations in this issue that take place in the middle of potential world-ending chaos and they will probably leave you a little choked up. Redneck seriously has it all.

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Everything in Absolute Carnage #2 works in unison to provide an immensely enjoyable read and a harrowing story that you won't want to miss.

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There's a lot going on in this latest issue of Avengers, and most of it is off the rails in the best possible way.

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If this book can keep its simplicity, it will keep its charm.

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Ben Grimm has been the best part of the current Fantastic Four relaunch and this one-shot does even more to prove that.

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With great pacing and some really wonderful-looking pages, Venom remains a great read, made even greater by the event it's tying in to.

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Somehow, someway, these "Absolute Carnage" tie-ins continue to exceed expectations.

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This series is truly magnificent and there's just no other way to put it.

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There are genuinely compelling characters and fun artistic flourishes throughout this first issue, enough to have me give the second installment a chance.

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Things wrap up in a slightly surprising, entirely somber way that may or may not have you wanting more.

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You'll smile ear to ear on multiple occasions, which makes this book well worth your time.

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As he has done many times in recent years, Cates is able to find the delicate balance between a story that's just off-the-rails mental, and one that earnestly and wholeheartedly connects to its readers. It's as jaw-dropping as it is thoughtful and compelling. You don't find that often.

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It feels like Black Cat lost a little of the magic of its first two issues here in the third installment.

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Sam Alexander has never been better, which helps a lot in the absence of Kamala and Miles.

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It honestly kind of works, in a brutal violence meets Wacky Racers sort of way.

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The previous issue ended with such an exciting tease that I thought there was no way this comic could be boring again. Despite the loads of action packed into these pages, I was totally wrong.

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The majority of the main story in this annual is focused on a space queen hitting on Eddie Brock because he's strong-willed. That's not a stretch and I don't really think you need to know anything else about this issue to pass on it.

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Nothing ever dives too deep below the surface, but it's a wonderful ride nonetheless. Can we get this version of the Avengers all the time?

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Dan Slott has done a great job in bringing the characters of Fantastic Four to life over the last 11 issues, but none more so than Ben Grimm.

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If you're a fan of the Ghost Rider or Black Panther mythos, this is definitely worth your while.

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That's what makes this book so solid, its ability to bring these different pieces together for a coherent and enjoyable experience. Plus, any comic with all of the Avengers goofing off in a hot tub gets bonus points in my book.

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Everything at work in this book was already great, but adding in a crazed Merlin and a trip to the Sanctum Santorum make it even better. It's time to add this one to your pull list.

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Champions is wonderful in every sense of the word.

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The fact that Cates has gotten Eddie to a point that the internal battles within his soul are more compelling without his other involved goes to show you how special this book really is. I can't wait to see what's next.

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This series really seems to have a lot to say, and it's not getting anything lost in the shuffle. If not for the wonky, often misshapen character art, this would be another Weapon H success. Still, much better than anything you'd expect from a book called Weapon Plus.

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. It's time for this story to end, but it seems to be going out on a fairly high note.

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I'm actually excited to see what happens next, which is I believe a first for me with Old Man Quill.

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This is just a fun and exciting comic, plain and simple.

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There are some faulty steps at the beginning and end of the issue, but all around well-written, well-illustrated, and a good deal of fun.

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Doctor Strange #15 is a beautiful issue to look at. The splashes of Dormammu and Galactus' joint destruction are spellbinding. The story, however, doesn't exactly hold up to the art.

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A perfect blend of action and comedy: the perfect balance for the FF.

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With a great new side character in the mix, Magnificent Ms. Marvel is only getting better.

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Redneck continues to be an emotional, gruesome, insane journey through 21 issues. Somehow, someway, this book has never once let its foot off the gas pedal.

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If you've somehow been keeping up with this Nightcrawler saga, the conclusion won't disappoint.

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I can't explain why this book is so much fun. It really shouldn't be, based on its over-the-top premise and sales-oriented character lineup, but it is.

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Some of the action sequences are great throughout this book, and the dialogue between the key characters remains a major strength. But no matter how good some individual elements may be, Amber Blake still has an incredibly difficult time keeping one's interest.

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From Kamala Khan to Victor Alvarez, every single character gets their time in the spotlight and helps make Champions one of Marvel's best ongoing series, month in and month out.

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I feel like Giant-Man had something to say. Unfortunately, the story is so muddled throughout that it's hard to actually get anything out of it other than frustration.

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It's a solid conclusion to this mini arc, and Bunn and his team have done a solid job, but I'm ready for the reigns to be handed back to the usual Venom squad.

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Black Cat #1 is a simple, grounded, but exciting series that gives an underutilized character the chance to shine on her own. It's not perfect, but it gets better as it goes along and certainly well-worth your time if you're looking for a new series to try out.

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It's definitely worth keeping up with this series for the last few issues.

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The narrative of Marvel Team-Up throughout its three issues has been lacking, to say the least.

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It's not horrible by any stretch, just not exactly good either.

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It's hard to look at from time-to-time, but it's still a fairly smart little spy story. It's just not nearly as smart as it thinks it is.

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This is easily the weakest installment of this new Fantastic Four series to date, but that's okay because Slott has raised the bar pretty high to this point. The crossover is just a small misstep on a nearly perfect series. That all said, it's still a mostly enjoyable read.

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There is such a thing as too many tie-in books, and this is a prime example as to why.

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Saladin Ahmed has a gift when it comes to writing narration. Don't get me wrong, he's a great writer all-around, but the choice to have Kamala's mother narrate her story in this issue provides such a beautiful and gut-wrenching juxtaposition to what's actually happening on the page.

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This has been a chore to read at times, but Otto's turn as a hero is finally starting to grow on me.

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Once you realize this book doesn't exactly have much of a purpose, it's really hard to get invested in anything going on.

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One of the strengths of this series is its ability to give a voice to characters we aren't use to hearing from.

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Doctor Strange is always fun when he's off in another realm and dealing with creatures that are beyond the comprehension of our space and time. That's exactly what's happening here and it works extremely well.

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Twenty issues in, Redneck remains a brilliantly executed and paced series that deserves much more attention than we're giving it.

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The story is fun at times, but it's the artistry of these two that keeps it engaging throughout.

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This book is far greater than it really has any right to be. It's still not the best thing on the shelf, but there's fun to be had on just about every page.

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Scott Lang and his companions each provide interesting insight to their adventure, and they make it worth the read. The story itself, not so much.

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Low has been and remains a beautiful book to read. The premise of the story is old, but the way Remender tells it is brand new, breathing new life into the sci-fi/fantasy genres.

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Old Man Quill is the definition of an average comic, from start to finish.

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I'm truly shocked by how fun this book is. The mix of characters is absolutely perfect, and the overall tale is worth reading.

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Eve Stranger is essentially a millennial version of Jason Bourne with even more hints at secrets layered in its first chapter.

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I don't know if I can love this book more.

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This is way better than anything these OML titles have put out in a while.

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Kamala Khan just has way bigger things in the works to make this feel like it's any kind of important. Still, you could do a lot worse.

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It looks though the book wants to be Jessica Jones but falls a little short.

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There are times where it's hard to be invested because you're dealing with characters you don't really have any attachment to, but the satire of the issue makes it all worth it.

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All in all, this is a middle of the road outing for the Sorcerer Supreme, but there seem to be brighter days ahead.

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With issue #6 being the conclusion of an arc, FF has a hard time wrapping the story up neatly, but it's not quite as noticeable thanks to some great character work and dialogue.

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You'd have to go out of your way to not care about these characters, and the new direction that their story takes in this issue is one that will get you even more excited for what's to come.

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Five issues in, I'm still having trouble finding a reason to be invested in Superior Spider-Man.

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Really solid outing that does make me want to dive into the rest of War of the Realms.

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It's definitely an improvement over the first two issues, but that wasn't exactly a high bar.

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It's hard to think of one good thing this finale has going for it. The coloring was pretty good? That's all I got.

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The character isn't bad, and I wouldn't hate to see him again in another book, but the Damage series was ready to sail off into the sunset.

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What Kamala Khan needs is more exciting and innovative sagas to call her own, adventures that highlight her strengths and abilities and continue to set her apart from the other heroes. That's exactly what Ahmed is doing here, and it's a ton of fun to read.

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I know I've said it before, but I'm going to say it again: Saladin Ahmed is a perfect fit for Mile Morales. His take on the character has all of the charm and innocence that we've come to love with Miles, but with added layers of anxiety and responsibility that you'd expect with a high school kid.

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This is a solid art style for a Nightwing series; it's gritty, jagged, and somewhat rough, but that matches the style of Grayson's narrative.

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All said, if you like Peter Quill as a character, this book has earned your attention.

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The story is bland, the art is serviceable, and it really just feels like a flashy idea intended to sell issues on the clout of its characters than actually telling its own tale.

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There is almost no consistency in the quality of story and dialogue in No Road Home from issue to issue, and unfortunately #9 is on the lowest end of that spectrum.

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Dead Man Logan has spent quite a long time being dull and feeling utterly unnecessary, but this issue represents a wonderful change in the story.

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It's a well-paced, well-written story with interesting characters that certainly won't bore you at any point. The only issue I've got here is that the art, while solid in a vacuum, doesn't fit the tone of what the book is going for. Still a fun read nonetheless.

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This is a mostly enjoyable spy thriller, with some witty dialogue and exciting action scenes.

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With some great (and beautifully illustrated) fight scenes, and a few very sincere and meaningful moments, this stands out as one of the better entries in the No Road Home saga.

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It's rare that a team of young heroes is this relatable and written this well, this consistently.

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There's good stuff happening in No Road Home, but its hidden beneath several layers of meh.

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Waid and his creative team are attempting to flip that notion on its head, and the first issue is quite promising. We'll see where it goes from here, but I'm genuinely intrigued. Job well done.

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Combine Doom with the unconventional storytelling taking things back and forth in time to preserve the surprise, and you've got another hit on your hands. I'm ready for more of this.

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It's still got a little way to go, and the art could use something to set itself apart from every other book on the shelves, but this issue isn't all that bad.

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Just like the first issue, Amazing Nightcrawler remains a strange question mark for the X-Men franchise.

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Avengers remains one of Marvel's biggest roller coasters, as some issues are absolute home runs while others struggle to land on two feet.

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This issue of No Road Home is almost a completely different book from the rest of the series, and it finds a way to work on multiple levels.

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This issue is more of a one-off story, but that's OK with a book like this.

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The Goon is an absolute blast from start to finish, whether you read any of the original series or not.

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Cates' Venom run started with action and heavy set pieces, then dove into some more emotional, internal struggles for Eddie and his Symbiote. That was a wise way to get us all invested, but that doesn't mean this slower, in-depth arc is any less fascinating.

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It's not groundbreaking or franchise-altering as the title might suggest, but its a quick and exciting read that's easy to enjoy.

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What started as an exciting new team of Marvel heroes turns into a split-up story following the framework of many average events in recent memory.

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It's not a horrible book, and certainly better than some of the lead-ins to the other Wolverine's return, but it's not very interesting either. It's time to put Old Man Logan out to pasture.

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All said, this is a great debut for the first post-Willow Kamala Khan series. The names of Kamala and Wilson will forever be intertwined, but Ahmed proves in this book that he's got plenty of story to tell, keeping our attention with the greatest of ease.

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More than any Avengers book out there, Tony Stark's solo adventure begs the question: is Iron Man still interesting?

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Maybe I'm just a sucker for vampires and demons in comics, but this Avengers arc is really working.

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There's nothing necessarily bad going on, but it's certainly a lot less interesting than previous weeks.

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I'm running out of ways to say that Champions is one of best books of the year. That's it; that's my whole review. Just go buy it and read it and love it.

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#189 is a quick, well-written issue that proves Kirkman is at his best when Rick Grimes is the center of attention.

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What the book is lacking in substance this time around, it makes up for in charm and visual flair, keeping you invested in the story to come.

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It's got a solid roster and good villains, but Hawkeye and Rocket are the ones that really elevate it to new heights

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This issue has a bit of an anticlimactic end, but still a great progression for the characters involved.

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How does one find anything negative to say about Fantastic Four? It's beautiful to look at and one of the purest comic stories we've seen in a long time. More, please.

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Sideways has been a mostly wonderful comic from start to finish.

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Yes, the whole comic is about Nightcrawler's life as a successful actor. Yes, it's as boring as it sounds.

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Nothing especially fantastic going on, but any comic that puts Robbie Reyes at the forefront is going to be exciting.

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With a team of gods, androids, and immortal beings, Hawkeye shouldn't be the most interesting character on this Avengers roster, providing the inner monologue that narrates the entire book. But, here we are, and it seriously works.

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Damage has been a mostly subpar comic to this point, but it could've been so much more had it tried this out earlier.

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This issue of Doctor Strange is both a high and low for this series. Everything about the book, from its art to its less-than-stellar conclusion, feels entirely too rushed.

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For the first few pages of this issue, Captain America seems like a totally unnecessary companion for Miles and his story. However, once the duo clicks, things get real good, real fast.

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This book lost its way a long time ago, and it seems as though less and less effort is given as time passes.

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It's still one hell of a ride each and every week, and the final twist in this issue is sure to spice things up even more.

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File this under the "no reason for this to exist but better than it has any right to be" tab in your comic collection.

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When all is said and done, No Road Home introduces an exciting new story that could prove to be a game-changing affair. Then again, it could also turn out to be just another Avengers off-shoot.

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Dead Man Logan is a perfectly fine comic that's honestly a little more engaging than the premise has any right to be.

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Wonder Woman has been up and down with this latest run, but I really dig what Willow and the team are doing here.

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From vampire mythology to Ghost Rider's demonic history, Aaron knows exactly what to do with these darker properties. Every moment works.

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Everything about Champions works, on every possible level, and superhero comics just don't get much better. I'd be fine if this series never ended.

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It's not that anything is bad, but the arc's conclusion comes to a fairly muddled and confusing conclusion.

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Bendis is doing some pretty awesome things with Young Justice.

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This is one of those issues that reminds you how exciting the Batman Beyond property can be.

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This is simply a fun superhero comic with some solid art and not too much to say. There are definitely worse ways to spend your time.

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Mark Waid and a talented horde of artists (led by Jesus Saiz) have created a wonderful issue that encapsulates everything Stephen Strange should be, while also setting up for what could be a fantastic arc in the coming months.

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This is a pretty ridiculous, enjoyable ride.

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I was really digging this new Wonder Woman, but things take a turn here, and not for the better.

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While I've enjoyed the Avengers as of late, Aaron can reach another level when he's really focusing on a single character and their journey.

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As much as I've complained about having big-name guest stars in the book, the juxtaposition of Batman as a sort of villain actually does a lot to advance the story. By the end though, it feels like just another issue stuck in the same stale circle.

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This series is impossibly well-crafted.

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This book has plenty of great pieces, but a seriously difficult time bringing them all together to make something great.

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Sideways remains a solid superhero series, plain and simple.

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Certainly an improvement on the first issue of this new series, mainly because there was a lot less inner-monologuing from Otto.

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This is one of the better TTG issues I've read in quite a while, particularly the the first story.

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Reading this book, it's easy to see why so many people fell in love with the Fantastic Four.

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Aside from all the doom and gloom, it is so wonderful and refreshing to see Stegman back penciling Venom on a regular basis. No one can illustrate this story quite like he can.

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This is an example of how truly great the character can be when someone thoughtful and sincere, with a mind to make real change in the world around them, is given the keys to the kingdom.

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There's a lot to like about what happens in this Avengers, and no reason why it couldn't spawn several spinoff series.

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As promised, this book focuses on a much more "Brooklyn-level" villain and story, which is a perfect direction for Miles now that he's the focus of millions of fans around the globe.

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If you're a Venom fan, you won't be mad about shelling out the cash for this one.

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Bendis flexes the same muscles he used when creating Miles Morales, and proves that he can still write teenage characters as good as anyone.

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There isn't much story to tell with this issue, but Jurgens' writing of Joker Beyond makes it worthwhile.

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It's hard finding new and exciting ways to explain just how good Champions really is. This is Marvels finest team-up book currently in print. Period.

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The artistry of Immortal Hulk knows no bounds, as this issue, like each one before it, is filled with beautiful pages.

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As much joy as the previous issue of Redneck brought readers, this one is an absolute gut punch.

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This is already shaping up to be one of the better Wonder Woman runs in recent memory, and that's saying something.

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It is a very, VERY long issue, but the pacing helps it move pretty quickly, and the dialogue is second-to-none. Fantastic Four continues to be one of the most marvelous books around.

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There are so many underlying themes throughout even just this issue, but they're handled so well and presented so clearly that there is never any mess or confusion, only a thrilling and engaging story.

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Champions continues to impress me more and more with each passing issue. This annual edition, which serves as a bridge between two different arcs, is easily one of the best issues of the entire series.

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This is boring action at its best, though the ending is a bit better than expected.

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It's certainly taking a complicated route to get their, but Dead Man Logan might actually turn out to be something worth while. We'll see.

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Things become increasingly hard to follow as the issue goes on, leading to a climax that's more confusing than enjoyable.

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I've been a massive fan of Weapon H from the very beginning, and I don't want to say that the book is starting to lose its way, but it is starting to feel like exactly that.

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Champions is a perfect blend of the wackiest stuff comics has to offer and the importance of genuine teenage friendships.

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The title may not have a big, attention-grabbing descriptor attached to the front like other Spider-Man comics have in the past, but that's OK, because words like "amazing" and "spectacular" wouldn't really do it justice.

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This isn't the most charming or exciting issue of Sideways we've seen so far, but it might be the most complete and it definitely provides the clearest picture of what this creative team is going for.

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It's a wonderful exploration of the character that only adds to his current (wonderful) canon. Plus, it has me genuinely interested in the new Defenders series. So, mission accomplished.

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Nothing really happens in the book when all is said and done, but it will stand out as one of Strange's more interesting character studies.

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The issue's ending takes everything back up to an 11, promising that Marvel's best current series is only going to get better.

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Zdarsky writes the hell out of Namor, who is about as damaged, serious, and complicated as you can get in the Marvel universe. He does so with a precision and depth that is slightly unexpected, but completely refreshing when dealing with a character that has often been underutilized.

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Things are a bit downhill from there as the issue continues, but it's still a strong entry in a very strong book, and it's certainly worth the read.

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When it's all said and done, it feels like nothing much has really happened, and that that probably won't change too much over the final 12 months.

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Once again, Fantastic Four manages to be one of the most fun, feel-good, exciting comics Marvel is publishing.

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It's profound and beautiful in more ways than one, and reminds you just how important family can be.

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It was a joy and honor to review Regular Show: 25 Years Later over the past few months. Not only was it fun, but it also helped me reflect on some of my biggest fears. At the end of the day, what more can you ask of a great comic? Please read this book if you haven't already. I promise you'll be better for it

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As I've said before, the book is at its lowest point when entire issues are nothing but an excuse for this massive being to fight popular DC characters, with little to no story involved. That's what happens again in this issue, and it's just not an enjoyable experience.

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This new run of Doctor Strange started out very strong, and the tale of his space travels was a fantastic followup to Cates' Earthbound story. However, things started getting lost in the shuffle with the "Two Doctors" story, and they only get more convoluted here.

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I like a lot of Marvel Comics that are being written right now, but none of them are as good as this one. Long live the Immortal Hulk.

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Shuri isn't an incredible comic by any stretch of the imagination, but it's still a very enjoyable companion series to Black Panther.

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Equal parts action and character, this is what Sideways should always be.

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The stories are whimsical and hilarious if you're into their sense of humor, but if you're looking for a more serious and action-heavy superhero story, this book isn't for you.

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Weapon H embraces Weirdworld in the best ways, without losing the charm and heart that made this comic great in the first place.

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Web of Venom: Carnage Born is all about the return of Carnage, and when Cletus Kasady does make his new debut in the final act of the issue, it's fantastic. Leading up to that moment however, the book see-saws between being compelling and just too over-the-top to be enjoyed.

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This is a very fun book with a couple of final act teases that will get you genuinely excited for what's to come.

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When I was finished, I literally thought, "Wait, it's over already?!" It's so expertly crafted. More than anything, Steve Rogers actually stands for something again, and we would do well not to take it for granted.

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Wonderful finale for Cates and company.

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If you're not on board with Fantastic Four yet, it's time to reevaluate your relationship with comics as a whole, because you're missing something fantastic.

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This short "side-story" period of Venom is honestly a little frustrating, even though it remains solid in its overall quality.

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No doubt about it, this is a really great read that will keep you engaged at every turn.

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Doctor Strange in space was a really fun, enjoyable comic series. However, two issues into this "Two Doctors" arc, a lot of that fun is already starting to disappear.

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This is a fun book to look at, don't expect the same level of entertainment from the story itself.

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We don't need an entire subplot of a teenager complaining about not having sex. It feels fake and forced, and does nothing but distract from the actual meat of the book. In other words: Kirkman needs to do a better job of trimming the fat.

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Regardless of what happened in earlier issues, this serves as a pretty good finale for Old Man Logan, wrapping up his story in the sort of tragic, symbolic beauty that the character deserves.

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Redneck #16 is one of the more profound issues of the entire series, allowing for the smaller, more intimate relationships in the family to shine through.

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Taking an outside look at our fears is a great way to reminds ourselves that we chose to surround ourselves with specific people for a reason, and this issue does a wonderful job of doing just that.

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Damage still doesn't know exactly what it wants to be, which presents a pretty substantial problem as we get into the second and third arc of the series.

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Surprisingly, Old Man Logan #49 actually has glimpses of the retrospective story that made the character a hit in the first place.

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What has made Sideways such a great series over the course of its run is its focus on a genuinely relatable, likable lead. Unfortunately, this issue puts so much more focus on the strange world around him, making Sideways the the B-story of the book, despite all of the intriguing things happening in his life.

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This new Teen Titans run has already proven to be an inconsistent affair, especially when it comes to the way the teenagers themselves are written.

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For as good as the Venom series has been under Cates' leadership, this annual was sort of anticlimactic.

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Weapon H continues its streak of weird decisions and story turns, but the new direction in this issue actually seems to be for the better.

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The first arc of Avengers was clunky, dull, and lacked a compelling villain. With one issue, Jason Aaron has turned all of those problems around and set Avengers on the right path.

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Venom #7 does a fantastic job of following the agonizing cliffhanger in #6 with an issue chock-full of information.

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I've said it once, and I'll say it again, because it's worth repeating: Champions is one of Marvel's best team-up books. If you're not already, you should be reading it.

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The emotional impact of CGR has never been felt as much as it is in this issue, with the story of a father wrestling with his shortcomings being brought to the forefront.

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Still, despite the changes, this book is a lot of fun to read, and the sleek, colorful art style remains the perfect vehicle for the antics of Stephen Strange.

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There is nothing in this smuggler's life worth exploring, but this book tries its hardest to convince you otherwise.

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As Brimstone dives deeper and deeper into its mythos, it gets more and more difficult to care about the story.

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The new setting and new characters work beautifully in contrast with Weapon H, and the inclusion of the lead character's family continue to make his motives feel grounded and authentic.

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The conclusion of the current Batman Beyond arc came fairly abruptly, but it makes for an enjoyable read nonetheless.

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Brisson's time on the book has brought the good, the bad, and the ugly that the series has to offer, and this issue lands somewhere in the middle.

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If you've been reading Redneck from the beginning, you surely won't be disappointed.

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Aging and life-changing events are difficult things to accept and experience, but this comic charges into that terrifying abyss with an incredible amount of bravery and transparency.

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Venom First Host ends exactly in the exact same way as it started: a complete and utter mess.

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This is finally shaping up to be the Avengers book that I'd been hoping for when Aaron and McGuinness signed on.

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It's a shame that Damage had to go through several other stories before finally finding its own voice, because the latest issues have an actual story about Damage's journey that is surprisingly intriguing.

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Doctor Strange continues to be one of the most interesting Marvel books on the market right now.

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Like the previous issue, this story surrounding an insane motorcycle race is incredibly captivating, and the ridiculous premise allows for the art to take a lot of fun, creative directions.

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There will certainly be a point to this series by the time it's said and done, I'm sure, but this first issue doesn't do anything to convince me that it will be worth the money or time spent on this event.

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I haven't exactly loved this new iteration of the Teen Titans, but this issue stands out as the best of the bunch so far.

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If you enjoy anything TTG related, you'll definitely love this book, and this issue.

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This Venom series is one of Marvel's best current comics.

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This is a wildly emotional book, and everyone should buy it, read it, and share it with someone else. Everyone.

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I'm interested to see where it goes from here, and how quickly readers gravitate towards it, but this series has the potential to be the next truly great book from Image.

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While there have been flashes of a great series in recent arcs, Old Man Logan stopped being an Old Man Logan comic quite a while ago. Instead this has become a journey through the past of Wolverine, which isn't exactly what this book was supposed to be.

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Sideways #8 would be incredibly confusing for a first-time reader, but for those that have been reading since issue #1, this series is only getting more enjoyable.

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It's just a bad comic all around.

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Despite the changes in style and substance, Weapon H remains one of the more intriguing Marvel titles on the shelf.

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This is the kind of series he was meant to write, and I'd love to see more of it.

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Cosmic Ghost Rider is wacky in all the right ways, and every panel is nothing short of thoroughly enjoyable.

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If this keeps up, Nightwing will easily become one of the top books on the shelves for DC.

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Those who have craved a true Old Man Logan story will undoubtedly be pleased with the annual.

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It's an insightful look into the mind of the Mad Titan, and it definitely gets you excited for what's to come with the storyline going forward, especially given the massive cliffhanger at the end.

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Last issue provided some hope for this series, but this installment went a long way toward squashing it.

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Hopefully it gets better as it nears the conclusion, but I'm not exactly counting on it.

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Hunt for Wolverine: Dead Ends is a surprisingly enjoyable comic, given the disappointment of 3 of the 4 mini-series leading into it.

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Subtlety is completely lost on this issue, and the series as a whole. The analogies and metaphors about the digital age, the corruption of media, and our reliance on technology are completely over the top and in your face.

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There are two Venom comics coming from Marvel this week, and only one is worth your money. This one isn't it.

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To put it plainly, Web of Venom: Ve'Nam #1 is a must-read, plain and simple. It's a sci-fi thriller, an action-packed exploration of war, and a twisted slasher all rolled into one.

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Avengers #6 finally brought the Final Host saga to an end, but its conclusion is so muddled and messy that I almost feel more joy that the arc is over than contentment for having read it at all.

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The excitement has finally picked up in Batman Beyond, and issue #23 easily stands out as one of the better issues of the new series.

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This is how Damage should look, feel, and read, each and every month. It's a bit sad that that doesn't happen.

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For fans of the character, or of Alpha Flight, this issue has some merit, but don't expect anything too overly exciting.

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Just like each of the 13 issues that have come before, this month's Redneck feels like the most genuine and well-written work in Cates' current library, and that's saying a lot.

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This book finds ways to explore the fears of getting older, and the difficulties of letting go of your past. Fortunately, for fans of the actual show, the comic doesn't miss a beat and looks like it was pulled straight from the screen and put on the page.

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Shanghai Red is a revenge thriller unlike any other on the shelves, and its biggest strength, by a long shot, is the creation of its characters.

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I'm still not totally sold on this dark, dreary turn for the Teen Titans, especially the abysmally angry Robin, but the light and humorous monologue from the group's most out of place member provided a wonderful balance to the entire issue.

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Venom #5 is another solid entry for Cates and Stegman, though I will admit that it slowed the story down just a tad.

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It's a touching tribute to this character, and the journey she's embarked on over the last 18 issues. Even if you haven't read any of the series to this point, this book is worth picking up. As intended, you will put it down with more joy in your soul than when you first opened it.

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The story as a whole still isn't entirely engaging, and has fallen well-short of its potential, but this issue manages to stand out as one of its better installments.

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Waid attempts to use some non-linear storytelling to aim the story in a new direction, and it takes a few pages for the technique to finally work. However, once the story figures out where it's going, Doctor Strange gets firing on all cylinders, and reinvigorates the excitement that fans found in its first issue.

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Worst of all, unlike the other "Hunt for Wolverine" series, Claws of a Killer concludes with an utterly anti-climactic ending, making you feel like you've seriously wasted your time over the last four issues.

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The self-awareness shines through the "dookie jokes," the Teen Titans deliver another entertaining issue, at least for those who enjoy the franchise.

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There's just nothing really worth remembering once you put it down.

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Thankfully, however, we at least get little moments with each Champion at some point in the book and, although the ending is a bit messy, it's still another exciting edition to an already stellar series.

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All in all, a boring conclusion and even more boring book.

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Issue #45 is the conclusion of Logan's second bout with Bullseye, and it is an absolute page-turner of a tale.

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All in all, another solid issue of Sideways, which remains one of DC's best new titles.

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A genuinely exciting story mixed with bright colors and smooth artwork makes for another A+ installment to this series.

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With each page, Cosmic Ghost Rider only gets more and more insane.

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It would be really nice to see these four get together in another book down the line, because Soule knew the exact way to balance the group, and it worked on nearly every level.

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Like the entire arc as a whole, this finale issue of Nightwing has its ups and downs. Some bits are intense and an engaging, while others fall totally flat.

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Conrad's return may have taken a long time, but it was well worth the wait.

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The new spin on Scarecrow isn't completely original, but it's fresh and written well enough to get you excited about what's to come.

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This violent, cat-and-mouse type of story is perfect for OML as a character, and Bullseye finally seems to be utilized correctly.

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However, even in a set-up issue like this, the series finds a way to add even more layers to the characters you already love, and delivers a brilliant final page that leaves you craving next month's edition.

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Even for someone who has never seen an episode of Regular Show, this series will hook you in your soul and never let you go. Just go read it.

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While this issue may not have been a homerun, Shanghai Red is still a solid comic, and will likely return with an even better installment next month.

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It's obvious that this arc is meant to give the Teen Titans a criminally dark side, but that notion doesn't feel at all necessary, if not completely forced.

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This issue of Venom rewrites, and in some cases reveals, the entire history of Symbiotes. That sounds incredibly boring, but it's not. In fact, it's utterly fascinating.

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The bigger this Avengers series gets, the more absurd it becomes.

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If you're a fan of the character, this is definitely worth picking up.

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Batwoman remains perhaps the most beautiful DC comic on the shelves, but the start of this latest arc isn't anything special from a story perspective.

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In issue #7, Damage finally adds a layer of depth and humanity to its story, which the series has desperately needed for several issues. Still, even with that helpful note, the book still struggles to be anything more than a Red Bull-fueled romp through the DC character library.

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This mix of X-Men and zombies had a solid start, but issue #3 marked a steep decline for the miniseries.

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This is probably the weakest issue of Weapon H to date, but it still remains one of Marvel's better books this week.

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While the title will never carry the same weight as the Avengers, these Champions are starting to become the premiere team-up at Marvel, and more people should start paying attention.

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Simply put: Adamantium Agenda is the weakest entry in the Hunt for Wolverine saga, and it's not even close.

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Brisson was taking the story back to another game of cat and mouse with Bullseye, which didn't go over too well the first time around. However, this new chapter of that saga moves much more quickly than its predecessor. Bullseye is painted as a much more manic version of himself, which is a nice change of pace, and Logan is joined by an ally that anyone who read Bullseye's limited solo series has been hoping to see again.

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If you're not reading Sideways, you need to start, because it's really taking off.

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This book rises above the tropes while simplifying things down to molecular levels. It's a fantastic read, just in time for its big screen counterpart.

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Jason Aaron did well to split the Avengers up with this issue, as he finally got the chance to highlight the character work that makes his writing so special.

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Cosmic Ghost Rider is exactly what you'd expect: delightfully delicious mayhem.

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Doctor Strange #3 is a wonderful example of how to keep a great series standing on its on, while also dropping some slight ties to the connected universe at large.

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With a couple of great twists and callbacks to Marvel Comics of old, this issue is high on my pull list this week.

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Nightwing #46 told a solid story, continuing the cautionary tale of our addiction to technology.

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The story still has a lot of growing to do, but this installment was a great step on the road to becoming something much better.

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Bane: Conquest has been going on for so long, and the story has been so convoluted, that here in the final issue I've completely forgotten what the book is even about.

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This isn't the worst the series has been, and the smooth line work and bright colors keep things moving quickly, but it's certainly been better.

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Sadly, it looks like the book may be regressing to the mean now that this is over.

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Writer Adam Glass and artist Robson Rocha clearly have a darker vision in mind for these kids, and Rocha's art shines throughout the entire issue, giving life to these new stories.

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Stegman and Cates continue to present a perfect balance, as Venom is one of the most all-around complete works Marvel is publishing.

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It's a beautiful and impactful tale that I certainly didn't expect, but I'll surely be reading again.

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All-in-all, Avengers is heading in a potentially exciting direction, but the road to the finish line is riddled with pot holes.

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Issue #5 of this video game-inspired series regressed to the mean a bit after an outstanding issue last time around.

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Batwoman has been in a valley for a couple of issues, and I was VERY worried about this big "vs. Batman" fight distracting from the quality of Kate's story. However, it proved to be exactly the opposite, and the inner battle of a symbol versus your own family quickly became a powerful message.

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This book is quickly becoming a must-read for any and all comics fans.

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This book has gotten stale rather quickly, and running through even more tired tropes with random combinations of DC's all-star roster isn't going to help.

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Between Aaron, Cates, and Waid, it's easy to see that we're in the middle of pure resurgence of Strange, and that my friends is an incredible feeling.

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"Claws of a Killer" attempts to blend action, horror, and mystery elements in a comic about a search for Wolverine. Surprisingly, it does a pretty good job.

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Who knew that one of the most profound statements about the duality of life would come in a Regular Show comic book? I certainly didn't, but I'm immensely glad that I read it. You should too.

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It's a beautiful metaphor of how culture shifts, both for better and for worse.

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Weapon H is an unexpected sensation of a comic, and you need to get on board.

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All-in-all, it's a fine book that you won't be mad you spent time reading, but don't expect anything too spectacular.

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Marvel Rising is much more than just a fun action series, and you should get on board as soon as possible.

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This is nothing more than a roller coaster ride with two of Marvel's more ridiculous personalities, and it's an enormously run read because of that.

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This is the best issue of Sideways to date, and, if it's a sign of what's to come, the series is only going to continue getting better.

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This book is wild as hell and I love every second of it.

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All-in-all, this is a promising start to potentially one of the best Ant-Man and Wasp team-ups we've ever seen.

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Thankfully, the writing (mostly) overpowers the poor artwork, and the issue is a solid take on the characters.

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This isn't your granddaddy's Doctor Strange, making for a fun and enjoyable read with a lot of promise going forward.

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This second issue proves what I noted after Weapon Lost #1: this is far and away the best of the Hunt for Wolverine series of minis.

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Overall, Nightwing #45 is a solid improvement on its predecessor. The arc took a weird and not-so-exciting turn at the end of issue #44, but the story quickly rebounds into something much more tantalizing at the start of this issue.

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There is promise to be had in this saga, but Brimstone goes off the rails too often to keep anyone interested for very long.

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Bane Conquest has no idea what it is or what it wants to be, making for an all-around mistake of a series.

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Real American Hero #252 is a fun, breezy standalone issue that makes for a great read, leaving you hoping for more stories like this in the future.

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All in all though, this is a good step in the right direction.

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Champions #20 is a solid issue on many fronts, no matter how old you may be.

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This is one of the best issues of an already stellar comic, worth picking up and reading even if you haven't read any of the prior installments.

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There's nothing particularly incredible about the issue, and it is a little too on the nose from time to time, but overall it is a pretty solid addition to a series that's gone through quite a few hiccups.

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I had my reservations about the new Avengers series after the first issue, and the second installment did a lot t alleviate that. However, it also did a couple of things that got me worrying even more.

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In a series that started off very bland, reading through this issue is effortlessly refreshing.

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First of all, let's get this out the way: Batwoman #15 is the most beautifully illustrated and lettered issue of the series, up there with some of the best looking comics DC has put out in the last couple of years. I was hoping the writing of the issue would match, and it does from time to time, but it's inconsistent.

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To put it plainly, Damage is going off the rails fast.

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After three issues, Weapon H continues to be one of the most enjoyably comics on the shelf.

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The chemistry is odd, the story is fairly bland, and it's all around an uninteresting book.

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Starting off a new run, Old Man Logan #39 finally gets back to the character's roots with the X-Men, at least a little bit.

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In Sideways #4, the story finally starts to get stale, as the main character finds himself in a bit of a loop.

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This first issue peels back the curtain on the Symbiotes, letting the readers know that there is so much more to the history of this race on Earth than we ever knew, all while setting the stage for a Lovecraftian mystery that one would never expect in a Venom series, but is more than a welcomed change of pace.

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Everything about this comic seems like a home run, especially for me, so why was it such a letdown? Don't get me wrong, Avengers #1 is a solid book. But with all the hype Marvel is putting behind it, solid isn't quite enough.

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It's a shame that such a good great cast of characters is being wasted in a Wolverine-centric event.

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When you pair all of that with a couple spots of absurdly lazy art like three consecutive panels without a single detail change, Nightwing #44 is a bit of a disappointment. It's a fun story, so I'm hoping that changes with the next installment.

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Despite its short comings, Curse of Brimstone showed some real improvement, and there is potential for this to grow into a great book. Whether it does so or not remains to be seen.

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It's easy on the eyes, but a total mess nonetheless.

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Honestly, Venomized would have been a lot better if the dialogue was removed entirely and you could just look at the pictures.

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Issue #19 does a better job of being enjoyable, and the narrative moves more cohesively at a much better pace than issues past. That said, there are still plenty of issues here.

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Cyber Force #2 is a lot more world building that you might want out of a second issue, but it's an enjoyable read and it seems like the payoff will be worth the wait.

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The ending leaves you feeling like you grew with these characters and read something enjoyable, even though most of what lead to that point was pretty bland.

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Despite being a little less intense than the previous issue, Redneck #12 is still a great installment to the series, which is heading in a potentially fascinating new direction.

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Episodes of Rugrats are $1.99 online. Go buy one of those instead.

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Overall, it's a good ending to a good series.

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As far as annuals go, Thanos wins.

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Venom #165 is the final issue of this story, and it feels like it all came to an end very abruptly. The problem is, I can't tell if that's a good or a bad thing.

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Up to this point I've felt that Batman: Sins of the Father was standard at best, but mostly pretty mundane. Issue #3 broke that trend and actually delivered an interesting comic, one that long-time Batman fans are sure to enjoy.

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All-in-all, Batwoman #14 is a solid entry to the series, but not nearly as strong as some of the issues that have come before.

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This issue was smart, and sometimes powerful, even if the story was at a bit of a stand still.

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Definitely an exciting ride that's worth the read.

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Somehow, everything great about the first 12 pages completely disappears when John steps outside. The story is convoluted, the lines are messy, the art comes across as incredibly lazy -- it's a vastly different comic.

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Talk about a weird way to end a story. I'll keep this short and simple: Things get weird and confusing very quickly.

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This is one of the rare cases where I wish a one-off comic story would get the chance to expand. I think there's a lot of good to work with here.

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The biggest issue facing Optimus Prime is the fact that there is just too much to balance here.

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If I could rate these individually I'd give Part 1 a 5/5, and Part 2 a 2/5. But it doesn't really work that way, so I'm going to meet somewhere in the middle for the book as a whole.

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The story is slightly less boring than the presentation, but only just. It's a struggle to get through this book.

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Weapon H is weird, wild, and wonderful all at the same time, making for one of the most fun comics you'll read this month.

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This issue sets up a great ride for the Champions going forward.

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Nonetheless, the art is alright, and the issue is a passable kids comic that will keep children invested for solid chunk of time.

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Beyond a handful of engaging panels, there's little here to compel interest in the next issue or even the next page.

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This book does succeed in moving the JLA story along; too bad the story itself isn't very interesting.

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Old Man Logan is quickly becoming the poster child for the phrase "Quit while you're ahead."

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What's even better is that the art matches the quick and exciting personality of the character, making for an adventurous read for anyone who buys it.

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Thanos #18 is both a blessing and a curse. It's another great issue in an already stellar run of a wild story. What's a little disappointing is that this is the last issue of the series.

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To put it nicely, Demi-God is just bad.

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After concluding a major story arc last month, Nightwing #42 is a one-off issue with a completely new creative team -- and it's not that great.

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Ringside #15 brings an end to the introspective wrestling series, wrapping the whole story in a poignant and emotional bow as it bids goodbye to the characters.

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Overall, Curse of Brimstone #1 can be a fun read, but you won't remember much about the book 10 minutes after you put it down.

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Like many issues in this series, Batman Beyond #18 is a totally lackluster affair. The art can be fun at times, and the dialogue is never too bad, but the tone of the book never really feels right.

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If every issue of Champions were more like this one, leaning more on the quality of the relationships than the quirky teen jokes, the book would have a lot more people talking.

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Against all odds, Cyber Force has found a way to do what its other old school Image counterparts like Savage Dragon and Spawn have always failed to accomplish: be relevant and interesting in the 21st century.

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Unfortunately, the book tries too hard to do something new that it loses itself on multiple occasions, becoming the same, over-ambitious comic story that we've seen time and time again.

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This issue may not feel like classic Manifest Destiny, and the book has certainly been more exciting in the past, but this take on a thrilling political coup is a great installment nonetheless.

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If you want to spend 15 minutes reading a more-boring version of Captain America: The Winter Soldier without any of the action, characters, or storylines, maybe Old Man Logan #37 is the right comic for you.

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This is undoubtedly the most important issue of Redneck's brief, yet exciting history.

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From top to bottom, this comic feels like an utter waste of time.

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This issue is definitely one of the stronger installments in the Teen Titans series.

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If you're trying to limit your Gotham-related stories to just one or two a month, you can do better than this one.

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Batwoman is the kind of story that comes with a complexity that's mostly fantastic, but also a tad frustrating.

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With a fantastic appearance from Wonder Woman and another spreading of bread crumbs offering just one more hint at the larger mystery, this comic was a lot of fun. However, in the final few pages, the story circled back to a trope that we've already seen in its short run.

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Orlando knocked the dialogue out of the park (as he often does), the art and colors (by Chang, Campbell, and Maiolo) were gorgeous, and the twists mostly found a way to tell further Nightwing's legacy without relying on the tropes of Batman.

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Think about putting the brutal violence of Mad Max: Fury Road into the world of James Gunn's Guardians of the Galaxy movies. That's the playground where Thanos resides. This is the definition of heavy metal.

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The debut of Weapon H provides quite the conundrum. While many comics, movies, TV shows, etc. suffer from being a great idea with poor execution, Weapon H is exactly the opposite.

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After a rough outing last month, Ducktales was surprisingly entertaining with this issue.

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Justice League of America continues a solid run with #26, though this issue does feel a little average compared to the last.

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Like most first issues of a new story arc, Old Man Logan #36 was a bit on the boring side, using most of the book to set up what's to come. That's expected, so it gets a bit of a pass. What doesn't get a break however, is the idea to try and make a Wolverine story into a political noir.

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While it looks on the surface like just another licensed comic trying to make profit on a popular cartoon of the past, Rocko's Modern Life has actually become a really fun addition to the BOOM lineup every month.

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Everything with Sideways feels very intentional, and it's clear that the creative team is giving their all to this kid. You should too. It's time to jump on the Sideways hype train.

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This book will only appeal to hardcore fans of the franchise, and even then, most will find it overwhelmingly boring.

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Even if you're a diehard fan of the back-breaking villain, there is no reason to waste your time reading this book, let alone pay for it.

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It's honestly a brilliant way to show people, both young and old, that being yourself is the best thing that you could possibly be. Share this comic with other people.

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Despite an exciting premise, intriguing villain, and flashes of absolute brilliance, this confusion keeps Sam Humphries from ever taking Dick Grayson to the next level.

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Overall, a slightly above average experience, which is more than I can say about a lot of other comics on the shelf today.

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All told, this book is a solid read for the teen or preteen comic fan in your life, but it's nothing worth getting excited about.

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Sadly, this comic isn't really worth the time.

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JLA could quickly become one of DC's best series if this story continues.

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The part of this comic that focuses on the rest of the Teen Titans is your average, run-of-the-mill DC team up book. Things get a little more interesting, however, when Beast Boy is flying solo.

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This book is crazy in every sense of the word, and it's worth much more than the price of admission.

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The writing is fine, the art is fun, but Sins of the Father is just a simple story that likely won't matter in the long run.

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True fans of the character, and those who have been paying good attention to the series up to this point, will be rewarded. Others may have a difficult time, but should enjoy the character work nonetheless.

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In its second issue, Damage continues to be one of the bigger surprise stories out of DC this year.

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This issue acts not only as a love letter to Cage's legacy, but to the joys of parenthood.

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Many Nightwing comics don't get the true investigative nature of the character correct, but this one does just that. There should be an exciting finale to this storyline in issue #40.

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If you've got a child who loves Tangled, and they're trying to get more into reading, this comic is exactly what they need. Otherwise, there's no real reason to pick this up.

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All in all, TTG #26 is fun, but not the characters at their best.

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The Detective Chimp-centric bookends are a fun ride, but can't save the utter mess that falls in-between.

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All around a decent read, and it sets the team up for a potentially exciting story in #25.

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Logan might be the titular character of the issue, but, as it often seems with any book featuring the aging hero, he's one of the weaker parts of the story.

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Ultimately, if you consider yourself a die-hard fan of Rocko's Modern Life, this is a must-read. If not, you won't be missing a whole lot if you leave it on the shelf.

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All-in-all, this first issue is a solid introduction for the character, providing a fun read for comic nerds and newcomers alike.

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The issue was pretty fun, as most of the series has been to this point, but that's all there really is to it.

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Nightwing #9 has a great direction. The story knows exactly where it wants to go and what it wants to be. Unfortunately, it doesn't always know the best way to get there.

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